Ch10-Mass Storage Structure
Ch10-Mass Storage Structure
Systems
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Objectives
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Moving-head Disk Mechanism
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Hard Disks
Platters range from .85” to 14” (historically)
Commonly 3.5”, 2.5”, and 1.8”
Range from 30GB to 3TB per drive
Performance
P f
Transfer Rate – theoretical – 6 Gb/sec
Effective Transfer Rate – real –
1Gb/sec
Seek time from 3ms to 12ms – 9ms
common for desktop drives
Average seek time measured or
calculated
l l t db based
d on 1/3 off ttracks
k
Latency based on spindle speed
1 / (RPM / 60) = 60 / RPM (From Wikipedia)
Average latency = ½ latency
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Hard Disk Performance
Access Latency = Average access time = average seek time +
average latency
For fastest disk 3ms + 2ms = 5ms
For slow disk 9ms + 5
5.56ms
56ms = 14
14.56ms
56ms
Average I/O time = average access time + (amount to transfer /
transfer rate) + controller overhead
For example to transfer a 4KB block on a 7200 RPM disk with a
5ms average seek time, 1Gb/sec transfer rate with a .1ms
controller overhead =
5ms + 4.17ms + 0.1ms + transfer time =
Transfer time = 4KB / 1Gb/s * 8Gb / GB * 1GB / 10242KB =
32 / (10242) = 0.031 ms
Average I/O time for 4KB block = 9.27ms + .031ms =
9.301ms
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1956
IBM RAMDAC computer
p
included the IBM Model
350 disk storage system
5M (7 bit) characters
50 x 24” platters
Access time = < 1 second
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Solid-State Disks
Nonvolatile memory used like a hard drive
Many technology variations
Can be more reliable than HDDs
More expensive per MB
Maybe have shorter life span
Less capacity
But much faster
Busses can be too slow -> connect directly to PCI for example
No moving parts, so no seek time or rotational latency
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Magnetic Tape
Was early secondary-storage medium
Evolved from open spools to cartridges
Relatively permanent and holds large quantities of data
Access time slow
Random access ~1000 times slower than disk
Mainly used for backup, storage of infrequently-used data,
transfer medium between systems
Kept in spool and wound or rewound past read-write head
Once data under head, transfer rates comparable to disk
140MB/sec and greater
200GB to 1.5TB typical storage
Common technologies are LTO-{3,4,5} and T10000
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Disk Structure
Disk drives are addressed as large 1-dimensional arrays of logical
blocks, where the logical block is the smallest unit of transfer
Low-level formatting creates logical blocks on physical media
The 1-dimensional array of logical blocks is mapped into the
sectors of the disk sequentially
Sector 0 is the first sector of the first track on the outermost
cylinder
Mapping proceeds in order through that track, then the rest of
the tracks in that cylinder, and then through the rest of the
cylinders from outermost to innermost
Logical
g to p
physical
y address should be easy
y
Except for bad sectors
Non-constant # of sectors per track via constant angular
velocity
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Disk Attachment
Host-attached storage accessed through I/O ports talking to I/O
busses
SCSI itself is a bus, up to 16 devices on one cable, SCSI initiator
requests operation and SCSI targets perform tasks
Each target can have up to 8 logical units (disks attached to
device controller)
FC is high-speed serial architecture
Can be switched fabric with 24-bit address space – the basis of
storage area networks (SANs) in which many hosts attach to
many storage units
I/O directed to bus ID
ID, device ID
ID, logical unit (LUN)
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Storage Array
Can just attach disks, or arrays of disks
Storage Array has controller(s), provides features to attached
host(s)
P t to
Ports t connectt hosts
h t tot array
Memory, controlling software (sometimes NVRAM, etc)
A few to thousands of disks
RAID, hot spares, hot swap (discussed later)
Shared storage -> more efficiency
Features found in some file systems
Snaphots, clones
Snaphots clones, thin provisioning
provisioning, replication
replication,
deduplication, etc
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Storage Area Network (Cont.)
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Network-Attached Storage
Network-attached storage (NAS) is storage made available over
a network rather than over a local connection (such as a bus)
Remotely attaching to file systems
NFS and CIFS are common protocols
Implemented via remote procedure calls (RPCs) between host
and storage over typically TCP or UDP on IP network
iSCSI protocol uses IP network to carry the SCSI protocol
Remotely attaching to devices (blocks)
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Disk Scheduling
The operating system is responsible for using hardware
efficiently — for the disk drives, this means having a fast
access time and disk bandwidth
Minimize seek time
Seek time seek distance
Disk bandwidth is the total number of bytes transferred,
divided by the total time between the first request for service
and the completion of the last transfer
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Disk Scheduling (Cont.)
