Rust Cheat Sheet
Rust Cheat Sheet
Contains clickable links to The Book BK, Rust by Example EX, Std Docs STD, Nomicon NOM, Reference REF.
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Data Structures
Data types and memory locations defined via keywords.
Example Explanation
BK EX STD REF
struct S {} Define a struct with named fields.
struct S { x: T } Define struct with named field x of type T .
struct S (T); Define "tupled" struct with numbered field .0 of type T .
struct S; Define zero sized NOM unit struct. Occupies no space, optimized away.
enum E {} Define an enum, BK EX REF c. algebraic data types, tagged unions.
enum E { A, B (), C {} } Define variants of enum; can be unit- A , tuple- B () and struct-like C{} .
enum E { A = 1 } If variants are only unit-like, allow discriminant values, REF e.g., for FFI.
enum E {} Enum w/o variants is uninhabited, REF can't be instantiated, c. 'never' ↓ 🝖
union U {} Unsafe C-like union REF for FFI compatibility. 🝖
static X: T = T(); Global variable BK EX REF with 'static lifetime, single memory location.
const X: T = T(); Defines constant, BK EX REF copied into a temporary when used.
let x: T; Allocate T bytes on stack1 bound as x . Assignable once, not mutable.
let mut x: T; Like let , but allow for mutability BK EX and mutable borrow.2
x = y; Moves y to x , invalidating y if T is not Copy , STD and copying y otherwise.
1
Bound variables BK EX REF live on stack for synchronous code. In async {} they become part of async's state machine, may reside on heap.
2
Technically mutable and immutable are misnomer. Immutable binding or shared reference may still contain Cell STD, giving interior mutability.
Creating and accessing data structures; and some more sigilic types.
Example Explanation
S { x: y } Create struct S {} or use 'ed enum E::S {} with field x set to y .
S { x } Same, but use local variable x for field x .
S { ..s } Fill remaining fields from s , esp. useful with Default::default() . STD
S { 0: x } Like S (x) below, but set field .0 with struct syntax.
S (x) Create struct S (T) or use 'ed enum E::S () with field .0 set to x .
S If S is unit struct S; or use 'ed enum E::S create value of S .
E::C { x: y } Create enum variant C . Other methods above also work.
() Empty tuple, both literal and type, aka unit. STD
Example Explanation
(x) Parenthesized expression.
(x,) Single-element tuple expression. EX STD REF
(S,) Single-element tuple type.
[S] Array type of unspecified length, i.e., slice. EX STD REF Can't live on stack. *
[S; n] Array type EX STD REF of fixed length n holding elements of type S .
[x; n] Array instance REF (expression) with n copies of x .
[x, y] Array instance with given elements x and y .
x[0] Collection indexing, here w. usize . Implementable with Index, IndexMut.
x[..] Same, via range (here full range), also x[a..b] , x[a..=b] , … c. below.
a..b Right-exclusive range STD REF creation, e.g., 1..3 means 1, 2 .
..b Right-exclusive range to STD without starting point.
..=b Inclusive range to STD without starting point.
a..=b Inclusive range, STD 1..=3 means 1, 2, 3 .
a.. Range from STD without ending point.
.. Full range, STD usually means the whole collection.
s.x Named field access, REF might try to Deref if x not part of type S .
s.0 Numbered field access, used for tuple types S (T) .
*
For now,RFC pending completion of tracking issue.
Example Explanation
BK STD NOM REF
&S Shared reference (type; space for holding any &s ).
&[S] Special slice reference that contains ( address , count ).
&str Special string slice reference that contains ( address , byte_length ).
&mut S Exclusive reference to allow mutability (also &mut [S] , &mut dyn S , …).
&dyn T Special trait object BK reference that contains ( address , vtable ).
&s Shared borrow BK EX STD (e.g., address, len, vtable, … of this s , like 0x1234 ).
&mut s Exclusive borrow that allows mutability. EX
*const S Immutable raw pointer type BK STD REF w/o memory safety.
*mut S Mutable raw pointer type w/o memory safety.
&raw const s Create raw pointer w/o going through reference; c. ptr:addr_of!() STD 🚧🝖
&raw mut s Same, but mutable. 🚧 Raw ptrs. are needed for unaligned, packed fields. 🝖
ref s Bind by reference, EX makes binding reference type. 🗑️
let ref r = s; Equivalent to let r = &s .
let S { ref mut x } = s; Mutable ref binding ( let x = &mut s.x ), shorthand destructuring ↓ version.
*r Dereference BK STD NOM a reference r to access what it points to.
*r = s; If r is a mutable reference, move or copy s to target memory.
s = *r; Make s a copy of whatever r references, if that is Copy .
s = *r; Won't work 🛑 if *r is not Copy , as that would move and leave empty place.
s = *my_box; Special case🔗 for Box STD that can also move out b'ed content that isn't Copy .
Example Explanation
'a A lifetime parameter, BK EX NOM REF duration of a flow in static analysis.
&'a S Only accepts address of some s ; address existing 'a or longer.
&'a mut S Same, but allow address content to be changed.
struct S<'a> {} Signals this S will contain address with lifetime 'a . Creator of S decides 'a .
trait T<'a> {} Signals any S , which impl T for S , might contain address.
fn f<'a>(t: &'a T) Signals this function handles some address. Caller decides 'a .
'static Special lifetime lasting the entire program execution.
Example Explanation
BK EX REF
trait T {} Define a trait; common behavior types can adhere to.
trait T : R {} T is subtrait of supertrait BK EX REF R . Any S must impl R before it can impl T .
impl S {} Implementation REF of functionality for a type S , e.g., methods.
impl T for S {} Implement trait T for type S ; specifies how exactly S acts like T .
impl !T for S {} Disable an automatically derived auto trait. NOM REF 🚧🝖
fn f() {} Definition of a function; BK EX REF or associated function if inside impl .
fn f() -> S {} Same, returning a value of type S.
fn f(&self) {} Define a method, BK EX REF e.g., within an impl S {} .
struct S (T); More arcanely, also↑ defines fn S(x: T) -> S constructor function. RFC 🝖
const fn f() {} Constant fn usable at compile time, e.g., const X: u32 = f(Y) . '18
async fn f() {} Async REF '18 function transformation, ↓ makes f return an impl Future . STD
async fn f() -> S {} Same, but make f return an impl Future<Output=S> .
async { x } Used within a function, make { x } an impl Future<Output=X> .
fn() -> S Function references, 1 BK STD REF memory holding address of a callable.
Fn() -> S Callable Trait BK STD (also FnMut , FnOnce ), implemented by closures, fn's …
|| {} A closure BK EX REF that borrows its captures, ↓ REF (e.g., a local variable).
|x| {} Closure accepting one argument named x , body is block expression.
|x| x + x Same, without block expression; may only consist of single expression.
move |x| x + y Move closure REF taking ownership; i.e., y transferred into closure.
return || true Closures sometimes look like logical ORs (here: return a closure).
unsafe If you enjoy debugging segfaults Friday night; unsafe code. ↓ BK EX NOM REF
unsafe fn f() {} Means "calling can cause UB, ↓ YOU must check requirements".
unsafe trait T {} Means "careless impl. of T can cause UB; implementor must check".
unsafe { f(); } Guarantees to compiler "I have checked requirements, trust me".
unsafe impl T for S {} Guarantees S is well-behaved w.r.t T ; people may use T on S safely.
