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Titania and Her Court (The Banshees)

The document describes a group of characters and their abilities for a roleplaying game. It provides backstories, traits, and special powers for characters like Lady Bernadotte and the Lost Noble Daughters as well as their skill levels in areas like insight, hunt, and skirmish.

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0% found this document useful (0 votes)
45 views2 pages

Titania and Her Court (The Banshees)

The document describes a group of characters and their abilities for a roleplaying game. It provides backstories, traits, and special powers for characters like Lady Bernadotte and the Lost Noble Daughters as well as their skill levels in areas like insight, hunt, and skirmish.

Uploaded by

jwkc130
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Danse Macabre

whisper an arcane

coin
adept and
crew channeler
Lady Bernadotte Titania (and her court of 4) special abilities playbook xp
compel: you can attune to the ghost field to force a nearby
insight
hunt
xp

name alias spirit to appear and obey a command you give it. you are not
supernaturally terrified by a spirit you summon or compel ● ● ● study
Glitchy, Delicate, Lithe, (though your allies may be). ● ● survey
tinker
look ghost mind: you’re always aware of supernatural entities in ●
your presence. take +1d when you gather info about the
supernatural.
Kidnapped Nobles Lost Noble Daughters ● iron will: you're immune to the terror that some supernatural
prowess xp

heritage: akoros - the dagger isles background: academic - labor - law entities inflict on sight. take +1d to resistance rolls with ● ● finesse
iruvia - severos - skovlan - tycheros trade - military - noble - underworld resolve. ● ● prowl
occultist: you know the secret ways to consort with ancient ● ● skirmish
Fulfillment of the Danse Macabre powers, forgotten gods or demons. once you've consorted with
one, you get +1d to command cultists who worship it. ● ● ● wreck
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird ritual: you can study an occult ritual (or create a new one)
stress trauma cold - haunted - obsessed - paranoid to summon a supernatural effect or being. you know the resolve xp
arcane methods to perform ritual sorcery. you begin with one attune
reckless - soft - unstable - vicious ritual already learned. ● ● ●

harm healing ● command


strange methods: when you invent or craft a creation with
project clock: arcane features, take +1d to your roll. you begin with one consort
need fill to drop arcane design already known. sway
3 help all harm by 0 1 2 3 4
one level ● tempest: you can push yourself to do one of the following:
unleash a stroke of lightning as a weapon — summon a storm in
2 -1d armor uses your immediate vicinity (torrential rain, roaring winds, heavy bonus die
fog, chilling frost/snow, etc.).
armor push yourself (take 2 stress)
● warded: you may expend your special armor to resist a -or-
less supernatural consequence, or to push yourself when you deal
1 Stabbed Shoulder Stabbed Shoulder effect
heavy armor
special armor
with arcane forces.
accept a devil’s bargain
load
veteran: choose special abilities from other sources:
earning xp Titania herself possesses one extra ability, MEDUSA
3 light 5 normal ◆ 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
equipment
2 xp if that item occurred multiple times. ■ fine lightning hook
you addressed a challenge with knowledge or arcane power. ■ fine spirit mask
you expressed your beliefs, drives, heritage, or background. MEDUSA, you can push yourself to cause a target you've ■ electroplasm vials
you struggled with issues from your vice or traumas during the session. spirit bottles (2)
made eye contact with to fall hopelessly under your spell,
ghost key
planning teamwork they are unable to move or take violent action against you so
demonbane charm
choose a plan, then provide the missing detail
long as you keep them in your sight.
assist a teammate: pay 1 stress to give +1d a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
a large weapon
deception: method social: connection protect a teammate: take a consequence
an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
burglary gear
climbing gear
strange friends note: these fields are editable if necessary gather information
arcane implements
nyryx, a possessor ghost what is arcane or weird here?
documents
what echoes in the ghost field? subterfuge supplies
scurlock, a vampire what is hidden or lost here? demolition tools
setarra, a demon what do they intend to do? tinkering tools
what drives them to do this? lantern
quellyn, a witch
how can i reveal [x]?
flint, a spirit trafficker what's really going on here?
Note: Items in Green will not print, so remember to fill them in afterward.

long-term projects & notes


Momma Bear
WANTED segments 0 4 6 8
-Once reaching all
four will enter a segments 0 4 6 8

E DEAD, ALIVE, OR OTHERWISE D


filled 0 1 2 filled 0 1 2
3 4 5
6 7 8
battle rage 3 4 5
6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

A SUBSTANTIAL REWARD IS HEREBY OFFERED FOR ANY


INFORMATION REGARDING THE NOTORIOUS OUTLAW
e f
WHO IS WANTED BY THE DOSKVOL CITY WATCH FOR
THE FOLLOWING HEINOUS CRIMES AGAINST THE CROWN:
Consorting with Unnatural Entities, Spirit Trafficking,
Witchcraft

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