Leggende Pokemon Arceus Recluta Scelgo Te Ydf0in EN
Leggende Pokemon Arceus Recluta Scelgo Te Ydf0in EN
A demo scenario launching the for the video game POKÉMON LEGENDS: ARCEUS
with system Game of Role from Table FABULA LATEST
4-5 participants For
Machine Translated by Google
WiiWare are trademarks of Nintendo. Other trademarks are the property of their respective owners.
Distribution in any form and any channels now known or in the future of derivative works based
on the copyrighted property trademarks, service marks, trade names and other proprietary property (Fan Art) of The
Pokémon Company International, Inc., its affiliates and licensors (Pokémon) constitutes a royalty-free, non-exclusive,
irrevocable, transferable, sub -licensable, worldwide license from the Fan Art's creator to Pokémon to use, transmit, copy,
modify, and display Fan Art (and its derivatives) for any purpose. No further consideration or compensation of any kind
will be given for any Fan Art. Fan Art creator gives up any claims that the use of the Fan Art violates any of their rights,
including moral rights, privacy rights, proprietary rights publicity rights, rights to credit for material or ideas or any other
right, including the right to approve the way such material is used. In no uncertain terms, does Pokémon's use of Fan Art
constitute a grant to Fan Art's creator to use the Pokémon intellectual property or Fan Art
beyond a personal, noncommercial home use.
needgames.it
INTRODUCTION
We welcome you to the “RECRUIT, I CHOOSE YOU!” demo WHAT IS POKÉMON LEGENDS: ARCEUS?
scenario, in which you and 3-4 other people will role-play in
the fantastic world of the video game POKÉMON LEGENDS: The new title of the great Pokémon saga! An action-
ARCEUS, released exclusively on Nintendo SwitchTM! adventure RPG set in the Hisui region, the Sinnoh of
the past.
Join Team Galactic to study, battle, and capture
CONTENTS
countless Pokémon, including new regional forms, and
compile Hisui's first Pokédex!
l A simplified version of the rules of the FABULA ULTIMA
Role Playing Game , with some adjustments aimed at An open-world adventure from the past that brings the
restoring Hisui's setting. gameplay of the Pokémon games into the future,
introduces new strategies to Pokémon battles, and
l A game scenario lasting approximately three hours and four
challenges you to face the wrath of the royal Pokémon,
characters ready to play, which will transport you to the plagued by a mysterious phenomenon!
world of POKÉMON LEGENDS: ARCEUS!
You will need a few sheets of paper, erasers, pencils, Published by NEED GAMES! and written and designed
character sheets and one or more sets of polyhedral dice. by Emanuele Galletto, FABULA ULTIMA is a tabletop
role-playing game that recreates the atmosphere and
Don't have dice handy? Don't worry: there are many free dice gameplay of the most classic JRPG video games, with
roller apps for mobile phones. formidable antagonists and tense conflicts that will test
the strategy and creativity of the gaming group.
The FABULA ULTIMA Basic Manual contains the
GAME ROLES complete rulebook, fifteen main classes
to combine as you like, more than two hundred
l One person plays the role of Game Master (GM), who
enemies and rare objects, and lots of options and tips
describes the game world, plays adversaries and secondary
to play at your best!
characters, and reacts to the decisions and choices of the
Player Characters (PCs) (see below).
If you choose this role, read Basic Rules and Conflicts
A HYBRID EXPERIENCE
(pages 4 to 9), and if you have time before the session,
check out the scenario starting on page 16.
Normally, FABULA ULTIMA refers to the classics of
l The other people (three to four) take on the role of Player, the JRPG genre and does not offer predetermined
taking control of a Player Character (PC) chosen from adventures, worlds or characters: it is the game group
those available in this demo. The PCs are the protagonists that collaboratively creates these elements.
of the story: give your Character a name and, if you want,
In this scenario, however, you will use the FABULA ULTIMA rules
a nickname for his companion Pokémon!
system to explore the universe of POKÉMON LEGENDS:
ARCEUS and put yourself in the shoes of its protagonists; a hybrid
If you choose this role and have time before the game and particular experience between the JRPG style and the
session, read the Basic Rules and Conflicts (pages 4 to Pokémon tradition, which will give you the right energy to explore
9) and take a look at the Characters starting on page 10. the lands of Hisui!
3
Machine Translated by Google
QUICK RULES
TEST CHARACTERISTICS
In FABULA ULTIMA, when a character undertakes an action with The four Features of the game, shared between the
relevant implications for the evolution of the current scene, the Game Character and his Pokémon are as follows:
Master can request a Test.
DEXTERITY (DEX)
A Test involves two dice, based on the Characteristics involved in
Coordination, precision, manual skill, speed.
the described action (see opposite column).
In this scenario, the Characteristics of the Player Character and his
INTUITION (INT)
partner Pokémon are shared: an abstract representation of the
aptitudes of both. Observation, analysis, understanding, deduction.
VIGOR (VIG)
The Characteristics involved in a Test can be established by the rules
(as in the case of attacks and moves), or left to the free choice of the Strength, endurance, pain tolerance.
Game Master.
WILL (VOL)
A Test attract
be for could a Pokémon throwing one berry
Tenacity, discipline, authority, persuasion.
based and Dexterity upcould Intuition, while a
scaring him Test
The Test Result, i.e. the total of the roll of the two dice and any
A Test is successful if the Total Result is equal to or greater than the
bonuses, must be compared with a Difficulty Level Difficulty Level.
provided by the rules or established by the Game Master (see opposite
column).
l The Game Master should call a Test only if success and failure would of a Test.
both lead to a change in the situation, and only if the outcome of The TM of a Test is the higher of the two dice rolled in the Test.
the action is not a given (for example, Rowlet does not need a roll
Returning to the previous example, 4 self Oshawott rolls 2d8+2
to flutter to the top of a tree).
will Laceration for And gets a e a 7, the result of the shot
be even to 14 (4+7+3) And The TM will be even to 7.
l Rolls must always be visible to the entire table.
