O wild West Wind, thou breath of Autumn's being,
Thou, from whose unseen presence the leaves dead
Are driven, like ghosts from an enchanter
fleeing,
Yellow, and black, and pale, and hectic red,
Pestilence-stricken multitudes: O thou,
Who chariotest to their dark wintry bed.
Percy Shelley
RoTten Bits
From the bleak corners
of the world comes forth
a collaboration of the
darkest kind: Westfalia and
KRD Designs bring you a
new way to experience the
Forbidden Psalm.
Based on the MÖRK BORG
MINIATURES range by
Westfalia, Rotten Bits
provides you with:
• a new mini campaign for Forbidden Psalm
• new warband options and mercenaries
• new monsters
You need a copy of the Core Book to play.
A massive thank you to Westfalia and the
MÖRK BORG for making this happen. Art work
and miniatures by Westfalia/Boris Woloszyn.
Before starting a scenario, any warband in Forbidden Psalm can replace
any number of their members with a member/s of the Rotten Ones. Each
Rotten One can only join a warband once. You cannot, for example, have two
Gutterborn Scum in a warband at any one time. Replaced warband members
leave the warband and take their equipment with them.
Rotten Ones may also be hired for one-off jobs as per normal mercenary rules.
To hire a Rotten One, pay 25 gold and temporarily replace one member with a
Rotten One. The member is still considered part of the warband.
Rotten Ones are selfish, and when hired as mercenaries never drop their
equipment or trade it willingly.
Unlike normal warband members, the Rotten Ones do not have Feats and
Flaws. Instead, each Rotten One has a class feature and Rotten Drawback.
Additionally, you do not assign stats to Rotten Ones, and you should use
the stats, equipment, and all other information for each Rotten One when
running them in your Forbidden Psalm games.
Fan
ged
De
ser
ter
Agility -2, Presence -3,
Strength +4, Toughness +3
Equipment: Flail, Medium Armor, Helm.
Feat: Bite Attack [1D6] [Toughness DR10]
Flaw: Agility tests are made against DR14 instead of DR12.
Special: Crumpled Monster Mask: all monsters with base HP less than
8 must make a morale test to move within 1 inch of Fanged Deserter.
Heretical
Priest
Agility 0, Presence +5,
Strength -2, Toughness 0
Equipment: One Handed Makeshift Weapon, Lantern,
one random Scroll.
Feat: The first Omen used on a Heretical Priest is not spent
when used.
Flaw: Cannot use Two Handed Weapons.
Special: Crucifix: as an action, when within 6 inches of them,
can force any monster with 'Ghoul' in their name to make a
Presence test. On failure they flee as per morale rules.
Occult
Herbmaster
Agility 0, Presence +1,
Strength -2, Toughness +3
Equipment: One Handed Makeshift Weapon
Feat: as an action can Harvest from dead monsters. When they have 2
ingredients between Scenarios, roll 1D3 to see what they make.
Flaw: Masked: suffers -3 to any ranged attack they make.
All potions last until end of Scenario and require an action to use.
1. Rage Potion: gain +1 Strength, -1 Presence
2. Acid Bile: gain Ranged attack, [1D6][Toughness][6 inch range]
3. Elixir Vitalis: heals model fully and removes all conditions.
However, roll a d20: on a roll of a 1 model explodes and dies.
Gu
tte
r
Bo
rn
Sc
um
Agility +3, Presence 0,
Strength -1, Toughness -2
Equipment: Razor [1D6][Crits on rolls on 18-20][Agility],
Light Armor, Lantern
Feat: can reroll Agility tests but must take second result.
Flaw: must reroll succesful Strength and Toughness tests.
Special: Dodge Death: when downed roll a D6: on a roll of 6
model is not downed, instead place them back in player spawn
area at full health.
Esoteric
Hermit
Agility -1, Presence +6,
Strength -2, Toughness -3
Equipment: One Handed Makeshift Weapon, 2 random Scrolls
Feat: as an action can grant one other model with 12 inches
+D8 on their next roll.
Flaw: suffers -3 to all rolls if within 3 inches of another model.
Special: once per Scenario can make a Presence test as an action to
replace one Scroll with another of their choice. On a failure the
scroll turns to Ash and is lost, on a criticl failure HP drops to 0
and they are downed.
Wretched
Royalty
Agility 0, Presence 0,
Strength 0, Toughness 0,
Equipment: Broken Sword [1D6][Strength], Medium Armor
Feat: painfully average: no Feat or Flaw
Special: drawing on your heritage, you can command, as an
action, one friendly model within 6 inches to make a free
activation.
her
il so op
h
or nP
o rl
F
Agility 0, Presence +4 ,
Strength -2, Toughness -3
Equipment: 2 random Scrolls, Dagger
Feat: can replace one Scroll for another at start of each Scenario.
