Chapter 2
LITERATURE REVIEW
This section obtain an overview of the current knowledge of the research.
Literature, works, theories linked to the usage and significance of the study are
discussed in this section of the research. Additionally, it talks about the earlier
investigation that provides substantial proof to support influenced and help the
researcher to build knowledge in the current study.
The most important skill that students should learn is vocabulary (Alqahtani, 2015).
Without good vocabulary mastery, the intended meaning or message will not be well-
received (Khan et al., 2018; Olinghouse & Wilson, 2013). Vocabulary is needed in
students’ live and future possibilities (Faliyanti & Sari, 2018). They explained that before
mastering English language skill, it is better if the students should master vocabulary
first. As stated by Asyiah (2017) that the more vocabularies mastered, the better English
language skills they will have. Similary, Sukrina’s (2012) stated that vocabulary mastery
is significantly needed to perceive the language skills, speak fluently and make a good
writing. According to Hill (2012), vocabulary plays an important role in oral language
development and early literacy. As cited in Parmawati (2018),vocabulary learning is
central to language acquisition, whether the language is first, second, or foreign.
Several studies have shown that vocabulary size in children strongly predicts success in
later classes. The greater the vocabulary of children in the elementary class, the more
outstanding their academic achievement in the upper-class (Antonacci & O’Callaghan,
2012).
Vocabulary plays a crucial part in the teaching and learning of languages because
without a wide vocabulary, students cannot communicate with one another or convey
their views. According to Wilkins (2015) "Without very a little grammar can be delivered,
without a vocabulary, nothing can be said." If students only learn the structure of
language without knowing a lot of vocabular, their English ability will not improve
properly because the improvement in students' English skills can be seen from the
ability to use language skills, meanwhile to be able to use vocabulary mastery skills is a
must. Therefore, by having a lot of vocabulary, second or foreign language learners will
learn languages more easily. If not, students with limited vocabulary will find it difficult to
speak fluently, understand texts, understand conversations, and communicate their
ideas in a foreign language.
Based on the expert opinion above, the researcher says vocabulary greatly
influences students' academic performance. So it is essential to build a large stock of
vocabulary so that communication is successful. Teaching vocabulary, especially in
elementary school, is not easy. Teachers must pay more attention because taking the
wrong steps leads to reluctance in the learning process, which affects students'
willingness to learn English (Elvilla, Laili, Fardhani, & Santihastuti, 2014). In
consideration of that, there are lots of researchers who introduce strategies to enrich the
vocabulary mastery of the pupils.
As cited by Latifi, Ketabi, & Mohammadi (2013), believes that to use language in
communicative settings fully, pupils must first acquire a vocabulary before learning is
introduced. As such, we must make the learning process fun in the first step of language
learning. Teaching vocabulary through games will be more effective rather than teaching
it through repetition and memorization. According to Amy, who said that implementing
the game is the right choice and is also a fun activity where students can interact, think,
learn, and strategize how to solve problems, and as Rohani stated that games are a
great way to arouse student's interest in the class and often also helps them absorb and
store more information than if they only learned to pass an exam or complete an
assignment.
Game-based learning means using games that could be entertaining games or
educational games in educational contexts to reach educational objectives (Connolly,
Boyle, MacArthur, Hainey, & Boyle, 2012). These games could. Game-based learning
(GBL) is a pedagogic approach that involve using games, both traditional and digital, to
support and enhance learning, teaching or assessment. It is an effective way in which
to support curriculum, motivate students and engage them in active and experiential
learning (Charlier, Ott, Remmele, & Whitton, 2012; Laski & Siegler, 2014; Naik, 2015;
Park & Yun, 2018; Ya-Ting, 2012). Game-based learning develops the student’s
academic aptitude and cognitive competencies, thus it increases their academic
success (Byun & Loh, 2015; Ke, Xie, & Xie, 2016; Kim, Roh, & Cho, 2016; Laski &
Siegler, 2014; Shin, Sutherland, Norris, & Soloway, 2012). According to Papastergiou
(2009) students can learn more actively and with greater interest through game-based
learning. Game-based learning sustains interest and attention; improves confidence,
learning motivation and performance; increases engagement and achievement;
provides opportunities to prepare the future learning, teaches new knowledge and skills,
practices and reinforces existing knowledge and skills and develops 21st-century skills
(Eseryel, Law, Ifenthaler, Gel, & Miller, 2014; Felicia, 2014; Filsecker & Hickey, 2014;
Hung, Huang, & Hwang, 2014; Kebritchi, Hirumi, & Bai, 2010; Maclellan, 2013; Plass,
Perlin, & Nordlinger, 2010; Smeda, Dakich, & Sharda, 2014; Villalon, 2016; Zhang,
2015).
