Phase Transition
Phase Transition
Object-oriented
programming
77 languages
Article
Talk
Read
Edit
View history
Tools
From Wikipedia, the free encyclopedia
Many of the most widely used programming languages (such as C++, Java,[4]
Python, etc.) are multi-paradigm and they support object-oriented programming
to a greater or lesser degree, typically in combination with imperative
programming, procedural programming and functional programming.
History[edit]
Independently of later MIT work such as AED, Simula was developed during the
years 1961–1967.[8] Simula introduced important concepts that are today an
essential part of object-oriented programming, such as class and object,
inheritance, and dynamic binding.[10] The object-oriented Simula programming
language was used mainly by researchers involved with physical modelling, such
as models to study and improve the movement of ships and their content through
cargo ports.[10]
I thought of objects being like biological cells and/or individual computers on a network, only able to
communicate with messages (so messaging came at the very beginning – it took a while to see how to
do messaging in a programming language efficiently enough to be useful).
[1]
Alan Kay,
Influenced by the work at MIT and the Simula language, in November 1966 Alan
Kay began working on ideas that would eventually be incorporated into the
Smalltalk programming language. Kay used the term "object-oriented
programming" in conversation as early as 1967.[1] Although sometimes called
"the father of object-oriented programming",[11] Alan Kay has differentiated his
notion of OO from the more conventional abstract data type notion of object, and
has implied that the computer science establishment did not adopt his notion. [1]
A 1976 MIT memo co-authored by Barbara Liskov lists Simula 67, CLU, and
Alphard as object-oriented languages, but does not mention Smalltalk. [12]
In the 1970s, the first version of the Smalltalk programming language was
developed at Xerox PARC by Alan Kay, Dan Ingalls and Adele Goldberg.
Smalltalk-72 included a programming environment and was dynamically typed,
and at first was interpreted, not compiled. Smalltalk became noted for its
application of object orientation at the language-level and its graphical
development environment. Smalltalk went through various versions and interest
in the language grew.[13] While Smalltalk was influenced by the ideas introduced
in Simula 67 it was designed to be a fully dynamic system in which classes could
be created and modified dynamically.[14]
In the mid-1980s Objective-C was developed by Brad Cox, who had used
Smalltalk at ITT Inc.. Bjarne Stroustrup, who had used Simula for his PhD thesis,
created the object-oriented C++.[13] In 1985, Bertrand Meyer also produced the
first design of the Eiffel language. Focused on software quality, Eiffel is a purely
object-oriented programming language and a notation supporting the entire
software lifecycle. Meyer described the Eiffel software development method,
based on a small number of key ideas from software engineering and computer
science, in Object-Oriented Software Construction. Essential to the quality focus
of Eiffel is Meyer's reliability mechanism, Design by Contract, which is an integral
part of both the method and language.
At ETH Zürich, Niklaus Wirth and his colleagues investigated the concept of type
checking across module boundaries. Modula-2 (1978) included this concept, and
their succeeding design, Oberon (1987), included a distinctive approach to object
orientation, classes, and such. Inheritance is not obvious in Wirth's design since
his nomenclature looks in the opposite direction: It is called type extension and
the viewpoint is from the parent down to the inheritor.
More recently, some languages have emerged that are primarily object-oriented,
but that are also compatible with procedural methodology. Two such languages
are Python and Ruby. Probably the most commercially important recent object-
oriented languages are Java, developed by Sun Microsystems, as well as C# and
Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of
these two frameworks shows, in its way, the benefit of using OOP by creating an
abstraction from implementation. VB.NET and C# support cross-language
inheritance, allowing classes defined in one language to subclass classes
defined in the other language.
Features[edit]
Modular programming support provides the ability to group procedures into files
and modules for organizational purposes. Modules are namespaced so identifiers
in one module will not conflict with a procedure or variable sharing the same
name in another file or module.
Objects[edit]
Objects sometimes correspond to things found in the real world. [27] For example,
a graphics program may have objects such as "circle", "square", and "menu". An
online shopping system might have objects such as "shopping cart",
"customer", and "product". Sometimes objects represent more abstract entities,
like an object that represents an open file, or an object that provides the service
of translating measurements from U.S. customary to metric.
