SpectraLayers Pro 10 Operation Manual en
SpectraLayers Pro 10 Operation Manual en
a commitment on the part of Steinberg Media Technologies GmbH. The software described by
this document is subject to a License Agreement and may not be copied to other media except
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© Divide Frame & Steinberg Media Technologies GmbH, 2023. All rights reserved.
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Table of Contents
New Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
The Importance of FFT Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Menu Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Tools Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Overview Bar, Timeline and 3D Pad Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Waveform and Spectral Display Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Panels Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Transcript Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Transport Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Project Handling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Clip Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Project Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
View and Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
View Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Display Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
History Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Channels Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Layers Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Layers Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Layer Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Playback and Transport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Transport Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Transport Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Transform Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Selection Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Modification Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Drawing Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Measurement Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Navigation Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Editing Selections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
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Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Select Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Unmixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Music Unmixers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Speech Unmixers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Generic Unmixers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Transcription. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Generate Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Amplitude Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Imprinting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Matching Processes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Restoration Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
VST3 Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Device Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Interface Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Display Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
System Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Shortcuts Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
External Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
ARA2 Plugin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
AAX Plugin for AVID Pro Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
As an Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
SpectraLayers Editions Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Video Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Forum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
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New Features
• Apple Silicon support for the AAX Plugin for AVID Pro Tools.
• New Simplified Chinese and Traditional Chinese localizations. See Language setting in
Interface Preferences.
• The quality of the Noisy Speech and Voice Denoiser processes has been improved.
• New Keyboard Shortcuts to activate individual channels have been added the Channels
panel: Alt+Up and Alt+Down.
• New “Edit > Paste Special > Paste and Mix” command to add the content of the clipboard
to existing content. See Transferring Content.
• New “Duplicate” button for the Transform Selection tool, to duplicate a selection multiple
times.
Unmix Menu
• Brand new Unmix Menu featuring Music Unmixers, Speech Unmixers, Generic Unmixers
and Transcription features.
Music Unmixing
• Music unmixing features Song unmixing with a brand new, state of the art AI and more
instruments, as well as a new Drums unmixing.
Speech Unmixing
• Speech unmixing features a new Noisy Speech unmixing as well as a new Multiple Voices
unmixing.
Transcription
• Automatic Transcription for multiple languages, including a Transcript Bar and Transcript
Editing and export.
Reverb Match
• Complementing EQ Match and Ambience Match, the new Reverb Match process
reproduces reverb profiles.
• Voice Denoiser AI has been improved with much higher quality denoising.
• Reverb Reduction AI has been improved with much higher quality reverb reduction on
voice content.
Normalize
• Multiple process dialogs can now be opened at once, enabling faster workflow.
• Shortcuts for current process Preview ( Ctrl + Space ), Bypass ( Ctrl + B ) and Apply ( Ctrl
+ Return ) have been added.
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• The ergonomy of the value sliders have been improved. For instance text cursor is more
visible, and it’s easier to go back from the numeric keyboard input behavior to the value
dragging by mouse behavior.
• The Edit menu gets 3 new entries for Editing Time: Insert Time, Delete Time and Crop
Time. Similar to Project › Insert/Delete/Crop Time, but act on the active layer instead of
the whole project.
Contextual Cut/Copy/Paste
• You can now import multiple files at once in the File › Open and File › Import dialogs
(see Saving and Closing a Project and Importing and Exporting Layers. When importing
multiple files the user is asked if all files should be imported in a single project or as
multiple projects.
Contextual Help
• Most processes and tools now feature an [ Online Help ] button linking directly to its
corresponding online documentation page. This help button is located in the top right
corner of most Processing and Unmixing actions, in the Tools menu (left side of the tools
parameters), and the Panels menu (top right corner of panels).
• Layer colors are now more balanced, making easier to identify different layers. Color
auto-assignment is also smarter, avoiding to repeat colors as much as possible.
• AI processes are now 2 times faster, and can sometime take advantage of hardware
acceleration. The spectral engine is also now 2 to 4 times faster to process and render
spectral data.
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Introduction
Spectral…
In most audio applications, audio is displayed as a waveform that represents audio in the time
domain (amplitude vs. time):
This representation shows the global power of sound; however it doesn’t show what’s inside
the sound.
Spectral data represents sound in the frequency domain. You can think of it like a musical
score: the higher the peaks in the spectrogram, the higher the tones; the stronger the peaks,
the stronger the tones. Everything can be analyzed with this representation: music, voice,
even noise.
Spectral analysis uses discrete FFT analysis: you have to choose between time and frequency
accuracy. A FFT Size of 2048 or 4096 is usually good for most situations (with a file sampled at
44,100 Hz or 48,000 Hz). Feel free to change the size on the fly as the accuracy of your work
highly depends on it (see The Importance of FFT Size).
You should also play with the amplitude settings to see the small peak details in the spectral
view.
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…Layers
The layer system, similar to tracks in a DAW, allows you to refine your work extensively in a
nondestructive way, thanks to transfer operations and the additive and subtractive nature of
layer mixing.
If you cut and paste data from one layer to a different layer, you transfer data
nondestructively: the sum of the two layers is identical to the source data, but you have full
control over the state of the data you extracted to that new layer.
If you copy and paste data from one layer to a different layer, and then invert the phase of
that new layer, you subtract the layers nondestructively: the first layer still contain all the
original data, and the new, inverted layer acts to subtract the original data. When this negative
layer is muted, you get your original data back.
Processes work the same way they do in most audio applications: you select an area, and the
process is applied to the whole area.
However the difference is that in SpectraLayers Pro you can select not only time but also
frequency areas, so the process is only applied to a certain range of frequencies.
The processes are also different by nature, because they are designed to use spectral data
instead of raw audio data, so the purpose and range is not the same as usual audio processes.
You can think of them as photo filters.
Tools work the same way they do in paint applications: they are local to the mouse position
and allow you to work on specific frequencies.
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• Transform tools allows the user to shift layers and selections in time or to rescale (pitch-
shift, time-stretch) them.
• Measure tools give the user specific information about spectral data.
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System Requirements
Windows
• 4 GB RAM (8 GB recommended)
• OpenGL 3.3 capable graphics adapter (DirectX 12.1 capable with 4GB VRAM or higher
recommended for GPU acceleration)
macOS
• macOS 10.15 (Catalina), macOS 11 (Big Sur), macOS 12 (Monterey) or macOS 13 (Ventura)
• 4 GB RAM (8 GB recommended)
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Getting Started
Beneath its streamlined interface, SpectraLayers Pro provides you with powerful tools for
spectral editing.
This topic will help you find your way around the application so you can unlock its full
potential.
1. When you first start SpectraLayers Pro, the tools are unavailable until you open a file or
create a project.
After you open the file, you’ll see it displayed and highlighted in the Layers panel in the
bottom-right corner of the workspace. The tools are now available on the left side of the
workspace. In the center of the screen is the spectral display.
In the spectral display, the horizontal axis represents time, and the vertical axis
represents frequency. The spots you can see correspond to a mix of the various
frequencies and noise that compose your audio file. The higher the spots, the higher the
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pitch of sounds in your audio file.
You can play your audio file by clicking the Play button at the bottom or pressing
Space .
When a layer is selected, the tools in the Tools toolbar are available. The Modification
tools act directly on the layer you selected.
Select the Eraser tool and click and drag in the bottom of the spectral display to erase
data in the lower frequencies of your audio file.
Now play your audio file, and notice how the sound is different — you’ve done your first
spectral editing!
5. The first step in most editing is selecting data in the spectrogram. Let’s create some
selections.
Take a closer look at some frequencies. If your file contains vocals or musical instruments,
you’ll see horizontal lines that represent syllables or musical notes. Several of these lines
on top of each other represent harmonics, and they create the audio signature of each
voice and instrument.
6. Zoom the spectral display to find the parts of a spectrogram that you want to edit.
Use the Zoom tool at the bottom of the tools bar on the left to change the
magnification of the spectral display.
You can navigate the spectral display using the Hand tool next to the Zoom tool. Drag
with the Hand tool to move the spectrogram within the spectral display.
When you zoom in horizontally or vertically, you may notice that the frequencies will
appear blurry:
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The FFT Size parameter in the Display Panel (top right) allows you to refine the spectral
display. You can choose a different resolution by dragging the slider or typing a value in
the edit box.
After increasing the frequency resolution, you can see that the frequency lines are
thinner.
Experiment with different FFT sizes to find the setting that allows you to see each line
clearly.
