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Alliance Dominion War Second Stage 1.2 Min

The document outlines 14 missions with details of ship formations, movement orders, and objectives. It also includes sections on command center control and introduction to the campaign. The missions involve combat against enemy ships and installations with the goal of disabling their operations.

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dan.brno
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0% found this document useful (0 votes)
240 views71 pages

Alliance Dominion War Second Stage 1.2 Min

The document outlines 14 missions with details of ship formations, movement orders, and objectives. It also includes sections on command center control and introduction to the campaign. The missions involve combat against enemy ships and installations with the goal of disabling their operations.

Uploaded by

dan.brno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 71

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SECOND STAGE: CAMPAIGN RULES

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SECOND STAGE: CAMPAIGN RULES

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SECOND STAGE: CAMPAIGN RULES

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Campaign Introduction
Mission 1

Stardate 43942.2 MISSION 1: A BLOODY NOSE

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Mission 1

Stardate 49428.2 MISSION 1: A BLOODY NOSE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Setup 3 Attack
2nd Wing Setup 4 Attack

3rd Wing 6 Roll Attack


4th Wing 7 Roll Attack

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Mission 2

Stardate 43942.2 MISSION 2: EXPECTED GUESTS

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Mission 2

Stardate 49428.2 MISSION 2: EXPECTED GUESTS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Setup Roll Attack
2nd Wing 3 Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack
5th Wing 8 Roll Attack

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Mission 3

Stardate 43942.2 MISSION 3: LOOKING FOR BUGS

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Mission 3

Stardate 49428.2 MISSION 3: LOOKING FOR BUGS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Setup Roll Attack
2nd Wing Setup Roll Attack
3rd Wing 4 Roll Attack
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack
6th Wing 9 Roll Attack

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Mission 4

Stardate 43942.2 MISSION 4: A BAD SMELL

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Mission 4

Stardate 49428.2 MISSION 4: A BAD SMELL

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 3 2 Attack
2nd Wing 3 5 Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 8 Roll Attack
6th Wing 10 Roll Attack

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Mission 5

Stardate 43942.2 MISSION 5:MIXED SIGNALS

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Mission 5

Stardate 49428.2 MISSION 5:MIXED SIGNALS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 1 Attack
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 7 Roll Attack

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Mission 6

Stardate 43942.2 MISSION 6:DISLODGE


Mission 6

Stardate 49428.2 MISSION 6:DISLODGE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 1 Attack
2nd Wing 3 Roll Attack/Signal
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 7 Roll Attack/Signal
6th Wing 8 Roll Attack/Collide

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Mission 6

Stardate 49428.2 MISSION 6:DISLODGE

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Command Centre

Stardate 49428.2 COMMAND CENTRE CONTROL

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Mission 7

Stardate 43942.2 MISSION 7:THE WHITE MUST FLOW

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Mission 7

Stardate 49428.2 MISSION 7:THE WHITE MUST FLOW

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 2 Roll Attack/Collide
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack/Collide

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Mission 8

Stardate 43942.2 MISSION 8:FREIGHTER ASSAULT

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Mission 8

Stardate 49428.2 MISSION 8:FREIGHTER ASSAULT

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 1 5 Attack
2nd Wing 2 6 Attack
3rd Wing 7 Roll Attack
4th Wing 9 Roll Attack
5th Wing 10 Roll Attack
6th Wing 11 Roll

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Mission 9

Stardate 43942.2 MISSION 9:CONSTRUCTION YARD


Mission 9

Stardate 49428.2 MISSION 9:CONSTRUCTION YARD

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 3 Attack
2nd Wing Set Up 4 Attack

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Mission 10

Stardate 43942.2 MISSION 10:VORTA HEADHUNT

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Mission 10

Stardate 49428.2 MISSION 10:VORTA HEADHUNT

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 4 Roll Attack
Vorta 6 Roll Attack
5th Wing 7 Roll Attack
6th Wing 9 Roll Attack

