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Elf Wizard Character Sheet

This document provides character details for an elf wizard named Elf Wizard including abilities, skills, proficiencies, equipment, and spells. The character has a +3 Dexterity modifier and +6 Intelligence modifier. Notable abilities include Bladesong which can be activated 3 times per long rest and Magical Tinkering which allows imbuing small objects with magic 3 times.

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Fábio Alencar
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0% found this document useful (0 votes)
15 views4 pages

Elf Wizard Character Sheet

This document provides character details for an elf wizard named Elf Wizard including abilities, skills, proficiencies, equipment, and spells. The character has a +3 Dexterity modifier and +6 Intelligence modifier. Notable abilities include Bladesong which can be activated 3 times per long rest and Magical Tinkering which allows imbuing small objects with magic 3 times.

Uploaded by

Fábio Alencar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Wizard 4 / Artificer 1 rpgd20

CLASS & LEVEL PLAYER NAME


Elf Wizard
Custom Lineage Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 16 28 --
-1 • +6 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 4d6 + 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 +0

+3
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Firearms,
Quarterstaff, Rapier, Sling

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Thieves' Tools, Tinker's
-1 Deception CHA
Tools
P +6 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
40 ft. (Walking) Celestial, Common, Goblin
+3 -1 Intimidation CHA
P +6 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


P +2 Performance CHA === ACTIONS === Bladesong • 3 / Long Rest
+0 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
3 times per long rest, you can use a bonus action
to start a Bladesong, which lasts for 1 minute and
Help, Hide, Ready, Search, Use an Object, grants you the following benefits:
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You gain a +3 bonus to your AC, your walking speed
increases by 10 ft., you have advantage on Acrobatics
+3 Stealth DEX Magical Tinkering • 3 / Other checks, and you gain a +3 bonus to any CON saving
CHARISMA Imbue a Tiny nonmagical object with a magical throw you make to maintain your concentration on a
+0 Survival WIS
property of your choice: 5ft. radius light, up to 6 spell.

-1 second long recorded message, emits odor or


nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 3 objects
It ends early if you are incapacitated, if you don
medium or heavy armor or a shield, or if you use two
at a time. hands to make an attack with a weapon. You can also
8 dismiss the Bladesong at any time you choose (no
=== BONUS ACTIONS === action required).
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Shortsword +3 1d6+3 Piercing Martial, Finesse, Light, Booming Blade: 1d8 Thunder, 2d8 Thunder, Green-Flame Blade: 1d8 Fire, 1d8+3 Fire

Ray of Frost +6 2d8 Cold V/S


13 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +6 2d8 Lightning V/S


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 4 / Artificer 1 rpgd20
CLASS & LEVEL PLAYER NAME
Elf Wizard
Custom Lineage Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === It ends early if you are incapacitated, if you don You are Small or Medium (your choice).
medium or heavy armor or a shield, or if you use two
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also * Ability Score Increase • TCoE 9
dismiss the Bladesong at any time you choose (no
* Proficiencies • PHB 113 action required). * Feat • TCoE 8

* Spellcasting • PHB 114 | 3 / Long Rest • 1 Bonus Action * Variable Trait • TCoE 8
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6) * Ability Score Improvement • PHB 115 | Darkvision •
and wizard spells in your spellbook as rituals if they Darkvision with a range of 60 ft.
have the ritual tag. You can use an arcane focus as a === ARTIFICER FEATURES ===
spellcasting focus. * Languages • TCoE 8
* Hit Points • TCoE 10
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Proficiencies • TCoE 10 === FEATS ===
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th * Magical Tinkering • TCoE 11 * Mobile • PHB 168
level or higher. Imbue a Tiny nonmagical object with a magical Your speed increases by 10 feet. When you use the
property of your choice: 5ft. radius light, up to 6 second Dash action, difficult terrain doesn't cost you extra
| 1 / Long Rest • Special long recorded message, emits odor or nonverbal movement on that turn. When you make a melee
sound, static visual effect including up to 25 words of attack against a creature, you don't provoke
* Arcane Tradition • PHB 115 text. You can affect a maximum of 3 objects at a time. opportunity attacks from that creature for the rest of
the turn, whether you hit or not.
| Bladesinging | 3 / Other • 1 Action

* Training in War and Song • SCAG * Spellcasting • TCoE 11


You gain proficiency with light armor, one type of You can cast prepared artificer spells using INT as
one-handed melee weapon of your choice, and the your spellcasting modifier (Spell DC 14, Spell Attack
Performance skill if you don’t already have it. +6) and prepared artificer spells as rituals if they have
the ritual tag. You must have a spellcasting focus —
* Bladesong • SCAG specifically thieves’ tools or some kind of artisan’s tool
3 times per long rest, you can use a bonus action to — in hand when you cast any spell with this feature.
start a Bladesong, which lasts for 1 minute and grants
you the following benefits:
=== CUSTOM LINEAGE RACIAL TRAITS ===
You gain a +3 bonus to your AC, your walking speed
increases by 10 ft., you have advantage on Acrobatics * Creature Type • TCoE 9
checks, and you gain a +3 bonus to any CON saving You are a humanoid. You determine your appearance
throw you make to maintain your concentration on a and whether you resemble any of your kin.
spell.
* Size • TCoE 8

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Shortsword 1 2 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Component Pouch 1 2 lb.

Spellbook 1 3 lb.
GP 10 Small Knife 1 --

Book 1 5 lb.
PP 0 Ink (1 ounce bottle) 2 --

Ink Pen 1 --
WEIGHT CARRIED

65 lb. Parchment (one sheet) 10 --

ENCUMBERED Little Bag of Sand 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Small Knife 1 --

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Elf Wizard Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Your parents identified your magical talent early in Personal Goal: Discover Lost Knowledge. The letter
your long elven life and arranged for you to be spoke of an arcane observatory built on a nearby
apprenticed to a kindly wizard in the city of island by wizards long gone, and it hinted at powerful
Neverwinter. You excelled at your studies and magic hidden there. A small cloister known as
forged friendships and rivalries with other Dragon’s Rest also resides on the island. The
apprentices. You always had a particular knack for caretaker of the cloister’s temple to the dragon god
wielding flashy, energetic forces, and you focused Bahamut, who is a patron of heroes and a champion
your study on the school of evocation. of justice, must have information regarding the
observatory. This Elder Runara can set you on the
After graduating from your apprenticeship, you path to discovering the knowledge your friend never
and your peers went your separate ways to focus found.
on your own studies. Recently, you received a
letter from one of your colleagues, pointing you
toward a source of lost knowledge. Shortly after
the letter arrived, you learned tragic news: your
friend died under mysterious circumstances.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / INT 14 / 14 +6 / +6
Wizard / Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Ray of Frost Wizard +6 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Shocking Grasp Wizard +6 1A Touch V,S Instantaneous PHB 275 V/S

O Booming Blade Artificer +6 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Green-Flame Blade Artificer +6 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

=== 1st LEVEL === 4 Slots OOOO

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Thunderwave Wizard CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Faerie Fire <C> Artificer DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 14 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 14 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 14 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

SPELLS

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