A GAME   A E   EAM HA CHE   E O
Li e
S eaming E o
   Social T end
     Re o
 S ream Ha che    GameSq are ha e eamed p for he       Li e
S reaming E por and Social Trend Repor         a a ear f ll of
ne inno a ion in he gaming and li e reaming ind   r and hi
repor  ill help o na iga e he rend for hi ear and nder and
                 he po ibili ie i hin he marke
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S ream Ha che    ork   i h a con or i m of ind   r leading anal
and b ine leader o nder and ke rend rela ed o he impac
   of li e reaming a dience on gaming crea or e por and he
                  broader ideo game ind        r
      GSQ CEO
                        JUSTIN         S ream Ha che po erf l in igh are a ke
                                      componen o GameSq are end o end
                        KENNA          ol ion The combina ion of o r da a and
                                       echnolog a e       i h o r gaming and e por
                                       eam dri e a ignifican compe i i e
                                      ad an age and f el GameSq are leading
                                      marke ing and crea i e er ice A a re l
                                      GameSq are i a he leading edge of gaming
                                       rend and c l re pro iding an nma ched
                                       al e o o r global brand par ner O r
                                       rend repor i an e ample of hi al e e
                                      pro ide
                                                     SH CEO
  S ream Ha che i e ci ed o relea e hi
      Trend Repor for he li e reaming
 gaming and e por ind      rie Toge her
  i h he in igh and kno ledge from he
  o her Game q are eam o r da a help
  bring o ligh ome in ere ing rend for
    ho e orking in he ind    r We hope
  o enjo hi repor and e look for ard
 o con in ing o pro ide be in cla da a                      EDUARD
 anal ic for he li e reaming ind    r                    MONTSERRAT
                                                                                     2
LIVE-STREAMING
TRENDS
           ESPORTS
            TRENDS
Infl encer
Marke ing Trends
             Brand
  Marke ing Trends
                     3
LIVE STREAMING
    TRENDS
RPGS              ACTION ADVENTURE
ARE HOT
BALDUR S GATE 3 & DIABLO IV
DOMINATE RPG & NOSTALGIA
In       he R le Pla i g a d Ac i
Ad e      e genre    ere he    o major
genre o ho gro h in he li e
  reaming cene E cl ding e por
 ie er hip bo h genre e perienced
an increa e of o er     in a erage
a dience in       from
Tradi ionall ie ed a a game for a
niche a dience Bald r Ga e broke
 hro gh he confine of i genre o
cap re ide pread a en ion earning
i place a Game of he Year a he
Game A ard I genera ed      milli
h       a ched acro    reaming
pla form
A e age A die ce Cha ge                   B
Ge e Ac     Li e S eami g Pla f          m
Not including esports ie ership
                       Ba le                   Ac i
   FPS      MOBA       R ale      MMORPG      Ad e    e   RPG
  PG            AC ION AD EN                           E
A E HO
     e ea e D ab IV a d Lege d f Ze da Tea     f he
K gd     a       he    ea i g    db        a d
ge e a ed e    f i i     fh    a ched   ii i g     a gia
a di     a i e  da ed ga e a    d a i h ge a die ce
RPG a d Ac i   Ad e     e ga e a e e ce e ch ice f
i e  ea i g c ea     beca e he a      f c ea i i
c    e a    a d     e       e    e j    he ae he ic a d
     f he e ga e
      In a de a   e f om fa   aced Fi   Pe on
       Shoo e MOBA and Ba le Ro ale Game
     he e game allo fo he c ea o      hem el e
           o be a of he main a ac ion fo
     a dience D ing hei       eam c ea o can
     b ild comm ni     i h hei ie e and ha e
      hei lo e and a ion fo game like BG and
                        Zelda
                                                           6
       NO         ALGIA I A
NE                     END
FORTNITE ‘OG BROKE RECORDS
            The release of Fortnite OG indulged
          the nostalgia feeling among returning
             pla ers and allowed new pla ers to
                  enjo fortnite at its inception
           The game saw its highest dail hours
            watched on the OG map release da
            since     and it jumped to the nd
          most watched game in live streaming
                   for the first time in months
              Other games are also tapping into
          Millennial nostalgia as the generation
             grows up and continues to grow in
              purchasing power We expect this
                    trend to continue into
              F     i e Vie e hi S a
