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SpectraLayers Pro 10 Operation Manual en

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146 views

SpectraLayers Pro 10 Operation Manual en

Uploaded by

yndyq9kck9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 104

The information in this document is subject to change without notice and does not represent

a commitment on the part of Steinberg Media Technologies GmbH. The software described by
this document is subject to a License Agreement and may not be copied to other media except
as specifically allowed in the License Agreement. No part of this publication may be copied,
reproduced, or otherwise transmitted or recorded, for any purpose, without prior written
permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.

All product and company names are ™ or ® trademarks of their respective owners. For more
information, please visit www.steinberg.net/trademarks.

© Divide Frame & Steinberg Media Technologies GmbH, 2023. All rights reserved.

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SpectraLayers Pro 10.0.40
Table of Contents

New Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
The Importance of FFT Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Menu Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Tools Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Overview Bar, Timeline and 3D Pad Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Waveform and Spectral Display Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Panels Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Transcript Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Transport Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Project Handling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Clip Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Project Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
View and Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
View Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Display Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
History Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Channels Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Layers Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Layers Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Layer Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Playback and Transport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Transport Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Transport Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Transform Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Selection Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Modification Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Drawing Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Measurement Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Navigation Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Editing Selections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

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SpectraLayers Pro 10.0.40
Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Select Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Unmixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Music Unmixers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Speech Unmixers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Generic Unmixers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Transcription. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Generate Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Amplitude Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Imprinting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Matching Processes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Restoration Processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
VST3 Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Device Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Interface Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Display Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
System Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Shortcuts Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
External Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
ARA2 Plugin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
AAX Plugin for AVID Pro Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
As an Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
SpectraLayers Editions Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Video Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Forum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

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SpectraLayers Pro 10.0.40
New Features

New features in SpectraLayers Pro 10.0.40


• Profiles for Noise Reduction, EQ Match, Ambience Match and Reverb Match can now fully
be saved as presets, and are remembered between sessions.

• Apple Silicon support for the AAX Plugin for AVID Pro Tools.

• Online notifications frequency can now be adjusted

New features in SpectraLayers Pro 10.0.30


• New Proportional parameter to Edit > Transform dialog. See Transforming Content.

• New Simplified Chinese and Traditional Chinese localizations. See Language setting in
Interface Preferences.

New features in SpectraLayers Pro 10.0.20


• Voice Denoiser and Noisy Speech now also support hardware acceleration for NVIDIA,
AMD and Intel GPUs (Windows only). See AI Processing Device in System Preferences for
instructions.

• New Hebrew support for Transcription has been introduced.

• The quality of the Noisy Speech and Voice Denoiser processes has been improved.

• New Keyboard Shortcuts to activate individual channels have been added the Channels
panel: Alt+Up and Alt+Down.

New features in SpectraLayers Pro 10.0.10


• New hardware acceleration support for NVIDIA, AMD and Intel GPUs for certain AI-
processes (Windows only). See AI Processing Device in System Preferences for
instructions.

• New Hindi and Arabic support for Transcription.

• New Transcript Bar contextual menu to export transcriptions.

• New “Edit > Paste Special > Paste and Mix” command to add the content of the clipboard
to existing content. See Transferring Content.

• New “Duplicate” button for the Transform Selection tool, to duplicate a selection multiple
times.

New features in SpectraLayers Pro 10.0.0


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SpectraLayers Pro 10.0.40
Highlights

Unmix Menu

• Brand new Unmix Menu featuring Music Unmixers, Speech Unmixers, Generic Unmixers
and Transcription features.

Music Unmixing

• Music unmixing features Song unmixing with a brand new, state of the art AI and more
instruments, as well as a new Drums unmixing.

Speech Unmixing

• Speech unmixing features a new Noisy Speech unmixing as well as a new Multiple Voices
unmixing.

Transcription

• Automatic Transcription for multiple languages, including a Transcript Bar and Transcript
Editing and export.

Reverb Match

• Complementing EQ Match and Ambience Match, the new Reverb Match process
reproduces reverb profiles.

Improved Voice Denoiser

• Voice Denoiser AI has been improved with much higher quality denoising.

Improved Reverb Reduction

• Reverb Reduction AI has been improved with much higher quality reverb reduction on
voice content.

VST3 Effects Rack

• Multiple VST3 Effects can now be stacked in an effect rack.

More New Features

Normalize

• New Normalize process.

Multiple Process Dialogs at Once

• Multiple process dialogs can now be opened at once, enabling faster workflow.

Keyboard Shortcuts for Preview, Bypass and Apply

• Shortcuts for current process Preview ( Ctrl + Space ), Bypass ( Ctrl + B ) and Apply ( Ctrl
+ Return ) have been added.

Value Sliders Ergonomy Improved

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SpectraLayers Pro 10.0.40
• The ergonomy of the value sliders have been improved. For instance text cursor is more
visible, and it’s easier to go back from the numeric keyboard input behavior to the value
dragging by mouse behavior.

Edit > Insert/Delete/Crop Time

• The Edit menu gets 3 new entries for Editing Time: Insert Time, Delete Time and Crop
Time. Similar to Project › Insert/Delete/Crop Time, but act on the active layer instead of
the whole project.

Contextual Cut/Copy/Paste

• Spectrogram contextual menu gets Cut/Copy/Paste actions.

Import Multiple Files at Once

• You can now import multiple files at once in the File › Open and File › Import dialogs
(see Saving and Closing a Project and Importing and Exporting Layers. When importing
multiple files the user is asked if all files should be imported in a single project or as
multiple projects.

Contextual Help

• Most processes and tools now feature an [ Online Help ] button linking directly to its
corresponding online documentation page. This help button is located in the top right
corner of most Processing and Unmixing actions, in the Tools menu (left side of the tools
parameters), and the Panels menu (top right corner of panels).

Better Layer Colors

• Layer colors are now more balanced, making easier to identify different layers. Color
auto-assignment is also smarter, avoiding to repeat colors as much as possible.

Faster AI Engine and Spectral Engine

• AI processes are now 2 times faster, and can sometime take advantage of hardware
acceleration. The spectral engine is also now 2 to 4 times faster to process and render
spectral data.

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SpectraLayers Pro 10.0.40
Introduction

Spectral…

In most audio applications, audio is displayed as a waveform that represents audio in the time
domain (amplitude vs. time):

This representation shows the global power of sound; however it doesn’t show what’s inside
the sound.

Spectral data represents sound in the frequency domain. You can think of it like a musical
score: the higher the peaks in the spectrogram, the higher the tones; the stronger the peaks,
the stronger the tones. Everything can be analyzed with this representation: music, voice,
even noise.

Spectral analysis uses discrete FFT analysis: you have to choose between time and frequency
accuracy. A FFT Size of 2048 or 4096 is usually good for most situations (with a file sampled at
44,100 Hz or 48,000 Hz). Feel free to change the size on the fly as the accuracy of your work
highly depends on it (see The Importance of FFT Size).

You should also play with the amplitude settings to see the small peak details in the spectral
view.

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SpectraLayers Pro 10.0.40
…Layers

The layer system, similar to tracks in a DAW, allows you to refine your work extensively in a
nondestructive way, thanks to transfer operations and the additive and subtractive nature of
layer mixing.

If you cut and paste data from one layer to a different layer, you transfer data
nondestructively: the sum of the two layers is identical to the source data, but you have full
control over the state of the data you extracted to that new layer.

If you copy and paste data from one layer to a different layer, and then invert the phase of
that new layer, you subtract the layers nondestructively: the first layer still contain all the
original data, and the new, inverted layer acts to subtract the original data. When this negative
layer is muted, you get your original data back.

Processes and Tools

Processes work the same way they do in most audio applications: you select an area, and the
process is applied to the whole area.

However the difference is that in SpectraLayers Pro you can select not only time but also
frequency areas, so the process is only applied to a certain range of frequencies.

The processes are also different by nature, because they are designed to use spectral data
instead of raw audio data, so the purpose and range is not the same as usual audio processes.
You can think of them as photo filters.

Tools work the same way they do in paint applications: they are local to the mouse position
and allow you to work on specific frequencies.

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SpectraLayers Pro 10.0.40
• Transform tools allows the user to shift layers and selections in time or to rescale (pitch-
shift, time-stretch) them.

• Selection tools allow the user to select spectral data.

• Modification tools allow the user to retouch spectral data.

• Drawing tools generate spectral data from scratch.

• Measure tools give the user specific information about spectral data.

• Navigation tools allows the user to navigate the spectrogram.

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SpectraLayers Pro 10.0.40
System Requirements
Windows

• Windows 10 (64-bit) or Windows 11 (64-bits)

• Dual-core CPU (10th Generation Intel CPU recommended)

• 4 GB RAM (8 GB recommended)

• 4 GB of free hard disk space (for temporary files)

• OpenGL 3.3 capable graphics adapter (DirectX 12.1 capable with 4GB VRAM or higher
recommended for GPU acceleration)

• 1280x720 display resolution

• Windows-compatible audio hardware

macOS

• macOS 10.15 (Catalina), macOS 11 (Big Sur), macOS 12 (Monterey) or macOS 13 (Ventura)

• Dual-core CPU (Apple Silicon CPU recommended)

• 4 GB RAM (8 GB recommended)

• 4 GB of free hard disk space (for temporary files)

• OpenGL 3.3 capable graphics adapter

• 1280x720 display resolution

• CoreAudio-compatible audio hardware

11
SpectraLayers Pro 10.0.40
Getting Started
Beneath its streamlined interface, SpectraLayers Pro provides you with powerful tools for
spectral editing.

This topic will help you find your way around the application so you can unlock its full
potential.

1. When you first start SpectraLayers Pro, the tools are unavailable until you open a file or
create a project.

2. We’ll create a project by opening an existing audio file.


Click File › Open to open an audio file. It will become the first layer of your project.

After you open the file, you’ll see it displayed and highlighted in the Layers panel in the
bottom-right corner of the workspace. The tools are now available on the left side of the
workspace. In the center of the screen is the spectral display.

In the spectral display, the horizontal axis represents time, and the vertical axis
represents frequency. The spots you can see correspond to a mix of the various
frequencies and noise that compose your audio file. The higher the spots, the higher the

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SpectraLayers Pro 10.0.40
pitch of sounds in your audio file.

You can play your audio file by clicking the Play button at the bottom or pressing
Space .

3. Before performing any edits, you need to select a layer.


Click the layer in the Layers panel to select it if it isn’t already selected. A selected layer is
highlighted in the Layers panel.

4. Now let’s modify the spectrogram.

When a layer is selected, the tools in the Tools toolbar are available. The Modification
tools act directly on the layer you selected.

Select the Eraser tool and click and drag in the bottom of the spectral display to erase
data in the lower frequencies of your audio file.

Now play your audio file, and notice how the sound is different — you’ve done your first
spectral editing!

5. The first step in most editing is selecting data in the spectrogram. Let’s create some
selections.

Take a closer look at some frequencies. If your file contains vocals or musical instruments,
you’ll see horizontal lines that represent syllables or musical notes. Several of these lines
on top of each other represent harmonics, and they create the audio signature of each
voice and instrument.

6. Zoom the spectral display to find the parts of a spectrogram that you want to edit.

Use the Zoom tool at the bottom of the tools bar on the left to change the
magnification of the spectral display.

You can navigate the spectral display using the Hand tool next to the Zoom tool. Drag
with the Hand tool to move the spectrogram within the spectral display.

When you zoom in horizontally or vertically, you may notice that the frequencies will
appear blurry:

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The FFT Size parameter in the Display Panel (top right) allows you to refine the spectral
display. You can choose a different resolution by dragging the slider or typing a value in
the edit box.

After increasing the frequency resolution, you can see that the frequency lines are
thinner.

Experiment with different FFT sizes to find the setting that allows you to see each line
clearly.

7. Let’s select some frequencies so we can cut them and paste them to a new layer.

Click the Frequency Selection tool in the Tools toolbar.

+ With the Add to Selection button in the Tool Settings toolbar selected (or by holding
down the Shift key), click a few frequencies on top of each others, and see how they are also
highlighted. It means they have been added to the selection. Notice the Play button (or Space )
now plays the current selection.

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1. Let’s cut the selected frequencies to a new layer.

a. Choose Edit › Cut or press Ctrl + X (Windows) Cmd + X (macOS).


Notice that the frequencies you selected in the previous step are removed from the
spectral display.

b. Click the New Layer button at the bottom of the Layers Panel (or choose Layer ›
New) to create a new layer. Notice the new layer is highlighted, meaning it’s now the
active layer.

c. Choose Edit › Paste or press Ctrl + V (Windows) Cmd + V (macOS). Notice the spectral
color of that layer match its color setting in the Layers panel.

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These 3 steps can be replaced by a single action using Edit › Cut
TIP
Special › Cut to Layer Below ( Shift + X )

2. Click the Mute button on the new layer or drag its volume fader to the left to reduce
its volume. Notice the content fades away from the spectrogram as well. If you play your
project, the frequencies you pasted to the new layer will be removed or attenuated.

Creating multiple layers and experimenting with different tools will give you
a lot of flexibility to extract, restore or design the exact sound you need. You
NOTE
can also adjust the display settings such as the FFT Size while using a tool if
needed.

The Importance of FFT Size


As mentionned in the Getting Started section, the FFT Size parameter (found in the Display
Panel) is quite important for several tools and processes in SpectraLayers Pro.

It could be explained as the equivalent of focus in photography:

When using a lens with a wide aperture, it’s almost impossible to get every subjects in focus at
once, specially when you have close objects and a background objects; you have to choose
what subject is the most important for that photo and will focus on that one, leaving the other
blurry.

The same goes for the FFT Size parameter, it’s a focus control which instead of choosing a

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certain depth, choose a certain time/frequency balance.

• The smaller the FFT Size, the more details you’ll get with time-centric events (such as
transient sounds) but the blurrier the tones.

• The larger the FFT Size, the more details you’ll get with frequency-centric events (such as
static tones) but the blurrier the transients.

However spectrograms are not just transients and static tones, there’s a wide variety of
frequency shapes in a recording.

See the spectrogram of a human voice for instance : it’s a lot of frequencies stacked on top of
each others, which are not just straight lines but wobbling ones; which means they are not
purely horizontal or purely verticals, but a mix of both, and they vary over time.

So sometime you may need to focus on the more horizontal parts, sometime on more angled
parts, or verticals, or find a compromise to see most of what’s important nearly in focus.

Here’s the same example under 3 differents FFT Size:

As you can notice, some parts are more precisely defined depending on FFT Size chosen. It’s
up to you to decide what is relevant and needs to be the most precisely defined.

