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PROGRAMMING
fOR
PRObleM SOlvING
Gujarat Technological University - 2018
About the Author
E Balagurusamy, is presently the Chairman of EBG Foundation, Coimbatore. In the past he has also held
the positions of member, Union Public Service Commission, New Delhi and Vice-Chancellor, Anna University,
Chennai. He is a teacher, trainer and consultant in the fields of Information Technology and Management.
He holds an ME (Hons) in Electrical Engineering and PhD in Systems Engineering from the Indian Institute
of Technology, Roorkee. His areas of interest include Object-Oriented Software Engineering, E-Governance:
Technology Management, Business Process Re-engineering and Total Quality Management.
A prolific writer, he has authored a large number of research papers and several books.
A recipient of numerous honors and awards, he has been listed in the Directory of Who's Who of Intellectuals
and in the Directory of Distinguished Leaders in Education.
PROGRAMMING
fOR
PRObleM SOlvING
Gujarat Technological University - 2018
E Balagurusamy
Chairman
EBG Foundation
Coimbatore
Information contained in this work has been obtained by McGraw Hill Education (India), from sources believed to be
reliable. However, neither McGraw Hill Education (India) nor its authors guarantee the accuracy or completeness of any
information published herein, and neither McGraw Hill Education (India) nor its authors shall be responsible for any errors,
omissions, or damages arising out of use of this information. This work is published with the understanding that McGraw
Hill Education (India) and its authors are supplying information but are not attempting to render engineering or other
professional services. If such services are required, the assistance of an appropriate professional should be sought.
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Preface
P
rogramming for Problem Solving requires a deep understanding of C. C is a powerful, flexible, portable
and elegantly structured programming language. Since C combines the features of high-level language
with the elements of the assembler, it is suitable for both systems and applications programming. It
is undoubtedly the most widely used general-purpose language today in operating systems, and embedded
system development. Its influence is evident in almost all modern programming languages. Since its
standardization in 1989, C has undergone a series of changes and improvements in order to enhance the
usefulness of the language.
Acknowledgements
I owe special thanks to the entire team of McGraw Hill Education India.
A note of acknowledgement is due to the following reviewers for their valuable feedback.
This book is my sincere attempt to make a footprint on the immensely vast and infinite sands of knowledge.
I would request the readers to utilize this book to the maximum extent.
E Balagurusamy
Publisher’s Note
McGraw Hill Education (India) invites suggestions and comments from you, all of which can be sent to info.
[email protected] (kindly mention the title and author name in the subject line).
Piracy-related issues may also be reported.
Contents
Translator Programs 58
Problem-Solving Techniques 59
Using the Computer 70
Learning Outcomes 70
Key Concepts 71
Review Questions 73
Discussion Questions 84
2. Fundamentals of C 87
Learning Objectives 87
History of C 87
Importance of C 89
Sample Program 1: Printing a Message 89
Sample Program 2: Adding Two Numbers 92
Sample Program 3: Interest Calculation 93
Sample Program 4: Use of Subroutines 95
Sample Program 5: Use of Math Functions 96
Basic Structure of C Programs 97
Programming Style 98
Executing a ‘C’ Program 99
UNIX System 99
MS-DOS System 102
Key Concepts 102
Always Remember 103
Review Questions 103
Debugging Exercises 105
Programming Exercises 105
5. Functions 220
Learning Objectives 220
Introduction 220
Need for User-Defined Functions 221
A Multi-Function Program 221
Elements of User-Defined Functions 224
x Contents
6. Pointers 273
Learning Objectives 273
Introduction 273
Understanding Pointers 274
Accessing the Address of a Variable 276
Declaring Pointer Variables 277
Initialization of Pointer Variables 278
Accessing a Variable Through its Pointer 279
Chain of Pointers 281
Pointer Expressions 282
Pointer Increments and Scale Factor 284
Pointers and Arrays 284
Pointers and Character Strings 288
Array of Pointers 290
Pointers as Function Arguments 291
Functions Returning Pointers 294
Contents xi
7. Structure 311
Learning Objectives 311
Introduction 311
Defining a Structure 312
Declaring Structure Variables 313
Accessing Structure Members 315
Structure Initialization 316
Copying and Comparing Structure Variables 318
Operations on Individual Members 320
Arrays of Structures 320
Arrays within Structures 323
Structures within Structures 324
Structures and Functions 326
Unions 329
Size of Structures 330
Bit Fields 330
Key Concepts 333
Always Remember 333
Brief Cases 334
Review Questions 338
Debugging Exercises 341
Programming Exercises 341
Introduction to computer and programming: Introduction, Basic block diagram and functions of various
components of computer, Concepts of Hardware and software, Types of software, Compiler and interpreter,
Concepts of Machine level, Assembly level and high level programming, Flowcharts and Algorithms
Fundamentals of C: Features of C language, structure of C Program, comments, header files, data types,
constants and variables, operators, expressions, evaluation of expressions, type conversion, precedence
and associativity, I/O functions
GO TO Chapter 2 Fundamentals of C
Control structure in C: Simple statements, Decision making statements, Looping statements, Nesting of
control structures, break and continue, goto statement
Array & String: Concepts of array, one and two dimensional arrays, declaration and initialization of arrays,
string, string storage, Built-in-string functions
Recursion: Recursion, as a different way of solving problems. Example programs, such as Finding
Factorial, Fibonacci series, Ackerman function etc. Quick sort or Merge sort.
