Dyslexia Learning Interventions Review
Dyslexia Learning Interventions Review
https://doi.org/10.1007/s10639-023-12195-5
Abstract
Dyslexia is the most prevalent disorder in the world that causes difficulties with
reading, writing, and spelling. Pupils with dyslexia show trouble with their cogni-
tive skills. Various interventions were already introduced for their treatment but dys-
lexia is still a trending disorder. The available interventions utilized for these pupils’
learning open the research area for the current state-of-art of learning interventions
for pupils with dyslexia. The results of this Systematic Literature Review show the
trending interventions, sensory approaches utilized, and difficulties for pupils with
dyslexia learning. Papers published over a period of 5 years were reviewed and their
data was collected using a rigid systematic process. Based on the gathered data, sev-
eral analyses were conducted. The search shows that nowadays, technological-based
interventions are trending specifically apps and games, in parallel haptics technol-
ogy is in its very initial stage. The most predominant sensory approaches were vis-
ual and auditory, followed by kinesthetic and tactile, mainly intervening with non-
technological and technological interventions. There are still many open issues and
research opportunities in the field of learning interventions for pupils with dyslexia,
as most researchers utilized the visual and auditory approaches for the feedback and
guidance of these pupils, while they lack to utilize the kinesthetic and tactile.
* Manoranjitham Muniandy
[email protected]
1
Faculty of Information and Communication Technology (FICT), Universiti Tunku Abdul
Rahman (UTAR), Kampar, Malaysia
2
School of Computing, Universiti Utara Malaysia, Sintok, Malaysia
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1 Introduction
Fig. 1 Dyslexia learning process: (Hanif et al., 2019; Novembli & Azizah, 2019; Russell-Chapin et al.,
2020; Romero, 2020; Saputra et al., 2018)
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are closely linked to information processing (Islam et al., 2022). Processing different
types of sensory information requires strong cognitive abilities (Islam et al., 2022).
A person’s ability to coordinate sensory inputs with motor outputs and maintain
a sensorimotor rhythm depends on their brain function. Sensory systems such as
VAKT (visual, auditory, kinesthetic, and tactile) are responsible for receiving infor-
mation, while sensory processing performs perception, organization, and interpreta-
tion of this information (Kilroy et al., 2019). Sensory integration is the ability to
respond to stimuli with suitable motor and behavioral responses. The term “motor
responses” refers to the body’s muscles’ movement to perform certain tasks (Dias da
Silva & Postma, 2022). A person will be able to strengthen the control of their brain-
waves by making use of their abilities to carry out motor movements and enhance
sensorimotor rhythm (Russell-Chapin et al., 2020). Training interventions typically
include exercises involving both motor and sensory activities, despite being intended
to increase sensory functions (Zemková, 2022). It may be more efficient to do motor
training activities and sensory stimulation simultaneously (Mollajani et al., 2019).
All children, even those with dyslexia, benefit from using a multisensory approach
since it combines visual, auditory, tactile, and kinesthetic learning components
which activate multiple regions of the brain (Johnston, 2019). Due to their increased
creativity and robust sensory receptors, a multi-sensory approach is seen to be the
most effective for pupils with dyslexia learning (Saputra et al., 2018).
Using a multi-sensory approach as shown in Fig. 1, pupils with learning difficul-
ties can learn more effectively (Romero, 2020; Saputra et al., 2018). Effective inter-
ventions for pupils with dyslexia follow a methodical and hierarchical approach,
teaching simpler skills before more difficult ones, employing a variety of response
modalities to enhance learning, and using different assessment methods (Denton
et al., 2021). If the right interventions will be provided, pupils with dyslexia can
learn to read and write successfully. During instruction, the student should gradually
take on more responsibility as the teacher serves as a model, offloading the teach-
er’s cognitive load (Johnston, 2019). This process begins with the teacher providing
guided teaching, followed by cooperative learning and ultimately independent learn-
ing. Various non-technological and technological teaching and learning approaches
were introduced for pupils with dyslexia. Non-technological approaches have ordi-
nary teaching and learning modules that help pupils with dyslexia but not in an opti-
mal way. In this digital era, the advancement of technology plays a vital role. The
rise in literacy, combined with the rapid evolution of technology, has resulted in the
growth of technology in education. Introduces new approaches for teaching and
learning of pupils with dyslexia. These technological approaches make teaching and
learning easier and more convenient by introducing different apps and games and
some assistive technology. Technological advancement mainly improves teaching
and learning interventions for pupils with dyslexia. Direct, explicit, and integrated
instruction is among the most efficient interventions for these pupils with dyslexia
(Denton et al., 2021).
The infrastructure of intervention programs meant for pupils with dyslexia
is not optimal. In this respect, this article details the methodology and findings
of a systematic review of interventions based on sensory approaches for the
learning of pupils with dyslexia. This article followed the guidelines provided
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2 Background study
The multi-sensory learning approach involves the most senses possible and uti-
lizing several senses also increases the brain’s connections and associations,
facilitating memory and learning by facilitating knowledge retrieval in the future
(Newman, 2019). The sensory memory system enables people to remember sen-
sory data even after the initial stimulus has ended. The conscious cognitive sys-
tem known as working memory, which has a constrained capacity, is in charge
of temporarily storing, processing, and manipulating information (Bonetti et al.,
2018). They collectively agree on how the information is processed. It is essen-
tial to cognitive functions including reasoning and decision-making. The more
we engage our senses, the more opportunity we give the brain to process infor-
mation in our preferred way. Utilizing many senses helps all students, including
those with dyslexia, to maximize their potential by bridging traditional teaching
strategies with these abilities (Mills, 2018). When dyslexic children are taught
utilizing multisensory approaches like visual, auditory, tactile, and kinesthetic
they learn more quickly, retain information better, and can apply concepts to
new learning more readily (Fazmina et al., 2020). Multisensory approaches are
associated with vision, sound, movement, and touch-based learning as shown in
Fig. 2. Multisensory approaches are found to be most effective with dyslexia.