7. Let’s select some frequencies so we can cut them and paste them to a new layer.
+ With the Add to Selection button in the Tool Settings toolbar selected (or by holding
down the Shift key), click a few frequencies on top of each others, and see how they are also
highlighted. It means they have been added to the selection. Notice the Play button (or Space )
now plays the current selection.
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1. Let’s cut the selected frequencies to a new layer.
b. Click the New Layer button at the bottom of the Layers Panel (or choose Layer ›
New) to create a new layer. Notice the new layer is highlighted, meaning it’s now the
active layer.
c. Choose Edit › Paste or press Ctrl + V (Windows) Cmd + V (macOS). Notice the spectral
color of that layer match its color setting in the Layers panel.
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These 3 steps can be replaced by a single action using Edit › Cut
TIP
Special › Cut to Layer Below ( Shift + X )
2. Click the Mute button on the new layer or drag its volume fader to the left to reduce
its volume. Notice the content fades away from the spectrogram as well. If you play your
project, the frequencies you pasted to the new layer will be removed or attenuated.
Creating multiple layers and experimenting with different tools will give you
a lot of flexibility to extract, restore or design the exact sound you need. You
NOTE
can also adjust the display settings such as the FFT Size while using a tool if
needed.
When using a lens with a wide aperture, it’s almost impossible to get every subjects in focus at
once, specially when you have close objects and a background objects; you have to choose
what subject is the most important for that photo and will focus on that one, leaving the other
blurry.
The same goes for the FFT Size parameter, it’s a focus control which instead of choosing a
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certain depth, choose a certain time/frequency balance.
• The smaller the FFT Size, the more details you’ll get with time-centric events (such as
transient sounds) but the blurrier the tones.
• The larger the FFT Size, the more details you’ll get with frequency-centric events (such as
static tones) but the blurrier the transients.
However spectrograms are not just transients and static tones, there’s a wide variety of
frequency shapes in a recording.
See the spectrogram of a human voice for instance : it’s a lot of frequencies stacked on top of
each others, which are not just straight lines but wobbling ones; which means they are not
purely horizontal or purely verticals, but a mix of both, and they vary over time.
So sometime you may need to focus on the more horizontal parts, sometime on more angled
parts, or verticals, or find a compromise to see most of what’s important nearly in focus.
As you can notice, some parts are more precisely defined depending on FFT Size chosen. It’s
up to you to decide what is relevant and needs to be the most precisely defined.
For instance when working with Reverb Reduction or Click Repair you may want to emphasize
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temporal events. Or when doing Noise Reduction or Hum Reduction you may prefer to
emphasize frequency accuracy.
• The following Unmixing actions don’t depend on the FFT Size: Music Unmixers, Speech
Unmixers, Transcription.
• The following Unmixing actions depend on the FFT Size: Generic Unmixers
• The following Processing actions don’t depend on the FFT Size: Generate Processes,
Amplitude Processes, Clip Repair, Reverb Reduction, Voice Denoiser, VST3 Effects.
• The following Tools depend on the FFT Size: Magic Wand Selection, Frequency Selection,
Harmonics Selection, Transient Selection.
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User Interface
At the top of the interface the Menu Bar controls project handling, selection editing,
processing and unmixing, layer management and other interface and project aspects.
2. The Tool Settings show the parameters of the currently active tool.
4. The Overview Bar, Timeline and 3D Pad Area display a schematic view of your project and
help you navigate.
6. The Spectral Display lets you visualize and edit the layers spectrogram.
7. The Panels Area shows display settings, editing history, audio channels, and layers list.
8. The Transcript Bar displays and let you adjust layers transcription.
9. The Transport Area provides access to transport commands, playhead position, output
level and VU Meter.
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Menu Bar
• Edit Menu
• Select Menu
• Project Menu
• Layer Menu
• Unmix Menu
• Process Menu
• Transport Menu
• View Menu
• Help Menu
Tools Area
1. Transform Tools can move and scale layers and spectral selections.
2. Selection Tools offers a variety of shapes and algorithms to select spectral data.
5. Navigation Tools let you visualize and hear your spectrogram in details.
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Overview Bar, Timeline and 3D Pad Area
The Overview Bar shows a schematic view of your project, with layers displayed as horizontal
lines, selections highlighted in white, and the playhead as a vertical white line.
You can navigate the whole range of your project by dragging the edge of the surrounding
rectangle to zoom, or dragging inside the rectangle to pan.
The Timeline display precise timings of the waveform and spectral displays below. It also
allows you to jump the playhead to any specific position, or to add markers by right-clicking it.
The 3D Pad enables 3D view of your project. When it is centered, your project is seen in flat 2D
from the top. When it is moved in any direction, you can see your spectrogram in 3D.
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Waveform and Spectral Display Area
The Waveform Display shows the amplitude of the layers in your project. You can’t directly
act on it, except for moving individual wave samples. It is more used as a visualization and
navigation display.
At the right of the waveform display is the amplitude scale. Use it to zoom vertically, either by
using the mouse wheel or the scroll bar on the right side.
The top of the amplitude scale displays the current power unit. See how to Define Units and
Scales.
At the center, the initial of the corresponding channel (for instance C for Center, L for Left,
etc…). Click that initial to solo the channel. See also the Channels Panel.
The Spectral Display lets you visualize and edit the spectrogram of the layers in your project.
Any tool, selection, measurement, process is applied on this display.
At the right of the spectral display is the frequency scale. Use it to pan or zoom vertically,
either by dragging it, using the mouse wheel, or the scroll bar on the right side. See the
Navigation Tools.
The top of the frequency scale displays the current frequency unit. See how to Define Units
and Scales.
At the center, the initial of the corresponding channel (for instance C for Center, L for Left,
etc…). Click that initial to solo the channel. See also the Channels Panel.
At the bottom of the frequency scale you’ll find the current scale. See how to Define Units and
Scales.
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Panels Area
1. The Display Panel lets you adjust every display settings in real time : area, amplitude,
spectrogram parameters, etc.
2. The History Panel lets you go back in time with your edits : undo or redo any action.
3. The Channels Panel lets you mute, solo, activate or deactivate any channel of your project.
4. The Layers Panel gives you an oversight of your layers and let you mute, solo, activate
them or adjust their phase and volume.
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Transcript Bar
The Transcript Bar displays and let you adjust layers transcription. It’s visible only when a
transcript exist.
To create a transcript see Transcription. The transcripts color match its source layer color.
When zoomed out sentences will be shown as a single group. When zooming in, sentences will
be decomposed into individual words, time-synchronized with audio.
You can adjust the timing of sentences and words by dragging their borders.
To edit sentences and words, click the Edit Transcript button or right-click a word and then
click Edit Transcript. See Transcript Editing.
To delete the transcript associated to the active layer, click the Delete Transcript button. If a
time range is selected, only this time range will be deleted.
Transport Area
This area provides access to transport commands, timing informations, an output level
control, and a VU meter. See Transport Bar for more details.
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Project Handling
File Menu
The File Menu manages file input and output, as well as new project creation. It is not
available in ARA mode.
Creates a new project from scratch, with a blank layer. The new project will appear as a new
tab in the project tabs.
File › Open…
Opens existing projects or audio files. If opening audio files, one or multiple projects are
automatically created. Projects will appear as new tabs in the project tabs (see User Interface).
Opens a recently opened project or audio file. It will appear as a new tab in the project tabs.
Closes the active project. If there are unsaved modifications, SpectraLayers Pro will ask you if
you want to save the project first.
Closes all the project tabs. If there are unsaved modifications, SpectraLayers Pro will ask you if
you want to save them first.
Saves the active project. If the project already existed, it will use the same file name.
Otherwise, it will ask you what file name you want for that project.
If this is the first audio file you’re importing and you don’t have any other
TIP
layers, you don’t need to create a project first. Just use File › Open.
Export back the audio of the project if SpectraLayers Pro was called as an external editor from
another host application.
Exit SpectraLayers Pro. If there are unsaved modifications, SpectraLayers Pro will ask you if
you want to save them first.
Clip Menu
The Clip Menu manages how ARA clips are grouped. It is only available in ARA mode.
Clip › No Grouping
Each imported ARA clip has its own SpectraLayers Pro project tab.
All clips sharing the same format are grouped in the same SpectraLayers Pro project tab.
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Project Menu
The Project Menu manages project tabs and data. Some items are not available in ARA mode.
Project Management
Project › Duplicate
Duplicates the current project into a new project tab. The current project history is not
duplicated.
