NUTS Platoon Leader - FINAL v4-23-23
NUTS Platoon Leader - FINAL v4-23-23
A NUTS Supplement
PLATOON LEADER
NUTS Platoon Leader is a series of optional rules for managing your Platoon – the
infantry and attached units your Star commands. So while your Star may still be
in the thick of the fight, as Platoon Leader you also have to worry about things like
resource management, your soldier’s well being and morale, who to send on the
next Mission and who to keep off the Line.
        WRITTEN BY
      JOHN CUNNINGHAM
                                              NUTS PLATOON LEADER
TABLE OF CONTENTS
PROLOGUE                                               1
INTRODUCTION                                           1
WHAT IS THIS?                                          1
  Type                                                 1
  Unit Organization - Platoon                          1
LEADERS                                                3
  Who’s In Charge?                                     3
  Leader Functions                                     3
  Assuming Command                                     3
PLATOON MISSION ORDERS                                 4
  Ask for Support                                      4
PLATOON MANAGEMENT – AFTER THE
BATTLE                                                 5
  Squad Exhaustion & Privation                         5
  Replacements                                         6
PLATOON TACTICS                                        7
  Command & Control                                    7
  Squad Formation & Maneuver                           8
  Platoon Formations                                  11
  Final Thoughts                                      16
  Platoon Management Sheets                           17
                                                           TABLE OF CONTENTS
                                              NUTS PLATOON LEADER
                                                                          mission decisively and to function as an effective unit
PROLOGUE                                                                  in the military team.”
                                                                          FM 7-10 Infantry Field Manual, Rifle Company &
The world slowly came back into focus after the                           Rifle Regiment, June 2, 1942
concussive artillery blasts had sent you and your men
diving for cover, debris and shrapnel ripping apart
everything in the open.
“Sergeant! Sarge! What are your orders?!!?”
                                                                          WHAT IS THIS?
“Orders???”
                                                                          NUTS Platoon Leader is a series of optional rules for
“The Lieutenant is down, I think Top bought it too –                      managing your Platoon – the infantry and attached
you’re in charge now!”                                                    units your Star commands. So while your Star may
                                                                          still be in the thick of the fight, as Platoon Leader you
The artillery barrage had barely stopped when the
                                                                          also have to worry about things like resource
enemy opened up with a light machine gun, pinning 1st
                                                                          management, your soldier’s well being and morale,
Squad in place. 2nd Squad’s runner is in your face
                                                                          who to send on the next Mission and who to keep off
requesting orders while the Radioman says the
                                                                          the Line.
Captain wants an update on the Mission…and you
don’t know where 3rd Squad is….all hell’s breaking                        Here's what you’ll find in this guidebook
loose and everyone is looking to you for the answer.
                                                                              ●   Platoon Organization & Assets
Right about now you’re wondering what the heck
                                                                              ●   Issuing Orders for the next Mission
you’ve gotten yourself into.
                                                                              ●   Basic Platoon Formations
Welcome to life as a NUTS Platoon Leader!                                     ●   Platoon Management
                                                                                      o Privation & Fatigue
                                                                                      o Recovery
                                                                                  Platoon HQ and Squad tracking sheets
INTRODUCTION
                                                                              ●
                                                                      1
                                              NUTS PLATOON LEADER
ATTACHED SECTIONS                                                         WHO’S WHO IN THE SQUAD
Depending on circumstances, a Platoon may also have
attached units from the Company level or other                            Regardless of size, the squad/section starts with the
sources – such as a Medic, a Sniper, or a Support                         following soldiers. Here’s how we do it:
Weapon and Crew (an MG or Anti-Tank Weapon of                                 ●    The first men in the squad are always the
choice).                                                                           NCO, the Jr. NCO, and the LMG* gunner.
                                                                               ● The next man would be the LMG assistant.