                   OG a e ea e da
                  NOVEMBER RD
          14.4M         HOURS WATCHED
           1.6M         PEAK VIEWERS
          227K          UNIQUE CHANNELS
                        STREAMING
                                                   7
DOMINA ION OF HE
INDIE
EXPANDED OPPORTUNITY IN
2024
I       i die ga    e h i ed a a i a
  a   f he ga i    gi d          Wi h he
i c ea i g acce    ibi i     f ga e
de e      e          a d a f         f
i die de e    e     he a e ee a
di e e a a f i           a i ea d
c ea i e i e
The ef e hi g         i e    i    e
ga e a a d e         a f c        f
a d e e ai    e      a e f e     ha
a ac    a e     i    die ga e
Ga e i e Ba ebi Re a e ed
Le ha C        a     C     f he La b a d
O      U     e e hi     i h i e     ea i g
c ea       i        The ga e          ided
 ef e hi g c      e f       he ie e a
  e a e de             ibi i ie f
hi a i      ci f       cia     edia The e
ci       e ea      e       ib e f c ea i g
c    i ed b        a di e e f         he
ga e
           A ime goe on I hink mo e
          and mo e la e a e going o
             n o a d indie game a a
          o ce of en e ainmen and an
            al e na i e o he big bo
           e el Indie de      ho ld look
            o a ne     i h malle and
          mid ie c ea o    o c ea e b                        KS
                                                   A BROCOTOR
                 fo hei game                 AMAND
                                                 TING D IR E
                                             MARKE        CHE
                                                 EAM HA
                                                                  8
        M L I PLA FO M
       IM LCA                                     ING
          EXPANDING AUDIENCES
              AND REACH
 Si      ca i g ha e e ged a a d a ic         i ac   e c ea
a e a Wi h j       a fe c ic    c ea   ca b adca ac            i e
    a f      a    ce i e T i ch Y T be Ti T     X a d Kic Whi e
  i     ca i g i      a e     he     e    i Oc be f        T i ch
        a    ed ig ed Pa     e     d    b    i g a ici a i
O i i ia a a i i      ca i g b     ed he a e age a die ce i e f
    c ea    a he      e e ab e    each    e ie e a     ce
S ea Ha che a a ed c ea         h    a ed i     ca i g Ni ja
 Wi e e a d TheG efg I he ee f          i g hei    i ch hei
a e age a die ce   ged b     ac       a f      i dica i g ha
 f e e         ie e      e a f      a addi i a         ie e
               e e eached e  i    e   a    he
                                  NINJA S SIMULCASTING
                                      AVG AUDIENCE
                                               K      VIEWERS
                                              FROM
                                               AVERAGE
      I lo e m l ica ing and defini el
       hink i   he f   e fo all gaming
       c ea o   I e ne e looked back
         ince making hi mo e la e in
            I m oked i h he a dience
     g o h and engagemen I e een
       ac o    he boa d and ha I can
     connec     i h m fan a he ame
                                                              LEVINS
       ime no ma e he la fo m he               L ER  N INJA B
                                            TY           CIO
                  a e  ing                            M E  Q A E
                                                   GA
                                                                       9
E PO
   END
 E PO                       I
 INC EA ING
    E                       75% F                    2020
            HOURS WATCHED
                     2   B 2              B
             2   B
1       B
 2020        2021    2022           202
De i e he     ie f a E
Wi e de a d f e        i        i
high a d ie e hi c   i e
i c ea e ea  e ea
Leag e f Lege d c   i e    be
 he       a ched e     i e i h
M bi e Lege d Ba g Ba g CS GO
D a a d VALORANT i he
       Wi h acked a ena and i ing
       li e eam n mbe       e o    i
    clea l in an e ci ing ha e     hing
      bo nda ie and engaging global
    a dience Thi i d e mainl o         o
         hing in m o inion he li e
        od c con in e o im o e and
    mo e     cce f l collabo a ion   i h                       ON S
                                                        NDERS
       c ea o a e d i ing ie e hi                ERIC AHEAD OF ESPORT
                                                    ENT
                                              PRESID
                                                     F    CLAN
                                                                        11
INC EA ED DEMAND FO
                         PO
