Design Thinking Lab 2020-21
Design Thinking Lab 2020-21
The main objective of the material entitled “Design Thinking Lab” is to make the I B. Tech ( CSE(AIML), CSE(DS),
CSE, EEE & CE ) students familiar with the basic concepts of Design Thinking in a more systematic manner. This
material is written according to GRIET (Autonomous) syllabus. This book has been prepared to meet the
requirements of Design Thinking course as per new AICTE Regulations.
This book is written and verified by the faculty of Departments of CSE, CSE(AIML), CSE(DS),EEE & CE respectively.
Facilitators and teachers perform some similar functions in a learning space. However, their roles differ in
the way they interact with learners and participants. A facilitator helps people discover on their own
through mediating discussions, guiding meetings or proctoring exams and study sessions. On the other hand,
a teacher provides direct instruction using presentations and various classroom activities. Teachers may
occasionally act as facilitators in the sense that they may encourage peer-to-peer class discussions; however,
teachers ultimately explain the course content.1
Facilitation offers everyone in the group the chance to express their ideas and to feel as if they are part of a
team. Since the group arrives at a mutual conclusion, it’s easier for individual members to carry out the
group’s goals and to feel less inclined to work on individual agendas. A facilitator helps individuals build on
their skills and learn new ones. Facilitation serves as a positive way to resolve conflicts and clarify
misunderstandings among a diverse group of individuals.2
● Ensure that all participants develop the habit of taking notes during sessions.
● Documentation of the process is essential. Encourage participants to take photographs and videos of
their work after each session, and keep all their notes/rough work until the end of the course.
● For activities requiring group work, invite all participants to actively participate. It is essential to
develop skills such as collaboration, communication, and active listening.
● Please be prepared before a session. Do go over the materials shared in the handbook, and do some
background research before facilitating a session to ensure that it is effective and productive.
● Avoid direct instruction and focus on driving discussions amongst participants.
1
https://classroom.synonym.com/info-7889937-difference-between-facilitators-teachers.html
2
https://work.chron.com/difference-between-facilitators-teachers-11510.html
Gokaraju Rangaraju Institute of Engineering and Technology (Autonomous)
GR20A1020: Design Thinking lab
(Common to CSE(AIML), CSE(DS), CSE, EEE & CE)
Syllabus
B. Tech. I Year L: 2 T: 0 P: 0 C: 1
Course Objectives:
Course Outcomes:
UNIT-I:
Introduction to Design Thinking: LRI Assessment, Introduction to Design Thinking, Understanding the
Mindsets-Empathy, Optimism, Embrace Ambiguity, Make it, Learn from Failure, Iterate, Create Confidence,
Creativity Convergent & Divergent Thinking
UNIT-II:
Design Thinking Methodology: The 5 Stages of the Design Thinking Process-Empathise, Define (the
problem), Ideate, Prototype, and Test.
UNIT-III:
Ideation tools & exercises. Sample Design Challenge, Introduction to the Design Challenge Themes,Story
telling and Tools for Innovation
UNIT-IV:
The Design Challenge: Define the Design Challenge, Prototyping & Iteration- Feasibility Study, Testing-
Documentation and the Pitching.
TEXT BOOK :
Design Thinking for Strategic Innovation: What They Can't Teach You at Business or Design School -
IdrisMootee.
