ADSA Lab Manual Final
ADSA Lab Manual Final
LAB MANUAL
PREPARED BY
Algorithm
Algorithm Inorder(tree)
1. Traverse the left subtree, i.e., call Inorder(left -subtree)
2. Visit the root.
3. Traverse the right subtree, i.e., call Inorder(right -subtree) Algorithm
Preorder(tree)
1. Visit the root.
2. Traverse the left subtree, i.e., call Preorder(left-subtree)
3. Traverse the right subtree, i.e., call Preorder(right-subtree)
Algorithm Postorder(tree)
1. Traverse the left subtree, i.e., call Postorder(left -subtree)
2. Traverse the right subtree, i.e., call Postorder(right-subtree)
3. Visit the root.
#include <iostream>
using namespace std;
/* A binary tree node has data, pointer to left
child and a pointer to right child */
struct Node
{
int data;
struct Node* left, *right;
Node(int data)
{
this->data = data;
left = right = NULL;
}
};
return 0;
}
Output
Alternate
#include <iostream>
using namespace std;
Node(int data)
{
this->data = data;
this->left = this->right = nullptr;
}
};
int main()
{
/* Construct the following tree
1
/ \
/ \
2 3
/ / \
/ / \
4 5 6
/\
/ \
7 8
*/
preorder(root);
return 0;
}
Output
12435786
Algorithm
1. START
2. Input the non-negative integer ‘n’
3. If (n==o || n==1)
return n;
else
return fib(n-1)+fib(n-2);
th
4. Print, n Fibonacci number
5. END
#include<iostream>
using namespace std;
void printFibonacci(int n){
static int n1=0, n2=1, n3;
if(n>0){
n3 = n1 + n2;
n1 = n2;
n2 = n3;
cout<<n3<<" ";
printFibonacci(n-1);
}
}
int main(){
int n;
cout<<"Enter the number of elements: ";
cin>>n;
cout<<"Fibonacci Series: ";
cout<<"0 "<<"1 ";
printFibonacci(n-2);//n-2 because 2 numbers are already printed
return 0;
Output
Enter the number of elements: 10
Fibonacci Series: 0 1 1 2 3 5 8 13 21 34
EX.NO: 2: Implementation of iteration function for tree traversal
and Fibonacci
Algorithm
1) Create an empty stack S.
2) Initialize current node as root
3) Push the current node to S and set current = current->left until current is NULL
4) If current is NULL and stack is not empty then
a) Pop the top item from stack.
b) Print the popped item, set current = popped_item->right
c) Go to step 3.
5) If current is NULL and stack is empty then we are done.
#include <iostream>
#include <stack>
using namespace std;
Node(int data)
{
this->data = data;
this->left = this->right = nullptr;
}
};
/ push the right child of the popped node into the stack
if (curr->right) {
stack.push(curr->right);
}
/ push the left child of the popped node into the stack
if (curr->left) {
stack.push(curr->left);
}
/ the right child must be pushed first so that the left child
/ is processed first (LIFO order)
}
}
int main()
{
/* Construct the following tree
1
/ \
/ \
2 3
/ / \
/ / \
4 5 6
/\
/ \
7 8
*/
return 0;
}
Output
12435786
2B: Fibonacci with Iteration
#include <iostream>
using namespace std;
int main() {
int n1=0,n2=1,n3,i,number;
cout<<"Enter the number of elements: ";
cin>>number;
cout<<n1<<" "<<n2<<" "; //printing 0 and 1
for(i=2;i<number;++i) //loop starts from 2 because 0 and 1 are already printed
{
n3=n1+n2;
cout<<n3<<" ";
n1=n2;
n2=n3;
}
return 0;
}
Output
Enter the number of elements: 9
01123581321
EX.NO: 3: Implementation of Merge Sort and Quick Sort
Algorithm
• The MergeSort function repeatedly divides the array into two halves until we reach a
stage where we try to perform MergeSort on a subarray of size 1 i.e. p == r.
• After that, the merge function comes into play and combines the sorted arrays
into larger arrays until the whole array is merged.
