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GERman LATE WAR TACTICS Cards

The document provides descriptions of various tactical events and abilities that can occur during a wargame turn. These include allowing armored units to move across corners, intercepting enemy signals to tip a unit, reorganizing infantry and armor units, conducting surprise attacks and bombardments, reinforcing with replacement battalions, and more.
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0% found this document useful (0 votes)
59 views4 pages

GERman LATE WAR TACTICS Cards

The document provides descriptions of various tactical events and abilities that can occur during a wargame turn. These include allowing armored units to move across corners, intercepting enemy signals to tip a unit, reorganizing infantry and armor units, conducting surprise attacks and bombardments, reinforcing with replacement battalions, and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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GAP IN HIS LINES INTEL FROM PRISONERS

Your armoured units may move In all combats during the first tactical
across corners in the first tactical fase fase of this turn, the enemy must
of this turn, even if those corners declare all tactics he will use, before
touch 2 enemy-occupied squares. you pick your own tactics.

INTERCEPTED SIGNALS OFF ROAD

Choose one-untipped enemy unit and Units using road movement this turn
make a legal road move with it. That are not tipped. They may move again
unit is now tipped. in the tactical fase.

REORGANIZE ARMOUR REORGANIZE INFANTRY

Reorganize one supplied, non-isolated Reorganize one supplied, non-isolated


armour unit. infantry unit

SURPRISE ATTACK BEWEGUNGSKRIEG

Choose one square in which the All of your motorized units will have a
enemy may not play any tactics movement allowance of 2 in the first
during the first tactical phase of this tactical phase of this turn
turn

REPLACEMENT BATTALION IGELSTELLUNGEN

Reorganize all the infantry units in Place up to 6 prepared position


one square, even if they are low on markers, no more than 2 per square,
supply or isolated in any squares occupied by your (not
isolated) units.

TOTALER KRIEG ATTACKERS BROKEN UP

This event immediately places 5 OPS Defenders barrage causes one


in your file. attacking unit (active choice) to
You do not have to roll them first. retreat before combat

CONCEALED POSITIONS DEFENSE IN DEPTH

Defender gets one shift up. Attacker gets one shift down
FAST REACTION GUN LINE

One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.

WITHDRAW FLAK

Defenders all retreat. There is no Negates an enemy AIRSTRIKE.


combat. Negated if attacker uses
PINNING ATTACK).

HAUT AB! PANZERFÄUSTE

All infantry units in this combat may One infantry unit doubles its combat
evade. value if at least one enemy armour
unit is attacking.

RECCE RECCE

Your side shoots first in this combat. Your side shoots first in this combat.

KAMPFGRUPPEN ARMOURED ASSAULT

German units in this combat suffers Attacker gets one shift up if he has at
no penalty for belonging to multiple least one armour and one armoured
units. infantry unit.

FLAMETHROWERS INFILTRATION

Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.

MASSED TARGET RESERVE ARTILLERY

If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.
PINNING ATTACK SMOKE

Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.
GERMAN LATE WAR COMMAND

GERMAN OPS FILE TURN RECORD

MAXIMUM 10 DICE

MARKERS

EVENTS

GENEREL TACTICS

DEFENSIVE TACTICS

OFFENSIVE TACTICS

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