For instance when working with Reverb Reduction or Click Repair you may want to emphasize

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temporal events. Or when doing Noise Reduction or Hum Reduction you may prefer to
emphasize frequency accuracy.

• The following Unmixing actions don’t depend on the FFT Size: Music Unmixers, Speech
Unmixers, Transcription.

• The following Unmixing actions depend on the FFT Size: Generic Unmixers

• The following Processing actions don’t depend on the FFT Size: Generate Processes,
Amplitude Processes, Clip Repair, Reverb Reduction, Voice Denoiser, VST3 Effects.

• All the other Processing actions depend on the FFT Size.

• The following Tools depend on the FFT Size: Magic Wand Selection, Frequency Selection,
Harmonics Selection, Transient Selection.

• All the other Tools don’t depend on the FFT Size.

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User Interface

At the top of the interface the Menu Bar controls project handling, selection editing,
processing and unmixing, layer management and other interface and project aspects.

1. The Tools Area provides transforms, selections, modifications, drawings, measurements,


and navigation tools that can be used in the Spectral Display.

2. The Tool Settings show the parameters of the currently active tool.

3. The Project Tabs manage the different projects of your session.

4. The Overview Bar, Timeline and 3D Pad Area display a schematic view of your project and
help you navigate.

5. The Waveform Display shows the layers amplitude.

6. The Spectral Display lets you visualize and edit the layers spectrogram.

7. The Panels Area shows display settings, editing history, audio channels, and layers list.

8. The Transcript Bar displays and let you adjust layers transcription.

9. The Transport Area provides access to transport commands, playhead position, output
level and VU Meter.

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Menu Bar

The menu bar contains the following items:

• File Menu (or Clip Menu in ARA mode)

• Edit Menu

• Select Menu

• Project Menu

• Layer Menu

• Unmix Menu

• Process Menu

• Transport Menu

• View Menu

• Help Menu

Tools Area

1. Transform Tools can move and scale layers and spectral selections.

2. Selection Tools offers a variety of shapes and algorithms to select spectral data.

3. Modification Tools apply direct modifications to the spectrogram.

4. Measurement Tools provides measurements and annotations on your spectrogram.

5. Navigation Tools let you visualize and hear your spectrogram in details.

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Overview Bar, Timeline and 3D Pad Area

The Overview Bar shows a schematic view of your project, with layers displayed as horizontal
lines, selections highlighted in white, and the playhead as a vertical white line.

You can navigate the whole range of your project by dragging the edge of the surrounding
rectangle to zoom, or dragging inside the rectangle to pan.

The Timeline display precise timings of the waveform and spectral displays below. It also
allows you to jump the playhead to any specific position, or to add markers by right-clicking it.

The 3D Pad enables 3D view of your project. When it is centered, your project is seen in flat 2D
from the top. When it is moved in any direction, you can see your spectrogram in 3D.

See Navigation Tools.

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Waveform and Spectral Display Area

The Waveform Display shows the amplitude of the layers in your project. You can’t directly
act on it, except for moving individual wave samples. It is more used as a visualization and
navigation display.

At the right of the waveform display is the amplitude scale. Use it to zoom vertically, either by
using the mouse wheel or the scroll bar on the right side.

The top of the amplitude scale displays the current power unit. See how to Define Units and
Scales.
At the center, the initial of the corresponding channel (for instance C for Center, L for Left,
etc…). Click that initial to solo the channel. See also the Channels Panel.

The Spectral Display lets you visualize and edit the spectrogram of the layers in your project.
Any tool, selection, measurement, process is applied on this display.

At the right of the spectral display is the frequency scale. Use it to pan or zoom vertically,
either by dragging it, using the mouse wheel, or the scroll bar on the right side. See the
Navigation Tools.

The top of the frequency scale displays the current frequency unit. See how to Define Units
and Scales.
At the center, the initial of the corresponding channel (for instance C for Center, L for Left,
etc…). Click that initial to solo the channel. See also the Channels Panel.
At the bottom of the frequency scale you’ll find the current scale. See how to Define Units and
Scales.

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Panels Area

1. The Display Panel lets you adjust every display settings in real time : area, amplitude,
spectrogram parameters, etc.

2. The History Panel lets you go back in time with your edits : undo or redo any action.

3. The Channels Panel lets you mute, solo, activate or deactivate any channel of your project.

4. The Layers Panel gives you an oversight of your layers and let you mute, solo, activate
them or adjust their phase and volume.

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Transcript Bar

The Transcript Bar displays and let you adjust layers transcription. It’s visible only when a
transcript exist.

To create a transcript see Transcription. The transcripts color match its source layer color.

When zoomed out sentences will be shown as a single group. When zooming in, sentences will
be decomposed into individual words, time-synchronized with audio.

You can adjust the timing of sentences and words by dragging their borders.

To edit sentences and words, click the Edit Transcript button or right-click a word and then
click Edit Transcript. See Transcript Editing.

To delete the transcript associated to the active layer, click the Delete Transcript button. If a
time range is selected, only this time range will be deleted.

Transport Area

This area provides access to transport commands, timing informations, an output level
control, and a VU meter. See Transport Bar for more details.

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Project Handling

Managing project files, tabs and data.

File Menu
The File Menu manages file input and output, as well as new project creation. It is not
available in ARA mode.

Creating and Opening a Project


File › New Project

Creates a new project from scratch, with a blank layer. The new project will appear as a new
tab in the project tabs.

File › Open…

Opens existing projects or audio files. If opening audio files, one or multiple projects are
automatically created. Projects will appear as new tabs in the project tabs (see User Interface).

File › Open Recent

Opens a recently opened project or audio file. It will appear as a new tab in the project tabs.

Saving and Closing a Project


File › Close Project

Closes the active project. If there are unsaved modifications, SpectraLayers Pro will ask you if
you want to save the project first.

File › Close All

Closes all the project tabs. If there are unsaved modifications, SpectraLayers Pro will ask you if
you want to save them first.

File › Save Project

Saves the active project. If the project already existed, it will use the same file name.
Otherwise, it will ask you what file name you want for that project.

File › Save Project As…


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Saves the active project under a different file name if the project already existed.

Importing and Exporting Layers


File › Import Audio as Layer…

Import a audio files as a new layers in the active project.

If this is the first audio file you’re importing and you don’t have any other
TIP
layers, you don’t need to create a project first. Just use File › Open.

File › Export Audio of Active Layer…

Export the active layer as an audio file.

File › Export Audio of All Layers…

Export all the layers of the current project as audio files.

File › Export Audio of Project…

Export the project as an audio file.

File › Update Host File…

Export back the audio of the project if SpectraLayers Pro was called as an external editor from
another host application.

Exiting the Application


File › Exit

Exit SpectraLayers Pro. If there are unsaved modifications, SpectraLayers Pro will ask you if
you want to save them first.

Clip Menu

The Clip Menu manages how ARA clips are grouped. It is only available in ARA mode.

Clip › No Grouping

Each imported ARA clip has its own SpectraLayers Pro project tab.

Clip › Group per Format

All clips sharing the same format are grouped in the same SpectraLayers Pro project tab.

NOTE Changing clip grouping will lose history .

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Project Menu
The Project Menu manages project tabs and data. Some items are not available in ARA mode.

Project Management
Project › Duplicate

Duplicates the current project into a new project tab. The current project history is not
duplicated.

Project › Rename…

Rename the current project.

Project › Metadata…

Edit the current project metadata, such as artist, title, genre…

Markers Editing
Project › Time Markers and Regions…

Edit a list of time markers and regions in the current project.

• [ Add Time Marker ]: Add a new time marker to the list.

• [ Delete Time Markers ]: Delete the selected time markers from the list.

• [ Import… ]: Import time markers from a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm) and duration (hh:mm:ss.mmm)

• [ Export… ]: Export time markers to a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm) and duration (hh:mm:ss.mmm)

Project › Spectral Markers and Regions…

Edit a list of spectral markers and regions in the current project.

• [ Add Time Marker ]: Add a new time marker to the list.

• [ Delete Time Markers ]: Delete the selected time markers from the list.

• [ Import… ]: Import time markers from a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm), duration (hh:mm:ss.mmm), lower
frequency (in Hz), frequency range (in Hz)

• [ Export… ]: Export time markers to a CSV file, with the following comma-separated
values: name, start position (hh:mm:ss.mmm), duration (hh:mm:ss.mmm), lower
frequency (in Hz), frequency range (in Hz)

Transcript Editing
Project › Transcript…

Edit layers transcript.

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Clicking a timing will jump the playhead and display to this position. Double-clicking a timing
will select the whole sentence.

To edit a sentence, double-click that sentence.

• Active Layer Only: Only show the transcript from the active layer.

• Filter: Only show sentences containing this word.

• [ Delete Selected ]: Delete selected sentence from the transcript.

• [ Delete All ]: Delete all the visible sentences from the transcript.

• [ Export… ]: Export the transcript to a TXT, CSV or SRT file.

TIP You can import the exported CSV transcript file into Nuendo.

Time Editing
Project › Insert Time…

Insert a time range at any point in your project. Silence will be created. All layers of the project
are affected.

Project › Delete Time…

Delete a time range at any point in your project. All layers are affected.

Project › Crop Time…

Crop a time range (leave only a certain time range) at any point in your project. All layers are
affected.

Reformatting
Project › Reformat…

Change the project format.

• Mode: Choose how to change the format.


Resample will recompute the project data to the new format based on the current format.
Reinterpret don’t change the original data, it just changes how SpectraLayers Pro sees
those data.

• Sample Rate: New sample rate.

• Configuration: New channels configuration.

NOTE Changing the project format will lose the current history.

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View and Panels

Manages the user interface and your project states.

View Menu
The View Menu manages the user interface.

Show and Hide Guides


View › Cursor Crosshair

Show or hide cursor crosshair.

Cursor Crosshair and Coordinates | New Features in SpectraLayers 9

View › Cursor Coordinates

Show or hide coordinates next to the cursor.

Cursor Crosshair and Coordinates | New Features in SpectraLayers 9

View › Unit Grid

Show or hide unit grid. The subdivision is based on the timeline, amplitude scale and
frequency scale.

View › Time Markers and Regions

Show or hide time markers and regions.

View › Spectral Markers and Regions

Show or hide spectral markers and regions.

View › Snap to Grid and Markers

Snap the mouse cursor to the unit grid, time markers and regions and spectral markers and
regions.

Define Units and Scales


View › Time Unit

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Choose the time unit: Samples, Decimals, Seconds, Beats, Frames, Pixels.

The pixels unit is based on the FFT Size and Resolution parameters of the Display Panel.

For the Beats and Frames units, you can also define the tempo and frame
NOTE
rate.

View › Power Unit

Choose the power unit: Decibel, Percents, Normalized.

TIP You can lock the center the waveform display to zero.

View › Frequency Unit

Choose the frequency unit: Hertz, Pixels, Octave, Notes, Normalized.

The pixels unit is based on the FFT Size and Resolution parameters of the Display Panel.

TIP You can lock the bottom of the spectral display to 0Hz.

View › Frequency Scale

Choose the frequency scale: Linear, Mel, Bark, ERB, MIDI-logarithmic.

The scales are ordered from the most linear to the most logarithmic. A linear scale space
frequencies equally, while a logarithmic scale enlarge the lower frequencies and compress the
higher frequencies. Note that when the MIDI-logarithmic scale is used, musical notes are
equally spaced.

The default is Mel, which gently emphasis lower frequencies without compressing higher
frequencies too much.

View › Smoothing Methods

Choose the smoothing method: None, Linear, Cubic.

This defines how the spectral pixels are rendered in the spectral display. None will display the
raw pixels, and Cubic is the highest-quality rendering.

Show and Hide Interface Elements


View › Always Show Scroll Bar

Keep the frequency scale and power scale scroll bar visible even when not hovered.

View › Toolbars

Show and hide toolbars: Tool Settings, Tools, Transport.

View › Panels

Show and hide panels: Display, History, Channels, Layers.

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View › Interface Layout

Load and save interface layouts. The position and visibility state of toolbars and panels is
saved and recalled.

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Display Panel

Selection Tools Overview and the Concept of Layers | Getting Started With SpectraLayers

Controls the project display paramaters.

Not all parameters are visible by default. More parameters can be shown
NOTE
using the Display Panel Menu.

Color Mapping: Enables and disables the Composite View mode. Composite View show all
layers mixed and assign a color map to the spectral display. The Color Map increases the
visual dynamic range. When Composite View is disabled, each layer shows it own color, as
seen in the Layers Panel.

Amplitude: Set the minimum and maximum amplitude shown in the spectral display.

Brightness Curve: Set the brightness curve (gamma) of the spectral display.

Selection Opacity: Set the opacity of selections. It has no effect on the selection itself.

Selection Time Range: Set the time range of the selection numerically.

Selection Frequency Range: Set the frequency range of the selection numerically.

FFT Window: Set the window type used for the FFT analysis. The window type has an impact
on the spectral dynamic range.

FFT Size: Set the size of the FFT analysis. The size has an impact on the time and frequency
accuracy. The larger the size, the sharper the frequency but the blurrier the time. The smaller
the size, the sharper the time but the blurrier the frequency. It’s like defining the focus point
in photography. See The Importance of FFT Size.

Resolution: The Resolution parameter sets the resolution of the FFT analysis. More sub-
pixels are calculated, but it does not necessarily means more accuracy. The Refinement
parameter sharpen the spectral display so you can see more clearly the exact frequencies and
timings.

NOTE Increasing resolution and refinement requires more computing power.

Wave Range: Sets the waveform display amplitude range numerically.

Time Range: Sets the time range of the display numerically.

Frequency Range: Sets the spectral display frequency range numerically.

3D Range: Sets the spectral display 3D displacement.

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You can reset all parameters by clicking the icon of each parameter, or by
TIP
clicking Reset All in the Display Panel Menu.

History Panel

Move back in time with your edits.

Clicking the previous action or the Undo button is equivalent to clicking Edit › Undo or
pressing Ctrl + Z (Windows) Cmd + Z (macOS) Clicking the next action or the Redo button is
equivalent to clicking Edit › Redo or pressing Ctrl + Y (Windows) Cmd + Shift + Z (macOS) The
Duplicate Project button is equivalent to clicking Project › Duplicate. See Project
Management.

The Delete Current State button will undo the current action, remove it and any action
after it.

Channels Panel

Manage channels.

The Mute buttons and Solo buttons allows you to mute or solo specific channels.