Objects can contain other objects in their instance variables; this is known as
object composition. For example, an object in the Employee class might contain
(either directly or through a pointer) an object in the Address class, in addition to
its own instance variables like "first_name" and "position". Object composition is
used to represent "has-a" relationships: every employee has an address, so
every Employee object has access to a place to store an Address object (either
directly embedded within itself or at a separate location addressed via a pointer).
Date and Darwen have proposed a theoretical foundation that uses OOP as a kind
of customizable type system to support RDBMS, but it forbids object pointers.[28]
The OOP paradigm has been criticized for overemphasizing the use of objects for
software design and modeling at the expense of other important aspects
(computation/algorithms).[29][30] For example, Rob Pike has said that OOP
languages frequently shift the focus from data structures and algorithms to
types.[31] Steve Yegge noted that, as opposed to functional programming:[32]
Object Oriented Programming puts the nouns first and foremost. Why would you
go to such lengths to put one part of speech on a pedestal? Why should one kind
of concept take precedence over another? It's not as if OOP has suddenly made
verbs less important in the way we actually think. It's a strangely skewed
perspective.
Inheritance[edit]
OOP languages are diverse, but typically OOP languages allow inheritance for
code reuse and extensibility in the form of either classes or prototypes. These
forms of inheritance are significantly different, but analogous terminology is used
to define the concepts of object and instance.
Class-based[edit]
Depending on the definition of the language, subclasses may or may not be able
to override the methods defined by superclasses. Multiple inheritance is allowed
in some languages, though this can make resolving overrides complicated. Some
languages have special support for other concepts like traits and mixins, though,
in any language with multiple inheritance, a mixin is simply a class that does not
represent an is-a-type-of relationship. Mixins are typically used to add the same
methods to multiple classes. For example, class UnicodeConversionMixin might
provide a method unicode_to_ascii() when included in class FileReader and class
WebPageScraper, which do not share a common parent.
Abstract classes cannot be instantiated into objects; they exist only for
inheritance into other "concrete" classes that can be instantiated. In Java, the
final keyword can be used to prevent a class from being subclassed. [33]
Prototype-based[edit]
Absence[edit]
Some languages like Go do not support inheritance at all. Go states that it is
object-oriented,[35] and Bjarne Stroustrup, author of C++, has stated that it is
possible to do OOP without inheritance.[36] The doctrine of composition over
inheritance advocates implementing has-a relationships using composition
instead of inheritance. For example, instead of inheriting from class Person,
class Employee could give each Employee object an internal Person object,
which it then has the opportunity to hide from external code even if class Person
has many public attributes or methods. Delegation is another language feature
that can be used as an alternative to inheritance.
Rob Pike has criticized the OO mindset for preferring a multilevel type hierarchy
with layered abstractions to a three-line lookup table.[37] He has called object-
oriented programming "the Roman numerals of computing".[38]
Bob Martin states that because they are software, related classes do not
necessarily share the relationships of the things they represent. [39]
It is the responsibility of the object, not any external code, to select the
procedural code to execute in response to a method call, typically by looking up
the method at run time in a table associated with the object. This feature is known
as dynamic dispatch. If the call variability relies on more than the single type of
the object on which it is called (i.e. at least one other parameter object is involved
in the method choice), one speaks of multiple dispatch. A method call is also
known as message passing. It is conceptualized as a message (the name of the
method and its input parameters) being passed to the object for dispatch.
Data abstraction is a design pattern in which data are visible only to semantically
related functions, to prevent misuse. The success of data abstraction leads to
frequent incorporation of data hiding as a design principle in object-oriented and
pure functional programming. Similarly, encapsulation prevents external code
from being concerned with the internal workings of an object. This facilitates
code refactoring, for example allowing the author of the class to change how
objects of that class represent their data internally without changing any external
code (as long as "public" method calls work the same way). It also encourages
programmers to put all the code that is concerned with a certain set of data in the
same class, which organizes it for easy comprehension by other programmers.