1
Most documentation calls them function pointers, but function references might be more appropriate 🔗 as they can't be null and must point to valid target.
Control Flow
Control execution within a function.
Example Explanation
REF
while x {} Loop, run while expression x is true.
loop {} Loop indefinitely REF until break . Can yield value with break x .
for x in collection {} Syntactic sugar to loop over iterators. BK STD REF
↪ collection.into_iter() Effectively converts any IntoIterator STD type into proper iterator first.
Organizing Code
Segment projects into smaller units and minimize dependencies.
Example Explanation
mod m {} Define a module, BK EX REF get definition from inside {} . ↓
mod m; Define a module, get definition from m.rs or m/mod.rs . ↓
a::b Namespace path EX REF to element b within a ( mod , enum , …).
::b Search b in crate root '15 REF or external prelude; '18 REF global path. REF 🗑️
crate::b Search b in crate root. '18
self::b Search b in current module.
Example Explanation
super::b Search b in parent module.
use a::b; Use EX REF b directly in this scope without requiring a anymore.
use a::{b, c}; Same, but bring b and c into scope.
use a::b as x; Bring b into scope but name x , like use std::error::Error as E .
use a::b as _; Bring b anonymously into scope, useful for traits with conflicting names.
use a::*; Bring everything from a in, only recommended if a is some prelude. STD 🔗
pub use a::b; Bring a::b into scope and reexport from here.
pub T "Public if parent path is public" visibility BK REF for T .
pub(crate) T Visible at most1 in current crate.
pub(super) T Visible at most1 in parent.
pub(self) T Visible at most1 in current module (default, same as no pub ).
pub(in a::b) T Visible at most1 in ancestor a::b .
extern crate a; Declare dependency on external crate; BK REF 🗑️ just use a::b in '18.
extern "C" {} Declare external dependencies and ABI (e.g., "C" ) from FFI. BK EX NOM REF
extern "C" fn f() {} Define function to be exported with ABI (e.g., "C" ) to FFI.
1
Items in child modules always have access to any item, regardless if pub or not.
Example Explanation
type T = S; Create a type alias, BK REF i.e., another name for S .
Self Type alias for implementing type, REF e.g., fn new() -> Self .
self Method subject in fn f(self) {} , e.g., akin to fn f(self: Self) {} .
&self Same, but refers to self as borrowed, would equal f(self: &Self)
&mut self Same, but mutably borrowed, would equal f(self: &mut Self)
self: Box<Self> Arbitrary self type, add methods to smart pointers ( my_box.f_of_self() ).
<S as T> Disambiguate BK REF type S as trait T , e.g., <S as T>::f() .
a::b as c In use of symbol, import S as R , e.g., use a::S as R .
x as u32 Primitive cast, EX REF may truncate and be a bit surprising. 1 NOM
1
See Type Conversions below for all the ways to convert between types.
Example Explanation
m!() Macro BK STD REF invocation, also m!{} , m![] (depending on macro).
#[attr] Outer attribute, EX REF annotating the following item.
#![attr] Inner attribute, annotating the upper, surrounding item.
Pattern Matching
Constructs found in match or let expressions, or function parameters.
Example Explanation
match m {} Initiate pattern matching, BK EX REF then use match arms, c. next table.
EX
let S(x) = get(); Notably, let also destructures similar to the table below.
let S { x } = s; Only x will be bound to value s.x .
let (_, b, _) = abc; Only b will be bound to value abc.1 .
let (a, ..) = abc; Ignoring 'the rest' also works.
let (.., a, b) = (1, 2); Specific bindings take precedence over 'the rest', here a is 1 , b is 2 .
let s @ S { x } = get(); Bind s to S while x is bound to s.x , pattern binding, BK EX REF c. below 🝖
let w @ t @ f = get(); Stores 3 copies of get() result in each w , t , f . 🝖
let (|x| x) = get(); Pathological or-pattern,↓ not closure. 🛑 Same as let x = get(); 🝖
let Some(x) = get(); Won't work 🛑 if pattern can be refuted, REF use let else or if let instead.
let Some(x) = get() else {}; Assign if possible,RFC if not else {} w. must break , return , panic! , … 1.65+ 🔥
if let Some(x) = get() {} Branch if pattern can be assigned (e.g., enum variant), syntactic sugar. *
while let Some(x) = get() {} Equiv.; here keep calling get() , run {} as long as pattern can be assigned.
fn f(S { x }: S) Function parameters also work like let , here x bound to s.x of f(s) . 🝖
* Desugars to match get() { Some(x) => {}, _ => () } .
Pattern matching arms in match expressions. Left side of these arms can also be found in let expressions.
Example Explanation
struct S<T> … A generic BK EX type with a type parameter ( T is placeholder name here).
S<T> where T: R Trait bound, BK EX REF limits allowed T , guarantees T has R ; R must be trait.
where T: R, P: S Independent trait bounds, here one for T and one for (not shown) P .
where T: R, S Compile error, 🛑 you probably want compound bound R + S below.
where T: R + S Compound trait bound, BK EX T must fulfill R and S .
where T: R + 'a Same, but w. lifetime. T must fulfill R , if T has lifetimes, must outlive 'a .
where T: ?Sized Opt out of a pre-defined trait bound, here Sized . ?
where T: 'a Type lifetime bound; EX if T has references, they must outlive 'a .
where T: 'static Same; does esp. not mean value t will 🛑 live 'static , only that it could.
where 'b: 'a Lifetime 'b must live at least as long as (i.e., outlive) 'a bound.
where u8: R<T> Also allows you to make conditional statements involving other types. 🝖
S<T: R> Short hand bound, almost same as above, shorter to write.
S<const N: usize> Generic const bound; REF user of type S can provide constant value N .
S<10> Where used, const bounds can be provided as primitive values.
S<{5+5}> Expressions must be put in curly brackets.
S<T = R> Default parameters; BK makes S a bit easier to use, but keeps it flexible.
S<const N: u8 = 0> Default parameter for constants; e.g., in f(x: S) {} param N is 0 .
S<T = u8> Default parameter for types, e.g., in f(x: S) {} param T is u8 .
S<'_> Inferred anonymous lifetime; asks compiler to 'figure it out' if obvious.
S<_> Inferred anonymous type, e.g., as let x: Vec<_> = iter.collect()
S::<T> Turbofish STD call site type disambiguation, e.g., f::<u32>() .
trait T<X> {} A trait generic over X . Can have multiple impl T for S (one per X ).
trait T { type X; } Defines associated type BK REF RFC X . Only one impl T for S possible.
trait T { type X<G>; } Defines generic associated type (GAT), RFC e.g., X can be generic Vec<> . 1.65+
trait T { type X<'a>; } Defines a GAT generic over a lifetime.
Example Explanation
type X = R; Set associated type within impl T for S { type X = R; } .
type X<G> = R<G>; Same for GAT, e.g., impl T for S { type X<G> = Vec<G>; } .
impl<T> S<T> {} Implement fn 's for any T in S<T> generically, REF here T type parameter.
impl S<T> {} Implement fn 's for exactly S<T> inherently, REF here T specific type, e.g., u8 .
fn f() -> impl T Existential types, BK returns an unknown-to-caller S that impl T .
fn f(x: &impl T) Trait bound via "impl traits", BK somewhat like fn f<S: T>(x: &S) below.
fn f(x: &dyn T) Invoke f via dynamic dispatch, BK REF f will not be instantiated for x .
fn f<X: T>(x: X) Function generic over X , f will be instantiated ('monomorphized') per X .
fn f() where Self: R; In trait T {} , make f accessible only on types known to also impl R .
fn f() where Self: Sized; Using Sized can opt f out of dyn T trait object vtable, enabling trait obj.
fn f() where Self: R {} Other R useful w. dflt. methods (non dflt. would need be impl'ed anyway).