Flaw: can only use a dagger as a weapon.
Special: Flute of Tosk: once per Scenario, when a model is killed
within 12 inches of them, another random hostile model suffers
1D10 damage.
All monsters adapted from the
MÖRK BORG rule book by Ockult
Örtmastare Games and Stockholm
Kartell and can be used with
any Forbidden Psalm book.
BENT
HP 7 Special: Poisoned Knife:
models hit by BENT must
Morale 8 pass a DR10 save or become
Knife D4 diseased and suffer -3 to
Armor - all checks until cured.
Whenever a BENT enters the battlefield
for the first time all models roll a
Presence test. Model who scores the
highest roll is automatically hit by the
Bent knife attack. Set up the Bent within
1 inch of that model.
HP 11
Morale-
Claws 1d4
UNDEAD
Armor 1
DOLL
Special: whenever a model moves
within 3 inches of Undead Doll,
they must pass a Presence Test or
be frozen. They can retake test
every time they activate.
TRolL
HP 32 Morale*
Fists 2D6 Armor 1
Special: whenever the Troll
is critically hit or forced to
make a morale check, remove
it from play. At the start of
the next monster activation
phase place the troll on
a random board edge with
GOblIn
HP32+d6, and its fists attack
increases by 1D6 each time
it returns.
HP 6 Morale 7
Knife D4 Armor 1
Special: when a model is hit by a Goblin they
must pass a Presence DR6 test. On failure
they are cursed with the Goblin Plague,
turning into a Goblin after the Scenario.
Consider them dead then, and they leave the
warband. If they fumble this Presence test
they instead turn into a Goblin at the start
of the next monster activation phase.
Skelly Joe
Rusty Blade D6
Skelly Joe can not be killed.
Skelly Joe never fails Morale.
Skelly Joe will kill everyone.
Skelly Joe smiles for you.
After killing 3 models, Skelly
Joe gets bored and leaves the
battlefield.
HP 10 Morale 7
Knife D4 Armor 0
Special: whenever a model is hit
by an Aland there is a 25% chance
the wound is infected. The model
becomes diseased and suffers -3 to
all checks until cured.
Any light source within 12 inches
of an Aland are extinguished when
it activates.
Aland
Pale
One
HP 5 Morale 8 Unarmed Armor 0
Outcast: when encountered, a model within 1 inch may make a
Presence test. On success, until the end of the Scenario the
Pale One joins that warband. Roll to determine which Pale One was
encountered. Pale Ones do not move unless controlled by a player.
1. Bitter: 1D4 bite attack.
2. Healer: holds an elixir.
3. Liability: has one random Unclean Scroll.
4. Mage: has one random Clean Scroll.
HP 15
Morale -
Touch D4
Armor 0
Wrat
Special: Hard to Hit:
all models suffer -3 to hit
the Wrat.
Scenarios
You refused to accept that the world
is coming to an end—maybe there is
still something worth living for? On the
crossroads of Glagenbeck you found the
Quest Giver. You heeded its call, and now
must do what it asks. Suffering awaits those
who offer disappointment and failure.
Anger
The bleached bones of the Quest Giver
sway slightly as their disembodied voice
speaks: ‘Rage fuels your soul. What
wrath you will wrought onto these lands.
A vexation of being that only blood can
6 inches
quench. Go now, and unleash the fury. 24 inches
Kill the Troll.’
Player 1 Deployment
Goal
Kill the Troll
24 inches
Reward
The warband member that deals the final
blow to the Troll gains a random relic.
Setup and Treasure
Place in the center of the board the Troll. Player 2 Deployment
Players should take it in turns to place 3
corpses each (the troll's previous victims).
Each corpse can be searched as per
treasure rules.
Deployment
Players select a board edge based on
Initiative, and place models within 6
inches of their board edge.
In Solo Play you may place models in
either deployment area.
Threats
If a model ever fails a treasure roll ,
instead of taking 1 damage, replace
the treasure marker with an
Undead Doll.
Solo Play
Place only 3 corpses.
Coop
As standard, but deploy 2 Trolls.
Game ends when the
Troll is dead.
Bargaining
‘And now we bargain: for a world that is
lost, for promises you cannot keep. You
offer money, gold and blood, but the end
comes for us all. The inevitable end of it
all is all but here. You may not bargain
6 inches
with me, but the Pale One might here 24 inches
your plea.’
Player 1 Deployment
Goal
Plea to the Pale One
24 inches
Reward
The warband that leaves the field with the
Pale One in their control can remove one
Flaw from a random model.
Setup and Treasure Player 2 Deployment
Place in the center of the Board the Pale
One. Place around the Pale One
two Corpses per player (treasure tokens).
Deployment
Players select a board edge based on
Initiative and place models within 6
inches of their board edge.
