Chapter Three: Prestige Classes
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Difficulty Class is equal to 10 + the embermage’s
Intelligence modifier + the embermage’s class level.
Creatures immune to fire suffer no damage, but char-
acters with fire resistance have no special protection.
Graven One
Tales tell of sorcerers with skin like leather—or maybe
even like stone. Every inch of these sorcerers’ skin is
covered in tattoos, sigils, runes, and other markings.
They have, quite literally, transformed themselves into
living magic items. To do so, however, they undergo
painful rituals that strengthen their flesh and make
them hardier individuals.
Wizards and sorcerers become graven ones most
frequently, but the occasional bard does as well.
NPC graven ones wander alone, though sometimes
their abilities are seen as a such a boon, they become
military leaders or enforcers for powerful masters.
Hit Die: d6
Requirements
To qualify to become a graven one, a character must
fulfill all the following criteria:
Knowledge (Arcana): 5 ranks
Spellcraft: 7 ranks
Feats: Etch Object Rune†, Item
Image†, Scribe Scroll,
Toughness
Spellcasting: Must be able to cast 4th-level
arcane spells, including at least
three with the word “mark” in
the title, erase, explosive runes,
and sepia snake sigil
Languages: Must be fluent in Celestial,
Draconic, and Infernal
Special: Must find a third party who can
cast permanency and will partake
in a ritual that lasts an entire
day. The character loses 4 hp
permanently, but when it is
over, he bears a tough, almost
stonelike skin with an inherent
+1 natural armor bonus.
Class Skills
The graven one’s class skills (and the key ability for
each skill) are: Concentration (Con), Craft (any) (Int),
Knowledge (arcana) (Int), Profession (Wis), Search (Wis),
and Spellcraft (Int). See the Player’s Handbook, Chapter
Four, for skill descriptions.
Skill Points at Each Level: 2 + Intelligence modifier