When a channel is muted, it becomes invisible in the waveform and spectral


NOTE display. When a channel is soloed, non-soloed channels becomes invisibles in
the waveform and spectral display.

You can mute or solo a single channel regardless of all other channels state by
pressing Ctrl (Windows) Cmd (macOS) while clicking the Mute or Solo button.
TIP
To clear mute and solo states on all channels, click the Mute and Solo buttons
at the bottom of the panel.

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Active channels are highlighted in white. When a channel is active, you can perform edits on it.
By default, all channels are active. To activate a single channel, click that channel. To activate
all channels, click an empty area or click the Select All Channels button or drag a
rectangle across the channels you want to activate.

You can change the number of channels by clicking the Reformat button. This is
equivalent to clicking Project › Reformat. See Reformatting.

Layers Panel

Manage layers.

The Mute buttons and Solo buttons allows you to mute or solo specific layers.

When a layer is muted, it becomes invisible in the waveform and spectral


NOTE display. When a layer is soloed, non-soloed layers becomes invisibles in the
waveform and spectral display.

You can mute or solo a single layer regardless of all other layers state by
pressing Ctrl (Windows) Cmd (macOS) while clicking the Mute or Solo button.
TIP
To clear mute and solo states on all layers, click the Mute and Solo buttons at
the bottom of the panel.

The Phase buttons invert the phase (polarity) of the audio content. When two layers share
identical content, but are opposed in phase, this shared contents gets cancelled in the final
mix.

The Volume sliders let you adjust precisely the volume of each layer.

Active channels are highlighted in white. When a channel is active, you can perform edits on it.
Only one layer can be active at a time.

You can create new layers by clicking the New Layer button. This is equivalent to clicking
Layer › New Layer or pressing Ctrl + Shift + N (Windows) Cmd + Shift + N (macOS).

You can create new groups by clicking the New Group button. This is equivalent to clicking
Layer › New Group. Groups can contain multiple layers. To add existing layers to a group, you
can drag layers inside that group. When a group is closed, instead of displaying each layer
individually within that group SpectraLayers Pro will show the mix of all its layer with the color
of that group.

You can delete a layer or a group by clicking the Delete Layer or Delete Group button.

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You can’t delete an external layer or group, such as layers or groups created
NOTE
by an external host DAW when SpectraLayers Pro is used in ARA mode.

You can color the active layer only by clicking the Color Active Layer Only
TIP button. All the other layers will be greyed out. This can help you identify and
focus on the active layer without muting the other layers.

The Layer Panel Menu offers a Compact Layout mode : the layers will take
TIP half the size in the panel, hiding phase and volume parameters. Compact
Layout is the default mode in ARA mode, where vertical space is limited.

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Layers Management

Layers management in SpectraLayers Pro is done both in the Layers Panel and the Layer
Menu.

Layer Menu
The Layer menu manages layers and groups.

You can’t delete, rename or group external layers managed by an external


NOTE
host DAW when SpectraLayers Pro is used in ARA mode.

Creating New Layers and Groups


Layer › New Layer

Creates a new blank layer in the current project.

Layer › New Group

Creates a new group in the current project. Groups can contain multiple layers.

Duplicating, Deleting and Renaming Layers


Layer › Duplicate

Duplicate the active layer.

Layer › Duplicate To…

Duplicate the active layer to a different project. The project can be already opened, or a new
one.

Layer › Delete

Delete the active layer.

Layer › Rename…

Rename the active layer.

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Grouping and Ungrouping Layers
Layer › Group

Create a new group and put the active layer inside that group.

Layer › Ungroup

Delete a group without deleting its layers.

Merging Layers
Layer › Merge Up

Merge the active layer into the layer above.

Layer › Merge Visible

Merge all visible layers (non-muted layers, or soloed layers).

Layer › Merge All

Merge all layers into a single layer.

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Playback and Transport

Controls playback and recording using the Transport Menu and the Transport Bar.

Transport Menu
The Transport menu manages playback, recording and the playhead.

Basic Transport Controls


Transport › Stop

Stop the playback or recording.

Transport › Play

Plays the project.

TIP You can press Space to start and stop playback.

Transport › Record

Record to the active layer.

Moving the Playhead


Transport › Previous Time Marker Transport › Next Time Marker

Move the playhead to the previous or next time marker or region.

Transport › Previous Time Event Transport › Next Time Event

Move the playhead to the previous or next time event.

A time event can be a time marker or region, a spectral marker or regions, the start or the end
of a layer, the start or the end of a project.

Playhead Behavior
Transport › Loop Selection

Loop playback or record over the selected time range. If no time range is selected, it will loop

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the whole project.

Transport › Return to Start on Stop

Return the playhead to its start position when you stop playback or record.

Transport › Scrolling

Chose how to scroll the display when the playhead goes beyond the displayed time range.

Can be None (no scrolling), Page (shift the display when the playhead leaves the display),
Continous (continuously scroll the display so that the playhead remains centered).

Adding Markers and Regions


Transport › Add Time Marker

Add a time marker where the playhead is positionned.

Transport › Add Time Region

Add a time region to the boundaries of the current selection.

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Transport Bar

The Previous Time Event button and Next Time Event button moves the playhead to
the previous or next time event. This is equivalent to clicking Transport › Previous Time
Event or Transport › Next Time Event.

A time event can be a time marker or region, a spectral marker or regions, the start or the end
of a layer, the start or the end of a project.

The Loop Selection button loop playback or record over the selected time range. If no
time range is selected, it will loop the whole project. This is equivalent to clicking Transport ›
Loop Selection.

The Stop button stop the playback or recording. This is equivalent to clicking Transport ›
Stop.

The Play button plays the project. This is equivalent to clicking Transport › Play.

TIP You can press Space to start and stop playback.

The Record button record to the active layer. This is equivalent to clicking Transport ›
Record.

The Playhead Position text field shows the timing of the playhead. You can edit that field with
any time value to reposition the playhead.

The VU Meter shows the current signal amplitude during playback and record.

You can set the gradient of the VU Meter in the Interface Preferences.

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Tools

The Tools provide direct access to spectral transforms, selections, modifications, drawings,
measurements, and navigation.

They are meant to be used in the Spectral Display. See User Interface.

Some tools are grouped at the same location. When multiple tools are available, a small
triangle appears in the bottom right corner of the tool icons. Long-click or right-click these
icons to reveal the other tools.

The tool icon shown on the left side of the Tool Settings area allows you to load and save
presets, and request the online documentation page corresponding to this tool.

Some of these tools depends on the FFT Size parameter, see The Importance of FFT Size for
more information.

Transform Tools

Move and scale selections, data and layers.

Transform

Transform Tool | Spectralayers Pro 7 Tutorials


Improved Tools | New Features in SpectraLayers 8

Moves and scales selections and data from the active layer if a selection exists, otherwise
moves and scales the data from entire active layer.

When manipulating spectral data, scaling vertically translates directly to pitch modification,
and scaling horizontally to time-stretching. It’s a visual approach to time-streching and pitch-
shifting, similar to resizing an image in a picture editing application.

Auto-Activate Layer: Activate the layer under the mouse cursor when clicked.

[ Duplicate ]: When pressed, clicking and dragging will duplicate the current selection or
layer. After the copy the button will return to its initial, non-pressed state. Equivalent to
pressing Alt before clicking and dragging.

Time Shifting: Time shifting applied to the current selection or layer, in seconds.

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Time Stretching: Time stretching applied to the current selection or layer, in percent.

Stretch and pitch proportionally: When pressed, time and pitch will scale proportionally:
time-stretching by 200% will pitch-shift by 50%, as if you were slowing down a record for
instance, where the pitch gets lower when time is slowed down.

Pitch Shifting: Pitch shifting applied to the current selection or layer, in percent or
semitone.

Pitch Shifting Unit: Unit to be used for the pitch shifting (percent or semitone).

Axis Lock: Define what axis is active when clicking and dragging: horizontal, vertical, or
both (bidirectional).

Loudness Contour: When checked, perceived loudness is preserved when pitching up or


down.

Preserve Formant: When checked, formant is preserved when pitching up or down.

Transform Selection

Moves and scales selections without affecting layer data.

[ Screen Space / Spectral Space ] : Choose what reference scale is used when moving
selections up or down. When Screen Space is active, selection height on screen won’t change
when moved up or down. When Spectral Space is active, selection frequency range won’t
change when moving up or down.

[ Duplicate ]: When pressed, clicking and dragging will duplicate the current selection (but not
its content). Equivalent to pressing Alt before clicking and dragging.

Selection Tools

Selection Tools Overview and the Concept of Layers | Getting Started With SpectraLayers

Select spectral areas using different shapes and detection algorithms.

Time Range Selection

Select a time range. Click and drag to define the time range.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

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Time Fade: Fading time at the borders of the new selection.

Frequency Range Selection

Select a frequency range. Click and drag to define the frequency range.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Frequency Fade: Fading frequencies at the borders of the new selection.

Rectangular Selection

Select a rectangular time and frequency range. Click and drag to define the rectangle.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.

Elliptical Selection

Select an elliptical time and frequency range. Click and drag to define the ellipse.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.

Lasso Selection

Draw a selection shape freely. Click and drag to define the shape.

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Replace Selection: Replace the current selection with a new selection.
Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.

Polygonal Lasso Selection

Draw a selection shape using a serie of points. Click the first point, then each successive
points, and finish by double-clicking the last point of your shape.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Time Fade: Fading time at the borders of the new selection. Frequency Fade: Fading
frequencies at the borders of the new selection.

Selection Brush

Select an area by painting with a brush.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

[ Round Brush / Square Brush ]: Defines the type of brush shape.


[ Screen Units / Spectral Units ]: Defines the units used to set the brush shape proportions.
Size: (Screen Units only) Defines the size of the brush in pixels.
Aspect Ratio: (Screen Units only) Defines the aspect ratio of the brush.
Width: (Spectral Units only) Defines the width of the brush in seconds.
Height: (Spectral Units only) Defines the height of the brush in hertz.
Hardness: Defines the hardness of the brush in percents. A hard brush (100%) will have clear
edges. A soft brush (0%) will have blurry edges.

Magic Wand Selection

Select an area by automatically detecting shape contours where clicked.

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Replace Selection: Replace the current selection with a new selection.
Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Tolerance: Power threshold relative to the clicked position defining the boundaries of the
auto-detected shape.

Maximum Width: Maximum time range in seconds of the auto-detected shape.

Sample All Layers: Use all layers to perform the shape detection, not just the active layer.

Frequency Selection

Select a continous frequency by automatically tracking how it changes over time. Click and
drag over a frequency to select.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Thickness: Defines the thickness of the selection around the frequency.

Sample All Layers: Use all layers to perform the frequency detection, not just the active
layer.

Harmonics Selection

Song Unmixing Across Different Genres | SpectraLayers 10 Tutorials

Select a continous serie of harmonics (multiplie frequencies on top of each others) by


automatically tracking how it changes over time. Click and drag over a frequency to select.

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Thickness: Defines the thickness of the selection around the frequency.

Master Rank: Defines what harmonic you’re going to click and use as a reference for the
whole harmonics serie. Setting it to 1 correspond to the fundamental (lowest) frequency.

Auto: Check to automatically detect the master rank.

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Count: Number of harmonics to be selected, starting from the fundamental.

Sample All Layers: Use all layers to perform the harmonics serie detection, not just the
active layer.

Sometime it’s easier to select a serie of harmonics by using the second, third or
TIP fourth harmonic rather than the fundamental frequency. Choose the frequency
that’s the most visible.

Transient Selection

Replace Selection: Replace the current selection with a new selection.


Add to Selection: Add the new selection to the current selection (or press Shift ).
Subtract from Selection: Subtract the new selection from the current selection (or press
Alt ).
Intersect with Selection: Intersect the new selection with the current selection (or press
Shift + Alt ). This will keep the common areas between the two selections.

Tolerance: Power threshold relative to the clicked position defining the boundaries of the
detected transient.

Maximum Height: Maximum height in hertz of the selected transient.

Sample All Layers: Use all layers to perform the transient detection, not just the active
layer.

Modification Tools

Perform direct modifications on the spectrogram.

Eraser

Clone Stamp and Eraser Tool | Spectralayers Pro 7 Tutorials


Improved Tools | New Features in SpectraLayers 8
Removing a Wrong Note From a Violin Recording | SpectraLayers 10 Studio Sessions

Attenuate the content under the brush.

[ Round Brush / Square Brush ]: Defines the type of brush shape.


[ Screen Units / Spectral Units ]: Defines the units used to set the brush shape proportions.
Size: (Screen Units only) Defines the size of the brush in pixels.
Aspect Ratio: (Screen Units only) Defines the aspect ratio of the brush.
Width: (Spectral Units only) Defines the width of the brush in seconds.
Height: (Spectral Units only) Defines the height of the brush in hertz.
Hardness: Defines the hardness of the brush in percents.
Limit: Limit eraser attenuation to a certain absolute level.
[ Pick Limit ]: Check to pick a level limit in the spectrogram.

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Limit Level: Absolute level in dB to which to limit the eraser tool.

A hard brush (100%) will have clear edges. A soft brush (0%) will have blurry edges.

Attenuation: Defines how much the content is attenuated, in decibels.

Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.

Amplifier

Amplify the content under the brush.

[ Round Brush / Square Brush ]: Defines the type of brush shape.


[ Screen Units / Spectral Units ]: Defines the units used to set the brush shape proportions.
Size: (Screen Units only) Defines the size of the brush in pixels.
Aspect Ratio: (Screen Units only) Defines the aspect ratio of the brush.
Width: (Spectral Units only) Defines the width of the brush in seconds.
Height: (Spectral Units only) Defines the height of the brush in hertz.
Hardness: Defines the hardness of the brush in percents.+ Limit: Limit amplifier gain to a
certain absolute level.
[ Pick Limit ]: Check to pick a level limit in the spectrogram.
Limit Level: Absolute level in dB to which to limit the amplifier tool.

A hard brush (100%) will have clear edges. A soft brush (0%) will have blurry edges.

Gain: Defines how much the content is amplified, in decibels.

Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.

Clone Stamp

Clone Stamp and Eraser Tool | Spectralayers Pro 7 Tutorials

Clone the content from a user-defined source location to the current brush location.

[ Pick Source ]: Defines the source location by clicking in the spectrogram (or press Alt while
clicking). After the source location has been defined the button will return to its initial, non-
pressed state.

[ Round Brush / Square Brush ]: Defines the type of brush shape.