Besides of the vocabulary enrichment using scattergories game, there are other
studies about vocabulary enrichment that effectively helps the respondents improve
their vocabulary, there is a study called “Twelve- and Fourteen-Year-Old School
Children Differentially Benefit from Sensorimotor- and Multisensory-Enriched
Vocabulary Training” it discusses the effect of gestures and pictures to improve there
respondents vocabulary. Modern classrooms often make use of multisensory learning
materials (Choo et al., 2012; Kiefer & Trumpp, 2012). One reason for doing so is that
presence of complementary information across multiple sensory and motor modalities
may speed up learning and make it more resistant to decay Mahmoudi et al., (2012).
Moreover, as stated by Azar (2012), who considered the importance of vocabulary
in learning a foreign language, this element should be mastered and developed.
Otherwise, the children's vocabulary will be limited and, consequently, they will find it
difficult to learn the language skills. Additionally,according to Taheri (2014) learning
vocabulary through language games, classmates have the ability to follow a shared
objective of discovering the exact vocabulary. That is accessible only to one student
who supports his/her classmates while they are in the proximal growth zone (students in
a group have knowledge about the expected context, but they don’t know the actual
word) (Bhatti et al., 2021). Authors agreed that the use of games is an appropriate way
to increase students’ vocabulary.
Furthermore, Donmus (cited in Ali Derakhshan: 2015), learning vocabulary through
games had gained many attention. It is presumed that educational games’ value has
been improved the language education (Helingo: 2021) since they help make language
education fun and entertaining. Therefore, the learning model is needed for the students
as the active learning. That can foster students’ curiosity, particular in English.
Consequently, the game is useful to English teachers in teaching thus, it can help
the teachers to create contexts in which the language is useful and meaningful
(Derakhsan and Kathir: 2015). Teachers use the game to draw or to enhance the
interest of students in the course of learning English. Gaudart (cited in Depari, Azwandi,
and Syahria, 2018) suggested that games qualify as acquisition activities, since games
can be used to provide understandable feedback. As a method for language learning,
games can be used. Therefore, Derakhsan and Khatir (2015) in their study suggested
game-based learning activities and techniques in the classroom.
Moreover, Riko Ade Maulana (2019) concluded that the usage of board game in
teaching and learning speaking was effective to improve the students‟ ability in
speaking itself. It also could decrease students‟ problems in English speaking, such as
lack of vocabulary and idea, and difficulties in pronouncing some words. In the other
hand, teaching English speaking skill by using this game could also make students
more active to speak, improved the students‟ fluency, accuracy, pronunciation,
vocabulary, and made the students able to use the expressions correctly in their
learning process.
According to Iaremenko (2017) games change the environment of the classroom.
Hence, they motivate the students and create a challenging context. In addition, games
generate fluency, fun, and relaxation which is why most learners like to have this
atmosphere in the English classes (Ashraf et al., 2014). On the negative side, some
teachers think that games give rise to some problems. For example, some of them
believe that games can be a waste of time sometimes. They also say that games make
the class messy, and students usually do not achieve the required goals (Stojković &
Jerotijević, 2011). Although some teachers may believe so, the majority of teachers
acknowledge the importance of using educational games to teach different vocabulary
(Stojković & Jerotijević, 2011).
Moreover,Quinn(2011) studied the fact that serious games create a hands-on,
minds-on opportunity that allow players to actively focus on, create, and change a
scenario whilst simultaneously learning about consequences of choice in the situation.