SUPPORT WEAPONS
                                                                               ● The next man in the squad will carry a Rifle
Support Weapons are tripod mounted machineguns,                                    Grenade Launcher.
mortars and anti-tank weapons from the Company                                 ● When all of the specialists, as listed above, are
Support Platoon that are operate as a single unit, ot are                          accounted for, the remaining men will be
Attached to a Platoon. A Support Weapon must remain                                ordinary riflemen.
within 4” of the Group or Platoon to which it is                          Example - A squad of eight men would consist of the
attached and will Move and make required Tests as                         five specialists and three ordinary riflemen.
part of that Group or Platoon.
                                                                          Squads would always keep their LMG* and other
# OF SQUADS OR SECTIONS (NOT HQ)                                          special weapons intact in the squad as long as there
                                                                          were men to man them.
This tells you the number of squads, or sections, that
are in your platoon. This number does not include a                       *A US Army LMG infantryman carries a BAR instead of a LMG
Headquarters or HQ squad/section that is usually                          unless the unit is Airborne. They used a M1919A4 and later
                                                                          M1919A6 LMG in the squad and didn’t have a BAR at this time.
attached.
                                                                          INDIVIDUAL REP
# MEN PER SQUAD
This is the number of men in the squad when it is at                      Reputation or Rep represents a combination of
full strength. This is often referred to as paper                         training, experience, morale and motivation. Rep is an
strength. This is also the maximum size of the squad                      expression of a Platoon’s overall fighting quality.
regardless of the result of dice generation.                              There are 4 levels of Reputation:
                                                                              ●    REP 6 – Elite units with numerous successful
DICE GENERATION                                                                    combat Missions.
                                                                              ●    REP 5 – Veteran units that have seen
This tells you how to generate the actual number of                                considerable action and success.
men that are in the squad as opposed to its paper                             ●    REP 4 – Trained soldiers of some experience.
strength. Here’s how we do it:                                                ●    REP 3 -Units of unknown quality who have
    ●    The number represents the minimum number                                  seen little or no action.
         of soldiers in the squad.                                        Rolling on the appropriate Army List (page ##)
    ●    Roll 1d6, read the result as rolled and add that                 determines the Rep of the Platoon, Support Weapon,
         many soldiers to the squad.                                      or Leader. Soldiers in your squad may or may not have
                                                                          the same Rep. If you want to make all of them the
                                                                          same Rep, go right ahead, otherwise. Here’s how we
Example - My Paratroops have 7 +1d6 soldiers in                           do it:
their section. I roll 1d6 and score a 6. That gives a
total of 13 but the maximum is 10, so I can only have                         ●    Rolling 1d6 per soldier, reading the result as
10.                                                                                rolled determines his Rep.
                                                                          NCO
                                                                          This tells you what weapon the NCO or non-
                                                                          commissioned officer is armed with.
                                                                      2
                                              NUTS PLATOON LEADER
JR. NCO                                                                   WHO’S IN CHARGE?
This tells you what the Junior NCO is armed with.
                                                                          The highest Ranking figure on the table decides when
                                                                          the Mission is over. Other Actions and Reactions are
LMG                                                                       taken by the Platoon Leader. You could be on a
This tells you how many Light Machine Guns and                            Mission and NOT be the highest Ranking figure on the
gunners there are in the squad.                                           table!
                                                                      3
                                              NUTS PLATOON LEADER
PLATOON MISSION                                                           REP/SKILL                 SUPPORT REQUEST -
                                                                          OPPOSED CHALLENGE
ORDERS                                                                    (Roll 1d6 per REP or Skill, looking for successes, score of 1,
                                                                          2 or 3)
As Platoon Leader, your job is to successfully
accomplish the Missions given to you with the
resources you have – or can get your hands on.                             Circumstance                                     Modifier
                                                                      4
                                              NUTS PLATOON LEADER
 #                 RESULT                                                 PLATOON MANAGEMENT
 SUCCESSES
                                                                          – AFTER THE BATTLE
  3+ more        Actively helpful response. The Captain
                 will assign Support, and will answer                     After the Mission we check to see what happens to
                 questions and provide support. Roll 1d6                  you Leaders (and your Star):
                 (1) = Battalion support of 1d3 Medium                        1. Check to recover Infantry casualties (NUTS
                 Tanks, (3) = Additional Squad + one                             page 27).