Encapsulation is a technique that encourages decoupling.
If a class does not allow calling code to access internal object data and permits
access through methods only, this is also a form of information hiding. Some
languages (Java, for example) let classes enforce access restrictions explicitly,
for example, denoting internal data with the private keyword and designating
methods intended for use by code outside the class with the public keyword.[43]
Methods may also be designed public, private, or intermediate levels such as
protected (which allows access from the same class and its subclasses, but not
objects of a different class).[43] In other languages (like Python) this is enforced
only by convention (for example, private methods may have names that start
with an underscore). In C#, Swift & Kotlin languages, internal keyword permits
access only to files present in the same assembly, package, or module as that of
the class.[44]
The problem with object-oriented languages is they've got all this implicit
environment that they carry around with them. You wanted a banana but what
you got was a gorilla holding the banana and the entire jungle.
Polymorphism[edit]
For example, objects of the type Circle and Square are derived from a common
class called Shape. The Draw function for each type of Shape implements what is
necessary to draw itself while calling code can remain indifferent to the particular
type of Shape being drawn.
This is another type of abstraction that simplifies code external to the class
hierarchy and enables strong separation of concerns.
Open recursion[edit]
A common feature of objects is that methods are attached to them and can
access and modify the object's data fields. In this brand of OOP, there is usually
a special name such as this or self used to refer to the current object. In
languages that support open recursion, object methods can call other methods
on the same object (including themselves) using this name. This variable is late-
bound; it allows a method defined in one class to invoke another method that is
defined later, in some subclass thereof.
OOP languages[edit]
This section does
not cite any
sources. Please
help improve this
section by adding
citations to
reliable sources.
Unsourced
material may be
challenged and
removed. (August
2009) (Learn how
and when to remove
this message)
Simula (1967) is generally accepted as being the first language with the primary
features of an object-oriented language. It was created for making simulation
programs, in which what came to be called objects were the most important
information representation. Smalltalk (1972 to 1980) is another early example and
the one with which much of the theory of OOP was developed. Concerning the
degree of object orientation, the following distinctions can be made:
The TIOBE programming language popularity index graph from 2002 to 2023. In the 2000s the
object-oriented Java (orange) and the procedural C (dark blue) competed for the top position.
Many widely used languages, such as C++, Java, and Python, provide object-
oriented features. Although in the past object-oriented programming was widely
accepted,[50] more recently essays criticizing object-oriented programming and
recommending the avoidance of these features (generally in favor of functional
programming) have been very popular in the developer community.[51] Paul
Graham has suggested that OOP's popularity within large companies is due to
"large (and frequently changing) groups of mediocre programmers". According
to Graham, the discipline imposed by OOP prevents any one programmer from
"doing too much damage".[52] Eric S. Raymond, a Unix programmer and open-
source software advocate, has been critical of claims that present object-oriented
programming as the "One True Solution".[46]
Richard Feldman argues that these languages may have improved their
modularity by adding OO features, but they became popular for reasons other
than being object-oriented.[53] In an article, Lawrence Krubner claimed that
compared to other languages (LISP dialects, functional languages, etc.) OOP
languages have no unique strengths, and inflict a heavy burden of unneeded
complexity.[54] A study by Potok et al. has shown no significant difference in
productivity between OOP and procedural approaches. [55] Luca Cardelli has
claimed that OOP code is "intrinsically less efficient" than procedural code and
that OOP can take longer to compile.[41]
The Document Object Model of HTML, XHTML, and XML documents on the
Internet has bindings to the popular JavaScript/ECMAScript language. JavaScript
is perhaps the best known prototype-based programming language, which
employs cloning from prototypes rather than inheriting from a class (contrast to
class-based programming). Another scripting language that takes this approach
is Lua.
● Fields defining the data values that form messages, such as their
length, code point and data values.
● Objects and collections of objects similar to what would be found in a
Smalltalk program for messages and parameters.
● Managers similar to IBM i Objects, such as a directory to files and files
consisting of metadata and records. Managers conceptually provide
memory and processing resources for their contained objects.