REFERENCE BOOKS:
Table of Contents
Table of Contents 1
Course Format 4
A Note on Facilitation 5
MODULE A / UNIT 1 6
| WHAT IS DESIGN THINKING? 6
- Introduction 7
- LRI Assessment 7
- Critical Reading & Reflection 7
- The Marshmallow Challenge 8
- Reflection - The Marshmallow Challenge 9
MODULE A / UNIT 1 10
| UNDERSTANDING THE DESIGN THINKING MINDSETS 10
- Recap 11
- The Innovation Triangle 11
- Critical Reading & Reflection 11
- Design Thinking Mindsets 12
- The Nature of Entrepreneurship 12
MODULE A / UNIT 1 12
| CREATIVE THINKING STRATEGIES 13
- Recap 14
- The 6 Thinking Hats 14
- Problem Finding - How Might We? 14
- The Round Robin Exercise 14
- Opposite Thinking 14
MODULE B / UNIT 2 14
| THE 5 STAGES OF THE DESIGN THINKING PROCESS 15
- Introduction 16
- Critical Reading & Reflection 16
- The 5-Stage Process 16
- Video - Conclusion 16
MODULE B / UNIT 2 16
| IDEATION TOOLS & EXERCISES 17
- Recap 18
- Activity - How Do I Make Chai? 18
- Video - Systems Thinking 18
2
MODULE B / UNIT 2 20
| DESIGN CHALLENGE THEMES 20
- Recap 21
- Critical Reading & Reflection 21
- Video 22
- Framing the Design Challenge 22
MODULE C / UNIT 3 22
| ANALYSIS & DRAWING INFERENCES - USER RESEARCH 23
- Introduction 24
- Critical Reading & Reflection 24
- Exercise - Persona Creation & User Research 24
MODULE C / UNIT 3 26
| EMPATHISE: UNDERSTAND USERS - EMPATHY MAPS 26
- Recap 27
- Critical Reading & Reflection 27
- Empathy Mapping 27
MODULE C / UNIT 3 29
| STEP INTO USERS’ SHOES - CUSTOMER JOURNEY MAPS 29
- Introduction 30
- Critical Reading & Reflection 30
- Customer Journey Mapping 30
MODULE D / UNIT 4 32
| THE ART OF THE PITCH 32
- Introduction 33
- The Art of the Pitch 33
- Develop & Present a 3-Minute Pitch 33
- Sample Pitches | Recommended Videos 33
MODULE D / UNIT 4 35
| PROCESS REVIEW 35
- Introduction 36
- Student Presentations 36
MODULE D / UNIT 4 37
| TESTING, DOCUMENTATION & THE PITCH 37
BOOK LIST 39
3
Course Format
MODULE A
- Introduction
10minutes | Facilitator’s Welcome Address
Share course outline and expectations. Share details about the course structure, type of activities, and
required materials for every session.
- LRI Assessment
20minutes | Individual Activity
Participants shall begin the program by taking the LRI assessment. Each participant will receive an individual
score & report based on their responses.
After reading the article, participants are asked to write down their individual responses to the following
questions in the worksheet:
Note: The critical readings have been shared in the form of a printable worksheet. Kindly ensure that every
participant is given a copy of the reading. Questions are to be answered in the handout. All handouts are to be
filed in a folder for the final assessment and documentation.
MATERIALS:
GOAL:
In eighteen minutes, each team must build the tallest free-standing structure out of the materials provided.
The eraser/marshmallow needs to be on top. The structures may not be taped to a surface, supported by an
object, or held upright by team members.
Facilitator’s Guide:
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58ab5a6046c3c4e069a2842d/148762
4802348/SpaghettiMarshmallow.pdf
7
Reflection Questions (discuss amongst team-members and share with the entire class)
Conclusion:
MODULE A
Previous module recap. Share insights from the reading & reflection exercises.
● Intelligence
● Creativity
● Invention
● Innovation
Presentation Slides:
https://drive.google.com/drive/folders/1DS1D3shSPvLJJ2fl-wqGcvU92TaSV0xH?usp=sharing
After reading the article, participants are asked to write down their individual responses to the following
questions in the worksheet:
Note: The critical readings have been shared in the form of a printable worksheet. Kindly ensure that every
participant is given a copy of the reading. Questions are to be answered in the handout. All handouts are to be
filed in a folder for the final assessment and documentation.
10
- Design Thinking Mindsets
30 minutes | Presentation
Presentation Slides:
https://drive.google.com/drive/folders/1I8WbHGLzV97d31-F7ipQzVMi8oz_VynV?usp=sharing
Source: https://www.innovationtraining.org/design-thinking-mindsets/
Discuss the mindsets that empower innovation, with examples and applications of each case.
MODULE A
- Recap
10 minutes | Group Discussion
Previous module recap. Share insights from the reading & reflection exercises.
Identify an SDG (Sustainable Development Goal) for the exercise. Edward De Bono approach - apply the 6
Thinking Hats to the chosen issue. Participants to be grouped into teams of 6 for this exercise.
Source: https://mgrush.com/blog/debono-six-thinking-hats/
- Opposite Thinking
15 minutes | Group Exercise
13
MODULE B
- Introduction
10minutes | Group Discussion
Previous module recap. Share insights from the reading & reflection exercises.
Worksheet:
https://drive.google.com/file/d/1wojUcyV9kH8t1kMzaWVph6g85kxv8q7b/view?usp=sharing
After reading the article, participants are asked to write down their individual responses to the following
questions in the worksheet:
Note: The critical readings have been shared in the form of a printable worksheet. Kindly ensure that every
participant is given a copy of the reading. Questions are to be answered in the handout. All handouts are to be
filed in a folder for the final assessment and documentation.
- Video - Conclusion
10 minutes
MODULE B
Previous module recap. Share insights from the reading & reflection exercises.