                 Medic, (3-4) = Additional Squad +                            2. Check to recover Vehicles (NUTS page 56).
                 MMG/LMG, (5) = FO team + one Medic,                          3. Check for Replacements (NUTS page 71).
                 (6) = Aerial Maps and Intel, remove one                      4. Check for Squad Privation (see below)
                 Enemy PEF at the start of the Mission                        5. Adjust Reps as needed (page 71).
                 after set-up.
    1 or 2       Positive response. The Officer will assign               SQUAD EXHAUSTION & PRIVATION
    more         one Company Support. Roll 1d6: (1) =
                                                                          As Platoon Leader you need to manage your troops to
                 Medic, (2-4) = LMG/MMG, (5-6) =                          meet your Mission objective and look out for their
                 Medium Mortar team                                       health and well-being. Missions can be tiring and
                                                                          cause Exhaustion and Privation, which will reduce
    Same         Exchange pleasantries, but nothing more.                 their combat effectiveness.
                                                                          After every Mission roll for each Squad engaged on
                                                                          that Mission to see if they gain a level of Privation.
 1 or 2 less     Cold shoulder. NPC makes it obvious that                 Privation represents troops being tired, suffering from
                 he will not or cannot assign any Support.                exposure, malnutrition and disease.
                                                                              ●   This test will be made by the Squad Leader,
   3+ less       Belligerent. You’ve really angered your                          since the well being of the Squad is their
                 CO! You cannot make any more Support                             primary responsibility.
                 requests for the rest of the Campaign –                      ●   You can have your Star make this test for one
                 and he sticks you into the worst Mission                         Squad – though the Squad Leader may resent
                 for the Company. Increase the Enemy                              this and your Star gets the Cold Shoulder
                 Investment Level by 1 point for this                             penalty on your next Interaction with that
                 Mission.                                                         Squad Leader.
                                                                              ●   A unit that is Exhausted is -1 REP to all
                                                                                  actions until it becomes rested. These penalties
 Example – Lt Pink has an Attack Mission and wants                                can stack, and if a unit reaches “0” REP it
Support. He goes to his Company Commander to make                                 goes Out of the Fight.
the request. Pink has a People Skill of 4, won his last
Mission (+1d6) and gives his CO loot item (an enemy
Flag) (+1d6). So he tolls 6d6, and scores 2, 3, 4, 5, 6,
6 for only two Successes (“Successes” are scores on 1
1, 2, 3). Pink’s CO has a People Skill of 4, and has no
modifiers. So he rolls 4d6 and scores 1, 2, 2, 4 for a
total of three Successes. The CO gives Pink the Cold
Shoulder and informs him there’s no Support available
for Pink’s next Mission.
                                                                      5
                                              NUTS PLATOON LEADER
2               SQUAD PRIVATION                                           REPLACEMENTS
             (taken vs Platoon or Squad Leader’s REP)                     After the battle, if playing a Campaign (page ##),
                                                                          Squads (Stands), Platoons and Support Weapons that
(-1REP if on Attack or Defend Mission, -1REP if half the                  were removed or left the battlefield will test to see if
Squad were casualties, +1REP if the Unit is not on a                      they recover or are replaced.
Mission and can rest)
                                                                          This test is taken by the Platoon Leader. Here's how
(Figures reduced to 0 Rep are considered Out of the Fight.)
                                                                          we do it:
                                                                              ●    Roll 1d6 versus your Campaign Morale.
    #D6                          RESULT                                       ●    Roll 1d6 versus the Rep of the Unit Leader
PASSED                                                                             (Platoon or Company)– could be you!
                                                                              ●    Determine how many d6 were passed between
                                                                                   both rolls.
               •    No Effect if on a Mission
                                                                              ●    Consult the Replacements Table and
               •    If the unit Rested, the Unit Recovers
     2                                                                             immediately apply the results.
                    from Exhausted to Tired, or from
                                                                              ●    Replacements are rolled normally from the
                    being Tired
                                                                                   Lists.