When students become more engaged and committed to succeeding in the game, they
become more willing to learn about the scenario the situation is taking place in.
Furthermore ,Schuna (2010) proved that playing educational games also helps learners
with focus, self-esteem, and memory. Educational games can help children focus
because they are being patient while waiting to advance to the next level. Playing these
games helps their self- esteem because sometimes they get a quicker reaction from the
game system, and they can really see how they have accomplished something.
Different studies revealed that games are beneficial in vocabulary learning
because they enhance students’ ability to memorize words, encourage student’s
interaction, improve their communicative skills and enhance students’ motivation.
Games also can help the teachers to create contexts in which the language is useful
and meaningful. This study aimed to guide teachers and students towards a better
understanding of vocabularies through educational games. This paper suggested game-
based learning activities and techniques in the classroom. Hoping that educational
games attract more attention and be applied in the classroom in order to learn and
teach new vocabulary more effectively. Ali Derakhshan, Elham Davoodi Khatir (2015)
Through that, a lot of researchers conducted a studies about the uses of different
games or strategies that can enriches and improve the vocabulary mastery of the pupils
and students. Below are the following studies related to the researchers, research
study.
First research study , according to Wiraldi (2020) in his research entitled
“Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories
Game In SMP Negeri 8 Palopo” based on the findings and discussions of the study, he
concluded that the use of the Scattergories game was effective in improving students'
vocabulary at SMP Negeri 8 Palopo. After conducting treatment, it could be proven by
the students result in Pre-Test with ( score 58.8333 and Post-Test mean score of
85.7000, a score of t0 (tcount) = 21.604 and df (degree of freedom) based on the result,
namely 21.604 ˃ 2.045 the researchers concluded that t0 (tcount) was higher then
(ttable), t0 ˃ tt. It means that there was a significant difference between vocabulary
ability before and after using the Scattergories game.
Second research study, “The Use of Scattergories Game to Improve the
Vocabulary Mastery” ( A Quasi- Experimental Research in the Eight Grade Students of
SMP N 2 Demak in the Academic Year 2016/2017). By: MA Husain, Universitas Negeri
Semarang (lib.unnes.ac.id) Dibuat: 2017, dengan 48 halaman. The research findings
showed that this technique was effective for teaching vocabulary in the eight grade
students of SMP Negeri Demak in the academic year of 2016/2017. The result of pre -
test and post test showed that the mean scores of the experimental group was 52,40
went up to be 76,40, while control group was 47,87 increase to be 67,68. Based on the
result, it is suggest for future research, they are expected to use this study as their
reference to conduct other researchers in the same field.
Third research study, “The Effectiveness of Using Scattergories Game Towards
Students Vocabulary Knowledge” (A Quasi Experimental Study at The Eight Grade of
MTs Jamiyyatul Khair). By: Nurlaili Fauziah. This taken from thesis at English 19
Education Faculty of Educational Sciences, Syarif Hidayatullah State Islamic University
of Jakarta, 2019. The method used is qualitative method which adopted a quasi-
experimental design. The instrument used is vocabulary test which consist of pre- test
and post -test. Moreover, the findings of this study revealed that the average of the
score of post -test in a controlled class (69,4 > 60,8). Based on the findings, there is a
significant effect of using Scattergories games towards students vocabulary knowledge
at the Eight grade of MTs Jamiyyatul Khair in academic year 2019/2020.
Fourth research study, “The Use of Scattergories Board Game to Improve Students
Vocabulary Mastery and Reading Comprehension for the Eight Year Students of SMP
Islam Sudirman Ambarawa in the Academic Year of 2016/2017”. By: Nur Khikmah,
Universitas Institute Agama Islam Negeri Salatiga(erepository.perpus.iainsalatiga.ac.id).
