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682348-Monster Menu v1.1.1

This document provides a Monster Menu with over 100 entries describing magical benefits and dangerous side effects of eating different monsters, with guidelines for cooking checks to determine the outcome and notes on which creatures can be safely consumed by adventurers. Each monster meal entry includes flavor text about preparing and eating the creature along with potential benefits, downsides, number of servings provided, and the required skill check DC.

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nicobottek604
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100% found this document useful (9 votes)
9K views24 pages

682348-Monster Menu v1.1.1

This document provides a Monster Menu with over 100 entries describing magical benefits and dangerous side effects of eating different monsters, with guidelines for cooking checks to determine the outcome and notes on which creatures can be safely consumed by adventurers. Each monster meal entry includes flavor text about preparing and eating the creature along with potential benefits, downsides, number of servings provided, and the required skill check DC.

Uploaded by

nicobottek604
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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the

MONSTER MENU

Dave Panfilo
Over 100 spectacular monster meals with tempting
benefits and mischievous side effects
The Monster Menu Making a Meal of It!
There are other supplements on the DMs Guild and
Chefs, rangers, and Dungeon Masters rejoice! Whether
elsewhere which focus on reaping the rare and valuable
you’re looking to serve up a trophy platter of chimera
parts of slain creatures, but the Monster Menu is only
tongues, an irresponsible manticore fondue, or a
concerned with the consequences of cooking them:
morally repugnant (but orally delicious) unicorn kebab,
this codex has you covered. These are campfire meals, • The act of harvesting, preparing and eating a serving
not fancy restaurant fair, so everything’s on the table: of a monster as a meal may take place over the
powerful magical benefits, treacherous side effects, and course of one short rest unless otherwise noted. At
an array of taste and texture sensations that will send least one participant in the rest must be proficient
you to the culinary Far Realm. with a cook’s utensils.
You’ll find some simple advice for implementing the • When the meal is served, the cook rolls a Wisdom
Monster Menu with your players under the Making a or Dexterity (cook's utensils) ability check against
Meal of It! and Which Creatures Are Edible? headings. the meal entry's Skill Check DC. Another character
Then you’ll encounter the main course; well over 100 can assist and grant advantage on this check if they
unique monster meal entries for your table to discover are also proficient in a cook's utensils or if they are
to their delight and chagrin. Finally, this supplement proficient in the knowledge skill listed with the Skill
ends with a small assortment of magic items and variant Check DC. Consult this table for the results:
rules designed to add flexibility to the menu proper. Check Total Outcome
DC + 5 Benefits Active, no Downsides
Table of Contents DC Both Benefits and Downsides
The Main Course . . . . . . . . . . . . . . . . . . . . . 2 Below DC Downsides Active, no Benefits
A (Aboleth Eye Spit-roast) . . . . . . . . . . . . . . . 2
B (Basilisk Tail Curry) . . . . . . . . . . . . . . . . . . 2 • Adventurers can predict the Benefits and Downsides
of eating a meal by passing a knowledge check,
C (Carrion Crawler Blood Pudding) . . . . . . . . . . 3
included with each entry's Skill Check DC.
D (Demons) . . . . . . . . . . . . . . . . . . . . . . . 5
• Monsters spoil after 24 hours, unless preserved for
D (Devils) . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 week by a Survival check against the entry’s Skill
E (Empyrean Chops) . . . . . . . . . . . . . . . . . . 9 Check DC. Eating a spoiled monster simply poisons
F (Faerie Dragon, Fried) . . . . . . . . . . . . . . . . 10 the consumer for 8 hours and has no other effects
G (Giants) . . . . . . . . . . . . . . . . . . . . . . . . 10 unless specifically noted.
H (Hags) . . . . . . . . . . . . . . . . . . . . . . . . . 12
I (Intellect Devourer Paella) . . . . . . . . . . . . . . 13 Which Creatures Are Edible?
K (Kraken Siphon Rings) . . . . . . . . . . . . . . . 13 While most monsters in Dungeons & Dragons have
L (Lamia Lips) . . . . . . . . . . . . . . . . . . . . . . 13 some edible components, there are many constructs,
M (Manticore Fondue) . . . . . . . . . . . . . . . . . 13 elementals, and undead that couldn’t be eaten by a
N (Naga Frill, Smoked) . . . . . . . . . . . . . . . . . 14 typical adventurer. Likewise, some creatures would have
O (Oozes) . . . . . . . . . . . . . . . . . . . . . . . . 15 been redundant to include, and are folded into other
entries. Finally, intelligent humanoids were excluded in
P (Pegasus Feet) . . . . . . . . . . . . . . . . . . . . 16
order to minimize certain ethical questions, but so many
R (Rakshasa Brisket) . . . . . . . . . . . . . . . . . . 17 creatures have high Intelligence or "Good" morality that
S (Slaadi) . . . . . . . . . . . . . . . . . . . . . . . . 18 some dilemmas are inevitable for your characters.
T (Tarrasque Syrup) . . . . . . . . . . . . . . . . . . 19 Eating a vampire might make turn you into a spawn,
U (Umber Hulk Brain Scallops) . . . . . . . . . . . . 19 and eating a werebear might give you lycanthropy, but
W (Water Weird Nuclei Pie) . . . . . . . . . . . . . . 19 those questions are outside the scope of this menu!
X (Xorn, Milk-Poached) . . . . . . . . . . . . . . . . 20 As always, intrepid DMs and players will no doubt
Y (Yugoloths) . . . . . . . . . . . . . . . . . . . . . . 21 add their own entries for monsters unique to their
campaign. Naturally, entries can be removed or altered
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . 21
if anything about them makes any player uncomfortable.
Variant Rules . . . . . . . . . . . . . . . . . . . . . . . 22 Don't interrogate a player if an entry makes them too
Design Postmortem . . . . . . . . . . . . . . . . . . . . 22 squeamish to play. Just change it and move on!
If you're hungry for more, check out my mailing list
Credits for a free copy of my first DMs Guild outing, Gold Best-
seller Last Stand: A Worthy Death. But enough ado;
Written and Produced by Dave Panfilo
Illustrated by Samantha Stahlke and Yan Tamba let's dig in...
Cover Art by Samantha Stahlke
Art Direction by Dave Panfilo and Jonathan Ying

1
The Main Course
Here we are; the entrÉes. I hope your party has an
appetite! Each entry in the menu follows the form of the
example below:

Monster Meal Name


Flavor text. A brief summary of the... "experience" of
preparing and eating the monster in question.
Benefits. All the positive effects of eating this
monster, including any necessary checks or actions to
activate them.
Downsides. All the unfortunate effects of
eating this monster, including any possible
checks or actions to avoid them.
Servings. The number of meals yielded by a
typical kill of this monster.
Skill Check. The DC for cooking, preserving,
and knowing about a given monster meal. The
listed skill refers specifically to knowledge
checks, on which rangers have advantage!

Aboleth Eye Spit-roast


The dull, mucous-blue eyes of an Aboleth can
be spit-roasted to aberration perfection, or popped Behir
raw for a snack that is guaranteed to remove your Gizzard
appetite for the rest of the adventuring day.
Benefits. For 8 hours after eating, you can breathe
both air and water and are immune to the charmed Ankheg, Almond Breaded
condition. It’s a delicate affair to eat ankheg flesh without
Downsides. 8 hours after the meal, you can breathe encountering a gout of acid, but those who do report
only water for 1 hour. that it has an almost cidery aftertaste, and goes well
Servings. 3 with almonds for texture.
Skill Check. Arcana 15 Benefits. After eating, roll a DC 12 Constitution
saving throw. If you succeed, you gain perfect knowledge
Angel Wings of the slain ankheg’s tunnel network.
How could you? The wing-meat of an angel tastes like Downsides. If you fail the save, your underbelly feels
wine-soaked pork, with devas tending a bit too dry, especially tender, and all hits against you while you are
planetars tending a bit too gamey, and solars being a prone are critical for the next 8 hours.
guaranteed buttery delight. Servings. 4
Skill Check. Nature 11
Benefits. Eating a deva grants the ability to cast
detect evil and good at will for 24 hours. Planetars grant
this ability, plus the power to identify all outright lies Basilisk Tail Curry
you hear, both for a duration of 3 days. Solars grant The tail of a basilisk is far enough from its inherently
both of these powers, and also resistance to radiant and magical eyes to avoid any danger of post-mortem
necrotic damage, all for a duration of 7 days. petrification. Unfortunately, it’s bland fair without an
Downsides. For 1 year after eating an angel, you bear absolute bombardment of spices.
an invisible mark on your forehead that represents the Benefits. For 24 hours, beasts and monstrosities with
deed. This mark can be seen only by clerics or paladins Intelligence of 6 or lower will avert their eyes from you
of 5th level or higher. while within 30 feet.
Servings. 2 Downsides. For 24 hours, you are stunned for 1
Skill Check. Religion 15 (Deva), 18 (Planetar), minute any time you look directly at your reflection.
22 (Solar) Servings. 3
Skill Check. Arcana 12

