Feat Resource Book RAW
Feat Resource Book RAW
Base Feats
Agent Angels of the new World AG:OP 5
Abyssal Ones Race from a previous universes existnace BTV 9
Sonohoka Creatures who are form passed realities reincarnated into this one. BTV 12
Broken Undead creatures burned out of the cycle BTV 6
Awakend Zanpakutou Living, Sentient, Zanpakutou D&S 34
Bounto Spirit Vampires of the Spirit world Core 36
Fullbringer Spirit Inhanced Humans with the ability to empower everyday items Core 39
Gaians Kami of the Earth D&S 39
Henpuku Children of a ancient bat Diety OCH 3
Hollow Rogue Spirits that devoure to survive Core 41
Hououza Childern of the Pheniox Shiko 3
Kirinketsu Childern of the Azure Dragon Shiko 2
Lunar Kami of the Moon D&S 42
Mamushi Children of the Snake god Set NOBU 7
Oni Demon of Nobunaga NOBU 8
Quincy A Spiritually aware bloodline of humans that a blerate there victoms CMPQ 3
Sasori Children of a forgotten deity NOBU 7
Shinigami Spiritual Gaurdians of the afterlife CEU 9
Shougakubou Childern of the Black Tortoise Shiko 3
Solar Kami of the Sun D&S 49
Soulcaster Spirit Inhanced Humans with the abilities ganted by items of power Core 46
Superhuman Spirit Inhanced Humans how have empowered themselves Core 48
Tatanka Children of the White Buffalo FEXS 3
Tora Childern of the White Tiger Shiko 3
Sugmanitu Children of the Ancient Wolf Spirit FEXS 5
Uiba Children of Iktomi the Spider Trickster DW 3
Djinn Creations of the yotogi seeking to keep the balance DW 6
Gijin Anthropomorphic monstosities based on Shinkoukenjin DW 9
Yotogi Watchers who strive to maintain a balance in the universe. DW 11
Saiyajin Proud race of warrior aliens can turn into giant monkeys CDB 11
Namek Alien Race of Green skinned humanoids capable of growth. CDB 13
Changeling Race of Aliens known for their transformational abilities CDB 14
Andriod Powerful robots capable of going toe to toe with others. CDB 15
Ki-Using Human Humans who have learned to harness their power level CDB 17
Majin Gummy like eldritch abominations with malleable bodies. CDB 18
Shin-Jin Lower teir gods who watch over sections of the universe CDB 19
Centaur Half human half animal. C1P 8
Mink Mammalian Antohropomorphi Warrior Race C1P 15
Giant Giants……Kinda explains itself C1P 14
Fishman Half Fish Half human C1P 12
Tontatta Tiny Dwarf like creatures. C1P 11
Saibamen Small plant like creatures made by the Saiyajins QDB 4
Makyan Beings from the Makyo Star have racial transformation. QDB 6
Ikajin Race of Anthropomorphic Squid people. EXPDB 22
Genic A mutt race made up of random DNA EXPDB 20
Konatsan Elf like swordsmen form the planet Konats. EXPDB 27
Canid Anthropomorphic dog people from Canis Major. EXPDB 18
Baz'Kir Conquering Warriors that get stronger as Life force Dwindles. EXPDB 16
Kedama Sun worshiping Felinoids EXPDB 24
Tuffle Peace loving Technological Race EXPDB 29
Z-Dragons Dragon free of the Ryu-shin realm or dragon balls. EXPDB 33
Wanizame Children of the Shark god Dakuwaqa MMRR 4
Hunter Well-Trained hunters of Grims seeking to uphold peace. Remn 5
Bleach Races
Awakened Zanpakutou Feats
Feat Name Description Book Page
Armor Of The Gods Gain the Armour of the gods ability to your human form. D&S 35
Awake Premature Bankai Gain a more powerful but less usable Bakai D&S 34
Awaken Multi Spirits You can awaken the spirits of Zanpaktou in a 30ft area at once. D&S 35
Awakened Bankai Gain a Bankai progression D&S 34
Awakened Shikai Gain a Shikai Progression D&S 34
Awknd Doll Trng Bankai Gain a Bankai that is less powerful but doesn't need to shut off. D&S 35
Awknd Zanpakutou Spirit You can awaken the spirits of other Zanpaktou. D&S 35
Call Corrosion Gain elemental themed spell like abilities. D&S 36
Call Flame Gain elemental themed spell like abilities. D&S 36
Call Freeze Gain elemental themed spell like abilities. D&S 36
Call Rain Gain elemental themed spell like abilities. D&S 37
Call Storm Gain elemental themed spell like abilities. D&S 36
Cntrl Awknd Zanpakutou Zanpakutou must save when you awaken them or be controlled. D&S 35
Elemental Blast Fire a blast of your element as a ranged shot. D&S 36
Elemental Sync Take 1/4 damage from chosen element x2 from its opposed. D&S 36
Greater Awakened Shikai Double your current shikai choices and gain 1 pick per level D&S 34
Joined Twin You are two Zanpakutou you twin is built 2 levels belwo you. D&S 35
Natural Flight Speed Can fly at 30ft with average maeuverablity. D&S 35
Size Decrease Lose a size category. D&S 36
Size Increase Gain a size category. D&S 36
Superior Elemental Sync Unarmed strikes deal damage of your chosen element. D&S 36
Twin Zanpakutou Spirits You and your twin have separate abilities your twin levels up. D&S 35
Bounto Feats
Feat Name Description Book Page
Bountiful Harvest Double life span gained through bite attack Core 36
Create Bitto Sacrifice a bount to create a swarm under your control CB 6
Doll Merge 1 min/lvl can merge with doll. Core 36
Doll Resurrection 1/day per doll you may ressurect a doll that has hit 0hp. CB 3
Dominating Gaze Spellscore mod/day can attempt to dominate a target. D&S 38
Expanded Weapon Weapon form gains and extra pick CB 4
Extra Doll/Weapon Gain a second doll, no penalties till all are killed/destroyed CB 3
Increased Consumption Trade 1/2 experience on encounter for chance for a boon. CB 3
Indominable Spirit Gain +5 to controling and beng worthy to your doll CB 6
No Doll You have no doll but gain increase stat growth CB 4
Powerful Doll Gain Wis Mod points to your dolls stats. CB 6
Slowed Aging Age 1 year per hour instead of per round if doll killed CB 4
Summoned Doll Gain a doll at lower level than normal CB 4
Supr. Doll Construction Doll gains abilities every level CB 4
Torpor Enter a deep sleep to avoid aging. CB 4
Twin Doll You and your twin share a doll. Core 37
Twin Doll Mastery Doll gains fast healing and x2 hp CB 4
Vampiric Strength Strength is considered 10 higher for lifting and carrying CB 3
Weapon Form Doll is a weapon instead of a creature, built like Shikai CB 6
Weapon Release Create a second weapon form built as Bankai CB 6
Fullbringer Feats
Feat Name Description Book Page
100% Fullbring Stronger fullbring usuable 1 minute per level Core 39
50% Fullbring Design a Fullbring usable 1 encouter per level Core 39
Absorb Ability Can steal part of an opponent's Release. CFB 6
Beat Rush Spend action dice to get extra attacks during full attack CFB 5
Combine Fullbring Design a fused fullbring between you and an ally. CFB 3
Enhanced Ranged Attack Add dex mod to ranged damage rolls Core 40
Fullbring Armor Mastery Fullbring armor gains an enchanment bonus. CFB 5
Fullbring Defense Expend reiatsu to gain elemental resistance and DR Core 40
Fullbring Mastery Increase the number of times you can take an option Core 40
Fullbring Offense Expend reiatsu to gain a bonus to attack rolls. Core 40
Fullbring Unleashed Can now gain a fullbring but only at 75% power. CFB 5
Fullbringer Armor Can manifest your fullbring as armor. CFB 3
Fullbringer Overdrive Can boost Fullbring at the cost of Hp CFB 6
Giant Fullbring Armor Gain a size category in fullbringer armor. CFB 6
High Fullbring Mastery Reduce cost of fullbring abilities by 1 Core 40
Imp. Fullbring Gain additional benefit from fullbring Core 40
Imp. Fullbringer Armor Proficent with Fullbringer Armor and increase its Mastercraft. CFB 4
Imp. Multi-Fullbring Increase the power of your Multi-Fullbring CFB 5
Imp. Sentient Fullbring Gain an Imp. form for your Sentient Fullbring. CFB 4
Imp. Transformational FB Move your transfromations up a tier can gain Hollow Powers. CFB 6
Longinus Fullbring Increase the number of points on your fullbrings. CFB 4
Massive Fullbring Design a special attack to be used in fullbring no power-ups. CFB 4
Multi-Fullbring Have multiple weaker fullbrings. CFB 5
Object Fullbring Have on object for fullbring no attack form but more pts. Core 40
Oversized FB Wp. Fullbring weapon is one size category larger Core 40
Pass Fullbring Permanatly pass your fullbring on. CFB 7
Powerful Fullbring Gain 2 additional fullbring points Core 39
Sacrificial Fullbring Create an upgrade for a fullbring, when used it breaks. CFB 5
Sealed Fullbring Can't gain a fullbring, increased stat growth. CFB 5
Sealed Fullbring ability Design a special attack usable out of fullbring Core 40
Secondary Fullbring Create a secondary fullbring at lower power. CFB 6
Sentient Fullbring Your fullbring is an Intelligent Item power based on relationship. CFB 3
Super Fullbring Increase damage done by fullbring Core 40
Swift Fullbring Release your fullbring as a swift action Core 39
Transfer Overdrive When using Overdrive can grant the points to someone else. CFB 6
Transformational FB Design a transformation usable while in fullbring CFB 5
Twin Fullbring Create a seperate full bring at the same power as the first. CFB 5
Hollow Feat
Feat Name Description Book Page
Hollow Growth Power Gain an additional Hollow Growth Power Core 41
Resurreccion Diestro Your Resurreccion effects Dex and Cha and Mercurio CH 3
Resurreccion Gigante Your Resurreccion effects Str, Con and Hierro CH 3
Sonido Remanente You can make after images with your Sonido CH 3
Sonido Permanente Your after Images can preform task for you CH 3
Humanoid Countenance Can assume a human form gain bonuses to Cha checks CH 3
Resurreccion Corrompido. Resurrection grants higher physical bonuses but lowers mental. CH 3
Maskless Hollow Gain intimidate bonus and bypass prereqs & Higher Spellscore CH 4
Altered Beast Create a second weaker form. CH 4
Fully Armored Hollow Gain light fortification. CH 4
Greater Cero Reduce the cost of your Cero CH 4
Supreme Cero Treat con score as 10 higher for Cero damage CH 4
Hollow Mage Reduce the level you must be to take spellcaster CH 4
Enhanced hierro Double your Hierro's DM during resurreccion or higher. CH 5
Increadible Growth Gain Hollow Growth Powers One Step Faster DDPP 25
Quincy Feats
Feat Name Description Book Page
Alternate Bow Gain a Pool of Points to rebuild you Quincy Weapon CMPQ 3
Aspect Master You gain an Additional W.A.S. Archive Aspect CMPQ 3
Blut Gain a bonus to attack or defense can swap as standard. CMPQ 5
Bow Achieved You now have a quincy bow. CMPQ 6
Composite Bow Gain an additional Master Shot CMPQ 3
Craft Ginto Tube Can craft spirt tubes to hold spare Reiatsu CMPQ 6
Craft Seele Schneider You can create a Seele Schneider CMPQ 4
Craft Spirit Tube Craft special Tubes that hold specific Kido ready to be used. CMPQ 6
Enhnd Spiritual Absorb Add Dex Modifier to damage dealt with Quincy Weapon CMPQ 4
Expanded Capacity Maximum Weapon Aspect investment increases by 1 CMPQ 5
Exquisite Bow Gain 2 Extra weapon aspects reduce maxium by 1. CMPQ 6
Flugel Der Freiheit Can summon your Vollstandig wings at will CMPQ 6
Greater Soul Absorption Gain bonuses from targets you killed in the last round. Core 44
Hirenkyaku Flash step is considered a Swift action add Int mod to rolls. CMPQ 4
Imp. Impaling Maneuver Impaling Maeuver does 3d6 per attack instead of 2d6 CMPQ 6
Imp. Reishi Points You Gain 2 Reishi Points CMPQ 5
Imp. Senrai Training No longer lose powers when using final form. Core 44
Kocher Von Einem You can fire arrows regardless CMPQ 6
No Bow You gain extra stat growth and Xp in exchange for your bow. CMPQ 6
Quincy Bangle Can use feats with Quincy Prereqs. Randomizes rolls some. CMPQ 4
Quincy Bankai Craft a Bankai for you bow. Core 44
Quincy: Sklaverei Can abosorb power from those you destroy. CMPQ 5
Quincy: Vollstandig Letzt Stil becomes Vollstandig making it a Teir 2 transformation CMPQ 5
Quincyportation Can travel in miles instead of feat with Hirenkyaku CMPQ 7
Seele Schneider You can wield a Seele Schneider. CMPQ 4
Senrai Training Gain enchancments to Weapon can unleash Letzt Stil CMPQ 4
Specialized Bow Gain Aspects slower may invest 2 more points in them CMPQ 6
Sprenger Can create the Sprenger Cross CMPQ 7
Web Bow Bow becomes web grants new bonuses CMPQ 5
Reishi Feats
Feat Name Description Book Page
Besessenheit Increase Str, Dex, Def, and Damage while in a frenzy. CMPQ 9
Eingehullt Make it easier to Hide your Reishi CMPQ 8
Erweiterte Schlussstrom Increase timer for your Teir 2 release CMPQ 9
Grobe Starke Increase Concentration roll for Inner Strength. CMPQ 8
Grobschlussstrom Gain more picks for releases. CMPQ 8