#include<iostream>
using namespace std;
void swapping(int &a, int &b) {//swap the content of a and b
int temp;
temp = a;
a = b;
b = temp;
}
void display(int *array, int size) {
for(int i = 0; i<size; i++)
cout << array[i] << " ";
cout << endl;
}
void merge(int *array, int l, int m, int r) {
int i, j, k, nl, nr;
//size of left and right sub-arrays
nl = m-l+1; nr = r-m;
int larr[nl], rarr[nr];
//fill left and right sub-arrays
for(i = 0; i<nl; i++)
larr[i] = array[l+i];
for(j = 0; j<nr; j++)
rarr[j] = array[m+1+j];
i = 0; j = 0; k = l;
//marge temp arrays to real array
while(i < nl && j<nr) {
if(larr[i] <= rarr[j]) {
array[k] = larr[i];
i++;
}else{
array[k] = rarr[j];
j++;
}
k++;
}
while(i<nl) { //extra element in left array
array[k] = larr[i];
i++; k++;
}
while(j<nr) { //extra element in right array
array[k] = rarr[j];
j++; k++;
}
}
void mergeSort(int *array, int l, int r) {
int m;
if(l < r) {
int m = l+(r-l)/2;
/ Sort first and second
arrays mergeSort(array, l,
m); mergeSort(array, m+1,
r); merge(array, l, m, r);
}
}
int main() {
int n;
cout << "Enter the number of elements: ";
cin >> n;
int arr[n]; //create an array with given number of elements
cout << "Enter elements:" << endl;
for(int i = 0; i<n; i++) {
cin >> arr[i];
}
cout << "Array before Sorting: ";
display(arr, n);
mergeSort(arr, 0, n-1); //(n-1) for last index
cout << "Array after Sorting: ";
display(arr, n);
}
Output
Enter the number of elements: 5
Enter elements:
94178
Array before Sorting: 9 4 1 7 8
Array after Sorting: 1 4 7 8 9
Algorithm
1. An array is divided into subarrays by selecting a pivot element (element selected from
the array).
While dividing the array, the pivot element should be positioned in such a way that
elements less than pivot are kept on the left side and elements greater than pivot are
on the right side of the pivot.
2. The left and right subarrays are also divided using the same approach. This
process continues until each subarray contains a single element.
3. At this point, elements are already sorted. Finally, elements are combined to form a
sorted array.
#include <iostream>
void quick_sort(int[],int,int);
int partition(int[],int,int);
int main()
{
int a[50],n,i;
cout<<"How many elements?";
cin>>n;
cout<<"\nEnter array elements:";
for(i=0;i<n;i++)
cin>>a[i];
quick_sort(a,0,n-1);
cout<<"\nArray after sorting:";
for(i=0;i<n;i++)
cout<<a[i]<<" ";
return 0;
}
void quick_sort(int a[],int l,int u)
{
int j;
if(l<u)
{
j=partition(a,l,u);
quick_sort(a,l,j-1);
quick_sort(a,j+1,u);
}
}
int partition(int a[],int l,int u)
{
int v,i,j,temp;
v=a[l];
i=l;
j=u+1;
do
{
do
i++;
while(a[i]<v&&i<=u);
do
j--;
while(v<a[j]);
if(i<j)
{
temp=a[i];
a[i]=a[j];
a[j]=temp;
}
}while(i<j);
a[l]=a[j];
a[j]=v;
return(j);
}
Output
How many elements?7
Algorithm
A binary search tree follows some order to arrange the elements. In a Binary search
tree, the value of left node must be smaller than the parent node, and the value of right node
must be greater than the parent node. This rule is applied recursively to the left and right
subtrees of the root.
Search in BST
If root == NULL
return NULL;
If number == root->data
return root->data;
If number < root->data
return search(root->left)
If number > root->data
return search(root->right)
Insert
If node == NULL
return createNode(data)
if (data < node->data)
node->left = insert(node->left, data);
else if (data > node->data)
node->right = insert(node->right, data);
return node;
Remove
There are three cases for deleting a node from a binary search tree.
Case I
In the first case, the node to be deleted is the leaf node. In such a case, simply delete the node
from the tree.
Case II
In the second case, the node to be deleted lies has a single child node. In such a case
follow the steps below:
1. Replace that node with its child node.
2. Remove the child node from its original position.
Case III
In the third case, the node to be deleted has two children. In such a case follow the steps
below:
Get the inorder successor of that node.
Replace the node with the inorder successor.
Remove the inorder successor from its original position.
#include<iostream>
using namespace std;
class BST {
struct node {
int data;
node* left;
node* right;
};
node* root;
node* makeEmpty(node* t) {
if(t == NULL)
return NULL;
{
makeEmpty(t->left);
makeEmpty(t->right);
delete t;
}
return NULL;
}
node* findMin(node* t)
{
if(t == NULL)
return NULL;
else if(t->left == NULL)
return t;
else
return findMin(t->left);
}
node* findMax(node* t) {
if(t == NULL)
return NULL;
else if(t->right == NULL)
return t;
else
return findMax(t->right);
}
return t;
}
void inorder(node* t) {
if(t == NULL)
return;
inorder(t->left);
cout << t->data << " ";
inorder(t->right);
}
public:
BST() {
root = NULL;
}
~BST() {
root = makeEmpty(root);
}
void insert(int x) {
root = insert(x, root);
}
void remove(int x) {
root = remove(x, root);
}
void display() {
inorder(root);
cout << endl;
}
void search(int x) {
root = find(root, x);
}
};
int main() {
BST t;
t.insert(20);
t.insert(25);
t.insert(15);
t.insert(10);
t.insert(30);
t.display();
t.remove(20);
t.display();
t.remove(25);
t.display();
t.remove(30);
t.display();
return 0;
}
Output
10 15 25 30 70
10 15 25 30 70
10 15 30 70
10 15 70
EX.NO: 5: Red-Black Tree Implementation
Red-Black tree is a self-balancing binary search tree in which each node contains an extra bit
for denoting the color of the node, either red or black.