● A client or server consisting of all the managers necessary to
implement a full processing environment, supporting such aspects as
directory services, security, and concurrency control.
The initial version of DDM defined distributed file services. It was later extended
to be the foundation of Distributed Relational Database Architecture (DRDA).
Design patterns[edit]
There are also object databases that can be used to replace RDBMSs, but these
have not been as technically and commercially successful as RDBMSs.
OOP can be used to associate real-world objects and processes with digital
counterparts. However, not everyone agrees that OOP facilitates direct real-world
mapping or that real-world mapping is even a worthy goal; Bertrand Meyer
argues in Object-Oriented Software Construction[57] that a program is not a model
of the world but a model of some part of the world; "Reality is a cousin twice
removed". At the same time, some principal limitations of OOP have been noted.
[58]
For example, the circle-ellipse problem is difficult to handle using OOP's
concept of inheritance.
However, Niklaus Wirth (who popularized the adage now known as Wirth's law:
"Software is getting slower more rapidly than hardware becomes faster") said of
OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm
closely reflects the structure of systems 'in the real world', and it is therefore well
suited to model complex systems with complex behaviors" [59] (contrast KISS
principle).
Steve Yegge and others noted that natural languages lack the OOP approach of
strictly prioritizing things (objects/nouns) before actions (methods/verbs).[60] This
problem may cause OOP to suffer more convoluted solutions than procedural
programming.[61]
There have been several attempts at formalizing the concepts used in object-
oriented programming. The following concepts and constructs have been used
as interpretations of OOP concepts:
Attempts to find a consensus definition or theory behind objects have not proven
very successful (however, see Abadi & Cardelli, A Theory of Objects[68] for formal
definitions of many OOP concepts and constructs), and often diverge widely. For
example, some definitions focus on mental activities, and some on program
structuring. One of the simpler definitions is that OOP is the act of using "map"
data structures or arrays that can contain functions and pointers to other maps,
all with some syntactic and scoping sugar on top. Inheritance can be performed
by cloning the maps (sometimes called "prototyping").
Contents hide
(Top)
History
Features
Toggle Features subsection
OOP languages
Toggle OOP languages subsection
Design patterns
Toggle Design patterns subsection
Formal semantics
See also
Toggle See also subsection
References
Further reading
External links
Object-oriented
programming
77 languages
Article
Talk
Read
Edit
View history
Tools
From Wikipedia, the free encyclopedia
UML notation for a class. This Button class has variables for data, and
functions. Through inheritance, a subclass can be created as a subset of the Button class. Objects
are instances of a class.
Object-oriented programming (OOP) is a programming paradigm based on the
concept of objects,[1] which can contain data and code: data in the form of fields
(often known as attributes or properties), and code in the form of procedures
(often known as methods). In OOP, computer programs are designed by making
them out of objects that interact with one another. [2][3]
Many of the most widely used programming languages (such as C++, Java,[4]
Python, etc.) are multi-paradigm and they support object-oriented programming
to a greater or lesser degree, typically in combination with imperative
programming, procedural programming and functional programming.
History[edit]
Independently of later MIT work such as AED, Simula was developed during the
years 1961–1967.[8] Simula introduced important concepts that are today an
essential part of object-oriented programming, such as class and object,
inheritance, and dynamic binding.[10] The object-oriented Simula programming
language was used mainly by researchers involved with physical modelling, such
as models to study and improve the movement of ships and their content through
cargo ports.[10]
I thought of objects being like biological cells and/or individual computers on a network, only able to
communicate with messages (so messaging came at the very beginning – it took a while to see how to
do messaging in a programming language efficiently enough to be useful).
[1]
Alan Kay,
Influenced by the work at MIT and the Simula language, in November 1966 Alan
Kay began working on ideas that would eventually be incorporated into the
Smalltalk programming language. Kay used the term "object-oriented
programming" in conversation as early as 1967.[1] Although sometimes called
"the father of object-oriented programming",[11] Alan Kay has differentiated his
notion of OO from the more conventional abstract data type notion of object, and
has implied that the computer science establishment did not adopt his notion. [1]
A 1976 MIT memo co-authored by Barbara Liskov lists Simula 67, CLU, and
Alphard as object-oriented languages, but does not mention Smalltalk. [12]
In the 1970s, the first version of the Smalltalk programming language was
developed at Xerox PARC by Alan Kay, Dan Ingalls and Adele Goldberg.