Heilung Treat spellscore has higher. CMPQ 8
Hohles Herz Gain more Str from Berserker Frenzy. CMPQ 9
Kampf Wurf Increase power of Combat Throw and Def. Martial Arts. CMPQ 10
Kampf-Manover Gain bonuses to all Improved combat manuver feats. CMPQ 10
Kampfreflexe Increase the number of AoO you can make each round. CMPQ 10
Kernschuss Increase damage from point blank shot. CMPQ 10
Kritischer Treffer Gain bonus damage on critical hits. CMPQ 9
Lebensblut Heal more when using Life's Blood. CMPQ 10
Meister Kampfen Gain bonuses to Improved Grapple CMPQ 10
Netzubernahme Treat Reiatsu Aura as if you were higher level CMPQ 8
Reserei Increase Str, Con, Def, and Damage while in a rage. CMPQ 9
Schadensreduzierung Increase your Damage Reduction CMPQ 9
Schild Des Strom Increase DR for Reiatsu shield purposes. CMPQ 8
Stirb Langsam Increase -HP till you Die. CMPQ 10
Streik Der Macht Reduce the Cost or Reiatsu Strike and Crash. CMPQ 8
Unscharfe Schritt Make your Blurring Step work better. CMPQ 9
Unsichtbarkeit Increase round for Flash Step Invisibility. CMPQ 10
Verbesserte Leistung Der Increase Reiatsu Capacity. CMPQ 8
Witze Machen Boost power of your Fan Service Feats. CMPQ 9
Zwekhaft Das Leben Gain additional HP CMPQ 9
Zwekhaft Das Seele Treat invested Reishi as Reiatsu Feats. CMPQ 9
Shinigami Feats
Feat Name Description Book Page
Kidō Artist Grant a damage bonus to kido equal to zanpaktou [BW] damage. Core 45
Living Shinigami While in human form can use powers at a reduced rate. Core 45
Kentate Increase defenses in total defense action Core 45
Soul Companion Once per session gain a bonus action dice. Core 45
Zantezuken Make Concentration check to reduce opponents DR. Core 45
Tenkan No Shikai Gain a special Shikai with hollow attributes. CZ 9
Tenkan No Bankai Gain a special Bankai with hollow attributes. CZ 9
Kansei Hen'Yo Increase the rate of Shikai pick and Stat growth with Tenkan. CZ 9
Jiko No Kyoka Gain Hollow Growth Powers while Released. CZ 9
Juji Kyohaku Gain intimidate bonus when released. CZ 9
Sozokujin Paragon of your mixed blood. CZ 9
Dai Ni Sosei-Ki Classified as Menos gain some size bonus increase effects. CZ 9
Dai San Sosei-Ki Classified as Ajduchas gain bonuses after deafeating opponents. CZ 9
Dai Shi Sosei-Ki Classified as Vasto Lorde gain stat bonuses seal some powers. CZ 9
Daitai Kigen Classified as Arrancar gain several bonuses. CZ 9
Shujo No Hajimekai Gain a much more involved Zanpaktou bond. CZ 10
Ein'Nitomonikai Gain a special teir 2 release. CZ 10
Tamashi No Shugokai Gain a release the signifigantly grows with your relastionship. CZ 13
Improved Shunko Double your stat bonuses and elemental damage to Shunko. D&S 46
Greater Shunko Triple your stat bonuses and elemental damage to Shunko. D&S 46
Tireless Shunko You are no longer fatigued after using shunko CXU 9
Imp. Soul Companion Build you compaion as an Awakend Zanpakutou D&S 47
Shunko Gain stat bonus and elemental damage to unarmed. CXU 9
Extreme Experience Can 1/2 Experience when you survive and encounter. CXU 9
Experience Sponge Can spend action dice to get more Xp from encounter. CXU 9
Broken Release Can make a single attack with a Broken Zanpakutou CXU 9
Forge Zanpakutou You can forge Zanpakutou CXU 9
Eternal Shunko Reduce cost and gain new benefits with shunko. CXU 10
Soulcaster Feats
Feat Name Description Book Page
Powerful Soulcasting One of your shields counts as 2 levels higher. Core 46
SC Defense Three Links Shield effects 10ft radius Core 46
SC Empowerment Soilitary Sacred Cutting Shield Crits on 19-20 Core 46
SC Mastery You can make AoO with the Solitary Cutting shield. Core 46
SC Offense Gain 1+1/5lvls bonus on Cutting shield attacks. Core 46
SC Superor Def. Add Cha score to damage abosrbs by Three links shield. Core 46
SC Supremacy Cutting shield Critical multiplier becomes x3 Core 46
Superior Soulcasting Twin Return shield can now regrow removed limbs. Core 46
SC'S Gift Twin Return Shield can now revive a recently dead target. Core 46
SC Perfect Def. Use a standard action to return one rank to Three links shield. Core 46
SC Itemization Twin Return shield can repair objects. Core 46
SC Staunch Can stop ongoing damage with Three links shield. Core 47
SC Shield Three Links Shield becomes a physical shield. Core 47
SC Power Increase power of Three Links shield cannot move while using. Core 47
SC Penetration Can neutralize other shields with Three Links Shield. Core 47
SC Imposition Can use Three Links Shield as Immediate Action. Core 47
SC'S Respite Can forgo healing of Twin Return shield to remove conditions. Core 47
SC Rampart Can attack at 1/2 damage through your Thee Links Shield Core 47
SC'S Retreat Forgo healing to recover permant drain of lvls and abilities. Core 47
SC'S Flight Can use Three Links Shield to fly. Core 47
SC'S Imp. Flight Add 10ft fly speed or +1 step maneuverability. Core 47
SC'S Zanpak Manipulation You may repair Broken Zanpaktou. CSC 3
SC'S Mending You can repair broken Hollow Mask. CSC 3
SC'S Forced Reincarnation You can grant the Alive feat to a race that doesn't have it. CSC 3
SC'S Regeneration Twin Links shield can be used on self. CSC 3
SC'S Shield Themantics Gain a bonus to shield usage now has a theme. CSC 3
SC'S Invisibility Three Links Shield can make you invisible. CSC 3
SC'S Reformation Can return a soul Pupae to being a soul. CSC 3
SC'S Devastation Can shove targets of your Cutting shield attacks. CSC 3
Shield of the Four Heaven. Create a shield that returns damage onto your attacker. D&S 52
Superhuman Feats
Feat Name Description Book Page
SH Threshold Unarmed Damage gain +1[BW] Core 48
SH Power Double lifting and carrying capacity treated as large. Core 48
SH Agility Gain dodge bonues and increased speed. Core 48
SH Endurance Gain DR and elemental resistances and fast healing. Core 48
SH Alacrity Gain a spell-like ability. Core 48
SH Insight Gain a bonus on roll types chosen each round. Core 48
SH Presence Grant allies a bonus on rolls equal to Cha mod. Core 48
SH Power Master Int mod/ day take 20 on unarmed attack roll Core 49
SH Power Sage Wis Mod/day heal someone else Str mod x lvl. Core 49
SH Power Commander Cha Mod/Day add Str mod to one Cha based roll. Core 49
SH Agility Master Int mod/ day add +10 to one defense or reflex roll Core 49
SH Agility Sage Wis Mod/day boost one speed 10xdex mod Core 49
SH Agility Commander Cha Mod/Day grant allies a bonus on a def or reflex check. Core 49
SH Body Master Int mod/ day add +10 to a fortitude or Inititive roll. Core 49
SH Body Sage Wis Mod/day heal sefl con mod x 1/2lvl HP Core 49
SH Body Commander Cha Mod/Day grant allies a bonus on a Fort or Init roll. Core 49
SH Evolution Gain a shikai like progression Core 49
Secondary Evolution Design a secondary evolution with up to 1/2 picks different Core 50
SH Hyperevolution Increase the power of your evolution by doubling picks Core 50
Powerful Evolution Add a choice to one of your evolutions. Core 50
SH Physical Mutation Gain bonuses to your physical stats. Core 50
SH Mental Mutation Gain bonuses to your mental stats. Core 50
Swift Evolution Evolve as a swift action. Core 50
Evolutionary Dead End Gain increased xp and stat rate in exchange for Evolution. Core 50
Evolutionary Apothesis Can now evolve no longer gain bonus XP. Core 50
Varied Evolution Gain an extra evolution type Core 50
Specialized Evolution Evolution only has one type but gais 2 extra picks. Core 50
Beat Rush Can spen action dice on full attack to keep attacking. CFB 5
SH Aptitude Gain 2+1/2lvl on all Strength based Checks CSH 3
SH Kickboxer Increase damage of kicks to 2d6 CSH 3
SH Monstrosity Forgo [BW] damage to do that much bleed damage CSH 3
SH Copoeira Expert As long as you have moved during your turn get an extra attack CSH 3
SH Shiftiness Can make more than one 5ft step each turn. CSH 3
SH Movement Savant Gain Def and Ref bonuses al long as you have moved. CSH 3
SH Agelessness Gain your own set of age categories. CSH 3
SH Resilliance Gain +2 Natural Armor CSH 3
SH Krav Maga Expert Can deal Str or Dex damage instead of unarmed in a grapple. CSH 3
SH Skill Monkey Gain 2+1/2lvl on all Intelligence based Checks CSH 4
SH Thought Smasher Gain Telepathy out to line of sight or 100t whichever is further. CSH 4
SH Teleporter Once per turn use Intelligence instead of Dex for Flash step. CSH 4
SH Sensor Gain a bonus on Perception checks of 2+level CSH 4
SH Acumen Gain Wisdom modifier to all charisma and intelligence checks. CSH 4
SH Sagacity Can reverse healing you have to damage enemies CSH 4
SH Charisma Gain Cha modifier to all Wisdom and Constitution checks. CSH 4
SH Stymie Can censure any opponent but cannot destroy them. CSH 4
SH Pizazz Can force will saves to make targets shaken. CSH 5
Weird Evolution Gain choices from your oldblood races for evolution. CSH 5
Sealed Evolution Ability Gain a evolution ability you can access outside of evolution. CSH 6
Extended Hollofication Gain Hollow Growth power some always on. D&S 53
Shikoukenjin
Generic
Feat Name Description Book Page
Hybrid First Step of Shikoukendou gain bonuses based on race. Shiko 4
Kanzen You have obtained oneness with your progenitor Shiko 4
Deific Recall Increase chance of memory recall if you die. EXShi 4
Hououza
Feat Name Description Book Page
Flight Can fly at land speed poor manuverability Shiko 12
Improved Manuverability Increase Manuverabiltiy by 1 step Shiko 12
Improved Flight Increase flight speed by 10ft Shiko 12
Resist fire Gain 10+level fire resistance Shiko 12
Fire Subtype Take 1/4 damage from fire x2 from cold Shiko 12
Healing Fire Heal fire damage one a 3:1 ratio Shiko 13
Heat Being touched deals fire damage as do metal weapons you use. Shiko 13
Vermillion soul Gain Spell like abilities Shiko 13
Rise from the Ashes When killed become an egg which you will hatch back from Shiko 13
Antiminy Adavism Gain stat and skill bonuses and a racial rage. Shiko 13
Host Lord Become closer to your animal side choose from list of bonuses. CXU 7
Impressive Wings Wing buffets Crit on a 19-20 CXU 8
Very Impressive Wings Wing buffets have a x3 crit multiplier. CXU 8
Practiced Spellcaster Treat your level as 4 higher for spellcasting purposes. CXU 8
Jinchou
Feat Name Description Book Page
Slip'N'Slid When charging move 3x speed and deal double damge FEXS 9
Bash and Slash Double charge bonus no longer pass your opponent on miss FEXS 9
Hold Breath Can hold breath 6x Constitiution in rounds. FEXS 9
Swim Faster Swim at land speed gain +8 swim checks. FEXS 9
Cute Dance Force Will save to avoid being attack for 2d4+2 rounds FEXS 9
EggWarmer Immune to extreme cold can share this trait with others. FEXS 9
Slippery When Wet Roll twice and take better roll on Escape Artist FEXS 9
Surprising Charge Can full attack on a charge FEXS 10
Expert Charger Can charge around obstacles FEXS 10
Drill Peck Peck damage becomes D10s FEXS 10
Super Drill Peck Peck damage becomes D12s FEXS 10
Acrobatics Can tumble through opponents squares without speed loss. FEXS 10
Aqua Adavism Gain stat and skill bonuses and a racial rage. FEXS 10
Ice Lord Become closer to your animal side choose from list of bonuses. CXU 6
Kirinketsu Feats
Feat Name Description Book Page
Breath Weapon Gain an elemental breath weapon. Shiko 6
Imp. Breath Weapon The damage of your Breath Weapon becomes d8s. Shiko 6
Extended Breath Wp. The size of your breath weapon doubles. Shiko 6
Breath wp. Substitution Gain an extra energy type can use it Wis mod/day. Shiko 6
Frightful Presence Can cause lesser creatures to become shaken Shiko 6
Watchfulness Immune to Sleep and paralysis effects. Shiko 6
Aura of Watchfulness Allies in 30ft gain bonus to saves against sleep and paralysis. Shiko 7
Cast Iron Gullet Can gain nourishent from any form of mater. Shiko 7
Atavism of Azure Gain stat and skill bonuses and a racial rage. Shiko 7
Drake Lord Become closer to your animal side choose from list of bonuses. CXU 6
Imp. Bite Bite attack Crits on a 19-20 CXU 8
Grtr. Bite Bite attack now has a x3 crit multiplier. CXU 8
Shirokuma
Feat Name Description Book Page
Bite Gain a racial Bite attack Dealing 1d8 uses Unarmed Strike FEXS 7
Great Paw Your Claws damage increase to d8s FEXS 7
Super Paw Your Claws damage increase to d10s FEXS 7
Improved Grab Can start a free grapple after successful Claw attack FEXS 7
Bear Hug Deal claw damage on successful grapple checks FEXS 7