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2.1 Visual
The brain area visual cortex is responsible for the sensory-motor function as shown
in Fig. 3. The visual activities are controlled by the visual cortex which is present in
the Occipital lobe area of the brain (Nguyen et al., 2021). The signal that directs the
body to react and conveys information is vision. The vision encompasses more than
just being able to see clearly; it also includes related visual skills that have an impact
on performance (Millard et al., n.d.). Inaccurate or slow message reception by the
visual system may have an adverse effect on performance. Dyslexia pupils have dif-
ficulties in visual memory and perception, which is caused by a problem with brain
function (Hanif et al., 2019). The main element in processing and remembering the
activity’s action is visual memory. Being able to read visually is one of the most
demanding systems, thus it’s crucial for the visual system to perform at its best.
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2.2 Auditory
The sensory-motor function area of the sound is the auditory cortex as shown in
Fig. 3; which is present in the temporal lobe area of the brain (Kell et al., 2018).
Sound provides us with a great variety of information about the outside environ-
ment. These skills are made possible by neural processing, which converts the
sound waveform that enters the ear into cortical representations that are hypoth-
esized to make sound qualities that are crucial for action explicit (Kell et al.,
2018). The sound signal directs the body to react and conveys information.
2.3 Kinesthetic
The sensory-motor function area of the movement is the motor cortex in the
brain as shown in Fig. 3. The term kinesthetic refers to the body movement that a
learner uses to interact with their environment. The human kinesthetic system has
the ability of processing, integrating, and remembering information, and the sys-
tem is based on the immediate perception of motion impulses (Shan et al., 2021).
Nevertheless, it is important to remember that our human kinesthetic system not
only carries out sensory tasks, such as processing motor impulses but also inter-
prets and retains motor nerve signals. Learning is most effective kinesthetically
when learner use their large or gross motor muscles (Ngong, 2019).
2.4 Tactile
The sensory-motor function area of the touch is the somatosensory cortex in the
brain as shown in Fig. 3. The most complex and oldest-formed sensory system
is the tactile sensation, which has the ability to translate information from the
outside physical world into interior feelings (Yu et al., 2020). In the human, touch
stimulates a brain network that processes stimuli, having a central node in the
superior temporal sulcus (STS). It is well recognized that the STS is a region that
is very vulnerable to individual variation, especially for the processing of tactile
inputs.
3 Methodology
SLR was used to acquire data for the current study that was pertinent to the study’s
issue. The systematic review was organized and carried out in accordance with
established procedures. PRISMA (Liberati et al., 2009; Moher et al., 2009) was
adopted because it gives systematic reviews and meta-analyses reporting a clear
direction. The PRISMA specifies three primary phases for doing an SLR: literature
review, choosing eligible publications, and data extraction and summarizing.
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To ensure that the most recent trend is represented, publications from the past
five years were selected as the appropriate time frame for review.
3.1 Eligibility criteria
The eligibility criteria adopted in this SLR are focused on interventions for dyslexia
that use sensory activities as a learning approach. The search includes comorbid
cases. In other words, research on dyslexia alongside other disorders in relation to
intervention in teaching and learning is included. Keep in mind that the criteria do
not exclude works that utilized multi-sensory activities.
3.2 Database sources
The search was conducted entirely using the Google Scholar and Scopus search
engine. In the target field, these search engines search pertinent digital libraries
and/or publishers including Elsevier, Springer, IEEE Xplore, and Taylor & Francis.
Journal and conference publications that have undergone peer review that may be
pertinent to the objectives of this study are offered by these digital libraries. The rel-
evant papers included in the above-mentioned databases were found using these two
search engines Google Scholar and Scopus.
3.3 Keyword search
The search string is divided into two groups and each group is connected with
the OR operator, and then both groups are connected through the AND operator.
Below is the search string:(“Dyslexia”) AND (“intervention” OR “multisensory
approach” OR “learning approach” OR “learning technique”) AND (“mobile
application” OR “computer application” OR “Information and Communications
Technology (ICT)” OR “technological approach” OR “touch device” OR “vis-
ual” OR “auditory” OR “kinesthetic” OR “tactile” OR “non-technological” OR
“app” OR “game” OR “haptic” OR “compliance control” OR “force feedback”)
The above search string is used to search articles in google scholar and SCOPUS.
Using the advanced search of both search engines, Google Scholar returned over
3000 results, so we only considered the entries from the first 100 pages, each of
which had 10 articles. Scopus also returned results over 4000, so we only considered
the first 50 pages, each of which contained 20 articles. The search was taken into
consideration from 2018 to 2022. The second appearance of the exact article in these
two search engines was regarded as a duplication and was omitted in the Removed
Duplicates stage. As a result, just one occurrence of each article was examined for
inclusion.