Smalltalk-72 included a programming environment and was dynamically typed,
and at first was interpreted, not compiled. Smalltalk became noted for its
application of object orientation at the language-level and its graphical
development environment. Smalltalk went through various versions and interest
in the language grew.[13] While Smalltalk was influenced by the ideas introduced
in Simula 67 it was designed to be a fully dynamic system in which classes could
be created and modified dynamically.[14]
At ETH Zürich, Niklaus Wirth and his colleagues investigated the concept of type
checking across module boundaries. Modula-2 (1978) included this concept, and
their succeeding design, Oberon (1987), included a distinctive approach to object
orientation, classes, and such. Inheritance is not obvious in Wirth's design since
his nomenclature looks in the opposite direction: It is called type extension and
the viewpoint is from the parent down to the inheritor.
More recently, some languages have emerged that are primarily object-oriented,
but that are also compatible with procedural methodology. Two such languages
are Python and Ruby. Probably the most commercially important recent object-
oriented languages are Java, developed by Sun Microsystems, as well as C# and
Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of
these two frameworks shows, in its way, the benefit of using OOP by creating an
abstraction from implementation. VB.NET and C# support cross-language
inheritance, allowing classes defined in one language to subclass classes
defined in the other language.
Features[edit]
Modular programming support provides the ability to group procedures into files
and modules for organizational purposes. Modules are namespaced so identifiers
in one module will not conflict with a procedure or variable sharing the same
name in another file or module.
Objects[edit]
Objects sometimes correspond to things found in the real world. [27] For example,
a graphics program may have objects such as "circle", "square", and "menu". An
online shopping system might have objects such as "shopping cart",
"customer", and "product". Sometimes objects represent more abstract entities,
like an object that represents an open file, or an object that provides the service
of translating measurements from U.S. customary to metric.
Objects can contain other objects in their instance variables; this is known as
object composition. For example, an object in the Employee class might contain
(either directly or through a pointer) an object in the Address class, in addition to
its own instance variables like "first_name" and "position". Object composition is
used to represent "has-a" relationships: every employee has an address, so
every Employee object has access to a place to store an Address object (either
directly embedded within itself or at a separate location addressed via a pointer).
Date and Darwen have proposed a theoretical foundation that uses OOP as a kind
of customizable type system to support RDBMS, but it forbids object pointers.[28]
The OOP paradigm has been criticized for overemphasizing the use of objects for
software design and modeling at the expense of other important aspects
(computation/algorithms).[29][30] For example, Rob Pike has said that OOP
languages frequently shift the focus from data structures and algorithms to
types.[31] Steve Yegge noted that, as opposed to functional programming:[32]
Object Oriented Programming puts the nouns first and foremost. Why would you
go to such lengths to put one part of speech on a pedestal? Why should one kind
of concept take precedence over another? It's not as if OOP has suddenly made
verbs less important in the way we actually think. It's a strangely skewed
perspective.
Inheritance[edit]
OOP languages are diverse, but typically OOP languages allow inheritance for
code reuse and extensibility in the form of either classes or prototypes. These
forms of inheritance are significantly different, but analogous terminology is used
to define the concepts of object and instance.
Class-based[edit]
● Class variables – belong to the class as a whole; there is only one copy
of each variable, shared across all instances of the class
● Instance variables or attributes – data that belongs to individual
objects; every object has its own copy of each one. All 4 variables
mentioned above (first_name, position etc) are instance variables.
● Member variables – refers to both the class and instance variables that
are defined by a particular class.