Great Hug Add Twice Str mod on bear hug damage treated as larger. FEXS 7
Searing Cold Cast Polar Ray Wisdom modifer times each day. FEXS 7
Resist Cold Gain Cold resistance 10+level FEXS 7
Cold Subtype You Gain the Cold Subtype take 1/4 cold damage x2 fire FEXS 7
Healing Cold Heal from Cold damage on a 3:1 ratio. FEXS 8
Growl Can unleash a growl forcing will save vs shaken FEXS 8
Deafening Roar Growl now causes Deafening and possibly frightended FEXS 8
Bear's Endurance Gain Fast healing 3 FEXS 8
Mother's Embrace May use Bear Hug to heal allies FEXS 8
Thick Fat Gain 2 Universal Damage mitigaion FEXS 8
Rest May enter a short hibernation like sleep increasing healing rate FEXS 8
Achromic Adavism Gain stat and skill bonuses and a racial rage. FEXS 8
Snow Lord Become closer to your animal side choose from list of bonuses. CXU 6
Shougakubou
Feat Name Description Book Page
Second Slam Gain a second slam can only use in a full attack Shiko 10
Great Slam Bullrush after hitting with both slam attacks Shiko 10
Tail Slap Gain a tail attack can use in full attack but causes -5 penalty Shiko 10
Improved Grab Can grapple opponents hit with tail attack Shiko 10
Greater Grab Can grab larger size category targets Shiko 10
Hard Shell Subtract Cha modifer from al incoming damage Shiko 10
Imp hard Shell Treat Cha as 2 higher for the purposes of hard shell Shiko 10
Hearty Gain additonal hit points Shiko 10
Constrict Add Tail slap damage to grapple damage with tail Shiko 10
Atramentous Adavism Gain stat and skill bonuses and a racial rage. Shiko 11
Shell Lord Become closer to your animal side choose from list of bonuses. CXU 7
Turtle Can pull head and limbs into body CXU 7
Sugmanitu
Feat Name Description Book Page
Imp. Bite Bite damage increases to d8s FEXS 5
Grtr. Bite Bite damage increases to d10s FEXS 5
Greater Trip Dex mod/day can maximize damage on free attack after trip. FEXS 5
Savage 1/rnd extra damage from free attack deals +3[BW] FEXS 5
Frightful Howl Can cause those with fewer HD to become shaken. FEXS 5
Grtr. Frightful Howl Causes targets to become Frightened instead of Shaken. FEXS 5
Savage Growl Focus howl on single target to cause panick. FEXS 5
Subharmonic Terror Reduce those affect by your howl to 75% Str. FEXS 5
Wolf's Leer 1/rnd cause will save or reduce targets Def. by 25% FEXS 6
Adv. Wolf's Leer Can use Wolf's Leer Int mod/ rnd. FEXS 6
Supr. Wolf's Leer Can give up 25% of attack roll on Leer to drop target to 50% Def. FEXS 6
Formation Grant +4 on Aid another action. FEXS 6
Taunting Formation Force opponent to attack you when aiding allies. FEXS 6
Daunting Formation Cause Will save vs list of penalties when aiding allies. FEXS 6
Wolf Strut Wis Mod/day grant allies a list of bonuses. FEXS 6
Claw Gain a claw attack that works off of Unarmed Strike. FEXS 6
Amathyst Adavism Gain stat and skill bonuses and a racial rage. FEXS 6
Pack Lord Become closer to your animal side choose from list of bonuses. CXU 6
Tatanka
Feat Name Description Book Page
Improved Gore Your Gore uses D10s instead of D8s FEXS 3
Brutal Gore Your Gore uses d12s insteadof D10s FEXS 3
Plainsrunning Increase Land speed by 10ft FEXS 3
War Stomp Con mod/day force reflex vs prone in 30ft. FEXS 3
Thick Hide Reduce Incoming damage by Str Mod FEXS 3
Imp. Thick Hide Treat Str as 2 higher for Thick Hide FEXS 3
War Cry Grant attack and damage bonuses Con mod/day FEXS 3
Slam Gain a slam attack that works off Unarmed Strike FEXS 4
Looming form Treated as large to small size as beneficial FEXS 4
Grtr. Looming Form Treated Huge to small when beneficial FEXS 4
Larger and in Charge When dealing damage force Fort save to knock away. FEXS 4
Albino Adavism Gain stat and skill bonuses and a racial rage. FEXS 4
Plains Lord Become closer to your animal side choose from list of bonuses. CXU 5
Huge Blast When attempting a knock back action +8 on your check. CXU 8
Tora
Feat Name Description Book Page
Bite Gain a Bite secondary natural weapon. Shiko 8
Elemental Bite Choose an element for your bite to gain the damage of. Shiko 8
Grtr. Elemental Bite Can increase the elemental damage of your bite Shiko 8
Scent Gain the Scent special abiltiy Shiko 8
Blindsight Gain Blindsight 15ft Shiko 8
Pounce Can make a full attack on a charge Shiko 8
Second Claw Gain a extra claw attack Shiko 9
Rake Gain 2 claw attacks that can only be used in a grapple Shiko 9
Rend When hitting with 2 or more claws deal extra damage. Shiko 9
Achromatic Adavism Gain stat and skill bonuses and a racial rage. Shiko 9
Stripe Lord Become closer to your animal side choose from list of bonuses. CXU 6
Imp. Claws Your Claws crit on a 19-20 CXU 8
Grtr. Claws. You claws have a x3 Crit multiplier. CXU 8
Superior Claws Your claws deal 1/2 [BW] as bleed. CXU 8
Uiba
Feat Name Description Book Page
Wall Walker Gain a climb speed equal to land speed. +8 on climb checks DW 3
Web Spinner Gain the abiltiy to spin webs DW 3
Bigger Maw Bite damage increases to d8s DW 3
Great Maw Bite damage increases to d10s DW 3
Poisonous Bite Gain a str and dex poison on your bite attack DW 3
Super Leaping Always treated as running for jumps 1/2 all jump DCs. DW 3
Spider's Sense Gain Tremorsense 30ft and Scent DW 3
Superior Spider's Sense Gain Darvision out to 120Ft. DW 4
Spider's Anticipation Reduce incoming damage by your Dex Mod. DW 4
Imp Spider's Anticipation Treat Dex as 2 higher than normal for Spider's Anticipation DW 4
Improved Web Can web an opponent to paralyze them. DW 4
Web Swinger Can use web to swing between structures. DW 4
Web Catch Can use web to reduce others falling damage. DW 4
Camouflaged hide Gain temp bonus on hide checks DW 4
Silent Steps Gain +10 Move Silently as long as you move slower. DW 4
Extra Limbs Grow or hide extra arms as a move action. DW 4
Superior Grab Can make grapples after claw attacks with extra limbs extended DW 5
Constrict Once per round deal claw damage to held targets. DW 5
Hyper-Leaping +10 on Jump and Tumble checks. DW 5
Arachnid Atavism Gain stat and skill bonuses and a racial rage. DW 5
Cluster Lord Become closer to your animal side choose from list of bonuses. CXU 7
Spider's Strength Your light load becomes 5x body weight. CXU 12
Wanizame Feats
Feat Name Description Book Page
Shiver lord Become closer to your animal side choose from list of bonuses. CXU 7
Water Breathing Breath water as well as air but only fresh water. MMRR 4
Swim Faster Gain swim speed equal to land speed +8 swim checks MMRR 4
Great White Bite Bite deals d10s instead of D8s MMRR 4
Meglodon Bite Bite deals d12s instead of D10s MMRR 4
Clinging Bite Gain a special grapple chance with bite attack leaves hands free. MMRR 4
Shredder Deal bite damage once a round while maintaining clinging bite. MMRR 4
Blood In the Water Smell blood at range of 1 mile bonuses to track bleeding target. MMRR 4
Cartilage Bones Gain a list of bonuses and penalties. MMRR 4
Surprising Snap Once per minute make a bite attack as a free action MMRR 4
One Winged Shark Angel Lose Frail Flaw and get benefits to Sudden Snap and Clinging Bite. MMRR 5
Elemental Bite Bite attack gains elemental damage MMRR 5
Greater Elemetal Bite Increase the amount of elemental damage done by bite attack. MMRR 5
Tail Slap Gain a racial tail Slap progresses with unarmed Strike MMRR 5
Secondary Teeth Gain special Fast healing and regrow teeth faster. MMRR 5
Apristurus Adavism Gain stat and skill bonuses and a racial rage. MMRR 5
Kami Races
Kami Feats
Feat Name Description Book Page
Expanded Body Gain Kami abilities faster. CXU 12
Crossbreed Can pick Kami abilities from your oldblood's list CXU 12
Gaian Feats
Feat Name Description Book Page
Acid Healing Heal from Acid damage on a 3-1 basis D&S 41
Earth Burst Spend reiatsu to have Gaian Spear deal acid damage. D&S 40
Earth Son Disguise yourself as a human +10 on check D&S 40
Earth Subtype Take 1/4 damage from Acid attacks x2 from electrictiy. D&S 41
Earth Wrecker Target all in 60ft line with weapon damage ref. 1/2 D&S 39
Eruption On death can explode for damage destroys body. D&S 40
For Freedom Denounced the crown +2 rep D&S 41
Gaian Knight Can wear heavy armor and manifest your own suit of Fullplate D&S 39
Gaian Power Gain an additional Shikai Pick D&S 39
Gaian Storm Gain an additional Shikai Type D&S 39
Gaian Super Storm Lose Xp bonus but start gaining shikai picks D&S 41
Gaian Techtonics You only have one Type for your picks but gain 2 extra picks D&S 39
Gaia's Wings Gain a burrow speed equal to your land speed D&S 39
Grtr. Earth Son Retain the use of your Shikai abilities while using Earth Son. D&S 40
Grtr. Gaian Spear Gaian Spear now deals x3 damage on a critical hit D&S 40
Imp. Earth Son Retain the use of your Terra abilities while using Earth Son. D&S 40
Imp. Gaian Spear Gaian Spear's Critical Range is 19-20 D&S 40
Imp. Winds of Change Add 10ft fly speed or +1 step maneuverability. D&S 41
Improved Gaia's Wings Can now burrow through solid rock D&S 40
Of the House Wealth and Rep go up from your noble heritage. D&S 41
Super Gaian Power Gain 1 Bankai Ability D&S 39
Super Volcano Gaian Spear deals d10s instead of d8s D&S 40
Superior Eruption Increase damage dice of Eruption Explosion. D&S 40
Superior Gaian Body Gain increased xp and stat rate in exchange for shikai/bankai. D&S 40
Volcanic Blast Shoot lava from your hands D&S 41
Volcanic Conflagration Gain an additional Terra ability D&S 39
Volcanic Weapon Gaian Spear deals d8s instead of d6s D&S 40
Winds of Change Gain a Fly speed 1/2 your land speed. Avg. maneuverabiltiy. D&S 41
Lunar Feat
Feat Name Description Book Page
Advanced Rank Deacon of the church gain +2 rep and wealth. D&S 44
Cold Healing Heal from cold damage on a 3 to 1 basis D&S 44
Cold Subtype Take 1/4 damage from cold x2 from fire D&S 44
Dark Gravity On death can explode for damage destroys body. D&S 43
Dark Side of the Moon Unarmed stike can cause blindness fortitude to resist. D&S 42
Darker Gravity Increase damage dice of Eruption Explosion. D&S 43
Grtr. Moon Blast Moon Blast now has a x3 Critical multipler. D&S 44
Grtr. Moon Son Retain the use of your Shikai abilities while using Earth Son. D&S 43
Guiding Tides You gain an additional Lunar Abiltiy D&S 42
Imp. Moon Son Retain the use of your Lunar abilities while using Earth Son. D&S 43
Imp. Wings of Luna Add 10ft fly speed or +1 step maneuverability. D&S 43
Improved Moon Blast Moon Blast now has a 19-20 crit range. D&S 44
Lunar Acceptance Lose Xp bonus but start gaining shikai picks D&S 44
Lunar Blast Your unarmed Strike can now deal cold damage. D&S 43
Lunar Catastrophe Your unarmed stike damage increases to d10s D&S 43
Lunar Dulldrum You only have one Type for your picks but gain 2 extra picks D&S 42
Lunar Impact Gain an additional Shikai Type D&S 42
Lunar Power Gain an additional Shikai Pick D&S 42
Moon Blast Can make a blast attack that works off of ranged shot. D&S 44
Moon Freeze Unarmed strikes deal half damage to extra targets D&S 42
Moon Son Disguise yourself as a human +10 on check D&S 43
Super Lunar Gain 1 Bankai Ability D&S 42
Super Moon Blast Maximize and empower moon blast 1/day. D&S 44
Superior Lunar Body Gain increased xp and stat rate in exchange for shikai/bankai. D&S 43
Tides of the Moon Your unarmed stike damage increases to d8s D&S 43
Wings of Luna Gain a fly speed 40ft with average maneuverablitly. D&S 42
Solar Feats
Feat Name Description Book Page
Conflagration On death can explode for damage destroys body. D&S 50
Fire Healing Heal from fire damage on a 3 to 1 basis D&S 51
Fire Subtype Take 1/4 damage from fire x2 from fire D&S 51
Grtr. Solar Blast Solar Blast now has a x3 Critical multipler. D&S 50
Grtr. Sun Son Retain the use of your Shikai abilities while using Earth Son. D&S 50
Imp. Solar Blast Solar Blast now has a 19-20 crit range. D&S 50
Imp. Sun Son Retain the use of your Solar abilities while using Earth Son. D&S 50
Improved Solar winds Add 10ft fly speed or +1 step maneuverability. D&S 50
Magnetic Flare You gain an additional Solar Abiltiy D&S 49
Magnetic Storm Your Solar Blast's damage increases to d8s D&S 50
Seventh Among Equals +2 rep as you ar e the more prevelant of the species. D&S 51
Solar Conflagration You only have one Type for your picks but gain 2 extra picks D&S 49
Solar Flare Unarmed stike can cause blindness fortitude to resist. D&S 49
