Bard - Level 1
Bard - Level 1
Short and well-dressed, Lem always seems to have a smile on his face and Countersong: Lem makes a Perform (wind) skill check. Any
a perfect joke for any situation. He always jumps to support people who are creature within 30 feet (including Lem) that is affected by a sonic
being stepped on. or language-dependent magical attack can use the result in place
of his saving throw. If already under the effect of such an attack, he
LEM gains a new saving throw against it each round, but must use the
Male halfling bard 1 Perform check result.
CG Small humanoid (halfling) Distraction: This works like countersong, but uses a Perform
Init +2; Senses Perception +2 (comedy) check and works against illusion (pattern) or illusion
DEFENSE (figment) magical attacks.
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size) Fascinate: Each creature within 90 feet that can see, hear, and
hp 11 (1d8+3) pay attention to Lem attempts a Will save (DC 14). If it fails, the
Fort +3, Ref +5, Will +3; +2 vs. fear creature sits quietly and observes the performance as long as
OFFENSE it lasts, taking a –4 penalty on skill checks made as reactions,
Speed 20 ft. including Perception checks. A potential threat gives the creature
Melee short sword +3 (1d4–1/19–20) a new saving throw, and an obvious threat automatically ends
Ranged sling +3 (1d3–1) the fascination.
Special Attacks bardic performance 8 rounds/day (countersong, Inspire Courage: Lem and his allies who can hear his performance
distraction, fascinate, inspire courage +1) gain a +1 morale bonus on saving throws against charm and fear
Bard Spells Known (CL 1st; concentration +5) effects and a +1 competence bonus on attack and damage rolls.
1st (2/day)—charm person (DC 15), sleep (DC 15) Spells Lem knows the following spells. For full spell descriptions, see
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), Chapter 10 of the Core Rulebook.
prestidigitation Charm Person: Makes one person within 25 feet Lem’s friend for
STATISTICS 1 hour.
Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 18 Dancing Lights: Creates torches or other lights.
Base Atk +0; CMB –2; CMD 10 Detect Magic: Detects all spells and magic items within a 60-foot
Feats Weapon Finesse* cone.
Skills Acrobatics +8 (+4 when jumping), Bluff +9, Climb +1, Diplomacy +8, Ghost Sound: Create illusory sounds.
Knowledge (arcana) +6, Knowledge (nobility) +6, Perception +2, Prestidigitation: Perform minor magical tricks.
Perform (comedy) +4, Perform (wind) +8, Sense Motive +4 Sleep: Puts 4 HD of creatures into a magical slumber.
Traits fast talker*, freedom fighter Freedom Fighter Lem gains a +1 trait bonus on any skill check or
Languages Common, Elven, Halfling attack roll made during the process of escaping capture or in
SQ bardic knowledge +1* helping a slave escape bondage.
Combat Gear potion of expeditious retreat, scroll of cure light
wounds, caltrops, smokestick; Other Gear leather armor, short Although Lem was raised in a wealthy household, it was only because “No need to look so glum, everyone!
sword, sling with 10 bullets, backpack, bedroll, flute, hooded he was born a slave. He learned how to say what his superiors wanted I’d hardly call this certain death!”
lantern, scroll case, silk rope (50 ft.), spell component pouch, trail to hear, which secured him less onerous jobs—like playing the f lute
rations (2), waterskin, 2 gp at family gatherings. But when his kin were to be sacrif iced to a
* The effects of this ability have already been calculated into devil, Lem lit a few f ires in the manor and ensured that all of his
Lem’s statistics. half ling kin were safe in the slave’s quarters.
SPECIAL ABILITIES Lem was shocked to see them rush back in a hopeless attempt
Bardic Performance Lem can start a performance as a standard action to aid in extinguishing the f lames. As the place burnt and the
and maintain it each round as a free action. He can perform for half lings bemoaned the loss of their shelter, Lem slipped away,
a total of 8 rounds in a day, and can have only one performance bitter and distraught. Still quick to side with the underdog, Lem
in effect at a time. This ability is described on page 35 of the has learned that his most powerful traits are his optimism and his
Pathfinder RPG Core Rulebook. sense of humor.
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