Project › Rename…
Project › Metadata…
Markers Editing
Project › Time Markers and Regions…
• [ Delete Time Markers ]: Delete the selected time markers from the list.
• [ Import… ]: Import time markers from a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm) and duration (hh:mm:ss.mmm)
• [ Export… ]: Export time markers to a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm) and duration (hh:mm:ss.mmm)
• [ Delete Time Markers ]: Delete the selected time markers from the list.
• [ Import… ]: Import time markers from a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm), duration (hh:mm:ss.mmm), lower
frequency (in Hz), frequency range (in Hz)
• [ Export… ]: Export time markers to a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm), duration (hh:mm:ss.mmm), lower
frequency (in Hz), frequency range (in Hz)
Transcript Editing
Project › Transcript…
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Clicking a timing will jump the playhead and display to this position. Double-clicking a timing
will select the whole sentence.
• Active Layer Only: Only show the transcript from the active layer.
• [ Delete All ]: Delete all the visible sentences from the transcript.
TIP You can import the exported CSV transcript file into Nuendo.
Time Editing
Project › Insert Time…
Insert a time range at any point in your project. Silence will be created. All layers of the project
are affected.
Delete a time range at any point in your project. All layers are affected.
Crop a time range (leave only a certain time range) at any point in your project. All layers are
affected.
Reformatting
Project › Reformat…
NOTE Changing the project format will lose the current history.
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View and Panels
View Menu
The View Menu manages the user interface.
Show or hide unit grid. The subdivision is based on the timeline, amplitude scale and
frequency scale.
Snap the mouse cursor to the unit grid, time markers and regions and spectral markers and
regions.
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Choose the time unit: Samples, Decimals, Seconds, Beats, Frames, Pixels.
The pixels unit is based on the FFT Size and Resolution parameters of the Display Panel.
For the Beats and Frames units, you can also define the tempo and frame
NOTE
rate.
TIP You can lock the center the waveform display to zero.
The pixels unit is based on the FFT Size and Resolution parameters of the Display Panel.
TIP You can lock the bottom of the spectral display to 0Hz.
The scales are ordered from the most linear to the most logarithmic. A linear scale space
frequencies equally, while a logarithmic scale enlarge the lower frequencies and compress the
higher frequencies. Note that when the MIDI-logarithmic scale is used, musical notes are
equally spaced.
The default is Mel, which gently emphasis lower frequencies without compressing higher
frequencies too much.
This defines how the spectral pixels are rendered in the spectral display. None will display the
raw pixels, and Cubic is the highest-quality rendering.
Keep the frequency scale and power scale scroll bar visible even when not hovered.
View › Toolbars
View › Panels
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View › Interface Layout
Load and save interface layouts. The position and visibility state of toolbars and panels is
saved and recalled.
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Display Panel
Selection Tools Overview and the Concept of Layers | Getting Started With SpectraLayers
Not all parameters are visible by default. More parameters can be shown
NOTE
using the Display Panel Menu.
Color Mapping: Enables and disables the Composite View mode. Composite View show all
layers mixed and assign a color map to the spectral display. The Color Map increases the
visual dynamic range. When Composite View is disabled, each layer shows it own color, as
seen in the Layers Panel.
Amplitude: Set the minimum and maximum amplitude shown in the spectral display.
Brightness Curve: Set the brightness curve (gamma) of the spectral display.
Selection Opacity: Set the opacity of selections. It has no effect on the selection itself.
Selection Time Range: Set the time range of the selection numerically.
Selection Frequency Range: Set the frequency range of the selection numerically.
FFT Window: Set the window type used for the FFT analysis. The window type has an impact
on the spectral dynamic range.
FFT Size: Set the size of the FFT analysis. The size has an impact on the time and frequency
accuracy. The larger the size, the sharper the frequency but the blurrier the time. The smaller
the size, the sharper the time but the blurrier the frequency. It’s like defining the focus point
in photography. See The Importance of FFT Size.
Resolution: The Resolution parameter sets the resolution of the FFT analysis. More sub-
pixels are calculated, but it does not necessarily means more accuracy. The Refinement
parameter sharpen the spectral display so you can see more clearly the exact frequencies and
timings.
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You can reset all parameters by clicking the icon of each parameter, or by
TIP
clicking Reset All in the Display Panel Menu.
History Panel
Clicking the previous action or the Undo button is equivalent to clicking Edit › Undo or
pressing Ctrl + Z (Windows) Cmd + Z (macOS) Clicking the next action or the Redo button is
equivalent to clicking Edit › Redo or pressing Ctrl + Y (Windows) Cmd + Shift + Z (macOS) The
Duplicate Project button is equivalent to clicking Project › Duplicate. See Project
Management.
The Delete Current State button will undo the current action, remove it and any action
after it.
Channels Panel
Manage channels.
The Mute buttons and Solo buttons allows you to mute or solo specific channels.
You can mute or solo a single channel regardless of all other channels state by
pressing Ctrl (Windows) Cmd (macOS) while clicking the Mute or Solo button.
TIP
To clear mute and solo states on all channels, click the Mute and Solo buttons
at the bottom of the panel.
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Active channels are highlighted in white. When a channel is active, you can perform edits on it.
By default, all channels are active. To activate a single channel, click that channel. To activate
all channels, click an empty area or click the Select All Channels button or drag a
rectangle across the channels you want to activate.
You can change the number of channels by clicking the Reformat button. This is
equivalent to clicking Project › Reformat. See Reformatting.
Layers Panel
Manage layers.
The Mute buttons and Solo buttons allows you to mute or solo specific layers.
You can mute or solo a single layer regardless of all other layers state by
pressing Ctrl (Windows) Cmd (macOS) while clicking the Mute or Solo button.
TIP
To clear mute and solo states on all layers, click the Mute and Solo buttons at
the bottom of the panel.
The Phase buttons invert the phase (polarity) of the audio content. When two layers share
identical content, but are opposed in phase, this shared contents gets cancelled in the final
mix.
The Volume sliders let you adjust precisely the volume of each layer.
Active channels are highlighted in white. When a channel is active, you can perform edits on it.
Only one layer can be active at a time.
You can create new layers by clicking the New Layer button. This is equivalent to clicking
Layer › New Layer or pressing Ctrl + Shift + N (Windows) Cmd + Shift + N (macOS).
You can create new groups by clicking the New Group button. This is equivalent to clicking
Layer › New Group. Groups can contain multiple layers. To add existing layers to a group, you
can drag layers inside that group. When a group is closed, instead of displaying each layer
individually within that group SpectraLayers Pro will show the mix of all its layer with the color
of that group.
You can delete a layer or a group by clicking the Delete Layer or Delete Group button.
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You can’t delete an external layer or group, such as layers or groups created
NOTE
by an external host DAW when SpectraLayers Pro is used in ARA mode.
You can color the active layer only by clicking the Color Active Layer Only
TIP button. All the other layers will be greyed out. This can help you identify and
focus on the active layer without muting the other layers.
The Layer Panel Menu offers a Compact Layout mode : the layers will take
TIP half the size in the panel, hiding phase and volume parameters. Compact
Layout is the default mode in ARA mode, where vertical space is limited.
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Layers Management
Layers management in SpectraLayers Pro is done both in the Layers Panel and the Layer
Menu.
Layer Menu
The Layer menu manages layers and groups.
Creates a new group in the current project. Groups can contain multiple layers.
Duplicate the active layer to a different project. The project can be already opened, or a new
one.
Layer › Delete
Layer › Rename…
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Grouping and Ungrouping Layers
Layer › Group
Create a new group and put the active layer inside that group.
Layer › Ungroup
Merging Layers
Layer › Merge Up
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Playback and Transport
Controls playback and recording using the Transport Menu and the Transport Bar.
Transport Menu
The Transport menu manages playback, recording and the playhead.
Transport › Play
Transport › Record
A time event can be a time marker or region, a spectral marker or regions, the start or the end
of a layer, the start or the end of a project.
Playhead Behavior
Transport › Loop Selection
Loop playback or record over the selected time range. If no time range is selected, it will loop
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the whole project.
Return the playhead to its start position when you stop playback or record.
Transport › Scrolling
Chose how to scroll the display when the playhead goes beyond the displayed time range.
Can be None (no scrolling), Page (shift the display when the playhead leaves the display),
Continous (continuously scroll the display so that the playhead remains centered).
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Transport Bar
The Previous Time Event button and Next Time Event button moves the playhead to
the previous or next time event. This is equivalent to clicking Transport › Previous Time
Event or Transport › Next Time Event.