Functions: Concepts of user defined functions, prototypes, definition of function, parameters, parameter
passing, calling a function, recursive function, Macros, Pre-processing
GO TO Chapter 5 Functions
Pointers: Basics of pointers, pointer to pointer, pointer and array, pointer to array, array to pointer, function
returning pointer
GO TO Chapter 6 Pointers
Structure: Basics of structure, structure members, accessing structure members, nested structures, array
of structures, structure and functions, structures and pointers
GO TO Chapter 7 Structure
introduction
A computer is an electronic machine that takes input from the user, processes the given input and generates
output in the form of useful information. A computer accepts input in different forms such as data, programs
and user reply. Data refer to the raw details that need to be processed to generate some useful information.
Programs refer to the set of instructions that can be executed by the computer in sequential or non-
sequential manner. User reply is the input provided by the user in response to a question asked by the
computer.
A computer includes various devices that function as an integrated system to perform several tasks
described above (Fig. 1.1). These devices are:
Central Processing Unit (CPU)
It is the processor of the computer that is responsible for controlling and executing instructions in the computer.
It is considered as the most significant component of the computer.
2 Programming for Problem Solving
Monitor
It is a screen, which displays information in visual form, after receiving the video signals from the computer.
Keyboard and Mouse
These are the devices, which are used by the computer, for receiving input from the user.
Computers store and process numbers, letters and words that are often referred to as data.
l How do we communicate data to computers?
l How do the computers store and process data?
Since the computers cannot understand the Arabic numerals or the English alphabets, we should use
some ‘codes’ that can be easily understood by them.
In all modern computers, storage and processing units are made of a set of silicon chips, each contain-
ing a large number of transistors. A transistor is a two-state device that can be put ‘off’ and ‘on’ by passing
an electric current through it. Since the transistors are sensitive to currents and act like switches, we can
communicate with the computers using electric signals, which are represented as a series of ‘pulse’ and
‘no-pulse’ conditions. For the sake of convenience and ease of use, a pulse is represented by the code ‘1’
and a no-pulse by the code ‘0’. They are called bits, an abbreviation of ‘binary digits’. A series of 1s and
0s are used to represent a number or a character and thus they provide a way for humans and computers
to communicate with one another. This idea was suggested by John Von Neumann in 1946. The numbers
represented by binary digits are known as binary numbers. Computers not only store numbers but also
perform operations on them in binary form.
In this chapter, we discuss how the numbers are represented using what are known as binary codes, how
computers perform arithmetic operations using the binary representation, how digital circuits known as logic
gates are used to manipulate data, how instructions are designed using what are known as programming
languages and how algorithms and flow charts might help us in developing programs.
generations of computers
The history of computer development is often discussed in terms of different LO 1.1
generation of computers, as listed below. Identify the various
l First generation computers generations
l Second generation computers of computers
l Third generation computers
l Fourth generation computers
l Fifth generation computers
Introduction to Computer and Programming 3
The progress in LSI and VLSI technologies led to the development of microprocessor, which became the
major characteristic feature of the fourth generation
computers. The LSI and VLSI technology allowed
thousands of transistors to be fitted onto one small silicon
chip.
A microprocessor incorporates various components
of a computer—such as CPU, memory and Input/Output
(I/O) controls—onto a single chip. Some popular later
microprocessors include Intel 386, Intel 486 and Pentium.
Some of the examples of fourth generation computers
are IBM PC, IBM PC/AT, Apple and CRAY-1.
Advantages
l LSI and VLSI technologies made them small,
cheap, compact and powerful.
l high storage capacity
l highly reliable and required very less maintenance. Fig. 1.5 The Intel P4004 microprocessor chip
Introduction to Computer and Programming 5
l provided a user-friendly environment with the development of GUIs and interactive I/O devices.
l programs written on these computers were highly portable because of the use of high-level languages.
l very versatile and suitable for every type of applications.
l required very less power to operate.
Disadvantages
l the soldering of LSI and VLSI chips on the wiring board was complicated
l still dependent on the instructions given by the programmer.
Fifth generation computers are based on the Ultra Large Scale Integration (ULSI) technology that allows
almost ten million electronic components to be fabricated on one small chip.
Advantages
l faster, cheaper and most efficient computers till date.
l They are able to execute a large number of applications at the same time and that too at a very high
speed.
l The use of ULSI technology helps in decreasing the size of these computers to a large extent.
l very comfortable to use because of the several additional multimedia features.
l versatile for communications and resource sharing.
Disadvantage
They are not provided with an intelligent program that could guide them in performing different operations.
Figure 1.6 shows a tree of computer family that illustrates the area-wise developments during the last
four decades and their contributions to the various generations of computers.
classification of computers
Computers can be classified into several categories depending on their LO 1.2
computing ability and processing speed. These include Classify computers on
l Microcomputer the basis of different
l Minicomputer criteria
l Mainframe computers
l Supercomputers
Microcomputers
A microcomputer is defined as a computer that has a microprocessor as its CPU and can perform the
following basic operations:
l Inputting — entering data and instructions into the microcomputer system.
l Storing — saving data and instructions in the memory of the microcomputer system, so that they can
be use whenever required.
l Processing — performing arithmetic or logical operations on data, where data, such as addition,
subtraction, multiplication and division.
l Outputting — It provides the results to the user, which could be in the form of visual display and/or
printed reports.
l Controlling — It helps in directing the sequence and manner in which all the above operations are
performed.
