0% found this document useful (0 votes)
20 views2 pages

Unknown

Daniel Bridgerton Tester has power level 8 with 120 power points spent. His abilities include magnetic control, telekinesis, deflection, machine animation, and shape matter transformation. He has high intelligence, wisdom, and charisma. His defenses are boosted by dodge focus. He has distracting looks that can sway others and benefits from being part of an influential family.

Uploaded by

Chris Patterson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views2 pages

Unknown

Daniel Bridgerton Tester has power level 8 with 120 power points spent. His abilities include magnetic control, telekinesis, deflection, machine animation, and shape matter transformation. He has high intelligence, wisdom, and charisma. His defenses are boosted by dodge focus. He has distracting looks that can sway others and benefits from being part of an influential family.

Uploaded by

Chris Patterson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Daniel Bridgerton Tester

Power Level: 8; Power Points Spent: 120/120


Abilities Powers
TOTAL BASE ENHANCED
MODIFIER SCORE SCORE SCORE
Magnetic Control 8 (23 PP)
[0 active, 0/15 PP, 2/r-1]; Telekinetic; Sense-Dependent; Noticeable (Standard
S TRENGTH +1 12 = 12 + - (Active) - Perception - Sustained)
Blast 8 (alternate)
D EXTERITY +2 14 = 14 + - [0 active, 0/15 PP, 1/r], DC 23; Additional Save (Standard (Active) - Ranged,
80ft. - Instant)
C ONSTITUTION +2 14 = 14 + -
Deflect 5 (alternate)
INTELLIGENCE +5 20 = 20 + - [0 active, 0/15 PP, 2/r-2], Deflects: All Ranged Attacks; Side-Effect
(sometimes - Failure attracts projectiles); Full Power, Noticeable (Standard
(Active) - Touch - Instant)
WISDOM +2 14 = 14 + -
Machine Animation 8 (alternate)
C HARISMA +3 16 = 16 + - [0 active, 0/15 PP, 1/r]; Limited (Electronics Required)
Ranged, 80ft. - Sustained)
(Standard (Active) -

Shape Matter 7 (alternate)


Saving Throws Transforms: 100 lbs.; Action (full), Limited (Metal objects) (Full (Active) -
BASE ABILITY MISC Ranged, 70ft. - Sustained)
TOTAL MODIFIER MODIFIER MODIFIERS

T OUGHNESS +6 = +0 + +2 + +4 Feats
Attack Focus (melee) 4 You gain a +1 bonus to melee attacks per rank
F ORTITUDE +4 = +2 + +2 + - in this feat.
R EFLEX +5 = +3 + +2 + - Attack Focus (ranged) 4
rank in this feat.
You gain a +1 bonus to ranged attacks per

WILL +6 = +4 + +2 + - Attractive 2 (+8) +4 per rank to Bluff and Diplomacy checks to deceive,
seduce or change the attitude of someone who might find you appealing.

Combat Benefit (important family) (The Fishers) You belong to a family with
renown and influence (or your fiancée does). While this doesn't give you
DEFENSE DODGE SIZE FLAT-
TOTAL BONUS BONUS MODIFIER FOOTED extra resources, people will be more inclined to deal with you based on
your name alone.
D EFENSE +5 = +0 + +5 + - +0 Benefit (wealth) 2 +4 to Wealth per rank.
S IZE: MEDIUM K NOCKBACK -3 Bishonen 3 You are an extremely attractive member of your chosen
RESIST MODIFIER
gender, stunning others with your looks. When you use an interaction skill
DEX PERM TEMP against a character controlled by the GM, success brings said character's
TOTAL MODIFIER MODIFIER MODIFIER attitude towards you one step closer to Helpful, in addition to the normal
effects of the interaction task you attempted, because she just feels good
INITIATIVE +6 = +2 + +4 + - that such a good-looking person is talking to her.
Blind-Fight Suffer half the usual miss chance from concealment in melee
H ERO P OINTS 1 combat, plus other bonuses.
Chokehold If you pin an opponent, you can apply a chokehold, causing
Damage Conditions your opponent to begin suffocating for as long as you maintain the pin.
BRUISED STAGGERED UNCONSCIOUS Defensive Roll 4 +Ranks to Toughness saves and Reflex saves against
area attacks. You lose this if you can't "roll" with the attack.
Distracting Looks 3 You may not have a charming personality or a cute
appearance, but you have the physical assets that make people drool and
INJURED DISABLED DYING stare in dumbstruck admiration. When meeting people for the first time
who would normally be attracted to you, they must succeed at a Will save
Fatigue Conditions (DC 10 + rank + Charisma bonus, up to the PL's limits for save DCs) or
become smitten. While smitten, your DCs for interaction skill checks
FATIGUED EXHAUSTED UNCONSCIOUS
against them are reduced by 2 per rank, or your targets suffer a -1
penalty to opposed skill checks or Will saving throws per rank, whichever
applies. This feat usually carries a complication: people who would not be
attracted to you will generally despise you for stealing the spotlight.
Attacks
Dodge Focus 3 You gain a +1 dodge bonus to your defense bonus per
A TTACK +1 G RAPPLE +6 rank in this feat.
BONUS BONUS
Evasion If you make your reflex save against an area effect, you suffer
MELEE +5 R ANGED +7 no damage. With 2 ranks, you take only half damage if you fail.
ATTACK BONUS ATTACK BONUS

Blast 8, +7 (DC 23) - Crit 20, Range Incr 80ft.