In Solo Play you may place models in
either deployment area.
Threats
Once a warband has succesfully
convinced the Pale One to join them,
spawn 1D4+1 Goblins on each board
edge. Warbands must fight their way out.
Solo Play
Only 1 Goblin per board edge spawns.
Coop
Spawn 2D4 Goblins on each board edge.
Game Ends when all the
warband members have left
the table.
Depression
Depression is not sadness. It is not
despair. It is not fear. It is a rot that
consumes your soul. An emptiness that
rots your heart. A loss of yourself. It will
consume you. Do not despair, the worst
6 inches
has already happened. Go and find the 24 inches
light, for it will be the last there is.
Player 1 Deployment
Goal
Bring back the light by killing those that
hid it in the darkness.
24 inches
Reward
For each killed Aland, a warband can
improve one stat of one model by one.
Setup and Treasure Player 2 Deployment
Players take it in turns to place 2 Alands
outside of the deployment area and
at least 6 inches from the board edge.
Players should take it in turns to place
3 corpses each. Each corpse can be
searched as per treasure rules.
Deployment
Players select a board edge based
on Initiative and place models within
6 inches of their board edge. In Solo
Play you may place models in either
deployment area.
Threats
At the start of each round there is a 50%
chance a Bent appears.
Solo Play
Place only 2 Alands.
Coop
Place 6 Alands.
Game ends on round 7.
Acceptance
Now you come to see that the end is here.
That there is nothing you or I could do.
There is no passage. No next adventure.
Just the black embrace of nothingness.
Welcome it. Embrace it. Accept it and
6 inches
accept your fate. 24 inches
Goal
Player 1 Deployment
Do not be the one to die to Skelly Joe.
24 inches
Reward
You did not die yet.
Setup and Treasure
Place in the center of the board the
Skelly Joe. Do not let him catch you.
Player 2 Deployment
Deployment
Players select a board edge based
on Initiative and place models within
6 inches of their board edge. In Solo
Play you may place models in either
deployment area.
Threats
Models cannot leave the board for any
reason. Each round, 1 Wrat spawns on a
random board edge.
Solo Play
Spawn Wrats on odd rounds only.
Coop
Spawn 2 Wrats each round.
Game Ends when Skelly Joe
has left the battlefield.
DOORS
In each Scenario you should
place 1 door on a random
piece of scenery.
A model within 1 inch of
a door can open it with a
Strength test. Roll on this
table to see what's behind.
1. A goblin spills out of the door. One more goblin
spills out at the end of each round. A model
within 1 inch can close the door with a Strength
test.
2. A Bad smell comes forth, and every model suffers
-1 Presence for the rest of the Scenario.
3. Gold spills out of the door, and the model who
opened it takes 1D4 damage. Any model within 2
inches of door can, as an action, pick up 1D100
gold pieces.
4. The door leads to a better life. The model who
opened it makes a Presence test. On success they
see that it is real, and leave through the door,
never to be seen again.
5. Opening the door, they see a mad wizard sitting
on a porcelain throne, angered by their
intrusion. The wizard throws a random Scroll at
the model who opened the door and slams it shut.
The door may be reopened with a new roll on this
table.
6. A hand reaches out from a pitch black room and
gives the model who opened the door a random
relic. Once they take it the hand retreates,
closing the door.
7. The door opens and there is nothing behind it.
8. Skelly Joe walks out of the door to say hello.
Forbidden Psalm and Rotten Bits is an independent production by Kevin Rahman and is not
affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK
BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Forbidden Psalm is published under the terms outlined in the MÖRK BORG third party license
https://morkborg.com/license/
Forbidden Psalm Operates under the same third party license as MÖRK BORG. This license allows
anyone to make stuff for Forbidden Psalm and either publish it for free or sell it: If you adhere to
these terms you are allowed to publish free or commercial material based upon and/or declaring
compatibility with Forbidden Psalm without express permission from KRD designs.
The mechanics and game rules of Forbidden Psalm may be reused and referenced freely.
Specific art and text from this books may not be reused or translated, unless you have explicit
permission, some art is made from public domain art and is open to be reused. Please ask if you
are unsure.
Your product cannot use the KRD design logo unless you have KRD designs explicit permission.
You’re not allowed to give the impression that this is an official KRD designs product or that we
endorse or sponsor you in any way unless we’ve made special arrangements with you.
Art work by Westfalia/Boris Woloszyn and
used with permission.
Art on page 19 by KRD designs.
Layout KRD designs.
Editing @by Jert (MoonRat Conspiracy).
Words KRD designs.
A miniatures
game expansion
of grief, trolls,
and goblins.
Forbidden Psalm:Rotten Bits is a
tabletop miniatures game expansion,
inspired by and compatible with
MÖRK BORG.