Karma v1
Karma v1
Here are two optional rules/mechanics, that can help to create more diverse characters, - Life paths and Techniques.
Life path is choosen when creating the character.
Techniques are a form of special talents. Since there is no Experience mechanic in the game, the GM can decide when to award
the PCs with a new Technique. When the GM does, each PC gains a new Technique and can choosen which one.
LIFE PATHS
WARRIOR BEAUTY
Traumas do not increase the difficulty of your actions. Ignore the difficulty from social interactions.
NOMAD SUFFERING
Ignore the difficulty from survival/travel actions. Ignore the difficulty from actions related to physical harm.
You can pick the Trauma outcome, twice per action.
SHADOW
Ignore the difficulty from stealth actions. WONDER
Ignore the difficulty from perception or understanding.
MASTER
Ignore the difficulty from tinkering with objects, - like DEATH
crafting, repairing, lockpicking etc. If you kill somebody, you can regain 1 Ki.
TECHNIQUES
SILVER NET, THROWN IN THE MOONLIGHT VIPER’S VENOM, POISONING THE SUN
When trying to manipulate others, you can use both When you try to harm someone indirectly, you can spend
Water and Air elements together. 1 Ki and add 1d6 to your dice pool.