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North Campus

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0% found this document useful (0 votes)
28 views13 pages

North Campus

Uploaded by

asadanas4111
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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UTECH DIGITAL

EDUCATION
SUMMER
CAMP 2024
AT NORTH CAMPUS

“WE BELIEVE IN IMPARTING THE QUALITY


OF EDUCATION”
www.utech-edu.com/
(+92) 316 1258459
SUMMER
CAMP 2024
This summer camp is specifically designed for kids in such a way
that student can kick off their IT career from scratch by feeling
out their field of interest, exploring it fully and going beyond.

PYTHON CODING FRONTEND WEBSITE


INTRODUCTION TO
FUNDAMENTALS COMPUTER (ITC) SKILLS DEVELOPMENT

This course will focus on This courses focuses on


This course introduces
computer basic working fundamental principles of
beginners to the
frontend website, and
fundamentals of Python skills . It also includes
optimization, development,
programming language, block programming as well as to provide hands-
learn essential coding concepts while on experience with design
concepts and practical developing some apps tools and programming
skills while building languages. It also cover
and games and getting
exciting projects and also topics such as responsive
familiar with computer
covers application design, accessibility, and
environment .
development with Python. hosting.

2D & 3D GAME
DEVELOPMENT

This course teaches


essential computer skills
and block programming
concepts while guiding
kids to create their own
apps and games using
Buildbox software. Get
familiar with computers
while unleashing creativity.
SUMMER
CAMP 2024
GRAPHIC DESIGNING & DIGITAL
FREELANCING MARKETING

Students will understand This course covers social


the concepts of Drawing media, email, content
and learn different marketing, basic SEO and
techniques of drawing. Also paid advertising. It also
create their own and includes topics like data
original illustrations and can analytics, consumer
convert it on digital behavior, and emerging
mediums. Also learn to do trends for a comprehensive
freelance as a graphic understanding of online
designer. marketing.

SCHEDULE

STARTING DATE: June 1st 2024

Hands-on Onsite & Online Summer Camp for Kids


LEARNING OUTCOMES
During this course, student will be able to:
Core programming concepts
Conditions, Loops & Functions
Coding Games
Basic Data Science
Handling CSV Files
Data Visualization (Graph Plotting)
Application Development

Software to be learn:
Google Colab / Jupyter Nodebook

Target Learners:
Kids of age 10 years old and above.

COURSE PLAN
Introduction to Programming Language and Python
Variables and its types
Arithmetic Operations
Input Statement
Python Lists Operations
Conditions Statements
For Loop and While Loop
Functions
Pandas and CSV Files
Matplotlib Library (Graph Plotting)
Tkinter Library
Application Development

TASK AND PROJECTS


Students will be assigned with multiple tasks and projects for
hands-on learning and practical experience.
Guessing game
Rock, Paper, Scissor game
Chatbot
Calculator Application / Snake Game Application
Clock Application
Registration Page Application
LEARNING OUTCOMES
During this course, student will be able to:
This course will focus on computer basic working skills and
basic computer software.

Software to be learn:
Microsoft Word
Microsoft Excel
Microsoft PowerPoint
Paint
Notepad
Gmail

Target Learners:
Kids of age 7 - 12 years old.

COURSE PLAN
Basic Computer Skills
Creating Email Account
Sending mails
Creating Folders
Use of Paint Software
Setting up wallpaper
Use of Notepad
Microsoft Word
Writing for resume and cover letter
Microsoft PowerPoint
Presentations
Microsoft Excel
Marksheet
Employee Salary Sheet

TASK AND PROJECTS


Students will be assigned with multiple tasks and projects for
hands-on learning and practical experience.
Cover Letter
Presentation
Marksheet
Employee Salary Sheet
LEARNING OUTCOMES
During this course, student will be able to:
Frontend Website Development
Basic Html and CSS
Bootstrap to learn Responsive v/s non-responsive websites
Single page and multipage websites
Hosting/ deploying website.
Bootstrap Studio

Software to be learn:
Visual Studio Code

Target Learners:
Kids of age 10 years old and above.

COURSE PLAN
Introduction to Web Development
Difference between Frontend and Backend of Websites
How to design simple websites
Basic HTML Structure and tags
Heading and Paragraphs
Images and Videos
CSS styling
Cards and Navbars
First 2 Websites
Hosting / deploying website
Secure Vs Non- Secure Website
Responsiveness v/s non-responsive websites
Single page and multipage websites
Bootstrap & bootstrap components
Introduction to bootstrap studio

TASK AND PROJECTS


Students will be assigned with multiple tasks and projects for
hands-on learning and practical experience.

Portfolio Website
Business Website
E-commerce Website
Blogging Websites
LEARNING OUTCOMES
During this course, student will be able to:
Unleash your creativity freely.
Learn new techniques and skills.
Master researching, organizing, and visualizing ideas across various media.
Install and activate software easily.
Understand the role of graphic tools in visual messaging.
Create vectors, illustrations, posters, flyers, logos, and more.
Edit images proficiently, including background removal and restoration.
Learn freelance essentials.

What you will learn:


Adobe Illustrator
Adobe Photoshop
Behance/ Upwork

Target Learners:
Students (Kids, Mothers or Professionals) of age 10 years old and above.