Solar Power Gain an additional Shikai Pick D&S 49
Solar Storm Gain an additional Shikai Type D&S 49
Solar Super Storm Lose Xp bonus but start gaining shikai picks D&S 51
Solar Winds Gain a fly speed 40ft with average maneuverablitly. D&S 49
Stellar Blast Your Solar Blast can now deal Fire damage. D&S 50
Stellar Catastrophe Your Solar Blast's damage increases to d10s D&S 50
Sun Burn Solar Blast becomes an AoE D&S 49
Sun Son Disguise yourself as a human +10 on check D&S 50
Super Solar Blast Maximize and empower Solar Blast 1/day. D&S 51
Super Solar Power Gain 1 Bankai Ability D&S 49
Superior Conflagration Increase damage dice of Conflagration Explosion. D&S 50
Superior Solar Body Gain increased xp and stat rate in exchange for shikai/bankai. D&S 51
Oni Courts
Feats for the Corrupted
Feat Name Description Book Page
Hive Susceptibility You benefit from Hive fighters within 30ft. Nobu 9
Transformation Design a transformation NOBU 8
Powerful Transformations Increase the number of points per transformation NOBU 8
Skillful Transformations Gain additional choice for your transformation NOBU 8
Bizarre Transformation Gain an additional creature type when transforming NOBU 9
Superior Transformation All Transformations count as one tier higher for points TEO 23
Zenshaba FEAT
Zenshaba Gain a Zenshaba like that of an Oni. NOBU 9
Imp. Zenshaba Your Zenshaba gains a lesser ability progression. NOBU 9
Greater Zenshaba Your Zenshaba gains a Greater abiltiy progression. NOBU 9
Bonus Zenshaba Ability Gain 1 lesser or Greater abiltiy NOBU 15
Singular Zenshaba Zenshaba only has 1 type but 2 extra lesser abilities. NOBU 15
Complex Zenshaba Your Zenshaba has an additional type. NOBU 15
Vorpal Zensahba Your Zensahbat has the Vorpal Quality TEO 22
Enhanced Zenshaba Gain lesser picks at a faster rate TEO 22
Henpuku Feats
Feat Name Description Book Page
Flight Can fly at land speed with poor maneuverability. OCH 3
Imp. Manuverability Increase maneuverability. OCH 3
Imp. Flight Add 10ft to your flight speed. OCH 3
Imp. Breath Weapon Damage dice on Breath Weapon become d8s OCH 3
Extended BW Increase size of Breath Weapon by 50% OCH 3
BW Substitution Choose an extra element can use it instead of normal damage. OCH 3
BW Admixture Can fire a breath weapon composed of two elements. OCH 4
Word Of Doom Can use a Power word spell. OCH 4
Claw Gain a Claw attack at your highest bonus. OCH 4
Sound Lord Become closer to your animal side choose from list of bonuses. OCH 6
Clinging Breath Breath Weapon Clings to those hit damaging again next round. OCH 4
Lingering Breath Breath Weapon leaves a cloud of damage in its area for 1 round. OCH 4
Maximize Breath Can use Breath Weapon as full round action to maximize it. OCH 5
Quicken Breath Can use Breath Weapon as a free action. OCH 5
Recover Breath Breath Weapon recharges 1 round faster OCH 5
Shape Breath Can shape Breath Weapon into a Cone. OCH 5
Spreading Breath Breath Weapon fills a spread around you. OCH 5
Split Breath Breath weapon is fired into to different AoEs OCH 5
Tempest Breath Breath Weapon Causes Wind Effects in addition to damage. OCH 5
Imp. Bite Bite attack Crits on a 19-20 OCH 6
Greater Bite Bite attack has a x3 Critical Multiplier OCH 6
Wing Buffet Can make 2 wind buffet attacks that work off Unarmed Strike. OCH 6
Extended Word Of Doom Word of doom hp range increases by 50% OCH 6
Prodigious Bite Can hold Breath Weapon until hitting with a bite attack. OCH 6
Acajou Adavism Gain stat and skill bonuses and a racial rage. CXU 5
Mamushi Feats
Feat Name Description Book Page
Tail Slap Gain a tail attack can use in full attack but causes -5 penalty NOBU 11
Imp. Grab Can grapple opponents hit with tail attack NOBU 11
Greater Grab Can grab larger size category targets NOBU 11
Constrict Add Tail slap damage to grapple damage with tail OCH 3
Imp. Poison Increase the Con damage dealt by you bite by a dice size. OCH 3
Strong Poison Bite does either Str or Dex damage in addition to Con. OCH 3
Sleepy Poison Bite Does Dex or Int. Damage in addition to Con. OCH 3
Chameleon 1/day gain +10 Hide for Wis mod rounds. OCH 3
Acidic Power Can coat natural and unarmed attacks with acid. OCH 3
Abomination Lord Become closer to your animal side choose from list of bonuses. OCH 4
Absinthe Adavism Gain stat and skill bonuses and a racial rage. CXU 5
Charming Snake No longer take -10 on Cha based checks from Abom. Lord. MMRR 16
Oni Feats
Feat Name Description Book Page
Frightful Presence When attacking creatures with less HD may become Shaken. NOBU 15
Mutation Boost a Statistic NOBU 15
Spell-Like Ability Gain a Spell-Like ability NOBU 15
Telepathy Can communicate telepathically within 100ft TEO 22
Oni Traits Choose Chaos or Law and gain traits based on that theme TEO 22
Regenerating Oni You gain fast healing 10 TEO 22
Death Throes Explode on death destroying your body for AoE damage TEO 22
Mori You can concentrant to boost AC and DR. TEO 22
Hakai Can concnetrate to reduce target's DR TEO 23
Gaze of Domination Can attempt to dominate target Spellscore mod times a day. TEO 23
Soul Rending Claws Grow a set of claws that work off Unarmed Strike TEO 23
Apoplexy Force a dominated target to become helpless TEO 23
Super Mutation Choose a stat gain bonus to associtated Skills TEO 23
Sasori Feats
Feat Name Description Book Page
Hard Shell Subtract Int modifer from al incoming damage OCH 4
Imp. Hard Shell Treat Int as 2 higher for the purposes of hard shell OCH 4
Hearty Gain additonal hit points OCH 6
Resist Fire Gain 10+level fire resistance NOBU 11
Fire Subtype Take 1/4 damage from fire x2 from cold NOBU 11
Claw Gain a Claw attack at your highest bonus. NOBU 11
Second Claw Gain an extra claw attack at your highest bonus. NOBU 12
Rend Deal extra damage when hitting with both claws. NOBU 12
Burrow Gain burrow speed of 15ft. NOBU 12
Scorpion Lord Become closer to your animal side choose from list of bonuses. NOBU 12
Acacia Adavism Gain stat and skill bonuses and a racial rage. CXU 5
Android Feats
Feat Name Description Book Page
Generator Your body can generate it's own power level may be living. CDB 15
Absorber You have to absorb Power level from others or their attacks. CDB 15
Bio-Android Have a power level rating made up of other races DNA CDB 15
Increased Capcity Your body can hold more generated power level CDB 15
Improved Ki Absorption. No longer take double damage when failing by more than 10. CDB 15
Absorb Android Can absorb another android and mimic their type. CDB 16
Imp. Absorb Android Can hold a second absorbed android. CDB 16
Natural Weapon Gain a tail Slap as a Changeling ADB 3
Absorb Other Can absorb any being gain stats and powerlevel ADB 3
Genetic Transfer Attempt to implant DNA into target to enslave them. ADB 3
Power Sensing Gain an internal scouter ADB 3
Fighting Multiplier Gain power up Base Skill rolls once per day ADB 3
Advanced Bio-Andriod Gain another race under your bio-andriod feat. ADB 4
Adapt Technology Can add function of absorbed tech into self EXPDB 39
Kinetic Absorber Rare android that can gain power from kinetic impact. EXPDB 37
Machine Mutant Android who is more organic can absorb technology EXPDB 37
AI Transference Can attempt to move consciounness to tech when killed EXPDB 39
Kinetic Refraction When absorbing damage can reflect a portion of it back on attacker. EXPDB 39
Kinetic Transduction When absorbing damage can fire a blast of energy at a target. EXPDB 40
Kinetic Empowerment When absorbing damage can boost stats and speed. EXPDB 40
Super Racial Emulation Gain benefits of one of your races Majinized State. DDPP 22
Baz'Kir Feats
Feat Name Description Book Page
Powerful Blood For every 20% of HP lost gain additional stat boost EXPDB 16
Lost Visions Can see spirits, or invisble creatures, can see last hours of lives. EXPDB 16
Confrence W/ Unseen Can ask questions of those you have seen the last hours of. EXPDB 16
Move towards the Light Can Konso those who's lives you have seen the last hours of. EXPDB 16
Bloodlust Gain a boost to Baz'kir stat boost and other features. EXPDB 16
Contract with the Afterlife Can make contracts with spirits for aid. EXPDB 17
Inner Rage Can force Bloodlust without taking any Damage EXPDB 17
Improved Bloodllust Gain a doubling of racial stat power up instead of 1.5 EXPDB 17
Superior Bloodlust Gain a size category while under Bloodlust EXPDB 17
Tireless Bloodlust No longer Fatigued after using Bloodlust EXPDB 17
Overpowering Contract Expend Action Dice to extend length of Spirit Contract. EXPDB 17
Canid Feats
Feat Name Description Book Page
Silver Resistance Convert 10% of damage from silver to nonlethal EXPDB 18
Paws of the Bearhound Your Unarmed Strike Deals d8s instead of d6s EXPDB 18
Improved Monstrous Form Monstrous from gains increased stat boost. EXPDB 18
Shove Through Deal peircing damage with unarmed strike as a swift action. EXPDB 18
Beast Tongue Can speak with animals EXPDB 18
Beastly Awaken When awakening an animal can spend AD to make it permanent. EXPDB 18
Beast Shape Can assume the form of a regular Caninie EXPDB 19
Hard Mark Can mark a target withing 30ft gaining bonuses. EXPDB 19
Scent Bond While a target is marked gain a +2 to all combat related rolls EXPDB 19
In the Moment For each target marked gain extra AoO each round. EXPDB 19
Canid Master Combatsmith Gain additional damage from Supersonic Strike. EXPDB 19
Dogpile Gain bonus when fighting with other Canids or Sentais. EXPDB 19
Changeling Feats
Feat Name Description Book Page
Ch Transformation Build a Racial Transformation using the rules in feat. CDB 14
Genic Feats
Description Book Page
Extended Genetics Gain 2 additonal Alien Maker Points EXPDB 20
Specialty Attack Racial Attack increases in damage faster than others. EXPDB 20
Superior Specialty Attack Racial attack increases in damage even faster than before EXPDB 20
Ancestor's Lore Gain +10 to Knowledge checks related to your shared Genetics. EXPDB 20
Ancestor's Will Roll 2x and take better bonuses on will saves against shared Genetics. EXPDB 20
Ancestor's Alacrity Roll 2x and take better bonuses on Ref saves against shared Genetics. EXPDB 20
Genetic Memory Gain bonuses when fighting those with shared Genetics EXPDB 20
Additonal Racial Attack Gain an additonal racial attack skill EXPDB 20
Genetic Manipulation Can swap your genetics around Con mod times each day. EXPDB 21
Genetic Bloodlust Can enter multiple racial Transformations at the same time. EXPDB 21
Temporary Genetic Boon Gain heritages for races temporarily. EXPDB 21
Greater Genetic Boon Points from TGB count as 2 can choose new Olbloods. EXPDB 21
Ikajin Feats
Feat Name Description Book Page
Strong Jets Ink jet Technique deals damage in d8s instead of d6s EXPDB 22
Tentacles for Arms Multiply extra arms benefit by 1.5 EXPDB 22
8 Limbs Gain 2 additional arms or legs come with extra bonuses EXPDB 22
Freshwater Squid Survive in freshwater instead of Saltwater EXPDB 22
Underwater survior Lose racial weakness to water and become amphibious EXPDB 22
Ikajin Technocrat Can create Cybernetics. EXPDB 22
Ikajin Unleashed Can unleash inner beast multiply phyicals and power level by 1.5 EXPDB 23
Unleash the Kraken Further push the bonuses from Unleashed. EXPDB 23
Branchial Hearts Gain bonuses from having 2 hearts. EXPDB 23
Vampire Squid Gain a racial bite attack EXPDB 23
Kedama Feats
Feat Name Description Book Page
Mystic Practitioner Several PRP related benefits see feat. EXPDB 24
Blood Sorcery Can sacrifice HP to pay for Spells or Specialt attacks EXPDB 24
BST: Sacrifice Can injure another to power blood sorcery. EXPDB 24
BST: Domination When using blood sorcery can attempt to charm a target. EXPDB 24
BST: Horror When using blood sorcery can attempt to frighten a target. EXPDB 24
BST: Weakness When using blood sorcery can attempt to cause Str/Dex damage. EXPDB 24
BST Mastery Gain additonal boost to your Blood Sorcery Feats EXPDB 25
Blood Witness Gain additonal Targeting with Blood Sorcery Feats EXPDB 25
Mass Blood Sacrifice Can create a field of blades to steal HP for blood sorcery EXPDB 25
Warrior Mage Can sacrifice Iterative attack to use Spell or Special attack instead EXPDB 25
Spell Fist No longer provoke in melee w/ ranged attacks using Warrior Mage EXPDB 25
Great Spell Fist Can sacrifice all but highest attack to Empower Warrior mage. EXPDB 25
