Untitled Boxing Game TOTALLY LEGIT AUTO DODGE
Untitled Boxing Game TOTALLY LEGIT AUTO DODGE
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function get(n, s)
return States[n.Name]:FindFirstChild(s, true).Value
end
function get_root(chr)
return chr.HumanoidRootPart
end
function dash()
hold(32, 0.1)
end
function random()
return math.random(1, 100) / 100
end
local waiting = {}
function waitValid(name, func)
if not waiting[name] then
waiting[name] = {}
end
table.insert(waiting[name], func)
warn("Added Queue :", name)
end
function valid(name, ...)
for i = 1, #waiting[name] do
task.spawn(waiting[name][i], ...)
end
waiting[name] = nil
warn("Cleared Queue :", name)
end
shared.BaseEffectFunction = shared.BaseEffectFunction or {}
for i, v in pairs(Effect) do
shared.BaseEffectFunction[i] = shared.BaseEffectFunction[i] or v
Effect[i] = function(d, ...)
task.spawn(function()
if not Enabled then
return
end
if type(d) == "table" and typeof(d[2]) == "Instance" then
local Target = get(Client, "LockedOn")
local Distance =
Client:DistanceFromCharacter(get_root(d[2]).Position)
if States[Client.Name]:FindFirstChild("Blocking", true).Value or
not States[Client.Name]:FindFirstChild("Equipped", true).Value or
States[Client.Name]:FindFirstChild("Punching", true).Value then
return
end