A time event can be a time marker or region, a spectral marker or regions, the start or the end
of a layer, the start or the end of a project.
The Loop Selection button loop playback or record over the selected time range. If no
time range is selected, it will loop the whole project. This is equivalent to clicking Transport ›
Loop Selection.
The Stop button stop the playback or recording. This is equivalent to clicking Transport ›
Stop.
The Play button plays the project. This is equivalent to clicking Transport › Play.
The Record button record to the active layer. This is equivalent to clicking Transport ›
Record.
The Playhead Position text field shows the timing of the playhead. You can edit that field with
any time value to reposition the playhead.
The VU Meter shows the current signal amplitude during playback and record.
You can set the gradient of the VU Meter in the Interface Preferences.
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Tools
The Tools provide direct access to spectral transforms, selections, modifications, drawings,
measurements, and navigation.
They are meant to be used in the Spectral Display. See User Interface.
Some tools are grouped at the same location. When multiple tools are available, a small
triangle appears in the bottom right corner of the tool icons. Long-click or right-click these
icons to reveal the other tools.
The tool icon shown on the left side of the Tool Settings area allows you to load and save
presets, and request the online documentation page corresponding to this tool.
Some of these tools depends on the FFT Size parameter, see The Importance of FFT Size for
more information.
Transform Tools
Transform
Moves and scales selections and data from the active layer if a selection exists, otherwise
moves and scales the data from entire active layer.
When manipulating spectral data, scaling vertically translates directly to pitch modification,
and scaling horizontally to time-stretching. It’s a visual approach to time-streching and pitch-
shifting, similar to resizing an image in a picture editing application.
Auto-Activate Layer: Activate the layer under the mouse cursor when clicked.
[ Duplicate ]: When pressed, clicking and dragging will duplicate the current selection or
layer. After the copy the button will return to its initial, non-pressed state. Equivalent to
pressing Alt before clicking and dragging.
Time Shifting: Time shifting applied to the current selection or layer, in seconds.
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Time Stretching: Time stretching applied to the current selection or layer, in percent.
Stretch and pitch proportionally: When pressed, time and pitch will scale proportionally:
time-stretching by 200% will pitch-shift by 50%, as if you were slowing down a record for
instance, where the pitch gets lower when time is slowed down.
Pitch Shifting: Pitch shifting applied to the current selection or layer, in percent or
semitone.
Pitch Shifting Unit: Unit to be used for the pitch shifting (percent or semitone).
Axis Lock: Define what axis is active when clicking and dragging: horizontal, vertical, or
both (bidirectional).
Transform Selection
[ Screen Space / Spectral Space ] : Choose what reference scale is used when moving
selections up or down. When Screen Space is active, selection height on screen won’t change
when moved up or down. When Spectral Space is active, selection frequency range won’t
change when moving up or down.
[ Duplicate ]: When pressed, clicking and dragging will duplicate the current selection (but not
its content). Equivalent to pressing Alt before clicking and dragging.
Selection Tools
Selection Tools Overview and the Concept of Layers | Getting Started With SpectraLayers
Select a time range. Click and drag to define the time range.
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Time Fade: Fading time at the borders of the new selection.
Select a frequency range. Click and drag to define the frequency range.
Rectangular Selection
Select a rectangular time and frequency range. Click and drag to define the rectangle.
Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.
Elliptical Selection
Select an elliptical time and frequency range. Click and drag to define the ellipse.
Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.
Lasso Selection
Draw a selection shape freely. Click and drag to define the shape.
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Replace Selection: Replace the current selection with a new selection.
Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.
Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.
Draw a selection shape using a serie of points. Click the first point, then each successive
points, and finish by double-clicking the last point of your shape.
Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.
Selection Brush
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Replace Selection: Replace the current selection with a new selection.
Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.
Tolerance: Power threshold relative to the clicked position defining the boundaries of the
auto-detected shape.
Sample All Layers: Use all layers to perform the shape detection, not just the active layer.
Frequency Selection
Select a continous frequency by automatically tracking how it changes over time. Click and
drag over a frequency to select.
Sample All Layers: Use all layers to perform the frequency detection, not just the active
layer.
Harmonics Selection
Master Rank: Defines what harmonic you’re going to click and use as a reference for the
whole harmonics serie. Setting it to 1 correspond to the fundamental (lowest) frequency.
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Count: Number of harmonics to be selected, starting from the fundamental.
Sample All Layers: Use all layers to perform the harmonics serie detection, not just the
active layer.
Sometime it’s easier to select a serie of harmonics by using the second, third or
TIP fourth harmonic rather than the fundamental frequency. Choose the frequency
that’s the most visible.
Transient Selection
Tolerance: Power threshold relative to the clicked position defining the boundaries of the
detected transient.
Sample All Layers: Use all layers to perform the transient detection, not just the active
layer.
Modification Tools
Eraser
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Limit Level: Absolute level in dB to which to limit the eraser tool.
A hard brush (100%) will have clear edges. A soft brush (0%) will have blurry edges.
Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.
Amplifier
A hard brush (100%) will have clear edges. A soft brush (0%) will have blurry edges.
Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.
Clone Stamp
Clone the content from a user-defined source location to the current brush location.
[ Pick Source ]: Defines the source location by clicking in the spectrogram (or press Alt while
clicking). After the source location has been defined the button will return to its initial, non-
pressed state.
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Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.
Aligned: When checked, the source location is a relative source location (distance to the
source location). When unchecked, the source location is an absolute source location (time
and frequency).
Sample All Layers: Use all layers to perform the cloning, not just the active layer.
Frequency Repair
Make sure the start point and end point covers useable frequency data, as it’s going to be
used to reconstruct a continuous frequency between those two points.
Drawing Tools
Frequency Pencil
Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.
You can click a first point, the press Shift and click a second point. A frequency
TIP
will be drawn between those two points.
Noise Spray
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Level: Average amplitude of the noise.
Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.
You can click a first point, the press Shift and click a second point. Noise will be
TIP
drawn between those two points.
Measurement Tools
Spectral Marker
Spectral Region
Sampler
Show informations about the spectral sample under the mouse cursor.
[ Show Sampler Window ]: Display a dialog with information about spectral samples.
Plot
Plot a graph of spectral samples between two points in the spectral display.
[ Show Graph Window ]: Display a dialog with information about spectral samples.
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The dialog has the following options:
Statistics
[ Show Stats Window ]: Display a dialog with information about spectral samples.
Navigation Tools
Hand
Pan around your spectral display. Click and drag to move the view.
[ Reset Zoom ]: Reset the zoom level to see the entire spectrogram.
Zoom
Zoom in and out your spectral display. Click and drag to zoom the view, or single-click to
incrementally zoom in and out.
Scrubby Zoom: When checked, clicking and dragging will continuously zoom in or out.
When unchecked, clicking and dragging will draw a zoom rectangle.
[ Zoom Active Layer ]: Adjust the view to the current active layer.
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[ Reset Zoom ]: Reset the zoom level to see the entire spectrogram.
3D Perspective
Click and drag to set the 3D perspective effect. Double-click to reset to a 2D view.
Playback
Scrubbing: When checked, plays continuously starting from where the mouse cursor is
located. When the mouse is moved, playback continues from the new location. When
unchecked, keep the first clicked position as the start position.
Hold to Play: When checked, keep mouse the button pressed to play. When unchecked, the
first click starts playback, and the second stops it.
Frequency Range: When checked, plays a specific frequency range. When unchecked,
plays the entire frequency range of your project.
[ Screen Units / Spectral Units ]: Defines the units used to set the frequency range.
Range: Set the frequency range in pixels (Screen Units) or hertz (Spectral Units)
Ignore Selection: When checked, the playback is not restricted by any selection.
You can also summon the Playback tool by holding Ctrl (Windows) Cmd (macOS)
TIP
without losing your current active tool.
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Editing Selections
Edit Menu
Edit › Redo
Transferring Content
Edit › Cut
Cut the selected area from the active layer to the clipboard.
Cut the selected area from the active layer to a new layer below the active layer.
Cut the selected area from the active layer to the layer below the active layer. If there is no
layer below the active layer, one is created.
Edit › Copy
Copy the selected area from the active layer to the clipboard.
Copy the selected area from all visible layers to the clipboard.
Copy the selected area from the active layer to a new layer below the active layer.