Minicomputers
A minicomputer is a medium-sized computer that is more powerful than a microcomputer. It is usually
designed to serve multiple users simultaneously, hence called a multiterminal, time-sharing system.
6 Programming for Problem Solving
Minicomputers are popular among research and business organizations today. They are more expensive
than microcomputers.
Mainframe Computers
Mainframe computers help in handling the information processing of various organizations like banks,
insurance companies, hospitals and railways. Mainframe computers are placed on a central location and
are connected to several user terminals, which can act as access stations and may be located in the same
building. Mainframe computers are larger and expensive in comparison to the workstations.
Supercomputers
In supercomputers, multiprocessing and parallel processing technologies are used to promptly solve
complex problems. Here, the multiprocessor can enable the user to divide a complex problem into smaller
problems. A supercomputer also supports multiprogramming where multiple users can access the computer
simultaneously. Presently, some of the popular manufacturers of supercomputers are IBM, Silicon Graphics,
Fujitsu, and Intel.
Magnetic Magnetic
Tape Disk
Arithmetic
Unit
Control
Unit
CPU
Data and results flow
Control Instructions to units
Instructions to control unit
Fig. 1.7 Interaction among hardware components
8 Programming for Problem Solving
l Processor — Also known as CPU, it is used to perform the calculations and information processing
on the data that is entered through the input device.
l Output devices — They are used for providing the output of a program that is obtained after
performing the operations specified in a program. The examples of output devices are monitor and
printer.
l Memory — It is used for storing the input data as well as the output of a program that is obtained
after performing the operations specified in a program. Memory can be primary memory as well as
secondary memory. Primary memory includes Random Access Memory (RAM) and secondary
memory includes hard disks and floppy disks.
Software supports the functioning of a computer system internally and cannot be seen. It is stored on
secondary memory and can be an application software as well as system software. The application
software is used to perform a specific task according to requirements and the system software (operating
system and networking system) is mandatory for running application software.
input DeVices
LO 1.3
Input devices are electromechanical devices that are used to provide data
Describe the computer
to a computer for storing and further processing, if necessary. Depending
system
upon the type or method of input, the input device may belong to one of the
following categories:
Keyboard is used to type data and text and execute commands. A standard keyboard, as shown in Fig. 1.8,
consists of the following groups of keys:
Numeric Keypad looks like a calculator’s keypad with its 10 digits and mathematical operators.
Special Purpose Keys The special purpose keys help perform a certain kind of operation, like exiting a
program (Escape) or deleting some characters (Delete) in a document, etc.
Mouse is a small hand-held pointing device that basically controls the two-dimensional movement of the
cursor on the displayed screen. It is an important part of the Graphical User Interface (GUI) based Operating
Systems (OS) as it helps in selecting a portion of the screen and copying and pasting the text.
The mouse, on moving, also moves the pointer appearing on the display device (Fig. 1.9).
Wheel
Right Button
Left Button
processor
The CPU consists of Control Unit (CU) and ALU. CU stores the instruction set, which specifies the
operations to be performed by the computer. CU transfers the data and the instructions to the ALU for
10 Programming for Problem Solving
an arithmetic operation. ALU performs arithmetical or logical operations on the data received. The CPU
registers store the data to be processed by the CPU and the processed data also. Apart from CU and ALU,
CPU seeks help from the following hardware devices to process the data:
Motherboard
It refers to a device used for connecting the CPU with the input and output devices. The components on the
motherboard are connected to all parts of a computer and are kept insulated from each other. Some of
the components of a motherboard are:
l Buses: Electrical pathways that transfer data and instructions among different parts of the computer.
For example, the data bus is an electrical pathway that transfers data among the microprocessor,
memory and input/output devices connected to the computer.
l System clock: It is a clock used for synchronizing the activities performed by the computer. The
electrical signals that are passed inside a computer are timed, based on the tick of the clock.
l Microprocessor: CPU component that performs the processing and controls the activities performed
by the different parts of the computer.
l ROM: Chip that contains the permanent memory of the computer that stores information, which cannot
be modified by the end user.
RAM
It refers to primary memory of a computer that stores information and programs, until the computer is used.
RAM is available as a chip that can be connected to the RAM slots in the motherboard.
Video Card/Sound Card
The video card is an interface between the monitor and the CPU. Video cards also include their own RAM
and microprocessors that are used for speeding up the processing and display of a graphic. A sound card is
a circuit board placed on the motherboard and is used to enhance the sound capabilities of a computer.
output DeVices
The main task of an output device is to convert the machine-readable information into human-readable form
which may be in the form of text, graphics, audio or video.
A monitor produces visual displays generated by the computer. The monitor is connected to the video card
placed on the expansion slot of the motherboard.
The monitors can be classified as cathode ray tube (CRT) monitors or liquid crystal display (LCD)
monitors. The CRT monitors are large, occupy more space in the computer, whereas LCD monitors are thin,
light weighted, and occupy lesser space. Both the monitors are available as monochrome, gray scale and
color models.
A monitor can be characterized by its monitor size and resolution. The monitor size is the length of the
screen that is measured diagonally. The resolution of the screen is expressed as the number of picture
elements or pixels of the screen. The resolution of the monitor is also called the dot pitch. The monitor with a
higher resolution produces a clearer image.