2
Behir Gizzard Blink Dog, Rustic
The neck meat and power glands of a full-grown behir The flanks of a blink dog make for a lean steak, and its
can be treated much like eel in their preparation. Starch ribs can be used as the base for a healthy stew. Either
and sweetness help to bring out their underlying umami way, it’s a hearty meal that is sure to attract any nearby
flavor. displacer beasts.
Benefits. You gain immunity to the next three Benefits. The next 10 times you roll a d20, you must
instances of lightning damage you take. teleport up to 20 feet to a space you can see. You must
Downsides. When you mark off the final use of your teleport at least 10 feet each time if you are able.
immunity Benefit, you gain vulnerability to the next Downsides. Once during the Benefits, the Dungeon
instance of lightning damage you take. Master may override your choice of destination and
Servings. 6 instead teleport you to the most unfortunate location
Skill Check. Arcana 16 within 20 feet.
Servings. 4
Beholder Nerve Pasta Skill Check. Nature 11
The nerve cluster behind a beholder’s central eye can be
boiled and drained like a fine pasta. The color and flavor Bulette Snout
of each strand corresponds to one of its eye rays: The redundant sinus cavities of a bulette can be cleaned
1. Tangy orange: Charm Ray and served as a stand-in for sweetbreads, though their
2. Lemon & lime: Paralyzing Ray almost unbearable richness makes them an acquired
3. Cinnamon syrup: Fear Ray taste.
4. Cherry coffee: Slowing Ray Benefits. You gain 60 feet of tremorsense for 3 days.
5. Sugared ginger: Enervation Ray Downsides. Roll a DC 13 Wisdom saving throw. If
6. Grape essence: Telekinetic Ray you fail, all your senses are limited to 60 feet for the next
7. Butterscotch root: Sleep Ray 24 hours.
8. Guarana paste: Petrification Ray Servings. 5
9. Kola: Disintegration Ray Skill Check. Nature 13
10. Fermented kola: Death Ray
Benefits. For 24 hours, you are immune to all magic, Carrion Crawler Blood Pudding
including helpful magic. Reduce this duration to 1 hour Alas, the blood of a carrion crawler carries both the flow
for a spectator. This meal spoils after 1 hour, and cannot of venom to its tentacles, and the flow of micro-barbed
be preserved! insectoid sweat to its countless feet. At least it makes for
Downsides. After the Benefits wear off, roll 1d10. The a rustic pudding.
first creature you look at is subject to the beholder eye
Benefits. For 1 hour, you may climb difficult surfaces
ray that corresponds to the number rolled. If you don’t
— including upside down on ceilings — without needing
look at any creature for 1 minute, you are subject to that
to make an ability check. During this time, your climb
eye ray effect instead and automatically fail your saving
speed increases to at least 15 feet.
throw. For a spectator, always use Confusion Ray.
Downsides. You must succeed on a DC 13
Servings. 1
Constitution saving throw or be poisoned for 1 hour.
Skill Check. Arcana 18 (Beholder), 12 (Spectator)
Servings. 8
Skill Check. Nature 11
Blight Blood Salad
One of the most deceptively delectable creatures in all Chimera Tongue Buffet
the planes, the blood-rich vine-leaves of a blight evoke
Each tongue of a slain chimera makes for a separate
the best of marinated artichokes even when prepared by
meal. While the dragon’s leaves a lengthy ashen
an amateur.
aftertaste, the lion’s and ram’s would blend in among any
Benefits. You regain 1d4 hit points. undiscerning peasant dish.
Downsides. Other blights can smell the blood on your
Benefits. The dragon’s tongue grants fire resistance
breath from 120 feet away for 8 hours.
for 8 hours, the lion’s tongue grants advantage on saving
Servings. 4
throws against being frightened for 8 hours, and the
Skill Check. Religion 10
ram’s tongue grants advantage on Constitution saving
throws for 8 hours.
Downsides. Chimera flesh grants no nutrition, and
inflicts disadvantage on Persuasion checks for 8 hours.
Servings. 3 (1 of each tongue type)
Skill Check. Arcana 13

3
Chuul Claw Toast Cockatrice, Crispy
The clawmeat of a chuul resembles dark green crab, A cockatrice thigh makes for a surprisingly satisfying
and makes a surprisingly light centerpiece for some snack. Like a game hen wreathed in lizard skin, the
toast or mixed vegetables. It’s best served raw, as its meat is at once crispy and succulent, and can be cooked
latent poison wards off disease. over any open campfire.
Benefits. You are resistant to poison damage and Benefits. For the next 24 hours, your voice can reach
immune to the poisoned condition for 8 hours. up to five times its normal volume.
Downsides. You automatically fail any saving throws Downsides. For the first 8 hours, you may not
against paralysis during this time. whisper.
Servings. 2 Servings. 2
Skill Check. Arcana 12 Skill Check. Nature 10

Cloaker Tea Couatl Bone Broth


The phantom gland situated along a cloaker’s semi-fluid The marrow from a couatl’s ribs can be drained for
spine can be easily decocted into a tea that tastes of a sour bisque, or sucked out raw by more pioneering
bitter grenadine. Do not look at the dead cloaker once explorers. The feathers make for beautiful plating, to
you have finished the meal. boot.
Benefits. For 8 hours, you immediately identify all Benefits. For 8 hours, you are immune to scrying and
illusory effects and false appearances which you can see to any effect that would sense your emotions, read your
within 60 feet. thoughts, or detect your location.
Downsides. For the next 8 hours, you have Downsides. If you take any psychic or radiant damage
disadvantage on attack rolls and Wisdom (Perception) during this time, the Benefits immediately end, and you
checks based on sight while in bright light. fall unconscious for 1 round.
Servings. 1 Servings. 4
Skill Check. Arcana 14 Skill Check. Religion 12

Cyclops, Hill Giant, & Ogre:


Fillet Gigantique
The regulars of giant-kin each yield a beef-like rump or
shoulder in proportion to their massive frame. Bloody
and smacking of iron, the meat must be sliced thin or
it’ll take days to cook.
Benefits. If smoked and eaten over the course of a
long rest, ogre meat grants advantage on
Strength checks and saving throws for 24
hours after eating. Cyclops and hill giant meat
confer the same effect for 7 days.
Downsides. You have disadvantage on the
first Wisdom saving throw you make during
the Benefits.
Servings. 12 (Cyclops, Hill Giant), 4 (Ogre)
Skill Check. History 12

Darkmantle Pitas
The “core” of a darkmantle has no equivalent in other
creatures, even among the cephalopods it superficially
resembles. Like a hollow oily mushroom, it makes a
wonderful edible bowl.
Benefits. You gain 60 feet of echolocation-based
blindsight for 8 hours.
Downsides. Eating more than one darkmantle in 24
hours results in losing your lunch and taking 1d8 poison
damage instead of gaining the Benefits.
Servings. 1
Skill Check. Arcana 11
Chimera Tongue Buffet

4
Demons Dretch Ears, Scorched
The effects of consuming demon flesh are as Most of the prep-time for a dretch ear comes from
tempestuous as the dangers of the Abyss. When a removing a shocking quantity of the potentially lethal
creature finishes a meal of demon, they roll 1d20. On a wax. Afterwards, it’s easy enough to skewer the chewy
roll of 5 or lower, they receive only the Downsides. On pair and roast them over an open flame.
a roll of 16 or higher, they receive only the Benefits. On Benefits. For 8 hours, you have advantage on any
any other roll, they receive both. Dead demon flesh only saving throw against a gas-based effect, such as a poison
remains on a plane other than the Abyss for more than cloud or a burst of spores.
1 hour if it is immediately preserved with residuum salt. Downsides. Once during the next 8 hours, the
Otherwise, it fades into extraplanar steam along with Dungeon Master may inflict the poisoned condition on
the rest of the carcass. you for 1 round.
Servings. 2
Balor Heart Skill Check. Religion 10
The sulfurous heart of a balor lord still beats until every
last ounce of it is destroyed. It burns careless fingers, Glabrezu Liver, Chopped
and sears careless tongues. The sour white liver from a felled glabrezu must be
Benefits. You gain immunity to fire damage for the eaten whole in order to accept its postmortem “deal”.
next 7 days. For the first 24 hours, you also gain a fire Unlike other monsters, the demon will volunteer these
aura: at the start of your turn, each creature within 5 details if asked.
feet of you takes 3d6 fire damage. Any creature which Benefits. You gain 120 feet of truesight for 24 hours.
hits you with a melee attack during your fire aura while Downsides. You truly believe all lies you hear or read
within 5 feet of you takes 3d6 fire damage as well. for the next 24 hours.
Downsides. For the next 7 days, you explode Servings. 2
when reduced to 0 hit points. This instantly kills and Skill Check. Religion 15
disintegrates you, and each creature within 30 feet of
you must make a DC 20 Dexterity saving throw, taking
20d6 fire damage on a failed save, or half that much on a
Goristro Tripe
successful one. Unless magically chilled, this meal deals Do not gaze long into the guts of a goristro. Sure, they’re
3d6 fire damage to you before the Benefits kick in. an unparalleled casing for some oversized tripe, but the
Servings. 1 intestines seem to rearrange as one watches, even while
Skill Check. Religion 21 being cooked.
Benefits. For the next 7 days, you deal double damage
Barlgura Knuckle Sandwich to objects and structures. Also during this time, you can
perfectly recall any path you have ever travelled. If you
Veteran paladins call barlgura knuckles “the snack
are a minotaur, the latter Benefit is permanent.
that punches back”. Patient eaters must pick shards of
Downsides. For 3 days, you cannot speak or write any
fiendish cartilage out of their teeth as they chew through
language other than Abyssal. This Downside does not
the oaky gristle. Soften it with some bread and tomato.
teach you how to speak or write Abyssal.
Benefits. For 24 hours, your long jump is up to 40 Servings. 8
feet, and your high jump is up to 20 feet when you have Skill Check. Religion 19
a running start.
Downsides. You feel compelled to keep visible
trophies from foes you defeat, no matter how
Hezrou Cracklins
inappropriate, for the next 7 days. The chitin-excreting skin of a hezrou can be fried or
Servings. 6 charred into a kind of rarefied cracklin. It shrinks
Skill Check. Religion 13 hilariously in the process, and leaves its consumer with
a disastrously oily complexion.
Chasme Vindaloo Benefits. You are immune to a hezrou’s Stench
feature for 1 year, and you immediately gain 6d10
A chasme’s enormous stinger contains a sliver of soft,
temporary hit points.
spicy flesh that can be chopped and mixed with rice and
Downsides. For the next 8 hours, while you don’t have
potatoes. Alas, the empty needle makes a poor drinking
temporary hit points, you are poisoned.
horn.
Servings. 1
Benefits. For the next 24 hours, you cannot have your Skill Check. Religion 14
hit point maximum reduced by damage, and you are
immune to a chasme’s Drone feature.
Downsides. You take 3d6 necrotic damage after
finishing the meal.
Servings. 3
Skill Check. Religion 13

5
Quasit, Pub Style
Balor Heart, Whole A quasit can be pressed or roasted whole and eaten by
hand, much like a bullfrog. They smack of peppers, and
only need a bit of salt or citrus to make passable bar
food (aside from the face).
Benefits. You become invisible for 1 hour, or until you
cast a spell or make an attack.
Downsides. After 1 hour or when the invisibility ends,
you take 2d4 poison damage.
Servings. 1
Skill Check. Religion 11