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1 Target of Intervention The main target of the article is not learning intervention for
pupils with dyslexia
2 Use of Intervention Used the intervention for the diagnosis of pupils with dyslexia
3.4 Study selection
A set of criteria has been employed to limit the findings to a set addressing the
RQs, and pertinent publications in the field. Selection criteria serve as the initial
filter for collecting pertinent works. The selection criteria are shown in Table 1.
To gather pertinent works, the Selection Criteria were developed as a prelimi-
nary filter. Selection criterion 1 calls for a review of the most recent research
findings and assistance in identifying trends in the field. Selection criterion 2 is
required to make all review readers able to access and read any analytical work
outlining the interventions assessments. Selection criterion 3 primarily focuses
on the review’s area of interest. Selection criterion 4 is to select worthy data from
the selected articles which will help in the analysis.
3.5 Exclusion criteria
A set of criteria were employed, if the research focus was poorly described in the
abstract, the article was completely retained for a second look. The article’s qual-
ity was not addressed in the initial stage. The content of the chosen articles was
then assessed in accordance with the exclusion criteria as shown in Table 2.
The article was taken out of the results if any of the exclusion criteria were
satisfied.
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3.6 Inclusion criteria
A set of criteria were employed, if the articles pass the exclusion criteria. At this
stage the remaining articles are being carefully further analyzed for their context,
in accordance with the inclusion criteria as shown in Table 3.
The articles were taken out of the results if any of the inclusion criteria were not
satisfied.
3.7 Quality criteria
A set of criteria were employed, if the articles meet any of the inclusion criteria. At
this stage now the selected articles process through quality screening, in accordance
with the quality criteria as shown in Table 4.
The use of the quality criteria helped to confirm that each article assessed could
contribute to resolving the RQs. Each paper that was included would then have
access to enough data and details to describe the intervention, how the multisensory
approaches worked, and clearly outline the study’s goals.
3.8 Data classification
Each of the data points was gathered in relation to the interventions. The clas-
sification of the interventions was performed according to elements and gadg-
ets used in activities for the learning interventions of pupils with dyslexia. The
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4 Results
4.1 Study selection
After the search in Google Scholar and Scopus, a total of 2000 articles were
first found to be pertinent. Before the implementation of the selection criteria, a
total of 202 duplicate results were eliminated, producing 1798 results. 625 arti-
cles were eliminated after the first step of the selection criteria’s title and abstract
assessment of the remaining articles, bringing the final number down to 1173. For
the second stage, the exclusion criteria, the entire texts of the remaining articles
were reviewed, and 547 articles—251 for exclusion criteria 1, and 296 for exclu-
sion criteria 2—were eliminated as shown in Table 5. The 626 articles that were
left underwent the inclusion criteria, and 376 more were eliminated. The surviv-
ing 250 were subjected to the quality criteria stage, where 216 additional articles
were eliminated, resulting in a total of 34 articles being processed in the data
extraction phase. Consequently, 34 articles in all were part of this study which
were divided into non-technological and technological intervention categories on
the base utilized tools for interventions. The PRISMA flow diagram shown in
Fig. 4 depicts an overview of this procedure.
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Removed duplicates
(N=202)
Records after title and abstract screening
(N=1798)
Selection criteria
(N=625)
Screening
Content screening
(N=1173)
Exclusion criteria
(N=547)
Content screening
(N=626)
Inclusion criteria
(N=376)
Quality screening
Eligibility
(N=250)
Quality criteria
(N=216)
Included
4.2 Study characteristics
The selected studies and their respective interventions were classified according to
a few criteria such as (1) types of sensory modalities employed, (2) usage of activi-
ties as a learning approach. Regarding the employed sensory modalities, all these
34 studies used multi-sensory modalities. All the non-technological studies used the
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visual (100%), 11 used the auditory (84.6%), 5 used the kinesthetic (38.4%), and 2
used the tactile (15.3%) modalities as shown in Table 6. On the other hand, techno-
logical interventions were divided into apps/games and haptics technology. In apps/
games, the visual modality is utilized by 100% and the auditory modality is utilized
by 93.3% of interventions the tactile and kinesthetic are utilized by 0% as shown
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in Table 6. Tactile is just used for data entry not utilized the functions of tactile for
learning. In the haptics-based approaches the visual, tactile, and kinesthetic modali-
ties are utilized by 100% of studies in this review, and 40% used the auditory.
Figure 5 shows the intervention published by year and Fig. 6 gives the chart of
each sensory approach. Figure 7 shows the number of articles targeting learning
skills per intervention. Most of the interventions target reading difficulties but in
haptics most of the articles target handwriting.
4.3 Individual studies
Following that, interventions are listed according to their unique qualities and then
categorized according to the elements and gadgets they have used for activities.
Various interventions are available, and different approaches and components are
employed to implement them as shown in Fig. 8.
4.3.1 Non‑technological
There are numerous non-technological approaches available for the learning process
of dyslexic children. These traditional practices show a positive effect on the learn-
ing process of dyslexic children. Mainly these practices focus on reading, writing,
handwriting, and spelling. Using various combinations of the VAKT approaches
were performed in these practices as shown in Table 7. These are the sensory-motor
techniques that take information through the senses and develop responses to that
Fig. 8 Components used: a Reading Tasks with Typoscope, Visual Tracking Magnifier(VTM), and Mag-
nifier; b Alphabet Learning with Plastic Bottle Cap; c Story Learning Game; d Reading and Vocabu-
lary App; e Tracing Wire through Haptic Device; f Handwriting on Touch Monitor using Haptic Device
From: (Omar et al., 2021; Liu et al., 2021; Bigueras et al., 2020; Karpagavalli et al., 2021; Bingham &
Snapp-Childs, 2019; Park et al., 2019)
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Table 7 Summary of non-technological interventions
Sr.No Ref Modalities used Effects of approaches Study approach
Visual Auditory Kinesthetic Tactile
information which encourages cognitive ability. There are numerous tasks and activ-
ities like word tracing, skywriting, writing on the wrist, identification of the pho-
neme, repetition of the rhyme, and drawing the shape of grapheme with a finger
involved in the implementation of the VAKT approach.