The printer is an output device that transfers the text displayed on the screen, onto paper sheets that can
be used by the end user. Printers can be classified based on the technology they use to print the text and
images:
l Dot matrix printers — Dot matrix printers are impact printers that use perforated sheet to print the
text. Dot matrix printers are used to produce multiple copies of a print out.
l Inkjet printers — Inkjet printers are slower than dot matrix printers and are used to generate high
quality photographic prints.
l Laser printers — The laser printer may or may not be connected to a computer, to generate an
output. These printers consist of a microprocessor, ROM and RAM, which can be used to store the
textual information.
These systems record the simple messages in human speech form and then combine all these simple
messages to form a single message. The voice response system is of two types—one uses a reproduction
of human voice and other sounds, and the other uses speech synthesis.
The basic application of a voice output system is in Interactive Voice Response (IVR) systems, which are
used by the customer care or customer support departments of an organization, such as telecommunication
companies, etc.
memory management
The memory unit of a computer is used to store data, instructions for processing data, intermediate results
of processing and the final processed information. The memory units of a computer are classified as primary
and secondary memory. Computers also use a third type of storage location known as the internal process
memory. This memory is placed either inside the CPU or near the CPU (connected through special fast
bus).
The primary memory is available in the computer as a built-in unit of the computer. The primary memory is
represented as a set of locations with each location occupying 8 bits. Each bit in the memory is identified by
a unique address. The data is stored in the machine-understandable binary form in these memory locations.
The commonly used primary memories are as follows:
l ROM — ROM represents Read Only Memory that stores data and instructions, even when the
computer is turned off. It is the permanent memory of the computer where the contents cannot be
modified by an end user. ROM is a chip that is inserted into the motherboard. It is generally used to
store the Basic Input/Output system (BIOS), which performs the Power On Self Test (POST).
l RAM — RAM is the read/write memory unit in which the information is retained only as long as there
is a regular power supply. When the power supply is interrupted or switched off, the information stored
in the RAM is lost. RAM is volatile memory that temporarily stores data and applications as long as
they are in use. When the use of data or the application is over, the content in RAM is erased.
l Cache memory — Cache memory is used to store the data and the related application that was last
processed by the CPU. When the processor performs processing, it first searches the cache memory
and then the RAM, for an instruction. The cache memory can be either soldered into the motherboard
or is available as a part of RAM.
Introduction to Computer and Programming 13
Secondary memory represents the external storage devices that are connected to the computer. They
provide a non-volatile memory source used to store information that is not in use currently. A storage
device is either located in the CPU casing of the computer or is connected externally to the computer. The
secondary storage devices can be classified as:
l Magnetic storage device — The magnetic storage devices store information that can be read,
erased and rewritten a number of times. These include floppy disk, hard disk and magnetic tapes.
l Optical storage device — The optical storage devices are secondary storage devices that use laser
beams to read the stored data. These include CD-ROM, rewritable compact disk (CD-RW), digital
video disks with read only memory (DVD-ROM), etc.
l Magneto-optical storage device — The magneto-optical devices are generally used to store
information, such as large programs, files and back-up data. The end user can modify the information
stored in magneto-optical storage devices multiple times. These devices provide higher storage
capacity as they use laser beams and magnets for reading and writing data to the device.
System software consists of many different programs that manage and support different tasks. Depending
upon the task performed, the system software can be classified into two major groups (Fig. 1.15):
l System management programs used for managing both the hardware and software systems. They
include:
∑ Operating system
14 Programming for Problem Solving
∑ Utility programs
∑ Device drivers
l System development programs are used for developing and executing application software. These
are:
∑ Language translators
∑ Linkers
∑ Debuggers
∑ Editors
Application software includes a variety of programs that are designed to meet the information processing
needs of end users. They can be broadly classified into two groups:
l Standard application programs that are designed for performing common application jobs. Examples
include:
∑ Word processor
∑ Spreadsheet
∑ Database Manager
∑ Desktop Publisher
∑ Web Browser
l Unique application programs that are developed by the users themselves to support their specific
needs. Examples include:
∑ Managing the inventory of a store
∑ Preparing pay-bills of employees in an organization
∑ Reserving seats in trains or airlines
l Handles the working of application programs with the hardware and other software systems.
l Manages the storage and retrieval of information using storage devices such as disks.
Based on their capabilities and the types of applications supported, the operating systems can be divided
into the following six major categories:
l Batch operating system — This is the earliest operating system, where only one program is allowed
to run at one time. We cannot modify any data used by the program while it is being run. If an error
is encountered, it means starting the program from scratch all over again. A popular batch operating
system is MS DOS.
l Interactive operating system — This operating system comes after the batch operating system,
where also only one program can run at one time. However, here, modification and entry of data
are allowed while the program is running. An example of an interactive operating system is Multics
(Multiplexed Information and Computing Service).
l Multiuser operating system — A multiuser operating system allows more than one user to use a
computer system either at the same time or at different times. Examples of multiuser operating
systems include Linux and Windows 2000.
l Multi-tasking operating system — A multi-tasking operating system allows more than one program
to run at the same time. Examples of multi-tasking operating systems include Unix and Windows 2000.
l Multithreading operating system — A multithreading operating system allows the running of
different parts of a program at the same time. Examples of multithreading operating system include
UNIX and Linux.
l Real-time operating systems — These operating systems are specially designed and developed for
handling real-time applications or embedded applications. Example include MTOS, Lynx, RTX
l Multiprocessor operating systems — The multiprocessor operating system allows the use of
multiple CPUs in a computer system for executing multiple processes at the same time. Example
include Linux, Unix, Windows 7.
l Embedded operating systems — The embedded operating system is installed on an embedded
computer system, which is primarily used for performing computational tasks in electronic devices.