A red-black tree satisfies the following properties:
1. Red/Black Property: Every node is colored, either red or black.
2. Root Property: The root is black.
3. Leaf Property: Every leaf (NIL) is black.
4. Red Property: If a red node has children then, the children are always black.
5. Depth Property: For each node, any simple path from this node to any of
its descendant leaf has the same black-depth (the number of black nodes).
Algorithm
Left Rotate
In left-rotation, the arrangement of the nodes on the right is transformed into the
arrangements on the left node.
Algorithm
Right Rotate
In right-rotation, the arrangement of the nodes on the left is transformed into
the arrangements on the right node.
1. Do right rotation on x-
y. Right rotate x-y
2. Do left rotation on z-y.
Left rotate z-y
#include <cstdlib>
#include <stdexcept>
#include <iostream>
using namespace std;
~RedBlack()
{
DeleteNode(root);
}
parent = NULL;
node = root;
while (node)
{
parent = node;
if (key < node->key)
{
node = node->left;
}
else
{
node = node->right;
}
}
if (!parent)
{
z = root = new Node;
z->key = key;
z->value = value;
z->colour = BLACK;
z->parent = z->left = z->right = NULL;
}
else
{
z = new Node;
z->key = key;
z->value = value;
z->colour = RED;
z->parent = parent;
z->left = z->right = NULL;
Node *uncle;
bool side;
while (z->parent && z->parent->colour == RED)
{
if ((side = (z->parent == z->parent->parent->left)))
{
uncle = z->parent->parent->right;
}
else
{
uncle = z->parent->parent->left;
}
if (uncle && uncle->colour == RED)
{
z->parent->colour = BLACK;
uncle->colour = BLACK;
z->parent->parent->colour = RED;
z = z->parent->parent;
}
else
{
if (z == (side ? z->parent->right : z->parent->left))
{
z = z->parent;
side ? RotateLeft(z) : RotateRight(z);
}
z->parent->colour = BLACK;
z->parent->parent->colour = RED;
side ? RotateRight(z->parent->parent) : RotateLeft(z->parent->parent);
}
}
root->colour = BLACK;
}
Colour original;
Node *sub, *old;
if (!node->left)
{
Transplant(node, sub = node->right);
}
else if (!node->right)
{
Transplant(node, sub = node->left);
}
else
{
old = Minimum(node->right);
original = old->colour;
sub = old->right;
if (old->parent == node)
{
sub->parent = node;
}
else
{
Transplant(old, old->right);
old->right = node->right;
old->right->parent = old;
}
Transplant(node, old);
old->left = node->left;
old->left->parent = old;
old->colour = node->colour;
}
delete node;
if (original == BLACK)
{
bool side;
Node *sibling;
while (old != root && old ->colour == BLACK)
{
if ((side = (old == old->parent->left)))
{
sibling = old->parent->right;
}
else
{
sibling = old->parent->left;
}
if (sibling->colour == RED)
{
sibling->colour = BLACK;
old->parent->colour = RED;
side ? RotateLeft(old->parent) : RotateRight(old ->parent);
sibling = side ? old->parent->right : old->parent->left;
}
old = root;
}
}
}
}
void Dump()
{
Dump(root, 0);
}
private:
enum Colour
{
RED,
BLACK
};
struct Node
{
Colour colour;
Key key;
Value value;
Node *parent;
Node *left;
Node *right;
};
Node *root;
y = x->right;
x->right = y->left;
if (y->left)
{
y->left->parent = x;
}
y->parent = x->parent;
y->left = x;
if (!x->parent)
{
root = y;
}
else if (x == x->parent->left)
{
x->parent->left = y;
}
else
{
x->parent->right = y;
}
x->parent = y;
}
x = y->left;
y->left = x->right;
if (x->right)
{
x->right->parent = y;
}
x->parent = y->parent;
x->right = y;
if (!y->parent)
{
root = x;
}
else if (y == y->parent->left)
{
y->parent->left = x;
}
else
{
y->parent->right = x;
}
y->parent = x;
}
if (src)
{
src->parent = dest->parent;
}
}
return tree;
}
if (node->left)
{
DeleteNode(node->left);
}
if (node->right)
{
DeleteNode(node->right);
}
delete node;
}
};
int main()
{
RedBlack<int, int> tree;
for (int i = 1; i < 10; ++i)
{
tree.Insert(i, i);
}
tree.Delete(9);
tree.Delete(8);
tree.Dump();
return 0;
}
Output
1B
2R
3B
4B
5B
6R
7R
EX.NO: 6: Heap Implementation
Heap data structure is a complete binary tree that satisfies the heap property, where any given
node is
• always greater than its child node/s and the key of the root node is the largest
among all other nodes. This property is also called max heap property.