[ Screen Units / Spectral Units ]: Defines the units used to set the brush shape proportions.
Size: (Screen Units only) Defines the size of the brush in pixels.
Aspect Ratio: (Screen Units only) Defines the aspect ratio of the brush.
Width: (Spectral Units only) Defines the width of the brush in seconds.
Height: (Spectral Units only) Defines the height of the brush in hertz.
Hardness: Defines the hardness of the brush in percents.
Gain: Defines how much the content is amplified or reduced during cloning, in decibels. A
hard brush (100%) will have clear edges. A soft brush (0%) will have blurry edges.

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Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.

Aligned: When checked, the source location is a relative source location (distance to the
source location). When unchecked, the source location is an absolute source location (time
and frequency).

Sample All Layers: Use all layers to perform the cloning, not just the active layer.

Frequency Repair

Accurately repair a damaged frequency (for instance a continuous frequency damaged by a


brief silent gap) by clicking and dragging over the damaged part.

Make sure the start point and end point covers useable frequency data, as it’s going to be
used to reconstruct a continuous frequency between those two points.

Drawing Tools

Draw new content from scratch.

Frequency Pencil

Draw a continuous frequency. Click and drag to draw.

Level: Amplitude of the frequency.

Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.

You can click a first point, the press Shift and click a second point. A frequency
TIP
will be drawn between those two points.

Noise Spray

Draw noise. Click and drag to draw.

[ Round Brush / Square Brush ]: Defines the type of brush shape.


[ Screen Units / Spectral Units ]: Defines the units used to set the brush shape proportions.
Size: (Screen Units only) Defines the size of the brush in pixels.
Aspect Ratio: (Screen Units only) Defines the aspect ratio of the brush.
Width: (Spectral Units only) Defines the width of the brush in seconds.
Height: (Spectral Units only) Defines the height of the brush in hertz.
Hardness: Defines the hardness of the brush in percents. A hard brush (100%) will have clear
edges. A soft brush (0%) will have blurry edges.

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Level: Average amplitude of the noise.

Pressure Controls Strength: When pressed, this enables devices with pressure control to
set the strength of the tool.

You can click a first point, the press Shift and click a second point. Noise will be
TIP
drawn between those two points.

Measurement Tools

Measure and annotate the spectral display.

Spectral Marker

Create a spectral marker by clicking in the spectral display.

Right click an existing marker to rename it or delete it.

Spectral Region

Create a spectral region by clicking and dragging in the spectral display.

Right click an existing region to rename it or delete it.

Sampler

Show informations about the spectral sample under the mouse cursor.

[ Show Sampler Window ]: Display a dialog with information about spectral samples.

The dialog has the following options:

• [ Unit ]: Choose what unit to measure.

• Mix All Layers: Measure a mix-down of all layers.

Plot

Plot a graph of spectral samples between two points in the spectral display.

Click and drag to draw a line in the spectral display.

[ Show Graph Window ]: Display a dialog with information about spectral samples.

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The dialog has the following options:

• [ Unit ]: Choose what unit to measure.

• Mix All Layers: Measure a mix-down of all layers.

TIP Press Shift to draw a vertical or horizontal line.

Statistics

Compute stats on spectral samples within a rectangular region.

Click and drag to draw a rectangle in the spectral display.

[ Show Stats Window ]: Display a dialog with information about spectral samples.

The dialog has the following options:

• [ Unit ]: Choose what unit to measure.

• Mix All Layers: Measure a mix-down of all layers.

Navigation Tools

Navigate and listen to your spectral display.

Hand

Pan around your spectral display. Click and drag to move the view.

[ Reset Zoom ]: Reset the zoom level to see the entire spectrogram.

Zoom

Zoom in and out your spectral display. Click and drag to zoom the view, or single-click to
incrementally zoom in and out.

Zoom In: When pressed, single-clicks will incrementally zoom in.

Zoom Out: When pressed, single-clicks will incrementally zoom out.

Scrubby Zoom: When checked, clicking and dragging will continuously zoom in or out.
When unchecked, clicking and dragging will draw a zoom rectangle.

[ Zoom Selection ]: Adjust the view to the current selection.

[ Zoom Active Layer ]: Adjust the view to the current active layer.

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[ Reset Zoom ]: Reset the zoom level to see the entire spectrogram.

3D Perspective

Set a 3D perspective effect to the spectral display, based on spectral amplitudes.

Click and drag to set the 3D perspective effect. Double-click to reset to a 2D view.

[ Reset 3D ]: Reset to a 2D view.

Playback

Playback Tool | Spectralayers Pro 7 Tutorials

Play specific parts of the spectral display.

Scrubbing: When checked, plays continuously starting from where the mouse cursor is
located. When the mouse is moved, playback continues from the new location. When
unchecked, keep the first clicked position as the start position.

Hold to Play: When checked, keep mouse the button pressed to play. When unchecked, the
first click starts playback, and the second stops it.

Frequency Range: When checked, plays a specific frequency range. When unchecked,
plays the entire frequency range of your project.
[ Screen Units / Spectral Units ]: Defines the units used to set the frequency range.
Range: Set the frequency range in pixels (Screen Units) or hertz (Spectral Units)

Ignore Selection: When checked, the playback is not restricted by any selection.

See also Playback and Transport

You can also summon the Playback tool by holding Ctrl (Windows) Cmd (macOS)
TIP
without losing your current active tool.

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Editing Selections

Editing using spectral selections. See Selection Tools.

Edit Menu

Undoing and Redoing Edits


Edit › Undo

Undo the last action. See History Panel.

Edit › Redo

Redo the next action. See History Panel.

Transferring Content
Edit › Cut

Cut the selected area from the active layer to the clipboard.

Edit › Cut Special › Cut to New Layer

Cut the selected area from the active layer to a new layer below the active layer.

Edit › Cut Special › Cut to Layer Below

Cut the selected area from the active layer to the layer below the active layer. If there is no
layer below the active layer, one is created.

Edit › Copy

Copy the selected area from the active layer to the clipboard.

Edit › Copy Special › Copy from All Layers

Copy the selected area from all visible layers to the clipboard.

Edit › Copy Special › Copy to New Layer

Copy the selected area from the active layer to a new layer below the active layer.

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Edit › Copy Special › Copy to Layer Below

Copy the selected area from the active layer to the layer below the active layer. If there is no
layer below the active layer, one is created.

Edit › Paste

Paste the clipboard content to the active layer.

Edit › Paste Special › Paste and Mix

Add the clipboard content to the content of the active layer.

Edit › Paste Special › Paste to New Layer

Paste the clipboard content to a new layer below the active layer.

Edit › Paste Special › Paste to Layer Below

Paste the clipboard content to the layer below the active layer. If there is no layer below the
active layer, one is created.

Removing Content
Edit › Delete

Delete the selected area from the active layer.

It is replaced by silence.

Edit › Heal › Heal Bi-Directionally

Healing Process | Spectralayers Pro 7 Tutorials

Heal the selected area in the active layer.

It is replaced by interpolated spectral data from around your selection.

Edit › Heal › Heal Horizontally

Heal the selected area in the active layer.

It is replaced by interpolated spectral data from the left and right side of your selection.

Edit › Heal › Heal Vertically

Heal the selected area in the active layer.

It is replaced by interpolated spectral data from above and below your selection.

Editing Time
Edit › Insert Time…

Insert a time range at any point in your layer.


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Edit › Delete Time…

Delete a time range at any point in your layer.

Edit › Crop Time…

Crop a time range (leave only a certain time range) at any point in your layer.

Transforming Content
Edit › Transform…

Transform the selected area in the active layer, or the entire active layer if no selection exist.

• Time Shifting: Set a time in seconds to shift the selected content.

• Frequency Shifting: Set a frequency in hertz to shift the selected content.

• Time Strething: Set a time stretch ratio in percent to slow down or speed up the selected
content.

• Proportional: When checked, time and pitch will scale proportionally: time-stretching
by 200% will pitch-shift by 50%, as if you were slowing down a record for instance, where
the pitch gets lower when time is slowed down.

• Pitch Shifting Unit: Set the unit to be used for the pitch shifting (percent or semitone).

• Pitch Shifting: Set a pitch shift ratio in percent or semitone to pitch up or down the
selected content.

• Loudness Contour: When checked, perceived loudness is preserved when pitching up


or down.

• Preserve Formant: When checked, formant is preserved when pitching up or down.

Frequency Shifting is a special effect that will produce unnatural content, by


NOTE shifting frequencies by a constant value instead of multiplying them by a
ratio. If you want to pitch up or down, use the Pitch Shifting parameter.

Editing in an External Editor


Edit › Edit In…

Edit the selected area in the active layer with an external editor software, or the entire active
layer if no selection exist.

Set the external editors in the System Preferences.

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Select Menu
Modify and manage selections.

Modifying a Selection
Select › Select All

Select the entire project time and frequency range.

Select › Deselect

Deselect any selection.

Select › Reselect

Reselect the last selection, if it was deselected.

Select › Invert Selection

Invert the selection over the entire project time and frequency range.

Select › Invert Selection Frequencies

Invert the selection over the entire frequency range.

Select › Modify Selection › Expand…

Expand the selection by a specific margin.

• Expand Horizontally: Defines the horizontal expansion margin, in pixels.

• Expand Vertically: Defines the vertical expansion margin, in pixels.

Select › Modify Selection › Contract…

Contract the selection by a specific margin.

• Contract Horizontally: Defines the horizontal contraction margin, in pixels.

• Contract Vertically: Defines the vertical contraction margin, in pixels.

Select › Modify Selection › Fade…

Fade the selection by a specific margin.

• Fade Horizontally: Defines the horizontal fading margin, in pixels.

• Fade Vertically: Defines the vertical fading margin, in pixels.

Selecting Harmonics

Improved Tools | New Features in SpectraLayers 8

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Select multiple harmonics from an existing selection.

• Master Rank: Defines what harmonic is current selected to be used as a reference for the
whole harmonics serie. Setting it to 1 correspond to the fundamental (lowest) frequency.

• Harmonics: Check the harmonics you want to select.

Selecting Similar Patterns


Select › Select Similar…

Select Similar | Spectralayers Pro 7 Tutorials

Select similar patterns based on spectral content.

• Match Tonal: Search for similar tonal shapes.

• Match Transient: Search for similar transient shapes.

• Match Noise: Search for similar noise shapes.

• Match Power: Search for similar power.

• Sample All Layers: Search for similarities in all layers at once.

• Similarity: Set a similarity ratio in percents. 100% must be a perfect match, anything
below allows a certain tolerance.

• [ Select Next ]: Select the next similar pattern.

• [ Select Previous ]: Select the previous similar pattern.

• [ Select All ]: Select all the similar pattern.

Select › Select Next Similar

Select the next similar pattern based on spectral content.

The parameters used are the last ones used in the Select Similar… dialog.

Select › Select Previous Similar

Select the previous similar pattern based on spectral content.

The parameters used are the last ones used in the Select Similar… dialog.

Loading and Saving Selections


Select › Load Selection…

Load a previously saved selection.

• Project: From which project to load a selection.

• Selection: Which selection to load.

• Replace Selection: Replace the current selection with the new one.

• Add to Selection: Add the new selection to the current one.

• Subtract from Selection: Subtract the new selection from the current one.

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• Intersect with Selection: Intersect the new selection with the current one.

Select › Save Selection…

• [ Selection Name ]: Choose a name for the selection to save.

NOTE Selections are not saved with projects. They are only valid during the session.

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Unmixing

Unmix a time selection or an entire layer into multiple layers, using artifical intelligence and
algorithms. All unmixing produces a non-destructive decomposition (the sum of all unmixed
layers is equal to the original layer).

Most unmixers features:

• Preset: Select a factory or an user-defined preset.

• [ Add… ]: Add an user-defined preset to the presets list, based on the current process
settings.

• [ Delete… ]: Delete an user-defined preset from the presets list.

• [ Online Help ]: Open the online documentation page corresponding to this process.

• [ Preview ]: Preview in real-time one of the layer of the unmixed signal before applying
the unmix. Unmix settings can be changed dynamically during preview.

• Bypass: Option to temporarily bypass unmixing during real-time preview, in order to


listen to the original.

• [ OK ]: Unmix the active layer into multiple layers and close the dialog. If a selection exists,
only unmix the current selection.

Music Unmixers
Unmixers dedicated to musical content.

Song
Unmix › Song…

Unmixing Music and Sound | New Features in SpectraLayers 10


Removing Drum Bleed From a Live Recording | SpectraLayers 10 Studio Sessions
Removing the Click Track From a Recording | SpectraLayers 10 Studio Sessions
Song Unmixing Across Different Genres | SpectraLayers 10 Tutorials

Unmix the active layer into instrumental stems.

By default the layer will be unmixed into Vocals, Drums, Guitar, Piano, Bass, Other and Non-
Unmixed layers. The Non-Unmixed layer receives the spectral data the AI wasn’t able to
identify as musical instruments. If you uncheck an instrument from the list, its spectral data
will also go to Non-Unmixed.

• Quality: Fast, Balanced or Best will perform a one-pass, two-pass or three-pass


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extraction. More passes can help with the extraction of difficult instruments such as
Piano, Guitar and Other.

Drums
Unmix › Drums…

Unmixing Music and Sound | New Features in SpectraLayers 10


DeBleeding Toms | SpectraLayers 10 Studio Sessions

Unmix the active layer into 3 percussion stems: Kick, Snare and Cymbals.

Similar percussions will be assigned to one of those 3 categories (such as toms with kick, and
claps with snare).

If you want to unmix percussions from a song that contains other musical
NOTE instruments, unmix Song first before applying Unmix[Drums…] to the Drums
layer.

Speech Unmixers
Unmixers dedicated to speech content.

Noisy Speech
Unmix › Noisy Speech…

New Speech Processing Options | New Features in SpectraLayers 10

Unmix human voice from a noisy background (such as street noise, engine noise, nature
sounds, etc).

Multiple Voices
Unmix › Multiple Voices…

New Speech Processing Options | New Features in SpectraLayers 10

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Unmix multiple voices, including overlapping voices (up to 3 simultaneous overlap).

In a dialogue, the AI tries to assign voices to different layers based on identity.

• Voices Discrimination: The higher this value, the more the AI will try to discriminate
similar voices.

• Maximum Voices: Maximum number of speakers in the recording. Ideally always set this
value to the known number of speakers.

When used before Transcription this can be used for dialogue transcription
NOTE
with identified speakers.

If the recording contains background noise, it’s best to first use Noisy Speech
NOTE
or Voice Denoiser.