Example include Palm OS, Windows CE
MS DOS or Microsoft Disk Operating System, which is marketed by Microsoft Corporation and is one of the
most commonly used members of the DOS family of operating systems. MS DOS is a command line user
interface, which was first introduced in 1981 for IBM computers. Although MS DOS, nowadays, is not used
as a stand-alone product, but it comes as an integrated product with the various versions of Windows.
16 Programming for Problem Solving
In MS DOS, unlike Graphical User Interface (GUI)-based operating systems, there is a command line
interface, which is known as MS DOS prompt. Here, we need to type the various commands to perform
the operations in MS DOS operating system. The MS DOS commands can be broadly categorized into the
following three classes:
l Environment command — These commands usually provide information on or affects operating
system environment. Some of these commands are:
∑ CLS: It allows the user to clear the complete content of the screen leaving only the MS-DOS
prompt.
∑ TIME: It allows the user to view and edit the time of the computer.
∑ DATE: It allows the user to view the current date as well as change the date to an alternate date.
∑ VER: It allows us to view the version of the MS-DOS operating system.
l File manipulation command — These commands help in manipulating files, such as copying a file or
deleting a file. Some of these commands include:
∑ COPY: It allows the user to copy one or more files from one specified location to an alternate
location.
∑ DEL: It helps in deleting a file from the computer.
∑ TYPE: It allows the user to view the contents of a file in the command prompt.
∑ DIR: It allows the user to view the files available in the current and/or parent directories.
l Utilities — These are special commands that perform various useful functions, such as formatting a
diskette or invoking the text editor in the command prompt. Some of these commands include:
∑ FORMAT: It allows the user to erase all the content from a computer diskette or a fixed drive.
∑ EDIT: It allows the user to view a computer file in the command prompt, create and modify the
computer files.
Windows Architecture
The architecture of Windows operating system comprises a modular structure that is compatible with a
variety of hardware platforms. Figure 1.17 shows the architecture of Windows 2000; the later releases of
Windows operating systems are based on similar architecture.
At a high level, the architecture is divided into three layers, viz.
l User mode: Comprises application and I/O specific software components
l Kernel mode: Has complete access to system resources and hardware
l Hardware: Comprises underlying hardware platform
User Mode
The various subsystems in the user mode are divided into the following two categories:
l Environment subsystems: Comprise subsystems that run applications written for other operating
systems. These subsystems cannot directly request hardware access; instead such requests are
processed by virtual memory manager present in the kernel mode. The three main environment
subsystems include Win32, OS/2 and POSIX. Each of these subsystems possess dynamic link
libraries for converting user application calls to Windows calls.
l Integral subsystems: Takes care of the operating system specific functions on behalf of the
environment subsystems. The various integral subsystems include workstation service, server service
and security.
Introduction to Computer and Programming 17
Kernel Mode
The kernel mode comprises various components with each component managing specific system function.
Each of the components is independent and can be removed, upgraded or replaced without rewriting the
entire system. The various kernel-mode components include:
l Executive: Comprises the core operating system services including memory management, process
management, security, I/O, inter process communication etc.
l Kernel: Comprises the core components that help in performing fundamental operating system
operations including thread scheduling, exception handling, interrupt handling, multiprocessor
synchronization, etc.
l HAL: Acts as a bridge between generic hardware communications and those specific to the underlying
hardware platform. It helps in presenting a consistent view of system bus, DMA, interrupt controllers,
timers, etc. to the kernel.
l I/O manager: Handles requests for accessing I/O devices by interacting with the relevant device
drivers.
l Security reference monitor: Performs access validation and audit checks for Windows objects
including files, processes, I/O devices, etc.
l Virtual Memory Manager: Performs virtual memory management by mapping virtual addresses to
actual physical pages in computer’s memory.
l Process Manager: Creates and deletes objects and threads throughout the life cycle of a process.
l PnP manager: Supports plug-and-play devices by determining the correct driver for a device and
further loading the driver.
18 Programming for Problem Solving
l Power manager: Performs power management for the various devices. It also optimizes power
utilization by putting the devices to sleep that are not in use.
l GDI: Stands for Graphics Device Interface and is responsible for representing graphical objects in
Windows environment. It also transfers the graphical objects to the output devices such as printer and
monitor.
l Object manager: Manages Windows Executive objects and abstract data types that represent the
various resources such as processes, threads, etc.
UNIX operating system was developed by a group of AT&T employees at Bell Labs in the year 1969. UNIX
is primarily designed to allow multiple users access the computer at the same time and share resources.
The UNIX operating system is written in C language. The significant properties of UNIX include:
l Multi-user capability
l Multi-tasking capability
l Portability
l Flexibility
l Security
Architecture of UNIX
UNIX has a hierarchical architecture consisting of several layers, where each layer provides a unique
function as well as maintains interaction with its lower layers. The layers of the UNIX operating system are:
l Kernel
l Service
l Shell
l User applications
Figure 1.18 shows the various layers of the UNIX operating system.
l Kernel Kernel is the core of the UNIX operating system and it gets loaded into memory whenever
we switch on the computer. Three components of kernel are:
∑ Scheduler — It allows scheduling the processing of various jobs.