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Edit › Copy Special › Copy to Layer Below
Copy the selected area from the active layer to the layer below the active layer. If there is no
layer below the active layer, one is created.
Edit › Paste
Paste the clipboard content to a new layer below the active layer.
Paste the clipboard content to the layer below the active layer. If there is no layer below the
active layer, one is created.
Removing Content
Edit › Delete
It is replaced by silence.
It is replaced by interpolated spectral data from the left and right side of your selection.
It is replaced by interpolated spectral data from above and below your selection.
Editing Time
Edit › Insert Time…
Crop a time range (leave only a certain time range) at any point in your layer.
Transforming Content
Edit › Transform…
Transform the selected area in the active layer, or the entire active layer if no selection exist.
• Time Strething: Set a time stretch ratio in percent to slow down or speed up the selected
content.
• Proportional: When checked, time and pitch will scale proportionally: time-stretching
by 200% will pitch-shift by 50%, as if you were slowing down a record for instance, where
the pitch gets lower when time is slowed down.
• Pitch Shifting Unit: Set the unit to be used for the pitch shifting (percent or semitone).
• Pitch Shifting: Set a pitch shift ratio in percent or semitone to pitch up or down the
selected content.
Edit the selected area in the active layer with an external editor software, or the entire active
layer if no selection exist.
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Select Menu
Modify and manage selections.
Modifying a Selection
Select › Select All
Select › Deselect
Select › Reselect
Invert the selection over the entire project time and frequency range.
Selecting Harmonics
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Select multiple harmonics from an existing selection.
• Master Rank: Defines what harmonic is current selected to be used as a reference for the
whole harmonics serie. Setting it to 1 correspond to the fundamental (lowest) frequency.
• Similarity: Set a similarity ratio in percents. 100% must be a perfect match, anything
below allows a certain tolerance.
The parameters used are the last ones used in the Select Similar… dialog.
The parameters used are the last ones used in the Select Similar… dialog.
• Replace Selection: Replace the current selection with the new one.
• Subtract from Selection: Subtract the new selection from the current one.
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• Intersect with Selection: Intersect the new selection with the current one.
NOTE Selections are not saved with projects. They are only valid during the session.
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Unmixing
Unmix a time selection or an entire layer into multiple layers, using artifical intelligence and
algorithms. All unmixing produces a non-destructive decomposition (the sum of all unmixed
layers is equal to the original layer).
• [ Add… ]: Add an user-defined preset to the presets list, based on the current process
settings.
• [ Online Help ]: Open the online documentation page corresponding to this process.
• [ Preview ]: Preview in real-time one of the layer of the unmixed signal before applying
the unmix. Unmix settings can be changed dynamically during preview.
• [ OK ]: Unmix the active layer into multiple layers and close the dialog. If a selection exists,
only unmix the current selection.
Music Unmixers
Unmixers dedicated to musical content.
Song
Unmix › Song…
By default the layer will be unmixed into Vocals, Drums, Guitar, Piano, Bass, Other and Non-
Unmixed layers. The Non-Unmixed layer receives the spectral data the AI wasn’t able to
identify as musical instruments. If you uncheck an instrument from the list, its spectral data
will also go to Non-Unmixed.
Drums
Unmix › Drums…
Unmix the active layer into 3 percussion stems: Kick, Snare and Cymbals.
Similar percussions will be assigned to one of those 3 categories (such as toms with kick, and
claps with snare).
If you want to unmix percussions from a song that contains other musical
NOTE instruments, unmix Song first before applying Unmix[Drums…] to the Drums
layer.
Speech Unmixers
Unmixers dedicated to speech content.
Noisy Speech
Unmix › Noisy Speech…
Unmix human voice from a noisy background (such as street noise, engine noise, nature
sounds, etc).
Multiple Voices
Unmix › Multiple Voices…
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Unmix multiple voices, including overlapping voices (up to 3 simultaneous overlap).
• Voices Discrimination: The higher this value, the more the AI will try to discriminate
similar voices.
• Maximum Voices: Maximum number of speakers in the recording. Ideally always set this
value to the known number of speakers.
When used before Transcription this can be used for dialogue transcription
NOTE
with identified speakers.
If the recording contains background noise, it’s best to first use Noisy Speech
NOTE
or Voice Denoiser.
Generic Unmixers
Unmixers dedicated to generic spectral data decomposition.
Components
Unmix › Components…
Automatically unmix the active layer into components (tonal, transients, noise).
• Mode: When set to Non-Destructive, the sum of all layers will be equal to the original.
When set to Reconstruct Hidden Noise, noise hidden under tonals or transients will be
reconstructed.
Here’s a source spectrogram (left) and after the components have been unmixed (right) into
noise (blue) and tonals (pink):
If Non-Destructive is set, tonals will leave some holes in the noise layer (left). If Reconstruct
Hidden Noise is set, the missing noise will be reconstructed (right):
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Adjusting the FFT Size parameter from the Display Panel helps achieving the
TIP
best components separation.
Levels
Unmix › Levels…
Unmix the active layer into High Level and Low Level layers, using an user-defined threshold.
• Threshold Type: When set to Absolute Power spectral values are unmixed based on an
absolute threshold. When set to Average Power spectral values are unmixed based on a
threshold compared to a local average. When set to Peak Power spectral values are
unmixed based on a threshold compared to local peaks.
• [ Analyze Selection ]: Automatically set the Threshold Value to the maximum value of
the selected spectral region. The selected spectral region should then be representative
of the low level layer you expect.
• Horizontal Average: (Only when type is set to Average Power) Size of the horizontal area
(in pixels) to estimate the local average.
• Vertical Average: (Only when type is set to Average Power) Size of the vertical area (in
pixels) to estimate the local average.
• Horizontal Peak: (Only when type is set to Peak Power) Size of the horizontal area (in
pixels) to estimate the local peak.
• Vertical Peak: (Only when type is set to Peak Power) Size of the vertical area (in pixels) to
estimate the local peak.
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Multichannel Content
Unmix › Multichannel Content…
Unmix the active layer into a Target and Surrounding layers, using an user-defined
mutichannel balance. This unmixer is designed extract specific sounds in a multichannel
recording (such as stereo, 5.1, etc) where the sound can be precisely located in the spatial mix,
versus its surrounding.
• [ Analyze Selection ]: set the channels balance automatically based on the selected
spectral region. The selected spectral region should then be representative of the audio
content you want to extract.
• Tolerance: Tolerance to the defined channels balance. This allows better extraction in
noisy environment, or when the recorder or audio source is not fully fixed in space.
Transcription
Unmix › Transcription…
The transcript is then displayed below the spectrogram, with words and sentences
synchronized to the audio content. Transcriptions are specific to layers, so you can transcribe
different layers and the transcript will match the color of its source layer.
• Language: Language of the source audio content. If set to Auto, it will be automatically
detected.
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Processing
• [ Add… ]: Add an user-defined preset to the presets list, based on the current process
settings.
• [ Online Help ]: Open the online documentation page corresponding to this process.
• [ Preview ]: Preview in real-time the processed signal before applying the process.
Process settings can be changed dynamically during preview.
• [ Apply ]: Apply the process to the active layer. If a selection exists, only apply to the
current selection. This does not close the process dialog.
Some of these processes depends on the FFT Size parameter, see The Importance of FFT Size
for more information.
Multiple process dialogs can be opened at once. You can preview the current
TIP process using Ctrl + Space , Bypass it during preview with Ctrl + B and apply it
using Ctrl + Return .
Generate Processes
Processes that generate signals from scratch.
Silence
Process › Generate › Silence…
Generate a silence.
• Mode: When set to Replace it will replace the existing content. When set to Mix it will add
to the existing content. When set to Insert it will insert time before adding the new
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content.
• Length: (Only in Insert mode, otherwise defined by the size of the layer or the selection)
Length of the silence.
Tone
Process › Generate › Tone…
Generate a tone.
• Mode: When set to Replace it will replace the existing content. When set to Mix it will add
to the existing content. When set to Insert it will insert time before adding the new
content.
• Length: (Only in Insert mode, otherwise defined by the size of the layer or the selection)
Length of the silence.
Noise
Process › Generate › Noise…
Generate noise.
• Mode: When set to Replace it will replace the existing content. When set to Mix it will add
to the existing content. When set to Insert it will insert time before adding the new
content.
• Length: (Only in Insert mode, otherwise defined by the size of the layer or the selection)
Length of the silence.
Amplitude Processes
Change and remix channels amplitude.