Higher-Ranked Items 🝖
Actual types and traits, abstract over something, usually lifetimes.
Example Explanation
for<'a> Marker for higher-ranked bounds. NOM REF 🝖
trait T: for<'a> R<'a> {} Any S that impl T would also have to fulfill R for any lifetime.
fn(&'a u8) Function pointer type holding fn callable with specific lifetime 'a .
for<'a> fn(&'a u8) Higher-ranked type1 🔗 holding fn callable with any lt.; subtype↓ of above.
fn(&'_ u8) Same; automatically expanded to type for<'a> fn(&'a u8) .
fn(&u8) Same; automatically expanded to type for<'a> fn(&'a u8) .
dyn for<'a> Fn(&'a u8) Higher-ranked (trait-object) type, works like fn above.
dyn Fn(&'_ u8) Same; automatically expanded to type dyn for<'a> Fn(&'a u8) .
dyn Fn(&u8) Same; automatically expanded to type dyn for<'a> Fn(&'a u8) .
1 Yes, the for<> is part of the type, which is why you write impl T for for<'a> fn(&'a u8) below.
Example Explanation
"..." String literal, REF, 1 UTF-8, will interpret the following escapes, …
"\n\r\t\0\\" Common escapes REF, e.g., "\n" becomes new line.
"\x36" ASCII e. REF up to 7f , e.g., "\x36" would become 6 .
"\u{7fff}" Unicode e. REF up to 6 digits, e.g., "\u{7fff}" becomes 翿 .
r"..." Raw string literal. REF, 1UTF-8, but won't interpret any escape above.
r#"..."# Raw string literal, UTF-8, but can also contain " . Number of # can vary.
b"..." Byte string literal; REF, 1 constructs ASCII [u8] , not a string.
Example Explanation
br"..." , br#"..."# Raw byte string literal, ASCII [u8] , combination of the above.
' 🦀' Character literal, REF fixed 4 byte unicode 'char'. STD
b'x' ASCII byte literal, REF a single u8 byte.
1 Debug ↓ Display ↓
Supports multiple lines out of the box. Just keep in mind (e.g., dbg!(x) and println!("{x:?}") ) might render them as \n , while (e.g., println!("{x}") ) renders
them proper.
Documentation
Debuggers hate him. Avoid bugs with this one weird trick.
Example Explanation
/// Outer line doc comment,1 BK EX REF use these on types, traits, functions, …
//! Inner line doc comment, mostly used at start of file to document module.
// Line comment, use these to document code flow or internals.
/* … */ Block comment. 2 🗑️
/** … */ Outer block doc comment. 2 🗑️
/*! … */ Inner block doc comment. 2 🗑️
1
Tooling Directives outline what you can do inside doc comments.
2
Generally discouraged due to bad UX. If possible use equivalent line comment instead with IDE support.
Miscellaneous
These sigils did not fit any other category but are good to know nonetheless.
Example Explanation
! Always empty never type. BK EX STD REF
fn f() -> ! {} Function that never returns; compat. with any type e.g., let x: u8 = f();
fn f() -> Result<(), !> {} Function that must return Result but signals it can never Err . 🚧
fn f(x: !) {} Function that exists, but can never be called. Not very useful. 🝖 🚧
_ Unnamed wildcard REF variable binding, e.g., |x, _| {} .
let _ = x; Unnamed assignment is no-op, does not 🛑 move out x or preserve scope!
_ = x; You can assign anything to _ without let , i.e., _ = ignore_error(); 1.59+ 🔥
_x Variable binding that won't emit unused variable warnings.
1_234_567 Numeric separator for visual clarity.
1_u8 Type specifier for numeric literals EX REF (also i8 , u16 , …).
0xBEEF , 0o777 , 0b1001 Hexadecimal ( 0x ), octal ( 0o ) and binary ( 0b ) integer literals.
r#foo A raw identifier BK EX for edition compatibility. 🝖
x; Statement REF terminator, c. expressions EX REF
Common Operators
Rust supports most operators you would expect ( + , * , % , = , == , …), including overloading. STD Since they behave no differently in Rust we do
not list them here.
Overview
With rare exceptions you are never 'allowed to reason' about the actual CPU. You write code for an abstracted
CPU. Rust then (sort of) understands what you want, and translates that into actual RISC-V / x86 / … machine
code.
is not a runtime, and does not have any runtime overhead, but is a computing model abstraction,
contains concepts such as memory regions (stack, …), execution semantics, …
knows and sees things your CPU might not care about,
is de-facto a contract between you and the compiler,
and exploits all of the above for optimizations.
Misconceptions
On the left things people may incorrectly assume they should get away with if Rust targeted CPU directly. On
the right things you'd interfere with if in reality if you violate the AM contract.
Without AM With AM
0xffff_ffff would make a valid char . 🛑 AM may exploit 'invalid' bit patterns to pack unrelated data.
0xff and 0xff are same pointer. 🛑 AM pointers can have 'domain' attached for optimization.
Any r/w on pointer 0xff always fine. 🛑 AM may issue cache-friendly ops trusting 'no read can
happen'.
Reading un-init just gives random value. 🛑 AM 'knows' read impossible, may remove all related bitcode.
Data race just gives random value. 🛑 AM may split R/W, produce impossible value, see above.
Null reference is just 0x0 in some register.
🛑 Holding 0x0 in reference summons Cthulhu.
This table is only to outline what the AM does. Unlike C or C++, Rust never lets you do the wrong thing
unless you force it with unsafe . ↓
Language Sugar
If something works that "shouldn't work now that you think about it", it might be due to one of these.
Name Description
Coercions NOM Weakens types to match signature, e.g., &mut T to &T ; c. type conversions. ↓
Rvalue Static Promotion RFC 🝖 Makes references to constants 'static , e.g., &42 , &None , &mut [] .
Dual Definitions RFC 🝖 Defining one thing (e.g., struct S(u8) ) implicitly def. another (e.g., fn S ).
Opinion 💬 — These features make your life easier using Rust, but stand in the way of learning it. If you want to develop a genuine
understanding, spend some extra time exploring them.
Application Memory ↕️
1 For fixed-size values stack is trivially managable: take a few bytes more while you need them, discarded once you leave. However, giving
out pointers to these transient locations form the very essence of why lifetimes exist; and are the subject of the rest of this chapter.
S(1)
t Variables ↕️
let t = S(1);
Reserves memory location with name t of type S and the value S(1) stored inside.
1
1 ↑
S(1)
a t Moves ↕️
… }
M {
⛔
c Type Safety ↕️
)
S(3
S(1) S(2)
▼ ▼
t Scope & Drop ↕️
mem::
Call Stack
S(1)
a x Function Boundaries ↕️
fn f(x: S) { … }
When a function is called, memory for parameters (and return values) are reserved on stack.1
Here before f is invoked value in a is moved to 'agreed upon' location on stack, and during f works like
'local variable' x .
1 Actual location depends on calling convention, might practically not end up on stack at all, but that doesn't change mental model.