4
Machine Translated by Google
The GM can request an Open Test to evaluate a character's work or The Game Master may assign a +2 bonus or a -2 penalty to a Test to
knowledge: it is a Test without LD, in which only the quality of the represent advantageous or disadvantageous circumstances by
Result is taken into account: 7 or more is poor, 10 or more is medium, communicating this before the dice roll.
13 or more is good , 16 or more is excellent.
CLOCKS
CRITICAL FAILURE
When one or more characters collaborate in a complex operation, or
If both dice on a Test show a 1, then it is a critical failure, i.e. an when danger gradually approaches, the Game Master should establish
automatic failure due to a stroke of bad luck. a Clock to serve as a countdown or progress tally .
When a Player Character rolls a critical failure, they gain 1 Fabula For example, the PCs decide to sneak around if a
Point (see next page). an opposing Pokémon, the Game Master might Watch create a
If both dice on a Test show the same number and that number is 6 or
When a character achieves a critical success, they can use it for an (or by which he has failed, if the Watch represents an impending
opportunity. The same goes for opponents of a character who rolls danger).
a critical failure.
l The Game Master can fill or empty sections of a Watch based on
There are many ways to spend opportunities in the game; in this events, but must warn the group if certain actions will have this
scenario we propose the simplified list below. consequence.
5
Machine Translated by Google
During the game, characters can suffer negative statuses due to In FABULA ULTIMA, Fabula Points represent the heroic destiny of
attacks or other effects. As with the Characteristics, these statuses the protagonists.
are also shared by the character and his companion Pokémon and
should be narrated accordingly. Each PC starts the game with 3 Fabula Points.
POISONING
l After rolling the dice of a Test, if he did not roll a critical failure, a
Lowers your Stamina and Willpower by one die size. Player can spend 1 Fabula Point to reroll one or both dice. He
must keep the new results, but if he wants he can continue to
CONFUSED
spend Fabula Points to reroll one or both dice again.
Lowers Dexterity and Intuition by one die size. in the game is required if this is done on elements controlled by
them. The mechanical impact of this narrative element, if any, is
SLOW at the sole discretion of the Game Master.
SHAKEN If it makes sense for the narrative element to deal damage to one or
more opponents, it should deal 10 to 20 damage of the appropriate
Lowers Willpower by one die size.
type (for example, ÿrockÿfor a rockfall, ÿfireÿfor a scorching geyser,
and so on).
Statuses involving the same Characteristics are cumulative, but no
Characteristic can drop below size d6.
PCs can earn Fabula Points in the following ways:
(howeverhe would still suffer the status, which could d6 would suffer a non l When a Villain (a particularly powerful and story-relevant opponent)
lead to other consequences allowing certain enemies to obtain secondary effects enters the scene, each character gets 1 Fabula Point (to help
when they attack him). as you, the scenario text indicates when this happens).
to
6
Machine Translated by Google
This abstract value represents the combativeness of the This value is an abstraction of the “bag of consumable items”
Character-Pokémon pair; only when it reaches 0 (zero) are that the character carries with him.
the Pokémon and its partner actually knocked out, losing the
possibility of influencing the ongoing scene. l A character's current Purse Points can never be higher than
the maximum score, noted on the card as max.
is present, recovering half of his maximum HP. Potion (3 BP): Heals 60 HP.
than the maximum value, indicated on the card as max. or Kiss her!
7
Machine Translated by Google
CONFLICTS
In FABULA ULTIMA, conflicts are the most complex, During his turn, a character can take a single action from
tense and exciting part of the game. the following:
During each round, the PCs and their opponents take You try to put a creature in difficulty: describe your
turns taking turns. In this scenario, the former
approach to the Game Master, who establishes an
turn of each round always goes to the PCs.
appropriate Test (the Difficulty Level is always 10). If
you succeed, you inflict a status of your choice on the
If during a round the characters of one faction
target: confused, weak, slow , or shaken.
they have extra shifts compared to theirs
opponents, we alternate as long as possible,
then the majority faction carries out i
AFFINITY TO TYPES OF DAMAGE
remaining rounds.
8
Machine Translated by Google
QUICK MOVE
OBJECTIVE
Your Partner Pokémon uses a Quick Move, which does not
consume Power Points (PP). Carry out a secondary goal or strategy; this takes place in the
To do this, you take an Accuracy Test based on the indicated form of a single Test or a Clock established together with the
Your Pokémon uses a powerful move, spending Power Points 10 or more: Reveals maximum HP and maximum PP.
(PP) as indicated by the move itself. 13 or more: Also reveals Types, Damage Type Affinity,
Power Moves always specify the maximum number of creatures Traits, Characteristics, Defense and Special Defense.
that can be targeted in a single use; the cost in PP varies 16 or more: Also reveals Quick Move and Power Moves.
proportionally.
During a conflict all characters can reach each other, attack each
other and interact freely.
Powerful support moves do not require Tests; on the contrary,
offensive powerful moves work similarly to fast moves, with
an Accuracy Test whose Difficulty Level is equal to the target's
TEAM PLAY
Defense or Special Defense ; if they deal damage, it is based
After a character takes a Test during a conflict, any number of his
on the Major Roll (TM).
allies who have not yet taken their turns during the current round
can help that character, sacrificing their turn that round to grant a
If a powerful move includes an “Opportunity” entry, it means
+2 bonus to the Test carried out.
that if the user scores a critical success
in the Accuracy Test he can spend the opportunity
corresponding in the way indicated by the move.
LEAK!
If the group decides to flee from a conflict, this becomes the new
resolution objective. Generally, a 10-section clock is fine.
9
Machine Translated by Google
If you follow this method, your Characters and their POWERFUL MOVES
companion Pokémon will share the same card, always
acting side by side; furthermore, it is assumed that each Power moves are spell-based , but:
Character keeps the same Pokémon throughout the
l Bersagliano Defense or Special Defense, depending on the
campaign (at most it could evolve). Pokémon move you want to emulate.
However, feel free to immediately pair the character with the l Offensive ones require Accuracy Tests (not Magic); ÿDEX
Pokémon that best reflects his character. + VIGÿ vs. Defense, ÿINT + VOLÿ vs. Special Defense.
All Accuracy Test bonuses apply to these Tests, up to a
maximum of +5.
CREATION OF THE PCS
l The type of damage dealt can be changed depending on
the move to emulate. Any custom effects must be agreed
The Player Characters in this scenario were built according
with the group (such as Trespolo, based on Licking the
to the normal FABULA ULTIMA rules, except for the
Wounds on p. 311, or Danzaspada).
following changes:
l A character should have a maximum of three powerful
l “Origin” replaced by “Pokémon”, so that the Partner
moves. If he learns others, he must replace the previous ones.
Pokémon can be invoked as a normal Trait.
You can also keep Origin and add Pokémon.
TRAINER CLASS
l “Life Points” renamed to “Health Points”, “Mind Points”
in “Power Points”, “Inventory Points” in “Purse Points”,
This option is only available if all Players
“Magic Defense” in “Special Defense”.
they play human/Pokémon pairs. It has these rules:
l Based on the types of the chosen Pokémon, the character will
l You permanently increase your maximum Health Points or
have specific Vulnerabilities, Resistances and Immunities.
your maximum Power Points by 5.
l The character cannot equip armor or shields.
l You can equip any type of weapon.
l The character has a quick move based on what would
l You gain a permanent bonus of +2 to your Defense and +1
normally be his weapon (see opposite column). Skills
to your Special Defense, or a permanent bonus of +1 to
that affect attacks
your Defense and +2 to your Special Defense.
interact with quick moves.
l This Class does not include Skills, it cannot be
l When the character learns spells, they are converted into
mastered and any number of levels can be invested in it.
powerful moves. Skills that affect spells interact with
Each time you invest a level in this Class, choose any
powerful moves.
spell in the Core Rulebook (except Comet, Devastation,
l The PC has at least one level in a specific Class, called Hope, or Volcano) and learn it as a powerful move.
Trainer for simplicity (see opposite column).
10
Machine Translated by Google
PERSONAGES
In the next pages you will find the complete sheets of the four characters available for this scenario, each
with a different companion Pokémon.
If you find yourself sitting at a table, we recommend printing or photocopying them so you can comfortably write on them;
alternatively, you can download a fillable pdf version from fabulaultima.it.
11
DEFENSES
DEFENCE +1):
(DEXTERITY
FEATURES
l
11
NAME:
FIRST
Machine
FURIOUS
K
© 2022 Pokémon.
+2):
(INTUITION
SPECIAL
DEF.
12
DEXTERITY
changes
size
dice
Remember:
l
of
NICKNAME
ei
Galactic
Team
of
Grunt
Eccentric
IDENTITY:
POISONED
K
lINTUITIONVIGOR
changes
size
die
Translated
l
your
affect
WILL
Curiosity
THEME: Cyndaquil
POKÉMON:
Intuition
PS,
© 1995–2022 Nintendo/Creatures
MAX CURRENT
by Google
3
Initials:
INSTRUMENTS
FABULA
Orange
PS
Apple
PP
a
Plum
8
PB
Potion
320
Initial:
rock,
Water, ice.
fire,
goblin,
grass,
beetle,
Steel, Immune
Money
Resistant
Vulnerable
Earth.
GET
la
12
la
ACTIONS
l0
QUICK
it.
use
and
bag
the
of
out
an
take
to
(PB)
Points
Bag
Spend
BAG item
Brazier:
SPEND
l1
by
targeted
being
itfrom
prevent
and
creature
another
also
can
You
turn.
next
your
of
start
the
until
types
damage
all
to
gain
of
is
ifthe
this
do
can't
(you
Test
a
from
dice
both
or
one
reroll
and
GUARD
cover
critical
Resistance
Pokémon
+
POWERFUL
a
l1
consequences
Possible
permission).
their
need
others,
by
controlled
or
introduced
elements
on
intervene
you
(if
advantageous
Rolling
(Offensive;
with
Test
a
Make
a
Master.
Game
the
by
decided
are
mechanics
LD
+
HARMLESS
Fire
Wheel
your
Perform
QUICK
no
l
your
of
one
Perform
GLOSSARY
Test.
a
of
dice
the
from
PP.
ABILITY
la
a
roll
you
When
a
Watch.
of
completion
Test
requires
typically
strategy;
or
goal
a
on
work
You
13
l
POWERFUL OBJECTIVE
Insight:
is
that
and
number
Lightning
6
6,
on).
so
and
8
7,
double
of
Test
a
with
something
test
You
+
STUDY
la
Pokémon:
opposing
an
it's
If have
you
if
conflict,
per
Once
20
order:
ascending
In
Item:
d6,
Reveals
l
10+:
Emergency
Reveal
Also
l
a
use
and
craft
to
Points
Pouch
spend
you
When
Max 13+:
If
Types,
l
Rain:
Potion
Traits,
reveals
Also
Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
16+:
quick
DEFENSES
+2):
(DEXTERITY
DEFENSE
FEATURES
l
10
NAME:
FIRST
Machine
FURIOUS
K
© 2022 Pokémon.
