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Leggende Pokemon Arceus Recluta Scelgo Te Ydf0in EN

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0% found this document useful (0 votes)
34 views30 pages

Leggende Pokemon Arceus Recluta Scelgo Te Ydf0in EN

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Machine Translated by Google

RECRUIT, I CHOOSE YOU!

A demo scenario launching the for the video game POKÉMON LEGENDS: ARCEUS
with system Game of Role from Table FABULA LATEST
4-5 participants For
Machine Translated by Google

© 2022 Pokémon. © 1995–2022 Nintendo/Creatures Inc./GAME FREAK inc.


Pokémon, Pokémon character names, Nintendo Switch, Nintendo 3DS, Nintendo DS, Wii, Wii U, and

WiiWare are trademarks of Nintendo. Other trademarks are the property of their respective owners.

Distribution in any form and any channels now known or in the future of derivative works based
on the copyrighted property trademarks, service marks, trade names and other proprietary property (Fan Art) of The
Pokémon Company International, Inc., its affiliates and licensors (Pokémon) constitutes a royalty-free, non-exclusive,
irrevocable, transferable, sub -licensable, worldwide license from the Fan Art's creator to Pokémon to use, transmit, copy,
modify, and display Fan Art (and its derivatives) for any purpose. No further consideration or compensation of any kind
will be given for any Fan Art. Fan Art creator gives up any claims that the use of the Fan Art violates any of their rights,
including moral rights, privacy rights, proprietary rights publicity rights, rights to credit for material or ideas or any other
right, including the right to approve the way such material is used. In no uncertain terms, does Pokémon's use of Fan Art
constitute a grant to Fan Art's creator to use the Pokémon intellectual property or Fan Art
beyond a personal, noncommercial home use.

Fabula Ultima © 2022 Need Games! & Rooster Games

Discover FABULA ULTIMA fabulaultima.it


on and POKÉMON LEGENDS: ARCEUS on legends.pokemon.com/it-it/

needgames.it

This work was created without profit


and may be reproduced for personal use only.
Machine Translated by Google

INTRODUCTION

We welcome you to the “RECRUIT, I CHOOSE YOU!” demo WHAT IS POKÉMON LEGENDS: ARCEUS?
scenario, in which you and 3-4 other people will role-play in
the fantastic world of the video game POKÉMON LEGENDS: The new title of the great Pokémon saga! An action-
ARCEUS, released exclusively on Nintendo SwitchTM! adventure RPG set in the Hisui region, the Sinnoh of
the past.
Join Team Galactic to study, battle, and capture
CONTENTS
countless Pokémon, including new regional forms, and
compile Hisui's first Pokédex!
l A simplified version of the rules of the FABULA ULTIMA
Role Playing Game , with some adjustments aimed at An open-world adventure from the past that brings the
restoring Hisui's setting. gameplay of the Pokémon games into the future,
introduces new strategies to Pokémon battles, and
l A game scenario lasting approximately three hours and four
challenges you to face the wrath of the royal Pokémon,
characters ready to play, which will transport you to the plagued by a mysterious phenomenon!
world of POKÉMON LEGENDS: ARCEUS!

FOR PLAYING WHAT IS FABULA ULTIMA?

You will need a few sheets of paper, erasers, pencils, Published by NEED GAMES! and written and designed
character sheets and one or more sets of polyhedral dice. by Emanuele Galletto, FABULA ULTIMA is a tabletop
role-playing game that recreates the atmosphere and
Don't have dice handy? Don't worry: there are many free dice gameplay of the most classic JRPG video games, with
roller apps for mobile phones. formidable antagonists and tense conflicts that will test
the strategy and creativity of the gaming group.
The FABULA ULTIMA Basic Manual contains the
GAME ROLES complete rulebook, fifteen main classes
to combine as you like, more than two hundred
l One person plays the role of Game Master (GM), who
enemies and rare objects, and lots of options and tips
describes the game world, plays adversaries and secondary
to play at your best!
characters, and reacts to the decisions and choices of the
Player Characters (PCs) (see below).
If you choose this role, read Basic Rules and Conflicts
A HYBRID EXPERIENCE
(pages 4 to 9), and if you have time before the session,
check out the scenario starting on page 16.
Normally, FABULA ULTIMA refers to the classics of
l The other people (three to four) take on the role of Player, the JRPG genre and does not offer predetermined
taking control of a Player Character (PC) chosen from adventures, worlds or characters: it is the game group
those available in this demo. The PCs are the protagonists that collaboratively creates these elements.
of the story: give your Character a name and, if you want,
In this scenario, however, you will use the FABULA ULTIMA rules
a nickname for his companion Pokémon!
system to explore the universe of POKÉMON LEGENDS:
ARCEUS and put yourself in the shoes of its protagonists; a hybrid
If you choose this role and have time before the game and particular experience between the JRPG style and the
session, read the Basic Rules and Conflicts (pages 4 to Pokémon tradition, which will give you the right energy to explore
9) and take a look at the Characters starting on page 10. the lands of Hisui!