S(1)
a x x Nested Functions ↕️
S(1) M { }
a x m Repurposing Memory ↕️
S(1) 0x3
a r References as Pointers ↕️
let a = S(1);
let r: &S = &a;
A reference type such as &S or &mut S can hold the location of some s .
Here type &S , bound as name r , holds location of variable a ( 0x3 ), that must be type S , obtained via &a .
▼
⛔ M { x }
⛔
▼
0x3
0x3
p Raw Pointers ↕️
↓
Lifetime Basics
"Lifetime" of Things ↕️
Every entity in a program has some (temporal / spatial) room where it is relevant, i.e., alive.
Loosely speaking, this alive time can be1
1. the LOC (lines of code) where an item is available (e.g., a module name).
2. the LOC between when a location is initialized with a value, and when the location is
abandoned.
3. the LOC between when a location is first used in a certain way, and when that usage stops.
4. the LOC (or actual time) between when a value is created, and when that value is dropped.
Within the rest of this section, we will refer to the items above as the:
1. scope of that item, irrelevant here.
2. scope of that variable or location.
3. lifetime2 of that usage.
4. lifetime of that value, might be useful when discussing open file descriptors, but also irrelevant
here.
Likewise, lifetime parameters in code, e.g., r: &'a S , are
concerned with LOC any location r points to needs to be accessible or locked;
unrelated to the 'existence time' (as LOC) of r itself (well, it needs to exist shorter, that's it).
&'static S means address must be valid during all lines of code.
1 There is sometimes ambiguity in the docs differentiating the various scopes and lifetimes. We try to be
pragmatic here, but suggestions are welcome.
S(2) 0xa
c r Meaning of r: &'c S ↕️
a b c r Typelikeness of Lifetimes ↕️
)
S(4
⛔
▼
0x6
b Borrowed State ↕️
Lifetimes in Functions
S(1) S(2) ? 0x6 0xa
b c r x y Function Parameters ↕️
S(1) S(2) ?
S(1) S(2) y + _
S(2)
a c Unlocking ↕️
Advanced 🝖
▼ ▼
Memory Layout
Byte representations of common types.
Basic Types
Essential types built into the core of the language.
usize , isize
Unsigned Types
u16 65_535
u32 4_294_967_295
u64 18_446_744_073_709_551_615
u128 340_282_366_920_938_463_463_374_607_431_768_211_455
Signed Types
i16 32_767
i32 2_147_483_647
i64 9_223_372_036_854_775_807
i128 170_141_183_460_469_231_731_687_303_715_884_105_727
i16 -32_768
i32 -2_147_483_648
i64 -9_223_372_036_854_775_808
i128 -170_141_183_460_469_231_731_687_303_715_884_105_728
S E E E E E E E E F F F F F F F F F F F F F F F F F F F F F F F
Explanation:
Casting Pitfalls 🛑
Arithmetic Pitfalls 🛑
1
d, r
d STD
STD
1
Expression _100 means anything that might contain the value 100 , e.g., 100_i32 , but is opaque to compiler.
d
Debug build.
r
Release build.
… U T F - 8 … unspecified times
Basics
Type Description
char Always 4 bytes and only holds a single Unicode scalar value 🔗.
str An u8 -array of unknown length guaranteed to hold UTF-8 encoded code points.
Usage
Chars Description
let c = 'a'; Often a char (unicode scalar) can coincide with your intuition of character.
🛑 1
🛑
1
Encoding🝖
s.chars() 1 49 00 00 00 20 00 00 00 64 27 00 00 20 00 00 00 52 00 00 00 75 00 00 00 73 00 …
t.as_bytes() 49 20 e2 9d a4 ef b8 8f 20 52 75 73 74 4
t.chars() 1 49 00 00 00 20 00 00 00 64 27 00 00 0f fe 01 00 20 00 00 00 52 00 00 00 75 00 …
💬 For what seem to be browser bugs Safari and Edge render the hearts in Footnote 3 and 4 wrong, despite being able to differentiate
them correctly in s and t above.
Custom Types
Basic types definable by users. Actual layout REF is subject to representation; REF padding can be present.
T T: ?Sized [T; n
n]] [T]
Sized ↓ Maybe DST ↓ Fixed array of n elements. Slice type of unknown-many elements. Neither
Sized (nor carries len information), and most
often lives behind reference as &[T] . ↓
struct S; (A, B, C) struct S { b
b:: B, c
c:: C }
A B C B C
↓
Zero-Sized or maybe or maybe
B A C C ↦ B
Also note, two types A(X, Y) and B(X, Y) with exactly the same fields can still have differing layout; never transmute() STD without representation guarantees.
enum E { A, B, C } union { … }
Tag A A
exclusive or unsafe or
Tag B B
exclusive or unsafe or
Tag C C
&'a T *const T
Pointer Meta
Many reference and pointer types can carry an extra field, pointer metadata. STD It can be the element- or byte-length of the target, or a pointer
to a vtable. Pointers with meta are called fat, otherwise thin.
&'a T &'a T &'a [T]
ptr 2/4/8 ptr 2/4/8 len 2/4/8 ptr 2/4/8 len 2/4/8
| | |
T ←T→ … T T …
(any mem) (any mem) (any mem)
No meta for If T is a DST struct such as Regular slice reference (i.e., the
sized target. S { x
x:: [u8
u8]] } meta field len is reference type of a slice type [T] ) ↑
(pointer is thin). count of dyn. sized content. often seen as &[T] if 'a elided.
&'a str
… U T F - 8
…
(any mem)
←T→ *Drop
Drop::
::drop
drop((&mut T)
(any mem)
size
align
*Trait
Trait::
::f
f(&T, …
…))
*Trait
Trait::
::g
g(&T, …
…))
(static vtable)
Closures
Ad-hoc functions with an automatically managed data block capturing REF, 1 environment where closure was defined. For example, if you had:
let y = ...;
let z = ...;
with_closure(move |x| x + y.f() + z); // y and z are moved into closure instance (of type C1)
with_closure( |x| x + y.f() + z); // y and z are pointed at from closure instance (of type C2)
Then the generated, anonymous closures types C1 and C2 passed to with_closure() would look like:
move |x| x + y
y..f() + z |x| x + y
y..f() + z
Y Z
(any mem) (any mem)
Also produces anonymous fn such as fc1(C1, X) or fc2(&C2, X) . Details depend on which FnOnce , FnMut , Fn ... is supported, based on properties of captured types.
1
A bit oversimplified a closure is a convenient-to-write 'mini function' that accepts parameters but also needs some local variables to do its job. It is therefore a type (containing the
needed locals) and a function. 'Capturing the environment' is a fancy way of saying that and how the closure type holds on to these locals, either by moved value, or by pointer. See
Closures in APIs ↓ for various implications.
UnsafeCell<
UnsafeCell <T> Cell<
Cell <T> RefCell<
RefCell <T> ManuallyDrop<
ManuallyDrop <T> AtomicUsize
Option<
Option <T> Result<
Result <T, E> MaybeUninit<
MaybeUninit <T> STD
or or unsafe or
Tag T Tag T T
Tag may be omitted for Either some error E or value Uninitialized memory or
certain T, e.g., NonNull . of T . some T . Only legal way
to work with uninit data.
Order-Preserving Collections
Box<
Box <T> Vec<
Vec <T>
ptr 2/4/8 meta 2/4/8 ptr 2/4/8 capacity 2/4/8 len 2/4/8
| |
←T→ T T … len
For some T stack proxy may carry Regular growable array vector of single type.
meta↑ (e.g., Box<
Box <[T]> ).