● Class methods – belong to the class as a whole and have access to
only class variables and inputs from the procedure call
● Instance methods – belong to individual objects, and have access to
instance variables for the specific object they are called on, inputs, and
class variables
Depending on the definition of the language, subclasses may or may not be able
to override the methods defined by superclasses. Multiple inheritance is allowed
in some languages, though this can make resolving overrides complicated. Some
languages have special support for other concepts like traits and mixins, though,
in any language with multiple inheritance, a mixin is simply a class that does not
represent an is-a-type-of relationship. Mixins are typically used to add the same
methods to multiple classes. For example, class UnicodeConversionMixin might
provide a method unicode_to_ascii() when included in class FileReader and class
WebPageScraper, which do not share a common parent.
Abstract classes cannot be instantiated into objects; they exist only for
inheritance into other "concrete" classes that can be instantiated. In Java, the
final keyword can be used to prevent a class from being subclassed. [33]
Prototype-based[edit]
Absence[edit]
Bob Martin states that because they are software, related classes do not
necessarily share the relationships of the things they represent. [39]
It is the responsibility of the object, not any external code, to select the
procedural code to execute in response to a method call, typically by looking up
the method at run time in a table associated with the object. This feature is known
as dynamic dispatch. If the call variability relies on more than the single type of
the object on which it is called (i.e. at least one other parameter object is involved
in the method choice), one speaks of multiple dispatch. A method call is also
known as message passing. It is conceptualized as a message (the name of the
method and its input parameters) being passed to the object for dispatch.
Data abstraction is a design pattern in which data are visible only to semantically
related functions, to prevent misuse. The success of data abstraction leads to
frequent incorporation of data hiding as a design principle in object-oriented and
pure functional programming. Similarly, encapsulation prevents external code
from being concerned with the internal workings of an object. This facilitates
code refactoring, for example allowing the author of the class to change how
objects of that class represent their data internally without changing any external
code (as long as "public" method calls work the same way). It also encourages
programmers to put all the code that is concerned with a certain set of data in the
same class, which organizes it for easy comprehension by other programmers.
Encapsulation is a technique that encourages decoupling.
If a class does not allow calling code to access internal object data and permits
access through methods only, this is also a form of information hiding. Some
languages (Java, for example) let classes enforce access restrictions explicitly,
for example, denoting internal data with the private keyword and designating
methods intended for use by code outside the class with the public keyword.[43]
Methods may also be designed public, private, or intermediate levels such as
protected (which allows access from the same class and its subclasses, but not
objects of a different class).[43] In other languages (like Python) this is enforced
only by convention (for example, private methods may have names that start
with an underscore). In C#, Swift & Kotlin languages, internal keyword permits
access only to files present in the same assembly, package, or module as that of
the class.[44]
The problem with object-oriented languages is they've got all this implicit
environment that they carry around with them. You wanted a banana but what
you got was a gorilla holding the banana and the entire jungle.
Leo Brodie has suggested a connection between the standalone nature of
objects and a tendency to duplicate code[47] in violation of the don't repeat
yourself principle[48] of software development.
Polymorphism[edit]
For example, objects of the type Circle and Square are derived from a common
class called Shape. The Draw function for each type of Shape implements what is
necessary to draw itself while calling code can remain indifferent to the particular
type of Shape being drawn.
This is another type of abstraction that simplifies code external to the class
hierarchy and enables strong separation of concerns.
Open recursion[edit]
A common feature of objects is that methods are attached to them and can
access and modify the object's data fields. In this brand of OOP, there is usually
a special name such as this or self used to refer to the current object. In
languages that support open recursion, object methods can call other methods
on the same object (including themselves) using this name. This variable is late-
bound; it allows a method defined in one class to invoke another method that is
defined later, in some subclass thereof.