Participants are asked to draw the process of making a cup of tea. Facilitators are not required to provide any
further instructions.
Facilitator’s Notes:
https://drive.google.com/file/d/17IByNHFxziVzKvjYeEu2OKwoSVP_74Hs/view?usp=sharing
Participants may be asked to carry scrap material from home, and their own stationery. Do not inform
participants about the theme of challenge prior to the session.
17
Please make sure that the materials listed below are provided to all participants in the classroom. These
materials may be laid out on a table in the corner of the room for participants to use while building their
prototypes.
Materials to be made available for the prototyping segment of the wallet challenge:
● Newspaper sheets
● Ice cream sticks
● Tape
● Glue
● Scissors
● Colored papers
● Pens and Markers
● String/thread
MODULE B
Previous module recap. Share insights from the reading & reflection exercises.
Participants are instructed to read the following article before moving on to framing their individual design
challenge. Pay special attention to the focus on the non-linear nature of the Design Thinking process.
- Video
15 minutes | Group Discussion
Reflection questions before watching the video - to be discussed as a group with the facilitator moderating
the discussion.
Presentation Slides:
https://drive.google.com/file/d/1wsZbofh7Ohx3T8SPUFNZVl96aS_awVZ3/view?usp=sharing
Presenter Notes:
https://drive.google.com/file/d/1jDbb0BjkFPv_ZB0FO3AYK4ZgCn-wM9qo/view?usp=sharing
Important Note to Facilitators: Please feel free to connect the broad themes to your respective engineering
disciplines and encourage students to identify needs and problems related to the subjects they are studying.
The aim is to be able to draw connections between various fields and develop creative solutions to problems.
MODULE C
- Introduction
10minutes | Group Discussion
Previous module recap. Share insights from the reading & reflection exercises.
Worksheet (questions):
https://drive.google.com/file/d/11GJk_LrZ_tXtfOc5nD_E43YkXjxVIdQC/view?usp=sharing
After reading the article, participants are asked to write down their individual responses to the following
questions in the worksheet:
Note: The critical readings have been shared in the form of a printable worksheet. Kindly ensure that every
participant is given a copy of the reading. Questions are to be answered in the handout. All handouts are to be
filed in a folder for the final assessment and documentation.
Each group is required to create at least 3 different personas for their respective projects. One persona may
be created during this session. They are required to work on the remaining personas with their teams over
the course of the week, and have them ready before the next session.
Materials required:
● A4 sheets
24
● Old newspapers (to tear out photographs for the persona)
● Post-its
● Pens and Markers
MODULE C
- Recap
10minutes | Group Discussion
Previous module recap. Share insights from the reading & reflection exercises.
Worksheet (questions):
https://drive.google.com/file/d/1-OwjtxGnq9_ew9BKgbFFefFJ172820T3/view?usp=sharing
After reading the article, participants are asked to write down their individual responses to the following
questions in the worksheet:
● What do you understand by the term “empathy”? How is it different from sympathy?
● Why is it important to conduct interviews with empathy?
● How is the beginner’s mindset useful?
● List ways/methods of using empathy
Note: The critical readings have been shared in the form of a printable worksheet. Kindly ensure that every
participant is given a copy of the reading. Questions are to be answered in the handout. All handouts are to be
filed in a folder for the final assessment and documentation.
- Empathy Mapping
45 minutes | Activity
Each group is required to create empathy maps for their 3 different personas developed in the previous
module. One empathy map may be created during this session. They are required to work on the remaining
empathy maps with their teams over the course of the week, and have them ready before the next session.
Materials required:
MODULE C
- Introduction
10minutes | Group Discussion
Previous module recap. Share insights from the reading & reflection exercises.
Participants are instructed to read the following article. Please ensure that this is printed in color - the
photographs must be clearly visible.
How A Customer Journey Map Can Help You Improve User Experience
https://drive.google.com/file/d/1pKO2qI7N3Wka73c3T1nLVIuCODGlDN04/view?usp=sharing
Worksheet (questions):
https://drive.google.com/file/d/1KvhT26V9WfTOWI84p0OmXIumy8f11iEX/view?usp=sharing
After reading the article, participants are asked to write down their individual responses to the following
questions in the worksheet:
● What is a user persona? Why must we avoid stereotypes while creating one?
● What is a touchpoint on a Customer Journey Map (CJM)?
● Draw a quick CJM for your experience when you go to the vegetable vendor to buy 1kg of onions:
Define the important touchpoints in this experience. Define 2 user personas for your CJM - the buyer
and the seller.