Normalize
Process › Amplitude › Normalize…
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• Gain: Normalization level.
Gain
Process › Amplitude › Gain…
Channels Remixer
Process › Amplitude › Channels Remixer…
The tabs at the top are the output channels. In each tab, you can define a percentage for each
input channel.
Imprinting
Process › Imprint › Cast… Process › Imprint › Mold…
The imprinting uses the spectral amplitudes of a layer (the bright spots you see in the
spectrogram, see Waveform and Spectral Display Area), and use them to carve ( Process ›
Imprint › Cast… ) or mold ( Process › Imprint › Mold… ) the spectral amplitudes of the active
layer.
This can be used for instance when you have two layers with overlapping frequencies : casting
the frequencies of one layer onto the over will reduce the overlap, making the mix sounds
cleaner.
It also has applications in sound design, to create canvas of frequencies between two layers.
• Operation: Choose to cast or mold the active layer with another layer.
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Matching Processes
Match signals.
EQ Match
Process › EQ Match…
The first step is to select an area with the EQ profile you want to match, as large as possible.
Then select the area that should match this EQ profile and click [ Apply ].
The graph at the top shows frequencies on the horizontal axis, and power on the vertical axis.
The white curve corresponds to the EQ profile you registered earlier.
Ambience Match
Process › Ambience Match…
The first step is to select an area with the ambience profile you want to match, as large as
possible, without including any other audio content.
Then select the area that should match this ambience profile, and click [ Apply ].
The graph at the top shows frequencies on the horizontal axis, and power on the vertical axis.
The white curve corresponds to the ambience profile you registered earlier.
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Reverb Match
Process › Reverb Match…
The first step is to select an area with the reverb profile you want to match, as large as
possible.
Then select the area that should match this reverb profile (it should be a dry signal, without
reverb), and click [ Apply ].
The graph at the top shows time on the horizontal axis, and power on the vertical axis. The
white curve corresponds to the reverb profile you registered earlier.
Restoration Processes
Clean and repair signals.
Noise Reduction
Process › Noise Reduction…
The first step is to select an area with noise, without any of the signal to keep. This area should
cover as much noise frequencies as possible.
The graph at the top shows frequencies on the horizontal axis, and power on the vertical axis.
The white curve corresponds to the noise profile you registered earlier, and the red curve
corresponds to the threshold (based on that noise print) that you defined with the parameters
below. If your signal goes below that red curve, it’s considered noise and gets cut from your
recording.
• [ Reduce Noise / Reduce Signal ]: Choose to reduce the noise or the signal.
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Reverb Reduction
Process › Reverb Reduction…
Reduce reverb.
• Type: Type of audio content to reduce reverb from. Either Voice or Generic.
• [ Reduce Reverb / Reduce Signal ]: Choose to reduce the reverb or the signal.
Hum Reduction
Process › Hum Reduction…
• [ Reduce Hum / Reduce Signal ]: Choose to reduce the hum or the signal.
Click Repair
Process › Click Repair…
• [ Reduce Clicks / Reduce Signal ]: Choose to reduce the clicks or the signal.
Clip Repair
Process › Clip Repair…
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• Threshold: Threshold above which the signal is considered clipped and should be
reconstructed.
• Limiter: When checked, will prevent the reconstructed signal to go above 0dB.
Reconstructed peaks can go above 0dB, so you may need to reduce the
volume of your layer (see the Layers Panel), or apply some amplitude
NOTE
reduction (using for instance the Eraser tool) where those peaks occurs to
avoid re-clipping your signal.
De-Esser
Process › De-Esser…
• [ Reduce Ess / Reduce Signal ]: Choose to reduce the ess or the signal.
De-Bleed
Process › De-Bleed…
Attenuate bleeding between layers, for instance when recording different instruments
simultaneously with multiple mics.
Voice Denoiser
Process › Voice Denoiser…
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• [ Reduce Background / Reduce Signal ]: Choose to reduce the noise or the signal.
When using the Other Voice type (when 2 voices overlap), the process will
NOTE
reduce the voice with the lowest RMS.
VST3 Effects
Process › VST3 Effects…
The path to the VST3 folder can be set in the System Preferences.
You can assign one VST3 effect per slot, and create as many slots as needed using the [ + ]
button, or remove them using the [ - ] button.
When clicking an empty slot, or clicking the dropdown button of a slot, a menu will be shown
to choose a VST3 effect by name, category or vendor. The dropdown menu also allows you to
clear the current slot or rescan VSTs in the defined VST3 folder.
The Bypass icon on the left side of each slot allows you to bypass specific VST3 effects.
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Preferences
Set application preferences, accessible via Edit › Preferences… (Windows) SpectraLayers Pro
› Preferences… (macOS).
Device Preferences
Set playback (output) and record (input) device preferences.
• Use Preferred Buffer Size: (ASIO Only) Use the ASIO device preferred buffer size
instead of the user defined buffer size.
• Sample Rate: (ASIO Only) Sample rate of your ASIO device. Your project sample rate won’t
be affected.
• [ Show ASIO Panel ]: (ASIO Only) Show the configuration panel for the ASIO device you
selected.
Interface Preferences
Set interface colors, behavior and layout.
Colors
• Selection Mask Color: Set the color of the selection mask (inside of the selection).
• Selection Border Style: Set the style of the selection border (animated marching ants,
solid line, or nothing).
• Selection Blending Mode: Set the visual blending mode of the selection (normal or
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additive).
• Cursor Crosshair Color: Set the color of the cursor crosshair, when it is shown.
• Cursor Coordinates Color: Set the color of the cursor coordinates, when it is shown.
• Grid Color: Set the color of the unit grid, when it is shown.
• Drawing Color: Set the color of tools drawings (such as when defining a rectangle or any
other shape).
• Controls Color: Set the color of the tools controls (such as when changing the corners of
a rectangle or any other shape).
• Markers Color: Set the color of markers (both time and spectral).
• Regions Color: Set the color of regions (both time and spectral).
• Mute Button Color: Set the color of mute buttons in the Channels Panel and Layers
Panel.
• Solo Button Color: Set the color of solo buttons in the Channels Panel and Layers Panel.
• Phase Button Color: Set the color of phase buttons in the Layers Panel (when viewed
with the Standard Layout).
• Active Item Color: Set the color of active items in the History Panel, Channels Panel and
Layers Panel.
• Uncolored Layers Luminosity: Brightness of layers when Color Active Layer Only is
pressed. See Layers Panel.
• Tooltips: Enable or disable popup tooltips when hovering controls and widgets.
• Scrubbing
• Scrolling
• Layout File: Layout file to load on SpectraLayers Pro startup. See Show and Hide Interface
Elements.
• Layout Mode: (Windows only) Choose between the standard Desktop layout, or Tablet
layout with bigger icons and controls for computers with a touch screen.
• DPI Scaling: (Windows only) DPI scaling of the user interface. Auto will use the system or
host DPI ratio.
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• Waveform Display Size: Default vertical ratio between the Waveform Display and the
Spectral Display
• Language: User interface language. A restart is needed if you change this setting.
Display Preferences
Set default display units, guides and parameters.
• Time Unit
• Frequency Unit
• Power Unit
• Frequency Scale
• Smoothing Method
• Cursor Crosshair
• Cursor Coordinates
• Grid
Set the default values for each setting of the Display Panel.
• Color Mapping
• Amplitude
• Brightness Curve
• Selection Opacity
• FFT Window
• FFT Size
• Resolution
System Preferences
Set application paths and resource management.
Paths
• Cache Path: Folder where temporary sessions and layers data are stored. You should not
store parmanent files here or in subfolders of this path.
• Max Cache Recovery: How long should data in the cache path should be kept before
automatic cleaning.
• Logs Path: Folder where SpectraLayers Pro logs are stored. Logs are useful for
debugging.
• Maximum Logs: Maximum number of logs to store. Older logs get deleted.
• Presets Path: Folder where to store layout, shortcuts and tools presets.
• External Edits Path: Folder where to store external edits, such as when calling an
external editor or dragging a layer to the host in ARA mode.
• Drag Mode: Define the protocol to transfer layers to the host in ARA mode. VST-XML
provides the best interaction, but may not be supported by all hosts.
Miscellaneous
• Clips Grouping: When used in ARA mode, you can choose to group imported clips
sharing the same format into a single project (default behavior in SpectraLayers Pro 7 and
earlier, best suited for music production) or import each clip into separate SpectraLayers
Pro projects (best suited for post production).