Generic Unmixers
Unmixers dedicated to generic spectral data decomposition.

Components
Unmix › Components…

Other Features and Improvements | New Features in SpectraLayers 10


Layer Generating Processes with Unmix Components | SpectraLayers 10 Tutorials
Unmix Components | Spectralayers Pro 7 Tutorials

Automatically unmix the active layer into components (tonal, transients, noise).

• Mode: When set to Non-Destructive, the sum of all layers will be equal to the original.
When set to Reconstruct Hidden Noise, noise hidden under tonals or transients will be
reconstructed.

Here’s a source spectrogram (left) and after the components have been unmixed (right) into
noise (blue) and tonals (pink):

If Non-Destructive is set, tonals will leave some holes in the noise layer (left). If Reconstruct
Hidden Noise is set, the missing noise will be reconstructed (right):

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Adjusting the FFT Size parameter from the Display Panel helps achieving the
TIP
best components separation.

Levels
Unmix › Levels…

Other Features and Improvements | New Features in SpectraLayers 10


Unmix Levels | New Features in SpectraLayers 9
Workflow and Speed Improvements | New Features in SpectraLayers 9
Cursor Crosshair and Coordinates | New Features in SpectraLayers 9

Unmix the active layer into High Level and Low Level layers, using an user-defined threshold.

• Threshold Type: When set to Absolute Power spectral values are unmixed based on an
absolute threshold. When set to Average Power spectral values are unmixed based on a
threshold compared to a local average. When set to Peak Power spectral values are
unmixed based on a threshold compared to local peaks.

• [ Analyze Selection ]: Automatically set the Threshold Value to the maximum value of
the selected spectral region. The selected spectral region should then be representative
of the low level layer you expect.

• Threshold Value: Threshold in dB.

• Horizontal Average: (Only when type is set to Average Power) Size of the horizontal area
(in pixels) to estimate the local average.

• Vertical Average: (Only when type is set to Average Power) Size of the vertical area (in
pixels) to estimate the local average.

• Horizontal Peak: (Only when type is set to Peak Power) Size of the horizontal area (in
pixels) to estimate the local peak.

• Vertical Peak: (Only when type is set to Peak Power) Size of the vertical area (in pixels) to
estimate the local peak.

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Multichannel Content
Unmix › Multichannel Content…

Unmixing Music and Sound | New Features in SpectraLayers 10

Unmix the active layer into a Target and Surrounding layers, using an user-defined
mutichannel balance. This unmixer is designed extract specific sounds in a multichannel
recording (such as stereo, 5.1, etc) where the sound can be precisely located in the spatial mix,
versus its surrounding.

• [ Analyze Selection ]: set the channels balance automatically based on the selected
spectral region. The selected spectral region should then be representative of the audio
content you want to extract.

• Channels (Left, Right, …): Channels balance in dB.

• Tolerance: Tolerance to the defined channels balance. This allows better extraction in
noisy environment, or when the recorder or audio source is not fully fixed in space.

Transcription
Unmix › Transcription…

New Speech Processing Options | New Features in SpectraLayers 10

Transcribe speech into text.

The transcript is then displayed below the spectrogram, with words and sentences
synchronized to the audio content. Transcriptions are specific to layers, so you can transcribe
different layers and the transcript will match the color of its source layer.

See [Transcript] for more details.

• Language: Language of the source audio content. If set to Auto, it will be automatically
detected.

• Quality: Speed and quality of the AI model used for transcription.

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Processing

Process a selection or an entire layer.

Workflow and Speed Improvements | New Features in SpectraLayers 9

All processes features:

• Preset: Select a factory or an user-defined preset.

• [ Add… ]: Add an user-defined preset to the presets list, based on the current process
settings.

• [ Delete… ]: Delete an user-defined preset from the presets list.

• [ Online Help ]: Open the online documentation page corresponding to this process.

• [ Preview ]: Preview in real-time the processed signal before applying the process.
Process settings can be changed dynamically during preview.

• Bypass: Option to temporarily bypass processing during real-time preview, in order to


listen to the original.

• [ Apply ]: Apply the process to the active layer. If a selection exists, only apply to the
current selection. This does not close the process dialog.

Some of these processes depends on the FFT Size parameter, see The Importance of FFT Size
for more information.

Multiple process dialogs can be opened at once. You can preview the current
TIP process using Ctrl + Space , Bypass it during preview with Ctrl + B and apply it
using Ctrl + Return .

Generate Processes
Processes that generate signals from scratch.

Silence
Process › Generate › Silence…

Generate a silence.

• Offset: DC offset of the silence, in percents.

• Mode: When set to Replace it will replace the existing content. When set to Mix it will add
to the existing content. When set to Insert it will insert time before adding the new

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content.

• Length: (Only in Insert mode, otherwise defined by the size of the layer or the selection)
Length of the silence.

Tone
Process › Generate › Tone…

Generate a tone.

• Type: Type of tone.

• Level: Amplitude of the signal.

• Offset: Offset the signal by a percentage of the amplitude.

• Start Frequency: Frequency at the beginning of the signal.

• Start Phase: Phase at the beginning of the signal.

• End Frequency: When checked, you can specify an end frequency.

• End Frequency: Frequency at the end of the signal.

• Mode: When set to Replace it will replace the existing content. When set to Mix it will add
to the existing content. When set to Insert it will insert time before adding the new
content.

• Length: (Only in Insert mode, otherwise defined by the size of the layer or the selection)
Length of the silence.

Noise
Process › Generate › Noise…

Generate noise.

• Type: Type of noise.

• Level: Amplitude of the signal.

• Offset: Offset the signal by a percentage of the amplitude.

• Mode: When set to Replace it will replace the existing content. When set to Mix it will add
to the existing content. When set to Insert it will insert time before adding the new
content.

• Length: (Only in Insert mode, otherwise defined by the size of the layer or the selection)
Length of the silence.

Amplitude Processes
Change and remix channels amplitude.

Normalize
Process › Amplitude › Normalize…

Normalize to the defined level.

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• Gain: Normalization level.

Gain
Process › Amplitude › Gain…

Apply an uniform gain.

• Gain: Gain applied.

Channels Remixer
Process › Amplitude › Channels Remixer…

Remix channels by defining a percentage for each channel.

The tabs at the top are the output channels. In each tab, you can define a percentage for each
input channel.

Imprinting
Process › Imprint › Cast… Process › Imprint › Mold…

Imprint Cast | Spectralayers Pro 7 Tutorials


Imprint Mold | Spectralayers Pro 7 Tutorials
SpectraLayers Pro 7: Imprint Processes (Casting / Molding) | Live Session January 16, 2021

Imprint a layer onto another.

The imprinting uses the spectral amplitudes of a layer (the bright spots you see in the
spectrogram, see Waveform and Spectral Display Area), and use them to carve ( Process ›
Imprint › Cast… ) or mold ( Process › Imprint › Mold… ) the spectral amplitudes of the active
layer.

This can be used for instance when you have two layers with overlapping frequencies : casting
the frequencies of one layer onto the over will reduce the overlap, making the mix sounds
cleaner.

It also has applications in sound design, to create canvas of frequencies between two layers.

• Operation: Choose to cast or mold the active layer with another layer.

• Source: Source layer to use to cast or mold the active layer.

• Horizontal Margin: Horizontal margin in pixels around each amplitude peak.

• Vertical Margin: Vertical margin in pixels around each amplitude peak.

• Strength: Ratio of imprinting, in percents.

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Matching Processes
Match signals.

EQ Match
Process › EQ Match…

EQ and Ambience Match | New Features in SpectraLayers 8

Match two different EQ by registered an EQ profile.

The first step is to select an area with the EQ profile you want to match, as large as possible.

Then click [ Register EQ ] to register the noise profile.

Then select the area that should match this EQ profile and click [ Apply ].

The graph at the top shows frequencies on the horizontal axis, and power on the vertical axis.
The white curve corresponds to the EQ profile you registered earlier.

• Match Ratio: Ratio of matching, in percents.

Ambience Match
Process › Ambience Match…

Ambience Match in ARA Mode | New Features in SpectraLayers 8


EQ and Ambience Match | New Features in SpectraLayers 8

Match two different ambiences (background noise) by registered an ambience profile.

The first step is to select an area with the ambience profile you want to match, as large as
possible, without including any other audio content.

Then click [ Register Ambience ] to register the ambience profile.

Then select the area that should match this ambience profile, and click [ Apply ].

The graph at the top shows frequencies on the horizontal axis, and power on the vertical axis.
The white curve corresponds to the ambience profile you registered earlier.

• Match Ratio: Ratio of matching, in percents.

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Reverb Match
Process › Reverb Match…

Other Features and Improvements | New Features in SpectraLayers 10


Reverb Matching | SpectraLayers 10 Studio Sessions

Match two different reverbs by registered a reverb profile.

The first step is to select an area with the reverb profile you want to match, as large as
possible.

Then click [ Register Reverb ] to register the reverb profile.

Then select the area that should match this reverb profile (it should be a dry signal, without
reverb), and click [ Apply ].

The graph at the top shows time on the horizontal axis, and power on the vertical axis. The
white curve corresponds to the reverb profile you registered earlier.

• Match Ratio: Ratio of matching, in percents.

Restoration Processes
Clean and repair signals.

Noise Reduction
Process › Noise Reduction…

Noise Reduction | SpectraLayers Elements Tutorials

Reduce noise by registering a noise profile.

The first step is to select an area with noise, without any of the signal to keep. This area should
cover as much noise frequencies as possible.

Then click [ Register Noise ] to register the noise profile.

To perform the noise reduction, then click [ Apply ].

The graph at the top shows frequencies on the horizontal axis, and power on the vertical axis.
The white curve corresponds to the noise profile you registered earlier, and the red curve
corresponds to the threshold (based on that noise print) that you defined with the parameters
below. If your signal goes below that red curve, it’s considered noise and gets cut from your
recording.

• Tolerance: Threshold under which frequencies should be attenuated. The threshold is


relative to the registered noise print.

• Average: When checked, the tolerance threshold is computed on an average of


multiple pixels.

• Reduction Ratio: Ratio of attenuation, in percents.

• [ Reduce Noise / Reduce Signal ]: Choose to reduce the noise or the signal.

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Reverb Reduction
Process › Reverb Reduction…

Other Features and Improvements | New Features in SpectraLayers 10

Reduce reverb.

• Type: Type of audio content to reduce reverb from. Either Voice or Generic.

• Reduction Ratio: Ratio of attenuation, in percents.

• [ Reduce Reverb / Reduce Signal ]: Choose to reduce the reverb or the signal.

Hum Reduction
Process › Hum Reduction…

Hum Reduction | Spectralayers Pro 7 Tutorials

Reduce hum and buzz sounds.

• [ Suggest ]: Auto-detect hum parameters.

• Frequency: Main hum frequency.

• Filter Width: Width of the main hum signal.

• Harmonics: Number of harmonics of the hum signal.

• Harmonic #: Power of each harmonic of the hum signal, in decibels.

• Reduction Ratio: Ratio of attenuation, in percents.

• [ Reduce Hum / Reduce Signal ]: Choose to reduce the hum or the signal.

Click Repair
Process › Click Repair…

Reduce click and pop sounds.

• Threshold: Threshold above which click should be attenuated.

• Width: Width of the clicks.

• Reduction Ratio: Ratio of attenuation, in percents.

• [ Reduce Clicks / Reduce Signal ]: Choose to reduce the clicks or the signal.

Clip Repair
Process › Clip Repair…

Other Features and Improvements | New Features in SpectraLayers 10

Reconstruct clipped signals.

• [ Suggest ]: Auto-detect the clipping threshold.

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• Threshold: Threshold above which the signal is considered clipped and should be
reconstructed.

• Reconstruction Ratio: Ratio of reconstruction, in percents.

• Limiter: When checked, will prevent the reconstructed signal to go above 0dB.

Reconstructed peaks can go above 0dB, so you may need to reduce the
volume of your layer (see the Layers Panel), or apply some amplitude
NOTE
reduction (using for instance the Eraser tool) where those peaks occurs to
avoid re-clipping your signal.

De-Esser
Process › De-Esser…

De-Esser | Spectralayers Pro 7 Tutorial

Attenuate ess sounds (high frequencies sibilants).

• Threshold: Threshold above which ess sounds should be attenuated.

• Cutoff Frequency: Frequency above which ess sounds should be attenuated.

• Reduction Ratio: Ratio of attenuation, in percents.

• [ Reduce Ess / Reduce Signal ]: Choose to reduce the ess or the signal.

De-Bleed
Process › De-Bleed…

De-Bleed Process | New Features in SpectraLayers 8


Improved De-Bleed Process | New Features in SpectraLayers 9

Attenuate bleeding between layers, for instance when recording different instruments
simultaneously with multiple mics.

• Sources: Select the source layers used for de-bleeding.

• [ Select All ]: Select all available layers for de-bleeding.

• Sensitivity: Sensitivity of the de-bleeding algorithm.

• Reduction Ratio: Ratio of attenuation, in percents.

• [ Reduce Bleed / Reduce Signal ]: Choose to reduce bleeding or the signal.

Voice Denoiser
Process › Voice Denoiser…

New Speech Processing Options | New Features in SpectraLayers 10

Attenuate background noise on voice recordings.

• Background: Type of background to remove: Noise, Music or Other Voice.

• Reduction Ratio: Ratio of attenuation, in percents.

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• [ Reduce Background / Reduce Signal ]: Choose to reduce the noise or the signal.

When using the Other Voice type (when 2 voices overlap), the process will
NOTE
reduce the voice with the lowest RMS.

VST3 Effects
Process › VST3 Effects…

Other Features and Improvements | New Features in SpectraLayers 10

Apply VST3 effects.

The path to the VST3 folder can be set in the System Preferences.

You can assign one VST3 effect per slot, and create as many slots as needed using the [ + ]
button, or remove them using the [ - ] button.

When clicking an empty slot, or clicking the dropdown button of a slot, a menu will be shown
to choose a VST3 effect by name, category or vendor. The dropdown menu also allows you to
clear the current slot or rescan VSTs in the defined VST3 folder.

The Bypass icon on the left side of each slot allows you to bypass specific VST3 effects.

Available VST3 effects will be automatically updated when a VST3 plugin is


NOTE
added or removed to the VST3 folder.

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Preferences

Set application preferences, accessible via Edit › Preferences… (Windows) SpectraLayers Pro
› Preferences… (macOS).

Device Preferences
Set playback (output) and record (input) device preferences.