• always smaller than the child node/s and the key of the root node is the
smallest among all other nodes. This property is also called min heap property.
Max-heap Min-heap
Heap Operations
Some of the important operations performed on a heap are described below along with
their algorithms.
Heapify
Heapify is the process of creating a heap data structure from a binary tree. It is used to create
a Min-Heap or a Max-Heap.
1. Let the input array be
Initial Array
Algorithm
Heapify(array, size, i)
set i as largest
leftChild = 2i + 1
rightChild = 2i + 2
Extract-Max/Min
Extract-Max returns the node with maximum value after removing it from a Max Heap
whereas Extract-Min returns the node with minimum after removing it from Min Heap
/* C++ Program to Implement Heap
*/
#includ e <iostream>
#includ e <cstd lib>
#includ e <vector>
#includ e <iterator>
using namespace std ;
/*
* Class Declaration
*/
class Heap
{
private:
vector <int> heap;
int lef t(int parent);
int right(int parent);
int parent(int child );
void heapif yup(int ind ex);
void heapif yd own(int ind ex);
public:
Heap()
{}
void I nsert(int element);
void DeleteMin();
int ExtractMin();
void DisplayHeap();
int Size();
};
/*
* Return Heap Size
*/
int Heap::Size()
{
return heap.size();
}
/*
* Insert Element into a Heap
*/
void Heap::I nsert(int element)
{
heap.push_back(element);
heapif yup(heap.size() -1);
}
/*
* Delete Minimum Element
*/
void Heap::DeleteMin()
{
if (heap.size() == 0)
{
cout<<"Heap is Empty"<<end l;
return;
}
heap[0] = heap.at(heap.size() - 1);
heap.pop_back();
heapif yd own(0);
cout<<"Element Deleted "<<end l;
}
/*
* Extract Minimum Element
*/
int Heap::ExtractMin()
{
if (heap.size() == 0)
{
return -1;
}
else
return heap.f ront();
}
/*
* Display Heap
*/
void Heap::DisplayHeap()
{
vector <int>::iterator pos = heap.begin();
cout<<"Heap --> ";
while (pos != heap.end ())
{
cout<<*pos<<" ";
pos++;
}
cout<<end l;
}
/*
* Return Left Child
*/
int Heap::lef t(int parent)
{
int l = 2 * parent + 1;
if (l < heap.size())
return l;
else
return -1;
}
/*
* Return Right Child
*/
int Heap::right(int parent)
{
int r = 2 * parent + 2;
if (r < heap.size())
return r;
else
return -1;
}
/*
* Return Parent
*/
int Heap::parent(int child )
{
int p = (child - 1)/2;
if (child == 0)
return -1;
else
return p;
}
/*
* Heapify- Maintain Heap Structure bottom up
*/
void Heap::heapif yup(int in)
{
if (in >= 0 && parent(in) >= 0 && heap[parent(in)] > heap[in])
{
int temp = heap[in];
heap[in] = heap[parent(in)];
heap[parent(in)] = temp;
heapif yup(parent(in));
}
}
/*
* Heapify- Maintain Heap Structure top down
*/
void Heap::heapif yd own(int in)
{
/*
* Main Contains Menu
*/
int main()
{
Heap h;
while (1)
{
cout<<"---------------- -- "<<end l;
cout<<"Operations on Heap"<<end l;
cout<<"---------------- -- "<<end l;
cout<<"1.I nsert Element"<<end l;
cout<<"2.Delete Minimum Element"<<end l;
cout<<"3.Extract Minimum Element"<<end l;
cout<<"4.Print Heap"<<end l;
cout<<"5.Exit"<<end l;
int choice, element;
cout<<"Enter your choice: ";
cin>>choice;
switch(choice)
{
case 1:
cout<<"Enter the element to be inserted : ";
cin>>element;
h.I nsert(element);
break;
case 2:
h.DeleteMin();
break;
case 3:
cout<<"Minimum Element: ";
if (h.ExtractMin() == -1)
{
cout<<"Heap is Empty"<<end l;
}
else
cout<<"Minimum Element: "<<h.ExtractMin()<<end l; break;
case 4:
cout<<"Displaying elements of Hwap: ";
h.DisplayHeap();
break;
case 5:
exit(1);
d ef ault:
cout<<"Enter Correct Choice"<<end l;
}
}
return 0;
}
Output
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 1
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 2
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 3
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 4
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 5
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 9
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 4
Displaying elements of Hwap: Heap --> 1 2 3 4 5 9
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 7
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 4
Displaying elements of Hwap: Heap --> 1234597
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 2
Element Deleted
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 4
Displaying elements of Hwap: Heap --> 243759
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 3
Minimum Element: Minimum Element: 2
------------------
Operations on Heap
------------------
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice:
EX.NO: 7: Fibonacci Heap Implementation
Inserting a node into an already existing heap follows the steps below.