Vrock, Blackened
These nightmarish vulture devils taste appropriately
like carrion. Comparable only to the most hideous
fermented meats of the material plane; charr them
and hold your nose.
Benefits. For the next 7 days, you have advantage
on Perception and Investigation checks to find or
appraise valuable goods.
Downsides. For 7 days, you cannot willingly
trade, give away or abandon anything worth
1 gp or more unless you receive something of
greater value in return.
Servings. 2
Skill Check. Religion 13

Yochlol Batter
Marilith Spine Shots The impressively incoherent remnants of a yochlol
make a decent batter for fried or baked crisps. With a
The vertebrae joining the shoulders of a marilith each spicy aftertaste and a satisfying crunch, it’s a pity they’re
contain a special reservoir of spinal fluid used to drive such a chore to source.
the demon’s ceaseless retaliations. Puncture the top,
and take a shot of the warm crystaline juice! Benefits. You ignore difficult terrain, as well as
movement restrictions caused by webbing or slippery
Benefits. Make a DC 17 Intelligence saving throw. If surfaces, for the next 24 hours.
you succeed, then for the next 3 days you can take one Downsides. You gain no nutrition from this meal, and
reaction on every turn in initiative. are vulnerable to poison damage for 8 hours.
Downsides. If you fail, you immediately gain a point Servings. 5
of exhaustion. Either way, you gain one additional point Skill Check. Religion 15
of exhaustion every 24 hours for the next 3 days.
Servings. 2
Skill Check. Religion 18 Devils
Each devil’s blood contains traces of its intrinsic status
Nalfeshnee Kidneys, Baked in the infernal hierarchy. Every devil meal also includes
the Benefit of Devil’s Sight; 120 feet of darkvision that
The sickly sweet kidneys of a nalfeshnee are far is not impeded by magical darkness, with the same
more numerous and intricate than their infernal diet duration as the entry’s Benefits. On the flip side, all devil
would imply. It is theorized that they are used to filter flesh also inflicts the Downside of Infernal Obedience;
something more esoteric, like hope. you are charmed by the devil directly in charge of the
Benefits. For 24 hours, you have advantage on saving consumed devil for the same duration as the entry’s
throws against light-based spells and effects, such as Downsides. Dead devil flesh only remains on planes
sunbeam, purely visual illusions, and prismatic wall. outside the Nine Hells for more than 1 hour if it is
Downsides. The first time you fail a saving throw immediately preserved with residuum salt. Otherwise,
during the next 24 hours, you are frightened until the it fades into extraplanar steam along with the rest of the
end of your next turn. carcass.
Servings. 7
Skill Check. Religion 17

6
Barbed Devil Couscous Erinyes Sauté
Not unlike a puffer fish, barbed devil meat is precarious The wing meat of an erinyes has a whiskey-esque kick,
to prepare but easy to eat. Naturally salty and rich, pair and practically falls apart on the fork after just a quick
it with a bed of fine grains. Oh, and keep a barb as a sauté. Don’t use their plate mail as plating, it gets far too
toothpick! hot.
Benefits. For the next 8 hours, at the start of each Benefits. For the next 8 hours, your weapon attacks
of your turns, you deal 1d10 piercing damage to any are magical and deal an additional 3d8 poison damage
creature you are grappling or which is grappling you. on a hit.
Downsides. For 24 hours, Medicine checks targeting Downsides. The first time a lesser restoration or
you or made by you have disadvantage. similar magic is used on you in the next 8 hours, it
Servings. 4 removes the Benefit of this meal instead of any other
Skill Check. Religion 13 effect.
Servings. 2
Bearded Devil, Pan-seared Skill Check. Religion 16
The tendrils of a bearded devil’s namesake are greasy
enough to provide their own cooking oil. Some flour can Horned Devil Spice
help add a snap to their sear, and take one’s mind off the The thumb, index finger, and pinky claw of a horned
rest of their texture. devil’s right hand (not the left!) can each be burnt to a
Benefits. For 8 hours, you cannot be frightened while husk and then eaten as crushed heat-seasoning on more
you can see an allied creature within 30 feet of you. traditional faire.
Downsides. For 1 hour after eating, any hit points you Benefits. For 8 hours, you gain resistance to
regain are halved (rounded up). bludgeoning, piercing, and slashing damage from
Servings. 8 nonmagical weapons that aren’t silvered.
Skill Check. Religion 12 Downsides. For the next 8 hours, your maximum hit
points are reduced by 18.
Bone Devil, Shucked Servings. 3
Skill Check. Religion 16
Bone devils have both an exoskeleton and an
endoskeleton, so the poison sac inside their stinger is
the only remotely edible part of their body. Any flavor is Ice Devil Eyescream
eclipsed by numbness. The faceted eyes of an ice devil create hundreds of tiny
Benefits. The next time you finish a long rest, you pops on the tongue as one chews through the bitter,
gain poison resistance and become immune to the semi-frozen ichor. A dusting of powdered sugar takes the
poisoned condition for the next 7 days. edge off, and some blueberries can work miracles.
Downsides. You immediately take 5d6 poison Benefits. Choose cold, fire, or poison damage. You
damage. Until you finish a long rest, you automatically gain immunity to that damage type for the next 24
fail death saving throws. hours.
Servings. 1 Downsides. For 24 hours, you gain vulnerability to
Skill Check. Religion 15 the two damage types you did not choose as a Benefit.
Servings. 2
Chain Devil Dogs Skill Check. Religion 17
Whichever part of a chain devil is most lacerated after
combat can be rolled and cooked as if it were relatively Imp, Whole Roasted
mundane hog meat. Its smell, however, always reminds Imps can be skewered through their torso and twirled
you of past regrets. over an open flame like a streetmeat scorpion. Like all
Benefits. For 24 hours, you may break any opponent’s fiends, their body is much more vulnerable to fire once
grapple or escape any metal bindings with a bonus they’re deceased.
action on your turn. Benefits. Imps grant Devil’s Sight for 1 hour, but no
Downsides. You automatically fail your first saving other Benefits.
throw against being frightened during the next 24 hours. Downsides. Choose a member of your party. You are
Servings. 4 charmed by them for 1 hour.
Skill Check. Religion 14 Servings. 1
Skill Check. Religion 11

7
Pit Fiend Haggis Displacer Beast Hash
The black left lung of a true pit fiend is the source of At the base of a displacer beast’s tentacles, the clusters
countless life-shattering lies and even darker promises of nerves and tendons can be cut away and hashed along
fulfilled. Tar. Ammonia. Filth. An aftertaste like a child’s with some salt and starch to form a rustic breakfast or
guilt. watch-duty snack.
Benefits. For the next 7 days, any creature hostile Benefits. For the next 8 hours, every time you make
to you that starts its turn within 20 feet of you must a saving throw to take only half damage from an effect,
make a DC 21 Wisdom saving throw, unless you you instead take no damage on a success, but still take
are incapacitated. On a failed save, the creature is full damage on a failure. If you already have a similar
frightened until the start of its next turn. If a creature’s feature, you may choose which feature to apply.
saving throw is successful, it is immune to your fear Downsides. For 24 hours, you automatically fail any
aura for the next 24 hours. ability checks or saving throws to recognize illusions.
Downsides. For 8 hours, you cannot regain hit points. Servings. 2
Servings. 1 Skill Check. Arcana 12
Skill Check. Religion 21
Doppelganger Surprise
Spined Devil Caviar The taste of a shapechanger is variable and disturbing,
“Sharp fiend” is practically its own category of cuisine! one moment reminiscent of overdone scallops and
Finding the “good spines” can take the better part of the next supple veal. Some call the act of eating one
the hour, but they’re filled with a delicious sort of saline “omnicannibalism”.
corn. Benefits. For the next 1 hour, you may use your action
Benefits. The first time you would provoke an to polymorph into a Small or Medium humanoid you
opportunity attack within the next 8 hours, you don’t. have seen, or back into your true form. Your statistics,
Downsides. The second time you provoke an other than your size, are the same in each form. Any
opportunity attack within the next 8 hours, it has equipment you are carrying isn’t transformed. You revert
advantage. to your true form if you die or run out of time.
Servings. 5 Downsides. For 8 hours, you have disadvantage on all
Skill Check. Religion 11 saving throws against being charmed.
Servings. 4
Skill Check. History 14

Ice Devil
Eyescream

8
Dragon Core Drider Ichor Oats
Dragons are engines of destruction so powerful as Each leg of a drider contains enough ichor to make a
to have made a name for themselves in nearly every porridge of infamous consistency. Oats can mitigate the
mythos across every material plane. While a slain mouthfeel, but only a sinful amount of sugar can hope to
dragon might yield tons of meat, only its “second heart” offset the repulsive taste.
— the arcanovalve — a unique magical organ that fuels Benefits. For 24 hours, you may climb difficult
its breath weapon, makes for a potent monster meal. surfaces — including upside down on ceilings — without
With veins matching the color of its armored scales, this needing to make an ability check. During this time, your
coiled organic dynamo contains true draconic power. climb speed increases to at least 30 feet, and you ignore
Benefits. A dragon’s color is what determines the movement restrictions caused by webbing.
damage type resisted, and its taste. Downsides. For 8 hours, you have disadvantage on
attack rolls and on Wisdom (Perception) checks that
Color Resistance Flavor
rely on sight while in direct sunlight.
Black Acid Pear cider vinegar Servings. 8
Blue Lightning Ozone and licorice Skill Check. Religion 13
Green Poison Rotting wasabi
Red Fire Smoke and habañero Dryad Greens
White Cold Curdled cream A dryad’s “hair” consists of lustrous leafy greens that
make a vibrant improvised salad. Some common
Brass Fire Caramelized onions
vinegar and flecks of meat can add sharpness and
Bronze Lightning Ozone and pesto texture in a matter of minutes.
Copper Acid Burnt garlic Benefits. Make a DC 12 Nature check, and if you
Gold Fire Truffle oil succeed, then for 7 days you can communicate with
Silver Cold Maple syrup beasts and plants as if you shared a language. The
complexity of what you communicate might be limited
Shadow Necrotic Absolutely nothing
by their intelligence.
Downsides. Upon finishing the meal, you take Downsides. For 24 hours, you know how to speak
damage equal to half of the slain dragon’s breath and write Sylvan, and cannot speak or write any other
weapon damage. This damage cannot be reduced or language.
avoided, except by having made a successful knowledge Servings. 3
check prior to eating the arcanovalve. Skill Check. Nature 11
Servings. 1
Duration and Skill Check. The Benefit’s duration Empyrean Chops
and Skill Check DC vary by a dragon's age. A successful Their diet of ambrosia and hubris leaves empyrean flesh
Intelligence (Arcana) knowledge check yields damage absolutely saturated with decadent flavor. It doesn’t
type, duration, and safety from the Downsides. really matter how you prepare it, it somehow always
Age Duration Skill Check DC comes out right.
Wyrmling 24 hours 12 Benefits. For the next 7 days, you know all languages,
Young 7 days 15 and may cast plane shift (self only) once per day without
using a spell slot or material components.
Adult 60 days 18
Downsides. For 7 days, you have disadvantage on
Ancient Permanent 21 saving throws against hostile abjuration magic.
Servings. 5
Skill Check. Religion 22
Dragon Turtle Bisque
Yes, it still technically counts as a bisque. No, you
can’t really tell the difference. Yes, it counts as eating a
Ettercap, Steamed
Dragon. No, it doesn’t have an arcanovalve. Yes, it can Though a favorite meal of triumphant fey, softened
self-steam. No... ettercap spinnerets smell a tad too “rubbery” for other
creatures. Pinch your nose and they’re not much
Benefits. You gain the ability to breathe both air and
different from a giant spider, though.
water for 1 year.
Downsides. It’s very filling. Your speed is reduced by Benefits. For 7 days, whenever you are in contact with
10 feet for 8 hours. a web, rope, or similar structure, you know the exact
Servings. 10 location of any other creature in contact with that web.
Skill Check. Arcana 19 Downsides. For 7 days, you leave a trail of
conspicuous wiry webbing in your path. This webbing
doesn’t impede movement, and takes an action to sever.
Servings. 6
Skill Check. Nature 11