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Mission 11

Stardate 43942.2 MISSION 11:FINAL STEPS

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Mission 11

Stardate 49428.2 MISSION 11:FINAL STEPS

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing 2 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 8 Roll Attack
5th Wing 10 Roll Attack

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Mission 12

Stardate 43942.2 MISSION 12:COMMUNICATION BLACKOUT

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Mission 12

Stardate 49428.2 MISSION 12:COMMUNICATION BLACKOUT

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 2 Roll Attack/Collide
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack/Collide

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Mission 13

Stardate 43942.2 MISSION 13:AN UNMITIGATED DISASTER

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Mission 13

Stardate 49428.2 MISSION 13:AN UNMITIGATED DISASTER

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 3 Attack
2nd Wing Set Up 4 Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack

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Mission 14

Stardate 43942.2 MISSION 14:THE COMMAND SHIP

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Mission 14

Stardate 49428.2 MISSION 14:THE COMMAND SHIP

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up 4 Attack
2nd Wing 3 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack

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Command Centre

Stardate 49428.2 COMMAND CENTRE CONTROL

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Special Mission 1

Stardate 43942.2 SPECIAL MISSION 1: A NEW HOPE

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Special Mission 1

Stardate 49428.2 SPECIAL MISSION 1: A NEW HOPE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 1 Roll Attack
2nd Wing 2 Roll Attack
3rd Wing 4 Roll Attack
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack

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Special Mission 2

Stardate 43942.2 SPECIAL MISSION 2:MANUAL DOCKING

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Special Mission 2

Stardate 49428.2 SPECIAL MISSION 2:MANUAL DOCKING


Special Mission 3

Stardate 43942.2 SPECIAL MISSION 3: THE LAST STAND

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Special Mission 3

Stardate 49428.2 SPECIAL MISSION 3: THE LAST STAND

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 4 Roll Attack/Collide
4th Wing 5 Roll Attack
5th Wing 6 Roll Attack/Collide
Special Mission 4

Stardate 43942.2 SPECIAL MISSION 4: THE A-WAY TEAM

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Special Mission 4

Stardate 49428.2 SPECIAL MISSION 4: THE A-WAY TEAM

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Special Mission 5

Stardate 43942.2 SPECIAL MISSION 5: FOR A LOVE OF SCIENCE

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Special Mission 5

Stardate 49428.2 SPECIAL MISSION 5: FOR A LOVE OF SCIENCE

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing Set Up Roll Attack
2nd Wing Set Up Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack/Collide
5th Wing 8 Roll Attack
6th Wing 10 Roll Attack/Collide
Special Mission 6

Stardate 43942.2 SPECIAL MISSION 6: PRISON HEIST

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Special Mission 6

Stardate 49428.2 SPECIAL MISSION 6: PRISON HEIST

Formation Round Bearing Orders 2P 3P 4P 5P 6P


1st Wing 1 Roll Attack
2nd Wing 3 Roll Attack
3rd Wing 5 Roll Attack
4th Wing 6 Roll Attack
5th Wing 7 Roll Attack

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Special Mission 7

Stardate 43942.2 SPECIAL MISSION 7: A SHORT CUT TEST

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Special Mission 7

Stardate 49428.2 SPECIAL MISSION 7: A SHORT CUT TEST

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SECOND STAGE: CAMPAIGN RULES


SECOND STAGE: CAMPAIGN RULES
SECOND STAGE: CAMPAIGN RULES

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Automated Fighter Support: Add a single fighter base to your fleet if your hull is 4 or greater and Captain Skill is
6 or greater. They are controlled by your ship. Fighter bases can only fire at Range 1-2 and can take 4 hits. Only ever
deploy one base for a mission even if there are multiple players who can deploy them.

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SECOND STAGE: CAMPAIGN RULES

Automated Fighter Support: Add a single fighter base to your fleet if your hull is 4 or greater and Captain skill is
6 or greater. They are controlled by your ship. Fighter bases can only fire at Range 1-2 and can take 4 hits. Only ever
deploy one base for a mission even if there are multiple players who can deploy them.

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