+1):
(INTUITION
SPECIAL
DEF.
DEXTERITY
changes
size
dice
Remember:
l
of
NICKNAME
ei
Recruit
Galactic
Team
Thoughtful
IDENTITY:
POISONED
K
lINTUITIONVIGOR
changes
size
die
Translated
l
your
affect
Intuition
WILL
Hope
THEME: Oshawott
POKÉMON:
PS,
© 1995–2022 Nintendo/Creatures
MAX CURRENT
by Google
3
Initials:
INSTRUMENTS
FABULA
Orange
PS
Apple
PP
a
Plum
6
PB
Potion
270
Initial:
grass.
Electro, ice.
fire,
water,
Steel, Immune
Money
Resistant
Vulnerable
GET
la
13
la
ACTIONS
l0
QUICK
it.
use
and
bag
the
of
out
an
take
to
(PB)
Points
Bag
Spend
BAG item
Slash:
SPEND
l1
by
targeted
being
from
it
prevent
and
creature
another
also
can
You
turn.
next
your
of
start
the
until
types
damage
all
to
gain
of
is
the
if
this
do
can't
(you
Test
a
from
dice
both
or
one
reroll
and
GUARD
cover
critical
Resistance
Pokémon
POWERFUL
a
l1
consequences
Possible
permission).
their
need
others,
by
controlled
or
introduced
elements
on
intervene
you
(if
advantageous move
this
of
uses
(multiple
size
die
one
by
increased
as
Sword
do
with
Test
a
Make
a
Master.
Game
the
by
decided
are
mechanics
LD
+
HARMLESS
Pulse
Water
your
Perform
QUICK
no
l
your
of
one
Perform
GLOSSARY
Test.
a
of
dice
the
from
PP.
la
ABILITY
Watch.
of
completion
Test
requires
typically
strategy;
or
goal
a
on
work
You their
invoke
and
Point
Fabula
1
spend
Test,
a
takes
you
hear
can
who
Character
Player
another
After
or
l
IYou:
Trust
POWERFUL OBJECTIVE
is
that
and
number
6
6,
on).
so
and
8
7,
double
of
Test
a
with
something
test
You
+
STUDY
la
Pokémon:
opposing
an
it's
If not).
by
hit
were
which
determine
Defense
target's
each
it
compare
and
Test
Accuracy
single
a
make
(you
once
at
creatures
to
up
target
the
do,
If
PP.
10
spend
can
with
attack
you
When
order:
ascending
In
two
d6,
Reveals
Slash,
l
10+:
Reveal
Also
Bladestorm:
l
Max 13+:
Types,
l
Traits,
reveals
Also
Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
16+:
quick
DEFENSES
DEFENCE +1):
(DEXTERITY
FEATURES
l
11
NAME:
FIRST
Machine
FURIOUS
K
© 2022 Pokémon.
+2):
(INTUITION
SPECIAL
DEF.
10
DEXTERITY
changes
size
dice
Remember:
l
of
NICKNAME
ei
Galassia
Team
of
Grunt
Daring
IDENTITY:
POISONED
K
lINTUITIONVIGOR
changes
size
die
Translated
l
your
affect
Intuition
WILL
Ambition
THEME: Pikachu
POKÉMON:
PS,
© 1995–2022 Nintendo/Creatures
MAX CURRENT
by Google
3
Initials:
INSTRUMENTS
FABULA
Orange
PS
Apple
PP
a
Plum
8
PB
Potion
170
Initial:
Earth. electro,
Steel, Immune
Money
Resistant
Vulnerable
wheel.
steering
GET
la
14
la
ACTIONS
l0
QUICK
it.
use
and
bag
the
of
out
an
take
to
(PB)
Points
Bag
Spend
item
BAG
SPEND
dealt.
damage
calculating
when
0
as
attack's
each
treat
do,
you
If
l1
by
targeted
being
itfrom
prevent
and
creature
another
also
can
You
turn.
next
your
of
start
the
until
types
damage
all
to
gain
Quick Special
TM
of
is
ifthe
this
do
can't
(you
Test
a
from
dice
both
or
one
reroll
and
GUARD
cover
critical
Resistance
Pokémon
a
l1
consequences
Possible
permission).
their
need
others,
by
controlled
or
introduced
elements
on
intervene
you
(if
advantageous
+
POWERFUL
with
Test
a
Make
a
Spark
Master.
Game
the
by
decided
are
mechanics
LD
HARMLESS
(Offensive;
hit.
target
each
on
Status
Inflict
your
Perform
Slow
QUICK
no
+
Opportunity:
l
your
of
one
Perform
GLOSSARY
Test.
a
of
dice
the
from
PP.
(Offensive;
Thunderwave
la
Watch.
of
completion
Test
requires
typically
strategy;
or
goal
a
on
work
You
l
POWERFUL OBJECTIVE
is
that
and
number
6
6,
ABILITY
on).
so
and
8
7,
double
have
you
as
long
As
4
20
of
Test
a
with
something
test
You
+
STUDY
la
Pokémon:
opposing
an
it's
If
both
Adrenaline,
of
effects
the
under
while
Attack
Quick
with
attack
double
you
When
order:
ascending
In
Adrenaline:
Tip:
up!
powered
are
attacks
d6,
Reveals
l
10+:
Reveal
Also
l
Hinder,
an
take
do,
spend
can
you
starts,
conflict
a
as
soon
As
a
If
Max 13+:
20
Types,
High
l
Quick
Traits,
Speed:
reveals
Also
Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
16+:
quick
DEFENSES
+2):
(DEXTERITY
DEFENSE
FEATURES
l
NAME:
FIRST
Machine
FURIOUS
K
© 2022 Pokémon.