               •    Unit is Tired. All Figures suffer Slow
                    (NUTS page 7 - Only counts 1d6
                    when taking the Fast Move Test) and
                    Dumbass (NUTS page 6 - Counts Rep
                                                                          1+1                REPLACEMENTS
                    one point lower for activation                                (Taken versus Campaign Morale and Rep)
                    purposes) Attribute effects.
     1                                                                                      CIRCUMSTANCE
               •    If the Unit rested, Unit does not
                    Recover                                               CONTESTING FACTION: -1 to Campaign Morale.
                                                                           # D6                        RESULT
               •    The unit is Exhausted and operates at                 PASSED
                    -1 Rep until it Recovers                                 2       FULL RECOVERY & REPLACEMENTS
     0         •    If the Unit rested, gain an additional -                         Each Unit receives Replacement stands
                    1REP from disease or other Privation                             for and units that were Destroyed or Left
                    effects. At “0” REP the Unit is Out of                           the Table equal to current Campaign
                    the Fight.                                                       Morale, which should bring Squads and
                                                                                     Platoons up to full strength.
Example – Lt Pink assigned 1st Squad to a Patrol                                     Each unit that was Destroyed is replaced
Mission, which was successful but did result in several                              at -1 REP (minimum of REP 3)
injured soldiers. He needs to see if they’ll be able to
support the next Mission, which will be an Attack.                           1       LIMITED RECOVERY & REPLACEMENTS
                                                                                     Each Unit receives Replacement stands up
He 2d6 vs REP 5 with no modifiers since it was a                                     to ½ current Campaign Morale, rounded
Patrol Mission and the Squad did not take 50%                                        down.
casualties, and scores a 1, 6 for a Pass 1d6. 1st Squad                              Each unit that was Destroyed or Replaced
is Tired and is temporarily Slow (penalty to Fast                                    is replaced at -1 REP
Move) and Dumbass (Penalty to Activation). He will                           0       NO REPLACEMENTS
include them on the Attack but use them as the Platoon                                Any Squads or Platoons that are at less
Reserve.                                                                             than half-strength combined into a full
                                                                                     Squad or Platoon.
                                                                      6
                                              NUTS PLATOON LEADER
                                                                                 whatever their Objective is and carry out their
PLATOON TACTICS                                                                  orders.
                                                                          Example orders:
“We moved rapidly in the early morning across
open, rolling country in pursuit of the enemy. I                             •   Squad 1 advance through Woods starting in
looked back at my platoon minutes after going                                    Section 7 and take the Town.
over a rise. The squads, in diamond formation,                               •   Squad 2 advance up the right side of the table
                                                                                 starting in Section 9 and take the Hill in
were dispersed, as were the men within the                                       section 2. Support Squad 1’s attack on the
squads. The dispersed formation seemed larger                                    Town.
than a platoon. They looked like veterans and I                              •   Squad 3 advance to Section 5 and Support
was proud of them.”                                                              Squad 1 and Squad 2 as needed
Remembrances: Wes Brown-Approach to                                          •   If a Squad has to retreat, Rally on Hill 1 in
Zwickau                                                                          Section 9
This section is a brief primer on basic Infantry Platoon                     ●   Your Squads will use the REP of the Squad
formations and tactics, based primarily on US sources.                           Leader for all tests, unless your Star takes
The NUTS system rewards the use of proper tactics, so                            direct command of a Squad.
give it a try!                                                               ●   Your Squads will attempt to carry out your
                                                                                 Orders.
                                                                             ●   Your Star must spend an Action to change a
COMMAND & CONTROL                                                                Squad’s orders. Here’s how you do it:
Most of the time in WW2 a Platoon Leader didn’t                                      o Physical Command: Your Star travels
have radio contact with their squads and couldn’t                                         to within 4” of a Squad and assumes
instantly issue new orders. Here’s how to simulate                                        command.
this.                                                                                o Give verbal Orders: Your Star moves
    ●    At the start of the Mission make a quick                                         to within 2” of a Squad NCO and
                                                                                          issues a new Order.
         sketch of the game table and designate your
                                                                                     o Give hand signal Orders: Your Star
         Objectives and Rally point.