Blood Mage Shield Can create a damage absorbing barrier. EXPDB 26
Feline Grace Increase bonus to Jump, Balance, Tumble, Hide, and Move Silently. EXPDB 26
Fickle Feline Gain an additonal chance to use Slippery Mind EXPDB 26
Splitting Hariballs Gain a breath wepon of sticky tendrils. EXPDB 26
Feline Skill Supremace Treat rolls of 1-14 as a 15 on certain skills. EXPDB 26
Konatsan Feats
Feat Name Description Book Page
Alt. Konatsan Blade Gain a pool of points to modify your blade. EXPDB 27
Enhanced Konatsan Blade Gain a pool of points to Enhance your Blade EXPDB 27
Superior Konatsan Blade Points spent on Enhancement bonus cound double. EXPDB 27
Konatsan Sorcerer Increase the rate of Ki ability acquisition EXPDB 27
Elvan Eyes Gain Darkvision 60ft. EXPDB 27
Elvan Ears Gain an additional +6 to Listen Checks EXPDB 28
Charmproof Gain +10 vs Charm, Domination, Sleep, or distortion of reality. EXPDB 28
Maester of Magic Treat your level as 4 higher for spellcasting purposes EXPDB 28
Absolute Magical Mastery Can additional spells to access and cast EXPDB 28
Dragon Sorcerer Supreme Increase the powers of Greater Magic EXPDB 28
True Longevity Age at a rate of 1/100th that of humans EXPDB 28
Majin Feats
Feat Name Description Book Page
Majin Regeneration Gain fast healing equal your level works even when dying. CDB 18
Imp. Majin Regeneration Regrown any limb including head in 1d6+1 rounds CDB 18
Majin Detach Can detach a limb and use it as a weapon. CDB 18
Majin Control Thrown limbs gain the Dancing property CDB 18
Majin Body Manipulation Can use disguise self at will as a spell-like ability. CDB 18
Majin Expansion Tech Gain the Growth and Stretching Zanpakutou abilities. CDB 18
Majin Anatomy Gain sever resistances based on your alien body. CDB 18
Wonder Majin Gain a racial Transformation State EDB 7
Mega Wonder Majin Push your Wonder Majin State further shorter timer. EDB 7
Swift Wonder Can enter Wonder Majin as a Immediate Action. EDB 7
Makyan Feats
Feat Name Description Book Page
Increased PWF Gain an additonal Size when using Power weighted Form QDB 6
Bodily Weapon Can create an pull a weapon from your body. QDB 6
Summon Demon Can open a portal to the demon Realm to summon a demon. QDB 6
Summon Stronger Demon Can spend power level to increase summoned demon power. QDB 6
Magna Demon Demon Comews with a transformation. QDB 7
Charmer When making a Social check can roll 2d20 and take highest QDB 7
Nameksei-jin Feats
Feat Name Description Book Page
Namek Limb Regrowth Can regrow any limb short of your head. CDB 13
Namekian Growth Gain the Growth Zanpakutou Ability CDB 13
Super Namekian Can have Namekian Growth more times have better stats. CDB 13
Namekian Fusion Can fuse with another willing Namek to increase stats. CDB 13
Increased Hearing Racial bonus to listen becomes +20 CDB 13
Mystic Attack Gain the Stretching Zanpakutou ability. CDB 13
Personality Split Can split off and create a twin with you darker allegiances EDB 5
Metamazoan Blue skinned moon dwelling Namkek EXPDB 37
Namekian Mutant Namek with Alien maker points instead of Namek hearing. EXPDB 37
Enhanced Reflexes When blinded gain Imp. Uncanny dodge and Flash step evasion EXPDB 40
Superior Power Sensation After sensing a targets PL it is harder for them to hide from you EXPDB 40
Super Mutant Gain more Alien Maker points EXPDB 40
Overactive Piuitary Gland Gain bonus hp from Reiatsu feats. EXPDB 40
Enhanced Mutations Gain more Alien Maker options. EXPDB 41
Saibamen Feats
Feat Name Description Book Page
Extra Saiba Power Gain an additional Siabamen Ability QDB 4
Darkvision Gain Darkvision 60ft QDB 4
Improved Crit. Resistance Reduce multiplier of incoming Critical Hits. QDB 4
Splendid Siabamam Can push your self into a stat of improved stats and power level. QDB 4
marvelous Siabaman Can push beyond Spledid Saibamen QDB 4
Extended Saibaman Inporve your Transformational Timers. QDB 4
Swift Splendid Saibaman Can enter Splendid Saibamen as a immediate Action QDB 4
Tree Sap Gain fast healing equal to your level. QDB 4
Sticky Tree Sap When below Max Hp can grapple as free action on unarmed attack. QDB 4
Saiyajin Feats
Feat Name Description Book Page
Controlled Oozaru Keep full Intelligence when using Oozaru Form CDB 11
Trained off Tail Weakness You no longer suffer your races Tail Weakness Trait CDB 11
No Tail Have not tail or Oozaru form gain bonus stats and retrain feats CDB 11
Saiyajin Power Boost Gain even More Experience when going near death CDB 11
Super SaiyaJin Gain the Super Saiyajin Transformation. CDB 11
Natural Born SSJ Can enter Super Saiyajin Transformation at will CDB 11
Swift SSJ Enter Super Saiyajin as a Immediate Action CDB 12
Beyond SSJ Furter Increase bonuses from SSJ for short period. CDB 12
Improved Saiyaijin Can gain some of your SSJ bonuses while not using them. EDB 4
Super saiyajin God Gain a power transfer from other good hearted Saiyajins. QDB 3
Shin-Jin Feats
Feat Name Description Book Page
Born of the Golden Apple Gain several bonuses counts as 2 Ki Feats. CDB 19
Superior Special Attack Gain more points to create and improve special attacks CDB 19
Superior Eyesight Gain an +10 to seach and spot checks CDB 19
Learning Grant a 10% xp bonus to those you train. CDB 19
Superior hearing Gain a +10 bonus to listen checks. CDB 19
Personality Disorder In control of willing fusion. Absorbing Majins get penalized. EDB 6
Mystic Shin Lesser mystic power up grants bonuses for encounter. EDB 6
Ultimate Mystic Shin Push Mystic Shin state further for shorter period. EDB 6
Swift Mystic Shin Enter Mystic Shin as immediate Action EDB 6
Tuffle Feats
Feat Name Description Book Page
Technological Special Atck Gain a special attack based on Tech not power level EXPDB 29
Extreme Tinkering Lower skill prereqs of certain Prps and Craft Construct feat. EXPDB 29
Tuffle Diplomacy Can make a special tech check to boost diplomacy checks. EXPDB 29
MK I MFFG Gain a generator that can create a vacum proof bubble. EXPDB 30
MK II MFFG Gain an extra benefit when using your Generator EXPDB 30
MKIII MFFG Further increase abiltiies of Generator EXPDB 30
MK IV MFFG Push your Generator to it's final upgrade. EXPDB 30
DC-6 Physical Dislocator Gain a device that can reduce damage output of target EXPDB 30
DC-7 Mental Unhostilafier Gain a Device that can calm emotions in the area. EXPDB 31
DC-8 Mass Destrcution Elim. Last DC device can undo damage to objects. EXPDB 31
B4-Battle Armor Gain a suit of battle aromr to gain multiple benefits EXPDB 31
Au- Battle Armor MK 2 Upgraded battle armor even better benefits. EXPDB 31
XI-400 Memory Enhancer Gain +4 on trained and +2 on untrained knowledge checks. EXPDB 32
XII-500 Memory Enhancer Increase the bonuses from your enhancer by +4 EXPDB 32
XIII-1000 Memory Enhancer Grant and additional +2 to your enhancer bonuses EXPDB 32
Z-Dragon Feats
Feat Name Description Book Page
Dragon's Might Gain +2 Str, Spot, Listen and Search. Low light vision EXPDB 33
Dragon's Breath Gain a Breath weapon usable every 1d4+1 rounds. EXPDB 33
Dragon's Imbued Fist Imbue unarmed strike with elemental energy of breath weapon. EXPDB 33
Nemesis Breath Can make breath take longer to refresh to discern elemental affinty. EXPDB 33
Speedy Exhalation Halve breath weapon damage to halve timer EXPDB 34
Overwhelming Exhalation Can add to timer to overcome defenses with Breath Weapon EXPDB 34
Magnified Breath Subtract from breath deamage to increase the reflex save. EXPDB 34
Dragon's Flight Grow wings allow for flight and make wing attacks. EXPDB 34
Great Wings Fly under heavy load increase wing damage EXPDB 34
Multiwing Gain additional wings granting additional bonuses EXPDB 34
Dragon's Tail Gain a tail slap attack based on unarmed progression EXPDB 34
Thick Tail Increase tail slap by 2 damage categories EXPDB 34
Prehensile Tail Can use tail as a third hand. EXPDB 34
Dragon's Claws Grow 2 claws based on of unarmed progression. Gain climb bonus. EXPDB 35
Great Claws Increase damage of claws by one step. EXPDB 35
Honed Claws Increase claws critical range by 1. EXPDB 35
Sinuous Form Body is lankier than most larger with no effects gain +10 speed +4 dex. EXPDB 35
Compacted form. Body is thicker than most smaller with no effects gain con bonus. EXPDB 35
Titanic Form Increase on size with no bonuses +4 Str EXPDB 35
Chiseled Form Increase size without bonus or penalty +4 spellscore. EXPDB 35
Terrifying Form Gain partial benefits of a second form. EXPDB 35
Advanced Focus Gain 1 additonal Spine Choice only gain basic benefit EXPDB 35
Dragon's Fury Gain a racial Transformation EXPDB 35
Dragon's Rage Gain a Tier 2 Racial Transformation EXPDB 36
Tontatta Feats
Feat Name Description Book Page
Tontatta Wings Gain Insect wings and 2x land speed fly speed perfect maneuv. C1P 11
Imp. Tontatta Wings. Gain landspeed x lvl overland flight speed. C1P 11
Insect-like Traits. Gain bonuses to stats and saves vs mind effecting. C1P 11
Swarm-Fighting Can enter squares of larger creatures and grapple them to hold on. C1P 11
Superior Metalworking Gain bonuses to metalworking crafts. C1P 11
Superior Gardening Gain bonues to checks involving botany. C1P 11
Tontatta Swarming Can enter squares of creatures only one size category above you. C1P 11
Fishman Feats
Feat Name Description Book Page
Fishman Communication You can speak with aquatic life. C1P 12
Heavy Handed Your natural Weapon deals damage one size larger than normal. C1P 12
Fish Power Gain a power based off of your fish type. C1P 12
Water Transport Can move in water as on waves. C1P 12
Incite Fish Rage Can cause aquatic creatures to enter a rage. C1P 13
Feeding Frenzy You can enter a rage-like state C1P 13
Giant Feats
Feat Name Description Book Page
Towering Form Gain one Size category do not recalculate unarmed damage. C1P 14
Explosive Strength Deal more damage to objects C1P 14
Incredible Lift Can increase lifting and carrying limits at the cost of fatigue. C1P 14
Increadible Resilience Gain 3 Points of Damage Mitigation. C1P 14
Holy Carp it's a Giant Your DR and DM cannot be over come by normal abilities. C1P 14
Oversized Weaponry Gain a set of weapons based on your size C1P 14
Oversized Armor Gain a suit of armor for one of your size. C1P 14
Mink Feats
Feat Name Description Book Page
Electro Channeling Can channel Electro into melee Weapons C1P 15
Warrior Born Any weapon you wield gains a damage progression C1P 15
Double Jump Make an additional jump check while in midair. C1P 15
Super Leaping Can expend an action Dice to jump 10x normal check. C1P 15
Heightened Senses Double low light vision and gain darkvision 60 or +30 DV +15ft scent. C1P 15
Regal Bearing Gain bonuses on Cha and Con checks. C1P 16
Intense Camouflage Can hide from Kenbunshoku Haki C1P 16
Ancient Mink Increase bonuses due to being descended from and Primal animal C1P 16
Talented hunter Gain a special attack with +4 points. C1P 16
Warrior Weapon. Gain a Enhancement to a chosed weapon. C1P 16
Watchers
Djinn
Feat Name Description Book Page
Whispering Winds Can pass along a message up to 100 miles awas DW 6
Consumption Gain the Hollow Growth Power Consumption w/o being one. DW 6
Improved Consumption Double bonuses from using Consumption DW 6
Expanded Scimitar Your Scimitar gains the Greater version of it's elemental blade DW 6
Perfected Scimitar Your Scimitar gains the Superior version of it's elemental blade DW 6
Wings Can grow wings to fly at land speed perfect maneuverability. DW 6
Elemental Control Can become a vortex of your elemental power. DW 6
Elemental Barricade Gain resistance of chosen element 10+level. DW 7
Trickster 3/day become invisible up to minute per level. DW 7
Shaytan's Dark Whispers. Can force a will save against various effects. DW 7
Elemental Burn You can overcome some of your chosen elements resistance. DW 7
Duel Scimitar You have 2 Scimitars they can have differing elements. DW 7
Thought Stealer Can read thoughts when using Dark Whispers. DW 7
Size Changer You or targets can be hit with the growth or shinking Ability. DW 7
Enhanced Scimitar Can gain shikai picks from your element DW 8
Scimitar Release Gain a release similar to Bankai DW 8
Elemental Maneuver Create a special attack based on your element. DW 8
Gijin
Feat Name Description Book Page
Shikou Emulation Gain natural attacks of your Shikou heritage DW 9
Chimera Gain an additonal Shikou race to to emulate. DW 9
