S L C
Bard 4 (College of Valor) 2,835
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Tiefling (Zariel) Spy
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID
SPEED FEATURES, TRAITS & MORE
STR
+1 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Neutral. I will help others, but
(AC) INITIATIVE avoid serious personal risks or loyal es
13 that don't benefit me.
SAVING THROWS
15 +3 30 .
Spy Background [PHB p. 129]
Armor Worn: chain shirt
+1 Strength Saves • Feature: Criminal Contact.
DEX +4 Dexterity Saves * • Traits: Stays out all night long. Refugee
HIT POINTS HIT DICE
+2 +1 Cons tu on Saves from war between giants.
• Ideal: Hide truths, live in shadow.
14
+0 Intelligence Saves
-1 Wisdom Saves
27 4d8 • Bond: Seeks missing lover.
+6 Charisma Saves * • Flaw: Lets a rac ve spies escape.
DEATH SAVES: Success O O O Fail O O O
* Prof. bonus added
Tiefling of Zariel Traits [MToF p. 23]
CON SKILLS WEAPON & UNARMED ATTACKS
• Creature Type: Humanoid
+1 +3 Acroba cs (Dex) Basic A ack. One target per A ack ac on.
• Age: 26 years old
• Medium Size (5' 8", 198 lbs.)
13 +0 Animal Handling (Wis) • Darkvision (60 feet)
+1 Arcana (Int) Rapier. Melee Weapon A ack: +4 to hit, • Hellish Resistance (vs. fire)
+2 Athle cs (Str) reach 5 . Hit: 1d8+2 piercing damage. • Infernal Legacy (Charisma-based;
Thaumaturgy cantrip; Searing Smite [as
+6 Decep on (Cha) *
INT Dagger (o and, two-weapon figh ng as bonus 2nd level] spell once betw. long rests)
+2 History (Int) *
+0 +1 Insight (Wis) *
ac on). Melee or Ranged Weapon A ack: +4
to hit, reach 5 . 1d4 piercing damage. (If Bard Class Features [PHB p. 41]
10 +5 In mida on (Cha) thrown, normal range to 20 .; disadvantage
long range 21 to 60 .)
• Ritual Cas ng
+1 Inves ga on (Int) • Bardic Inspira on (d6) (4 uses per day)
• Jack of All Trades (non-prof. bonus)
+0 Medicine (Wis)
MAGIC, FEATS & SPECIAL ATTACKS • Song of Rest (+1d6 hp/rest)
+1 Nature (Int)
WIS Vicious Mockery Cantrip. Ranged Spell A ack:
• Combat Inspira on (boost ally dmg. or AC)
+0 Percep on (Wis)
-1 +7 Performance (Cha) **
Target within 60 feet that can hear you must
make a DC 14 Wisdom saving throw or take
• Exper se (prof. noted with **)
8 +6 Persuasion (Cha) * 1d4 psychic damage and have disadvantage Spellcas ng [PHB p. 201]
+1 Religion (Int) on next a ack made before the end of its
+3 Sleight of Hand (Dex) next turn. (No damage if made save.) Spell A ack Modifier +6
+6 Stealth (Dex) ** Spell Save DC 14
CHA +0 Survival (Wis)
EQUIPMENT & TREASURE
+4 Carried Gear [PHB, p. 143]: chain shirt (AC 13),
rapier, dagger, diplomat's pack (chest, 2 cases for
Cantrips Known: Minor Illusion,
Pres digita on, Vicious Mockery
19 * Prof. bonus added papers, set of fine clothes, ink bo le, ink pen,
lamp, 2 flasks of oil, 5 paper sheets, perfume
10 PASSIVE WISDOM
(PERCEPTION)
vial, sealing wax, soap), belt pouch, crowbar, set Prepared Spells
of dark common clothes with hood. (This load is 1st Level (4 slots): Detect Magic, Cure
about 94 lbs.; add 1 lb. per 50 coins carried.) Wounds, Charm Person, Faerie Fire
PROFICIENCIES & LANGUAGES 2nd Level (3 slots): Invisibility, Enhance
Coins & Gems: 18 gold pieces (gp); 60 silver Ability, Phantasmal Force
Armor: light armor, medium armor, shields pieces (sp); 16 copper pieces (cp); 4 gems (worth
Weapons: simple weapons, mar al weapons, 10 gp each)
hand crossbow, longsword, rapier,
shortsword
Tools: musical instrument (bagpipes), disguise
kit, musical instrument (drum), musical
instrument (lute), thieves' tools
Saving Throws: Dexterity, Charisma
Skills: Decep on, History, Insight, Persuasion,
Stealth
Languages: Common, Infernal
ENCUMBRANCE
Li ing & Carrying: 195 lbs. max. carrying
capacity; 390 lbs. pushing or dragging
(speed -5 .); 390 lbs. max. li .
PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)
• The Dungeon Master (DM) describes a • A ack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra a acks • Crawl, Climb, Swim, Squeeze, Move Across
their characters' responses. at higher levels with this ac on. Difficult Terrain or Move While
• For ability checks, saving throws, and • Cast Spell: If cas ng me 1 ac on. Grappling: "Half speed," uses up 10 . of
a ack rolls, roll 1d20 + one ability • Dash: Double Speed this turn. Speed per 5 . distance.
modifier + proficiency bonus (if proficient • Disengage: Avoiding all opportunity a acks • Drop Prone: No cost to Speed.
in task). The higher the total, the be er while moving; "defensive retreat." • Stand Up: From Prone posi on/condi on,
the effort. The DM tracks minimum totals • Dodge: Give a ackers disadvantage. costs half Speed that turn.
needed for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For ini a ve rolls, roll 1d20 + Ini a ve • Grapple: Special melee a ack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or a ack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 ac on and up to 1 • Ready: Plan to take ac on as reac on REACTIONS (1 between turns)
bonus ac on. Between turns, do up to 1 when trigger occurs. • Cast Spell: If cas ng me 1 reac on.
reac on. • Search: Percep on or Inves ga on check. • Opportunity A ack: May make one a ack
• Advantage: Roll two d20s and use the • Shove: Special melee a ack. if enemy moves out of reach.
higher result. Disadvantage: Roll two • Stabilze: DC 10 Medicine check to aid 0 • Readied Ac on: A er trigger occurs, else
d20s and use the lower result. h.p. dying creature; automa c success if ac on wasted.
• On a ack rolls only, a "natural 20" is always using healer's kit.
FREE ACTIONS
a cri cal hit, while a "natural 1" is always • Use Object: Pick a lock, ac vate magical
• Concentra on (Maintain A Spell): Ends if
a miss. item, cover a hooded lantern, etc.
caster starts another concentra on spell,
• Saving throws are rolled as needed at any • Use Po on: Drink or administer.
or the caster is incapacitated, stunned,
me due to a acks, spells, or hazzards. • Use Shield: Equip or drop a shield.
unconscious, or killed. If caster takes
• A character may die if failing three death
BONUS ACTIONS (up to 1 per turn) damage, a Cons tu on saving throw is
saves while at 0 hit points, gaining 6
• O and A ack: If doing A ack as ac on, needed to avoid immediately ending
levels of exhaus on, or suffering certain
may make one a ack this turn if light spell. DC is equal to 10 or half damage
deadly spells and hazzards.
weapon in other hand. taken, whichever is greater. Each hit
• Specific traits, features, spells, and magic
• Cast Spell: If cas ng me 1 bonus ac on. needs a separate saving throw check.
items may create excep ons to any rules.
• Interac ng With An Object: Generally part
of another Movement or Ac on.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.
« BACK TO GENERATE ANOTHER CHARACTER
Page number references...
[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).
[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).
Books are available from a gaming store near you.
HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS
[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020
[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option
DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package
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