                                                                                          moves to within Line of Site of a
                                                                                          Squad NCO and gives hand signal
                                                                                          orders. This requires a 1d6 REP roll
                                                                                          by a Squad NCO – pass 1 = Orders
                                                                                          received and will act on the new
                                                                                          Orders, Pass 0 = Doesn’t get it, the
                                                                                          Squad continues its old orders while
                                                                                          the Squad NCO can try again next
                                                                                          Activation.
                                                                                     o Send a Runner: Your Platoon HQ has
                                                                                          several figures that act as Runners.
                                                                                          You can move a Runner from your
                                                                                          Platoon HQ to a Squad NCO and issue
                                                                                          new orders. The Squad’s next
                                                                                          Activation will follow the new orders.
                                                                      7
                                              NUTS PLATOON LEADER
SQUAD FORMATION & MANEUVER                                                    ●   3x Infantry with M1 Rifle
                                                                      8
                                              NUTS PLATOON LEADER
                                                                          SQUAD COLUMN
                                                                          The Column formation was a general formation used
                                                                          to advance and maneuver quickly, and through
                                                                          constricting terrain.
                                                                          The Column is vulnerable to Enemy fire from the
                                                                          front, but is flexible and the Squad can easily react and
                                                                          deploy into another formation.
                                                                          In NUTS terms the two Scouts can be placed 4” ahead
                                                                          of other figures in the Squad, or split off as a separate
                                                                          Group that Activates on its own.
SQUAD FORMATIONS
 You can arrange and move your Squad however you
like, but historically in WW2 a Squad would be
formed up in one of several standard formations
depending on the circumstances and their Mission. In
brief, the main formations for a WW2 Squad are:
    ●    Column
    ●    Line
    ●    Wedge
    ●    Diamond
In NUTS your figures would typically be 2” apart, or
4” apart for an “open” formation.
                                                                                         Squad Column Formation
                                                                      9
                                              NUTS PLATOON LEADER
SQUAD WEDGE                                                                    ●   “V Formation,” or a reverse “Wedge”
Sometimes called a “Reverse V” or “Arrow                                           formation.
Formation” by some nations and drill manuals, the                              ●   Open Column (increase distance to 4”
“Wedge” formation provides a balance of firepower                                  between figures)
towards the front of the Squad and control since the                           ●   Open Skirmish Line (increase distance to 4”
Squad Leader can see all the men in the Squad. The                                 between figures)
Squad Leader assumes the lead position, but may fall
back when the Squad makes contact with the Enemy to
better control the Squad.
                                                                           WHAT’S THE POINT OF THESE FORMATIONS?
                                                                           Most nationalities, despite their terminology,
                                                                           organized their units around the concept of maneuver
                                                                           and fire power. Squad and Platoon formations provide
                                                                           the means to move through various terrain, attack or
                                                                           defend effectively, and react to enemy threats based on
                                                                           terrain and circumstances.
                                                                           Here's how the US Army viewed it in WW2.
OTHER FORMATIONS
Other countries used their own range of formations, so
feel free to adopt those or create your own. These
could include
                                                                      10
                                              NUTS PLATOON LEADER
OTHER INFORMATION ON SQUAD TACTICS                                         PLATOON FORMATIONS
There is a wealth of historical information on WW2
                                                                           “a. The platoon leader is responsible for the training,
Squad tactics available on the internet if you want to
                                                                           discipline, control, and tactical employment of the
experiment with historical tactics.
                                                                           platoon. It must be trained to accomplish its combat
    ●    US; US Field Manuals: HyperWar with a large                       mission decisively and to function as an effective unit
         number of WW2 US Field Manuals.                                   in the military team.
    ●    British: British Field Manuals: King’s College
                                                                           b. The platoon sergeant is second-in-command. He
         of London has a large collection of WW2
                                                                           assists the platoon leader in controlling the direction
         Field Manuals
                                                                           and rate of movement in the advance. During all
    ●    German: A translated German Field Manual                          operations he takes post as directed by the platoon
    ●    Soviet: WW2 Soviet Re-enactor’s Field                             leader so as best to assist in the control of the platoon.