insert(H, x)
degree[x] = 0
p[x] = NIL
child[x] = NIL
left[x] = x
right[x] = x
mark[x] = FALSE
concatenate the root list containing x with root list
H if min[H] == NIL or key[x] < key[min[H]]
then min[H] = x
n[H] = n[H] + 1
Following functions are used for decreasing the key.
Decrease-Key
1. Select the node to be decreased, x, and change its value to the new value k.
2. If the parent of x, y, is not null and the key of parent is greater than that of the k then
call Cut(x) and Cascading-Cut(y) subsequently.
3. If the key of x is smaller than the key of min, then mark x as min.
Cut
1. Remove x from the current position and add it to the root list.
2. If x is marked, then mark it as false.
Cascading-Cut
1. If the parent of y is not null then follow the following steps.
2. If y is unmarked, then mark y.
3. Else, call Cut(y) and Cascading-Cut(parent of y).
/*
* C++ Program to Implement Fibonacci
Heap */
#include <iostream>
#include <cmath>
#include <cstdlib>
using namespace std;
/*
* Node
Declaration */
struct node
{
int n;
int degree;
node* parent;
node* child;
node* left;
node* right;
char mark;
char C;
};
/*
* Class
Declaration */
class FibonacciHeap
{
private:
int nH;
node *H;
public:
node* InitializeHeap();
int Fibonnaci_link(node*, node*, node*);
node *Create_node(int);
node *Insert(node *, node *);
node *Union(node *, node *);
node *Extract_Min(node *);
int Consolidate(node *);
int Display(node *);
node *Find(node *, int);
int Decrease_key(node *, int, int);
int Delete_key(node *,int);
int Cut(node *, node *, node *);
int Cascase_cut(node *, node *);
FibonacciHeap()
{
H = InitializeHeap();
}
};
/*
* Initialize
Heap */
node* FibonacciHeap::InitializeHeap()
{
node* np;
np = NULL;
return np;
}
/*
* Create Node
*/
node* FibonacciHeap::Create_node(int value)
{
node* x = new node;
x->n = value;
return x;
}
/*
* Insert Node
*/
node* FibonacciHeap::Insert(node* H, node* x)
{
x->degree = 0;
x->parent = NULL;
x->child = NULL;
x->left = x;
x->right = x;
x->mark = 'F';
x->C = 'N';
if (H != NULL)
{
(H->left)->right = x;
x->right = H;
x->left = H->left;
H->left = x;
if (x->n < H->n)
H = x;
}
else
{
H = x;
}
nH = nH + 1;
return H;
}
/*
* Link Nodes in Fibonnaci Heap
*/
int FibonacciHeap::Fibonnaci_link(node* H1, node* y, node* z)
{
(y->left)->right = y->right;
(y->right)->left = y->left;
if (z->right == z)
H1 = z;
y->left = y;
y->right = y;
y->parent = z;
if (z->child == NULL)
z->child = y;
y->right = z->child;
y->left = (z->child)->left;
((z->child)->left)->right = y;
(z->child)->left = y;
if (y->n < (z->child)->n)
z->child = y;
z->degree++;
}
/*
* Union Nodes in Fibonnaci
Heap */
node* FibonacciHeap::Union(node* H1, node* H2)
{
node* np;
node* H = InitializeHeap();
H=H1;
(H->left)->right = H2;
(H2->left)->right = H;
np = H->left;
H->left = H2->left;
H2->left = np;
return H;
}
/*
* Display Fibonnaci Heap
*/
int FibonacciHeap::Display(node* H)
{
node* p = H;
if (p == NULL)
{
cout<<"The Heap is Empty"<<endl;
return 0;
}
cout<<"The root nodes of Heap are: "<<endl;
do
{
cout<<p->n;
p = p->right;
if (p != H)
{
cout<<"-->";
}
}
while (p != H && p->right != NULL);
cout<<endl;
}
/*
* Extract Min Node in Fibonnaci Heap
*/
node* FibonacciHeap::Extract_Min(node* H1)
{
node* p;
node* ptr;
node* z = H1;
p = z;
ptr = z;
if (z == NULL)
return z;
node* x;
node* np;
x = NULL;
if (z->child != NULL)
x = z->child;
if (x != NULL)
{
ptr = x;
do
{
np = x->right;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
if (x->n < H1->n)
H1 = x;
x->parent = NULL;
x = np;
}
while (np != ptr);
}