LinkedList<
LinkedList <T> 🝖 VecDeque<
VecDeque <T>
head 2/4/8 tail 2/4/8 len 2/4/8 head 2/4/8 len 2/4/8 ptr 2/4/8 capacity 2/4/8
| | |
Elements head and tail both null or point to nodes on Index head selects in array-as-ringbuffer. This means content may be
the heap. Each node can point to its prev and next node. non-contiguous and empty in the middle, as exemplified above.
Eats your cache (just look at the thing!); don't use unless
you evidently must. 🛑
Other Collections
HashMap<
HashMap <K, V> BinaryHeap<
BinaryHeap <T>
bmask 2/4/8 ctrl 2/4/8 left 2/4/8 len 2/4/8 ptr 2/4/8 capacity 2/4/8 len 2/4/8
| |
K:V K:V … K:V … K:V T0 T1 T1 T2 T2 … len
Stores keys and values on heap according to hash value, SwissTable Heap stored as array with elements per layer. Each T
2N
implementation via hashbrown. HashSet identical to HashMap , can have 2 children in layer below. Each T larger than its
just type V disappears. Heap view grossly oversimplified. 🛑 children.
Owned Strings
ptr 2/4/8 capacity 2/4/8 len 2/4/8 ptr 2/4/8 len 2/4/8 Platform Defined
| | |
U T F - 8 … len A B C … len … ∅ /
← capacity → (heap) (heap) (heap)
PathBuf
OsString
|
/
(heap)
Shared Ownership
If the type does not contain a Cell for T , these are often combined with one of the Cell types above to allow shared de-facto mutability.
Rc<
Rc <T> Arc<
Arc <T>
strng 2/4/8 weak 2/4/8 ←T→ strng 2/4/8 weak 2/4/8 ←T→
(heap) (heap)
Share ownership of T in same thread. Needs nested Cell Same, but allow sharing between threads IF contained
or RefCell to allow mutation. Is neither Send nor Sync . T itself is Send and Sync .
Mutex<
Mutex <T> / RwLock<
RwLock <T>
Standard Library
One-Liners
Snippets that are common, but still easy to forget. See Rust Cookbook 🔗 for more.
Strings
Intent Snippet
Concatenate strings (any Display ↓ that is). 1 '21 format!("{x}{y}")
1
Allocates; if x or y are not going to be used afterwards consider using write! or std::ops::Add .
2 Requires regex crate.
I/O
Intent Snippet
Create a new file File::create(PATH)?
Macros
Intent Snippet
Macro w. variable arguments macro_rules! var_args { ($($args:expr),*) => {{ }} }
Transforms 🔥
Esoterics🝖
Intent Snippet
wants_closure({ let c = outer.clone(); move || use_clone(c)
Cleaner closure captures
})
Fix inference in ' try ' closures iter.try_for_each(|x| { Ok::<(), Error>(()) })?;
Thread Safety
Assume you hold some variables in Thread 1, and want to either move them to Thread 2, or pass their references to Thread 3. Whether this is
allowed is governed by Send STD and Sync STD respectively:
Mutex<u32> Cell<u32> MutexGuard<u32> Rc<u32> Thread 1
| | | | Thread 2
| | | |
Mutex<u32> Cell<u32> MutexGuard<u32> Rc<u32>
|
&Mutex<u32> |
&Cell<u32> |
&MutexGuard<u32> | &Rc<u32> Thread 3
Example Explanation
Mutex<u32> Both Send and Sync . You can safely pass or lend it to another thread.
Cell<u32> Send , not Sync . Movable, but its reference would allow concurrent non-atomic writes.
MutexGuard<u32> Sync , but not Send . Lock tied to thread, but reference use could not allow data race.
Rc<u32> Neither since it is easily clonable heap-proxy with non-atomic counters.
1
If T is Sync .
2
If T is Send .
3
If you need to send a raw pointer, create newtype struct Ptr(*const u8) and unsafe impl Send for Ptr {} . Just ensure you may send it.
Iterators
Processing elements in a collection.
Basics
Style Description
for x in c { ... } Imperative, useful w. side effects, interdepend., or need to break flow early.
c.iter().map().filter() ... Functional, often much cleaner when only results of interest.
c_iter.next() Low-level, via explicit Iterator::next() STD invocation. 🝖
c.get(n) Manual, bypassing official iteration machinery.
Opinion 💬 — Functional style is often easiest to follow, but don't hesitate to use for if your .iter() chain
turns messy. When implementing containers iterator support would be ideal, but when in a hurry it can
sometimes be more practical to just implement .len() and .get() and move on with your life.
Obtaining
Basics
1 STD
Creating
Essentials
Let's assume you have a struct Collection<T> {} you authored. You should also implement:
struct IntoIter<T> {} — Create a struct to hold your iteration status (e.g., an index) for value iteration.
impl Iterator for IntoIter<T> {} — Implement Iterator::next() so it can produce elements.
Collection<T> IntoIter<T>
⌾ Iterator
Item = T;
At this point you have something that can behave as an Iterator, STD but no way of actually obtaining it. See
the next tab for how that usually works.
For Loops
Many users would expect your collection to just work in for loops. You need to implement:
STD
Borrowing
In addition, if you want your collection to be useful when borrowed you should implement:
Iter<T> IterMut<T>
⌾ Iterator ⌾ Iterator
Item = &T; Item = &mut T;
Interoperability
Iterator Interoperability
In addition, also consider adding the extra traits from std::iter STD to your iterators:
1
If type true subset from() works directly, e.g., u32::from(my_u8) .
2
Truncating ( 11.9_f32 as u8 gives 11 ) and saturating ( 1024_f32 as u8 gives 255 ); c. below.
3
Might misrepresent number ( u64::MAX as f32 ) or produce Inf ( u128::MAX as f32 ).
Also see Casting- and Arithmetic Pitfalls ↑ for more things that can go wrong working with numbers.
String Conversions
If you want a string of type …
String
CString x.into_string()?
OsString x.to_str()?.to_string()
PathBuf x.to_str()?.to_string()
Vec<u8> 1 String::from_utf8(x)?
i
&str x.to_string()
&CStr x.to_str()?.to_string()
&OsStr x.to_str()?.to_string()
&Path x.to_str()?.to_string()
&[u8] 1 String::from_utf8_lossy(x).to_string()
CString
OsString
CString OsString::from(x.to_str()?)
OsString x
PathBuf x.into_os_string()
Vec<u8> 1 ?
i
&str OsString::from(x)
&CStr OsString::from(x.to_str()?)
i
&OsStr OsString::from(x)
&Path x.as_os_str().to_owned()
&[u8] 1 ?
PathBuf
CString PathBuf::from(x.to_str()?)
i
OsString PathBuf::from(x)
PathBuf x
Vec<u8> 1 ?
i
&str PathBuf::from(x)
&CStr PathBuf::from(x.to_str()?)
i
&OsStr PathBuf::from(x)
i
1 ?
Vec<u8>
CString x.into_bytes()
OsString ?
PathBuf ?
Vec<u8> 1 x
&str Vec::from(x.as_bytes())
&CStr Vec::from(x.to_bytes_with_nul())
&OsStr ?
&Path ?
&[u8] 1 x.to_vec()
&str
CString x.to_str()?
OsString x.to_str()?
PathBuf x.to_str()?