         Manual.                                                           He replaces the platoon leader when the latter is not
                                                                           with the platoon or becomes a casualty.
                                                                           c. The platoon guide (a sergeant) prevents straggling
                                                                           and enforces orders concerning cover, concealment,
                                                                           and discipline. His position is usually in rear of the
                                                                           platoon, where he observes the situation on the flanks
                                                                           and rear. He checks ammunition expenditure and
                                                                           takes advantage of every opportunity to have
                                                                           ammunition replenished.”
                                                                           FM 7-10 Infantry Field Manual, Rifle Company &
                                                                           Rifle Regiment, June 2, 1942
                                                                      11
                                              NUTS PLATOON LEADER
Leader because a Platoon will use similar formations,                      PLATOON COLUMN
but with more soldiers.                                                    "Platoon column" is vulnerable to fire from the front,
Again, as with the Squad, Platoon formations may                           and requires a change in disposition to employ the
vary based on the Nation and the year of the War, but                      weapons toward the front; however, it is easily
here are the basics:                                                       controlled and maneuvered. It is especially suitable for
                                                                           narrow, covered routes of advance, for maneuvering
    ●    Platoon Column                                                    through gaps between areas receiving hostile artillery
    ●    Platoon Line                                                      fire, and for moving through woods, and in fog,
    ●    Platoon Wedge                                                     smoke, or darkness.
    ●    Platoon “V” Formation
    ●    Platoon Echelon
These are general formations used in common. When
moving each Squad in the Platoon will try to maximize
the use of cover – no sense in getting shot up trying to
stay in perfect alignment!
                                                                                 .
                                                                              Figure 18, FM 7-10 Infantry Field Manual, Rifle
                                                                                 Company & Rifle Regiment, June 2, 1942
                                                                      12
                                              NUTS PLATOON LEADER
ACTION WHEN ENCOUNTERING THE ENEMY IN                                      PLATOON LINE OF SQUADS
PLATOON COLUMN                                                             In this formation the Platoon spreads out in a long line
Every nationality had their own version of roughly                         on its advance. "Line of squads" enables the platoon
similar formations and tactics. Here’s the “by the                         leader to develop the maximum fire power to the front
book” response to Enemy Contact when in a Platoon                          in the shortest time. It is more difficult to control, and
Column.                                                                    lacks maneuverability; but it is less vulnerable to fire
                                                                           from the front. It is suitable for rapidly crossing an
                                                                           area exposed to hostile long-
                                                                      13
                                              NUTS PLATOON LEADER
ACTION WHEN ENCOUNTERING THE ENEMY IN
PLATOON LINE
Every nationality had their own version of roughly
similar formations and tactics. Here’s the “by the
book” response to Enemy Contact when in a Platoon
Line.
                                                                      14
                                              NUTS PLATOON LEADER
ACTION WHEN ENCOUNTERING THE ENEMY IN                                      PLATOON “WEDGE        OR “ONE UP, TWO BACK”
PLATOON “V,” OR “TWO UP, ONE BACK.”                                        Sometimes called a Platoon “Wedge” or “Arrowhead”
Every nationality had their own version of roughly                         for by some nations and drill manuals, the “One squad
similar formations and tactics. Here’s the “by the                         forward, two squads back” formation is similar to the
book” response to Enemy Contact when in a Platoon                          “V” formation in that it provides a balance of
“V,” which is one of the most flexible formations a                        firepower and flexibility. It provides security to both
Platoon Leader can adopt, and which is particularly                        front and flanks, favor maneuver and control, and also
suited when contact from the Enemy can come from                           provides flexibility in meeting new tactical situations.
any direction.