For a more balanced gaming experience, we recommend


using the Character with Pikachu only as the fourth PC.

3
Machine Translated by Google

QUICK RULES

TEST CHARACTERISTICS

In FABULA ULTIMA, when a character undertakes an action with The four Features of the game, shared between the
relevant implications for the evolution of the current scene, the Game Character and his Pokémon are as follows:
Master can request a Test.

DEXTERITY (DEX)
A Test involves two dice, based on the Characteristics involved in
Coordination, precision, manual skill, speed.
the described action (see opposite column).
In this scenario, the Characteristics of the Player Character and his
INTUITION (INT)
partner Pokémon are shared: an abstract representation of the
aptitudes of both. Observation, analysis, understanding, deduction.

VIGOR (VIG)
The Characteristics involved in a Test can be established by the rules
(as in the case of attacks and moves), or left to the free choice of the Strength, endurance, pain tolerance.
Game Master.
WILL (VOL)
A Test attract
be for could a Pokémon throwing one berry
Tenacity, discipline, authority, persuasion.
based and Dexterity upcould Intuition, while a
scaring him Test

rely on Force And Will.


Each Characteristic is expressed in the form of a size
of nut. The die sizes are, in ascending order: d6, d8, d10, d12.
Sometimes, a Test may be based on the same Characteristic used
twice.

For example, USA Dexterity + Dexterity,


Cyndaquil
USA Brazier.
LEVEL OF DIFFICULTY (LD)
referred to as ÿDES + DESÿ , when

For reasons of simplicity, this demo includes only two Difficulty


In any case, there are always two dice to roll in a Test .
Levels (LD) for use in Tests: 10 for a standard Test or 13 for a
particularly challenging Test.
There Dexterity And The
Vigor of Oshawott I am even to 1d8,
then attacking
up, will add with Rend will roll 2d8 And li
Obviously, there will be cases where an effect or rule will determine
also addingthe +2 bonus. the Difficulty Level to be used.

The Test Result, i.e. the total of the roll of the two dice and any
A Test is successful if the Total Result is equal to or greater than the
bonuses, must be compared with a Difficulty Level Difficulty Level.
provided by the rules or established by the Game Master (see opposite
column).

MAJOR SHOT (TM)


l The Game Master must always declare the Difficulty Level of the
Test and the general consequences of success or failure before Some game effects, such as the damage caused by attacks, are
the die roll. calculated based on the Major Roll (TM)

l The Game Master should call a Test only if success and failure would of a Test.

both lead to a change in the situation, and only if the outcome of The TM of a Test is the higher of the two dice rolled in the Test.
the action is not a given (for example, Rowlet does not need a roll
Returning to the previous example, 4 self Oshawott rolls 2d8+2
to flutter to the top of a tree).
will Laceration for And gets a e a 7, the result of the shot
be even to 14 (4+7+3) And The TM will be even to 7.
l Rolls must always be visible to the entire table.

4
Machine Translated by Google

OPEN TESTS SITUATIONAL MODIFIERS

The GM can request an Open Test to evaluate a character's work or The Game Master may assign a +2 bonus or a -2 penalty to a Test to
knowledge: it is a Test without LD, in which only the quality of the represent advantageous or disadvantageous circumstances by
Result is taken into account: 7 or more is poor, 10 or more is medium, communicating this before the dice roll.
13 or more is good , 16 or more is excellent.