In this study (Ziadat, 2021), a researcher from Jordan used to examine the VAKT
approach effect on the oral reading and reading comprehension of dyslexic chil-
dren. The study follows a Quasi-experimental approach which has pre and post-
test measurement phases. In their study, 39 dyslexic children were divided into a
control (N = 19) and an experimental group (N = 20). The experimental group deals
with specific instructional activities, such as word tracing, skywriting, writing on
the wrist, utilizing the word in passages, visual modulation of terms, and instruc-
tional materials, such as word cards, highlighted and colored pens, mirrors, sand,
and whiteboard. The control group used the normal routine classes in the dyslexic
center. This study showed that the experimental group showed more improvement
than the control group in oral and comprehension reading. The study’s data was
restricted to categorical data so the recommendation is to adopt continuous scale
measurement. Further study is needed to determine the applicability of the VAKT
approach in schools and at home.
Another research from Belgium in his study (Van Reybroeck & Michiels, 2018),
shows that finger-writing intervention showed a more positive effect on reading,
spelling, and handwriting performance as compared to visual discrimination inter-
vention. This study follows the single-case intervention approach which has pre and
post-test measurement phases. In their study, five Developmental Language Disorder
children were selected and divided into 2 intervention groups they received finger-
writing intervention individually for 2 months. The finger-writing intervention con-
tains different tasks like identifying the shape of the graphemes and letters with their
finger and including the phoneme in the syllable of the word. The same intervention
exercises were performed except the two finger-writing tasks were replaced by two
visual discrimination tasks. Children’s performance was compared before and after
the treatment based on reading, spelling, handwriting, and phonological awareness.
The study has minimal participants and limited items in the grapheme reading task
and handwriting instruction which show the worst effect on the precision of results.
Another team of researchers from Malaysia in his study (Omar et al., 2021),
determines the effectiveness of simple visual devices in the reading performance of
children with dyslexia as shown in Fig. 8(a). A case–control study was conducted
in which reading performance was assessed at baseline, week 2nd,6th, and 12th. In
their study, 80 dyslexic children aged 8–11 years were selected and divided into four
groups: one control group and three groups assigned with the typoscope, VTM, and
magnifier. The analysis is done based on the time taken to complete the reading of
the text and the reading error rate. The reading performance of magnifiers and the
VTM group is significantly increased with 2.5 times faster-reading speed than the
typoscope and control group.
In this study (Liu et al., 2021), a Malaysian research team created multi-senso-
rial-based two programs using phonics that enhance the reading, writing, and spell-
ing skills of children with reading difficulties. One is SMARTER*phonics which
is for the English language and another is foniks*PINTAR which is for the Malay
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language. This study follows the quasi-experimental approach which has pre and
post-test. In this study total of 28 participants are involved who have reading diffi-
culties 16 participants tested in the English language and 12 in the Malay language.
The children intervene with multisensory approaches which contain different tasks
like; recognizing the letters using bottle caps as shown in Fig. 8(b), visualizing the
letters using sky-writing, and also using the tactile mat to trigger fingers nerves dur-
ing writing. The analysis was done based on task time. These practices facilitate
the teaching methodology of teachers who teach language to children with reading
difficulties.
Another Spanish group of researchers in his study (Martínez-García et al., 2021),
investigates the interaction between spelling and handwriting difficulties in chil-
dren with dyslexia using visual, auditory, and kinesthetic tasks. The study follows
an experimental approach in which dyslexic children were compared with the same
age group and same-level reading group. In this study total of 20 dyslexic children
were involved who were tested with the spelling to dictation task, an alphabet writ-
ing task, and two graphic tasks. Statistical analysis is done and measures included
writing latency, total writing duration, writing speed, and peaks of speed. The find-
ings indicated that although children with dyslexia prepared and executed written
responses less quickly and accurately than fellow students who were typically devel-
oping (TD), they displayed the level of spelling that was expected given their read-
ing proficiency.
In this study(Van Rijthoven et al., 2021a), a group of researchers from the Neth-
erlands examined children with dyslexia, they looked at how well they read words
and pseudo words and how well they spelled words after receiving phonics through
spelling intervention. They also looked at how consistently the intervention’s
response held up across various cognitive characteristics. The study follows the
qualitative and also quantitative approaches. A total number of 54 Dutch children
were chosen for this study. Their parents and teachers first completed questionnaires
regarding the child’s developmental and present issues and parents were interviewed
to rule out other potential causes for reading and spelling difficulties. These children
got a structured intervention that incorporated reading and spelling practice and
teaching with phonics. From the pre-test to the post-test, there were positive impacts
on word and pseudo-word reading speed and word spelling. This study leads to the
conclusion that, regardless of the cognitive characteristics, the efficiency of word
and pseudo-word reading as well as word spelling positively increases by combined
reading and spelling intervention. Despite the encouraging findings, this study also
demonstrated how reading and spelling difficulties among children with dyslexia
persisted even after an intervention, with reading difficulties being considerably
more persistent.