9
Ettin Brain Doses Fungi Stir-fry
Those who eat an ettin brain report having a Unless you plan to dry it out for some umami
psychedelic, out-of-body experience in which they watch preserves, animated fungi should be cooked quickly and
life from over their own shoulder after finishing the meal thoroughly. It shrivels up when heated, and releases vast
of blandly juicy giant flesh. amounts of steam.
Benefits. For 8 hours, you have advantage on Benefits. 1 hour after eating, you collapse as if under
all saving throws against being blinded, charmed, a feign death spell.
deafened, frightened, stunned, or knocked unconscious. Downsides. If fungi is allowed to spoil, it has a 50%
Downsides. After 8 hours, you receive one point of chance of revivifying on the spot.
exhaustion and are stunned for 1 hour. Servings. 3
Servings. 2 Skill Check. Nature 10
Skill Check. History 12
Giants
Faerie Dragon, Fried Though hill giants fall into the same culinary category as
These mischievous drakes curl up when cooked, and demi-giants, and stone giants are frustratingly inedible,
turn every shade of an oil slick as they do. Faerie other members of the Ordning have more various
dragons taste inexplicably like candied mustard, making nutritional effects. Cannibalism is considered less of
for a divisive savory experience. a moral taboo and more of an “adding insult to injury”
Benefits. Once during the next 3 days, you become sort of affair among giants, and some of the greatest
invisible for 3 hours or until your concentration ends (as monster-gormands in history have been among their
if on a spell), whichever comes first. number. As such, most giants keep 2d12 + 10 ounces of
Downsides. The Dungeon Master decides when the residuum salt on hand amongst their loot, along with an
invisibility Benefit begins. occasional Monster Menu magic item.
Servings. 1
Skill Check. Nature 12 Cloud Giant, Smoked
Cloud giants taste like a cross between mountain goat
Flumph Flan and seagull, and are no less a heavy meal than their
Please don’t eat a flumph. I know, I know, they taste like jotun brethren. The fragrant aroma of their pale teal
caramel cake and they clean your teeth as you chew, but flesh often wafts for miles.
you’re supposed to be a hero! Or at least a relatable sort Benefits. For 1 year, you have advantage on Wisdom
of anti-villain. (Perception) checks that rely on smell.
Benefits. For 1 hour, you can perceive the content Downsides. For 7 days, you lose darkvision and
of any telepathic communication used within 60 feet, cannot regain it.
and you can’t be surprised by creatures with any form Servings. 12
of telepathy. You also gain 60 feet of telepathy for the Skill Check. History 15
duration.
Downsides. You fail all Deception checks for
the next 8 hours.
Servings. 1
Skill Check. History 12

Fomorian Morsels
You can eat the big eye if you have something
to prove, but it’s actually the little one that
contains the “evil gland”. It’s sort of like a soft
moldy pecan, cased inside the eye itself.
Benefits. For 30 days, you have advantage
on Intimidation checks against elves, fey,
and giants.
Downsides. Roll a DC 14 Charisma saving
throw. If you fail, take 6d8 psychic damage.
Servings. 1
Skill Check. Nature 14

Fried Faerie Dragon

10
Fire Giant Paninis Gorgon Core, Pickled
The enviable metabolism of a fire giant can be emulated The slim, musty green brain stem of a gorgon is rarely
by making a meal of its malty red spleen. It can be seen, let alone eaten. At least it comes pre-pickled! It
quartered and pressed for sandwiches, or nibbled for a brings a lot of personality to a sandwich or burrito.
stoic snack. Benefits. Accessing the organ through the switch
Benefits. For 8 hours you are immune to fire damage, within the monster’s nostrils prompts a DC 16 Sleight
then for 8 hours you are resistant to fire damage. of Hand check. If the check succeeds, you obtain the
Downsides. After the Benefits have worn off, you are brain stem whole, and eating it grants you immunity to
vulnerable to fire damage for 8 hours. petrification and paralysis for 1 year.
Servings. 4 Downsides. If the check fails, the gorgon’s armor
Skill Check. History 15 collapses inward, destroying the brain stem and dealing
2d6 slashing damage to the creature attempting to
Frost Giant Drippings access it.
Servings. 1
A different sort of cold blood than that of a reptile, frost
Skill Check. Arcana 13
giants can be bled and jellied quickly and neatly in their
frigid native terrain. Pungent and tangy, the resulting
pudding begs for biscuits. Grell Frond "Ginger"
Benefits. For 8 hours you are immune to cold The sub-fronds from a grell’s tentacles can be shaved
damage, then for 8 hours you are resistant to cold off like so much slimy thyme. Sprinkle a serving over
damage. normal rations and you’ll swear they were bits of oil-
Downsides. After the Benefits have worn off, you are drizzled ginger.
vulnerable to cold damage for 8 hours. Benefits. For 1 hour, you gain a fly speed of 10 feet
Servings. 4 (hover).
Skill Check. History 14 Downsides. For 1 hour, everything further than 60
feet from you is lightly obscured to you.
Storm Giant Sweetbreads Servings. 10
Skill Check. Arcana 12
A storm giant’s blue-grey pancreas contains a
quintessence prized by career alchemists, but they’d be
better off just slicing it thin and frying it alongside some Grick, Grilled
pancakes. Same difference. A grick’s tentacles can be chopped and grilled similarly
Benefits. For 8 hours you are immune to lightning to those of an oversized, oaky octopus, though portion
and thunder damage, then for 8 hours you are resistant size has to be upsettingly high in order to garner their
to lightning and thunder damage. Benefits.
Downsides. After the Benefits have worn off, you are Benefits. You gain 60 feet of darkvision for 24 hours
vulnerable to lightning and thunder damage for 8 hours. for a grick, or 3 days for an alpha.
Servings. 6 Downsides. For 24 hours, you have disadvantage on
Skill Check. History 17 Intelligence ability checks.
Servings. 2 (Grick), 4 (Grick Alpha)
Gibbering Mouther Borscht Skill Check. Arcana 12
Have a dedicated tooth-remover on call as you transfer
what substance you can into a thick cold soup. The Griffling Eye Bites
mouther experience is not unlike a puréed borscht with The piercing yellow eyes of a gryphon or hippogriff are
a dash of pig’s foot. naturally salty and pop like none other. They take on a
Benefits. For the next 8 hours, any creature which catlike countenance in the dark, reflecting nearby light
hears you speak uninterrupted for 1 minute has and deterring more superstitious eaters.
disadvantage on its next saving throw against an effect Benefits. For 8 hours, you have advantage on Wisdom
you create during this Benefit. (Perception) checks that rely on sight.
Downsides. You immediately fail one death saving Downsides. For 24 hours, horses without war
throw the first time you drop to 0 hit points within the training (and similar beasts) are frightened of you.
next 8 hours, and you turn into a gibbering mouther if Servings. 2
you die during that bleed-out. Skill Check. Nature 11
Servings. 3
Skill Check. Arcana 11

11
Night Hag Cupcakes
Night Hag Raspberry Cupcake A night hag leaves behind an immaculate white
chocolate raspberry cupcake, speckled with toasted
almonds. Try not to chip a tooth on the onyx heartstone
baked into its warm center.
Benefits. So long as you keep the heartstone gem on
your person, you can use an action to magically enter
the Ethereal Plane from the Material Plane, and vice
versa. After 30 days, the heartstone disintegrates into
nothingness.
Downsides. If you die while the heartstone is on your
person, you can never be resurrected.
Servings. 1
Skill Check. Religion 16

Sea Hag Delights


A sea hag transforms into a sumptuous butterscotch
candy, filled with a contrasting apricot marmalade. It’s
especially irresistible to those who have been eating
mostly fish of late.
Benefits. For the next 3 days, you can cast disguise
self at will, with a spell save DC of 16.
Downsides. If you die within the next 3 days, you can
never be resurrected.
Servings. 1
Skill Check. Nature 13