• Maximum Recent Projects: Maximum number of projects to show in File › Open Recent
See Creating and Opening a Project.
• Maximum History Actions: Maximum number of actions to show in the History Panel.
• Realtime Brush Preview Limit: Maximum number of samples a tool can handle for its
realtime preview.
• Free Space Warning Limit: Minimum free space on your hard drive (where the cache
folder is located) before the application triggers a warning.
External
• Path to External Editor: Path to an external editor application. See Editing in an External
Editor.
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Reset: Reset system preferences.
Shortcuts Preferences
Set application keyboard shortcuts and mouse behavior.
Keyboard
• Press shortcut: Define a new shortcut for the selected action by pressing keys in this
field.
Mouse
• Left Button: Define what quick tool to invoke when using the left mouse button and
pressing Ctrl (Windows) Cmd (macOS) or Ctrl + Alt (Windows) Cmd + Alt (macOS)
• Wheel: Define what navigation action to invoke when using the mouse wheel and
pressing nothing or Alt or Ctrl (Windows) Cmd (macOS)
• Invert Wheel Axes: Invert vertical and horizontal mouse wheel axes when browsing
the Spectral Display. Define accordingly when you have a single axis wheel mouse or a
dual axes wheel mouse.
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External Integration
SpectraLayers Pro can be called and embedded directly from and within other DAWs.
This allow quick round-trip modifications without leaving your host DAW.
ARA2 Plugin
Adding SpectraLayers as an ARA Extension to Your Project | Getting Started With
SpectraLayers
SpectraLayers Pro 7: ARA 2 Support in Cubase Pro 11 | Live Session November 28, 2020
SpectraLayers Pro is available as a VST3 ARA2 plugins for DAWs and audio editors that
supports it.
ARA2 provides the tightest integration with DAWs, litterally making SpectraLayers Pro an extra
editing feature embedded within your DAW. With ARA2 you can send multiple clips to
SpectraLayers Pro, move them or resize them in the DAW timeline, change their color and
name, move the playhead, and everything will remain synchronized with SpectraLayers Pro.
Starting with SpectraLayers Pro 7.0, you can now also create internal layers in addition to the
external layers controlled by the DAW. These internal layers rely on their parent external layer
for playback.
Starting with Cubase 11 and Nuendo 11 you can drag and drop internal
NOTE
layers back into the Cubase and Nuendo timeline.
NOTE In ARA mode, the File Menu and Project Menu aren’t available as
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SpectraLayers Pro data is fully synchronized at all time with the host DAW.
The DAW will automatically save SpectraLayers Pro modifications within its
project.
Steinberg Cubase
Starting with Cubase 10.0.30, you can assign SpectraLayers Pro as an ARA plugin to your
regions.
You can also Ctrl right-click an audio region, and then click Extensions ›
TIP
SpectraLayers
Starting with Cubase 11, you can drag and drop layers from SpectraLayers back
TIP
into the Cubase timeline.
Steinberg Nuendo
Starting with Nuendo 10.0.30, you can assign SpectraLayers Pro as an ARA plugin to your
regions.
You can also Ctrl right-click an audio region, and then click Extensions ›
TIP
SpectraLayers
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Starting with Nuendo 11, you can drag and drop layers from SpectraLayers
TIP
back into the Nuendo timeline.
1. Right-click an audio region and then Edit audio file in Steinberg SpectraLayers…
Magix Sequoia
Starting with Sequoia 16, you can assign SpectraLayers Pro as an ARA plugin to your regions.
1. Right-click an audio region and then Edit audio file in Steinberg SpectraLayers…
Cockos Reaper
Starting with Reaper 5.98, you can assign SpectraLayers Pro as an ARA plugin to your tracks or
regions.
BandLab Cakewalk
Starting with Cakewalk 2019.05, you can assign SpectraLayers Pro as an ARA plugin to your
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regions.
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AAX Plugin for AVID Pro Tools
You can call SpectraLayers Pro from within Pro Tools 12 and higher by using the AAX
AudioSuite plugin.
1. In Pro Tools, select the audio you want to edit. It can be a full clip or a time range within a
clip.
3. Click [ Edit ] at the bottom of the AudioSuite dialog to send the selected audio to a new
tab in SpectraLayers Pro.
In some cases, Pro Tools takes control of the system’s audio hardware
and prevents SpectraLayers Pro from playing audio while Pro Tools is
running. In these cases, Click the Preview button in the Pro Tools
NOTE
dialog to activate the SpectraLayers Pro Bridge in Pro Tools and
SpectraLayers Pro. The SpectraLayers Pro Bridge will allow SpectraLayers
Pro to play audio through Pro Tools.
5. When you’re done editing, click File › Replace Project Audio to send the edited audio
back to Pro Tools.
6. In Pro Tools, click [ Import Back ] at the bottom of the AudioSuite dialog. The edited
audio is imported to your Pro Tools project.
3. Click [ Send ] at the bottom of the AudioSuite dialog to send the selected audio to a new
tab in SpectraLayers Pro.
In some cases, Pro Tools takes control of the system’s audio hardware
and prevents SpectraLayers Pro from playing audio while Pro Tools is
running. In these cases, Click the Preview button in the Pro Tools
NOTE
dialog to activate the SpectraLayers Pro Bridge in Pro Tools and
SpectraLayers Pro. The SpectraLayers Pro Bridge will allow SpectraLayers
Pro to play audio through Pro Tools.
5. When you’re done editing, you can save the edited audio as a new SpectraLayers Pro
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project or export the project to a new audio file. See File Menu.
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As an Editor
You can assign SpectraLayers Pro as an external audio editor for the following DAWs, NLEs
and audio editors:
• Ableton Live
• Image-Line FL Studio
• Steinberg HALion
• Tracktion Waveform
When you’re done editing in SpectraLayers Pro, click File › Replace Project
NOTE
Audio to send the edited audio back to the calling application.
Ableton Live
1. In Ableton Live, choose Options › Preferences, and then go to File Folder › Sample
Editor.
◦ On Windows, browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.
3. Select a sample and choose Options › Audio › Open in SpectraLayers (or press Shift +
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W ).
Image-Line FL Studio
1. In FL Studio, choose Tools › External tools › File location.
5. Right-click an event on the ACID timeline and choose Event Clip › Edit in
SpectraLayers.exe.
3. Click [ Browse ] next to the Preferred audio editor box and browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.
5. Right-click an event on the Vegas timeline and choose Open in Audio Editor (or Open
Copy in Audio Editor).
Steinberg HALion
1. In HALion, choose Options › Edit › External Wave Editor.
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2. Enable SpectraLayers Pro as a wave editor:
◦ On Windows, browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.
3. Right-click the sample editor and choose Sample › Load into External Editor.
Tracktion Waveform
1. In Tracktion, select a sample and choose Edit audio file › Set the audio editor to use.
◦ On Windows, browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.
3. Select a sample and choose Edit audio file › Edit using SpectraLayers.
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Appendix
Keyboard Shortcuts
Default keyboard shortcuts are platform dependents.
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Action Keyboard Shortcut
Backspace
Ctrl + Backspace
Alt + Backspace
Shift + Backspace
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Action Keyboard Shortcut
Tools › 3D Perspective D
Tools › Eraser E
Tools › Hand H
Tools › Playback P
Tools › Transform T
Tools › Zoom Z
Audio Repeat
Media Rewind
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Action Keyboard Shortcut
Media Next
Media Play
Media Previous
Media Record
Media Stop
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Action Keyboard Shortcut
Backspace
Cmd + Backspace
Alt + Backspace
Shift + Backspace
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Action Keyboard Shortcut
Cmd + B
Cmd + Return
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Action Keyboard Shortcut
Tools › 3D Perspective D
Tools › Eraser E
Tools › Hand H
Tools › Playback P
Tools › Transform T
Tools › Zoom Z
Audio Repeat
Media Rewind
Media Next
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Action Keyboard Shortcut
Media Play
Media Previous
Media Record
Media Stop
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Command Line Options
SpectraLayers Pro can be called with various command line options. [ ] means optionnal
arguments.
Launch options
Theses options only work when SpectraLayers Pro is launched for the first time.
Command Description
-reset Reset every settings.
-dpiscaling SCALE (Windows only) Forces the dpi scaling of the application.
SCALE for a non high-dpi screen would be 1, otherwise it
would typically be 2.
-cpu INSTRUCTIONSET Limits optimizations to the specific INSTRUCTIONSET.