                                                                      15
                                              NUTS PLATOON LEADER
PLATOON ECHELON                                                            FINAL THOUGHTS
A formation with squads echeloned to the right or left
                                                                           This guidebook is intended to help you get more from
rear may be used to protect an exposed flank and
                                                                           your NUTS games as a Squad or Platoon leader, and
permits maximum fire to be delivered promptly toward
                                                                           only covers the basic formations and “how-to” do
that flank. This may be adopted by a Platoon given the
                                                                           things. If you’d like become familiar with Squad and
task of Company Security during a march or advance
                                                                           Platoon tactics and maneuvers there are some great
where there is a concern of being flanked by the
                                                                           resources, including those cited before.
enemy.
                                                                           These two resources have many free PDF downloads
                                                                           of WW2 US and British field manuals:
                                                                              ●    US; US Field Manuals: HyperWar with a large
                                                                                   number of WW2 US Field Manuals.
                                                                              ●    British: British Field Manuals: King’s College
                                                                                   of London has a large collection of WW2
                                                                                   Field Manuals
                                                                           You can also get questions about the rules answered
                                                                           very quickly at several social media sites:
                                                                              1.   The Official Two Hour Wargames Forum
                                                                              2.   The Two Hour Wargames Facebook Group
                                                                              3.   The NUTS Facebook Group
                                                                              4.   The Two Hour Wargames YouTube Channel
                                                                      16
                                            NUTS PLATOON LEADER
                               PLATOON TRACKING SHEET
   CAMPAIGN MORALE              INVESTMENT LEVEL ENEMY CAMPAIGN MORALE ENEMY INVESTMENT LEVEL
 PLATOON HQ
                          1         2        3         4        5        6   7   8   9   10   11   12
 ROLE
 RANK
 REPUTATION
 FITNESS
 PEOPLE
 SAVVY
 ATTRIBUTE #1
 ATTRIBUTE #2
 WEAPON
 RANGE
 TARGETS
 PRIVATION
 ITEMS
HISTORY
                                                                    17
                                                  NUTS– 4TH EDITION
                              PLATOON TRACKING SHEET
   CAMPAIGN MORALE              INVESTMENT LEVEL ENEMY CAMPAIGN MORALE ENEMY INVESTMENT LEVEL
HISTORY
                                                                    18
                                                  NUTS– 4TH EDITION
                              PLATOON TRACKING SHEET
   CAMPAIGN MORALE              INVESTMENT LEVEL ENEMY CAMPAIGN MORALE ENEMY INVESTMENT LEVEL
 1ST SQUAD
                          1         2        3         4        5        6   7   8   9   10   11   12
 ROLE
 RANK
 REPUTATION
 FITNESS
 PEOPLE
 SAVVY
 ATTRIBUTE #1
 ATTRIBUTE #2
 WEAPON
 RANGE
 TARGETS
 PRIVATION
 ITEMS
HISTORY
                                                                    19
                                                  NUTS– 4TH EDITION
                              PLATOON TRACKING SHEET
   CAMPAIGN MORALE              INVESTMENT LEVEL ENEMY CAMPAIGN MORALE ENEMY INVESTMENT LEVEL
 2ND SQUAD
                          1         2        3         4        5        6   7   8   9   10   11   12
 ROLE
 RANK
 REPUTATION
 FITNESS
 PEOPLE
 SAVVY
 ATTRIBUTE #1
 ATTRIBUTE #2
 WEAPON
 RANGE
 TARGETS
 PRIVATION
 ITEMS
HISTORY
                                                                    20
                                            NUTS - PLATOON LEADER
                              PLATOON TRACKING SHEET
   CAMPAIGN MORALE              INVESTMENT LEVEL ENEMY CAMPAIGN MORALE ENEMY INVESTMENT LEVEL
 3RD SQUAD
                          1         2        3         4        5        6   7   8   9   10   11   12
 ROLE
 RANK
 REPUTATION
 FITNESS
 PEOPLE
 SAVVY
 ATTRIBUTE #1
 ATTRIBUTE #2
 WEAPON
 RANGE
 TARGETS
 PRIVATION
 ITEMS
HISTORY
                                                                    21
                                       NUTS - PLATOON LEADER
                                                              22
                                       NUTS - PLATOON LEADER
                                                              23
                                       NUTS - PLATOON LEADER
NOTES/HISTORY
24