Hags Harpy Lung, Stuffed


Hags are especially knowledgeable about the nature The lungs of a harpy are as eerily elegant as the rest of
of transactional, grisly magic. They are only edible if the creature. Smooth, opalescent in color, and tasting of
they transform into a confectionery treat when slain, bean curd, all they need is some salt, pepper, and cumin
and if they do, it’s certain that only the most foolish or in their stuffing.
wily adventurer would take the obvious bait. When a
hag does transform in this way, the treat never spoils, Benefits. For 30 days, you have advantage on all
and can only be destroyed when it is consumed or by Performance checks using your voice. For the first 3
a disintegrate spell or similar powerful magic. Unlike days, you have advantage on Charisma saving throws.
most monster meals, a hag treat can be eaten in a single Downsides. Once during the next 30 days, the
action. They grant to nutrition whatsoever. Dungeon Master can compel you to begin humming at a
normal volume for up to 1 minute.
Servings. 2
Green Hag Truffles Skill Check. Arcana 11
Green hags become a mochi-pistachio truffle, drizzled
with cherry syrup and dusted with bittersweet cocoa. Hell Hound Shoulder
The aftertaste grows sweeter over time, until it vanishes The tough shoulder meat of a hell hound can be slow
suddenly. roasted or smoked if you have the time, or quickly
Benefits. For 7 days, you can mimic animal sounds seared and eaten rare in all its phosphorescent glory.
and humanoid voices. A creature that hears the sounds Use the embers from its gullet to start your fire!
can tell if they’re imitations with a successful DC 14 Benefits. For 1 hour, you gain advantage on Wisdom
Wisdom (Insight) check. (Perception) checks that rely on hearing or smell, and
Downsides. If you die within the next 7 days, you can you gain resistance to fire damage.
never be resurrected. Downsides. For 8 hours, whenever you are the only
Servings. 1 one of your allies adjacent to a hostile creature, you have
Skill Check. Nature 14 disadvantage on all attack rolls against it.
Servings. 4
Skill Check. Religion 12

12
Hooked Horror Gravy Downsides. Once during the next 30 days, the
Dungeon Master can target you with a malicious control
The fatty layer beneath a hooked horror’s carapace can weather spell, which acts intelligently against your
be scraped off and used as a pasty sweet-and-sour lard. interests and has no caster.
Meat, veggies, chips, no matter; it adds character to any Servings. 4
mundane food. Skill Check. Religion 22
Benefits. You gain 60 feet of echolocation-based
blindsight for 24 hours.
Downsides. You are vulnerable to thunder damage,
Lamia Lips
and everything more than 60 feet from you is lightly The lips of a lamia taste of spiced toffee, and take just
obscured to you, for 24 hours. as long to chew. They have a side effect of clearing the
Servings. 3 sinuses and soothing the throat for hours after eating.
Skill Check. Nature 12 Benefits. The next 3 times you cause a creature to roll
a Wisdom saving throw or any opposed ability check,
Hydra Tongues they have disadvantage on that roll.
Downsides. The next 3 times you have to roll a
Hydra tongue is the rare meal that leaves its consumer Wisdom saving throw, you have disadvantage on that
hungrier than when they started. It twitches as it’s roll.
cooked, and gives off a pleasantly aromatic scent that Servings. 1
matches its flavor. Skill Check. Arcana 12
Benefits. For the next 8 hours, you regain 10 hit
points at the end of each of your turns as long as you
have at least 1 hit point.
Manticore Fondue
Downsides. This meal grants no nutrition. After 8 The interior of a manticore tail is marbled with dark
hours, you are struck with near-fatal hunger. You gain 3 orange fat, rich as a pheasant with a hint of acidity.
points of exhaustion, each of which can be removed by Make sure not to undercook it; the spines might emerge
spending 1 hour eating a full meal. from the wrong locations.
Servings. 1 per head killed, up to 10 Benefits. You gain a smattering of horrible spines
Skill Check. Arcana 14 growing along your shoulders and back. The next time
you are hit with a melee attack, the creature attacking
Intellect Devourer Paella you takes 3d12 piercing damage as the spines detach.
Downsides. You take 1d12 piercing damage when the
Each hemisphere of an intellect devourer can be patted spines first burst from your flesh after the meal.
dry and minced with corn or similar grain into a savory, Servings. 3
filling paella. If eaten raw and undrained, it creates a Skill Check. Arcana 12
juicy chunky mess.
Benefits. If you ate the left side, you gain advantage
on your next Intelligence ability check. If you ate the
Medusa Hair Sushi
right side, you gain advantage on your next Wisdom Sheer a medusa of its iconic hair, and the severed
(Insight) check. snakes can be made into raw sushi or chopped, fried
Downsides. If you ate the left side, you have and sprinkled over a flatbread. In either dish, they are
disadvantage on your next Wisdom (Insight) check. If greasy and alkaline.
you ate the right side, you have disadvantage on your Benefits. You permanently gain advantage on saving
next Intelligence ability check. throws against gaze attacks from any creature, and
Servings. 2, one for each side of the brain. against spells or traps triggered by looking at them.
Skill Check. Arcana 11 Downsides. For the rest of your life, you take 1d6
poison damage every time you finish a long rest.
Kraken Siphon Rings Servings. 1
Skill Check. Arcana 13
The siphons beneath a kraken are a series of magically
enhanced jet-organs. They can be cut into rings and
deep fried, but make sure to turn them for an even cook Merrow Fin Soup
of the “divine calamari”. The fins of a merrow can be used as the base and meat
Benefits. You are unleashed for 7 days: of a soup, and the piquant diffusion has the thankful side
• You ignore difficult terrain, and magical effects can’t effect of rendering any saltwater used in its preparation
reduce your speed or restrain you. perfectly potable.
• You can spend 5 feet of your movement to escape Benefits. You gain a swim speed of at least 30 feet for
from nonmagical restraints or being grappled. 8 hours.
• You have resistance to lightning damage. Downsides. For the next 8 hours, you cannot take the
dash action while walking.
Servings. 6
Skill Check. History 11

13
Mimic Tooth Puffs Minotaur Hams
The teeth of a mimic are the last part to soften as Minotaur hams make a barbarous centerpiece for a
its postmortem form degrades, and thus make for a victory feast, but out in the wild you’re more likely to
singular experience of chewing on resinous, melting, kettle-cook the slabs and then fork-serve them as a
foam-filled pseudo-bone. peppery buffet.
Benefits. For 3 days, you are adhesive; any Huge or Benefits. For the next 8 hours, you have advantage
smaller creature that touches you becomes grappled by on attack rolls you make on any turn during which you
you until it escapes. moved at least 30 feet in a straight line.
Downsides. For 3 days, the Dungeon Master decides Downsides. For 8 hours, you have disadvantage on
what non-creature objects adhere to you. attack rolls you make on any turn where you did not
Servings. 3 move at least 30 feet in a straight line.
Skill Check. Arcana 11 Servings. 2
Skill Check. History 12
Mind Flayer Soufflé
The brain of a mind flayer is a labyrynthine mess of Myconid Stew
purple-grey-blue meat which must be compressed and An unconventional source of protein — excellent when
beaten before it can expand like a cheesy soufflé. Serve sizzled in some vegetable stock — myconid shrooms
with its rich roasted tentacles as a trophy appetizer. should be cooked with a pinched nose. Unless you enjoy
Benefits. For the next 3 days, you may cast detect the sympathy spores...
thoughts at will without using a spell slot or any Benefits. For the next 7 days, whenever you take
components, you have advantage on Intelligence checks damage, your allies within 240 feet can sense your
and saving throws, and you gain 120 feet of telepathy. pain. Sovereigns also grant 30 feet of telepathy for the
Downsides. One hour after eating, you must succeed duration, which only works on creatures who already
on a DC 15 Intelligence saving throw or spend 1 minute consider you an ally.
desperately pursuing whatever objective the slain mind Downsides. For 3 days, you have disadvantage on
flayer had in its thoughts at the moment it died. Constitution saving throws and ability checks while you
Servings. 1 are in direct sunlight.
Skill Check. Arcana 14 Servings. 1 (Adult), 2 (Sovereign)
Skill Check. Nature 11

Naga Frill, Smoked


The frill-meat of a naga must be descaled and filleted
with a deft hand, but afterwards can be roasted in a long
slab and sliced for serving. The result is not unlike a
massive smoked salmon.
Benefits. The next time you die, you return to life and
regain all your hit points after 8 hours, unless your body
has been totally destroyed.
Downsides. Make a DC 16 Wisdom saving throw. If
you fail, change your alignment to chaotic evil (Spirit
Naga) or lawful good (Guardian Naga). You may
repeat this saving throw each time you finish a
long rest, ending this Downside if you succeed.
Servings. 4
Skill Check. Arcana 14 (Spirit), 15 (Guardian)