Possible values are sse4.2, avx, avx2, avx512.
-threads X Forces multi-threading to X threads.
-language X Forces language to X, where X can be an ISO 639-1 code or a
path to a .qm file.
-debug Write more detailed log files.
Session options
Theses options can be called at launch or when a SpectraLayers Pro session is already active.
Calling SpectraLayers Pro with options when a session is active will result in theses options
being transferred to the active session.
Command Description
-deviceapi [API] Changes the active device to API. API must be an existing
Type in Device Preferences. If API is not defined, it will switch
back to the previously active API.
-edit FILE [START] Open FILE as a new project with START as the first sample
position. If START is not defined, it will start at 0.
-merge FILE [START] Import FILE as a new layer into the active projec, with START
as the first sample position. If START is not defined, it will
start at 0.
-replace FILE [START] Replace any project created from the same FILE, with START
as the first sample position. If START is not defined, it will
start at 0.
-parent APPLICATION When opening a file with the above commands, define an
application name that will be used for the Export Back text
strings
-server SERVERNAME Gets socket notification sent to SERVERNAME for specific
events (0: importing file, 1: file imported, 2: exporting file, 3:
file exported, 4: file closed)
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Command Description
-timerange START LENGTH Zoom the current project to the specificed time range (in
samples)
-freqrange BOTTOM HEIGHT Zoom the current project to the specificed frequency range
(in hertz)
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SpectraLayers Editions Comparison
SpectraLayers Pro SpectraLayers SpectraLayers One
Elements
Import AAC, AC3, AIFF, WMA, AAC, AC3, AIFF, WMA, AAC, AC3, AIFF, WMA,
AU, CAF, FLAC, MP3, AU, CAF, FLAC, MP3, AU, CAF, FLAC, MP3,
Opus, OGG, RAW, Opus, OGG, RAW, Opus, OGG, RAW,
WAV, ALAC WAV, ALAC WAV, ALAC
Export AAC, AC3, CAF, AIFF, AAC, AC3, CAF, AIFF, AAC, AC3, CAF, AIFF,
FLAC, MP3, Opus, FLAC, MP3, Opus, FLAC, MP3, Opus,
OGG, WAV, RAW OGG, WAV, RAW OGG, WAV, RAW
Markers Editing • •
Plugins
AAX Plugin • • •
Basic Display
Settings
Composite View • • •
Min/Max Amplitude • • •
FFT Size • • •
Resolution •
Advanced Display
Settings
Brightness Curve •
Selection Opacity • • •
Selection Range • •
(Time, Frequency)
FFT Window •
History
Maximum Levels of 64 8 8
Undo
Edit
Undo/Redo • • •
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SpectraLayers Pro SpectraLayers SpectraLayers One
Elements
Cut/Copy/Paste/Delet • • •
e
Heal •
Insert/Delete/Crop • • •
Time
Transform •
Transfer between • • •
Channels
External Editors Up to 3 1
Select
Select • • •
All/Deselect/Reselect
Invert • • •
Selection/Invert
Selection Frequencies
Modify Selection • •
(Expand/Contract/Fad
e)
Select Similar •
Select Harmonics •
Load/Save Selections • •
Realtime Selection • • •
Previsualization
Unmix
Drums •
Noisy Speech •
Multiple Voices •
Components •
Levels •
Multichannel Content •
Transcription •
Process
Generate (Silence, • • •
Tone, Noise)
Amplitude • • •
(Normalize, Gain,
Channel Remixer)
Imprint •
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SpectraLayers Pro SpectraLayers SpectraLayers One
Elements
EQ Match • •
Ambience Match •
Reverb Match •
Noise Reduction • •
Reverb Reduction •
Hum Reduction • •
Click Repair • •
Clip Repair •
De-Esser •
De-Bleed •
Voice Denoiser •
VST3 Effects • •
Transform Tool
Transform • • •
Transform Selection • • •
Selection Tools
Time/Frequency • • •
Range Selection
Marquee Selection • • •
(Rectangular,
Elliptical)
Lasso Selection •
(Lasso, Polygonal
Lasso)
Brush Selection • •
Frequency/Harmonics •
Selection
Transient Selection •
Editing Tools
Eraser • •
Amplifier • •
Clone Stamp •
Frequency Repair • •
Drawing Tools
Frequency Pencil • • •
Noise Spray • •
Measurement Tools
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SpectraLayers Pro SpectraLayers SpectraLayers One
Elements
Measurement Tools •
(Sampler, Plot,
Statistics)
Navigation Tools
Hand • • •
Zoom • • •
3D • • •
Playback • • •
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SpectraLayers Pro 10.0.40
Video Tutorials
Online links to live sessions and tutorials for different SpectraLayers versions.
SpectraLayers 10
SpectraLayers 10 Reinvents the Audio Production Workflow | Interview with Simon Michael
topics: unmix drums, unmix song, eraser tool
Tutorials
Selection Tools Overview and the Concept of Layers | Getting Started With SpectraLayers
topics: ara, selection tools, display panel, layers panel, channels panel
Studio Session
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SpectraLayers Pro 10.0.40
Reverb Matching | SpectraLayers 10 Studio Sessions
topics: reverb match
SpectraLayers 9
Live Sessions
Tutorials
Sound Design Featuring Unmix Levels and Ambience Match in ARA Mode | SpectraLayers 9
Tutorials
topics: unmix levels, dynamic spectral processing, ambience match, ara
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SpectraLayers Pro 10.0.40
SpectraLayers 8
Live Sessions
SpectraLayers Pro 8: New Features, Part 1 | Live Session July 10, 2021
SpectraLayers Pro 8: New Features, Part 2 | Live Session October 16, 2021
Tutorials
SpectraLayers 7
Live Sessions
SpectraLayers Pro 7 New Features and More Basics | SpectraLayers Live Session August 22,
2020
SpectraLayers Pro 7: ARA 2 Support in Cubase Pro 11 | Live Session November 28, 2020
SpectraLayers Pro 7: Imprint Processes (Casting / Molding) | Live Session January 16, 2021
SpectraLayers Pro 7: Voice Repair and Restore Operations | Live Session March 6, 2021
Tutorials
101
SpectraLayers Pro 10.0.40
Further Improvements | Spectralayers Pro 7 Tutorials
SpectraLayers 6
Live Sessions
SpectraLayers Pro The Basics | SpectraLayers Live Session June 17, 2020
Tutorials
Forum
You can join SpectraLayers forum to ask questions, share feedback, feature requests or report
issues: https://forums.steinberg.net/c/spectralayers/
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SpectraLayers Pro 10.0.40
Index
@ Duplicate Layer, 36
3D, 21, 51 Duplicate Project, 27
A E
C F
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SpectraLayers Pro 10.0.40
M S
Markers, 21, 27, 38, 39, 49 Save, 25
Matching, 66 Scales, 29
Measurement, 49 Scrolling, 39
Menus, 20 Select All, 55
Merge, 37 Select Harmonics, 55
Metadata, 27 Select Similar, 56
Modification, 46 Selection, 42, 55
Mold, 65 Shortcuts, 75, 85
Multichannel Content, 62 Silence, 63
Multiple Voices, 59 Snap, 29
Mute, 34 Solo, 34
Song, 58
N Speakers, 59
Navigation, 50 Spectral Display, 22
New Group, 36 Spectral Markers, 27, 49
New Layer, 36 Spectral Regions, 27, 49
New Project, 25 Stems, 58, 59
Noise, 48, 64 Stop, 38, 40
Noise Reduction, 67 System Requirements, 11
Noisy Speech, 59
Normalize, 64 T
Timeline, 21
O Tone, 64
Open, 25 Tools, 20, 41
Overview Bar, 21 Transcript, 24, 27
Transcription, 62
P Transform, 41, 54
Pan, 50 Transient Selection, 46
Panels, 23, 29 Transport, 24, 38, 40
Paste, 53 Tutorials, 99
Play, 38, 40
Playback, 51 U
R V
Record, 38, 40 Videos, 99
Redo, 33, 52 View, 29
Reformat, 28 Voice Denoiser, 69
Regions, 27, 38, 39, 49 Voices, 59
Remix, 28, 65 VST3 Effects, 70
Rename Layer, 36 VU Meter, 40
Rename Project, 27
Resample, 28 W
Reselect, 55 Waveform Display, 22
Resolution, 32
Restoration, 67 Z
Reverb Match, 67 Zoom, 50
Reverb Reduction, 68
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