• Type: Device API type.

• Input: Input device for record.

• Output: Output device for playback.

• Buffer Size: Size of the buffer for playback and record.

• Use Preferred Buffer Size: (ASIO Only) Use the ASIO device preferred buffer size
instead of the user defined buffer size.

• Sample Rate: (ASIO Only) Sample rate of your ASIO device. Your project sample rate won’t
be affected.

• [ Show ASIO Panel ]: (ASIO Only) Show the configuration panel for the ASIO device you
selected.

• Input Channel Mapping: Mapping of project channels to input device channels.

• Output Channel Mapping: Mapping of project channels to output device channels.

• Smart remapping of unassigned project channels: Automatically reassign project


channels to the device channels you defined.

Reset: Reset device preferences.

Interface Preferences
Set interface colors, behavior and layout.

Colors

• Selection Border Color: Set the color of the selection border.

• Selection Mask Color: Set the color of the selection mask (inside of the selection).

• Selection Border Style: Set the style of the selection border (animated marching ants,
solid line, or nothing).

• Selection Blending Mode: Set the visual blending mode of the selection (normal or

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additive).

• Cursor Crosshair Color: Set the color of the cursor crosshair, when it is shown.

• Cursor Coordinates Color: Set the color of the cursor coordinates, when it is shown.

• Grid Color: Set the color of the unit grid, when it is shown.

• Drawing Color: Set the color of tools drawings (such as when defining a rectangle or any
other shape).

• Transport Color: Set the color of the vertical playhead line.

• Controls Color: Set the color of the tools controls (such as when changing the corners of
a rectangle or any other shape).

• Markers Color: Set the color of markers (both time and spectral).

• Regions Color: Set the color of regions (both time and spectral).

• Mute Button Color: Set the color of mute buttons in the Channels Panel and Layers
Panel.

• Solo Button Color: Set the color of solo buttons in the Channels Panel and Layers Panel.

• Phase Button Color: Set the color of phase buttons in the Layers Panel (when viewed
with the Standard Layout).

• Active Item Color: Set the color of active items in the History Panel, Channels Panel and
Layers Panel.

See Panels Area.

• Waveform Luminosity: Brightness of the waveform as shown in the Waveform Display.


See Waveform and Spectral Display Area.

• Uncolored Layers Luminosity: Brightness of layers when Color Active Layer Only is
pressed. See Layers Panel.

• Interface Luminosity: Brightness of the user interface.

• VU Meter Gradient: Gradient used by the VU Meter. See Transport Bar.

• Tooltips: Enable or disable popup tooltips when hovering controls and widgets.

Default Transport Options

• Return to Start Position on Stop

• Scrubbing

• Scrolling

See Playhead Behavior for a description of these options.

Default View Layout

• Layout File: Layout file to load on SpectraLayers Pro startup. See Show and Hide Interface
Elements.

• Layout Mode: (Windows only) Choose between the standard Desktop layout, or Tablet
layout with bigger icons and controls for computers with a touch screen.

• DPI Scaling: (Windows only) DPI scaling of the user interface. Auto will use the system or
host DPI ratio.

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• Waveform Display Size: Default vertical ratio between the Waveform Display and the
Spectral Display

• Language: User interface language. A restart is needed if you change this setting.

Reset: Reset interface preferences.

Display Preferences
Set default display units, guides and parameters.

Default Unit and Scales

• Time Unit

• Frequency Unit

• Lock Spectrogram to 0Hz

• Power Unit

• Always Center Waveform

• Frequency Scale

• Smoothing Method

See Define Units and Scales for a description of each setting.

Default Display Options

• Cursor Crosshair

• Cursor Coordinates

• Markers and Regions

• Spectral Markers and Regions

• Grid

• Snap to Grid and Markers

• Always Show Scroll Bar

See Show and Hide Guides for a description of each setting.

Default Display Settings

Set the default values for each setting of the Display Panel.

• Color Mapping

• Amplitude

• Brightness Curve

• Selection Opacity

• FFT Window

• FFT Size

• Resolution

See Display Panel for a description of each setting.


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Reset: Reset display preferences.

System Preferences
Set application paths and resource management.

Paths

• Cache Path: Folder where temporary sessions and layers data are stored. You should not
store parmanent files here or in subfolders of this path.

• Max Cache Recovery: How long should data in the cache path should be kept before
automatic cleaning.

• Logs Path: Folder where SpectraLayers Pro logs are stored. Logs are useful for
debugging.

• Maximum Logs: Maximum number of logs to store. Older logs get deleted.

• Presets Path: Folder where to store layout, shortcuts and tools presets.

• External Edits Path: Folder where to store external edits, such as when calling an
external editor or dragging a layer to the host in ARA mode.

• Drag Mode: Define the protocol to transfer layers to the host in ARA mode. VST-XML
provides the best interaction, but may not be supported by all hosts.

• VST3 Path: Folder where VST3 plugins are stored.

Miscellaneous

• Clips Grouping: When used in ARA mode, you can choose to group imported clips
sharing the same format into a single project (default behavior in SpectraLayers Pro 7 and
earlier, best suited for music production) or import each clip into separate SpectraLayers
Pro projects (best suited for post production).

• Maximum Recent Projects: Maximum number of projects to show in File › Open Recent
See Creating and Opening a Project.

• Maximum History Actions: Maximum number of actions to show in the History Panel.

• Realtime Brush Preview Limit: Maximum number of samples a tool can handle for its
realtime preview.

• Free Space Warning Limit: Minimum free space on your hard drive (where the cache
folder is located) before the application triggers a warning.

• AI Processing Device: (Windows only) Select a GPU to accelerate AI processing.


Supported GPUs: NVIDIA GeForce 900 (2015) and higher with at least 4GB VRAM, AMD
Radeon RX (2017) and higher with at least 4GB VRAM, Intel Arc (2022) and higher with at
least 4GB VRAM

External

You can define up to 1 or 3 external editors, depending on your edition.

• Path to External Editor: Path to an external editor application. See Editing in an External
Editor.

• Check Notifications…: Check if there’s any SpectraLayers Pro news or update.

• Check notifications at startup: Automatically check for news or updates.

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Reset: Reset system preferences.

Shortcuts Preferences
Set application keyboard shortcuts and mouse behavior.

Keyboard

• Filter: Type here to quickly search for an action shortcut.

• Reset: Reset the selected action to its default shortcut.

• Press shortcut: Define a new shortcut for the selected action by pressing keys in this
field.

See Keyboard Shortcuts.

Mouse

• Left Button: Define what quick tool to invoke when using the left mouse button and
pressing Ctrl (Windows) Cmd (macOS) or Ctrl + Alt (Windows) Cmd + Alt (macOS)

• Wheel: Define what navigation action to invoke when using the mouse wheel and
pressing nothing or Alt or Ctrl (Windows) Cmd (macOS)

• Invert Wheel Axes: Invert vertical and horizontal mouse wheel axes when browsing
the Spectral Display. Define accordingly when you have a single axis wheel mouse or a
dual axes wheel mouse.

Load…: Load shortcuts preferences


Save…: Save shortcuts preferences
Reset: Reset shortcuts preferences.

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External Integration

SpectraLayers Pro can be called and embedded directly from and within other DAWs.

This allow quick round-trip modifications without leaving your host DAW.

ARA2 Plugin
Adding SpectraLayers as an ARA Extension to Your Project | Getting Started With
SpectraLayers
SpectraLayers Pro 7: ARA 2 Support in Cubase Pro 11 | Live Session November 28, 2020

SpectraLayers Pro is available as a VST3 ARA2 plugins for DAWs and audio editors that
supports it.

ARA2 provides the tightest integration with DAWs, litterally making SpectraLayers Pro an extra
editing feature embedded within your DAW. With ARA2 you can send multiple clips to
SpectraLayers Pro, move them or resize them in the DAW timeline, change their color and
name, move the playhead, and everything will remain synchronized with SpectraLayers Pro.

It is currently supported by the following hosts:

• Steinberg Cubase 10.0.30 and higher

• Steinberg Nuendo 10.0.30 and higher

• Magix Samplitude Pro X5 and higher

• Magix Sequoia 16 and higher

• Magix Sound Forge Pro 14 and higher

• Presonus Studio One 4.6 and higher

• Cockos Reaper 5.98 and higher

• BandLab Cakewalk 2019.05 and higher

• MOTU Digital Performer 11.2 or higher

Starting with SpectraLayers Pro 7.0, you can now also create internal layers in addition to the
external layers controlled by the DAW. These internal layers rely on their parent external layer
for playback.

Starting with Cubase 11 and Nuendo 11 you can drag and drop internal
NOTE
layers back into the Cubase and Nuendo timeline.

NOTE In ARA mode, the File Menu and Project Menu aren’t available as
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SpectraLayers Pro data is fully synchronized at all time with the host DAW.
The DAW will automatically save SpectraLayers Pro modifications within its
project.

Steinberg Cubase
Starting with Cubase 10.0.30, you can assign SpectraLayers Pro as an ARA plugin to your
regions.

1. Select an audio region.

2. Click [ Extensions ] and then SpectraLayers Pro, or go to Audio › Extensions ›


SpectraLayers

You can also Ctrl right-click an audio region, and then click Extensions ›
TIP
SpectraLayers

Starting with Cubase 11, you can drag and drop layers from SpectraLayers back
TIP
into the Cubase timeline.

Steinberg Nuendo
Starting with Nuendo 10.0.30, you can assign SpectraLayers Pro as an ARA plugin to your
regions.

1. Select an audio region.

2. Click [ Extensions ] and then SpectraLayers Pro, or go to Audio › Extensions ›


SpectraLayers

You can also Ctrl right-click an audio region, and then click Extensions ›
TIP
SpectraLayers

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Starting with Nuendo 11, you can drag and drop layers from SpectraLayers
TIP
back into the Nuendo timeline.

Magix Samplitude Pro


Starting with Samplitude Pro X5, you can assign SpectraLayers Pro as an ARA plugin to your
regions.

1. Right-click an audio region and then Edit audio file in Steinberg SpectraLayers…

Magix Sequoia
Starting with Sequoia 16, you can assign SpectraLayers Pro as an ARA plugin to your regions.

1. Right-click an audio region and then Edit audio file in Steinberg SpectraLayers…

Magix Sound Forge Pro


Starting with Sound Forge Pro 14, you can assign SpectraLayers Pro as an ARA plugin to your
audio files.

1. Go to Tools › Edit in SpectraLayers (ARA)…

Presonus Studio One


Starting with Studio One 4.6, you can assign SpectraLayers Pro as an ARA plugin to your
regions.

1. Go to the Effects tab on the right side of the screen.

2. Hold Alt , and drag SpectraLayers onto an audio region.

Cockos Reaper
Starting with Reaper 5.98, you can assign SpectraLayers Pro as an ARA plugin to your tracks or
regions.

To assign SpectraLayers Pro to a track:

1. Click the FX button of a track

2. Select VST3: SpectraLayers

To assign SpectraLayers Pro to a region:

1. Right-click an audio region, Item Properties…

2. Click Take FX…

3. Select VST3: SpectraLayers

BandLab Cakewalk
Starting with Cakewalk 2019.05, you can assign SpectraLayers Pro as an ARA plugin to your

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regions.

1. Right-click an audio region, Region FX > SpectraLayers > Create Region FX

MOTU Digital Performer


Starting with MOTU Digital Performer 11.2, you can assign SpectraLayers Pro as an ARA plugin
to your Soundbites or Tracks.

1. Select a soundbite or a track

2. Click Audio › ARA

3. Click either Set SpectraLayers on Soundbites or Set SpectraLayers on Tracks.

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AAX Plugin for AVID Pro Tools
You can call SpectraLayers Pro from within Pro Tools 12 and higher by using the AAX
AudioSuite plugin.

Editing Pro Tools audio in SpectraLayers Pro


In Pro Tools, choose AudioSuite › Other › SpectraLayers Edit to send audio to SpectraLayers
Pro for spectral editing and then export the audio back to your Pro Tools project.

1. In Pro Tools, select the audio you want to edit. It can be a full clip or a time range within a
clip.

2. Choose AudioSuite › Other › SpectraLayers Edit. The AudioSuite dialog is displayed.

3. Click [ Edit ] at the bottom of the AudioSuite dialog to send the selected audio to a new
tab in SpectraLayers Pro.

In some cases, Pro Tools takes control of the system’s audio hardware
and prevents SpectraLayers Pro from playing audio while Pro Tools is
running. In these cases, Click the Preview button in the Pro Tools
NOTE
dialog to activate the SpectraLayers Pro Bridge in Pro Tools and
SpectraLayers Pro. The SpectraLayers Pro Bridge will allow SpectraLayers
Pro to play audio through Pro Tools.

4. Edit your audio as needed.

5. When you’re done editing, click File › Replace Project Audio to send the edited audio
back to Pro Tools.

6. In Pro Tools, click [ Import Back ] at the bottom of the AudioSuite dialog. The edited
audio is imported to your Pro Tools project.

Sending audio from Pro Tools to SpectraLayers Pro


In Pro Tools, choose AudioSuite › Other › SpectraLayers Send to send audio to
SpectraLayers Pro for spectral editing. When you’re finished editing, you can save the edited
audio as a new file from SpectraLayers Pro.

1. In Pro Tools, select the audio you want to edit.

2. Choose AudioSuite › Other › SpectraLayers Send. The AudioSuite dialog is displayed.

3. Click [ Send ] at the bottom of the AudioSuite dialog to send the selected audio to a new
tab in SpectraLayers Pro.

In some cases, Pro Tools takes control of the system’s audio hardware
and prevents SpectraLayers Pro from playing audio while Pro Tools is
running. In these cases, Click the Preview button in the Pro Tools
NOTE
dialog to activate the SpectraLayers Pro Bridge in Pro Tools and
SpectraLayers Pro. The SpectraLayers Pro Bridge will allow SpectraLayers
Pro to play audio through Pro Tools.

4. Edit your audio as needed.

5. When you’re done editing, you can save the edited audio as a new SpectraLayers Pro

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project or export the project to a new audio file. See File Menu.

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As an Editor
You can assign SpectraLayers Pro as an external audio editor for the following DAWs, NLEs
and audio editors:

• Ableton Live

• Apple Final Cut Pro

• Apple Logic Pro

• Image-Line FL Studio

• MAGIX ACID Pro

• MAGIX Vegas Pro

• Native Instruments KONTAKT

• Native Instruments REAKTOR

• Steinberg HALion

• Tracktion Waveform

When you’re done editing in SpectraLayers Pro, click File › Replace Project
NOTE
Audio to send the edited audio back to the calling application.