Manticore Fondue

14
Nightmare Chuck Black Pudding Porridge
Nightmare chuck, like most fiend meat, will cook in its Not much like the peasant dish, alas. It’s a substance
own postmortem heat if you let it. Ashy and bitter, it’s that looks and tastes somewhere between burnt coffee,
nevertheless a filling meal and makes for an illuminating squid ink, and clammy magma. Slurp it like a porridge if
day of adventure. you’re a monster yourself.
Benefits. Once during the next 8 hours, you and one Benefits. For the next 8 hours, you can move through
willing creature you touch may enter the Ethereal Plane a space as narrow as 1 inch wide without squeezing.
from the Material Plane as an action. You may return Downsides. Each time you are hit with a weapon
to the Material Plane in the same way, but must do so attack during the next 8 hours, you take 1d6 additional
before this Benefit ends or be trapped until you find an acid damage.
alternate route out of the Ethereal Plane. Servings. 1d4
Downsides. For the next 8 hours, your hair or scalp Skill Check. Arcana 12
appears as heatless fire that sheds bright light in a 10
foot radius and dim light for an additional 10 feet. Gelatinous Cube Preserves
Servings. 1
Like melted horse-hooves combined with fruit sugar, a
Skill Check. Religion 12
gelatinous cube can at least be neatly cut into whatever
portions don’t discombobulate upon death, unlike its
Nothic Eyes, Honied less firm cousins.
A nothic’s surface eye, as well as the two “wisdom eyes” Benefits. For 8 hours, you and everything you’re
it keeps in reserve within its long cranial cavity, each wearing are transparent. Even when in plain sight, it
provide a surprisingly firm, melon-like meal that benefits takes a successful DC 15 Wisdom (Perception) check to
from honey. spot you if you haven’t moved, attacked, or cast a spell
Benefits. The next time you succeed on a Wisdom on your most recent turn.
(Insight) check against a creature’s Charisma Downsides. For 8 hours, you have disadvantage on
(Deception) check, you magically learn one fact or secret any saving throw against slipping, sliding, or forced
about that creature. movement.
Downsides. The next time a creature succeeds on Servings. 1d12
its Wisdom (Insight) check against your Charisma Skill Check. Arcana 11
(Deception) check, it learns one fact or secret about you.
Servings. 3 Gray Ooze Essential Oil
Skill Check. Arcana 11
Admittedly, it does have the consistency of a salad
dressing once it’s no longer moving. Gray ooze tastes
Oni Horn Seasoning like heavily diluted petroleum, making it arguably the
Powdered oni horns make for a desiccant — albeit least repulsive ooze meal.
woody — seasoning, so it’s suggested to pair them with Benefits. The next time you hit a creature with a
something that needs thickening, like a watery gruel or melee attack, you deal 2d6 extra acid damage.
curdling beans. Downsides. The next time you handle currency, up to
Benefits. For 24 hours, you gain 60 feet of darkvision 2d12 coins melt in your hands.
and can cast the darkness spell at will without any Servings. 1d4
components. Skill Check. Arcana 11
Downsides. A meal seasoned with oni horn grants
no nutrition. For 24 hours, you move “down” one level Ochre Jelly Crumble
on your moral alignment; from good to neutral, or from
The cheddary-sharp kick of an ochre jelly’s remnants
neutral to evil. If you are already evil, cheers.
quickly gives way to a moldy, unevictable aftertaste.
Servings. 2
Its semi-viscous fluid can be poured or crumbled,
Skill Check. Arcana 14
depending on how it’s handled.
Benefits. You gain resistance to acid damage for 24
Oozes hours.
If you insist. Oozes leave behind a variable quantity of Downsides. The first time you are subject to lightning
“edible” material, and as such the number of Servings or slashing damage in the next 24 hours, you are split
in each ooze entry is determined by the roll of a die. into two half-sized copies of yourself. They are both
Beyond that, I’m just going to use this space to let you stunned until the end of their next turn as they look at
know that other adventuring parties don’t do this. It’s each other and react. Then, they recombine.
just you. We only know what the oozes do when eaten Servings. 1d6
because of a recovered volume on mind flayer torture Skill Check. Arcana 11
techniques. So please, reconsider. If not for me, a mere
menu, then for yourself.

15
Otyugh Slaw Phase Spider Eye Salad
The phenomenally flexible tentacles of an otyugh — both Each phase spider has one “key eye” that it uses to
the eye stalk and the pair of grapplers — can be drained glimpse the ethereal before taking a jaunt. You might as
of their fluid-muscle slaw, which in turn reduces to a well mix all eight chalky blue morsels into a salad with a
creamy meat sauce. healthy dose of dressing.
Benefits. For the next 30 days, you can sustain Benefits. For the next 1 hour, you may use your bonus
yourself off of trash and carrion. Spoiled food does not action to magically shift from the Material Plane to the
poison you, and you gain 1d6 temporary hit points after Ethereal Plane, or vice versa. If you are in the Ethereal
eating a compost meal. Plane at the end of this duration, you return to the
Downsides. For the next 3 days, reduce your Material Plane.
maximum hit points by 5. Downsides. While in the Ethereal Plane during the
Servings. 3 next 1 hour, you take 1 poison damage per round.
Skill Check. Arcana 13 Servings. 1, but all 8 eyes must be eaten.
Skill Check. Arcana 12
Owlbear Shanks
Owlbear shanks certainly lean towards the “bear” end of Piercer Escargot
the spectrum in terms of flavor and toughness, but must Served similar to a gigantic escargot, piercers hide a
still be plucked and boned like a night raptor before they rich mucousy musculature beneath their hard pseudo-
are broiled. Prepare for the 'itus. stone exterior. An umami marvel, it’s a wonder any grow
Benefits. Each creature who ate the meal rolls 1d3 up to be ropers at all.
to determine which form of Wisdom (Perception) check Benefits. For the next 3 days, you have resistance to
they have advantage on for the next 8 hours: 1 for falling damage.
hearing, 2 for sight, and 3 for smell. Downsides. You take a -2 penalty to your next
Downsides. The next time you sleep as part of a long Initiative roll.
rest, you are unconscious for 1 hour longer than normal Servings. 5
or until a creature wakes you with an action, whichever Skill Check. Nature 10
comes first.
Servings. 4
Skill Check. Nature 12
Gelatinous Cube Preserves
Pegasus Feet
It’s the hooves, not the wings of a pegasus that contain
its aerial grace. Boiled and basted, the rubbery flesh
keeps a hint of sparkling celestial wine, a peculiar
contrast of texture and taste.
Benefits. If this meal was slow-raosted for at least 4
hours, then once during your life, you may cast feather
fall without using a spell slot or any components.
Downsides. For 8 hours, no creature will voluntarily
allow you to mount it.
Servings. 4
Skill Check. Religion 11

Peryton Heart, Flat Roasted


Itself spawned from a corrupted heart, a peryton’s own
core makes for a rusty red disaster. Soak up as much
blood as you can with bread or rice, then roast the rest
with salt and sage.
Benefits. For the next 7 days, you regain 2d6 hit
points each time you eat the heart of a Small or larger
creature killed within the last 1 hour.
Downsides. For 7 days, you cannot eat anything that
wasn’t alive within the last 1 hour.
Servings. 1
Skill Check. Arcana 11

16
Pixie Snacks Remorhaz, Toasted
Consumable in a single herbaceous bite, every pixie Bugmeat is always more acidic than you expect, but
tastes unique. From the crunch of a dewy cabbage, to between that and the natural heat, all that’s needed is
the noble subtlety of rosemary, some say their flavor is some salt and lard for an indulgent meal made from
based on their personality. remorhaz neck.
Benefits. You have advantage on your next saving Benefits. For the next 24 hours, any creature that hits
throw against a spell. you with a melee attack while within 5 feet of you takes
Downsides. You have disadvantage on your next fire damage: 1d6 for a young remorhaz, 2d6 for an adult.
saving throw that is not against a spell. Downsides. For the next 24 hours, you take additional
Servings. 1 fire damage each time you are struck with a weapon
Skill Check. Nature 10 attack: 1 for a young remorhaz, 2 for an adult.
Servings. 1 (Young), 3 (Adult)
Pseudodragon, Glazed Skill Check. Nature 13 (Young), 16 (Adult)
Sprinkle a pseudodragon with some brown sugar, and
it’ll form an elegant glaze as its white lizard-like meat Roc Egg, Soft Boiled
curls up in the pan. Unlike a true red dragon, it can be The egg that a roc protects has some profound effect
cooked scales-on. on the weight of its consumers. The vein-covered dark
Benefits. Once during the next 24 hours, you yellow yolk is gently tangy, and needs no seasoning
may gain limited telepathy for 1 minute. You can when soft-boiled.
communicate simple ideas, emotions, and images to Benefits. For the next 7 days, you gain a flying speed
any creature within 100 feet that can understand a of 60 feet, which can only be used to glide. You descend
language. at least 10 feet on any round where you fly in this way,
Downsides. Upon finishing this meal, you fall and cannot ascend.
unconscious for 1 hour, or until you take damage or Downsides. For 24 hours, you have disadvantage on
another creature uses an action to shake you awake. saving throws while you are adjacent to an ally.
Servings. 1 Servings. 10
Skill Check. Arcana 10 Skill Check. Nature 16

Purple Worm Pot Roast Roper Peppergum


The undersegments of a purple worm expand and Roper gums are deep and sumptuous like a bed of
contract when stimulated postmortem, and discerning savory taffy (riddled with monster teeth). Hack and
chefs will try to finish them when light and flaky or tight pull them out, then heat them to soften in strips with a
and snaky, to taste. generous dusting of pepper.
Benefits. You gain a 30 foot burrow speed for 24 Benefits. For 24 hours, you have advantage on any
hours, and may burrow through solid rock and similar roll to initiate or maintain a grapple.
material at half of your burrow speed. Downsides. Your speed is reduced by 5 feet for 3
Downsides. For 24 hours, you cannot have days.
tremorsense and are blind and deaf while burrowing. Servings. 3
Servings. 10 Skill Check. Arcana 13
Skill Check. Nature 18
Rust Monster Snaps
Rakshasa Brisket The burnt orange antennae of a rust monster taste
Rakshasa brisket is gamier than natural tiger flesh, but distinctly of dried blood despite having none, being
otherwise subtle in its fiendish character. If it does spoil, akin to an oversized flea. Crunchy yet fibrous, you’ll be
however, it also applies the curse of the rakshasa’s claw spitting out chitin for hours.
to any consumers. Benefits. You gain the permanent ability to pinpoint
Benefits. You are immune to the next spell of 6th by scent the location of any ferrous metal within 30 feet
level or lower that you do not wish to be affected by. You of you.
may make this decision after knowing whether the spell Downsides. Ferrous metal now permanently tastes
would succeed in targeting you, but before any other and smells delicious to you, though you do not gain the
effects such as damage are determined. ability to chew or digest it.
Downsides. You gain no nutrition from this meal, Servings. 2
and have vulnerability to piercing damage from good Skill Check. Nature 12
creatures for the next 7 days.
Servings. 2
Skill Check. Religion 17

17
Shambling Mound Hearts
The harvesting, tenderization, mashing, and rightful
buttering of the gnarled magical root-stem that gyrates
at the core of a shambler all told takes far too long for a
wiggly second-rate artichoke.
Benefits. If you spend 4 hours properly preparing and
eating this meal, then for 1 hour afterwards, any time
you would be subjected to lightning damage, you instead
take no damage and regain a number of hit points equal
to the lightning damage prevented.
Downsides. A moundroot eaten more than 24 hours
after the creature's death is always considered spoiled,
even if it was preserved.
Servings. 3
Skill Check. Nature 13