Unarmed Attack, +5 (DC 16) - Bludgeon, Crit 20

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.
Carrying Capacity Skills
SKILL SKILL ABILITY MISC
L IGHT43 lbs MEDIUM 86 lbs HEAVY 130 lbs BONUS RANK MODIFIER MODIFIER
LOAD LOAD LOAD

MAXIMUM 260 lbs P USH / D RAG 650 lbs Acrobatics +6 = 4 +2


LOAD LOAD
Bluff +11 = 8 +3
Feats Climb +1 = - +1
Fighting Style: Ninjutsu Not a "fighting style" per se, ninjutsu is Computers +13 = 8 +5
associated with Japanese ninja and similar stealthy assassins. The ninja
fighting style is technically called taijutsu, but the style here assumes the Concentration +6 = 4 +2
broad range of "ninja" training. It does not include whatever superhuman Craft (cooking) +7 = 2 +5
capabilities the GM wishes to grant ninja; those are better acquired as
Craft (weapon &
powers. armorsmithing) +7 = 2 +5
Skills: Acrobatics, Climb, Stealth.
Diplomacy +11 = 4 +3 +4
Hide in Plain Sight You can make Stealth checks even while being
observed and even if you do not have cover or concealment. Disable Device +9 = 4 +5
Improved Initiative You have a +4 bonus to your initiative checks per Disguise +3 = - +3
rank in this feat.
Reputation 8 This feat tracks your reputation
Drive +4 = 2 +2
Sneak Attack (+2) +2 (+1 per extra rank) to damage bonuses when Escape Artist +4 = 2 +2
making a surprise attack. Gamble +6 = 4 +2
Startle You can use your Intimidate skill instead of your Bluff skill to
feint in combat.
Gather Information +3 = - +3
Stunning Attack Instead of damaging your target, they must make a Handle Animal +3 = - +3
Fortitude Save of DC 10 + damage bonus or be stunned. Intimidate +5 = - +3 +2
Takedown Attack If you knock out or disable an opponent with a melee
attack, you get one extra attack on a nearby opponent. Investigate +9 = 4 +5
Wealth 16 This feat displays your total wealth. Knowledge (cyberculture) +7 = 2 +5
Language +4 = 4 -
Movement Medicine +6 = 4 +2
Jumping - Running jump: 11 ft.; standing jump: 5 ft.; high jump: 2 ft. Navigate +5 = - +5
Throwing Distance - Throw 130 lbs 5 ft.; throw 10 lbs 25 ft.;
Notice +10 = 8 +2
Perform (wind
Drawbacks instruments) +5 = 2 +3
Hunger, minor, Food +3 Search +9 = 4 +5
Low Pain Threshold, minor +4 Sense Motive +10 = 8 +2
Sleight of Hand +8 = 4 +2 +2
Power Points Spent Stealth +10 = 8 +2
Abilities 34 + Skills 24 (96 ranks) + Feats 35 + Powers 23 +
Survival +6 = 4 +2
Combat 2 + Saves 9 - Drawbacks 7 = 120
Swim +1 = - +1

Background
Male; Age: 14; Height: 5' 8"; Weight: 175 lb.
Languages: Arabic, English, French, Japanese,
Latin

Validation Report
Validation Report (3 issues): Sneak Attack (+2): Damage Bonus exceeds PL limit: Blast 8 by 2; Attractive 2 (+8): Bonus to Bluff
exceeds Power Level limit by 3; Attractive 2 (+8): Bonus to Diplomacy exceeds Power Level limit by 3
Settings: Sourcebooks: Ultimate Power, Agents of Freedom, Book of Magic, Golden Age, Hero High, Iron Age, Lockdown, Mecha &
Manga, Silver Age, Warriors & Warlocks; Sourcebooks -> Worlds of Freedom: Freedom by Gaslight, Future Freedom, Wars for Freedom;
Sourcebooks -> Mastermind's Manual -> Abilities: Innate Dexterity Ranged / Dodge Mod.; Sourcebooks -> Mastermind's Manual -> Skills:
Skill Synergies, Synergies - High Synergy (Max +6); Sourcebooks -> Mastermind's Manual -> Feats: Fighting Styles, Optional Feats;
Sourcebooks -> Mastermind's Manual -> Characteristics: Reputation; Sourcebooks -> Mastermind's Manual -> Devices & Equipment:
Proficiencies; Sourcebooks -> Mastermind's Manual -> Combat: Attacks of Opportunity, Lethal Extra; Optional Rules: Forbid Permanent
Powers in Arrays, Use Wealth
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.

You might also like