This time group of researchers from the Netherlands in his study (van Rijthoven
et al., 2021b) assess the dyslexic children’s responses by comparing the phono-
logical, morphological, and orthographic spelling errors made by dyslexic chil-
dren before and after receiving phonics via spelling intervention. Investigations
were also conducted on whether semantics might play a compensatory influence in
the intervention’s outcomes. In this study, 52 dyslexic and 105 TD children were
selected whose native language was Dutch. Results demonstrated that, before the
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intervention, children with dyslexia and normally developing youngsters alike made
more morphological errors than orthographic or phonological errors. Children with
dyslexia committed more errors compared to children with average development in
each area, with phonological errors showing the greatest discrepancies. Children
with dyslexia who had more fully established semantic representations exhibited
lower levels of phonological, morphological, and orthographic mistakes than those
who had less fully developed semantic representations. This study indicates that
children who are developing their spelling skills and are dyslexic or at risk may ben-
efit from semantic stimulation.
A group of researchers from Brazil in his study (Ferraz et al., 2018) used behav-
ioral and objective measures, to assess the effects of a phonological rehabilitation
reading and writing program in dyslexic children. In this study, 20 dyslexic kids
between the ages of 8 and 14 were enrolled. These children were divided into two
groups; group 1, who participated in the program, and ten others made up group 2,
who did not participate in the rehabilitation. Pre and post-testing assessed working
memory, phonological awareness, quick naming, the ability to read and write words
and non-words, thematic writing, and auditory evoked potential. The phonologi-
cal reading and writing rehabilitation program were used in a total of 24 sessions,
which were held twice a week and lasted 30 min each. There was a significant differ-
ence observed in pre and post-testing. The dyslexic kids’ written language improved
quickly as a result of the phonological remediation program, which is an effective
therapeutic strategy.
4.3.2 Technological practices
In this digital era, there are a lot of technological practices for the learning of dys-
lexic children. Researchers introduced technology to the learning practices of
dyslexic children which facilitates the teaching style as well as makes the student
learning easy. During the COVID-19 pandemic when schools were closed, dyslexic
school teachers widely used these applications in online classes. Mainly the techno-
logical practices are divided into two categories Apps/Games and Haptics.
Apps and games The widespread usage of mobile and laptop devices offers a poten-
tial tool for developing structural approaches to aiding special-needs children. Apps
and Games are easy and interesting ways of learning for students. Most apps and
games provided visual and auditory methods as shown in Table 8. Apps and games
help dyslexic children in their phonological awareness and grapheme-phonemes.
This method also builds the interest of dyslexic children. According to the teacher’s
point of view apps and games minimize the practicing activities time spent and also
provided the opportunity of performing activities individually (Larco et al., 2021).
Quality of research done throughout the world shows that Apps and Games play a
vital role in the learning process of dyslexic children.
In this study (Mehringer et al., 2020) a group of researchers from Switzerland
designed a computer game based on grapheme-phoneme to support the reading
of dyslexic children. In this longitudinal study total of 34 dyslexic children were
selected and divided into two groups the control group (N = 16), and the training
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Table 8 Summary of apps and games interventions
Sr.No Ref Modalities used Effects of approaches Study approach
Visual Auditory Kinesthetic Tactile
group (N = 18). In this game, different tasks were introduced like rhyming tasks,
word building, and sentence building. The GraphoLearn game facilitates the reading
abilities and teaching instruction with the help of phonological decoding and pho-
neme awareness of dyslexic children.
Another group of researchers from the Philippines (Bigueras et al., 2020) develop
a game to identify the specific game elements based on the learning needs of dys-
lexic children, which need to be integrated into the Larolexia application presented
in Fig. 8(c). The game is based on auditory and visual methods. The study aims
to identify the improvement in the reading performance of dyslexic children. This
study follows an experimental approach in which there is pre and post-training test.
For the improvement of reading performance, different game elements are used like
story, goal, rewards, points, achievements feedback, and levels. The T-test is used for
the analysis of pre and post-test. This game is considered the intervention to enhance
the reading performance of dyslexic children.
Another group of researchers from Norway (Helland et al., 2018) works on the
dichotic listening app to show the auditory training effect in dyslexic children. In
this experimental study, 8-year-old 47 children were selected. 31 children were
selected with no identified learning disabilities and divided into two groups the con-
trol group (N = 16) with no training, and the control group (N = 15) receiving train-
ing. The 16 participants were selected with reading and writing learning difficul-
ties and this group received the training. In this app different auditory tasks were
introduced like 36 stimuli combinations, homonym pairs, syllables played to the ear
through earphones, and finding correct syllables. In summary, this study revealed
that high language processing and verbal working memory skills are associated with
good focus and attention-shifting abilities.
In this study (Ansari et al., 2020) a group of researchers from India proposed a
game-based intervention that aims to reduce expert reliance by offering a uniform
platform to benefit both dyslexic experts and children. In this pilot study there are
different training and testing activities used like word-sound relationship tasks,
letter-word-sound relationship tasks, simple word recognition tests, making a sight
word from scattered characters, and for correct pronunciation need to speak the
word. The proposed game-based intervention received satisfactory evaluation results
and can be used as a learning tool for dyslexic children.