Roc Egg, Slaadi


Soft Boiled Now you’ve really gone and done it. Slaadi are the most
infamous interplanar parasites in the multiverse. Their
life cycle depends on the infection and incubation of
their slaadpoles in the bodies of their victims. With a
DC 14 Arcana check, you know this basic fact about
them, and that they each yield just 1 serving. Eating a
cooked slaad has no special effects, other than the warty
texture and earthy taste of eating a gigantic
toad. Raw slaadi, on the other hand, grant no
Benefits and have the following Downsides
depending on their color:
• Red slaadi infest the consumer with the slaad egg
disease.
• Blue slaadi infect the consumer with the chaos
plague disease.
Salamander Buns • Green slaadi infect the consumer with a disease that
While not literal “whiskers”, the strands on a prevents spellcasting until it is magically cured.
salamander or fire snake’s face can be coiled and glazed • Grey slaadi infect the consumer with a disease that
for a minimalist spicy bun, or dried and baked for an inflicts vulnerability to all damage until it is cured.
eminently chompable snack. • Death slaadi infest and infect the consumer with all
of the previous four diseases, which each count as
Benefits. For 3 days, any creature that hits you with separate for the purpose of being cured.
a melee attack while within 5 feet of you takes fire
damage: 1 for a fire snake, or 2 for a salamander.
Downsides. You gain vulnerability to cold damage for Sphinx Tenderloin, Braised
the next 3 days. The lean meat of a sphinx tenderloin wants for a
Servings. 2 (Snake), 4 (Salamander) different seasoning depending on the state of the
Skill Check. Arcana 11 (Snake), 13 (Salamander) heavens and earth. One last impossible puzzle for those
rude enough to eat it.
Satyr Sausages Benefits. When you finish this meal, you may choose
The esophagus of a satyr can be used to case a sausage one language and instantly learn it. For an androsphinx
of its goat-like fey flesh. It works best with fennel, meal, the language you choose may be a secret language
powdered onion, and similar peasant spices, turned such as Druidic, Sphinx, or Thieves’ Cant.
steadily over a campfire. Downsides. For the next 30 days, you forget one
language you previously knew.
Benefits. For 1 year, you have advantage on all Servings. 4
Performance checks using a musical instrument. Skill Check. Arcana 16 (Gynosphinx), 19 (Androsphinx)
Downsides. For the rest of your life, whenever you
are not under the effects of this meal’s Benefit, you
have disadvantage on all Performance checks using a
musical instrument.
Servings. 1
Skill Check. Nature 11

18
Sprite Wing Flakes Troll Appendix Jerky
The translucent wings plucked from a late sprite The mysterious appendix, dormant in other creatures,
crumble rapidly, and let off a faint green glow as they is the source of a troll’s regeneration. The thin, chewy
are chewed. Their flavor is bright and minty, better as a organ can be scorched into cracklin and dipped in
seasoning than a true meal. spices, then eaten like jerky.
Benefits. For the next 3 days, whenever you touch Benefits. For the next 8 hours, you regain 10 hit
a creature you learn its current emotional state. If it points at the start of each of your turns.
fails a DC 10 Charisma saving throw, you also learn its Downsides. For 8 hours, you are vulnerable to acid
alignment. and fire damage, and your Benefit doesn’t function if you
Downsides. For 3 days, any creature who touches you took fire or acid damage since the end of your last turn.
learns your current emotional state. Servings. 1
Servings. 1 Skill Check. Nature 13
Skill Check. Nature 11
Umber Hulk Brain Scallops
Stirge Bloodcakes The infrared demi-eyes of an umber hulk are the tip
Always somewhat bloated by their latest blood of its inscrutable cerebral iceberg. Suppress their
meal, stirges make a rewarding target for turnabout. overwhelming beetle-musk with a squeeze of citrus, and
Succulent, rich, with wings that crisp quickly; flip them sear them like scallops.
on the pan after a minute. Benefits. Roll a DC 14 Constitution saving throw. If
Benefits. You gain 2 temporary hit points. you succeed, you gain a 10 foot burrow speed and 30
Downsides. A stirge spoils after 2 hours and cannot feet of tremorsense for the next 24 hours.
be preserved. Downsides. If you fail the save, you lose your memory
Servings. 1 of the last 24 hours.
Skill Check. Nature 10 Servings. 2
Skill Check. Arcana 13
Tarrasque Syrup
The crystalline secretion beneath the Tarrasque’s Unicorn Blood-skewers
carapace is a singular source of natural antimagic. The silvery blood of a unicorn can be combined with
Closer to sap than blood, it smells of ancient cloves and chili and mustard to form a kebab marinade worthy
tastes like liquid halite. Serve over yogurt or porridge. of the gods. The flesh tastes of coconut rum, and
Benefits. For 7 days, your flesh takes on the dull practically falls off the horn.
opalescence of the Tarrasque’s carapace. Any time you Benefits. The first time you would be reduced to 0 hit
are targeted by a magic missile spell, a line spell, or a points within the next 7 days, you are reduced to 1 hit
spell that requires a ranged attack roll during this time, point instead.
roll a d6. On a 1 to 5, you are unaffected by the spell. On Downsides. Three times during the next 3 days, the
a 6, you are unaffected and the effect is reflected back Dungeon Master may choose to heal a creature hostile
at the caster as if it originated from you, turning the to you for 2d8 + 2 hit points as a free action.
caster into the target. If you are effected by a spell and Servings. 4
it requires a saving throw, you have advantage on that Skill Check. Religion 13
save.
Downsides. Once during the next 30 days, the Water Weird Nuclei Pie
Dungeon Master can target you with a malicious
The nigh-invisible nucleus of a water weird can be
earthquake spell, with a saving throw DC of 22 and no
netted, mashed, and mixed with veggies or baked in a
caster.
pie. It’s akin to a pumpkin-flavored jellyfish, but it loses
Servings. 4
its form rather quickly.
Skill Check. History 26
Benefits. For 8 hours, you have advantage on saving
throws against being paralyzed, poisoned, restrained, or
Treant Fruit knocked prone.
The fruit borne by a dying treant are as delicious as they Downsides. For the next 8 hours, you gain a point
are tragic. Tending to have unusual self-similar shapes of exhaustion each time you go 10 minutes without
and a subtle cinnamon undertaste, most treants bear drinking a glass worth of water.
pears, bananas, or peaches. Servings. 3
Benefits. 1 year is added to your natural lifespan. Skill Check. Arcana 12
Downsides. Druids and Rangers of 5th level or higher
can smell the nectar on your breath for the next 1 year.
Servings. 3
Skill Check. Nature 15

19
Winter Wolf Flanksteak
The flanks of a winter wolf are deceptively fatty,
insulated against the arctic frost of its home. They agree
with chives and garlic, which cut through the
dense, marbled steak.
Benefits. For the next 8 hours, you have
resistance to cold damage and can speak Winter Wolf.
Downsides. For 8 hours, you cannot speak any
language other than Winter Wolf.
Servings. 2
Skill Check. Nature 12

Worg Ribs
There’s nothing gamier than a worg hunch.
You practically have to pry it off the back ribs, but once
butchered it makes for decent tips and medallions with
some cayenne and salt rub.
Benefits. For 8 hours, you gain 30 feet of darkvision.
Downsides. For 8 hours, you cannot choose not to
kill a creature as you reduce it to 0 hit points.
Servings. 4 Unicorn
Skill Check. Nature 10 Blood-skewers

Wyvern Shots
A wyvern’s stinger should be severed and boiled, then
shucked like an oyster. The infamous poison gland
is then slurped like a shellfish shot. Whether it's an Yeti Belly Rubdown
aphrodesiac depends on your fortitude. Yeti belly is considered one of the healthiest fats in
Benefits. Make a DC 15 Constitution saving throw. If the world, and often gets scored in battle, saving meal
you succeed, you gain immunity to non-magical poison preparation time! Its notes of ape and ram harmonize
damage for the next 30 days. beautifully with coriander.
Downsides. If you fail the save, you take 7d6 poison Benefits. For the next 7 days, you ignore difficult
damage. terrain caused by snow and ice, and are able to endure
Servings. 1 mundane arctic conditions without taking cold damage
Skill Check. Nature 13 or points of exhaustion.
Downsides. For the next 24 hours, you have a fear of
Xorn, Milk-poached fire. If you take fire damage, you have disadvantage on
attack rolls and ability checks until the end of your next
The silty liver of a xorn is one of the few fleshy parts on
turn.
the hungry pseudoelemental, along with its eyes and
Servings. 1 (Yeti), 5 (Abominable)
intestines. Soak it in milk for as long as you dare, then
Skill Check. Nature 12 (Yeti), 15 (Abominable)
mince-fry it with onions.
Benefits. For the next 30 days, you can pinpoint by
scent the location of precious metals or gemstones Yuan-ti Abomination Samples
within 60 feet of you, and can safely eat and gain The musculature of an abomination is between that of a
nutrition from them. human and a reptile, with the taste of gamebird and the
Downsides. For the next 30 days, you must eat 10 gp texture of pork. Only the first cooked bite confers any
worth of precious metals or gemstones each day or gain magical effects, though.
1 point of exhaustion each day you do not. Benefits. For 8 hours, you have advantage on saving
Servings. 2 throws against spells and other magical effects.
Skill Check. Arcana 13 Downsides. For the next 24 hours, you automatically
fail your saving throws against enchantment spells.
Servings. 1
Skill Check. History 14

20
Yugoloths Ultroloth, Rope-roasted
Everyone forgets about the Yugoloths. Dead yugoloth The blubbery skull of an ultroloth is closer to that of a
flesh only remains on a plane other than the Bleak whale than the cephalopod it superficially resembles.
Eternity of Gehenna for more than 1 hour if it is Their deceptively thick skin conceals a brick of yolky
immediately preserved with residuum salt. Otherwise, magenta brainmatter. Wrap and roast!
it melts into sub-ooze ichor along with the rest of the Benefits. For the next 1 year, any time a hostile effect
carcass. Eating a yugoloth meal transfers the lost would teleport you, you may change the destination to
knowledge of its true name to the consumer. If that an open space of your choosing within the same range
yugoloth reforms or is otherwise resurrected, it is as the effect. If the space you choose is full, you are
beholden to the consumer, though it will maliciously shunted to the closest unoccupied space.
look for chances to misinterpret any vague or Downsides. After 1 year, you are teleported to an
contradictory commands, and if freed from servitude unfortunate location of the Dungeon Master’s choosing.
will seek revenge. Summoning or contacting a named Servings. 1
yugoloth requires some other means, and is not Skill Check. Religion 17
included in the meal’s effects.