    I G       &      EE                EAG E
          D       I A E                EA I G
                        S     e e     ie e hi       i e
                       ea i g a f        ike T i ch a d
                  Y    T be i      e 2 100 f
                          e       i i   h       a ched
                         Thi ie e hi      a b    ed b
                         a E      ea f   ba e e     ike
                      he King s and Queen s League
                         b Ge a d Pi é a d Ibai L a
                          fea   i gb h       a c    e
                       c ea      a d   fe i a f     ba
                                                 a e
                       Th   da Nigh F     ba f     he
                            U i ed S a e a   gai ed i
                            a i i          T i ch i h
                             e     i i  h      a ched
                         We e ec   eg      h i hi
                         ca eg  ac  i e    ea i g
                           a f   i      i h a gia
                          i f  h e    i ge e
                                                      12
E PO                       BOO                   ED B
CO                                EAME
     E -GE E A ED C                                E
Co   eaming ie e hip i  p f om             in
 oo e    of he ma ke ha e in
                                            Top Co S eame
      UGC                                      Game Vie e hip
                                                  ho r   a ched
                H
                                                              c mp
                A CHED                                               M
                                                               a ik
                                OFFICIAL
                                CHANNEL                              M
P b i he a e         ge h i g a a
f     ha i g c ea    c    ea    hei
      a e      The c      i a dc e
                                                                Ni
a die ce he e c      ea e b i d
  hei      b i ga e e g a d      ef                                  M
  he ga e      he      a e     a d e
   edic   i c    i e   be a de e    i g
   e di
    The d namic ha        a ini iall een a
    h ea ening o media igh holde ha
  e ol ed o c ea e ne gie be een e en
     ho    and indi id al con en c ea o
  E abli hing g a d ail o c ea e m         all
  beneficial o o      ni ie ha     o ided fan
         i h addi ional a     o con me
   com elling e en con en allo ing e en                          A
        akeholde     of    he each highl                  AUTIST
                                                   KYLE BCOO
                                                                     G
                 engaged fan                           E I   GAMIN
                                                  COMPL
                                                                         13
INFL ENCE
MA KE ING
    END
C EA O                   D I EN E EN
                 A E KING
        C EA                   B ILD E GAGED
                                   A DIE CE
                                 C ea o d i en e en had hei
                             momen in        F om La Velada o
                            Sq idc af Game and Che bo ing
                               o Minec af E emo ome of he
                             bigge momen in        eaming la
                                  ea   e e made b c ea o
                            Con en c ea o e en a e gene all
                             ho e and mo e concen a ed han
                               e po   e en    b of en e l in
                             highe a e age ie e hip and cha
                                   pa icipa ion among ie e
                             The op      c ea o e en had an
                               a e age ie e hip of       million
                               ie e        highe han he op
                              e po    e en   Addi ionall    hei
                                 a e age cha pa icipa ion a
                              a o nd        pe cen age poin
                                 highe han ha of he e po
                                                       e en
      We a e in he middle of a con en
   e ol ion he e C ea o ha e become
   ome of he bigge b and in he o ld
    i h highl engaged a dience ha a e
  he en of he b and o ld B and ha e
  had eno mo        cce    ing a blend of
digi al and IRL   a egie a a ke d i e fo
 fan engagemen and no         e a e eeing
                                                        AKIM
 C ea o      ing imila   a egie o e ci e        PAUL IO