Shikou Emergance Gain a +10 to disguise as emulatable races. DW 9
Nine Fold Breath Gain a breath weapon DW 9
Increased Attack Increase the dice of one of your natural weapons to d8s DW 9
Great attack Increase the dice of one of your natural weapons to d10s DW 9
Shikou Perfection Treated as true Shikou and as oldblood one race DW 9
Shark's Nose Gain Scent Quality but treat scent of blood as 1 mile. DW 10
Abysmal Atavism Gain stat and skill bonuses and a racial rage. DW 10
Yotogi
Feat Name Description Book Page
Yotogi Sight +10 Search and Spot -1 for each 100ft instead of 10ft DW 11
Grtr Yotogi Sight Gain +10 to disbelieve illusions and reduce their strength. DW 11
Improved Casting Increase the effective level of Spellscore mod Kido DW 11
Transcription Can create Yotogi books of events you watch. DW 11
Greater Blast Your Blast deals d8s instead of d6s DW 11
Superior Blast Your Blast deals d10s instead of d8s DW 11
Metacreativity Can create tempory items up to lvl+10 wealth DC DW 12
Great Telepathy Can telepathiclly communicate with creatures within 100ft DW 12
Telepathic Link Can connect multiple people with telepathy DW 12
Grtr. Telepathic Link Can communicate with anyone on same plane DW 12
Superior Telepatic Link All creatures within 200ft speak same language DW 12
Clairsentience Can extend senses to watch anywhere on the planet your on. DW 12
Imp. Clarisentience Can veiw the world through another eyes share damage. DW 12
Unlucky Number Up to 12 time you will reincarnated immediately at your level. DW 12
Sanctuary of the Yotogi Enemies must make a will save to attack you until you attack. DW 13
Kinetisism Can shape divine blast into AoEs DW 13
Psychoportation Can appear where you are sensing as a free action. DW 13
Grtr Pyschoportation Can bring others along when you pyshoport DW 13
Transdimensional Tech. Can create structures that are larger than outside dimensions. DW 13
Cheribim Power Gain 2 Shikai abilities and more as you level BTV 11
Seraphic Weapon Channel Shikai powers into your weapon BTV 11
Seraphic Radiance Gain 1 Bankai ability boost health and reiatsu during combat. BTV 11
Dark Cheribic Power Gain additional types to pick from for Cheribim Power. BTV 11
Misc
Agent Feats
Feat Name Description Book Page
Soul Release Build a Tier 1 release for your Soul Edge AG:OP 5
Seconary Sould Release Build a Tier 2 release for your Sould Edge. AG:OP 5
Unfettered Soul Release Build a Tier 1 Release that is on anytime your blade is drawn AG:OP 5
Spr. Unfettered Soul Release Unfettered Release gets more picks and is treated as Tier 2. AG:OP 6
Angelic Release Gain an additional Shikai Pick on your Soul release AG:OP 6
Purgatorial Release Soul release only has one type gets bonus picks AG:OP 6
Young Secondary Soul Rel. Build a Tier 2 release with more picks but shorter timer AG:OP 6
Old Secondary Soul Release. Build a Tier 2 release with less picks but it stays active till dismissed. AG:OP 6
Swift Soul Release Move timer down one step for all releases min. Swift Action. AG:OP 6
Angelic Halo Gain a racially based Teir 1 Transformation AG:OP 6
Imp. Angelic Halo Transformation becomes Tier 2. AG:OP 6
Superior Angelic Halo Transformation becomes Tier 3. AG:OP 6
Alternate Soul Edge Gain a pool of points to modify your Sould edge. AG:OP 7
Angelic Conversion Can force target to renounce certain allegiances. AG:OP 7
The Power of Yaweh Can make Angelic Conversion last for days instead of rounds. AG:OP 7
Censure the Guilty Can use a symbol of convictions to Censure targets. AG:OP 7
Smite the Guilty Can smite a target gaining combat bonuses against them AG:OP 8
Improved Smite the Guilty Can reduce the number of rounds of bonus for more damage. AG:OP 8
Extend Smiting Incease time for bonuses from Smite the Guilty AG:OP 9
Greater Censure the Guilty Can Censure those up to 7 levels above you AG:OP 9
Extra Censure the Guilty Can censure 2 more times each day AG:OP 9
Angelic Traits Gain a list of racial bonuses AG:OP 9
Archon Traits Gain a list of racial bonuses AG:OP 9
Assume Visage Can assume the form of a small or medium creature AG:OP 10
Angelic Stun Can cause stunning by hitting same target multiple times AG:OP 10
Angel's Resurgance Gain Fast healing 1/2 level. AG:OP 10
Agent's Vow Take a special vow of poverty to gain bonuses AG:OP 10
Purify Abiltiy Can turn certain elements into Divine Damage. AG:OP 10
Favored of Yahweh Reroll on Skill, Ability, or Damage roll a day. AG:OP 10
Sanctify Weapon Can make Soul Edge a Good Aligned Weapon. AG:OP 10
Extend Sanctification Increase time for weapon to be sanctified AG:OP 11
Extra Sanctification Can Sanctify weapon 2 more times each day. AG:OP 11
Voice of the Martyr Can take half damage that another would take. AG:OP 11
Hands of Mercy Can remove conditions when using reiatsu healing. AG:OP 11
Broken Feats
Feat Name Description Book Page
Incorporeal You have no physical body gaining several defenses BTV 6
Ectoplasmic Armor Natural armor only applies to other incoporeal gain deflection bonus. BTV 6
Abiltiy Drain Gain the abiltiy to deal ability damage on touch attack BTV 6
Imp. Ability Drain Increase ability damage and healing from it. BTV 7
Steal Essence Absorb essence of creatures you slay. BTV 7
Malevolence Can mrege with another creature. BTV 7
Energy Drain Gain a ranged energy attack that heals you. BTV 7
Negative Energy Aura Gain a 30-ft aura granting undead bonues and living penalties. BTV 7
Trap the Soul Trap a soul and devour it over a day. BTV 7
Fear Aura Weaker Creatures looking at you may panic BTV 8
Evil Gaze Can paralyze targets that meet your gaze BTV 8
Elemental Resonance Gain a bonus to one element weakness to another BTV 8
Phylactery Can reform after death as long as phylactery is intact BTV 8
Rejuvenation Can't be killed by normal means BTV 8
Sonohoka Feats
Feat Name Description Book Page
Dead World Inception Gain the Racial Attack of your second past life BTV 12
Dead World Triumphant Gain a +2 Wis each time you kill and enemy for the rest of encounter. BTV 12
Otherwordly Might Gain an additional Otherwordly Gift BTV 12
Otherwordly Severance Gain a Race's Tier 1 Release BTV 12
Reincarnated Champion Gain a Race's Tier 2 Release BTV 12
Dead World Dissonence Gain a miss chance based on your rememerbed past lives BTV 12
Dead World Power Increase bonus of Otherworldly Gifts and certain Skills BTV 12
Form of the Void Gain one of your Race's Tier 1 Transformations BTV 13
Form of the Duskscape Gain one of your Race's Tier 2 Transformations. BTV 13
Form of the Nightscape Gain one of your Race's Tier 3 Transformations. BTV 13
Form of the Midnightscape Gain one of your Race's Tier 4 Transformations. BTV 13
Form of the Lost Dawn Gain one of your Race's Tier 5 Transformations. BTV 13
Otherwordly Visions Can awaken other peoples past lives granting bonuses BTV 13
Revisiting the Past Can use Otherworldly visions on a target one additonal time. BTV 13
Opening The Ways Can use past lives to gain bonuses on current situation. BTV 14
Transverse the Ways Can enter your reincarnated memories BTV 14
Accessing The Key Can access the lowest tier Transformation or release once per day. BTV 14
Passing the Bond When dying can pass memories and abilities on to another BTV 14
Lingering Memory Gain stat boost to your second listed race's main stat. BTV 14
Dead Power Gain a +2 Str and something else not in book at this time BTV 14
Crossing The Streams. No longer matter for feats if you remember past lives. BTV 14
Feat Name Description Book Page
Oldblood Choose a race second race, qualify for feats for that race. Core 18
Item Feats
Feat Name Description Book Page
Armor Prof. Gain Prof in armor going Lt/Md/HV in order Core 25
Exotic Weapon Prof. Make attack rolls with selected weapon normally Core 27
Secret Techniques
Feat Name Description Book Page
Pommel Strike Can attack with Pommel of Zanpaktou may cause Nauseated. CMA 10
Ryote Hanzai Once a day per 5 levels chance at maximum empowered dam. CMA 10
Strike The Weak Spot Expend an action Dice to ignore DR and DM for one turn. CMA 10
Superior Flurry of Blows Can attempt a Stunning fist with every attack CMA 11
Shunpo Cause opponents attempting AoO to be stunned. Will negates CMA 11
Utsusemi Paralyze target of Molting Cicada will negates. CMA 11
Gisei Sacrifice HP to deal additional Kido Damage CMA 11
Daitai Sacrifice HP to increase Save DC of non-damaging Kido CMA 11
Negacion Place an impenetrable wall within sight. CMA 11
Caja De Negacion Create a bubble of force to negate incoming damage. CMA 11
Bonze Take move action to increase damage dice size. CMA 11
Gefahren Use standard action to attack make a aoE with bow. CMA 11
Gran Oscilacion Attack all threatented targerts with your Zanpakutou CMA 11
Mas Cambios Can make more than one Gran Oscilacion each round CMA 12
Rampage of the Sun Can rage as a free action if damaged in a round CMA 12
Fire Fist Add 1d6 fire damage to unarmed strikes per 5 ranks Ranged. CMA 12
Big Hand Bomber Gain 1d6/5lvls damage to targets denied Dex mod CMA 12
Big Arm Shaker Gain 1d6/5lvls damage to targets in a Grapple with you. CMA 12
Zerschalage Der Schneid Can attack with Pommel of Seele Schneider to empower it. CMA 12
Reichsschragstrich Make one attack deal damage as if all attacks used CMA 12
Lunar Collision Can make AoO if target of charge CMA 12
Upward Strike Can make a single empowered unarmed attack each round. CMA 12
Spear Flurry Can make all attacks in a round at BAB-4 CMA 12
Ultimate Thrust Increase Threatened area deal more damage. CMA 13
Kojin no Kogeki Attempt a one hit Ko on a target. CMA 13
Hayai If you crit with a natural atack up to Dex mod times each round. CMA 13
Feat Name Description Book Page
BASE FEAT
Rage +4 Str, +4 Con +2 Will, -2 Def Core 18
Whirling Frenzy +4 Str, +4 Dex, +2 Def, +2 Ref, -2 Attk. Can make +1 attack Core 19
Bleeding Blow Using Power attack causes bleed based on bonus damage. D&S 14
Boasting Taunt Make a taunt to cause fear until attacked. D&S 14
Elemental Rage Melee attacks gain 1d6 energy damage D&S 15
Elemental Rage, Lesser Use swift action to deal elemental damage for 1 rnd. D&S 14
Elemental Rage, Greater Melee critical hits deal 1d10 elemental damage. D&S 15
Energy Resistance Gain 1/2 lvl resistance to one type per taking. D&S 15
Energy Resistance. Grt Once per Rage/Frenzy halve energy attack damage. D&S 15
Extra Frenzy Frenzy 2 more times daily. Core 17
Extra Rage Rage 2 more times daily. Core 17
Flesh wound Once per Rage/Frenzy Make fort save to avoid damage. D&S 16
Groundbreaker 1 R/F Attack the ground to knock enemies prone D&S 16
Guarded Stance Move action 1+1/4lvls bonus to Def. for con mod/rnds. D&S 16
Hollow Rage Can augment rage with Beserk Fury. Core 20
Internal Fortitude Immune to Nauseated and Sickened. D&S 16
Knockback 1/rnd make a bullrush instead of melee attack. D&S 16
Knockdown Shot 1/rnd make a trip instead of melee attack. D&S 16
Reckless abandon Trade -1 Def. -1/4lvs for same number to attack bonus. D&S 16
Smasher Once per rage/frenzy make a sunder that ignores hardness. D&S 16
Swift Foot +5 land speed up to 15ft. D&S 16
Superstitious +2 +1/4lvls on saves vs kido kido-like or supernatural. D&S 17
Tireless Frenzy No longer fatigued after Frenzy Core 19
Tireless Rage No longer fatigued after Rage Core 19
Unexpected Strike Make 1 AoO per rage for movement ignores provoking. D&S 19
SH Enraged Evolution Triple rage bonues If used with your evolution. CSH 5
Witchhunter +1+1/4 on attacks vs kido or supernatural users D&S 19
Greater
Greater Frenzy +6 Str, +6 Dex, +3 Def, +3 Ref, -2 Attk. Core 18
Greater Rage +6 Str, +6 Con +3 Will, -2 Def Core 18
Clear mind Reroll 1 will save per Rage/Frenzy. Must take 2nd roll. D&S 14
Energy Absorption Chosen Energy type heals on a 3:1 basis. D&S 15
Fearlessness Immune to Shaken and Frightened D&S 15
Totem Gain a natural attack form. D&S 15
Mighty
Mighty Frenzy +8 Str, +8 Dex, +4 Def, +4 Ref, -2 Attk. Core 18
Mighty Rage +8 Str, +8 Con +4 Will, -2 Def Core 18
Come and Get Me. Foes gain bonuses to hit, gain AoO when attacked. D&S 14
Energy Eruption Negate energy Damage and return it as a breath weapon D&S 15
Ki Feats
Feat Name Description Book Page
Ki Infused Gain a Ki abiltiy progression CDB 20
Extra Ki Gain an extra Ki ability CDB 20
