Penko Quickstone
Bard 5 (College of Creation) 6,760
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Werewolf (Human Lycanthrope) Entertainer
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID
SPEED FEATURES, TRAITS & MORE
STR
+3 PROFICIENCY ARMOR
+2 BONUS CLASS
(AC) INITIATIVE
Alignment: Chaotic Neutral. I follow my
shifting whims with little concern about
15
SAVING THROWS
13 +3 30 ft. rules or later consequences.
Entertainer Background [PHB p. 130]
Armor Worn: leather armor
+2 Strength Saves • Feature: By Popular Demand.
DEX +5 Dexterity Saves * • Traits: Gets history all wrong in tales.
HIT POINTS HIT DICE
+2 +1 Constitution Saves Reputation for attracting trouble.
• Ideal: Pain is the price for greatness.
15
+1 Intelligence Saves
-1 Wisdom Saves
33 5d8 • Bond: Past lover inspires art.
+7 Charisma Saves * • Flaw: Reckless with money.
DEATH SAVES: Success O O O Fail O O O
* Prof. bonus added
Bard Class Features [PHB p. 41, TCoE p. 28]
CON SKILLS WEAPON & UNARMED ATTACKS
• Ritual Casting
+1 +5 Acrobatics (Dex) * Basic Attack. One target per Attack action.
• Bardic Inspiration (d8) (4 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d6 hp/rest)
13 +0 Animal Handling (Wis)
• Expertise (prof. noted with **)
+2 Arcana (Int) Rapier. Melee Weapon Attack: +5 to hit,
reach 5 ft. Hit: 1d8+2 piercing damage. • Mote of Potential (inspiration boost)
+3 Athletics (Str)
• Performance of Creation (make item worth
+5 Deception (Cha)
INT Dagger (offhand, two-weapon fighting as bonus 100 g.p. or less, lasts 3 hours)
+4 History (Int) *
+1 action). Melee or Ranged Weapon Attack: +5 • Font of Inspiration (short rest resets)
+2 Insight (Wis) * to hit, reach 5 ft. 1d4 piercing damage. (If
Spellcasting [PHB p. 201]
12 +7 Intimidation (Cha) * thrown, normal range to 20 ft.; disadvantage
+2 Investigation (Int) long range 21 to 60 ft.)
+0 Medicine (Wis) Spell Attack Modifier +7
+2 Nature (Int) MAGIC, FEATS & SPECIAL ATTACKS Spell Save DC 15
WIS Vicious Mockery Cantrip. Ranged Spell Attack:
+0 Perception (Wis)
-1 +10 Performance (Cha) ** Target within 60 feet that can hear you must
make a DC 15 Wisdom saving throw or take
Cantrips Known: Friends, Minor Illusion,
Vicious Mockery
8 +7 Persuasion (Cha) * 2d4 psychic damage and have disadvantage
+4 Religion (Int) * on next attack made before the end of its
next turn. (No damage if made save.) Prepared Spells
+3 Sleight of Hand (Dex)
1st Level (4 slots): Cure Wounds, Charm
+8 Stealth (Dex) ** Person, Detect Magic
CHA EQUIPMENT & TREASURE
+0 Survival (Wis) 2nd Level (3 slots): Invisibility, Enhance Ability
+4 Carried Gear [PHB, p. 143]: leather armor (AC
11), rapier, dagger, entertainer's pack (backpack,
3rd Level (2 slots): Clairvoyance, Dispel
Magic, Fear
19 * Prof. bonus added
a bedroll, 2 costumes, 5 candles, 5 days' rations,
a waterskin, disguise kit), belt pouch, set of
10 PASSIVE WISDOM
(PERCEPTION) common clothes, set of costume clothes, a
musical instrument, an admirer's love letter.
(This load is about 68 lbs.; add 1 lb. per 50 coins
PROFICIENCIES & LANGUAGES carried.)