In this study (Karpagavalli et al., 2021) another group of researchers from India
designed and develop a mobile application as shown in Fig. 8(d); to improve and
support the reading and writing of learning-disabled children. This research follows
a case study approach in which two different learning groups are selected ages 9–12
and 13–15. This application introduces the feature voice-enabled interface for read-
ing disabled children which repeatedly reads as much as a child required. Another
feature is voice recognition for writing-disabled children which takes input speech
from the child and converts the process speech into text. Pre and post-assessment
of children in learning Tamil words are done using various parameters like; read-
ing words, recalling words, reading fluency, and rapid naming. The proposed mobile
application helps the learning-disabled child in reading, writing, and motivating
them.
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In this study (Brennan et al., 2022) a group of researchers develops a game with
the toolkit Cosmic Sounds, to boost the learning process of dyslexic children. This
research follows the case study approach which aims to facilitate the phonological
awareness skills of dyslexic children age group 9 to 12 years by supporting teaching
techniques. To support the phonological awareness skills of dyslexic children there
are different techniques used like combining words using blocks, a word with miss-
ing consonant digraph, identifying sounds and symbols, letter blends, decomposing
words, and open and closed vowels. The cosmic sounds game facilitates the teachers
and shows improvement in the dyslexic children’s phonological awareness skills and
also engagement in learning.
A group of researchers from Italy (Cancer et al., 2021) reorganized the rehabilita-
tion procedures for learning disorders (LDs) during COVID-19. Tele-rehabilitation
provided a way to carry on with training treatments while allowing for social iso-
lation during the lockdown period. A rhythm-based reading intervention was put
to the test in a small-scale clinical experiment during the lockdown phase of the
COVID-19 pandemic to assess the efficacy of tele-rehabilitation and in-presence
dyslexia rehabilitation. Assigned to either an in-presence or tele-rehabilitation set-
ting, thirty children with a diagnosis of developmental dyslexia between the ages
of 8 and 13 received rhythm-based reading intervention called Rhythmic Reading
Training (RRT) for ten sessions of 45 min each, held every two weeks, under the
supervision of a qualified professional. The findings demonstrated that both tele-
rehabilitation and in-presence rehabilitation was helpful to enhance reading and
quick automated naming in children with dyslexia. In light of this, RRT was proven
to be efficacious regardless of the method of administration (remote or in-presence).
The efficacy of telemedicine for the treatment of LDs is supported by these findings.
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Table 9 Summary of haptic-based interventions
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In this study (Park et al., 2019) a group of researchers from Dubai investi-
gated different haptic guidance methods’ roles in normal children’s handwriting
skills outcomes. The study follows a 9-week longitudinal experimental approach
total of 42 children participated aged 4–7 years. Participants were divided
into 5 groups full guidance (N = 9), partial guidance (N = 9), disturbance guid-
ance (N = 8), no haptic guidance (N = 8), and the control group (N = 8). For the
4 groups except for the control group, the researchers designed haptic guidance
methods in which different calculated haptic force is set up. There were pre and
post-training tests for all children which includes 10 characters (e, a, r, i, o, t, n, s,
b, and g), and divided these characters into low, medium, and high complexity. 5
sets of these characters were assigned to each student according to their guidance
category except for the control group. The results were evaluated by 3 teachers
which shows that for high-complexity tasks the disturbance haptic guidance was
most effective. For medium-complexity tasks, the full and partial haptic guidance
shows the best results and for the low-complexity tasks, the full guidance was
most effective. In addition, the effectiveness of the haptic guidance depends on
the handwriting task difficulty.
Another group of researchers from Dubai (Park et al., 2021) provided a haptic-
based training platform as shown in Fig. 8(f); to facilitate the handwriting of adults
and children. This study follows a longitudinal experimental study approach and 12
children who participated in this study have intellectual difficulties, fine motor dif-
ficulties, and griping difficulties. These children were divided into two groups the
targeted group who completed the haptic-based guided training, as well as the pre
and post-training test, and the control group only, participated in the pre and post-
training pencil-and-paper test. The children participate once a week in the experi-
ment for nine weeks in which different tasks will be performed like copy numbers,
letters, shapes, and emoticons. This research summarizes that the effectiveness of
haptic guidance crucially depends on the provided training tasks. When the activ-
ity is visually familiar but haptically challenging, haptic guidance greatly improves
motor function of the handwriting ability in children with cognitive and fine motor
deficits.
In this study (Am Faleel et al., 2021) a group of researchers from Canada and
Columbia used a Haply force feedback device and a Writely application to deter-
mine the effect of force feedback on the handwriting of the non-dominant hand.
In this experimental study, there were 2 sessions per day for 7 days and each ses-
sion have 28 alphabet writing tasks. In this study writing activities are done using
3 feedback conditions the user’s guidance, anti-guidance, and no-force feedback.
The writing activity contains different tasks in which letters are created from a
series of line segments and the forces guide during the writing task. For evalua-
tion, data is collected before, in the middle, and after the experiment. Haply and
Writely show a positive effect on the visual quality of non-dominant handwriting
like smoothness and consistency with the help of jerk and acceleration provided
during writing. Further study is suggested to utilize the Haply device more and
provide a complete experimental method.
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4.4 Research questions
The gathered data shows that there are two categories of interventions 1) non-tech-
nological and 2) technological. The technological interventions are further divided
into apps/games and haptics. However, in most of the non-technological interven-
tions, the researcher used traditional and ordinary practices for the learning of
pupils with dyslexia. In addition, most of the non-technological interventions uti-
lized cards, puzzle games, painting, sandpaper, and clay. These interventions mainly
focused on the reading, writing, spelling, and memory of these pupils with dyslexia.