(z->left)->right = z->right;
(z->right)->left = z->left;
H1 = z->right;
if (z == z->right && z->child == NULL)
H = NULL;
else
{
H1 = z->right;
Consolidate(H1);
}
nH = nH - 1;
return p;
}
/*
* Consolidate Node in Fibonnaci
Heap */
int FibonacciHeap::Consolidate(node* H1)
{
int d, i;
float f = (log(nH)) / (log(2));
int D = f;
node* A[D];
for (i = 0; i <= D; i++)
A[i] = NULL;
node* x = H1;
node* y;
node* np;
node* pt = x;
do
{
pt = pt->right;
d = x->degree;
while (A[d] != NULL)
{
y = A[d];
if (x->n > y->n)
{
np = x;
x = y;
y = np;
}
if (y == H1)
H1 = x;
Fibonnaci_link(H1, y, x);
if (x->right == x)
H1 = x;
A[d] = NULL;
d = d + 1;
}
A[d] = x;
x = x->right;
}
while (x != H1);
H = NULL;
for (int j = 0; j <= D; j++)
{
if (A[j] != NULL)
{
A[j]->left = A[j];
A[j]->right =A[j];
if (H != NULL)
{
(H->left)->right = A[j];
A[j]->right = H;
A[j]->left = H->left;
H->left = A[j];
if (A[j]->n < H->n)
H = A[j];
}
else
{
H = A[j];
}
if(H == NULL)
H = A[j];
else if (A[j]->n < H->n)
H = A[j];
}
}
}
/*
* Decrease key of Nodes in Fibonnaci Heap
*/
int FibonacciHeap::Decrease_key(node*H1, int x, int k)
{
node* y;
if (H1 == NULL)
{
cout<<"The Heap is Empty"<<endl;
return 0;
}
node* ptr = Find(H1, x);
if (ptr == NULL)
{
cout<<"Node not found in the Heap"<<endl;
return 1;
}
if (ptr->n < k)
{
cout<<"Entered key greater than current
key"<<endl; return 0;
}
ptr->n = k;
y = ptr->parent;
if (y != NULL && ptr->n < y->n)
{
Cut(H1, ptr, y);
Cascase_cut(H1, y);
}
if (ptr->n < H->n)
H = ptr;
return 0;
}
/*
* Cut Nodes in Fibonnaci Heap
*/
int FibonacciHeap::Cut(node* H1, node* x, node* y)
{
if (x == x->right)
y->child = NULL;
(x->left)->right = x->right;
(x->right)->left = x->left;
if (x == y->child)
y->child = x->right;
y->degree = y->degree - 1;
x->right = x;
x->left = x;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
x->parent = NULL;
x->mark = 'F';
}
/*
* Cascade Cutting in Fibonnaci Heap
*/
int FibonacciHeap::Cascase_cut(node* H1, node* y)
{
node* z = y->parent;
if (z != NULL)
{
if (y->mark == 'F')
{
y->mark = 'T';
}
else
{
Cut(H1, y, z);
Cascase_cut(H1, z);
}
}
}
/*
* Find Nodes in Fibonnaci Heap
*/
node* FibonacciHeap::Find(node* H, int k)
{
node* x = H;
x->C = 'Y';
node* p = NULL;
if (x->n == k)
{
p = x;
x->C = 'N';
return p;
}
if (p == NULL)
{
if (x->child != NULL )
p = Find(x->child, k);
if ((x->right)->C != 'Y' )
p = Find(x->right, k);
}
x->C = 'N';
return p;
}
/*
* Delete Nodes in Fibonnaci Heap
*/
int FibonacciHeap::Delete_key(node* H1, int k)
{
node* np = NULL;
int t;
t = Decrease_key(H1, k, -5000);
if (!t)
np = Extract_Min(H);
if (np != NULL)
cout<<"Key Deleted"<<endl;
else
cout<<"Key not Deleted"<<endl;
return 0;
}
/*
* Main Contains
Menu */
int main()
{
int n, m, l;
FibonacciHeap fh;
node* p;
node* H;
H = fh.InitializeHeap();
while (1)
{
cout<<"----------------------------"<<endl;
cout<<"Operations on Binomial heap"<<endl;
cout<<"----------------------------"<<endl;
cout<<"1)Insert Element in the heap"<<endl;
cout<<"2)Extract Minimum key node"<<endl;
cout<<"3)Decrease key of a node"<<endl;
cout<<"4)Delete a node"<<endl;
cout<<"5)Display Heap"<<endl;
cout<<"6)Exit"<<endl;
cout<<"Enter Your Choice: ";
cin>>l;
switch(l)
{
case 1:
cout<<"Enter the element to be inserted: ";
cin>>m;
p = fh.Create_node(m);
H = fh.Insert(H,
p); break;
case 2:
p = fh.Extract_Min(H);
if (p != NULL)
cout<<"The node with minimum key: "<<p-
>n<<endl; else
cout<<"Heap is empty"<<endl;
break;
case 3:
cout<<"Enter the key to be decreased: ";
cin>>m;
cout<<"Enter new key value: ";
cin>>l;
fh.Decrease_key(H, m, l);