Dibuat: 2016-08-03, dengan 120 halaman. This research was held in two cycles. The
researcher divided first cycle in two meetings while second cycle divided three
meetings. Each meeting took 80 minutes. The researcher took descriptive text as the
material that had been taught. Based on the result, it shows that the mean of pre -test
and post- test is 69,72 and 75,40. The students are divided into seven groups. Each
group get Scattergories worksheet. They have to fill the board based on the key letter
and put them on right categories whether verb, noun, adverb, or adjective. The teacher
gives time to fill the board. It explores their vocabulary. They get many word related to
descriptive text. The students can share their ideas to the other friends by grouping and
discussion. It shows that by applied Scattergories game in teaching process make
students easier to get new vocabulary related to descriptive text.
Fifth research study,“Using Scattergories Game in Teaching Vocabulary to
Elementary School Students”. Authors: Norma Yuliansyah, An Fauzia Rosyani Syafei.
Source: ejournal.unp.ac.id, Volume 7, Number 1, December 2018. Publisher: English
Language Teaching Study Program of FBS Negeri Padang. Previous research shown
Scattergories game effective for teaching vocabulary in elementary students. Findings
indicated that the mean score of vocabulary mastery before using Scattergories game in
elementary school categorized bad with average 56,3. After given Scattergories game,
the mean score was categorized good with average 72,43. From the research, it can be
known that there is significant effect of Scattergories game on students vocabulary
mastery to elementary school students. Moreover, Sabeg, Fayrouz and Azerwal,
Djihed(2018) conduct a research entitled “The Effectiveness of using didactic games:
scattergories the card game on enhancing ESP students’ semi technical vocabulary”,
and they found out that the analysis of the experiment data confirms that through
scattergories the card game help ESP students master more semi-technical vocabulary
and memorize them.
The use of Scattergories games in enriching vocabulary of students has been
widely studied and discussed. One study conducted by the University of North Carolina
at Chapel Hill found that students who played Scattergories at least twice a week for six
weeks significantly increased their vocabulary knowledge and were able to better
answer vocabulary questions on a post-test. The study also showed that the students
had greater engagement and enthusiasm for learning during the game play.
Another study published in the Journal of Research in Education found that the
game of Scattergories can be an effective tool for teaching academic language. The
study focused on the use of Scattergories to teach academic language to third grade
students. The study found that students who played Scattergories improved their
academic language skills and had higher levels of engagement during the game play.
In a study published in the International Journal of Education and Research, the
authors examined the use of Scattergories to teach vocabulary to sixth grade students.
The study found that students who played Scattergories had significantly improved their
vocabulary knowledge and had higher levels of engagement during the game. Overall,
the research suggests that Scattergories can be a useful tool for teaching and
enrichment vocabulary for students of all ages.
According to the research of Chai Kar Ne,et.al(2020) entitled “Enhancing
Malaysian Primary Pupils’ Vocabulary Skills using Pocable Game and Pear Deck”, the
found out that the use of Pocable Game and Pear Deck can help to enhance the
pupils’ vocabulary skills. In this research, it was proven to be effective as the
data collected from the pre-test, post-test and survey questionnaire showed that
majority of the respondents had positive experiences in learning vocabulary
through the Pocable Game and Pear Deck, aside from having better memory
retention of the vocabularies learned; in which promoted the learners’ interest in
expanding their vocabulary bank. The pupils’ level of motivation was observed to be
improving and they provided positive feedbacks to the use of Pocable Game and
Pear Deck in learning new vocabularies. For pupils, the use of Pocable Game
incorporated with Pear Deck is a fun and interactive way in learning new
vocabularies without fully depending on memorising and drilling. In fact, the 4C’s and 1V
could also be enhanced among pupils, in line with the current 21st century learning
system.
In the Research entitled “The Advantages and Disadvantages of using games in
Teaching Vocabulary” the researcher found out the advantages and disadvantages of
using games in teaching vocabulary. The first advantage of applying some games in
teaching learning process was the students could be more interested in learning the
material and the second advantage of applying some games in teaching learning
process was the teacher didn’t need to explain too many materials. The teacher just
explained the materials needed by the students because they could understand the
material on that day by doing the games. Whereas the first disadvantage of applying
games in teaching learning process was the noisy condition make the teacher difficult to
control the students. The second disadvantage was by doing games the teacher only
had a little time to explain the material and gave some new vocabularies.There was no
longer time for teacher to explain more and help them to memorize all the new
vocabularies.