Note: The critical readings have been shared in the form of a printable worksheet. Kindly ensure that every
participant is given a copy of the reading. Questions are to be answered in the handout. All handouts are to be
filed in a folder for the final assessment and documentation.
Each group is required to create customer journey maps for their 3 different personas developed in the
previous modules. One CJM may be created during this session. They are required to work on the remaining
maps with their teams over the course of the week, and have them ready before the next session.
30
Materials required:
MODULE D
By this stage, students should be familiar with the following topics (covered in the previous modules):
● The 5 stages of the Design Thinking process → Empathise, Define, Ideate, Prototype, Test. This is not
a linear process.
● Applying the Thinking Hats to problems.
● Framing HMW (How Might We) questions.
● Tools: User Personas, Empathy Maps, Customer Journey Maps.
In this section, participants are introduced to the Pitch. This is a key aspect of entrepreneurship - the ability to
articulate an idea and convey it to an audience is an essential skill.
Participants are given time to develop a 3-minute pitch. Each team must develop a message map and
130-character headline for their proposed solution. (please refer to the slides)
Watching other entrepreneurs pitch is highly recommended. Please share these videos with the participants
so that they may observe the skills and techniques needed to develop a good pitch. They may watch the
videos at home.
Note to Facilitators: The facilitator may choose to play any one video during the session depending on time
constraints. Kindly watch the videos before the session so that you are familiar with the content before
sharing it with the students.
33
● Getting Behind the Perfect Investor Pitch: https://www.youtube.com/watch?v=n6x-IcNGBms
● How to do a 60-second startup pitch: https://www.youtube.com/watch?v=7SM8kVtYrpg
● How to give the perfect pitch - with TedX speech coach David Beckett - Young Creators
Summit 2016: https://www.youtube.com/watch?v=Njh3rKoGKBo
● Elevator Pitch Examples with Chris Westfall: youtube.com/watch?v=98WlZJqscVk
● Hoverr (India) Pitching at Echelon 2014 Top 10 Launchpad:
https://www.youtube.com/watch?v=KubZQUc_qiQ
● The Pitch - Elevator Round #3: https://www.youtube.com/watch?v=I5HIyqZOayA
● Shark Tank - Show on Netflix
● How Pitching Investors is Different Than Pitching Customers - Michael Seibel:
https://www.youtube.com/watch?v=pQnOBHNKlgs
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MODULE D
| PROCESS REVIEW
- Introduction
By this stage, students should be familiar with the following topics (covered in the previous modules):
● The 5 stages of the Design Thinking process → Empathise, Define, Ideate, Prototype, Test. This is not
a linear process.
● Applying the Thinking Hats to problems.
● Framing HMW (How Might We) questions.
● Tools: User Personas, Empathy Maps, Customer Journey Maps.
● Explaining ideas in a clear and concise manner.
● Pitching ideas to an audience.
- Student Presentations
90 - 120 minutes | Peer Reviews
● Divide the class into 4 large groups. (Ensure that students stay with their respective teams)
● In each group, one team starts presenting their work in the following format:
○ Problem Area
○ Problem Statement/HMW Question
○ Insights - Personas
○ Insights - Empathy Maps
○ Insights - Customer Journey Maps
○ 30-second Elevator Pitch of their solution
● Other teams in the group assess the team on the basis of
○ Depth of research
○ Clarity of process
○ Communication
○ Feasibility of proposed solutions
○ Uniqueness of solutions
The facilitator must walk around the class while the peer reviews are in process. Please ensure that the
discussions are productive. Intervene to guide the process where required. Kindly make notes of any gaps or
observations and share feedback with the students at the end of the session.
36
MODULE D
This is the final session of the course. By this stage, participants must be ready with the following materials:
● Research materials and documentation of their process (interview notes, sketches, etc.)
● A clearly defined problem statement
● User Personas
● Empathy Maps
● Customer Journey Maps
● A proposed solution to the problem statement that has been developed using the mindsets,
methodologies, and tools covered in the previous modules.
● A prototype of their solution.
Final Deliverable: The participants are to make their final 20-minute presentation using the 10/20/30 rule (as
covered in D.3). Participants are to be assessed on the completeness of their presentation and the quality of
their ideas. They are to upload their PPTs to a common folder on Google Drive - this link is to be shared with
21ID for assessment and feedback.
38
BOOK LIST
PRIMARY REFERENCES:
Book
Design Thinking for Strategic Innovation: What They Can't Teach You at Business or Design
School - Idris Mootee. ₹ 734
https://www.amazon.in/s?k=idris+mootee&ref=nb_sb_noss_2
REFERENCE BOOKS: