0% found this document useful (0 votes)
2K views

Agemonia - Errata-FAQ

This document provides errata and corrections for a campaign book. It lists page numbers and provides details of errors to correct, such as changing terminology and fixing scenario instructions. Numerous story elements, stats, and map details are adjusted.

Uploaded by

Xan Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2K views

Agemonia - Errata-FAQ

This document provides errata and corrections for a campaign book. It lists page numbers and provides details of errors to correct, such as changing terminology and fixing scenario instructions. Numerous story elements, stats, and map details are adjusted.

Uploaded by

Xan Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Content added or modified in this update is in blue text.

Errata 2024-02-19
Campaign book
Pages 7, 9, 15:
» Change Achievement token to Achievement gem, and Achievement tokens to Achievement gems
Page 30, Service: Fortress Vault. Service: Fortress Vault
» Change to:
1 » Stash an item. It remains stashed until you retrieve it.

Page 30, 34, 40, Service: Disenchanting.


» It should say to discard a “Rare” Item card rather than a “magical” Item card.
» Remove all occurrences of the word “magical”
Page 34, Service: Artifact Room. Service: Artifact Room
» Change “Level 3” to “Level 4”:
The first time you visit this service at Level 4, add the remaining
5 Artifact cards in the archive to the stock.
Page 46, Teleporter Puzzle.
» Change the timer to three minutes instead of one minute.
» Change the entry number for failure to 889 instead of 849 (see new entry 889 in Story Book section, next page).
» The teleporter and entry numbers for 386 (column 5, row 2) and 096 (column 1, row 3) need swapping.

©2024 Lautapelit.fi Oy. All Rights Reserved, excluding printing for personal use. Agemonia and all related titles, logos and characters are trademarks of Lautapelit.fi Oy.
Content added or modified in this update is in blue text.

Errata 2024-02-19

Agemonia_Story-cards_Tutorial-II_2024-01-08.indd 36
Scenarios
Level 4
Scenario 2: The Road to Runedale
» Overlay on ‘ ’ card “The Road is Clear”
Dark Dungeon
should show cut tree

Scenario 4: Twilight Watch


Enemies Moving Through a Wall
» Overlay on card C is missing small part of
ve of Each
the time
double Graznak
white line: or Mahma-Galeezd moves through a wall with a token in its
center, they 5.
aznak Each time a Cultist moves through a wall with a token in its center, they suffer 5
you damage.
In either case, move the token to one end of the wall. The effect of the wall is inactive
viors...” until the end of the round. At the end of the round, move the token back to the center
ss with Scenario
of the6: wall.
The Vault of the Ancients.
some of » In the “Revenant Special Ability: Revenge”
8.1.2024 9.21.38

A. Against Mahma-Galeezd
section, change “XX” to “29”.
Mahma-Galeezd Healing
» Change
Start athe “Returning
timer Revenant”
at the start of theachievement on page
scenario. Each time76, to “You defeated
it reaches 15 (for 2the Revenant at least three times.”
Heroes),
» In12the “Illuminating”
(for 3 Heroes), orachievement on pagereset
10 (for 4 Heroes), 76, change Storyand
the timer cardMahma-Galeezd
G to Story card J. 10.
Scenario 8: The Pillar of Blade Thicket, Scenario Book page 21.
Cultists
d.” » Add the following
While a Cultist’satfigure
the end
is of thedown,
laid MAGIC CIRCLE
they do notsection:
count as Allies or Enemies, and may
see if Reminder:
not take aEven
turn.ifYou
the timer stopsup
may pick forthe
anyBlood
reason, you still
Crystal revealinathe
token Fatesame
card area
at theasend
theofCultist.
each round.
Scenario 14: Chest
* Special of the Gods, Scenario
Mahma-Galeezd Book page 32.
Movement
» Add “Place card 6
Mahma-Galeezd moves
facetowards thetoclosest
down next laid down
the Scenario Cultist
map.” and
before thena attacks
"Place an Ally
Roglu figure onif on the map."
:
able. If there are no more laid down Cultists,
Scenario 14: Chest of the Gods, Story card B Mahma-Galeezd moves and attacks normally.
cultist. Dominating
» Change 1 atoCultist
6
If Mahma-Galeezd moves within 2 of a laid down Cultist, stand the Cultist’s figure
Scenario 15: Beacon
upright. of Hope,
The Cultist nowScenario
countsBook page
as an 35 and starts taking turns from the
Enemy
» Change LEAP
following
Cultist,
AREAS
round ON MAP
onwards. If there is a to
place itofonHope
the Outcome
Blood Crystal token in the same area as the
Cultist Enemy board underneath
4 4
Scenario 15: Beacon 1, Scenario Book page 81 that Cultist’s health Counter
» Remove the “, including the Orb of Aox you are carrying”inpart
dice. If you defeat the Cultist, you gain that token addition to flavor
from the its normal loot.as you’re not guaranteed to have it, change
text and,
Cross Tokens
the instruction aboutontheAOrb Story Points
of Aox to: If you have Item card 142 “Orb of Aox”, discard it.
These26:Story
Scenario DarkPoints
Dungeon, areScenario
not used.
Book page 57.
» In B.the Additional
Against GraznakScenario Rules for Option B. Against Graznak, change Graznak Bound wording to:
Graznak Bound
If you do not have have “Portal Unclosed” in your Party Journal, start a timer at the
start of the scenario. Graznak may not take a turn or use his provoke ability until the
timer reaches 15. When it does, stop the timer.
Graznak Healing
Scenario 29: The Battle
Graznak 1 for of Echo
each Mountain,
damage eachScenario Book page 91.
Ally takes.
» Change the first achievement to:
Story Cards for A
Efficient Fixers Group You successfully completed the scenario and there are 6 or
There are 3 areas of the scenario mapfewer containing
Fate cardsAin. total
When each
in the of these
Timer Story
pile and Fate Points
discard
is triggered for the first time, reveal 1pile.
of the 3 Story cards at random. Place the Story
card next to the scenario map, as close as possible to the area containing the triggered
Scenario
Story30:Point,
The Mansion
to remind of Broken Hearts,
you which Scenario
Story Point Book page 92.
this Story card corresponds to.
» Scenario 30: The Mansion of Broken Hearts. Ignore the "Tower map" section of the "Tower of Curiosities" map tile.
» Change the “Forewarned is Forearmed” achievement to:
Scenario
Forewarned isEnd Conditions
Forearmed Group You broke at least two illusions on the ‘ ’ or ‘ ’ Story
he A. Against Mahma-Galeezd cards that gave a positive outcome (079, 314, 466, 416, 375,
You successfully complete the scenario
andwhen younone
513), but defeat
thatMahma-Galeezd and each
gave a negative outcome.
dominated cultist. The scenario ends immediately. Read Outcome 1: Scenario Success.
B. Against Graznak
You successfully complete the scenario when you defeat Graznak. The scenario ends
ect immediately. Read Outcome 2: Scenario Success.
ect of
token Both options (A+B)
©2024You fail the
Lautapelit.fi scenario
Oy. All if all excluding
Rights Reserved, Heroesprinting
are either wounded
for personal or exhausted.
use. Agemonia Readlogos
and all related titles, Outcome 3: are trademarks of Lautapelit.fi Oy.
and characters
Content added or modified in this update is in blue text.

Errata 2024-02-19
Scenario 33: The Cursed Sepulcher. Story Book entry 097.
» Change the wording on removing Story cards to:
(i.e. Do not remove Story card G from play) Remove Story cards ’, A, C to F, and J to L from play.

» Change spawning wording to: Spawn a Void Revenant within of the sarcophagus areas
containing a or a .
If playing with 3 or more Heroes, spawn a Revenant within of 1
the sarcophagus area containing a .
If playing with 4 Heroes, spawn a Revenant within of the 1
sarcophagus area containing a .

Scenario 34: Keepers of the Breach.


» Add the following to the additional setup: Each Ally starts in the area containing “Start 1” on the Scenario map.
Scenario 35: The Fall of the Keepers.
» Add the following to the additional setup: Each Ally starts in the area containing “Start 2” on the Scenario map.
Scenario 36: The Five-Maw.
» In the RUNIC PLATES section, show the symbol after “If a Hero is carrying a runic plate in the area containing”
» Change the second sentence in the Scenario End Conditions to: “Otherwise, the scenario ends when the 10th Fate card is discarded.”
Story book
Entry 155.
» Change “True Name Xacuhgnugar” to “Xacuhgnugar”
Entry 265.
» The Great Old One is Scenario card 18, not 20.
Entry 397.
» Ignore the flavor text in this entry.
Entry 847.
» Add the following to the end of option B: Failure » You must choose option D
Add a new entry 889 Consequences
The voice booms out once more, "Failure has its consequences. Part of
your life essence is now mine."
Each Hero loses 1 .
You may try again as long as each Hero has at least 1 unspent .