+1):
(INTUITION
SPECIAL
DEF.
DEXTERITY
changes
size
dice
Remember:
l
of
NICKNAME
ei
Grunt
Galactic
Team
Loyal
IDENTITY:
POISONED
K
lINTUITIONVIGOR
changes
size
die
Translated
l
your
affect
Intuition
WILL
Duty
THEME: Rowlet
POKÉMON:
PS,
© 1995–2022 Nintendo/Creatures
MAX CURRENT
by Google
3
Initials:
INSTRUMENTS
FABULA
Orange
PS
Apple
PP
a
Plum
6
PB
Potion
270
Initial:
ice,
Fire, fight,
Water, Earth.
Immune
Money
Resistant
Vulnerable
poison,
rock, grass.
GET
wheel.
steering
la
15
la
ACTIONS
l0
QUICK
it.
use
and
bag
the
of
out
an
take
to
(PB)
Points
Bag
Spend
item
BAG
Volley:
SPEND
l1
by
targeted
being
from
it
prevent
and
creature
another
also
can
You
turn.
next
your
of
start
the
until
types
damage
all
to
gain
of
is
ifthe
this
do
can't
(you
Test
a
from
dice
both
or
one
reroll
and
GUARD
cover
critical
Resistance
Pokémon
+
POWERFUL
a
l1
consequences
Possible
permission).
their
need
others,
by
controlled
or
introduced
elements
on
intervene
you
(if
advantageous takes
+
Foliage
ÿTM
with
Test
a
Make
a
Master.
Game
the
by
decided
are
mechanics
LD
ÿfireÿ,
ÿbeetleÿ,
to
Vulnerable
become:
Affinities
Type
Damage
turn,
next
your
of
start
the
Points.
Health
PP):
5
Cost
HARMLESS
20
Until
Perch
ÿiceÿ,
Target
(Support;
your
Perform
QUICK
no
l
your
of
one
Perform
GLOSSARY
Test.
a
of
dice
the
from
PP.
la
Watch.
of
completion
Test
requires
typically
strategy;
or
goal
a
on
work
You
ABILITY
l
ability
this
of
use
the
declare
you;
against
made
be
will
Test,
Accuracy
an
as
such
Tests,
(any
place
its
take
can
you
in
is
creature
another
When
POWERFUL OBJECTIVE
is
that
and
number
6
6,
before
danger,
on).
so
and
8
7,
double
Protection:
protect
can
You
of
Test
a
with
something
test
You
+
STUDY
only
la
Pokémon:
opposing
an
it's
If turn.
next
your
of
start
the
until
it
can't
conflict,
a
in
Skill
this
use
you
If
order:
ascending
In
d6,
Reveals
l
10+:
Reveal
Also choice.
your
of
status
single
a
from
heal
Power
Points;
Health
10
recover
between:
option
choosing
benefit,
additional
an
gain
Points,
Fabula
more
or
one
spend
you
when
or
l
Max 13+:
Spirit:
Types,
l
Traits,
reveals
Also
Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
Indomitable
16+:
quick
Machine Translated by Google
First, read or paraphrase: In this first scene, the group gathers at Jubilee Village to talk to
team leader Selina.
The story
by thebegins in the
majestic Hisui region
presence , your
day will be Sinnoh.
mysterious one dominated Earth
Read or paraphrase:
of the
Collaborate
of the region. with your Pokémon companions to unravel and unravel the mysteries
l Team Galassia has received a distress call from the Ginkgo
Especially since this gash one
Company: one of their merchants, Ethelo, should be returning
emanating
appeared
disturbing
in the
luminous
sky onshades…
Monte Corona, strange above
from the Obsidian Rift, but has not yet been seen.
At this point, each Player chooses a Player Character to play from l Since the area Ethelo had to pass through is full of dangerous
among those in the previous pages, also taking into consideration his Pokémon, you are certainly the most suitable members for this
partner Pokémon.
task. Therefore, you will have to get by without receiving outside
help.
l We recommend choosing the character with Pikachu only if there
are 4 players.
Note: The PCs may be brave, but they aren't that skilled.
l Briefly introduce your character, based on his personal Theme , the For this reason, in this scenario they do not have tools for capturing
character that distinguishes his Identity and the relationship with other specimens (such as Poké Balls).
his Pokémon (is it his or has it been temporarily assigned to him?
Point this out to the Players to avoid misunderstandings.
Does he have a nickname?).
l You could also describe different clothing for the character (for Given the urgency of the mission, after providing the coordinates
example, particular clothing, masks, hairstyles and whimsical Selina quickly dismisses the PCs and urges them to hurry up and
Those who have already played POKÉMON LEGENDS: POKÉMON LEGENDS: ARCEUS is set in a time before the
ARCEUS may wonder in which time or place in history this Diamond and Diamond titles
scenario takes place. Pearl. For this reason, the members of Team Galactic do not
“RECRUIT, I CHOOSE YOU!” It's not a canon scenario seem at all intent on altering spacetime, driven instead by the
and is set shortly before the events narrated in the first hours pure desire for scientific discovery. What could ever change?
of the video game.
16
Machine Translated by Google
TO
This is a short interlude scene: as Game Master, use it to describe In this scene, the group reaches the missing merchant.
in a few short shots the group's journey from Jubilee Village (A) Read or paraphrase:
to the coordinates indicated by Selina in the Obsidian Rift (B).