Vec<u8> 1 std::str::from_utf8(&x)?
&str x
&CStr x.to_str()?
&OsStr x.to_str()?
&Path x.to_str()?
&[u8] 1 std::str::from_utf8(x)?
&CStr
CString x.as_c_str()
2
?,4
1,5
?,4
2 ?
1,5
&OsStr
CString ?
OsString x.as_os_str()
PathBuf x.as_os_str()
Vec<u8> 1 ?
&str OsStr::new(x)
&CStr ?
&OsStr x
&Path x.as_os_str()
&[u8] 1 ?
&Path
CString Path::new(x.to_str()?)
r
OsString Path::new(x.to_str()?)
r
PathBuf Path::new(x.to_str()?)
Vec<u8> 1 ?
r
&str Path::new(x)
&CStr Path::new(x.to_str()?)
r
&OsStr Path::new(x)
&Path x
1 ?
&[u8]
CString x.as_bytes()
OsString ?
PathBuf ?
Vec<u8> 1 &x
&str x.as_bytes()
&CStr x.to_bytes_with_nul()
&OsStr x.as_bytes() 2
&Path ?
&[u8] 1 x
Other
i
Short form x.into() possible if type can be inferred.
r
Short form x.as_ref() possible if type can be inferred.
1
You should, or must if call is unsafe , ensure raw data comes with a valid representation for the string type (e.g., UTF-8 data for a String ).
2
Only on some platforms std::os::<your_os>::ffi::OsStrExt exists with helper methods to get a raw &[u8] representation of the underlying OsStr . Use the rest of the table to go
from there, e.g.:
use std::os::unix::ffi::OsStrExt;
let bytes: &[u8] = my_os_str.as_bytes();
CString::new(bytes)?
3
The c_char must have come from a previous CString . If it comes from FFI see &CStr instead.
4
No known shorthand as x will lack terminating 0x0 . Best way to probably go via CString .
5
Must ensure vector actually ends with 0x0 .
String Output
How to convert types into a String , or output them.
APIs
std::io::
std::io::
STD
Printable Types
In format! and friends, types convert via trait Display "{}" STD or Debug "{:?}" STD , non exhaustive list:
Type Implements
String Debug, Display
CString Debug
OsString Debug
PathBuf Debug
Vec<u8> Debug
&CStr Debug
&OsStr Debug
&Path Debug
&[u8] Debug
! Debug, Display
() Debug
↑
Formatting
Each argument designator in format macro is either empty {} , {argument} , or follows a basic syntax:
{ [argument] ':' [[fill] align] [sign] ['#'] [width [$]] ['.' precision [$]] [type] }
Element Meaning
argument Number ( 0 , 1 , …), variable '21 or name,'18 e.g., print!("{x}") .
fill The character to fill empty spaces with (e.g., 0 ), if width is specified.
align Left ( < ), center ( ^ ), or right ( > ), if width is specified.
sign Can be + for sign to always be printed.
# Alternate formatting, e.g., prettify Debug STD formatter ? or prefix hex with 0x .
width Minimum width (≥ 0), padding with fill (default to space). If starts with 0 , zero-padded.
precision Decimal digits (≥ 0) for numerics, or max width for non-numerics.
$ Interpret width or precision as argument identifier instead to allow for dynamic formatting.
type Debug STD ( ? ) formatting, hex ( x ), binary ( b ), octal ( o ), pointer ( p ), exp ( e ) … see more.
Tooling
Project Anatomy
Basic project layout, and common files and folders, as used by cargo . ↓
Entry Code
📁 .cargo/ Project-local cargo configuration, may contain config.toml . 🔗🝖
📁 benches/ Benchmarks for your crate, run via cargo bench , requires nightly by default. * 🚧
📁 examples/ Examples how to use your crate, they see your crate like external user would.
my_example.rs Individual examples are run like cargo run --example my_example .
📁 src/ Actual source code for your project.
main.rs Default entry point for applications, this is what cargo run uses.
lib.rs Default entry point for libraries. This is where lookup for my_crate::f() starts.
Applications
fn main() {
println!("Hello, world!");
}
Libraries
Unit Tests
Integration Tests
Benchmarks 🚧
Build Scripts
m
test
::f
my_crate::
Proc Macros🝖
test
test::
my_crate::
env::
proc_macro
proc_macro::
Module trees and imports:
Module Trees
Module tree needs to be explicitly defined, is not implicitly built from file system tree. 🔗
Module tree root equals library, app, … entry point (e.g., lib.rs ).
A mod m {} defines module in-file, while mod m; will read m.rs or m/mod.rs .
Path of .rs based on nesting, e.g., mod a { mod b { mod c; }}} is either a/b/c.rs or a/b/c/mod.rs .
Files not pathed from module tree root via some mod m; won't be touched by compiler! 🛑
Namespaces🝖
X (crate) const X: u8 = 1;
trait X {} static X: u8 = 1;
enum X {}
union X {}
struct X {}
← struct X; 1 →
← struct X(); 2 →
1
Counts in Types and in Functions, defines type X and constant X .
2 Counts in Types and in Functions, defines type X and function X .
In any given scope, for example within a module, only one item item per namespace can exist, e.g.,
enum X {} and fn X() {} can coexist
struct X; and const X cannot coexist
With a use my_mod::X; all items called X will be imported.
Due to naming conventions (e.g., fn and mod are lowercase by convention) and common sense (most
developers just don't name all things X) you won't have to worry about these kinds in most cases. They can,
however, be a factor when designing macros.
Cargo
Commands and tools that are good to know.
Command Description
cargo init Create a new project for the latest edition.
cargo b uild Build the project in debug mode ( -- r elease for all optimization).
cargo c heck Check if project would compile (much faster).
cargo t est Run tests for the project.
cargo d oc --open Locally generate documentation for your code and dependencies.
cargo r un Run your project, if a binary is produced (main.rs).
cargo run --bin b Run binary b . Unifies features with other dependents (can be confusing).
cargo run -p w Run main of sub-workspace w . Treats features more as you would expect.
cargo … --timings Show what crates caused your build to take so long. 🔥
cargo tree Show dependency graph.
cargo +{nightly, stable} … Use given toolchain for command, e.g., for 'nightly only' tools.
cargo +nightly … Some nightly-only commands (substitute … with command below)
rustc -- -Zunpretty=expanded Show expanded macros. 🚧
rustup doc Open offline Rust documentation (incl. the books), good on a plane!
Here cargo b uild means you can either type cargo build or just cargo b ; and -- r elease means it can be replaced with -r .
These are optional rustup components. Install them with rustup component add [tool] .
Tool Description
cargo clippy Additional (lints) catching common API misuses and unidiomatic code. 🔗
cargo fmt Automatic code formatter ( rustup component add rustfmt ). 🔗
Cross Compilation
🔘 Check target is supported.
🔘 Install target via rustup target install aarch64-linux-android (for example).
[target.aarch64-linux-android]
linker = "[PATH_TO_TOOLCHAIN]/aarch64-linux-android/bin/aarch64-linux-android-clang"
or
[target.aarch64-linux-android]
linker = "C:/[PATH_TO_TOOLCHAIN]/prebuilt/windows-x86_64/bin/aarch64-linux-android21-clang.cmd"
🔘 Set environment variables (optional, wait until compiler complains before setting):
set CC=C:\[PATH_TO_TOOLCHAIN]\prebuilt\windows-x86_64\bin\aarch64-linux-android21-clang.cmd
set CXX=C:\[PATH_TO_TOOLCHAIN]\prebuilt\windows-x86_64\bin\aarch64-linux-android21-clang.cmd
set AR=C:\[PATH_TO_TOOLCHAIN]\prebuilt\windows-x86_64\bin\aarch64-linux-android-ar.exe
…
Whether you set them depends on how compiler complains, not necessarily all are needed.