Flight Can use the swim skill to fly +5 bonus to doing so CDB 20
Sense Power level Can use Sense motive to detect power levels with +5 bonus. CDB 20
Supress Power level Can use Bluff to supress power level gain +5 bonus. CDB 20
Stand Anywhere Can stand on air using balance gain +5 on balance. CDB 20
Power Up Can use Intimidate to Soul Crush you opponents. CDB 20
Special Attack Design a Special attack using Fullbring rules. CDB 20
Hidden Reserves When enraged increase power level and reduce cost. CDB 20
Realized Potential Recalculate power level using 60 instead of 40. CDB 21
Potential Realizing Cerem. Can grant the Realized potential Feat. CDB 21
Fusion Dance Can use a dance to fuse with another for a short time CDB 21
Create Dragonballs Can create your own set of dragon balls. CDB 21
Pass Dragonballs Can pass on your own set of Dragon balls to another. CDB 21
Teaching Can pass on your personal techniques to others. CDB 21
Ki Telepathy Can communicate with any creature on the same plane. EDB 8
Interdimensional Ki Tele Can communicate with any creature regardless of plane. EDB 8
Vacuum Barrier Can spend power level to survive in vacuum. EDB 8
Ki Conservation Reduce the cost of ki abilities you use. EDB 8
Instant Transmission Can travel in miles instead of feet with Zanzuken EDB 8
I can feel the other Side Reiatsu sensing reaches in spirit miles per result. EDB 9
Bulk Up Gain the ability to bulk your body gaining size category. EDB 10
Powered Fighting Gain a bonus on all D20 rolls based on current power level. ADB 5
United Attack Can combine special attacks with another persons. ADB 6
Ultimate Attack Create an Ultimate attack. DBPP 21
Improved Ki Infused Increase your rate of gaining Ki abilities. DBPP 21
Create Majin Puppet Can take control of those with certain allegiances. DBPP 21
Super Class Upgrade Can assumed a special transformed state. QDB 8
Evil Energy Power-up Gain a special power up to shifts allegiances. QDB 8
Super Alien Transform. Gain additional points to your Monstrous Transformation. QDB 8
Dark Special Attack One special or Ultimate attack gains bonus while in frenzy DBPP 22
Dark Fusion Can forcefully fuse with another character. DBPP 22
Mega-Fusion Treat fusions you are in control of as Potara fusion. DBPP 22
Improved Bulk up Count at 2 sizers larger for all positive effects and gain +2 rnds. DBPP 23
Ki Infused Release Gain bonus picks and extra Reiatsu for one of your releases. DBPP 24
Spiritual Transformation Transformations is more powerful DBPP 24
Nirvana Better combine transformations and releases. DBPP 24
Ki infused Magic Can use Magic feat as Attack of Opportunity. DBPP 24
Power Level Specialist Gain a bonus to certain Ki Feats DBPP 25
Deflection Reflect a portion of damage reduced from ki shield back. DBPP 25
Metaspecial Feats
Feat Name Description Book Page
Quiet Special attack Use special attack without shouting it's name DBPP 29
Stagnant Special Attack Remove hand motion from a special attack. DBPP 29
Swift Special Attack Use a special attack as a swift action DBPP 29
Empowered Special Attack Deal 150% damage with your special attack DBPP 30
Maximized Special Attack Cause maximum damage with a special attack DBPP 30
Critical Special Attack Special Attack automatically threatens a critical hit. DBPP 30
Double Special Attack Fire a second iteration of your special attack. DBPP 30
Exploding Special Attack Flings targets of special attack to the edge of the AoE DBPP 30
More Powerful Special Attack Increase the DC of your special attack DBPP 30
Severing Special Attack Cause Stifling with your special attack DBPP 30
Clouting Special Attack Special Attack can knock targets prone. DBPP 30
Eyeborn Special attack Can store special attacks in your eyes. DBPP 31
Disrupting Special Attack Can deal more damage to constructs or undead. DBPP 31
Efficient Special Attack Reduce the cost of using metaspecial feats DBPP 31
Sudden Metaspecial Can apply Metaspecial feats for no cost 1/5lvls DBPP 31
Demonic Special Attack Deal more damage to certain Allegiances. DBPP 31
Angelic Special Attack Deal more damage to certain Allegiances. DBPP 31
Longer Special Attack Double duration of a special attack. DBPP 31
Selective Special Attack Choose level worth of squares to not be effected. DBPP 31
Larger Special Attack Double Area of Effect for a special attack. DBPP 31
Feat Name Description Book Page
Body over Soul Choose a physical stat it becomes you spellscore. D&S 32
Delayed Incantation full effect on lingering kido by using incantion next round. Core 35
Double Incatation You may Cast 2 Eishohaki spells during the same action Core 35
Efficient Demon Magic All Reiatsu Costs of kido cast by the user are reduced by 10% D&S 33
Eishohaki May cast Spells without incantation and still Empower them Core 35
Enlightened Treat Spellsore as 4 points higher for kido effects Core 35
Imp. EFD All Reiatsu Costs of kido cast by the user are reduced by 25% D&S 33
Imp. Spellcaster Gain +1 DC and +1d6/5ranks above 1 on kido you cast. CSA 4
Kido Focus Adds options to casting 1 Eishohaki Kido Core 35
Kido Of Opportunity Threaten with kido within 15ft. Core 35
Kido Shaping May Remove 5 ft squares from effects of the kido Core 35
Reiatsu Counterspelling May Counter a kido as a preped action Core 35
Spellcaster Allows spellcasting D&S 33
Sp Pwrfl Incantaless Cstng When casting a Kido incantationless, lvl is 1/3 D&S 33
Feat Name Description Book Page
Craft Construct Allows the Creation of Constructs Core 34
Chemical Augmenation Increase the DC of a Chemical item Core 34
Shipwright Can build ships as per rules C1P 20
Cyber Creator Can build cyborg Implants C1P 20
Inventor Can use the invention rules C1P 20
Craft Cybernetics Can build cybernetic attachements. AGEN 95
Cybernetic Surgery Can attempt to install or remove cybernetics AGEN 95
Cybertaker Can increase the number of cybernetics you can have by 1 AGEN 95
Superior Inventer Can craft Items one PL higher than yours AG:OP 12
Zanpakutou FEAT
Feat Name Description Book Page
Alternate Release Create a secondary version of one of your releases. CXU 10
Alternate Zan Form Gain a pool of points to build a new form. CXU 10
Bankai Your Zanpakutou has unlocked Bankai Core 55
Constant Release Your Zanpakutou gains shikai picks never seals has less picks. Core 55
Expanded Release Gain and additional shikai or bankai ability. Core 55
Grtr. Constant Release Increase the number of picks for your Zanpakutou Core 55
Multiple Type Gain an extra type for your shikai release. Core 55
Premature Bankai Can use a bankai howver it Is more shortlived. Core 55
Quick Release Release Shikai as a swift action Core 56
Renewed Release Redesign one of your releases. Core 56
Sacrifice Release Choose a release it and create a new version that breaks on use. Core 56
Sealed Gain increased xp and stat growth cannot have Shikai or Bankai Core 56
Sealed Zan Ability Gain acess to a Shikai ability even while sealed Core 56
Shikai your Zanpakutou has taught you its named and unlocked Shikai Core 56
Specialized Zanpakutou Your Zanpakutou has only one type but 2 extra abilities. Core 56
Twin Zan Mastery You have a pair of Zanpakutou build each one seperatly Core 56
Unleashed Lose your Xp bonus from sealed can gain Shikai and Bankai Core 56
Variable Release Create an secondary release up to 1/4 abilities can change. Core 56
Alternate Ranged Form Gain benefits of Ranged form Ability. Core 57
Combined Form Can combine your melee and ranged forms. Core 57
Zanpakutou Domain Create a zone granting bonues to your and penalties to enemy. Core 57
Doll Training Bankai A special Bankai that doesn't need to shut off. Core 57
Familial Zanpakutou Zanpaktou is passed down through the family. CZ 6
Familial Bankai Can attempt to awaken Familial Zan's Bankai. CZ 6
Premature Shikai More shortlived version of Shikai CZ 6
Skin of the Construct Fuse with your summoned creature D&S 47
Construct Skil Specialty Can use Skin of the Construct twice more each day. D&S 47
Doll Training Shikai A special Shikai that can remain on indefinitely. CZ 7
Blind Portal You no longer have to see destination for basic portals. EXZ 3
Portal Network Can chain basic portals together. EXZ 3
Getsuga Dama Can charge your Zanpakutou with a Genki Dama. DBPP 22
COMBINATION FEAT
Feat Name Description Book Page
Fan The Flames Can deal a mix of force and fire damage still do damage on miss. CZ 3
Freeze The Life Blood Can deal a mix of cold and water damage slow targets. CZ 3
Caustic Vapors Can deal a mix of Fire and Acid damage can cause Nausea. CZ 3
Rimefire Can deal a mix of Fire and Cold damage can reduce defenses. CZ 3
Bloodboil When dealing fire or bleed deal ongoing bleed and burn adjacent CZ 3
Bastion Of The Storm Lightning/Water mix use target as origin for chains damage arcs. CZ 3
Winds Of Change Can deliver poisons with yoru wind effects Venom cloud spreads. CZ 4
Afflotoxin Reduce Hp with bleed damage poisions also effect those healing CZ 4
Alternate Summons Golems can be non-construct summons gain Golem shikai picks. CZ 4
Explosive Cascade Explosions cause deafness/blindness bull rush on AoE CZ 4
Temporal Well Gain damage as fast healing knock prone with Time bleed. CZ 4
Couragous Feint Mark all in 10ft/level when charging. CZ 4
Healing Revresal Can Heal living with neg energy and undead with healing. CZ 4
Gravitic Oppression Targets hit by Gravity abilites affected by Oppression Aura. CZ 4
Z, Z, Z, E, E, E!! Those who die of Diseases become Golems. CZ 5
Nightmares Made Real Blind with Psysic Damage effect those in Darkness with Mind. CZ 5
Metal In The Skin Gain shielding metal as DM and were-/primal from gain bonus. CZ 5
Wall Of Spiders Those in your cage take Poison damage can make web walls. CZ 5
Vegetation Dragon DragonShape gains plant traits Tree of Might gains guardian. CZ 5
Sand In The Wounds Projectile abilities ingore 1/2 DM and DM. Deal damage on miss CZ 5
Warrior Wizard Can better use both Kido and Martial Study abilities. CZ 5
The Final Game Confuse enemies when winning games. CZ 5
War's Benediction Maximize elemental damage Zanpaktou can't be sealed. CZ 6
Primordial Dragon Double Breath weapon damage by mixing elements. CZ 6
Portal Leap Can use portals to make a "Leap Attack" EXZ 3
Star Dragon Can rearrange Alien Points when using Dragon Shape. EXZ 3
Call to the Great Dark Can use your Alien Maker Points on your summons. EXZ 3
Feat Name Description Book Page
Hollowfied Feats
Hollowfied Absorber 1/day when going over Ki limit berserk instead of damage. DBPP 26
Hollowfied Android. 2x HGP to held multiplier, regain 5x Mult. Ki/rnd berserk. DBPP 26
Hollowfied Bio And. May interchange absorb other and Consumption. DBPP 26
Hollowfied Changeling Transform when brought back, berserk if out of time. DBPP 26
Hollowfied Generator Fighting Multiplier is Held/100 instead of Held/250 DBPP 26
Hollowfied Majin Gain 1/2 fast healing as Regen. 2 chosen elements ignore. DBPP 26
Hollowfied Namakian Gain lvl in Fast healing, instant regrowth of limbs and head. DBPP 27
Hollowfied Oozaru Hollow Frenzy while in Oozaru from DBPP 26
Hollowfied Shin Special attacks gain Penetration or if capped do x1.5 dam. DBPP 26
Strange Namak Fusion May fuse with hollows instead of Namak. New choices DBPP 27
Overgrown Namakian Add Inner hollows size categories to growth. DBPP 27
Majinized Feats
Majinized Android Gain bonuses based on Sub-race DBPP 29
Majinized Awk. Zan. Gain further bonuses to statistics. DBPP 29
Majinized Bount Bite attack increases, can lose doll without penalty. DBPP 28
Majinized Djinn After reasserting control bonuses become permanent. DBPP 28
Majinized Hollow After reasserting control bonuses become permanent. DBPP 28
Majinized Kami After reasserting control bonuses become permanent. DBPP 28
Majinized Ki Inf. Race. Gain next tier transform. and stat boost, chance to keep. DBPP 29
Majinized Oni May reassert control at anytime. Keep bonuses. DBPP 28
Majinized Quincy After using Senrai glove last longer and might keep powers. DBPP 27
Majinized Shinigami Gain more experience from loses. DBPP 27
Majinized Shinkoukenjin Gain bonuses to preferred statistics. DBPP 28
Majinized Soulcaster Gain Mental bonuses instead of Physical DBPP 28
Majinized Superhuman Stat bonues affect superhuman stat choices. DBPP 28
Majinized Yotogi Gain mental bonuses keep some after regaining control. DBPP 28