Ableton Live
1. In Ableton Live, choose Options › Preferences, and then go to File Folder › Sample
Editor.

2. Enable SpectraLayers Pro as a sample editor:

◦ On Windows, browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

◦ On macOS, browse to /Applications/SpectraLayers 10.0.app.

3. Enable View › Detail › Clip.

4. Right-click the sample and choose Manage Sample File › Edit.

NOTE You may want to consolidate your sample before editing.

Apple Final Cut Pro


1. In Final Cut Pro, choose System Settings › External Editors › Audio Files.

2. Browse to /Applications/SpectraLayers 10.0.app.

3. Right-click a sample and choose Open in Editor.

Apple Logic Pro


1. In Logic Pro, choose Preferences › Audio › Sample Editor › External Sample Editor.

2. Browse to /Applications/SpectraLayers 10.0.app.

3. Select a sample and choose Options › Audio › Open in SpectraLayers (or press Shift +

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W ).

Image-Line FL Studio
1. In FL Studio, choose Tools › External tools › File location.

2. Browse to C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

3. Select Launch with sample.

4. Right-click a sample and choose Tools › SpectraLayers.

MAGIX ACID Pro


1. In ACID Pro, choose Options › Preferences.

2. In the Preferences dialog, click the Editing tab.

3. Click [ Browse ] next to an Editing application box and browse to


C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

4. Click [ OK ] to close the Preferences dialog.

5. Right-click an event on the ACID timeline and choose Event Clip › Edit in
SpectraLayers.exe.

MAGIX Vegas Pro


1. In Vegas Pro, choose Options › Preferences.

2. In the Preferences dialog, click the Audio tab.

3. Click [ Browse ] next to the Preferred audio editor box and browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

4. Click [ OK ] to close the Preferences dialog.

5. Right-click an event on the Vegas timeline and choose Open in Audio Editor (or Open
Copy in Audio Editor).

Native Instruments KONTAKT


1. In Kontakt, choose Options › Handling › External wave editor.

2. Browse to C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

3. Click Ext. Editor in the Wave Editor toolbar

Native Instruments REAKTOR


1. In REAKTOR, choose Preferences › Directories › External Sample Editor.

2. Browse to C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

3. In the Sample Map Editor, click Edit Sample List/Edit.

Steinberg HALion
1. In HALion, choose Options › Edit › External Wave Editor.

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2. Enable SpectraLayers Pro as a wave editor:

◦ On Windows, browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

◦ On macOS, browse to /Applications/SpectraLayers 10.0.app.

3. Right-click the sample editor and choose Sample › Load into External Editor.

Tracktion Waveform
1. In Tracktion, select a sample and choose Edit audio file › Set the audio editor to use.

2. Enable SpectraLayers Pro as a sample editor:

◦ On Windows, browse to
C:\Program Files\Steinberg\SpectraLayers 10.0\Win64\SpectraLayers.exe.

◦ On macOS, browse to /Applications/SpectraLayers 10.0.app.

3. Select a sample and choose Edit audio file › Edit using SpectraLayers.

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Appendix

Technical reference tables.

Keyboard Shortcuts
Default keyboard shortcuts are platform dependents.

Windows Keyboard Shortcuts

Action Keyboard Shortcut

Channels › Activate Above Alt + Up

Channels › Activate Below Alt + Down

Display › Decrease FFT Size PgDown

Display › Increase FFT Size PgUp

Display › Toggle Composite View C

Display › Zoom Freq In +

Display › Zoom Freq Out _

Display › Zoom Selection Ctrl + 8

Display › Zoom Active Layer Ctrl + 9

Display › Reset Zoom Ctrl + 0

Display › Zoom In Ctrl + =

Display › Zoom Out Ctrl + -

Display › Zoom Time In =

Display › Zoom Time Out -

Edit › Copy Ctrl + C

Edit › Copy Special › Copy from All Layers Ctrl + Alt + C

Edit › Copy Special › Copy to Layer Below Shift + C

Edit › Copy Special › Copy to New Layer Ctrl + Shift + C

Edit › Cut Ctrl + X

Edit › Cut Special › Cut to Layer Below Shift + X

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Action Keyboard Shortcut

Edit › Cut Special › Cut to New Layer Ctrl + Shift + X

Edit › Delete Del

Backspace

Edit › Heal › Heal Bi-Directionally Ctrl + Del

Ctrl + Backspace

Edit › Heal › Heal Horizontally Alt + Del

Alt + Backspace

Edit › Heal › Heal Vertically Shift + Del

Shift + Backspace

Edit › Paste Ctrl + V

Edit › Paste Special › Paste and Mix Ctrl + Alt + V

Edit › Paste Special › Paste to Layer Below Shift + V

Edit › Paste Special › Paste to New Layer Ctrl + Shift + V

Edit › Redo Ctrl + Y

Edit › Undo Ctrl + Z

File › Close Project Ctrl + F4

File › New Project… Ctrl + N

File › Open… Ctrl + O

File › Save Project Ctrl + S

Help › Online Help F1

Layer › Activate Above Up

Layer › Activate Below Down

Layer › Duplicate Ctrl + J

Layer › Merge Up Ctrl + E

Layer › Merge Visible Ctrl + Shift + E

Layer › Mute Ctrl + Alt + M

Layer › New Layer Ctrl + Shift + N

Layer › Solo Ctrl + Alt + S

Project › Bypass Ctrl + B

Project › Apply Ctrl + Return

Select › Deselect Ctrl + D

Select › Invert Selection Ctrl + I

Select › Invert Selection Frequencies Ctrl + Shift + I

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Action Keyboard Shortcut

Select › Reselect Ctrl + Shift + D

Select › Select All Ctrl + A

Select › Select Next Similar F3

Select › Select Previous Similar Shift + F3

Select › Select Similar… Ctrl + F

Tools › 3D Perspective D

Tools › Cursor Selection I

Tools › Decrease Tool Aspect Ratio {

Tools › Decrease Tool Hardness Alt + [

Tools › Decrease Tool Alternative Hardness Alt + {

Tools › Decrease Tool Size [

Tools › Eraser E

Tools › Hand H

Tools › Increase Tool Aspect Ratio }

Tools › Increase Tool Hardness Alt + ]

Tools › Increase Tool Alternative Hardness Alt + }

Tools › Increase Tool Size ]

Tools › Lasso Selection L

Tools › Marquee Selection M

Tools › Playback P

Tools › Selection Brush B

Tools › Transform T

Tools › Zoom Z

Transport › Add Time Marker Shift + M

Transport › Add Time Region Shift + R

Transport › Loop Selection Ctrl + L

Audio Repeat

Transport › Move Left Left

Media Rewind

Transport › Move Right Right

Media Fast Forward

Transport › Move To End of Layer End

Transport › Move To End of Project Ctrl + End

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Action Keyboard Shortcut

Transport › Move To Start of Layer Home

Transport › Move To Start of Project Ctrl + Home

Transport › Next Time Event Ctrl + Right

Media Next

Transport › Next Time Marker Alt + Right

Transport › Play Shift + Space

Media Play

Transport › Play or Stop Space

Toggle Media Play/Pause

Transport › Preview Ctrl + Shift + Space

Ctrl + Shift + Toggle Media Play/Pause

Transport › Preview or Stop Ctrl + Space

Ctrl + Toggle Media Play/Pause

Transport › Previous Time Event Ctrl + Left

Media Previous

Transport › Previous Time Marker Alt + Left

Transport › Record Ctrl + R

Media Record

Transport › Select End of Layer Shift + End

Transport › Select End of Project Ctrl + Shift + End

Transport › Select Left Shift + Left

Transport › Select Next Time Event Ctrl + Shift + Right

Transport › Select Next Time Marker Ctrl + Alt + Shift + Right

Transport › Select Previous Time Event Ctrl + Shift + Left

Transport › Select Previous Time Marker Ctrl + Alt + Shift + Left

Transport › Select Right Shift + Right

Transport › Select Start of Layer Shift + Home

Transport › Select Start of Project Ctrl + Shift + Home

Transport › Stop Esc

Media Stop

View › Fullscreen F11

View › Toggle Compact All Tab

View › Toggle Compact Panels Shift + Tab

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Action Keyboard Shortcut

View › Unit Grid G

macOS Keyboard Shortcuts

Action Keyboard Shortcut

Channels › Activate Above Alt + Up

Channels › Activate Below Alt + Down

Display › Decrease FFT Size PgDown

Display › Increase FFT Size PgUp

Display › Toggle Composite View C

Display › Zoom Freq In +

Display › Zoom Freq Out _

Display › Zoom Selection Cmd + 8

Display › Zoom Active Layer Cmd + 9

Display › Reset Zoom Cmd + 0

Display › Zoom In Cmd + =

Display › Zoom Out Cmd + -

Display › Zoom Time In =

Display › Zoom Time Out -

Edit › Copy Cmd + C

Edit › Copy Special › Copy from All Layers Cmd + Alt + C

Edit › Copy Special › Copy to Layer Below Shift + C

Edit › Copy Special › Copy to New Layer Cmd + Shift + C

Edit › Cut Cmd + X

Edit › Cut Special › Cut to Layer Below Shift + X

Edit › Cut Special › Cut to New Layer Cmd + Shift + X

Edit › Delete Del

Backspace

Edit › Heal › Heal Bi-Directionally Cmd + Del

Cmd + Backspace

Edit › Heal › Heal Horizontally Alt + Del

Alt + Backspace

Edit › Heal › Heal Vertically Shift + Del

Shift + Backspace

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Action Keyboard Shortcut

Edit › Paste Cmd + V

Edit › Paste Special › Paste and Mix Cmd + Alt + V

Edit › Paste Special › Paste to Layer Below Shift + V

Edit › Paste Special › Paste to New Layer Cmd + Shift + V

Edit › Preferences… Cmd + ,

Edit › Redo Cmd + Shift + Z

Edit › Undo Cmd + Z

File › Close Project Cmd + W

File › Exit Cmd + Q

File › New Project… Cmd + N

File › Open… Cmd + O

File › Save Project Cmd + S

File › Save Project As… Cmd + Shift + S

Help › Online Help Cmd + ?

Layer › Activate Above Up

Layer › Activate Below Down

Layer › Duplicate Cmd + J

Layer › Merge Up Cmd + E

Layer › Merge Visible Cmd + Shift + E

Layer › Mute Cmd + Alt + M

Layer › New Layer Cmd + Shift + N

Layer › Solo Cmd + Alt + S

Project › Bypass Ctrl + B

Cmd + B

Project › Apply Ctrl + Return

Cmd + Return

Select › Deselect Cmd + D

Select › Invert Selection Cmd + I

Select › Invert Selection Frequencies Cmd + Shift + I

Select › Reselect Cmd + Shift + D

Select › Select All Cmd + A

Select › Select Next Similar Cmd + G

Select › Select Previous Similar Cmd + Shift + G

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Action Keyboard Shortcut

Select › Select Similar… Cmd + F

Tools › 3D Perspective D

Tools › Cursor Selection I

Tools › Decrease Tool Aspect Ratio {

Tools › Decrease Tool Hardness Alt + [

Tools › Decrease Tool Alternative Hardness Alt + {

Tools › Decrease Tool Size [

Tools › Eraser E

Tools › Hand H

Tools › Increase Tool Aspect Ratio }

Tools › Increase Tool Hardness Alt + ]

Tools › Increase Tool Alternative Hardness Alt + }

Tools › Increase Tool Size ]

Tools › Lasso Selection L

Tools › Marquee Selection M

Tools › Playback P

Tools › Selection Brush B

Tools › Transform T

Tools › Zoom Z

Transport › Add Time Marker Shift + M

Transport › Add Time Region Shift + R

Transport › Loop Selection Cmd + L

Audio Repeat

Transport › Move Left Left

Media Rewind

Transport › Move Right Right

Media Fast Forward

Transport › Move To End of Layer Ctrl + Right

Transport › Move To End of Project Cmd + Down

Transport › Move To Start of Layer Ctrl + Left

Transport › Move To Start of Project Cmd + Up

Transport › Next Time Event Alt + Right

Media Next

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Action Keyboard Shortcut

Transport › Next Time Marker Cmd+ ]

Transport › Play Shift + Space

Media Play

Transport › Play or Stop Space

Toggle Media Play/Pause

Transport › Preview Ctrl + Shift + Space

Ctrl + Shift + Toggle Media Play/Pause

Transport › Preview or Stop Ctrl + Space

Ctrl + Toggle Media Play/Pause

Transport › Previous Time Event Alt + Left

Media Previous

Transport › Previous Time Marker Cmd + [

Transport › Record Cmd + R

Media Record

Transport › Select End of Layer Cmd + Shift + Right

Transport › Select End of Project Cmd + Shift + Down

Transport › Select Left Shift + Left

Transport › Select Next Time Event Alt + Shift + Right

Transport › Select Next Time Marker Cmd + Alt + Shift + Right

Transport › Select Previous Time Event Alt + Shift + Left

Transport › Select Previous Time Marker Cmd + Alt + Shift + Left

Transport › Select Right Shift + Right

Transport › Select Start of Layer Cmd + Shift + Left

Transport › Select Start of Project Cmd + Shift + Up

Transport › Stop Esc

Media Stop

View › Fullscreen Ctrl + Cmd + F

View › Toggle Compact All Tab

View › Toggle Compact Panels Shift + Tab

View › Unit Grid G

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Command Line Options
SpectraLayers Pro can be called with various command line options. [ ] means optionnal
arguments.

Launch options
Theses options only work when SpectraLayers Pro is launched for the first time.

Command Description
-reset Reset every settings.
-dpiscaling SCALE (Windows only) Forces the dpi scaling of the application.
SCALE for a non high-dpi screen would be 1, otherwise it
would typically be 2.
-cpu INSTRUCTIONSET Limits optimizations to the specific INSTRUCTIONSET.
Possible values are sse4.2, avx, avx2, avx512.
-threads X Forces multi-threading to X threads.
-language X Forces language to X, where X can be an ISO 639-1 code or a
path to a .qm file.
-debug Write more detailed log files.

Session options
Theses options can be called at launch or when a SpectraLayers Pro session is already active.

Calling SpectraLayers Pro with options when a session is active will result in theses options
being transferred to the active session.