According to Brown (2013), Teaching is the most important thing in learning
process. Through teaching a teacher can help the students to understand about the
lesson given. The word “teaching” according to Brown is “showing or helping someone
to learn how to do something, giving instruction, guiding in the study of something,
providing with knowledge causing to know or understand”. Brown explains that learning
is acquiring or getting of knowledge of a subject or a skill from study, experience, and
instructions. Learning is acquisition or getting, learning is retention of information skill,
and learning involves some forms of practice, perhaps reinforced practice. Moreover,
“Learning is a relatively permanent change in an individual’s knowledge or behavior that
results from previous experience” Hamilton and Ghatala, (2014). Teaching and learning
are the main role in education system. In teaching process, the teacher has important
roles in guiding the students to learn materials. While in learning process the students
receive and learn something from the teacher, and they give feedback to the teacher as
their response.
Another study entitled, “The effect of Board Game to increase English Vocabulary
Mastery”.According to the author games are gainful and effective in learning vocabulary.
They are motivating because they usually involve friendly competition and make a
cooperative learning atmosphere so students have a chance to collaborate. Azar (2012)
says that games improve students’ communication skills and hasanopportunity to use
the target language. There are many kinds of games which can be used in learning
vocabulary; one of them is board game. Board games are games that involve counters
or other objects that move around the board (Saputri, Aquariza & Muflihah, 2017).
To find out whether board game is effective or not to increase English vocabulary
mastery, the researchers presented the result based on the sources that have been
collected. The first researcher was Ermasari (2018), she conducted her research toward
seventh grade students of Junior High School. She decided to use 2 classes as a
sample those are class 7G and 7E that consisted of 65 students. She used quasi-
experimental study that involved two groups those are experimental group that had
treatment by using board games as a teaching media and control group that was taught
by traditional technique. The collecting data which the researcher used was pre-test and
post-test given to both groups. The result of this research showed that experimental
class which received a treatment by using board game obtained the higher score 14.91
than control class which used traditional teaching technique 7.75. Thus, it is concluded
that board game is effective to increase students’ vocabulary mastery. The purpose this
study was determining whether board game could help six years old learners learned
basic vocabulary words related to topics that were appropriate for their age and
language level. Moreover, the learners presented motivation for using appropriate board
game and felt that they were involved in their learning.
Based on the literature above, It can be concluded that game is a good technique
to be applied in teaching vocabulary. It means this technique can encourage students to
be more active in the classroom activity. Vocabulary is part of language teaching and it
is a central language skill and it is very essential, without knowing a lot of vocabulary,
student will not be able to convey their idea because in every part of our life when we
want to speak, listen, write, and read need some words. Besides, we also know that
young learners have a high curiosity in learning something new. But they will be able to
get bored easily if there is the same method in teaching. The various kinds of activities
are needed to attract them and increase their attention in learning Vocabulary through
the used of Games. Also, games are universal it can be through online, offline, sports,
education and etc. Games can help to improve the mood of the students to learn about
various topics when they are in challenge to do the task of what the teacher or instructor
instructed them, and also games can help to improve the confidence of the students in
making and sharing their own idea to the class and it can easily make the students
change their perspective about learning. Scattergories is a classic game that is perfect
for people of all ages. It helps students to enhance their vocabulary competence by
providing them with an opportunity to think of creative words and come up with creative
solutions. It helps players to expand their knowledge of various categories of words and
develop their ability to think quickly and come up with novel solutions. It also
encourages students to think of words that they wouldn’t ordinarily use in everyday
conversations. This can help them to improve their communication skills, as well as their
ability to think critically and creatively. Additionally, Scattergories and other board
games is a great game to use in the classroom or at home. It is a fun and engaging way
to help students learn new words and to become more creative.
UTILIZING SCATTERGORIES GAMES FOR VOCABULARY ENRICHMENT OF
GRADE 3 PUPILS
Curato, Jeolina M.
Embang, Jessan