Note that drive controllers have small buffers and can manage a
queue of I/O requests (of varying “depth”)
Several algorithms exist to schedule the servicing of disk I/O
requests
The analysis is true for one or many platters
We illustrate scheduling algorithms with a request queue (0-199)
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FCFS
Illustration shows total head movement of 640 cylinders
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SSTF
Shortest Seek Time First selects the request with the minimum
seek time from the current head position
SSTF scheduling is a form of SJF scheduling; may cause
starvation of some requests
Illustration shows total head movement of 236 cylinders
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SCAN
The disk arm starts at one end of the disk, and moves toward the
other end, servicing requests until it gets to the other end of the
disk, where the head movement is reversed and servicing
continues.
SCAN algorithm Sometimes called the elevator algorithm
Illustration shows total head movement of 208 cylinders
But note that if requests are uniformly dense, largest density at
other end of disk and those wait the longest
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SCAN (Cont.)
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C-SCAN
Provides a more uniform wait time than SCAN
The head moves from one end of the disk to the other, servicing
requests as it goes
Wh it reaches
When h th
the other
th end,d hhowever, it iimmediately
di t l
returns to the beginning of the disk, without servicing any
requests on the return trip
Treats the cylinders as a circular list that wraps around from the
last cylinder to the first one
Total number of cylinders?
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C-SCAN (Cont.)
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C-LOOK
LOOK a version of SCAN, C-LOOK a version of C-SCAN
Arm only goes as far as the last request in each direction,
then reverses direction immediately, without first going all
the way to the end of the disk
Total number of cylinders?
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C-LOOK (Cont.)
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Disk Management
Low-level formatting, or physical formatting — Dividing a disk into
sectors that the disk controller can read and write
Each sector can hold header information, plus data, plus error
correction code (ECC)
Usually 512 bytes of data but can be selectable
To use a disk to hold files, the operating system still needs to record its
own data structures on the disk
Partition the disk into one or more groups of cylinders, each treated
as a logical disk
Logical formatting or “making a file system”
To increase efficiency most file systems group blocks into clusters
Di k I/O done
Disk d iin bl
blocks
k
File I/O done in clusters
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Raw disk access for apps that want to do their own block
management, keep OS out of the way (databases for example)
Boot block initializes system
The bootstrap is stored in ROM
Bootstrap loader program stored in boot blocks of boot
partition
Methods such as sector sparing used to handle bad blocks
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Booting from a Disk in Windows
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Swap-Space Management
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Data Structures for Swapping on Linux Systems
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RAID Structure
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RAID (Cont.)
Disk striping uses a group of disks as one storage unit
RAID is arranged into six different levels
RAID schemes improve performance and improve the reliability
of the storage system by storing redundant data
Mirroring or shadowing (RAID 1) keeps duplicate of each
disk
Striped mirrors (RAID 1+0) or mirrored stripes (RAID 0+1)
provides high performance and high reliability
Block interleaved parity (RAID 4, 5, 6) uses much less
redundancy
RAID within a storage array can still fail if the array fails
fails, so
automatic replication of the data between arrays is common
Frequently, a small number of hot-spare disks are left
unallocated, automatically replacing a failed disk and having data
rebuilt onto them
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RAID Levels
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RAID (0 + 1) and (1 + 0)
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Other Features
Regardless of where RAID implemented, other useful features
can be added
Snapshot is a view of file system before a set of changes take
place (i
(i.e.
e at a point in time)
More in Ch 12
Replication is automatic duplication of writes between separate
sites
For redundancy and disaster recovery
Can be synchronous or asynchronous
Hot spare disk is unused, automatically used by RAID production
if a disk
di k fails
f il to replace
l the
h failed
f il d disk
di k and
d rebuild
b ild the
h RAID set if
possible
Decreases mean time to repair
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Extensions
RAID alone does not prevent or detect data corruption or other
errors, just disk failures
Solaris ZFS adds checksums of all data and metadata
Checksums
Ch k kept
k t with
ith pointer
i t tto object,
bj t tto d
detect
t t if object
bj t is
i the
th
right one and whether it changed
Can detect and correct data and metadata corruption
ZFS also removes volumes, partitions
Disks allocated in pools
Filesystems with a pool share that pool, use and release
space like malloc() and free() memory allocate /
release calls
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Traditional and Pooled Storage
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Stable-Storage Implementation
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Stable-Storage Implementation (Cont.)
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E d off Chapter
End Ch t 10
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