City of Bones
City of Bones
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1. Simon “Lucky” Halva has been rumored to be sighted just south of Rattle Point City. (true)
2. Many fishermice claim to have seen a blue glow in the middle of the oasis late at night.
(true)
3. Whisker VonRattle has done insidious things to make sure he is in control of the water
supply and distribution. (true)
4. Travelers have claimed to see a giant oval shape in the desert, but when they approached
it, it sank into the sand. (partially true. The oval shape is a tortoise shell)
5. A gang of mean troubling toads are setting up camp near the oasis. (partially true. The
toads have not been causing trouble. They are simply hunting treasure.)
6. The meat Odette sells doesn't always taste quite right! And a few travelers have
mentioned party members have gone missing in the night… How odd. (False)
Surprise! There’s Guns! In this
region, wherever it may be in regard to Large Two-Story
your campaign, there are guns!
Revolvers and Shotguns are usually
Farmhouse:
what's found here! Guns in this setting This house seems to be abandoned.
are very hard to come by! As well as Occupied by squatting rats. The rats
ammo. If shops or blacksmith/ will be hostile to the players,
gunsmiths carry them, you can expect declaring this to be their home and for
them to cost a pretty decent amount
the party to leave. If they do not
of pips! This usually means mice or rats
immediately leave, they will be
carrying them are very stingy about
attacked. Remember! This is a western!
their ammo! Any looted guns found in
this wild west will most likely have a Dress them for the occasion!
usage filled. Roll d4 for the amount of IE: Leather dusters with wide brim
ammo you find. hats, get creative!
Damage:
Revolver: These six shooters deal 2d4 damage!
Wow!
Two-Story Barn:
Shotgun: A boomstick with a whopping 2D6 damage! 2d6 Malnourished Beetle Cattle are
found right outside the barn in a
For damage, roll either 2d4 or 2d6, deal that
fenced area.
resulted damage. However, on doubles the
gun will MISFIRE. No damage is dealt and
Various tools and crop fertilizer can
the following Turn, the jam is be found on the first floor.
cleared. The desert is harsh, and a little Mouse
can die in just one shot. Tough Toenails Cowboy!
Rattle Point City:
DesLee Beetle Ranch Rattle Point City is found in the middle
d4 How did you get the Deed? of a scorched desert. It is located at
The deed for the property the edge of an oasis. Various traders
1
awarded to/or stolen by the are seen stopping to rest here before
party. setting off again. Many come to see the
The party recently saved a beautiful oasis or to search for the
2
town and was given a deed as fabled secrets surrounding it.
a reward.
The party picked a lock in a If your party does not start at the
3
desk or chest and the deed ranch, maybe they are a newly formed
was there. party, eager to set off after hearing
A member of the party one of the rumors around town?
4
inherited the deed from a dead
relative.
players have the spell Be
Surrounding Understood they will be able to
Desert: talk to the tortoise. If not, it will
look at them confused and settle
Possible Encounters:
back into the sand.
(Roll a d10, partner!)
7. A crazed rat surprises a resting
1. A Mouse's Beetle Drawn Carriage is
party from a nearby rock, spouting
sinking in a sand pit. If they help,
on about his poisoned knife
he will turn out to be a Potion
attempting to rob the party. The
Salesman and will give them 1d4
rat will then cockily lick his
health potions as payment. (Heal
knife and die. The party can loot
1d4)
his corpse. Loot: One vial of poison
2. Underground Desert Sand Wasp
(2 uses. Adds 1d6 of poison damage
Hive. Appears as a hole covered by
to next attack with poisoned
brush. Will attack players if
weapon).
investigated. Dead Tarantula can
8. If players have spoken to Gil Black
be found inside with wasp larva
about Ancient Beasts, they will
implanted in it.
come across a cactus field. A
3. Find a starved rat in the desert.
sandstorm will begin and, in this
If they help him, he will stay with
sandstorm, a Large Sphinx Cat
them, at camp he will take food
wearing jewelry will appear and
and water and leave.
attack the players.
4. Skeleton of an Owl in tattered
cloth. On the skeleton is an old
Book, which details caverns built
under the oasis.
5. Party starts to feel heat
exhaustion, if the party does not
have water ready, they will
hallucinate a mirage of water and
fall into a sand pit. A WIL save can
be made to attempt to snap out of
the hallucination.
6. The party finds a large tortoise
shell. If approached the tortoise
will rise out of the sand and
attempt to talk to the players. If
9. The party comes across a giant However, once the party picks up
lizard laying out on a warm stone. this weapon, a large Hawk will
This lizard has two heads. This start hovering above them and
lizard will tell the party that attack.
one of their heads contains a
great gift, the other a great
Oasis:
burden. And they may choose to
Right beside the town is a large
test their luck by reaching into
beautiful oasis. A few patches of grass
one mouth. The gift will be their
line the edges. Players can see a few
saliva to coat the hand of the
fish swimming in the shallow end then
player; and they will feel
vanish into the deeper section. Along
invigorated. The player now has +1
the shoreline of the oasis there are a
on their damage dice until they
couple docks where mice can be found
leave these lands. The burden
fishing. A small row boat is ashore to
will be that the saliva burns
the right of the dock. A rat atop it
their hand. The player now has -1
sleeping.
to damage rolls until they leave
these lands.
Various rats and mice can be seen
10. The party hears screams from
collecting water in small glass
above, a large predator bird is
bottles for Whisker VonRattles water
carrying a wounded rat in its
distribution program. Desert toad
beak. The rat is bleeding and
treasure hunters may be setting up
screams as they spot you, it is
their camp and eye the players but not
begging for help as the bird bites
approach them.
down hard on its body. The party
can hear the rat's spine crack in
Large rock formations are on one side
two. The party can see something
of the oasis.
shiny drop from the beak of the
If players investigate these
bird as it flies off. But will this
formations, they can find a small hole
treasure be worth the danger of
hidden under a patch of grass that can
being sighted by that bird? If
be dug into an entrance to a cavern.
pursued, the party will find a
If players investigate the oasis itself,
Magic Weapon or Gun. (Refer to
they will find that there is an
Mausritter Rules) optional
underwater cavern where the
default weapon: Snake Fang Sword
shallow end meets the deep.
(Additional 1D6 damage to DEX). or a
Shotgun?
Cavern Beside Tunnels:
There will be very narrow tunnels
the Oasis: that branch off in every direction,
they seem carved or worn down by
Entrance: friction. The walls are very smooth
Following the cavern entrance down, and feel cool to the touch.
the players will find a dug-out room There is no light in these tunnels.
with small pillars going up to the Some rooms that the tunnels branch
ceiling. Sand covers the floor. There is into will be half built. Many mining
a large slab on the wall with tools can be found. Occasionally the
depictions of a snake. The room appears remains of dead mice can be found. Some
to be a dead end. have collapsed.
#%( #¬.@<9==
Important NPcs