∑ Device driver — It helps in controlling the Input/Output devices attached to the computer.
∑ I/O buffer — It controls the I/O operations in the computer.
Various functions performed by the kernel are:
∑ Initiating and executing different programs at the same time
∑ Allocating memory to various user and system processes
∑ Monitoring the files that reside on the disk
∑ Sending and receiving information to and from the network
l Service In the service layer, requests are received from the shell and they are then transformed
into commands to the kernel. The service layer, which is also known as the resident module layer, is
indistinguishable from the kernel and consists of a collection of programs providing various services,
which include:
∑ Providing access to various I/O devices, such as keyboard and monitor
∑ Providing access to storage devices, such as disk drives
∑ Controlling different file manipulation activities, such as reading from a file and writing to a file
Introduction to Computer and Programming 19
User Applications
Shell
Service Layer
Kernel
Hardware
(Library Routines)
l Shell The third layer in the UNIX architecture is the shell, which acts as an interface between a user
and the computer for accepting the requests and executing programs. The shell is also known as the
command interpreter that helps in controlling the interaction with the UNIX operating system. The
primary function of the shell is to read the data and instructions from the terminal, and then execute
commands and finally display the output on the monitor. The shell is also termed as the utility layer as
it contains various library routines for executing routine tasks. The various shells that are found in the
UNIX operating system are:
∑ Bourne shell
∑ C shell
∑ Korn shell
∑ Restricted shell
l User applications The last layer in the UNIX architecture is the user applications, which are used to
perform several tasks and communicating with other users of UNIX. Some of the important examples
of user applications include text processing, software development, database management and
electronic communication.
ms worD
MS Word is application software that can be used to create, edit, save LO 1.6
and print personal as well as professional documents in a very simple and Discuss Microsoft software
efficient manner. MS Word is an important tool of the MS office suite that is
mainly designed for word processing. Other word processing applications
available are, Open Office Writer and Google Docs.
20 Programming for Problem Solving
For working in MS Word, we need to install MS Office in a computer system. After installing MS Office, we
can start MS Word by using any of the following two ways:
l Start menu
l Run command
We can start MS Word by performing the following steps using the Start menu:
1. Select Start Æ All Programs Æ Microsoft Office,
2. Select the Microsoft Office Word 2007 option to display the Graphical User Interface (GUI) of MS
Word, as shown in Fig. 1.19.
Using Run command We can also start MS Word by performing the following steps using the Run
command:
1. Select Start Æ All Programs Æ Accessories Æ Run to display the Run dialog box.
2. Type winword in the Open text box and click OK to display the Document1 – Microsoft Word window.
The following are the key operations that we can perform in MS Word:
l Creating a document
l Saving a document
l Editing a document
l Formatting a document
l Printing a document
Introduction to Computer and Programming 21
ms eXcel system
MS Excel is an application program that allows us to create spreadsheets, which are represented in the form
of a table containing rows and columns. The horizontal sequence in which the data is stored is referred to as
a row. The vertical sequence in which the data is stored is referred to as a column. In a spreadsheet, a row
is identified by a row header and a column is identified by a column header. Each value in a spreadsheet
is stored in a cell, which is the intersection of rows and columns. A cell can contain either numeric value
or a character string. We can also specify the contents of a cell using formulas. In a spreadsheet, we can
perform various mathematical operations using formulas, such as addition, subtraction, multiplication,
division, average, percentage, etc.
MS Excel also allows us to represent the complex data pictorially in the form of graphs. These are
generally used to represent the information with the help of images, colours, etc., so that their presentation
is simple and more meaningful. Some of the graphs available in spreadsheet are bar graphs, line graphs,
3-D graphs, area graphs, etc.
For working with MS Excel, we first need to install MS Office in our computer system. After installing MS
Office, we can start MS Excel using any of the following two ways:
l Start menu
l Run command
Using Start menu We can start MS Excel by performing the following steps using the Start menu:
1. Select Start Æ All Programs Æ Microsoft Office, as shown in Fig. 1.20.
2. Select the Microsoft Office Excel 2007 option to display the GUI of MS Excel,
Figure 1.20 shows the initial workbook of MS Excel, which in turn contains worksheets. Each worksheet
contains rows and columns where we can enter data.
Using Run command We can also start MS Excel by performing the following steps using the Run
command:
1. Select Start Æ All Programs Æ Accessories Æ Run to display the Run dialog box.
2. Type excel in the Open text box and click OK to display the Microsoft Excel – Book1 window.
Worksheet is the actual working area consisting of rows and columns. The worksheets are also known as
the spreadsheets. A workbook in MS Excel is a combination of several worksheets. Each workbook of MS
Excel contains three worksheets by default. The key operations that are performed in MS Excel include:
l Creating a worksheet
l Saving a worksheet
l Modifying a worksheet
l Renaming a worksheet
l Deleting a worksheet
l Moving a worksheet
l Editing a worksheet
ms powerpoint system
MS PowerPoint is a software application included in the MS Office package that allows us to create
presentations. PowerPoint provides a GUI with the help of which we can create attractive presentations
quickly and easily. The presentation may include slides, handouts, notes, outlines, graphics and animations.
