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Aimlock Brutalisme

The document contains code for an aimbot and ESP hack for a game. It defines functions to get the nearest player to the mouse, create a GUI, and add ESP boxes to tracked players. Keybinds are used to toggle the aimbot and change which body part is targeted. The code continuously runs checks to aim at players and update the ESP boxes.

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farrasaditya26
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0% found this document useful (0 votes)
2K views4 pages

Aimlock Brutalisme

The document contains code for an aimbot and ESP hack for a game. It defines functions to get the nearest player to the mouse, create a GUI, and add ESP boxes to tracked players. Keybinds are used to toggle the aimbot and change which body part is targeted. The code continuously runs checks to aim at players and update the ESP boxes.

Uploaded by

farrasaditya26
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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PLAYER = game.Players.

LocalPlayer
MOUSE = PLAYER:GetMouse()
CC = game.Workspace.CurrentCamera

ENABLED = false
ESP_ENABLED = false

_G.FREE_FOR_ALL = false

_G.BIND = 50
_G.CHANGE_AIM = 'q'

_G.AIM_AT = 'Head'

wait(1)

function GetNearestPlayerToMouse()
local PLAYERS = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= PLAYER and tostring(v.Team) == "Allied Airborne" then
table.insert(PLAYERS, v)
end
end
for i, v in pairs(PLAYERS) do
if _G.FREE_FOR_ALL == false then
if v and (v.Character) ~= nil and tostring(v.Team) == "Allied Airborne" then
local AIM = v.Character:FindFirstChild(_G.AIM_AT)
if AIM ~= nil then
local DISTANCE = (AIM.Position -
game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
local RAY =
Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p -
CC.CoordinateFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist = DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
elseif _G.FREE_FOR_ALL == true then
local AIM = v.Character:FindFirstChild(_G.AIM_AT)
if AIM ~= nil then
local DISTANCE = (AIM.Position -
game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
local RAY =
Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p -
CC.CoordinateFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist = DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end

if unpack(DISTANCES) == nil then


return false
end

local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))


if L_DISTANCE > 20 then
return false
end

for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return false
end

GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)


GUI_TARGET = Instance.new('TextLabel', GUI_MAIN)
GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)

GUI_MAIN.Name = 'AIMBOT'

GUI_TARGET.Size = UDim2.new(0,200,0,30)
GUI_TARGET.BackgroundTransparency = 0.5
GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
GUI_TARGET.BorderSizePixel = 0
GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
GUI_TARGET.Text = 'AIMBOT : OFF'
GUI_TARGET.TextColor3 = Color3.new(1,1,1)
GUI_TARGET.TextStrokeTransparency = 1
GUI_TARGET.TextWrapped = true
GUI_TARGET.FontSize = 'Size24'
GUI_TARGET.Font = 'SourceSansBold'

GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
GUI_AIM_AT.BackgroundTransparency = 0.5
GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
GUI_AIM_AT.BorderSizePixel = 0
GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
GUI_AIM_AT.Text = 'AIMING : HEAD'
GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
GUI_AIM_AT.TextStrokeTransparency = 1
GUI_AIM_AT.TextWrapped = true
GUI_AIM_AT.FontSize = 'Size18'
GUI_AIM_AT.Font = 'SourceSansBold'

local TRACK = false

MOUSE.KeyDown:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.BIND then
ENABLED = true
end
end)
MOUSE.KeyUp:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.BIND then
ENABLED = false
end
end)

MOUSE.KeyDown:connect(function(KEY)
if KEY == _G.CHANGE_AIM then
if _G.AIM_AT == 'Head' then
_G.AIM_AT = 'Torso'
GUI_AIM_AT.Text = 'AIMING : TORSO'
elseif _G.AIM_AT == 'Torso' then
_G.AIM_AT = 'Head'
GUI_AIM_AT.Text = 'AIMING : HEAD'
end
end
end)

game:GetService('RunService').RenderStepped:connect(function()
if ENABLED then
local TARGET = GetNearestPlayerToMouse()
if (TARGET ~= false) then
local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
if AIM then
CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
end
GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
else
GUI_TARGET.Text = 'AIMBOT : OFF'
end
end
end)

wait()
_G.FREE_FOR_ALL = true
_G.BIND = 50 -- TAB
function esp(plr)
if plr then
local char = plr.Character
if not char then return end
local head do
repeat wait() until char:FindFirstChild("Head")
end
head = char.Head

local bill = Instance.new("BillboardGui")


bill.Adornee = head
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.AlwaysOnTop = true
bill.Size = UDim2.new(0, 5, 0, 5)
bill.StudsOffset = Vector3.new(0, 3, 0)
bill.Name = "ESP_PLAYER_" .. plr.Name
bill.Parent = game:service'CoreGui'

local frame = Instance.new("Frame")


frame.ZIndex = 10
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1,0,1,0)
frame.Parent = bill

local name = Instance.new("TextLabel")


name.Name = "Name"
name.ZIndex = 10
name.Text = plr.Name
name.Visible = true
name.TextColor3 = Color3.new(212,244,188)
name.BackgroundTransparency = 1
name.Size = UDim2.new(1,0,10,0)
name.Font = Enum.Font.SourceSansLight
name.TextSize = 20
name.TextStrokeTransparency = .5
name.Parent = frame
end
end

for i,v in pairs(game:service'Players':GetChildren()) do


if tostring(v.Team) == "Allied Airborne" then
esp(v)
v.CharacterAdded:Connect(function()
wait(3)
esp(v)
end)
end
end

while wait(5) do
for i,v in pairs(game:service'Players':GetChildren()) do
if not game:service'CoreGui':FindFirstChild("ESP_PLAYER_" .. v.Name) then
if tostring(v.Team) == "Allied Airborne" then
esp(v)
v.CharacterAdded:Connect(function()
wait(3)
esp(v)
end)
end
end
end
end

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