Feat Name Description Book Page
Ace In The Hole Draw 2 cards instead of 1 on your first draw each combat CSA 4
Adv. Hollow Within Bonuses become +6 Str, +3 Skills, +1/3 your level to DR Core 20
Alternate Censuring Choose another creature type to Censure D&S 31
Bigger Harem Choose 2 more Beloved to use Harem Leader on. MMRR 15
Calmed Heart Can end hollow within bonuses, can force it to awaken. Core 20
Card Sleeves Use d8s instead of d6s for your cards. CSA 5
Claimed Vampire Gain doll abilities CB 4
Clan Secrets Can take shikai picks instead of doll abilities CB 4
Deck Box You can hold 2 more decks than normal. CSA 5
Downpour of Arrows You can use Rain of Arrows 2 more times a day. D&S 45
Dual Wield?! Get a copy of your attuned weapon to hold in your off-hand. CSA 4
Emp Unarmed Strikes Can empower your unarmed strikes like a weapon CSA 5
Engulfing Mist While in Dire Mist form can engulf creaures your size or lower CB 3
Eternal Shoujo Hero Boost in the name of love/justice by 1.5 under certain conditions CFB 7
Even Luckier You gain one more Luck of the Draw point without accruing a Darkness Point.D&S 25
Even More Hollows You gain an additional Hollow Companions D&S 26
Extra Boost You may boost 2 more times each day. D&S 32
Extra Censuring You may censure 2 more times a day. D&S 25
Extra Gran Rey You may use Gran Rey 2 more times per day D&S 25
Extra Modifications Increase the maxium number of changes to your doll by 2 CB 4
Extra Smiting You may smite 2 more times a day. D&S 25
Extra Stifling Gain 2 more Stifle Opponent and 1 more Mass Stifle daily. CSA 5
Further Mastery Gain an additional kido mastery. D&S 25
Greater Censuring You may censure more powerful hollows than normal D&S 26
Grtr. Hollow Within Bonuses become +8 Str, +4 Skills, +1/2 your level to DR Core 20
Guardian Maximum Your Guardian Weapon gains +1 pick and type D&S 32
Guardian Minimum Your Guardian Weapon gains 2 picks but only has 1 type. D&S 32
Heart Of The Cards Spellscore mod/day shuffle a card back in and redraw CSA 4
Imp. Battlecasting Bonuses from Warrior Mage increase. D&S 25
Imp. Channel Divinity Gain 2 more channel points each day. Core 18
Imp. Form Of The Night Gain Winter Wolf as a form in addition to you others CB 3
Imp. Guardian Weapon Gain another guardian weapon abiltiy. D&S 32
Imp. Hollow Within Bonuses become +4 Str, +2 Skills, +1/4 your level to DR Core 20
Imp. Vampiric Senses Increase Darkvision and blindsense range CB 4
More Damned Cats! Summon Cats 2 more a day CSA 5
More Rewrites Use Rewrite! 2 more times a day CFB 7
More Shark Power Can use Makojin or MakoJin Ascended 2 more times a day. MMRR 15
More Transformations You may gain 2 more fleshwalking transformations before you reach your maximum
CB 3
Powerful Censuring Increase damage against creatures with more than one type. D&S 32
Prft. Hollow Wihin Bonuses become +10 Str, +5 Skills, + your level to DR Core 21
Shdw School Part II Can use Shadow of the School 2 more times a day. CSA 4
Shed More Skin Can use Shed Skin 2 more times per Day MMRR 15
Superior God Mode No longer lose powers when entering god mode CB 3
Tamagachi Merge Gain the ability to merge with your Tamagachi Golem CFB 7
Tamagachi Quick Evolution Gain the ability to skip stages when your Tamagachi transforms CFB 7
The Absolute Perfect ImprovementWhen sacrificing hit points increase multiplier to x1 CFB 7
Totally Beyond Redemption Gain 10 more stat points for your transformation. CFB 7
Trips?! Draw 3 cards instead of 2 on your first draw each combat CSA 4
True Dual Wield!! Second weapon is built seperatly instead of being a copy. CSA 4
Twin Tamagachi Evolution Gain the ability to fuse your Tamagachis CFB 7
Very Tricky You can use Trick shot 2 more times a day. CMPQ 5
Welle Der Alles 1/day empower and maximize your Welle der Nichts CMPQ 5
Zusatzlichen Nichts Use Welle Der Alles 2 more times a day CMPQ 5
War's End You may use An End to Wary 2 more times per day. D&S 46
Imp. Recombination You may use recomination up to round per level after death. D&S 46
Grtr. Recombination When using recombination pay 1/2 HD in divinity points. D&S 46
Imp. Sixth Sense Add additonal d6 by spending more Action Dice D&S 46
Imp. Intrepid Barrier Bonuses become Dr+20/- and Resistances +25 D&S 46
Legendary Warrior No longer Fatigued after using Legendary Warrior D&S 46
More Forbidden Expr. Gain 1 additional Hollow Growth Power D&S 46
Vizard Gran Rey 1/day pay more hp to maximize and empower your Cero D&S 46
Heart of the Swords You can now take Awakened Zanpakutou feats. D&S 47
Imp. Bakkotou Your Bakkotou evolves gaining new abilities. D&S 48
Grtr. Enrgy Conserve. Abundance Becomes your weight or size. D&S 55
More 2ndary Adavisms You can channel divintiy once more time each day. FEXS 39
Byakko's Blessing Can use True form of Byakko once more each day. FEXS 39
Expanded Mastery Choose another Kido mastery FEXS 39
Super Massive Screech Can use massive screech weekly instead of montly FEXS 39
Additonial Screech Can use Super Massive Screech once more each week. FEXS 39
Blood Soaked Carnage Can expend temp hp to great your self bonuses. DW 7
Imp. Kaio-Ken Reduce damage you take when using KaioKen EDB 9
Improved Genki Dama Increase damage rate of Genki-Dama. EDB 9
Extra Combat Roll Can use Combat Roll 2 more time each day EDB 9
Extra Martial Mastery Can use MM two more times each combat. EDB 9
Transform Genki Dama When transforming while holding a Genki Dama aborb it. ADB 5
Super Mecha Gain 1 additional Mecha option for your Mecha. ADB 5
Super Artifact Creation Gain 1 Artifact point up to your maxium of 5 ADB 5
Greater Hero Gain an additional medium or minor Contact. ADB 5
Superior Hero Gain a Major Contact ADB 5
Superheroics Secret Identity gains +2 rep normal self gains +1 ADB 5
Bonus Time Can use Time's Edge more and less change of it being bad. ADB 5
Duo-Dimensional GD Can gather Energy from multiple universes. ADB 6
Adv. Euginetics Can raise DC to create clones with memories of victim. ADB 6
Totem Beast VI Gain another Totem Beast Benefit CSH 5
Super Elemental Power Multiply Elemental damage by and additional .5 per 10 lvls CSH 5
Greater Super Strength Increase previous bonuses from Superhuman Strength. CSH 5
Perfect Burst Of Speed Use burst of speed as swift action standard action to charge. CSH 5
Greater SH Endurance Quadruples bonues from Super Human Endurance CSH 5
Superior Arcanist Pick a third Arcanist School more spell like abilities per day. CSH 6
Perfected Precog Flashs Reduce DC for Precog flashes, increase super human insight. CSH 6
Lead From The Heavens Can grant an ally your own standard actions CSH 6
Grtr. Ageless Arcanist Gain the Benefits of Greater Arcansit Prestiage feat. CSH 6
Summon Hollows More You can use Summon Hollow 2 more times each day CH 3
Seize More You can use Seize Them! 2 more times each day. CH 3
Overlord Can use Lord Above All 2 more times each day. Ch 4
Feign Death Supermove Can use Feign Death usage of Snap the Cahain twice more a day Ch 5
Full Power Resurreccion Build your resurreccion as a Bankai. Ch 5
Rune Tap Can expend Reiatsu to reduce incoming damage. CSA 5
Pillar Of Frost Can expend Reiatsu to boost Str and Con. CSA 5
Dark Infusion Cand expend Reiatsu to empower your Ghoul Companion. CSA 5
Gridiron Fanatic Gain +5 on bullrush stacks with Stuff the Block. InMem 10
Makojin Ascended Can transform into a stronger Shark/Man Hybrid MMRR 15
In. Nonlethal Sub. When coverting extra elemental damage to nonlethal triple it. Dyst 75
For the City For the Neighborhood does d10s in damage. Dyst 76
Incredible Cybernetics You can look at cybernetic 2 PLs higher than normal. AGEN 95
Research & Development Can craft an item at 1 PL higher than normal AGEN 95
Supress Aura Can suppress your Aura of Menace spellscore mod times a day AGEN 95
Tier 2 Release Gain a tier 2 release as if you took feat at 8th level DBPP 21
Tier 2 Transformation Can push power of Superior Release to the next level DBPP 21
Super Enhanced Resurreccion Can now use your Tier 2 racial transform witn your Resurreccion. DBPP 21
Kaio-Ken Tier 2! When using Tier 2 release can combine with Kaio-Ken x1 DBPP 22
Advanced Genetic Tampering Gain additional Tampering choices. DBPP 25
Improved Speeding Flurry Reduce penalty to attacks from Speeding Flurry. DBPP 25
Imp. Reverse Reiatsu Healing Attacks have vampiric quality. DBPP 25
Unexpected Cena Can use Battle theme and Finishing move as part of Dynamic Entry AG:OP 12
Wrestling Gimmick Choose an effect from list. AG:OP 12
Exclusive Multi-Judgment Exclude Cha. Mod number of dead beings from Multi-Judgement. AG:OP 12
Even More Training Gain an additional Enhanced Training. AG:OP 12
Feat Name Description Book Page
Kenbunshoku Haki Gain the ability to sense others with Sense Motive C1P 17
Kenbunshoku Haki Def. Gain a bonus on defense and reflex. C1P 17
Imp. Kenbun. Haki Def. Gain Evasion while using Kenbunshoku Haki Defense C1P 17
BusoShoku Haki Can Negate Logia damage immunity C1P 17
Busoshoku Haki Def. Can gain temporary DM C1P 17
Imp. Busoshoku Haki Def. Gain the mettle special quality while defenses are charged. C1P 17
Busoshoku Haki Off. Deal more damage. C1P 17
Imp. Busoshoku Haki Off. Further incease damage bonues. C1P 18
Busoshoku Haki Null. Can negate others Busoshoku haki. C1P 18
Haoshoku Can render a target unconcious C1P 18
Imp. Haoshoku Haki Haoshoku Haki becomes a burst effect C1P 18
Logia Devil Fruit user Gain Logia devil Fruit abilities. C1P 18
Logia Special Attack Gain an element based special attack. C1P 18
Paramecia DFU Gain Paramecia Devil Fruit abilities. C1P 18
Paramecia Special Attack Gain a concept based Special Attack. C1P 18
Zoan DFU Gain shikai picks based off animal form. C1P 19
Advanced Zoan Can take primal abilities as personal abilities. C1P 19
Primal Zoan Gain more choices from yoru zoan form. C1P 19
Zoan Special Attack Create a form based special attack. C1P 19
New Devil Fruit Power Gain a non-special attack power for your Devil Fruit. C1P 19
Admiral's Fleet Gain a fleet of ships under your command C1P 22
Expanded Style Gain an additonal special attack for your style. C1P 22
Rokushiki Feats
Feat Name Description Book Page
Lightning Step Can now use flash step as normal C1P 21
Soru Use your Swift action to completely avoid an attack C1P 21
Shigan Overcome DR and DM with special unarmed strike. C1P 21
Rankyaku Can send out blades of air with a Kick C1P 21
Kami-E Enter a stance to gain a dodge bonus to defense. C1P 21
Klabautermann Feats
Feat Name Description Book Page
Ghostly Repairs Ship repairs itself over time C1P 23
Spiritual Agression Cannons now deal additional [BW] damage C1P 23
Musical Phantom Possibly increase healing speed at night. C1P 23
Speedy Specter Increase top speed of ship by +1 Knot C1P 23
Grateful Goodbye New ships starts with 20% of the old ships EXP C1P 23
Last Chance Repairs Ship can repair itself long enough to get crew to safety C1P 23
Inexplicable Rescue Ship can helm itself to rescue the crew C1P 23
Feats From Misc Supplemtents that might not be used in most games.
Feats for the RWBY Character
Feat Name Description Book Page
Dust Training Can use dust to add shikai picks to semblance or boost Special ATK. REMN 8
Soul Crush Can soul crush and take soul crush feats. REMN 8
Hunter Feats
Feat Name Description Book Page
Altered Weapon Weapon deals BW damage of it's type instead of D6s REMN 5
Semblance Gain a Tier 1 release with 2 types. REMN 5
Powerful Semblace Gain an additional Shikai Pick REMN 5
Exact Semblance Semblance only has 1 Type but has more picks REMN 5
Expanded Semblance Gain an extra type for your Semblance. REMN 5
Evolved Semblance Semblance becomes a Tier 2 Release REMN 6
No Aura Cannot Gain semblance gain bonus EXP and stat growth REMN 6
Awakended Aura Can access your aura gaining combat bonuses. REMN 6
Aura of Protection Grant yourself temp HP REMN 6
Armor of the Soul Having Aura Active grants defense bonus. REMN 6
Imp. Armor of the Soul Can grant DR while Aura is active. REMN 6
Tireless Aura No longer Fatigued after using Aura REMN 6
Enduring Aura Can keep aura up indefinitely and shake off exhaustion and fatigue REMN 6
Aura Conservation Using Aura cost 10 less than normal REMN 6
Combined Weapon Train. Can still threaten in ranged form add dex or spellscore to damage REMN 7