Command Description
-deviceapi [API] Changes the active device to API. API must be an existing
Type in Device Preferences. If API is not defined, it will switch
back to the previously active API.
-edit FILE [START] Open FILE as a new project with START as the first sample
position. If START is not defined, it will start at 0.
-merge FILE [START] Import FILE as a new layer into the active projec, with START
as the first sample position. If START is not defined, it will
start at 0.
-replace FILE [START] Replace any project created from the same FILE, with START
as the first sample position. If START is not defined, it will
start at 0.
-parent APPLICATION When opening a file with the above commands, define an
application name that will be used for the Export Back text
strings
-server SERVERNAME Gets socket notification sent to SERVERNAME for specific
events (0: importing file, 1: file imported, 2: exporting file, 3:
file exported, 4: file closed)

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Command Description
-timerange START LENGTH Zoom the current project to the specificed time range (in
samples)
-freqrange BOTTOM HEIGHT Zoom the current project to the specificed frequency range
(in hertz)

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SpectraLayers Editions Comparison
SpectraLayers Pro SpectraLayers SpectraLayers One
Elements

File Format Support

Import AAC, AC3, AIFF, WMA, AAC, AC3, AIFF, WMA, AAC, AC3, AIFF, WMA,
AU, CAF, FLAC, MP3, AU, CAF, FLAC, MP3, AU, CAF, FLAC, MP3,
Opus, OGG, RAW, Opus, OGG, RAW, Opus, OGG, RAW,
WAV, ALAC WAV, ALAC WAV, ALAC

Export AAC, AC3, CAF, AIFF, AAC, AC3, CAF, AIFF, AAC, AC3, CAF, AIFF,
FLAC, MP3, Opus, FLAC, MP3, Opus, FLAC, MP3, Opus,
OGG, WAV, RAW OGG, WAV, RAW OGG, WAV, RAW

Maximum Sample 384Khz 96Khz 96Khz


Rate

Maximum Number of 8 2 (stereo) 2 (stereo)


Channels

Meta Data Editing • •

Markers Editing • •

Plugins

ARA2 VST Plugin • • •

AAX Plugin • • •

Basic Display
Settings

Composite View • • •

Min/Max Amplitude • • •

FFT Size • • •

Resolution •

Advanced Display
Settings

Brightness Curve •

Selection Opacity • • •

Selection Range • •
(Time, Frequency)

FFT Window •

Range Settings (Wave, • •


Time, Frequency, 3D)

History

Maximum Levels of 64 8 8
Undo

Edit

Undo/Redo • • •

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Elements

Cut/Copy/Paste/Delet • • •
e

Heal •

Insert/Delete/Crop • • •
Time

Transform •

Transfer between • • •
Channels

External Editors Up to 3 1

Select

Select • • •
All/Deselect/Reselect

Invert • • •
Selection/Invert
Selection Frequencies

Modify Selection • •
(Expand/Contract/Fad
e)

Select Similar •

Select Harmonics •

Load/Save Selections • •

Realtime Selection • • •
Previsualization

Unmix

Song • Vocals Only Vocals Only

Drums •

Noisy Speech •

Multiple Voices •

Components •

Levels •

Multichannel Content •

Transcription •

Process

Generate (Silence, • • •
Tone, Noise)

Amplitude • • •
(Normalize, Gain,
Channel Remixer)

Imprint •

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Elements

EQ Match • •

Ambience Match •

Reverb Match •

Noise Reduction • •

Reverb Reduction •

Hum Reduction • •

Click Repair • •

Clip Repair •

De-Esser •

De-Bleed •

Voice Denoiser •

VST3 Effects • •

Transform Tool

Transform • • •

Transform Selection • • •

Selection Tools

Time/Frequency • • •
Range Selection

Marquee Selection • • •
(Rectangular,
Elliptical)

Lasso Selection •
(Lasso, Polygonal
Lasso)

Brush Selection • •

Magic Wand Selection •

Frequency/Harmonics •
Selection

Transient Selection •

Editing Tools

Eraser • •

Amplifier • •

Clone Stamp •

Frequency Repair • •

Drawing Tools

Frequency Pencil • • •

Noise Spray • •

Measurement Tools

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Elements

Spectral Markers and • •


Regions

Measurement Tools •
(Sampler, Plot,
Statistics)

Navigation Tools

Hand • • •

Zoom • • •

3D • • •

Playback • • •

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Video Tutorials

Online links to live sessions and tutorials for different SpectraLayers versions.

SpectraLayers 10

New Features Overview

SpectraLayers 10 World Premiere


topics: unmix song, normalize, unmix transcription, reverb match, unmix drums, unmix noisy
speech, unmix multichannel content, unmix multiple voices, voice denoiser

SpectraLayers 10 Reinvents the Audio Production Workflow | Interview with Simon Michael
topics: unmix drums, unmix song, eraser tool

Tutorials

Unmixing Music and Sound | New Features in SpectraLayers 10


topics: unmix song, unmix drums, unmix multichannel content

New Speech Processing Options | New Features in SpectraLayers 10


topics: unmix noisy speech, unmix multiple voices, unmix transcription, voice denoiser

Other Features and Improvements | New Features in SpectraLayers 10


topics: reverb match, vst3 effects, unmix components, reverb reduction, clip repair, unmix levels

Adding SpectraLayers as an ARA Extension to Your Project | Getting Started With


SpectraLayers
topics: ara

Selection Tools Overview and the Concept of Layers | Getting Started With SpectraLayers
topics: ara, selection tools, display panel, layers panel, channels panel

Introduction to Tools and Processes | Getting Started With SpectraLayers


topics: ara, unmix noisy speech, unmix song, reverb reduction, eraser tool

Layer Generating Processes with Unmix Components | SpectraLayers 10 Tutorials


topics: ara, unmix components, selection tools

Song Unmixing Across Different Genres | SpectraLayers 10 Tutorials


topics: unmix song, unmix noisy speech, harmonics selection tool, vst3 effects

Studio Session

Removing Drum Bleed From a Live Recording | SpectraLayers 10 Studio Sessions


topics: unmix song

Removing the Click Track From a Recording | SpectraLayers 10 Studio Sessions


topics: unmix song

DeBleeding Toms | SpectraLayers 10 Studio Sessions


topics: unmix drums

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SpectraLayers Pro 10.0.40
Reverb Matching | SpectraLayers 10 Studio Sessions
topics: reverb match

Removing a Wrong Note From a Violin Recording | SpectraLayers 10 Studio Sessions


topics: eraser tool

SpectraLayers 9

New Features Overview

SpectraLayers 9 World Premiere


topics: cursor crosshair, cursor coordinates, always show scroll bar, unmix levels, dynamic spectral
processing, process and tool presets, non-modal process dialogs, de-bleed process, playback output
gain control

Live Sessions

SpectraLayers Pro 9 Experience | Live Session August 27, 2022

SpectraLayers Pro 9 | Rob Hill Interview, December 29, 2022

Tutorials

Workflow and Speed Improvements | New Features in SpectraLayers 9


topics: dynamic spectral processing, non-modal process dialogs, process and tools presets, unmix
levels, vst3 effects

Cursor Crosshair and Coordinates | New Features in SpectraLayers 9


topics: cursor crosshair, cursor coordinates, sampler tool, unmix levels, dynamic spectral processing

Unmix Levels | New Features in SpectraLayers 9


topics: unmix levels, dynamic spectral processing, non-modal process dialogs, process and tool
presets

Improved De-Bleed Process | New Features in SpectraLayers 9


topics: de-bleed, dynamic spectral processing

Sound Design Featuring Unmix Levels and Ambience Match in ARA Mode | SpectraLayers 9
Tutorials
topics: unmix levels, dynamic spectral processing, ambience match, ara

Using SpectraLayers as an External Editor for WaveLab | SpectraLayers 9 Tutorials


topics: external editing, clone stamp, eraser tool

Using SpectraLayers to Repair a Master Audio File From WaveLab | SpectraLayers 9


Tutorials
topics: external editing, eraser tool

Five Essential Tools in Five Minutes | SpectraLayers 9 Tutorials


topics: eraser tool, clone stamp, unmix stems, external editing

Noise Shaping in the Unmix Components Process | SpectraLayers 9 Tutorials


topics: unmix components

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SpectraLayers 8

Live Sessions

SpectraLayers Pro 8: New Features, Part 1 | Live Session July 10, 2021

SpectraLayers Pro 8: New Features, Part 2 | Live Session October 16, 2021

Five Essential Processes | Live Session November 27, 2021

Tutorials

De-Bleed Process | New Features in SpectraLayers 8

EQ and Ambience Match | New Features in SpectraLayers 8

AI-Powered Reverb Reduction | New Features in SpectraLayers 8

Ambience Match in ARA Mode | New Features in SpectraLayers 8

Improved Tools | New Features in SpectraLayers 8

Vocal Stem Cleaning | SpectraLayers 8 Tutorials

Beat Deconstruction Unmixing Components | SpectraLayers 8 Tutorials

How to Deal with Left and Right Channels Independently | SpectraLayers 8

SpectraLayers 7

Live Sessions

SpectraLayers Pro 7 New Features and More Basics | SpectraLayers Live Session August 22,
2020

SpectraLayers Pro 7 Field Recording Post-Production | SpectraLayers Live Session October


3, 2020

SpectraLayers Pro 7: ARA 2 Support in Cubase Pro 11 | Live Session November 28, 2020

SpectraLayers Pro 7: Imprint Processes (Casting / Molding) | Live Session January 16, 2021

SpectraLayers Pro 7: Voice Repair and Restore Operations | Live Session March 6, 2021

Tutorials

Transform Tool | Spectralayers Pro 7 Tutorials

Unmix | Spectralayers Pro 7 Tutorials

Healing Process | Spectralayers Pro 7 Tutorials

Playback Tool | Spectralayers Pro 7 Tutorials

Unmix Components | Spectralayers Pro 7 Tutorials

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SpectraLayers Pro 10.0.40
Further Improvements | Spectralayers Pro 7 Tutorials

Voice Denoiser | Spectralayers Pro 7 Tutorials

De-Esser | Spectralayers Pro 7 Tutorial

Hum Reduction | Spectralayers Pro 7 Tutorials

Select Similar | Spectralayers Pro 7 Tutorials

Imprint Mold | Spectralayers Pro 7 Tutorials

Imprint Cast | Spectralayers Pro 7 Tutorials

Reverb Reduction | SpectraLayers Pro 7 Tutorials

Clone Stamp and Eraser Tool | Spectralayers Pro 7 Tutorials

SpectraLayers 6

Live Sessions

SpectraLayers Pro The Basics | SpectraLayers Live Session June 17, 2020

Tutorials

Noise Reduction | SpectraLayers Elements Tutorials

How to Eliminate Unwanted Sounds From a Song | SpectraLayers Elements Tutorials

Unmixing and Remixing Sounds | SpectraLayers Elements Tutorials

Fixing Unwanted Plosive Sounds and LF Control | SpectraLayers Elements Tutorials

Electric Guitar Production Part 1 | Spectralayers Elements Tutorial

Electric Guitar Production Part 2 | Spectralayers Elements Tutorial

Forum
You can join SpectraLayers forum to ask questions, share feedback, feature requests or report
issues: https://forums.steinberg.net/c/spectralayers/

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Index

@ Duplicate Layer, 36
3D, 21, 51 Duplicate Project, 27

A E

AAX Plugin, 80 Edit Transcript, 27


Ambience Match, 66 EQ Match, 66
Amplifier, 47 Eraser, 46
Amplitude, 32 Export, 26
ARA2 Plugin, 76 External Editor, 54

C F

Cast, 65 FFT Size, 16, 32


Channels, 33, 65 Format, 28
Click Repair, 68 Frequency Pencil, 48
Clip Repair, 68 Frequency Repair, 48
Clips, 26 Frequency Selection, 45
Clone Stamp, 47
G
Close, 25
Components, 60 Gain, 65
Composite View, 32 Grid, 29
Coordinates, 29 Groups, 34, 36, 37
Copy, 52
Creating Groups, 34, 36 H
Creating Layers, 34, 36 Hand, 50
Crop Time, 28, 54 Harmonics, 45, 55
Crosshair, 29 Harmonics Selection, 45
Cursor, 29 Heal, 53
Cut, 52 History, 33
Hum Reduction, 68
D
De-Bleed, 69 I
De-Esser, 69 Import, 26
Delete, 53 Imprint, 65
Delete Layer, 36 Insert Time, 28, 53
Delete Time, 28, 54 Interface, 19, 71
Deselect, 55 Invert Selection, 55
Device, 71
Display, 22 L
Display Parameters, 32, 73 Layers, 34, 36
Drawing, 48 Levels, 61
Drums, 59 Loop, 38, 40

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M S
Markers, 21, 27, 38, 39, 49 Save, 25
Matching, 66 Scales, 29
Measurement, 49 Scrolling, 39
Menus, 20 Select All, 55
Merge, 37 Select Harmonics, 55
Metadata, 27 Select Similar, 56
Modification, 46 Selection, 42, 55
Mold, 65 Shortcuts, 75, 85
Multichannel Content, 62 Silence, 63
Multiple Voices, 59 Snap, 29
Mute, 34 Solo, 34
Song, 58
N Speakers, 59
Navigation, 50 Spectral Display, 22
New Group, 36 Spectral Markers, 27, 49
New Layer, 36 Spectral Regions, 27, 49
New Project, 25 Stems, 58, 59
Noise, 48, 64 Stop, 38, 40
Noise Reduction, 67 System Requirements, 11
Noisy Speech, 59
Normalize, 64 T
Timeline, 21
O Tone, 64
Open, 25 Tools, 20, 41
Overview Bar, 21 Transcript, 24, 27
Transcription, 62
P Transform, 41, 54
Pan, 50 Transient Selection, 46
Panels, 23, 29 Transport, 24, 38, 40
Paste, 53 Tutorials, 99
Play, 38, 40
Playback, 51 U

Playhead, 38, 40 Undo, 33, 52


Preferences, 71 Units, 29
Process, 63 Unmix, 58
Processing, 63 Unmixing, 58

R V
Record, 38, 40 Videos, 99
Redo, 33, 52 View, 29
Reformat, 28 Voice Denoiser, 69
Regions, 27, 38, 39, 49 Voices, 59
Remix, 28, 65 VST3 Effects, 70
Rename Layer, 36 VU Meter, 40
Rename Project, 27
Resample, 28 W
Reselect, 55 Waveform Display, 22
Resolution, 32
Restoration, 67 Z
Reverb Match, 67 Zoom, 50
Reverb Reduction, 68

104
SpectraLayers Pro 10.0.40

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