Barbarian 3 TheNeonLlama
CLASS & LEVEL PLAYER NAME
Guruk the Gentle
Half-Orc Uthgardt Tribe Member (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +6 Constitution +2 16 38 --
+4 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
18
+2 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+2 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+4 P +1
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
18 P +6 Athletics STR Woodcarver's Tools
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Dwarvish, Orc
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+2 P +4 Intimidation CHA
+2 Investigation INT
14 -1 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +1 Perception WIS
+2 Performance CHA === ACTIONS === spells while raging.
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
+2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.
+2 Stealth DEX === BONUS ACTIONS === === REACTIONS ===
CHARISMA Rage • 3 / Long Rest Form of the Beast: Tail (reaction)
P +1 Survival WIS
As a bonus action enter a rage for up to 1 minute If a creature you can see within 10 feet of you hits
you with an attack roll, you can use your reaction to
+2 (10 rounds).
You gain advantage on STR checks and saving
swipe your tail and roll a d8, applying a bonus to your
AC equal to the number rolled, potentially causing the
throws (not attacks), +2 melee damage with STR attack to miss you.
15 weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on === SPECIAL ===
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE WISDOM (PERCEPTION)
Greatsword +6 2d6+4 Slashing Martial, Heavy, Two-Handed
Unarmed Strike +6 5 Bludgeoning
9 PASSIVE WISDOM (INSIGHT)
Form of the Beast: Bite +6 1d8+4 Piercing
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Form of the Beast: Claws +6 1d6+4 Slashing
Darkvision 60 ft. Form of the Beast: Tail +6 1d8+4 Piercing
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 3 TheNeonLlama
CLASS & LEVEL PLAYER NAME
Guruk the Gentle
Half-Orc Uthgardt Tribe Member (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES ===
* Form of the Beast • TCoE
* Hit Points • PHB 47 When you enter your rage, you can transform,
revealing the bestial power within you. Until the rage
* Proficiencies • PHB 47 ends, you manifest a natural weapon. It counts as a
simple melee weapon for you, and you add your
* Rage • PHB 48 Strength modifier to the attack and damage rolls when
As a bonus action enter a rage for up to 1 minute (10 you attack with it, as normal.
rounds).
| Form of the Beast: Bite: 1 Action
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, | Form of the Beast: Claws: 1 Action
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. | Form of the Beast: Tail: 1 Action
Your rage ends early if you are knocked unconscious | Form of the Beast: Tail (reaction): 1 Reaction
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action. === HALF-ORC RACIAL TRAITS ===
| 3 / Long Rest • 1 Bonus Action * Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Menacing • BR 41
modifier + CON modifier + any shield bonus. You gain proficiency in the Intimidation skill.
* Reckless Attack • PHB 48 * Relentless Endurance • BR 41
When you make your first attack on your turn, you can When you are reduced to 0 HP but not killed, you can
decide to attack recklessly, giving you advantage on drop to 1 HP instead once per long rest.
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your | 1 / Long Rest • Special
next turn.
* Savage Attacks • BR 41
* Danger Sense • PHB 48 When you score a critical hit, roll one of the weapon’s
You have advantage on DEX saving throws against dice one additional time and add it to the extra
effects that you can see while not blinded, deafened, damage.
or incapacitated.
* Primal Path • PHB 48
| Path of the Beast
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Javelin 4 8 lb.
Crossbow, Light 1 5 lb.
SP 0 Greatsword 1 6 lb.
Backpack 1 5 lb.
EP 0 Clothes, Traveler's 1 4 lb.
Hunting Trap 1 25 lb.
GP 10 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
107 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
270 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT
540 lb.
EQUIPMENT
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Male 32 Medium 6'10" 280
GENDER AGE SIZE HEIGHT WEIGHT
Guruk the Gentle Lawful Neutral Green Black Long, ponytail
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I feel far more comfortable around
animals than people.
I once ran twenty-five miles without
stopping to warn to my clan of
PERSONALITY TRAITS
Honor. If I dishonor myself, I dishonor my
whole clan. (Lawful)
IDEALS
I am the last of my tribe, and it is up to me to
ensure their names endure.
BONDS
I am too enamored of ale, wine, and cheese.
Especially cheese.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
I am the last of my small village.
A "large" (ha!) army of dwarves from the
Broadhiem Mountains pillaged my village and
killed my tribe.
I was sold as a gladiator to entertain in the fighting
pits of Damadon.
Ironically, I was one of the "lucky" ones...
After years of brutality and combat, I had won
back my freedom, at the high cost of other
innocent lives forced to fight against me. And the
guilt that followed...
I seek now to ensure that the name of my lost kin,
of my tribe, survives.
The forced bloodshed of my past promotes in me
a spirit of benevolence and I pursue peace
wherever possible.
My merchant trade allows me to spread the sigil of
my tribe, so their names live on.
It has also opened doors to explore the "finer
things," or more "refined" things of life, I should
say. The sheer variety of wines, ales and cheeses
in Damadon could tickle the palate for many
lifetimes...
I had taken up a quiet life in Damadon as a
merchant, selling my goods, until being accused of
fraudulent practices.
To say I am irked would be to put it lightly...
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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