                                                      F VEN
                                                       E    TS
                                                 HEAD O E HOLDING
  and g o     hei al ead h ge fan ba e        GAME
                                                      A
                                                                    15
CREA OR DRI EN E EN S
ARE KING
C EA                      B ILD E GAGED
A DIE CE
Ibai Lla     ha d    i a ed he li e
   ea i g ce e f       ea S a i g a a
Leag e f Lege d ca e he ha
 e      ed i   h   i ge e     ha
fea    e he      ea i g c ea
Hi          cce f l e e   La Velada del
A      ha g         bec   e    e f he
           la e e       T i ch
Million niq e ie ers      ed i
       e e    al              e ha
he e i         ea
Y  T be c ea   L d ig i al k
f  hi    fe i al e e    b i gi g
  ge he c ea    f e e     like
Crea or Dodgeball and Chessbo ing
 ha al b i g i    illi  f ie e
C   i ed i e       e    i c ea         ill
be be eficial f a       e l ki g        a
i    he b       a dd     a ic li e
  ea i g a ke C              i b ildi g
a d highl e gaged a     die ce     ill be
be eficial f a      e      i g c ea
   g a     i
                                             16
B ILD LONG ERM CREA OR
PROGRAMS
CREA OR PROGRAM B ILD
 R   AND HELP PROGRE
Ch     i g c ea    f      b a d
   a ke i g ca   aig i i      a D
  he ha e he igh a die ce a d e ic
f    he i e f     ca  aig   D he
  la he igh ga e       alk ab     ic
adjace          b a d
The e a e all     e i        a k    elf
  he e i g          a b a d a ke i g
ca   aig      ili i g i fl e ce a d
c ea
Da a ca hel    fi d he igh      e
a d ili i g  l like Side ik a d
S ea Ha che ca hel         di c e
 he e c ea  a d kee he
B ildi g     al g e       c ea           g a
ca hel         b a d gai                   l
  i h he i fl e ce    he     el   e b al
  i h hei a die ce A al i         g he
 e l     f he ca   aig li e       i g
feedback a d adj     i g           ac ic
acc di gl a e all i        a        e i
e ec i g        ca    aig
                                               1
 BRAND
MARKE ING
  RENDS
                    B ILDING CREA I E
E PERIENCES
    FOR NI E LEADING                          HE           A
                              F   i e ha    cce f ll b il a
                         e a e e e e ie ce achie i g ha
                                         he c    a   c ld
                     F    i e ha bec     e     e ha a ga e
                     a d ha       ed i    ah bf       la e    f
                         all age Vi    al c ce        h    i g
                      e e ie ce c           ki      e ga e
                       a d      de a d c          ica i     i h
                            f ie d i all a ailable f    la e
                       B a d f all      e ha e f     d cce
                      c ea i g i   al      ld    i g he U eal
                      Edi    f F      i e f     a a el b a d
                                              fa f d
                          The     ibili   ie f c ea i i a d
                             i    a i      a e e dle a d he
                        e e ie ce ca      e gage he       ge
                        Ge Z a die ce      b a d a e eage
                                                 c   ec   i h
 The e a e e fe        a of engaging
   i h a b and in a mo e a hen ic and
 imme i e a han ha i po ible
       i hin UEFN The e i inc edible
po en ial o c ea e lifelong fan of o
 b and i hin UEFN p el beca e a
    pla e andoml di co e ed o
b anded o ld one da Tha i he eal
  la ge oppo     ni    i h UEFN in m                LLER Y
                                              ZACH E      TEG
                 opinion                           F STRA
                                                  OR O
                                            DIRECT ZONED
                                                                1
B ILDING CREA I E
E PERIENCES
  ILI E CON EN CREA OR                                      O
PROMO E HE E PERIENCE
F      i e la e Leg ga e
c llab a i        a i c edible ick
f        la e a d li e     ea i g
c ea        I he fi     eek f elea e
   e      million ho rs of Lego
con en       e e a ched      F    i e
    ea     ac      li e  ea i g
  la f
W    ki g i h big c ea   like Ni ja
Ti   heTa a a d Ill j a hel ed
        e he ga e a d ge fa
 alki g ab    b hF     i ea d
Leg
O T i ch Leg beca e he
  e i ed b a d d i g he la ch
  i h al      K men ions i    e
da I     e   k A a       hich
 eg la l h ld he
       I   eall impo an o nde and
        ha UEFN ho ld be een a he
      ne age billboa d o TV comme cial
         he e ama ing o ha e fo o