OOP languages[edit]
Simula (1967) is generally accepted as being the first language with the primary
features of an object-oriented language. It was created for making simulation
programs, in which what came to be called objects were the most important
information representation. Smalltalk (1972 to 1980) is another early example and
the one with which much of the theory of OOP was developed. Concerning the
degree of object orientation, the following distinctions can be made:
Many widely used languages, such as C++, Java, and Python, provide object-
oriented features. Although in the past object-oriented programming was widely
accepted,[50] more recently essays criticizing object-oriented programming and
recommending the avoidance of these features (generally in favor of functional
programming) have been very popular in the developer community.[51] Paul
Graham has suggested that OOP's popularity within large companies is due to
"large (and frequently changing) groups of mediocre programmers". According
to Graham, the discipline imposed by OOP prevents any one programmer from
"doing too much damage".[52] Eric S. Raymond, a Unix programmer and open-
source software advocate, has been critical of claims that present object-oriented
programming as the "One True Solution".[46]
Richard Feldman argues that these languages may have improved their
modularity by adding OO features, but they became popular for reasons other
than being object-oriented.[53] In an article, Lawrence Krubner claimed that
compared to other languages (LISP dialects, functional languages, etc.) OOP
languages have no unique strengths, and inflict a heavy burden of unneeded
complexity.[54] A study by Potok et al. has shown no significant difference in
productivity between OOP and procedural approaches. [55] Luca Cardelli has
claimed that OOP code is "intrinsically less efficient" than procedural code and
that OOP can take longer to compile.[41]
The Document Object Model of HTML, XHTML, and XML documents on the
Internet has bindings to the popular JavaScript/ECMAScript language. JavaScript
is perhaps the best known prototype-based programming language, which
employs cloning from prototypes rather than inheriting from a class (contrast to
class-based programming). Another scripting language that takes this approach
is Lua.
● Fields defining the data values that form messages, such as their
length, code point and data values.
● Objects and collections of objects similar to what would be found in a
Smalltalk program for messages and parameters.
● Managers similar to IBM i Objects, such as a directory to files and files
consisting of metadata and records. Managers conceptually provide
memory and processing resources for their contained objects.
● A client or server consisting of all the managers necessary to
implement a full processing environment, supporting such aspects as
directory services, security, and concurrency control.
The initial version of DDM defined distributed file services. It was later extended
to be the foundation of Distributed Relational Database Architecture (DRDA).
Design patterns[edit]
There are also object databases that can be used to replace RDBMSs, but these
have not been as technically and commercially successful as RDBMSs.
OOP can be used to associate real-world objects and processes with digital
counterparts. However, not everyone agrees that OOP facilitates direct real-world
mapping or that real-world mapping is even a worthy goal; Bertrand Meyer
argues in Object-Oriented Software Construction[57] that a program is not a model
of the world but a model of some part of the world; "Reality is a cousin twice
removed". At the same time, some principal limitations of OOP have been noted.
[58]
For example, the circle-ellipse problem is difficult to handle using OOP's
concept of inheritance.
However, Niklaus Wirth (who popularized the adage now known as Wirth's law:
"Software is getting slower more rapidly than hardware becomes faster") said of
OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm
closely reflects the structure of systems 'in the real world', and it is therefore well
suited to model complex systems with complex behaviors" [59] (contrast KISS
principle).
Steve Yegge and others noted that natural languages lack the OOP approach of
strictly prioritizing things (objects/nouns) before actions (methods/verbs).[60] This
problem may cause OOP to suffer more convoluted solutions than procedural
programming.[61]
Formal semantics[edit]
There have been several attempts at formalizing the concepts used in object-
oriented programming. The following concepts and constructs have been used
as interpretations of OOP concepts:
● co algebraic data types[67]
● recursive types
● encapsulated state
● inheritance
● records are the basis for understanding objects if function literals can
be stored in fields (like in functional-programming languages), but the
actual calculi need be considerably more complex to incorporate
essential features of OOP. Several extensions of System F<: that deal
with mutable objects have been studied;[68] these allow both subtype
polymorphism and parametric polymorphism (generics)
Attempts to find a consensus definition or theory behind objects have not proven
very successful (however, see Abadi & Cardelli, A Theory of Objects[68] for formal
definitions of many OOP concepts and constructs), and often diverge widely. For
example, some definitions focus on mental activities, and some on program
structuring. One of the simpler definitions is that OOP is the act of using "map"
data structures or arrays that can contain functions and pointers to other maps,
all with some syntactic and scoping sugar on top. Inheritance can be performed
by cloning the maps (sometimes called "prototyping").