A slide in PowerPoint is a combination of images, text, graphics, charts, etc., that is used to convey some
meaning information. The presentations in MS PowerPoint are usually saved with the extension .ppt.
The interface of MS PowerPoint is similar to the other interfaces of MS Office applications. PowerPoint
presentations are commonly used in business, schools, colleges, training programmes, etc.
For working in MS PowerPoint, we need to first install the MS Office package in our computer system. After
installing MS Office, we can start MS PowerPoint using any of the following two ways:
l Start menu
l Run command
Using Start menu We can start MS PowerPoint by performing the following steps using the Start menu:
1. Select Start Æ All Programs Æ Microsoft Office,
2. Select the Microsoft Office PowerPoint 2007 option to display the GUI of MS PowerPoint, as shown in
Fig. 1.21.
Using Run command We can also start MS PowerPoint by performing the following steps using the Run
command:
1. Select Start Æ All Programs Æ Accessories Æ Run to display the Run dialog box.
2. Type powerpnt in the Open text box and click OK to display the Microsoft PowerPoint –
[Presentation1] window.
Introduction to Computer and Programming 23
The following are the key operations that can be performed in MS PowerPoint:
l Creating a new presentation
l Designing the presentation
l Saving a new presentation
l Adding slides to the presentation
l Printing the presentation
networking concepts
Computer network is a system of interconnected computers that enable LO 1.7
the computers to communicate with each other and share their resources, Know various networking
data and applications. The physical location of each computer is tailored to concepts and protocols
personal and organisational needs. A network may include only personal
computers or a mix of PCs, minis and mainframes spanning a particular
geographical area. Computer networks that are commonly used today may be classified as follows:
l Based on geographical area:
∑ Local Area Networks (LANs)
∑ Wide Area Networks (WANs)
∑ Metropolitan Area Networks (MANs)
∑ International Network (Internet)
∑ Intranet
24 Programming for Problem Solving
LAN is a group of computers, as shown in Fig. 1.22, that are connected in a small area such as building,
home, etc. Through this type of network, users can easily communicate with each other by sending and
receiving messages. LAN is generally used for connecting two or more personal computers through some
medium such as twisted pair, coaxial cable, etc. Though the number of computers connected in a LAN is
limited, the data is transferred at an extremely faster rate.
WAN is a group of computers that are connected in a large area such as continent, country, etc. WAN
is generally used for connecting two or more LANs through some medium such as leased telephone
lines, microwaves, etc. In WAN, data is transferred at slow rate. A typical WAN network is shown in Fig. 1.23.
MAN is a network of computers that covers a large area like a city. The size of the MAN generally lies
between that of LAN and WAN, typically covering a distance of 5 km to 50 km. The geographical area
covered by MAN is comparatively larger than LAN but smaller than WAN. MAN is generally owned by
private organisations. MAN is generally connected with the help of optical fibres, copper wires etc. One of
the most common example of MAN is cable television network within a city as shown in Fig. 1.24. A network
device known as router is used to connect the LANs together. The router directs the information packets to
the desired destination.
Introduction to Computer and Programming 25
network topologies
Network topology refers to the arrangement of computers connected in a network through some physical
medium such as cable, optical fibre etc. Topology generally determines the shape of the network and the
communication path between the various computers (nodes) of the network. The various types of network
topologies are as follows:
l Hierarchical topology
l Bus topology
26 Programming for Problem Solving
l Star topology
l Ring topology
l Mesh topology
l Hybrid topology
The hierarchical topology is also known as tree topology, which is divided into different levels connected
with the help of twisted pair, coaxial cable or fibre optics. Figure 1.25 shows the arrangement of computers
in hierarchical topology.
In the linear bus topology, all the nodes are connected to the single backbone or bus with some medium
such as twisted pair, coaxial cable, etc. Figure 1.26 shows the arrangement of computers in the linear bus
topology.
Advantages of linear bus topology are:
l The linear bus topology usually requires less cabling.
l The linear bus topology is relatively simple to configure and install.
l In the linear bus topology, the failure of one computer does not affect the other computers in the
network.
Introduction to Computer and Programming 27
In the star topology, all the nodes are connected to a common device known as hub. Nodes are connected
with the help of twisted pair, coaxial cable or optical fibre. Figure 1.27 shows the arrangement of computers
in star topology.
Advantages of star topology are:
l This topology allows easy error detection and correction.
l In the star topology, the failure of one computer does not affect the other computers in the network.
l Star topology is easy to install.
The following are the disadvantages of star topology:
l In the star topology, the hub failure leads to the overall network crash.
l The star topology requires more amount of cable for connecting the nodes.
l It is expensive due to the cast of hub.
In the ring topology, the nodes are connected in the form of a ring with the help of twisted pair. Each node is
connected directly to the other two nodes in the network. Figure 1.28 shows the arrangement of computers
in the ring topology.
28 Programming for Problem Solving
In mesh topology, each computer is connected to every other computer in point-to-point mode as shown in
Fig. 1.29. If we have n computers, we must
have n(n – 1)/2 links.
Advantages of mesh topology are:
l Message delivery is more reliable.
l Network congestion is minimum due to
large number of links.
The following are the disadvantages:
l It is very expensive to implement.
l It is very difficult to configure and install.