Somehow these interventions positively impact these factors. All these interventions
are reliable and helpful for the learning of pupils with dyslexia with positive results
in various studies. One challenge associated with non-technological interventions is
that teachers bear the responsibility of providing personalized attention, feedback,
and guidance to students individually, making it demanding to manage the diverse
needs of the entire class effectively. This may lower the positive impact of the non-
technological interventions for the learning of these pupils with dyslexia.
The other most employed intervention category is technological. The techno-
logical intervention is subdivided into apps/games and haptics. These interventions
widely utilized mobile and computer for games and apps. These games and apps are
mostly based on educational practices and some of them have entertainment-based
games that help pupils with dyslexia in learning and cognitive skills. These inter-
ventions reduced teacher dependency and were also very helpful during the corona
pandemic when schools and centers were closed. Some of these interventions have
feedback and guidance system during practices in the form of visual and auditory.
The lack of tactile and kinesthetic motor function techniques is one disadvantage of
these apps and games.
Haptics-based technological interventions utilizing different devices can provide
kinesthetic movements and tactile sensation. Researchers investigate the kinesthetic
movements and tactile sensation ability of these devices. One group of researchers
also investigates the different levels of guidance provided by these devices in the
form of force feedback. Some researchers just used these devices only for data entry
purposes. Another group of researchers used a 3D wire path that is magnetically
attractive to the stylus. The haptic interventions are at the very initial stage. One
disadvantage is that these interventions did not utilize the feedback and guidance
ability of these devices for the learning of pupils with dyslexia.
4.4.2 RQ2: What primary approaches serve as the foundation for the pupils
with dyslexia learning interventions, and what factors contribute
to the prevalence of specific approaches?
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According to the findings of this systematic review and the answers to the earlier
RQs, it is obvious that there are many challenges and limitations that researchers and
developers still need to go through to create learning-based interventions for pupils
with dyslexia. The majority of the challenges and limitations that must be resolved
for developing interventions to become a feasible platform for learning pupils with
dyslexia are related to not only the technology itself but how the interventions are
designed, how the interventions are adapted, and how reliable the control is from the
perspective of the pupils.
The first challenge is the feedback and guidance provided to pupils with dyslexia
during the interventions. Feedback and guidance are the two main factors that influ-
ence learning. According to the current study, the instructor provides visual and
auditory feedback and guidance in non-technological and apps/games-based inter-
ventions. On the other hand, haptic technology provides tactile sensation and kin-
esthetic movements. However, researchers just utilized these devices for data entry,
compliance training, and pen perspective control during handwriting activities. The
current research is lacking in providing tactile and kinesthetic feedback for the learn-
ing of pupils with dyslexia. A haptic device may be helpful to provide tactile and
kinesthetic feedback and guidance during the learning intervention for pupils with
dyslexia. The feedback and guidance must be considered by intervention designers
in light of this constraint.
The second challenge is to use the VAKT approach while incorporating all visual,
auditory, kinesthetic, and tactile techniques into a single module. Previous research
has shown that multisensory techniques help dyslexic students learn more easily
however, using the VAKT approach in various modules is a slow and difficult learn-
ing approach from the pupil’s as well as the teacher’s perspective. In this review
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study, all the interventions are based on the VAKT approaches but all the techniques
are implemented in various modules some of them are used a combination of two
techniques. All of the senses are engaged in non-technological interventions through
various activities, but in technological apps and games, the visual and auditory are
frequently used, touch is used for data entry which lacks the feel of immersion, and
the kinesthetic is completely disregarded. Games that use a haptic device may help
resolve this issue because the haptic device may provide tactile feelings and kines-
thetic movements in addition to the visual and audio sensations that apps and games
can also deliver. The VAKT approach in one module must be considered by inter-
vention designers in light of this constraint.
The third challenge is to measure the effect of the intervention on the process-
ing areas in the brains of pupils with dyslexia. Prior research has demonstrated that
multimodal techniques affect different processing areas of the brain. According to
earlier studies, visual, auditory, kinesthetic, and tactile stimuli are processed in the
visual cortex, the auditory cortex, the somatosensory cortex, and the motor cortex,
respectively. In the current review study, intervention evokes distinct impulses using
VAKT approaches that process the various brain areas. These interventions, which
use a VAKT approach to evoke various impulses, may enhance brain processing.
During the intervention, it is important to monitor the brain’s behavior and measures
its processing.
5 Discussion
This review’s primary results and main findings are discussed in this section, par-
ticularly with respect to the RQs. Based, on the strengths and flaws of the examined
interventions, conclusions about the results are reached. On the findings and the
information gathered throughout the review, further observations were also made.
In this review, we investigate different publicly available articles that are used
for the intervention of pupils with dyslexia. Review findings show that, currently,
the interventions are employed to facilitate the learning of pupils with dyslexia in
two ways: technological and non-technological. But in this digital era, technology is
at its peak; but in the past years’ non-technological practices are seeking attention,
interest, and adoption by educators, students, or researchers in the current period,
possibly due to the base of intervention approaches (Rahmatullah et al., 2022; Yoon
& Kwon, 2022). A notable finding is that all of the included studies in this review
employed the VAKT approaches for intervention in various combinations as shown
in Tables 7, 8, and 9.