Arcanoloth, Brined and Boiled


They say you should never fry a fox, and arcanoloth is no
"Dessert"
different. Boil out the toughness of the back meat with No meal is complete without some sweet, unhealthy
some orange and pepper, and make sure to leave all the miscellanea. Also, no DMG product is complete without
fat on if you brine it. a little inside baseball and cross-promotion!
Benefits. Choose one school of magic. For the next
24 hours, you are immune to hostile spells from that Magic Items
school. Introduce these items at shops or in monster loot
Downsides. The first time you are the target of a spell at your DM's discretion. Recommended prices are
to which you are immune during the next 24 hours, you included, but giantkind often carry these items among
teleport up to 120 feet to an unfortunate space of the their camps and settlements, ripe for the taking!
Dungeon Master’s choosing.
Servings. 2 Residuum Salt
Skill Check. Religion 16 These faintly glowing rust-pink crystals behave like iron
dust when exposed to a magnet.
Mezzoloth "Prunes" Obtainable from well-travelled tradesfolk who in turn
Much of a mezzoloth’s exoskeleton is hollow, but each source it from fae-touched beaches and mines, this
of its arms contains a “void lung” unique to its fiendish substance costs 10 gp per ounce. Residuum salt can be
physique. These shriveled polyp sacs have the mouthfeel used to preserve monster flesh for much longer than
of a salted prune. is otherwise possible. On a successful Survival check
Benefits. Once during the next 3 days, you may to preserve a monster meal, a player may apply this
cast dispel magic at 3rd level without a spell slot, with substance in order to extend the preservation period
Charisma as your spellcasting ability. for one of the servings from 1 week to 1 year. Doing so
Downsides. The first time you cast dispel magic requires 1 ounce of residuum salt per challenge rating
during the next 3 days, you teleport up to 30 feet to an of the slain monster, per serving preserved. Preserving
unfortunate space of the Dungeon Master’s choosing. two servings of a CR 11 monster would require 22 oz.
Servings. 4
Skill Check. Religion 13 Darkwood Smokebox
Wondrous item, very rare, 12,000 gp
Nycaloth, Fat-seared This grim yet homey cooking system can be collapsed
The abdominal muscles of a nycaloth make perfect into a fist-sized tinderbox with an action when not in
portions, and can be seared fat-down with a dusting use. Expanding the smokebox also takes an action,
of oregano and then cooked in their own juices for a and requires at least a 4 foot cube of open space to do
naturally hot and acidic cutlet. so. If used to cook monster meals as part of a rest, the
smokebox doubles the duration of their Benefits. Meals
Benefits. You are immune to the next two instances of
which usually take over 1 hour to harvest, prepare and
acid or poison damage you take.
eat only take 1 hour with the smokebox. If a Benefit lasts
Downsides. The next time you are subject to acid
until discharged, the smokebox doubles its number of
or poison damage, you teleport up to 60 feet to an
charges. Each darkwood smokebox can fit up to 6 total
unfortunate space of the Dungeon Master’s choosing.
servings in a single cooking session, whether they be
Servings. 8
from one monster or several.
Skill Check. Religion 15

21
The Good Platter Design Postmortem
Wondrous item, rare, 4,000 gp This supplement had two main inspirations: Nethack
Any meal served on this gaudy platter tastes not-quite- for its mechanics, and Delicious in Dungeon for its
as-good as what momma used to make. When eating art. Nethack was by most metrics the first Rogue-like,
off of it, you do not gain the Downsides of any monster and included the ability of the player character to eat
meal you consume, and you are immune to any poisons deceased monsters during their delve. Some granted
or diseases in the food. unique intrinsic benefits, others poisonous downsides,
Once the platter has been used to protect a creature in and many a mixture of both. Delicious in Dungeon is
this way, it may not be used again until it has been hand- a manga with a simple yet elegant “campfire cuisine”
washed by a parent during a rest. aesthetic that fits the tone of the supplement perfectly.
I wrote the supplement in alphabetical order, and
Tasteful Weapon started most entries with a compelling Benefit before
Any melee weapon, rare (requires attunement), 5,000 gp reverse-inferring a (somewhat) balanced Downside
and appropriate serving size. Flavor text typically came
You gain a +1 bonus to attack and damage rolls made last in a given entry, needing to fit the serving number
with this magic weapon. as well as the vibe of danger and promise contained in
The fine prongs on this burnished obsidian implement the effects. I kept in mind that no meal ends up eaten
drain the color from the area they scrape. When you hit unless the Dungeon Master first introduces the creature,
with a melee attack using this weapon, you may siphon and thus I erred on the side of impact, not caution. If a
the flavor of the creature you struck. The creature particular campaign would be ruined by using an entry
makes a DC 15 Constitution saving throw. If they fail, as written, there are multiple “knobs” for a DM to turn;
you gain the Benefits of having eaten them as a monster preparation time, effect duration, and serving number.
meal, but with a duration of 10 minutes (effects which I read both monster stat blocks as well as their
last until discharged are lost at this time). background text to form a foundation for each entry.
Once a creature fails this saving throw, you may not When a monster didn’t evoke an intuitive mechanic
use this weapon’s ability again until after you you have from its resistances, senses, actions, and features, I
eaten a home-cooked meal during a long rest. would invent one based on its personality or habitat.
This was the entire premise for the sub-headings on
Variant Rules devils, hags, and whatnot: to create an extra layer of
A menu within a menu! Choose any or all of these flavor for broad categories of monster that should have a
optional rules in order to make sure that these common theme. Giants eat smaller creatures, oozes are
monstrous meals fit in perfectly at your table. amorphous, demons are chaos incarnate, etc.
As a plug-and-play add-on, the Monster Menu
Old School. If the check to properly prepare a
launched with a bias towards simplicity. Though there
monster meal feels too volatile, remove it and instead
were checks for knowledge and food preservation, the
always apply both Benefits and Downsides.
act of cooking was not gated behind a skill. However,
Head Chef. The Chef feat from Tasha’s Cauldron of
since every entry already had a simple knowledge
Everything can be used as a prerequisite for cooking
check DC based roughly on 10 + [Challenge Rating
monster meals. If used to “gate” access in this way, it’s
divided by 2], and multiple reviewers wanted a slightly
recommended to leave the rest of the feat unchanged.
more involved mechanic, the supplement was easy to
Itemize It. Instead of being an involved process taking
revise! Hence the table on the first page, with check-
up a short rest, meals can be harvested from a deceased
free cooking as a variant rule. There are also hooks in
creature with a single action, and are consumable with
the main and variant rules to indicate that rangers (the
a single action as well. This brings their Benefits and
class) and Chefs (the feat) should be considered for
Downsides into more direct competition with potions
spotlight time associated with monster meals.
and spells, as they can now be eaten mid-combat.
I made sure to bounce entries off of my trusted friends
Consider reducing the number of servings provided by
as I wrote, and to integrate lessons about composition
more dramatic monster meal entries, and/or increasing
and clear, unmistakable theming learned from my
the cost of residuum salt by a factor of five.
previous supplements. When a reader gets to an iconic
Canonize It. If the knowledge checks are proving
monster, they should read an iconic monster meal entry.
superfluous, remove them and give the party's Chef
Role players should be given enough of a description
or ranger an in-game copy of this supplement; the
to set them up for a moment during their short rest.
legendary Monster Menu, instead.
Strategists should be given pause when considering
Poison Them. Though the monster meal entries
the balance of a Benefit and its Downside. And the
aren’t optimized for being used maliciously, an
designer should be ready to errata their product based
enterprising character proficient in poison or medicine
on feedback!
might disguise any of the dishes herein as a mundane
meal. They simply make an Intelligence (poisoner’s kit
or Medicine) check during meal prep, which sets the DC Cheers.
for any unaware creature eating the meal to recognize
its true nature with a Wisdom (Perception) check.

22
Last Stand: A Worthy Death!
If your D&D campaign combines epic fantasy combat
with high-stakes lethality, shouldn’t you have a rule on
hand that makes sure your player characters’ heroic
sacrifices are, well, actually heroic? Last Stand: A
Worthy Death is a unique supplement that provides over
40 new once-in-a-lifetime class features spanning every
Fifth Edition class. Epicness insurance is not for the
faint of heart, so if you die... die well!

Wild Magic for Every Class!


Shouldn’t every single player character have a way to
introduce dynamic magical chaos into their playstyle?
Wild Magic for Every Class is just what it sounds like;
a collection of 700 new Wild Magic Surges covering
14 different classes! Plus, Dungeon Masters will find
simple rules for adapting wild magic into a fun, dynamic
environmental effect!

Might vs. Magic!


From popular anime, to blockbuster computer RPGs,
to Artorian myth, wizards and fighters have always
been at each other’s throats. In Might vs. Magic, you’ll
find 14 new archetypes, over 20 new spells, and over Work-in-progress of the cover art by Samantha Stahlke
30 new magic items that celebrate the age-old conflict
between martial characters and spellcasters! Plus, a
“counterspell expansion pack” to replace and revamp
one of 5th Edition’s most controversial spells! DUNGEONS & DRAGONS, D&D, Wizards of the
Coast, the dragon ampersand, and all other Wizards
of the Coast product names, and their respective logos
are trademarks of Wizards of the Coast in the USA and
other countries.
Totally Chill Mailing List © 2021 Wizards of the Coast LLC, PO Box 707, Renton,
If, hypothetically, I were to release more tabletop WA 98057-0707, USA. Manufactured by Hasbro
content in the future, would you be interested in getting SA, Rue Emile-Boéchat 31, 2800 Delémont, CH.
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pretty cool actually”, then head on over to this humble Park, Uxbridge, Middlesex, UB11 1ET, UK.
Google Form and sign up for my mailing list! I promise This work contains material that is copyright Wizards
to send only one email for each piece of new content I of the Coast and/or other authors. Such material is
launch, and not to spam you in between. used with permission under the Community Content
Agreement for Dungeon Masters Guild. The artwork
contained herein is the property of its creators, and is
exclusively licensed for RPG content by David Panfile,
and may not be used for any other works without the
owner’s express written consent.
All other original material in this work is copyright
© 2021 by David Panfile and published under the
Community Content Agreement for Dungeon Masters
Guild. Any reproduction or unauthorized use of the
original material herein is strictly prohibited without
express written consent.

23

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