Network protocols are the set of rules and regulations that are generally used for communication between
two networks. Using network protocol, the following tasks can be performed:
l Identification of the type of the physical connection used
l Error detection and correction of the improper message
l Initiation and termination of the communication session
l Message formatting
Some of the commonly used network protocols are Hyper Text Transfer protocol (HTTP), Simple Mail
Transfer Protocol (SMTP), File Transfer Protocol (FTP), Transmission Control Protocol/Internet Protocol
(TCP/IP), Telecommunications Network (Telnet), Domain Name System (DNS) etc.
30 Programming for Problem Solving
HTTP
Hyper Text Transfer Protocol (HTTP) is the communication protocol used by the World Wide Web. It acts as
a request-response protocol where the client browser and the Web server interact with each other through
HTTP protocol rules. These rules define how messages are formatted and transmitted and what actions
should the browser and Web server take in response to these messages. For example, when we type a
URL in the address bar of a browser, then an HTTP request is sent to the Web server to fetch the requested
Web page. The Web page details are transmitted to the client browser and rendered on the browser window
through HTML.
In a typical situation, the client browser submits an HTTP request to the server and the server processes
the request and returns an HTTP response to the client. The response contains status information pertaining
to the request as well as the requested content (Figs 1.31–1.32).
Fig. 1.31 HTTP Request Message format Fig. 1.32 HTTP Response Message format
HTTP protocol supports various methods that are used by the client browsers to send request messages
to the server. Some of the common HTTP methods are:
l GET: Gets information from the specified resource
l HEAD: Gets only the HTTP headers
l POST: Posts information to the specified resource
l DELETE: Deletes the specified resource
l OPTIONS: Returns the list of HTTP methods that are supported by the Web server
l TRACE: Returns a diagnostic trace of the actions taken at the server end
The first line in an HTTP response object comprises a status line, which carries the response status code
indicating the outcome of the HTTP request processed by the server. The status code is a 3-digit number
and carries specific meaning, as described below:
l 1xx: Comprises information status messages indicating that the server is still processing the request
l 2xx: Comprises success status messages indicating that the request was received, accepted and
processed by the server
l 3xx: Comprises redirection status messages indicating that further action needs to be taken in order to
process the request
l 4xx: Comprises error status messages indicating error at client side, for example incorrect request
syntax
l 5xx: Comprises error status messages indicating error at server side, for example inability of the
server to process the request
SMTP
Simple Mail Transfer Protocol (SMTP) is an e-mail protocol that is widely used for sending e-mail messages
between mail servers. While SMTP supports capabilities for both sending and receiving e-mail messages,
e-mail systems primarily used SMTP protocol for sending e-mail messages. For receiving, they use other
protocols such as POP3 of IMAP. In Unix-based systems, sendmail is the most widely used SMTP server for
e-mail. In Windows-based systems, Microsoft Exchange comes with an SMTP server and can be configured
to include POP3 support.
Introduction to Computer and Programming 31
FTP
File Transfer Protocol (FTP) is a standard protocol used for sharing files over the Internet. FTP is based
on the client-server architecture and uses Internet’s TCP/IP protocol for file transfer. The users need to
authenticate themselves by specifying user name/password in order to establish a connection with the
FTP server. However, some FTP sites also support anonymous login where users are not required to enter
their credentials. To facilitate secure transfer of user’s credentials and file contents over the Internet, FTP
encrypts the content using cryptographic protocols such as TLS/SSL.
The following steps illustrate how file transfer happens through FTP:
1. The client machine uses Internet to connect to the FTP server’s IP address.
2. User authentication happens by entering relevant user name and password.
3. Once the connection is established, the client machine sends FTP commands to access and transfer
files. Now-a-days, various GUI-based FTP software are available that enable transfer of files through
simple operations, such as drag and drop.
Telnet
Telnet is a protocol that allows users to connect to remote computers over a TCP/IP network, such as
intranet or internet. While HTTP and FTP protocols are used for transferring Web pages and files over the
Internet, the Telnet protocol is used for logging onto a remote computer and performing operations just as a
normal user. The users need to enter their credentials before logging on the remote host machine.
Command-line based telnet access is available in major operating systems such as Windows, Mac OS,
Unix and Linux. Generic format of the telnet command is given below:
Telnet host port
Here,
l telnet: Is the command that establishes telnet connection
l host: Is the address of the host machine
l port: Is the port number on which telnet services are available on the host machine
Decimal system
The decimal system is the most common number system used by human beings. It is a positional number
system that uses 10 as a base to represent different values. Therefore, this number system is also known
as base10 number system. In this system, 10 symbols are available for representing the values. These
symbols include the digits from 0 to 9. The common operations performed in the decimal system are
addition (+), subtraction (–), multiplication (×) and division (/).
The decimal system can be used to represent both the integer as well as floating point values. The
floating point values are generally represented in this system by using a period called decimal point.
The decimal point is used to separate the integer part and the fraction part of the given floating point
number. However, there is no need to use a decimal point for representing integer values. The value of any
number represented in the decimal system can be determined by first multiplying the weight associated with
each digit in the given number with the digit itself and then adding all these values produced as a result of
multiplication operation. The weight associated with any digit depends upon the position of the digit itself in
the given number. The most common method to determine the weight of any digit in any number system is
to raise the base of the number system to a power that initially starts with a 0 and then increases by 1 as we
move from right to left in the given number. To understand this concept, let us consider the following floating
point number represented in the decimal system:
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NATURAL HISTORY
SCORPION-PROOF PLATFORM.