Studies have revealed that different individuals have distinct learning prefer-
ences. According to studies visual learners prefer to process information through
images, graphs, charts, and other visual aids (Tzenios, 2020). They learn best
when they can see and observe information. Auditory learners learn effectively
through listening and verbal communication (Ariastuti & Wahyudin, 2022). They
grasp information best when it is presented through spoken words, discussion,
and lectures. Kinesthetic learners learn by doing and engaging in hands-on activi-
ties (Stamm et al., 2021). They thrive when they can physically interact with the
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13
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Table 10 Summary of Interventions for learning of dyslexic children
Intervention Characteristics Approach Common usage and reasons
Apps/Games Mobile applications and educational games Technology-based learning Increasingly used for individualized instruction, engagement, and
practice
Haptics Tactile feedback devices and touch-sensitive interfaces Sensory-based learning Employed to enhance multisensory experiences and kinesthetic
learning
Non-Technolog- Multisensory teaching, phonics-based instruction, Various approaches Widely used and evidence-based interventions addressing dyslexia
ical Interven- explicit instruction challenges
tions
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Table 11 Summary of feedback and guidance
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Fig. 10 Recommended multi-sensory modalities, feedback, and guidance-based learning intervention for
pupils with Dyslexia
obstacle. To carry out their studies successfully, researchers frequently need spe-
cialized assessment equipment, technological resources, or funding. These resources
are not readily available and accessible, which may present challenges and limit the
scope of the research and affect the accuracy of the results. In research involving
dyslexic students, ethical considerations are also very important. The ethical conduct
of studies must be ensured by researchers, who must also obtain informed consent,
maintain participant confidentiality, and protect participants’ welfare throughout the
research process. It takes serious planning and consideration to follow these ethical
standards. Dyslexic students have trouble focusing and paying attention, especially
when conventional teaching methods are used, making it difficult to involve them in
the learning process. To create a stimulating and welcoming learning environment
that encourages the interest and attention of dyslexic students, educators should
investigate advanced instructional approaches that incorporate technology, interac-
tive activities, and multisensory techniques.
While our SLR on dyslexic learning interventions offers valuable insights, it is
important to acknowledge several limitations. Firstly, we excluded articles related
to the diagnosis of pupils with dyslexia, potentially missing crucial perspectives
and insights related to the diagnostic process. Secondly, our scope focused solely
on learning interventions, neglecting other domains affected by dyslexia. Thirdly,
there is a possibility of publication bias, as studies with statistically significant or
positive results may have a higher chance of being published. Moreover, our review
had a time constraint, potentially excluding more recent studies and developments.
Lastly, our study was limited to English-language publications, potentially intro-
ducing a language bias. Recognizing these limitations provides avenues for future
research to address these gaps and enhance our understanding of dyslexic learning
interventions.
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6 Conclusion
In conclusion, our review aimed to present an overview of the current state of inter-
ventions for pupils with dyslexia, considering both non-technological and techno-
logical approaches. Through an extensive search of various databases, we classi-
fied relevant studies into different learning intervention categories, with a particular
focus on multisensory techniques. Our analysis revealed that haptic-based interven-
tions, supplemented with apps or games that engage multiple senses simultaneously,
represent the most recent and promising development in this field.
Furthermore, we identified the importance of feedback and guidance systems in
each category of intervention. Although multisensory approaches are commonly uti-
lized in dyslexic learning interventions, our findings indicate that they alone may
not be sufficient in assisting these pupils. Therefore, understanding how these mul-
tisensory approaches can provide effective feedback and guidance is crucial for the
development of more impactful interventions.
The results of this study have implications for researchers and developers work-
ing on dyslexic learning interventions. By leveraging insights from advanced inter-
ventions and the latest research, these professionals can incorporate more effective
strategies and technologies into their work. However, it is important to acknowledge
the limitations of this SLR. Specifically, we excluded articles related to the diagno-
sis of pupils with dyslexia, which warrants a separate in-depth review to gain new
insights into learning interventions. Additionally, a more comprehensive examina-
tion of brain processing in relation to multisensory approaches may uncover valu-
able information for enhancing dyslexia learning interventions.
Future work in this field should focus on addressing the limitations identified
in our review and expanding our understanding of dyslexic learning interven-
tions. Firstly, conducting an in-depth review of pupils with dyslexia diagnosis
approaches would provide valuable insights into tailoring interventions to specific
needs. Understanding the relationship between diagnostic processes and interven-
tion outcomes can help inform more effective and targeted interventions. Sec-
ondly, further research is needed to explore the impact of multisensory approaches
on brain processing in dyslexic individuals. Investigating the underlying neural
mechanisms involved in multisensory interventions can provide a deeper under-
standing of how these approaches facilitate learning and guide the development
of more effective interventions. Additionally, future studies should aim to incor-
porate diverse populations and languages to overcome the limitations of language
bias and expand the generalizability of findings. Lastly, longitudinal studies exam-
ining the long-term effectiveness and sustainability of dyslexic learning interven-
tions are needed to assess their impact over time and guide the development of
evidence-based practices. By addressing these future research directions, we can
advance the field of dyslexic learning interventions and provide better support for
individuals with dyslexia.
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Appendix
Table 12
Funding This work was supported by the Ministry of Higher Education Malaysia (MoHE) under Funda-
mental Research Grant Scheme (FRGS/1/2021/ICT03/UTAR/02/2).
Data availability Data sharing is not applicable to this article as no datasets were generated or analyzed
during the current study.
Declarations
Conflicts of interest There are no relevant conflicts of interest to mention.
Human and animal rights There is no involvement of human participants and animals.
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