Some platforms / configurations can be extremely sensitive how paths are specified (e.g., \ vs / ) and quoted.
Tooling Directives
Special tokens embedded in source code used by tooling or preprocessing.
Macros
#![globals]
Opt-Out's On Explanation
#![no_std] C Don't (automatically) import std STD ; use core STD instead. REF
#![no_implicit_prelude] CM Don't add prelude STD, need to manually import None , Vec , … REF
#![no_main] C Don't emit main() in apps if you do that yourself. REF
Opt-In's On Explanation
#![feature(a, b, c)] C Rely on features that may never get stabilized, c. Unstable Book. 🚧
Builds On Explanation
#![windows_subsystem = "x"] C On Windows, make a console or windows app. REF 🝖
#![crate_name = "x"] C Specifiy current crate name, e.g., when not using cargo . ? REF 🝖
#![crate_type = "bin"] C Specifiy current crate type ( bin , lib , dylib , cdylib , …). REF 🝖
#![recursion_limit = "123"] C Set compile-time recursion limit for deref, macros, … REF 🝖
#![type_length_limit = "456"] C Limits maximum number of type substitutions. REF 🝖
Handlers On Explanation
#[panic_handler] F Make some fn(&PanicInfo) -> ! app's panic handler. REF
🔗🚧
STD REF
#[code]
REF
REF
REF
REF
REF
REF
STD REF
1 REF
REF
REF
REF
REF
REF
REF
REF
REF
REF
REF
REF
REF
#[quality]
1 REF
REF
🔥 REF
1 💬
🔥 REF
REF
REF
🚧 REF
🔗
🔗
🔗
🔗
🔗
🔗
🔗
🔗
🔗
🔗
🔗
#[macros]
REF
🔥 REF
#[cfg]
⚠️ Note, options can generally be set multiple times, i.e., the same key can show up with multiple values.
One can expect #[cfg(target_feature = "avx")] and #[cfg(target_feature = "avx2")] to be true at the
same time.
build.rs
🔗
env::
Types
u8 String Device
Type Values
u8 { 0u8, 1u8, …, 255u8 }
It may be obvious but u8 , &u8 , &mut u8 , are entirely different from each other
Any t: T only accepts values from exactly e.g., T,
f(0_u8) can't be called with f(&0_u8) ,
f(&mut my_u8) can't be called with f(&my_u8) ,
f(0_u8) can't be called with f(0_i8) .
Yes, 0 != 0 (in a mathematical sense) when it comes to types! In a language sense, the operation
==(0u8, 0u16) just isn't defined to prevent happy little accidents.
Type Values
u8 { 0u8, 1u8, …, 255u8 }
1
Casts and coercions convert values from one set (e.g., u8 ) to another (e.g., u16 ), possibly adding CPU instructions to do so; and in such
differ from subtyping, which would imply type and subtype are part of the same set (e.g., u8 being subtype of u16 and 0_u8 being the same
as 0_u16 ) where such a conversion would be purely a compile time check. Rust does not use subtyping for regular types (and 0_u8 does differ
from 0_u16 ) but sort-of for lifetimes. 🔗
2 Safety here is not just physical concept (e.g., &u8 can't be coerced to &u128 ), but also whether 'history has shown that such a conversion
would lead to programming errors'.
u8 String Port
REF
⌾ Copy
⌾ Sized
u8 Device Port
⌾ Clone ⌾ Clone
⌾ Copy ⌾ ShowHex
⌾ Eat
👩🦰 ⌾ Eat 🧔 Venison 👩🦰 / 🧔 Venison 🎅 venison.eat()
+
⌾ Eat
food::
tasks::
Generics
Vec<u8> Vec<char>
Vec<u8> is type "vector of bytes"; Vec<char> is type "vector of chars", but what is Vec<> ?
Construct Values
Vec<u8> { [], [1], [1, 2, 3], … }
Vec<> -
Types vs type constructors.
Vec<>
Vec<> is no type, does not occupy memory, can't even be translated to code.
Vec<> is type constructor, a "template" or "recipe to create types"
allows 3rd party to construct concrete type via parameter,
only then would this Vec<UserType> become real type itself.
⌾ Absolute ⌾ Clone
⌾ Dim ⌾ ShowHex
⌾ Mul
⌾ Mul ⌾ Mul
⌾ DirName
⌾ TwoD
REF
rd
Advanced Concepts🝖
Notice how some traits can be "attached" multiple times, but others just once?
Port Port
⌾ From<u8> ⌾ Deref
type u8;
⌾ From<u16>
Why is that?
⌾ A<I> car.a(0_f32)
⌾ Query ⌾ Query
⌾ Query<&str> ⌾ Query<T>
O = CString;
MostTypes vs. Z vs. str [u8] dyn Trait …
STD
BK NOM REF
NOM
REF
*
S<'a> → S<'auto> S<'static>
⌾ Deref
u16 char
type Tgt; String
&'a TT
&'a
&'a T
Vec<T>
Vec<T> Vec<T>
Vec<T>
Vec<T> f<T>() {}
PI
&mut 'a
&mut 'a T
&mut 'a TT
drop() {}
[T; n]
[T; n] dbg!
[T; n]
T
⌾ Serialize Device String String Port Container TT
⌾ From<Port>
🛑 Illegal impl. of
trait with differing
Exception: Legal if OUT params.
used type local.
Your c
Examples of traits and types, and which traits you can implement for which type.
Type Conversions
How to get B when you have A ?
Intro
fn f(x: A) -> B {
// How can you obtain B from A?
}
Method Explanation
Identity Trivial case, B is exactly A .
Computation Create and manipulate instance of B by writing code transforming data.
Casts On-demand conversion between types where caution is advised.
1
Computation (Traits)
fn f(x: A) -> B {
x.into()
}
Bread and butter way to get B from A . Some traits provide canonical, user-computable type relations:
Casts
fn f(x: A) -> B {
x as B
}
Convert types with keyword as if conversion relatively obvious but might cause issues. NOM
A B Example Explanation
Pointer Pointer device_ptr as *const u8 If *A , *B are Sized .
Coercions
fn f(x: A) -> B {
x
}
A B Explanation
&mut T &T Pointer weakening.
&mut T *mut T -
&T *const T -
*mut T *const T -
&T &U Deref, if impl Deref<Target=U> for T .
1
Substantially meaning one can regularly expect a coercion result B to be an entirely different type (i.e., have
entirely different methods) than the original type A .
2 Does not quite work in example above as unsized can't be on stack; imagine f(x: &A) -> &B instead. Unsizing
works by default for:
[T; n] to [T]
T to dyn Trait if impl Trait for T {} .
Foo<…, T, …> to Foo<…, U, …> under arcane 🔗 circumstances.
Subtyping🝖
fn f(x: A) -> B {
x
}
Automatically converts A to B for types only differing in lifetimes NOM - subtyping examples:
Variance🝖
fn f(x: A) -> B {
x
}
Automatically converts A to B for types only differing in lifetimes NOM - subtyping variance rules:
Coding Guides
Idiomatic Rust
If you are used to Java or C, consider these.