      ma ke ing campaign b        o ha e
          o en   e i ibili b     ili ing
      con en c ea o      i hin he Fo ni e                    R
           pace o p omo e he o ld                 S TOVCA
                                            CARLO
                                                ING D IR E T OR
                                            MANAG
                                                 ZONED
                                                                  20
                              PERFORMANCE
  MARKE ING
DIREC L            A        RIB          E BRAND $
                          A benefit of r nning campaigns ith
                      infl encers on li e streaming and other
                       social media platforms is the increased
                     abilit for brands to directl meas re the
                                         ROI on their spending
                 The interacti e chat and engaged a diences
                       allo for brands to inp t direct links to
                  stores ebsites and other landing pages in
                  their li e streaming chatrooms and directl
                          attrib te link clicks and p rchases to
                           indi id al infl encers or campaigns
                    With all in one tools campaign managers
                  can also keep track of res lts on a li e basis
                   and make changes to campaigns on the go
                                     to optimi e performance
                       The same e ol tion that happened ith
                    email marketing campaigns is occ rring in
                   infl encer marketing The foc s has shifted
                  from impressions to engagement and no
                  finall conversion to get the most al e o t
                                               of the content
  In          e re going o see brands
   ili ing Performance Marke ing a lo
more in heir social and li e s reaming
campaigns Being able o sho direc
a rib ion from infl encers is s ch a
 grea      a o ge acc ra e ROI da a
 and o can op imi e campaigns in                      HOSS  AIN ESS
                 real ime                    ZUBRAOIR
                                                   F CUST
                                                         OMER S
                                                                UCC
                                           DIRECT
                                                 O   BIZ OPS
                                                     IDE IK
                                                                      21
    KNO              O R LI E S REAMING
                                           KPIS
    Li e streaming is still an ntapped and nder tili ed mode of
     ad ertising for man brands The metrics sed for meas ring
   s ccess look different than other platforms so here s a g ide to
                                                   getting started
HO R             A CHED
Ho rs atched is defined as the total n mber of ho rs an a dience
spent atching li e content Traditional tele ision campaigns often
meas re in reach or the total n mber of ie ers that sa the
program b t this metric doesn t take into acco nt ho long the
  ere atching for Ho rs Watched is a better metric to sho j st
ho m ch content as seen
         NIQ E REGI                 ERED            IE ER
         The total n mber of niq e ie ers that atched the li e
            content and ere logged into the platform Logged in
             ie ers are often more engaged and repeat ie ers of
       creators and can be a better metric to base a campaign on
BRAND MEN ION
Meas ring the n mber of mentions o r brand has across li e
streaming chat can be informati e to keep track of performance
These mentions can help o find ho is alread talking abo t
 o r brand abo t o r competitors and help o find here to
acti ate ith creators
                          CHA          ENGAGEMEN
Chat Engagement meas res the n mber of sers atching the li e
   content that t ped at least one message in the li e stream chat
       Meas ring chat engagement can help sho ho acti e and
  interested a streamer s a dience is in the content on screen The
more engaged an a dience the more likel the ll pa attention to
                                                       a campaign
                                                                  22
                    GE S AR ED
      Get started with your live
        streaming gaming and
     influencer activations today
                    CONTACT US
StreamHatchet com                GameSquare com 23
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