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T he B espin G amBiT C ampaiGn L oG
SETUP MISSION THREAT LEVEL REBEL UPGRADE IMPERIAL UPGRADE
INTRODUCTION
Before starting a new mini campaign, perform only steps 1-3 of Campaign Setup as outlined on page 7 of
the Rules Reference Guide in the core game, Then, perform the following steps: Reclamation 3 Tier 1 & 2 Items, Spend XP Agenda, Spend XP
1. Build the Agenda Deck: The Imperial player builds his deck of Agenda cards following the guidelines
IMPERIAL ASSAULT-TWIN
in “Building the Agenda Deck” on page 4 of the Rules Reference Guide in the core game. Then, he STORY MISSION 1
returns all cards in his Agenda deck that are played as side or forced missions to the game box.
ASSAULT-EXPANSION
4 Tier 2 Items, Spend XP Agenda, Spend XP
SHADOWS
2. Upgrade Heroes: Each hero receives 3 XP and heroes collectively receive 400 credits per hero.
NAME
LEARN TO PLAY GUIDE
Then, heroes resolve a Rebel Upgrade Stage. When purchasing Item cards during this Rebel Upgrade STORY MISSION 2
Stage, Rebel players draw cards from the Tier 1 Item deck and draw ten cards instead of six.
5 Tier 2 & 3 Items, Spend XP Agenda, Spend XP
3. Upgrade Imperial Player: The Imperial player receives 3 XP. Then, he performs an Imperial
Upgrade Stage but skips purchasing Agenda cards.
4. Set Up Introductory Mission: Players are then ready to set up and play the Introductory mission for FINALE THREAT LEVEL
the mini campaign. For The Bespin Gambit, the Introductory mission is “Reclamation” (see page 8).
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Empire Rebels
Experience (XP) Experience (XP)
Influence Name Name Name Name
Ongoing Agendas
Name Target
Credits
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