COURSE PLAN
Overview and scope of graphic designing and its importance
Basic concepts of Adobe Illustrator
Use of shapes, lines, colors, strokes, full and gradient
Logo Designing
Rules of Designing
How to illustrate a logo
Introduction of Shutterstock
Publishing projects on Shutterstock
Introduction to Adobe Photoshop
Basics of image inspiration
Use of layers, text, effects
How to create a poster
Tips for creating other content
Social Media Poster Designing
Use of illustrator and photoshop for Social Media Poster designing

TASK AND PROJECTS


Students will be assigned with multiple tasks and projects for
hands-on learning and practical experience.
Posters
Visiting Cards
Cover Pages
Branding Mockups
LEARNING OUTCOMES
During this course, student will be able to:
Interface and Effective Use of Buildbox Tools
Proficiency in Game development features of Build box.
Cross-Platform Deployment Skills
User Interface (UI) and User Experience (UX) Design
Basic Animation and Logic Implementation
Create multiple 2D and 3D games

Software to be learn:
Buildbox

Target Learners:
Kids of age 7 - 12 years old.

COURSE PLAN
Introduction to Buildbox
Interfacing, Tools and Mind map
Installation guide
Toolbar (select tool / camera / Collision shape)
Asset Panel (Asset library /character / Objects /labels/Lights)
Hierarchical outline (lock and hide)
Mind map (nodes)
2d/ 3d world
UI screen
Logic and design
Node Map, Nodes, Scenes, Animations, Export
Brainbox / Brain event
Scenes (start/ end)
Project Settings and Export

TASK AND PROJECTS


Students will be assigned with multiple tasks and projects for
hands-on learning and practical experience.
Handler (Jump N Move) 3D Game
Slide N Avoid 3D Coin Game
Spaceship 2D Game
Flappy bird 2D Game
LEARNING OUTCOMES
During this course, student will be able to:
To help students understand digital marketing and its aesthetics.
To groom their perspective about the digital market.
This will lead them to know about how the stores and google market function.
How things go viral or rank on socials.
How to create portfolios.
How to freelance

Things to be learn:
Facebook Business
Other social media platforms (Instagram/ LinkedIn/ Tiktok)
Behance

Target Learners:
Students (Kids, Mothers or Professionals) of age 12 years old and above.

COURSE PLAN
Basics of digital marketing
What is SEO?
In-page and out-page links
Gathering audience
Outpage linking
Statistics of social ads
Pros and cons of meta-marketing
How do you market your e-commerce store?
Ranking
Social Media Marketing
Go Social

Extras that need to be explained:


Understanding Websites
Introduction to Blogs
Understanding Ads
Review and Showcase
LEARNING OUTCOMES
During this course, student will be able to:
Microcontroller and C programming language.
Electronic components
Electrical Quantities
Circuit Designing and Implementation
Sensors and Interfacing
Use of Measuring Devices
Digital Electronic projects.

Software to be learn:
Arduino IDE

Target Learners:
Kids of age 10 years old and above.

COURSE PLAN
Introduction to Arduino and IDE
Basic Components for circuit design
LED On/Off Project
Blinking LED using Arduino
Controlling Buzzer
Controlling DC Motor and servo Motor with Arduino
Serial Monitor
Controlling LCD with Arduino
Use of Multimeter
Parallel and Series Combinations
Potentiometer Topic
Fading LED with Arduino using POT
DHT11 Temperature & Humidity Sensor
Ultrasonic Distance Sensor
Applications of DHT11 and Ultrasonic Sensor
LDR Topic and Streetlight Project

TASK AND PROJECTS


Students will be assigned with multiple tasks and projects for
hands-on learning and practical experience.
Traffic Light
Thermometer
Streetlight
Fan/ Light Dimmer
Automatic door
REQUIREMENTS

System Configurations:

Windows 10 mandatory
64- bit operating system
Processor: Intel core i5 (3rd generation or above)
Ram: Minimum 4Gb
Rom/ Memory: 150Gb Free

These System Requirements are mandatory for Graphic Designing Course


and optional for others.

CERTIFICATION
At the end of the course, the student will be awarded course completion
certificates from UTech Digital Education.

As UTech is a privately held company registered in the United Kingdom,


the certifications issued through our training programs carry significance
and are accredited by a UK-based organization.

We involve our students in local and international competitions and


internships, enhancing their portfolios.
OTHER BENEFITS
SPORTS GROUND
Students can also visit and play the
following sports in the sports ground of the
community center.
Cricket
Football
Hockey

STUDENT PORTAL
Student portal will be provided for the assistance of students:
Notes and Books
Tutorial recordings
Homework submissions.

FINAL PROJECT
At the end of course, students will be assigned a project and the
submission will be mandatory for certification.

Duration: 2 days

ASSESSMENTS
Class participation
Homework will be assigned to all students daily.
Assessment of the Final project will be based on
Rubrics.
At the course's completion, students will receive
an assessment sheet from the instructor, which
will be reviewed by UTech leads. This document
will detail each student's progress in alignment
with the course learning outcomes.
HOW TO REGISTER
STEP 01:
Fill out the form on the website:

https://www.utech-edu.com/book-now

STEP 02:
Click on Register Now and Pay Later.

If you receive an email about payment, that


means a seat is available in the selected course.
Otherwise, you have to choose a different course.

Remember not to pay in advance; always 𝘀𝗲𝗹𝗲𝗰𝘁


𝘁𝗵𝗲 "𝗿𝗲𝗴𝗶𝘀𝘁𝗲𝗿 𝗻𝗼𝘄" 𝗮𝗻𝗱 𝗽𝗮𝘆 𝗹𝗮𝘁𝗲𝗿 option on the
website, then wait for an email.

LOCATION
Khawajgan Community Center, Plot F-90, Block F,
North Nazimabad, Karachi

https://maps.app.goo.gl/YCSAqLRPU1973Ubj7

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