Armor: light armor
Coins & Gems: 534 gold pieces (gp); 15 silver
Weapons: simple weapons, hand crossbow, pieces (sp); 14 copper pieces (cp); 2 gems (worth
longsword, rapier, shortsword 50 gp each)
Tools: disguise kit, musical instrument (flute),
musical instrument (lute), musical
instrument (lyre)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, History, Insight,
Intimidation, Performance, Persuasion,
Religion, Stealth
Languages: Common, Elvish
FEATURES, TRAITS (cont.) ENCUMBRANCE
Werewolf Traits [MM p. 207] Lifting & Carrying: 225 lbs. max. carrying
• Creature Type: Humanoid capacity; 450 lbs. pushing or dragging
• Age: 27 years old (speed -5 ft.); 450 lbs. max. lift.
• Medium Size (5' 4", 142 lbs.)
• Damage Immunities (bludgeoning, piercing,
and slashing from nonmagical attacks not
made with silvered weapons)
• Shapechange (as action, polymorph betw.
human, hybrid and wolf forms;
equipment isn't transformed)
• Keen Hearing & Smell (adv. on Perception
by sound and scent)
When in Wolf or Hybrid Form...
• Speed (40 ft.)
• Languages (can't speak in wolf form)
• Natural Armor (add +1 to AC)
• Bite Attack (+5 to hit, reach 5 ft. Hit: 2d8+2
piercing dmg. and target must DC 12 Con.
save or gain lycanthropy)
• Claw Attack (+5 to hit, reach 5 ft. Hit: 2d4+2
slashing damage)
PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)
• The Dungeon Master (DM) describes a • Attack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra attacks • Crawl, Climb, Swim, Squeeze, Move Across
their characters' responses. at higher levels with this action. Difficult Terrain or Move While
• For ability checks, saving throws, and attack • Cast Spell: If casting time 1 action. Grappling: "Half speed," uses up 10 ft. of
rolls, roll 1d20 + one ability modifier + • Dash: Double Speed this turn. Speed per 5 ft. distance.
proficiency bonus (if proficient in task). • Disengage: Avoiding all opportunity attacks • Drop Prone: No cost to Speed.
The higher the total, the better the effort. while moving; "defensive retreat." • Stand Up: From Prone position/condition,
The DM tracks minimum totals needed • Dodge: Give attackers disadvantage. costs half Speed that turn.
for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For initiative rolls, roll 1d20 + Initiative • Grapple: Special melee attack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or attack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 action and up to 1 • Ready: Plan to take action as reaction REACTIONS (1 between turns)
bonus action. Between turns, do up to 1 when trigger occurs. • Cast Spell: If casting time 1 reaction.
reaction. • Search: Perception or Investigation check. • Opportunity Attack: May make one attack
• Advantage: Roll two d20s and use the • Shove: Special melee attack. if enemy moves out of reach.
higher result. Disadvantage: Roll two d20s • Stabilze: DC 10 Medicine check to aid 0 • Readied Action: After trigger occurs, else
and use the lower result. h.p. dying creature; automatic success if action wasted.
• On attack rolls only, a "natural 20" is always using healer's kit.
a critical hit, while a "natural 1" is always • Use Object: Pick a lock, activate magical FREE ACTIONS
• Concentration (Maintain A Spell): Ends if
a miss. item, cover a hooded lantern, etc.
caster starts another concentration spell,
• Saving throws are rolled as needed at any • Use Potion: Drink or administer.
or the caster is incapacitated, stunned,
time due to attacks, spells, or hazzards. • Use Shield: Equip or drop a shield.
• A character may die if failing three death unconscious, or killed. If caster takes
saves while at 0 hit points, gaining 6 BONUS ACTIONS (up to 1 per turn) damage, a Constitution saving throw is
• Offhand Attack: If doing Attack as action, needed to avoid immediately ending
levels of exhaustion, or suffering certain
may make one attack this turn if light spell. DC is equal to 10 or half damage
deadly spells and hazzards.
weapon in other hand. taken, whichever is greater. Each hit
• Specific traits, features, spells, and magic
items may create exceptions to any rules. • Cast Spell: If casting time 1 bonus action. needs a separate saving throw check.
• Interacting With An Object: Generally part
of another Movement or Action.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.
« BACK TO GENERATE ANOTHER CHARACTER
Page number references...
[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).
[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).
Books are available from a gaming store near you.
HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS
[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020
[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option
DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package
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