Once at the place indicated by Selina, you hear a moan of pain.
the description The merchant introduces himself as Ethelo and says he was
watercourse and presence attacked along the way. Unfortunately, he hit his head and doesn't
of storm clouds (a remember what happened well, but some important tools were
important element for stolen from him: showing some embarrassment, he asks the PCs
conclusion of the scenario). to recover them for him.
l It may be a good idea Examining the situation and talking to Ethelo, the following items
ask each Player are missing:
how theirs behaves
l Two prototypes of experimental Poké Ball, intended for Professor
character and Pokémon
Laven of Jubilee Village to complete the internal mechanism.
companion during the journey:
In the pockets that contained them there are tufts of white fur ,
does the creature remain inside a
Partner Ball or is it free to move? soft and warm.
ETHELO l A leather bag with a colored stripe lies not far from the backpack,
empty and a little burnt. Although she tries, Ethelo can't
remember what was inside.
17
Machine Translated by Google
7+ Some hairs are also found nearby, along with footprints Here are some tips on how to handle this scene:
of quadrupedal Pokémon.
l If several PCs want to examine the same item, let each
10+ The hairs give off a particular and long-lasting heat,
one take his own Test: then, reveal information based
typical of fire-type Pokémon.
on the best result obtained.
13+ From the footprints on the ground we can understand
l Enrich this information freely and don't hesitate to reveal
that there were two Pokémon of this type and it
some clues if a PC takes an action that might make
seems that they attacked Ethelo together.
them obvious.
16+ Fur and footprints belong to two of Hisui's Growlithes,
l The PC accompanied by Cyndaquil has the Lightning
fire/rock- type Pokémon that often move in pairs.
Intuition skill, with which he could ask any question
about what he is examining. Again, don't be shy about
introducing details of your own (but remember to stick
EXAMINE WEBSITE PAW PRINTS to what you said during subsequent scenes).
behavior of
Psyduck, it's not like that
18
Machine Translated by Google
Read or paraphrase:
stumble And
complain, arousing a certain hilarity.
One makes you fall there Poke Ball of on the hand shake ball, and
Hisui's
nearby Psyduck,
Voltorb,
just which
as he stumbles
in irritation
hits on
the
emits
his steps
an electric
again!discharge and accidentally
And the
head holder
The Poké Ball is actually Hisui's Voltorb! Fortunately, you just pull
behind distracts
moment
you for
from
a playful,
your sigh of relief, a thunderous
intense gust of wind forces you to close your eyes. UNUSUAL POKÉMON
scene
a
At the moment, Team Galactic has limited information on Pokémon
When you reopen them, the Pokémon playing on full alert: they were has rolled away
the Voltorb in the Hisui region, and many of its members are too scared to even
two from you, are surroundedby static electricity, enough to make the hairs of the leave Jubilee Village; because of this, characters are unable to
growling Growlithes stand on end. determine whether the presence of certain Pokémon is unusual in
Having fallen backwards, the this area. Rather, they may be surprised to see Hisui's Growlithe
startled, lets out
Psyduck
a from gets
a up again and, I moan, struck and Voltorb for the first time and be intrigued or frightened by them.
sudden headache!
This is a conflict scene, in which the group of recruits battle the Pokémon
may have moved away from their habitat due to some type of
19
Machine Translated by Google
with 3 PCs 1 Growlithe, 1 Psyduck, 1 Voltorb Hisui's Growlithe have thick, warm fur and a distinctive horn on their
heads. Their horn is sharp, but rather fragile. They tend to defend
with 4 PCs 2 Growlithe, 1 Psyduck, 1 Voltorb
their territory in pairs.
q
POWERFUL MOVES
1 Enemy Pokémon
Brazier (5 PP) w Accuracy Test ÿINT + VOLÿ
l For simplicity, enemies should always act in the same Target: One creature (Test vs Defense)
order throughout the round: Voltorb, then Growlithe, Effect: The target takes ÿTM + 10ÿ ÿdarkÿ damage .
then Psyduck.
SPECIAL RULES
THE ACTIONS OF THE OPPONENTS
The following rules apply to this conflict scene:
l If a PC is reduced to 0 HP, there are no particular Here are a couple of tips on the actions of opposing
consequences: the character falls unconscious and Pokémon during this scene:
gains 2 Fabula Points; he will automatically recover at
l You can randomly decide which move the Pokémon
the end of the conflict, with HP equal to half his maximum HP.
uses by rolling a d6: 1-2 for the fast move, 3-4 for
l If all the PCs are reduced to 0 HP, the party falls unconscious,
the first powerful move, 5-6 for the second powerful
but the enemies do not attack; the PCs will be woken up by
move.
the rain and rescued by Ethelo (see 7b on page 22).
l To avoid intentional or accidental "favoritism", it is
l If the group prefers to retrieve the items and
recommended to randomly determine the targets
leave without defeating the Pokémon, they of the moves used by opposing Pokémon. This also
must first fill a 10-section Watch , titled “Danger reduces the excessive impact of Vulnerabilities,
Escaped!” Enemies do not affect this Clock, Resistances and Immunities.
simply executing their moves normally.
20
Machine Translated by Google
Despite its blank stare and harmless appearance, this aquatic Pokémon This enigmatic Pokémon features a shiny, spherical body. It seems that
hides surprising psychic powers. its body contains numerous seeds, which it occasionally releases from
the hole in its head.
Traits: aquatic, curious, awkward, sore.
Traits: Friendly, Electrostatic, Unstable, Round.
DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX
d6 d10 d8 d8 50 45 DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX
d10 d8 d6 d8 40 45
DEFENSE (DEX +2): 8 DEF. SPECIAL (INT +1): 11
DEFENSE (DEX +1): 11 DEF. SPECIAL (INT +2): 10
l VULNERABLE: electrum, grass
l VULNERABLE: beetle, fire, ice, poison
l RESISTANT: steel, water, fire, ice
l RESISTANT: steel, water, electro, grass
QUICK MOVE
Target: One creature (Test vs Defense) Action w Accuracy Test ÿDES + VIGÿ
Effect: The target takes ÿTM + 6ÿ ÿnormalÿ damage . Target: One creature (Test vs Defense)
Effect: The target takes ÿTM + 5ÿ ÿnormalÿ damage .
POWERFUL MOVES
POWERFUL MOVES
Confusion (10 PP) w Accuracy Test ÿINT + VOLÿ
Target: One creature (Test vs. Special Defense) Energy Ball (10 PP) w Accuracy Test ÿINT + VOLÿ
Effect: The target takes ÿTM + 15ÿ ÿpsychicÿ damage and Target: One creature (Test vs. Special Defense)
suffers the confused status . Effect: The target takes ÿTM + 15ÿ ÿgrassÿ damage and
suffers status shaken.
Water Gun (5 PP) w Move Test ÿINT + VOLÿ
Target: One creature (Test vs. Special Defense) Thundershock (5 PP) w Accuracy Test ÿINT + VOLÿ
Effect: The target takes ÿTM + 10ÿ ÿwaterÿ damage . Target: One creature (Test vs. Special Defense)
Effect: The target takes ÿTM + 10ÿ ÿelectricÿ damage .
TIC TOC!
This conflict scene should end at the end of the first half of the demo, after about an hour and a half.
If the scene is still ongoing and there are a few minutes left, a very strong gust of wind accompanied by one
scary screeching causes the opposing Pokémon to flee, abandoning the stolen items.
The party can then return to Ethelo (go to 7a, next page).
uu When the conflict ends, for better or worse, move on to the next scene.
21
Machine Translated by Google
7. LOST COMPANIONS
At this point, the group meets up with Ethelo again; depending on what
happened in the previous scene, the situation can be different.
7A. IF AT LEAST ONE PC HAS NOT BEEN DEFEATED GROUP HAS BEEN DEFEATED
If one or more PCs were reduced to 0 HP in the previous scene, they If all the PCs were reduced to 0 HP and fell unconscious during the
regain consciousness with a number of HP equal to half their previous scene, read or paraphrase:
maximum HP, rounded down.
To wake you up coming some of light rain , while they are drops you hear Ethelo's
from you.
Then, read or paraphrase:
voice over “Damn, I was told that those of Team
to Ethelo, lo
in your hands.
The young man looks up, his dazed. Take these tools, they will help you get back on track
expression half the agitated between a e Observe the Unfortunately, that's the best you can do. I can right now..."
recovered objects: at this point, she asks the group to find the lost down
objects, which are now irrecoverable. Then he sits
in the grass with a sighing, clutching the burnt bag next to his backpack.
Pokémon.
found his
l Helping Ethelo will ensure the group a promotion and an excellent “I'm silly.
didn't even realize I had my trustyHow could I really forget to check this... I
Togepi!”
discount on all Ginkgo company products ; if the PCs are hesitant, goods and not I have
Ethelo will promise them a Nugget worth 10,000 .
lost my most precious possession: the
l If desired, PCs can top up their Purse Points via Ethelo (see page 7).
If they brought back all the items, the cost is halved. Remembering Togepi while the PCs battled the Pokémon they
encountered, Ethelo hoped that her Partner Ball was among the
recovered objects: at this point, she asks the group to find the lost
l Because she is still unable to walk well, Ethelo cannot accompany the
Pokémon.
group, but she remains available to answer any questions (see
Ethelo's Story, below). He also suggests not to linger too long, l Helping Ethelo will ensure the group a promotion and an excellent
because whatever creature is nearby could now be on Togepi's trail. discount on all Ginkgo company products ; if the PCs are hesitant,
Ethelo will promise them a Nugget worth 10,000 .
l Unfortunately, Ethelo has used all the tools he has left to get the
THE STORY OF ETHELO group back on track: he will not be able to help the PCs recover
Purse Points.
Intrigued by some strange footprints, Ethelo deviated from the
l Because she is still unable to walk well, Ethelo cannot accompany the
usual path; suddenly he heard a terrible screech and a very
group, but she remains available to answer any questions (see
strong wind arose !
Ethelo's Story, left). He also suggests not to linger too long,
During the escape he tripped, hitting his head and losing
because whatever creature is nearby could now be on Togepi's trail.
consciousness. When he woke up, his backpack was upside
down and his mind was completely foggy.
22
Machine Translated by Google
Flying-type Pokémon nearby, and also a loud screeching sound. In addition to the automatic “Togepi is in Danger!” section on
is wandering around, Whatever mysterious Pokémon the Watch, if you fail this activity fill in 1 extra section for every
Togepi Not it's safe!
3 points you failed the Test by.
He informs the group that a Watch has started, called “Togepi is If this Watch is filled, immediately go to scenario 9b on page 25.
in Danger!”
In this scene, each character can perform different activities, The character prepares to face the mysterious creature that
described on the right. However: roams the area by choosing one of these options:
l After a PC performs one of the activities, fill 1 section of the l He trains with his Pokémon, increasing the damage of a single
“Togepi is in Danger!” Clock. move by 2 points. This option can only be chosen once per
If two or more characters dedicate themselves to the same move.
activity, even at the same time, the Clock still advances by 1
l Search for clues about the Mythical Pokémon lurking in the
section for each PC involved.
area by making an Open Test of ÿINT + INTÿ:
l If the “Togepi Watch is in Danger!” is filled, finish the current
activity and then move on to scenario 9a 7+ Footprints of a bipedal creature, with two claws.
on the next page. 10+ The Pokémon is quite massive and heavy.