break;
case 4:
cout<<"Enter the key to be deleted: ";
cin>>m;
fh.Delete_key(H, m);
break;
case 5:
cout<<"The Heap is: "<<endl;
fh.Display(H);
break;
case 6:
exit(1);
default:
cout<<"Wrong Choice"<<endl;
}
}
return 0;
}
Output
Operations on Binomial heap
----------------------------
1)Insert Element in the heap
2)Extract Minimum key node
3)Decrease key of a node
4)Delete a node
5)Display Heap
6)Exit
Enter Your Choice: 1
Enter the element to be inserted: 10
----------------------------
Operations on Binomial heap
----------------------------
1)Insert Element in the heap
2)Extract Minimum key node
3)Decrease key of a node
4)Delete a node
5)Display Heap
6)Exit
Enter Your Choice: 1
Enter the element to be inserted: 15
----------------------------
Operations on Binomial heap
----------------------------
1)Insert Element in the heap
2)Extract Minimum key node
3)Decrease key of a node
4)Delete a node
5)Display Heap
6)Exit
Enter Your Choice: 1
Enter the element to be inserted: 20
----------------------------
Operations on Binomial heap
----------------------------
1)Insert Element in the heap
2)Extract Minimum key node
3)Decrease key of a node
4)Delete a node
5)Display Heap
6)Exit
Enter Your Choice: 5
The Heap is:
The root nodes of Heap are:
10-->15-->20
----------------------------
Operations on Binomial heap
----------------------------
1)Insert Element in the heap
2)Extract Minimum key node
3)Decrease key of a node
4)Delete a node
5)Display Heap
6)Exit
Enter Your Choice: 3
Enter the key to be decreased: 20
Enter new key value: 18
PS C:\Users\Administrator\Desktop\ADSA running pgms>
EX:NO: 8: Graph Traversals
Algorithm
void Graph::DFS(int v)
{
/ Mark the current node as visited and
/ print it
visited[v] = true;
cout << v << " ";
/ Recur for all the vertices adjacent
/ to this vertex
list<int>::iterator i;
for (i = adj[v].begin(); i != adj[v].end(); ++i)
if (!visited[*i])
DFS(*i);
}
/ Driver code
int main()
{
/ Create a graph given in the above
diagram Graph g;
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 2);
g.addEdge(2, 0);
g.addEdge(2, 3);
g.addEdge(3, 3);
return 0;
}
Output
2013
Algorithm
BFS algorithm
A standard BFS implementation puts each vertex of the graph into one of two categories:
1. Visited
2. Not Visited
The purpose of the algorithm is to mark each vertex as visited while avoiding cycles.
The algorithm works as follows:
1. Start by putting any one of the graph's vertices at the back of a queue.
2. Take the front item of the queue and add it to the visited list.
3. Create a list of that vertex's adjacent nodes. Add the ones which aren't in the
visited list to the back of the queue.
4. Keep repeating steps 2 and 3 until the queue is empty.
The graph might have two different disconnected parts so to make sure that we cover
every vertex, we can also run the BFS algorithm on every node
/ Program to print BFS traversal from a given
/ source vertex. BFS(int s) traverses vertices
/ reachable from s.
#include<iostream>
#include <list>
Graph::Graph(int V)
{
this->V = V;
adj = new list<int>[V];
}
void Graph::BFS(int s)
{
/ Mark all the vertices as not
visited bool *visited = new bool[V];
for(int i = 0; i < V; i++)
visited[i] = false;
while(!queue.empty())
{
/ Dequeue a vertex from queue and print
it s = queue.front();
cout << s << " ";
queue.pop_front();
return 0;
}
Output
2031
EX.NO: 9: Spanning Tree Implementation
Algorithm
• A minimum spanning tree is a spanning tree in which the sum of the weight of the
edges is as minimum as possible.
