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Campaign Introduction
Mission 1
Stardate 43942.2 MISSION 1: A BLOODY NOSE
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Mission 1
Stardate 49428.2 MISSION 1: A BLOODY NOSE
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Setup 3 Attack
2nd Wing Setup 4 Attack
3rd Wing 6 Roll Attack
4th Wing 7 Roll Attack
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Mission 2
Stardate 43942.2 MISSION 2: EXPECTED GUESTS
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Mission 2
Stardate 49428.2 MISSION 2: EXPECTED GUESTS
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Setup Roll Attack
2nd Wing 3 Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack
5th Wing 8 Roll Attack
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Mission 3
Stardate 43942.2 MISSION 3: LOOKING FOR BUGS
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Mission 3
Stardate 49428.2 MISSION 3: LOOKING FOR BUGS
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Setup Roll Attack
2nd Wing Setup Roll Attack
3rd Wing 4 Roll Attack
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack
6th Wing 9 Roll Attack
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Mission 4
Stardate 43942.2 MISSION 4: A BAD SMELL
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Mission 4
Stardate 49428.2 MISSION 4: A BAD SMELL
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing 3 2 Attack
2nd Wing 3 5 Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 8 Roll Attack
6th Wing 10 Roll Attack
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Mission 5
Stardate 43942.2 MISSION 5:MIXED SIGNALS
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Mission 5
Stardate 49428.2 MISSION 5:MIXED SIGNALS
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up 1 Attack
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 7 Roll Attack
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Mission 6
Stardate 43942.2 MISSION 6:DISLODGE
Mission 6
Stardate 49428.2 MISSION 6:DISLODGE
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up 1 Attack
2nd Wing 3 Roll Attack/Signal
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 7 Roll Attack/Signal
6th Wing 8 Roll Attack/Collide
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Mission 6
Stardate 49428.2 MISSION 6:DISLODGE
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Command Centre
Stardate 49428.2 COMMAND CENTRE CONTROL
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Mission 7
Stardate 43942.2 MISSION 7:THE WHITE MUST FLOW
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Mission 7
Stardate 49428.2 MISSION 7:THE WHITE MUST FLOW
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing 2 Roll Attack/Collide
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack/Collide
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Mission 8
Stardate 43942.2 MISSION 8:FREIGHTER ASSAULT
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Mission 8
Stardate 49428.2 MISSION 8:FREIGHTER ASSAULT
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing 1 5 Attack
2nd Wing 2 6 Attack
3rd Wing 7 Roll Attack
4th Wing 9 Roll Attack
5th Wing 10 Roll Attack
6th Wing 11 Roll
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Mission 9
Stardate 43942.2 MISSION 9:CONSTRUCTION YARD
Mission 9
Stardate 49428.2 MISSION 9:CONSTRUCTION YARD
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up 3 Attack
2nd Wing Set Up 4 Attack
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Mission 10
Stardate 43942.2 MISSION 10:VORTA HEADHUNT
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Mission 10
Stardate 49428.2 MISSION 10:VORTA HEADHUNT
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 4 Roll Attack
Vorta 6 Roll Attack
5th Wing 7 Roll Attack
6th Wing 9 Roll Attack
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Mission 11
Stardate 43942.2 MISSION 11:FINAL STEPS
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Mission 11
Stardate 49428.2 MISSION 11:FINAL STEPS
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up Roll Attack
2nd Wing 2 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 8 Roll Attack
5th Wing 10 Roll Attack
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Mission 12
Stardate 43942.2 MISSION 12:COMMUNICATION BLACKOUT
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Mission 12
Stardate 49428.2 MISSION 12:COMMUNICATION BLACKOUT
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing 2 Roll Attack/Collide
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack/Collide
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Mission 13
Stardate 43942.2 MISSION 13:AN UNMITIGATED DISASTER
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Mission 13
Stardate 49428.2 MISSION 13:AN UNMITIGATED DISASTER
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up 3 Attack
2nd Wing Set Up 4 Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack
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Mission 14
Stardate 43942.2 MISSION 14:THE COMMAND SHIP
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Mission 14
Stardate 49428.2 MISSION 14:THE COMMAND SHIP
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up 4 Attack
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack
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Command Centre
Stardate 49428.2 COMMAND CENTRE CONTROL
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Special Mission 1
Stardate 43942.2 SPECIAL MISSION 1: A NEW HOPE
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Special Mission 1
Stardate 49428.2 SPECIAL MISSION 1: A NEW HOPE
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing 1 Roll Attack
2nd Wing 2 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack
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Special Mission 2
Stardate 43942.2 SPECIAL MISSION 2:MANUAL DOCKING
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Special Mission 2
Stardate 49428.2 SPECIAL MISSION 2:MANUAL DOCKING
Special Mission 3
Stardate 43942.2 SPECIAL MISSION 3: THE LAST STAND
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Special Mission 3
Stardate 49428.2 SPECIAL MISSION 3: THE LAST STAND
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 4 Roll Attack/Collide
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack/Collide
Special Mission 4
Stardate 43942.2 SPECIAL MISSION 4: THE A-WAY TEAM
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Special Mission 4
Stardate 49428.2 SPECIAL MISSION 4: THE A-WAY TEAM
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Special Mission 5
Stardate 43942.2 SPECIAL MISSION 5: FOR A LOVE OF SCIENCE
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Special Mission 5
Stardate 49428.2 SPECIAL MISSION 5: FOR A LOVE OF SCIENCE
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 8 Roll Attack
6th Wing 10 Roll Attack/Collide
Special Mission 6
Stardate 43942.2 SPECIAL MISSION 6: PRISON HEIST
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Special Mission 6
Stardate 49428.2 SPECIAL MISSION 6: PRISON HEIST
Formation Round Bearing Orders 2P 3P 4P 5P 6P
1st Wing 1 Roll Attack
2nd Wing 3 Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack
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Stardate 43942.2 SPECIAL MISSION 7: A SHORT CUT TEST
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Special Mission 7
Stardate 49428.2 SPECIAL MISSION 7: A SHORT CUT TEST
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SECOND STAGE: CAMPAIGN RULES
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SECOND STAGE: CAMPAIGN RULES
SECOND STAGE: CAMPAIGN RULES
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Automated Fighter Support: Add a single fighter base to your fleet if your hull is 4 or greater and Captain Skill is
6 or greater. They are controlled by your ship. Fighter bases can only fire at Range 1-2 and can take 4 hits. Only ever
deploy one base for a mission even if there are multiple players who can deploy them.
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SECOND STAGE: CAMPAIGN RULES
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SECOND STAGE: CAMPAIGN RULES
Automated Fighter Support: Add a single fighter base to your fleet if your hull is 4 or greater and Captain skill is
6 or greater. They are controlled by your ship. Fighter bases can only fire at Range 1-2 and can take 4 hits. Only ever
deploy one base for a mission even if there are multiple players who can deploy them.
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