Lunara HeroRoll
Booka Counter die and consult the following table:
Entry0-2
10» Y ou are relieved not to find anyone who is seriously ill, and you feel good about any help
» Add 6 toyouthe
couldpossible
give. rolls in the table
3-5 » The poor wretches give you a pretty flower in gratitude. Gain a .
6-8 » You heal a family of a virulent disease. Gain an Achievement gem .
9-10 » A thankful old woman blesses you. Gain . '
» Y ou manage to revive an old man who others thought dead.
Gain an Inspiration gem .
Rules Reference
Page 16 (Ally with Fly) and 19 (Enemy with Fly)
» Fly should read "They may not end their move in..." instead of "They may not move into..."
Page 16 (Ally with Fly)
» Add to end “An Ally with Fly will not trigger a trap (unless they choose to), although they are still affected by one if they are in its
area when it is triggered."
Page 16 and 19 (Enemy with Fly)
» Add to end “An Enemy with Fly will not trigger a trap, although they are still affected by one if they are in its area when it is
triggered."
Page 20
» Change first paragraph to the following:
Area attacks affect every Ally in one or more areas. If a range is also shown, the area of the attack is centered on the area containing
the Ally targeted by the attack. If no range is shown, the area of the attack is centered on the area containing the Enemy performing
the attack. The number in the hex symbol shows at what range areas are affected.
©2024 Lautapelit.fi Oy. All Rights Reserved, excluding printing for personal use. Agemonia and all related titles, logos and characters are trademarks of Lautapelit.fi Oy.
Content added or modified in this update is in blue text.

Errata 2024-02-19 Lumin Demon


Aox
Page 21
» Example text is wrong. Should be 11, 14, and 17 Health. 3
» Add the following paragraph as the second paragraph in the Provoke section: "Some Enemy provoke
abilities cause stamina los instead of damage. And show the following in the margin:
Examples: 1
2 An Ally that moves out of an area in line of sight and within range 1 of the Enemy with this
1 provoke ability suffers 2 damage.

2 An Ally that moves out of an area in line of sight and within range 1 of the Enemy with this provoke ability loses 2 stamina.
1
Page 26 (Traps)
» Add “without Fly” after “If the Hero does not try to disarm the trap, or a Non-Hero Ally or Enemy …”
Page 31
» Change first paragraph to the following:
Area attacks affect every Enemy in one or more areas. If a range is also shown, the area of the attack is centered on an area of your
choice within that range. If no range is shown, the area of the attack is centered on the area containing the Ally performing the
attack. The number in the hex symbol shows at what range areas are affected.
Page 42 (Item Card Limits)
» Add a new paragraph at the end of the section:
“If you gain an item of one of these types, but are not currently using another one of the same type, place the new item sideways in
your backpack. You may start using this new item by spending a maneuver as above. If you do so, rotate it upright to show you are
now using it.”
Cards
Small cards
Item cards: Golem Cube
» Remove “(Non-Elite)”
Trap cards: Nerve Gas & Psychic Gage
» add "Fail" between active check and resolution

FAQ
Tokens
Conditions
» There are Condition cards for all conditions.
» There are Condition tokens only for the conditions that affect enemies.
Hero tokens (amount, names, and images in respective order)
» Drenosh: 1 x Fiery Weapon , 1 x Fire Trap , 1 x Curse of Blood , 2 x Wall of Fire
» Jonai: 1 x Channel Energy , 1 x Spell Shield , 1 x Sentinel’s Mark
» Lunara: 1 x Consecrate , 1 x Armor of Fate , 1 x Divine Shield
» Matajam: 1 x Enchanted Nalam , 1 x Stun Trap , 1 x Insect Swarm , 1 x Jinx
» Torrax: 1 x Energy Absortion , 1 x Stone Form
» Venia: 1 x Curse of Aox , 2 x Spider Web
» Zuva’sai: 1 x Eye of Serupod , 1 x Rippling Image , 1 x Psychic Link , 1 x Metamorphose

©2024 Lautapelit.fi Oy. All Rights Reserved, excluding printing for personal use. Agemonia and all related titles, logos and characters are trademarks of Lautapelit.fi Oy.

You might also like