CN 01 Introduction
CN 01 Introduction
Introduction
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Introduction: 1-1
Chapter 1: introduction
Chapter goal: Overview/roadmap:
Get “feel,” “big picture,” What is the Internet?
What is a protocol?
introduction to terminology
Network edge: hosts, access network,
• more depth, detail later in physical media
course Network core: packet/circuit switching,
Approach: internet structure
Performance: loss, delay, throughput
• use Internet as example Security
Protocol layers, service models
History
https://www.youtube.com/watch?v=m7WT
cB0-g5Q
Introduction: 1-2
The Internet: a “nuts and bolts” view
Billions of connected mobile network
computing devices: national or global ISP
hosts = end systems
running network apps at
Internet’s “edge”
• Interconnected ISPs
protocols are everywhere Skype
IP
Streaming
video
• control sending, receiving of
messages local or
regional ISP
• e.g., HTTP (Web), streaming video,
Skype, TCP, IP, WiFi, 4G, Ethernet home network content
provider
Internet standards HTTP network datacenter
network
WiFi
Introduction: 1-5
The Internet: a “service” view
Infrastructure that provides mobile network
Introduction: 1-6
What’s a protocol?
Human protocols: Network protocols:
“what’s the time?” computers (devices) rather than humans
“I have a question” all communication activity in Internet
introductions governed by protocols
Introduction: 1-7
What’s a protocol?
A human protocol and a computer network protocol:
Hi TCP connection
request
Hi TCP connection
response
Got the
time? GET http://gaia.cs.umass.edu/kurose_ross
2:00
<file>
time
enterprise
network
Introduction: 1-10
A closer look at Internet structure
mobile network
enterprise
network
Introduction: 1-11
A closer look at Internet structure
mobile network
interconnected routers
network of networks enterprise
network
Introduction: 1-12
Access networks and physical media
Q: How to connect end systems mobile network
national or global ISP
to edge router?
residential access nets
institutional access networks (school,
company)
local or
mobile access networks (WiFi, 4G/5G) regional ISP
Introduction: 1-13
Access networks: cable-based access
cable headend
cable splitter
modem
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
DSL splitter
modem DSLAM
to/from headend or
central office
often combined
in single box
to Internet
to Internet
Introduction: 1-18
Access networks: enterprise networks
Enterprise link to
ISP (Internet)
institutional router
Ethernet institutional mail,
switch web servers
Introduction: 1-21
Links: physical media
Coaxial cable: Fiber optic cable:
two concentric copper conductors glass fiber carrying light pulses, each
pulse a bit
bidirectional
high-speed operation:
broadband: • high-speed point-to-point
• multiple frequency channels on cable transmission (10’s-100’s Gbps)
• 100’s Mbps per channel low error rate:
• repeaters spaced far apart
• immune to electromagnetic noise
Introduction: 1-22
Links: physical media
Wireless radio Radio link types:
signal carried in terrestrial microwave
electromagnetic spectrum • up to 45 Mbps channels
no physical “wire” Wireless LAN (WiFi)
broadcast and “half-duplex” • Up to 100’s Mbps
(sender to receiver) wide-area (e.g., cellular)
propagation environment • 4G cellular: ~ 10’s Mbps
effects:
satellite
• reflection
• up to 45 Mbps per channel
• obstruction by objects
• 270 msec end-end delay
• interference
• geosynchronous versus low-
earth-orbit
Introduction: 1-23
Chapter 1: roadmap
What is the Internet?
What is a protocol?
Network edge: hosts, access network,
physical media
Network core: packet/circuit
switching, internet structure
Performance: loss, delay, throughput
Security
Protocol layers, service models
History
Introduction: 1-24
The network core
mesh of interconnected
mobile network
national or global ISP
routers
packet-switching: hosts break
application-layer messages
into packets local or
regional ISP
Introduction: 1-25
Packet-switching: store-and-forward
L bits
per packet
3 2 1
source destination
R bps R bps
D
B R = 1.5 Mb/s
E
queue of packets
waiting for output link
Packet queuing and loss: if arrival rate (in bps) to link exceeds
transmission rate (bps) of link for a period of time:
packets will queue, waiting to be transmitted on output link
packets can be dropped (lost) if memory (buffer) in router fills
up
Introduction: 1-27
Two key network-core functions
What is the maximum number of connections that can be ongoing in the network at any one time?
Suppose that every connection requires 2 consecutive hops, and calls are connected clockwise. For
example, a connection can go from A to C, from B to D, from C to A, and from D to B. With these constraints,
what is the is the maximum number of connections that can be ongoing in the network at any one time?
Suppose that 10 connections are needed from A to C, and 14 connections are needed from B to D. Can we
route these calls through the four links to accommodate all 24 connections? Answer Yes or No Introduction: 1-30
Network problems
What is the maximum number of connections that can be ongoing in the network at any one time?
Suppose that 20 connections are needed from A to C, and 15 connections are needed from B to D. Can we
route these calls through the four links to accommodate all 35 connections? Answer Yes or No
Introduction: 1-31
Network problems
The transmission delay = L/R = 8000 bits / 10000000 bps = 0.0008 seconds
The number of packets that can be transmitted in a second into the link = R / L =
10000000 bps / 8000 bits = 1250 packets
Introduction: 1-32
Network problems
Introduction: 1-33
Network problems
The transmission delay = L/R = 4000 bits / 10000000 bps = 0.0004 seconds
The number of packets that can be transmitted in a second into the link = R / L = 10000000 bps /
4000 bits = 2500 packets
Introduction: 1-34
Circuit switching: FDM and TDM
Frequency Division Multiplexing
(FDM) 4 users
optical, electromagnetic frequencies
frequency
divided into (narrow) frequency
bands
each call allocated its own band, can
transmit at max rate of that narrow
band time
Time Division Multiplexing (TDM)
frequency
time divided into slots
each call allocated periodic slot(s), can
transmit at maximum rate of (wider)
frequency band, but only during its time
time slot(s)
Introduction: 1-35
Packet switching versus circuit switching
packet switching allows more users to use network!
Example:
1 Gb/s link
each user: N
• 100 Mb/s when “active” users 1 Gbps link
• active 10% of time
circuit-switching: 10 users
packet switching: with 35 users,
probability > 10 active at same time
is less than .0004 *
* Check out the online interactive exercises for more examples: http://gaia.cs.umass.edu/kurose_ross/interactive
Introduction: 1-36
Packet switching versus circuit switching
Is packet switching a “slam dunk winner”?
great for “bursty” data – sometimes has data to send, but at other times not
• resource sharing
• simpler, no call setup
excessive congestion possible: packet delay and loss due to buffer overflow
• protocols needed for reliable data transfer, congestion control
Q: How to provide circuit-like behavior?
• bandwidth guarantees traditionally used for audio/video applications