Kruskal's algorithm
We start from the edges with the lowest weight and keep adding edges until we reach
our goal.
The steps for implementing Kruskal's algorithm are as follows:
1. Sort all the edges from low weight to high
2. Take the edge with the lowest weight and add it to the spanning tree. If adding the
edge created a cycle, then reject this edge.
3. Keep adding edges until we reach all vertices.
/ Structure to represent a
graph struct Graph
{
int V, E;
vector< pair<int, iPair>> edges;
/ Constructor
Graph(int V, int E)
{
this->V = V;
this->E = E;
}
/ Constructor.
DisjointSets(int n)
{
/ Allocate memory
this->n = n;
parent = new int[n+1];
rnk = new int[n+1];
// Union by rank
void merge(int x, int y)
{
x = find(x), y = find(y);
if (rnk[x] == rnk[y])
rnk[y]++;
}
};
int Graph::kruskalMST()
{
int mst_wt = 0; // Initialize result
return mst_wt;
}
/ Driver program to test above functions
int main()
{
/* Let us create above shown weighted
and undirected graph */
int V = 9, E = 14;
Graph g(V, E);
return 0;
}
Output
Edges of MST are
6-7
2-8
5-6
0-1
2-5
2-3
0-7
3-4
Weight of MST is 37
Ex.NO: 10: Shortest Path Algorithms (Dijkstra's algorithm,
Bellman Ford Algorithm)
10.A Bellman Ford Algorithm
function bellmanFord(G, S)
for each vertex V in G
distance[V] <- infinite
previous[V] <- NULL
distance[S] <- 0
printArr(dist, V);
return;
}
BellmanFord(graph, 0);
return 0;
}
Output
Vertex Distance from Source
0 0
1 -1
2 2
3 -2
4 1
Algorithm
function dijkstra(G, S)
for each vertex V in G
distance[V] <- infinite
previous[V] <- NULL
If V != S, add V to Priority Queue Q
distance[S] <- 0
/ A utility function to find the vertex with minimum distance value, from
/ the set of vertices not yet included in shortest path tree
int minDistance(int dist[], bool sptSet[])
{
return min_index;
}
dijkstra(graph, 0);
return 0;
}
Output
Vertex Distance from Source
0 0
1 4
2 12
3 19
4 21
5 11
6 9
7 8
8 14
EX.NO: 11: Implementation of Matrix Chain Multiplication
Algorithm
matOrder(array, n)
Input − List of matrices, the number of matrices in the
list. Output − Minimum number of matrix multiplication.
Begin
define table minMul of size n x n, initially fill with all
0s for length := 2 to n, do
for i:=1 to n-length, do
j := i + length – 1
minMul[i, j] := ∞
for k := i to j-1, do
q := minMul[i, k] + minMul[k+1, j] + array[i-
1]*array[k]*array[j] if q < minMul[i, j], then minMul[i, j] := q
done
done
done
return minMul[1, n-1]
End
int i, j, k, L, q;
/ Driver Code
int main()
{
int arr[] = { 1, 2, 3, 4 };
int size = sizeof(arr) / sizeof(arr[0]);
getchar();
return 0;
}
Ouput
Minimum number of multiplications is 18
EX.NO: 12: Activity Selection and Huffman Coding
Implementation
Algorithm
Input Data for the Algorithm:
• act[] array containing all the activities.
• s[] array containing the starting time of all the activities.
• f[] array containing the finishing time of all the
activities. Ouput Data from the Algorithm:
• sol[] array refering to the solution set containing the maximum number of non-
conflicting activities.
Steps for Activity Selection Problem
Following are the steps we will be following to solve the activity selection problem,
Step 1: Sort the given activities in ascending order according to their finishing time.
Step 2: Select the first activity from sorted array act[] and add it to sol[] array.
Step 3: Repeat steps 4 and 5 for the remaining activities in act[].
Step 4: If the start time of the currently selected activity is greater than or equal to the
finish time of previously selected activity, then add it to the sol[] array.
Step 5: Select the next activity in act[] array.
Step 6: Print the sol[] array.
#include <bits/stdc++.h>
/ Driver program
int main()
{
Activity arr[N];
for(int i=0; i<=N-1; i++)
{
cout<<"Enter the start and end time of "<<i+1<<" activity \
n"; cin>>arr[i].start>>arr[i].finish;
}
print_Max_Activities(arr, N);
return 0;
}
Output
Enter the start and end time of 1 activity
12
Enter the start and end time of 2 activity
34
Enter the start and end time of 3 activity
06
Enter the start and end time of 4 activity
57
Enter the start and end time of 5 activity
59
Enter the start and end time of 6 activity
89
Following activities are selected
(1, 2)
(3, 4)
(5, 7)
(8, 9)