Idiom Code
Think in Expressions y = if x { a } else { b };
y = loop { break 5 };
names.iter().filter(|x| x.starts_with("A"))
get_option()?.run()?
Only panic on programming error; use Option<T> STD or Result<T,E> STD otherwise.
If clearly user requested, e.g., calling obtain() vs. try_obtain() , panic ok too.
Generics in Moderation A simple <T: Bound> (e.g., AsRef<Path> ) can make your APIs nicer to use.
Complex bounds make it impossible to follow. If in doubt don't be creative with g.
Split Implementations Generics like Point<T> can have separate impl per T for some specialization.
impl<T> Point<T> { /* Add common methods here */ }
Add doc tests BK ( ``` my_api::f() ``` ) to ensure docs match code.
Documentation Annotate your APIs with doc comments that can show up on docs.rs.
1
In most cases you should prefer ? over .unwrap() . In the case of locks however the returned PoisonError signifies a panic in another thread, so unwrapping it (thus propagating
the panic) is often the better idea.
🔥 We highly recommend you also follow the API Guidelines (Checklist) for any shared project! 🔥
Async-Await 101
If you are familiar with async / await in C# or TypeScript, here are some things to keep in mind:
Basics
Construct Explanation
async Anything declared async always returns an impl Future<Output=_> . STD
let sm = f(); Calling f() that is async will not execute f , but produce state machine sm . 1 2
sm = async { g() }; Likewise, does not execute the { g() } block; produces state machine.
runtime.block_on(sm); Outside an async {} , schedules sm to actually run. Would execute g() . 3 4
sm.await Inside an async {} , run sm until complete. Yield to runtime if sm not ready.
1
Technically async transforms following code into anonymous, compiler-generated state machine type; f() instantiates that machine.
2 The state machine always impl Future , possibly Send & co, depending on types used inside async .
3
Execution Flow
At each x.await , state machine passes control to subordinate state machine x . At some point a low-level state
machine invoked via .await might not be ready. In that the case worker thread returns all the way up to runtime
so it can drive another Future. Some time later the runtime:
Caveats 🛑
With the execution flow in mind, some considerations when writing code inside an async construct:
Constructs 1 Explanation
sleep_or_block(); Definitely bad 🛑, never halt current thread, clogs executor.
set_TL(a); x.await; TL(); Definitely bad 🛑, await may return from other thread, thread local invalid.
s.no(); x.await; s.go(); Maybe bad 🛑, await will not return if Future dropped while waiting. 2
Rc::new(); x.await; rc(); Non- Send types prevent impl Future from being Send ; less compatible.
1 Here we assume s is any non-local that could temporarily be put into an invalid state; TL is any thread local storage, and that the async {}
containing the code is written without assuming executor specifics.
2
Since Drop is run in any case when Future is dropped, consider using drop guard that cleans up / fixes application state if it has to be left in
bad condition across .await points.
Closures in APIs
STD
There is a subtrait relationship Fn : FnMut : FnOnce . That means a closure that implements Fn also implements FnMut and FnOnce . Likewise a
closure that implements FnMut STD also implements FnOnce . STD
Notice how asking for a Fn closure as a function is most restrictive for the caller; but having a Fn closure as a caller is most compatible with any function.
Safe Code
Safe Code
Safe has narrow meaning in Rust, vaguely 'the intrinsic prevention of undefined behavior (UB)'.
Intrinsic means the language won't allow you to use itself to cause UB.
Making an airplane crash or deleting your database is not UB, therefore 'safe' from Rust's perspective.
Writing to /proc/[pid]/mem to self-modify your code is also 'safe', resulting UB not caused intrinsincally.
let y = x + x; // Safe Rust only guarantees the execution of this code is consistent with
print(y); // 'specification' (long story …). It does not guarantee that y is 2x
// (X::add might be implemented badly) nor that y is printed (Y::fmt may
panic).
Unsafe Code
Unsafe Code
Code marked unsafe has special permissions, e.g., to deref raw pointers, or invoke other unsafe functions.
Undefined Behavior
As mentioned, unsafe code implies special promises to the compiler (it wouldn't need be unsafe
otherwise).
Failure to uphold any promise makes compiler produce fallacious code, execution of which leads to UB.
After triggering undefined behavior anything can happen. Insidiously, the effects may be 1) subtle, 2)
manifest far away from the site of violation or 3) be visible only under certain conditions.
A seemingly working program (incl. any number of unit tests) is no proof UB code might not fail on a whim.
Code with UB is objectively dangerous, invalid and should never exist.
if maybe_true() {
let r: &u8 = unsafe { &*ptr::null() }; // Once this runs, ENTIRE app is undefined. Even
if
} else { // line seemingly didn't do anything, app might
now run
println!("the spanish inquisition"); // both paths, corrupt database, or anything
else.
}
Unsound Code
Unsound Code
Any safe Rust that could (even only theoretically) produce UB for any user input is always unsound.
As is unsafe code that may invoke UB on its own accord by violating above-mentioned promises.
Unsound code is a stability and security risk, and violates basic assumption many Rust users have.
Adversarial Code 🝖
Adversarial code is safe 3rd party code that compiles but does not follow API expectations, and might interfere with your own (safety)
guarantees.
Implications
Generic code cannot be safe if safety depends on type cooperation w.r.t. most ( std:: ) traits.
If type cooperation is needed you must use unsafe traits (prob. implement your own).
You must consider random code execution at unexpected places (e.g., re-assignments, scope end).
You may still be observable after a worst-case panic.
As a corollary, safe-but-deadly code (e.g., airplane_speed<T>() ) should probably also follow these guides.
API Stability
When updating an API, these changes can break client code.RFC Major changes ( 🔴) are definitely breaking, while minor changes (🟡) might
be breaking:
Crates
🔴 Making a crate that previously compiled for stable require nightly.
🟡 Altering use of Cargo features (e.g., adding or removing features).
Modules
🔴 Renaming / moving / removing any public items.
🟡 Adding new public items, as this might break code that does use your_crate::* .
Structs
🔴 Adding private field when all current fields public.
🔴 Adding public field when no private field exists.
🟡 Adding or removing private fields when at least one already exists (before and after the change).
🟡 Going from a tuple struct with all private fields (with at least one field) to a normal struct, or vice versa.
Enums
🔴 Adding new variants; can be mitigated with early #[non_exhaustive] REF
🔴 Any non-trivial change to item signatures, will affect either consumers or implementors.
🟡 Adding a defaulted item; might cause dispatch ambiguity with other existing trait.
🟡 Adding a defaulted type parameter.
Traits
🔴 Implementing any "fundamental" trait, as not implementing a fundamental trait already was a promise.
🟡 Implementing any non-fundamental trait; might also cause dispatch ambiguity.
Inherent Implementations
🟡 Adding any inherent items; might cause clients to prefer that over trait fn and produce compile error.
Signatures in Type Definitions
🔴 Tightening bounds (e.g., to <T> <T: Clone> ).
🟡 Loosening bounds.
🟡 Adding defaulted type parameters.
🟡 Generalizing to generics.
Signatures in Functions
🔴 Adding / removing arguments.
🟡 Introducing a new type parameter.
🟡 Generalizing to generics.
Behavioral Changes
🔴 / 🟡 Changing semantics might not cause compiler errors, but might make clients do wrong thing.
Ralf Biedert, 2023 — cheats.rs