TIC TOC!
The second hour of play should end with the start of scenario 9a or 9b (see next pages).
If there are a few minutes left, advise a member of the group to spend 1 Fabula Point to come across a coincidence that allows them to find
Togepi (let the person who spends it tell what it is); then, move directly to scenario 9b (page 25).
23
Machine Translated by Google
to this conflict in quite different ways, referred to in these pages the noise reaches a grassy knoll , where some one
Each of these situations also specifies how to handle the You arrive just at the moment when a Impressive Pokémon,
scenario's epilogue: with the appearance of a warrior in armor two huge with
axes stone instead of front limbs, it is about to attack little Togepi,hidden in a
l Victory occurs if Kleavor is reduced to 0 Health Points, even if
corner among the rocks.
some of the PCs are exhausted.
Sensing a threatens well more significant his for the
andturns axes
Kleavor saves his fifth Ultima Point (see below) to escape
control over the territory, the Kleavor lifts you
the scene, returning to his usual territory. Proceed with
towards up, staring at you with one fiery look and roaring!
epilogue 10a, on page. 27.
“VOOOOOOOOOOOOOR!”
l Defeat occurs if all Player Characters are reduced to 0 Health
Points. Proceed with epilogue 10b, on page. 27. At this point the battle begins, involving the PCs and Kleavor
Alfa (Togepi, terrified, remains on the sidelines).
You can find details about the conflict on the next page.
Ultima Points are a powerful special resource available to If the party fills the “Togepi has been found!” Clock.
the Villains of FABULA ULTIMA, a sort of dark reflection before the “Togepi is in danger!” one, the recruits find Togepi.
of the Fabula Points used by the protagonists.
Read or paraphrase:
l He can spend 1 Ultima Point to reroll one or both dice After a few moments,
from a Test, as long as that Test is not a critical failure. you understand the real reason for his fear of the Pokémon:
with a warrior in armor
24
Machine Translated by Google
Players might try some of these tactics (but each group Since this battle is the climax of the scenario (and we
is free to devise others, depending on the context): know how frustrating it can be to watch), we recommend
the following special rules:
l If he were to end up in a puddle or stream, Kleavor l The first time a PC is reduced to 0 Health Points, any
would become Vulnerable to ÿelectricÿ -type damage member of the party can spend 1 Fabula Point to allow
until the scene ends; pushing it or attracting it to us is that PC to instead resist with 1 HP, continuing the fight
a 6-section Clock with a Difficulty Level established normally. Whoever plays that character should explain
each time by the Game Master based on the various how the bond with their Pokémon companion allows
approaches of the characters. them to endure!
KLEAVOR
25
Machine Translated by Google
3 PCs 1 Kleavor (210 HP max, 3 turns per round) Some parts of his body have hardened enough to become stone.
These parts frequently chip during battles, but this makes them even
4 PCs 1 Kleavor (280 HP max, 4 turns per round)
sharper.
3 PCs 4 PCs
DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX
1 PC 1 PC d8 d6 d10 d8
varies 100
q q
Cleavor Cleavor DEFENSE (DEX +2): 10 DEF. SPECIAL (INT +1): 7
q q
1 PC 1 PC l VULNERABLE: steel, water, rock
q q
Cleavor Cleavor l RESISTANT: normal, poison
q q QUICK MOVES
1 PC 1 PC
Scissor X w Accuracy Test ÿVIG + VIGÿ +4
q q
Cleavor Cleavor Target: One creature (Test vs Defense)
1 PC
POWERFUL MOVES
q
Levitorock (10 PP per Target) w Accuracy Test ÿINT +
Cleavor
VOLÿ +1
l A move hits a Vulnerability, Resistance, or Immunity. Furious Slash w As long as Kleavor has half or less of his
Kleavor is reduced to half or less of his HP (you take a single Test and compare it to each target's Defense to
and becomes much more aggressive, as described determine who gets hit and who doesn't).
It would be a real shame to “cut it short” during this scene, but things can sometimes drag on.
If it really isn't possible to conclude the conflict normally, we recommend having another Pokémon burst onto the scene to
help the PCs or a patrol of reinforcements from the Search Party, so that Kleavor has to spend an Ultima Point and escape.
26
Machine Translated by Google
10. EPILOGUE
10B. DEFEAT
Broadly speaking, this scenario can end in the two ways described If all the PCs are reduced to 0 Health Points, Kleavor emerges
below. victorious from the battle.
Read or paraphrase:
10A. VICTORY
The last one
What what
before you see
losing consciousness is the imposing figure of
Cornered, Kleavor spends 1 Ultima Point and flees the scene,
Kleavor who slowly advances above you to give you the final blow.
quickly losing track of him.
towards
Read or paraphrase:
Suddenly, the dazzling light it stops him: once you let a Sweet
dream
Luckily, the intervention of the Mythical Pokémon saves the group
While you are on your way back, a the glow behind you attracts
from a bad end. Our recruits are soon tracked down by Ethelo,
your attention: you instantly turn presence,
strange and perceive
butthe
it disappears
quadrupedal
immediately.
figure, what a
accompanied by members of Team Galactic's Surveillance Squad.
That by observing
judging you he was
Upon returning to Jubilee Village, they will be able to report to team
for your actions? yours
leader Selina, but promotion may not be as close as they hoped...
Once at the Jubilee Village, the team leader Selina welcomes our
recruits with satisfaction and promotes them for their excellent work.
The merchants of the Ginkgo Company, grateful to Team Galassia,
guarantee the characters an excellent discount on future purchases.
ACKNOWLEDGMENTS
needgames.it fabulaultima.it
27
Machine Translated by Google
THE
Machine Translated by Google