CLOCKS
CRITICAL FAILURE
When one or more characters collaborate in a complex operation, or

If both dice on a Test show a 1, then it is a critical failure, i.e. an when danger gradually approaches, the Game Master should establish

automatic failure due to a stroke of bad luck. a Clock to serve as a countdown or progress tally .

When a Player Character rolls a critical failure, they gain 1 Fabula For example, the PCs decide to sneak around if a

Point (see next page). an opposing Pokémon, the Game Master might Watch create a

Clock “Alert” is a “Out of Danger.”

The Clocks have from 4 to 12 sections, designed like this:


CRITICAL SUCCESS

If both dice on a Test show the same number and that number is 6 or

higher , then it is a critical success, which is an automatic ,


extraordinary success .

Basically, critical success occurs on a roll of double 6, double 7,

double 8, double 9, and so on.


l Clocks are always visible to the entire table.

l When a Test fills or empties the sections of a Clock, the number of

OPPORTUNITY sections is equal to 1, plus 1 additional section for every 3


points by which the character has exceeded the Difficulty Level

When a character achieves a critical success, they can use it for an (or by which he has failed, if the Watch represents an impending

opportunity. The same goes for opponents of a character who rolls danger).

a critical failure.
l The Game Master can fill or empty sections of a Watch based on
There are many ways to spend opportunities in the game; in this events, but must warn the group if certain actions will have this
scenario we propose the simplified list below. consequence.

Rowlet uses Flurry against one Enraged Shinx And


Returning to the example here above, athe
PCDifficulty
who rollsLevel
above,Test
a result
equalofto4 ain10 of
gets 7 and 7, a success critic. The attack goes to
sign, the Pokémon while the group triesfailure
to overcome would fill 3 sections of the “Alert”
Clock: two
And The Player USA Information asking GM to could What more because it failed to 6 points.

reassure the opposing Pokémon. the one for

Later, look and of the


before, he characters decides to stop if one plants never seen
OPPORTUNITY
at a would certainly risk getting himself the Game Master
Affliction A creature suffers a negative status (see next should note: then warn the Player that the Clock would fill with a further section.
page).

Information Ask a question related to the scene; the Game


Master responds by telling the truth.

Progress Fill or empty a Clock involved in the current


scene by 2 sections (see opposite column).

Advantage The next Test you or your ally takes receives


a +4 bonus.

5
Machine Translated by Google

STATUS FABULA POINTS

During the game, characters can suffer negative statuses due to In FABULA ULTIMA, Fabula Points represent the heroic destiny of
attacks or other effects. As with the Characteristics, these statuses the protagonists.
are also shared by the character and his companion Pokémon and
should be narrated accordingly. Each PC starts the game with 3 Fabula Points.

In this demo there are two ways to spend Fabula Points:

POISONING
l After rolling the dice of a Test, if he did not roll a critical failure, a

Lowers your Stamina and Willpower by one die size. Player can spend 1 Fabula Point to reroll one or both dice. He
must keep the new results, but if he wants he can continue to
CONFUSED
spend Fabula Points to reroll one or both dice again.

Lowers Intuition by one die size.


When he does, he should narrate how the character's Identity,
WEAK Theme , or Pokémon can help turn the situation around.

Lowers Stamina by one die size.


l A Player can spend 1 Fabula Point to alter the scene in an
FURENT
advantageous way, but the permission of the other participants

Lowers Dexterity and Intuition by one die size. in the game is required if this is done on elements controlled by
them. The mechanical impact of this narrative element, if any, is
SLOW at the sole discretion of the Game Master.

Lowers Dexterity by one die size.

SHAKEN If it makes sense for the narrative element to deal damage to one or
more opponents, it should deal 10 to 20 damage of the appropriate
Lowers Willpower by one die size.
type (for example, ÿrockÿfor a rockfall, ÿfireÿfor a scorching geyser,
and so on).
Statuses involving the same Characteristics are cumulative, but no
Characteristic can drop below size d6.
PCs can earn Fabula Points in the following ways:

l After rolling a critical failure on a Test, the character gains 1 Fabula


For example, if a character whose Dexterity has one
Point.
base die size equal to d10 suffers both furious and slow, a
l After being reduced to 0 Health Points, the character gains 2
own Dexterity has its current die size of the same slow to d6.
Fabula Points.
On the contrary, a raging character who has andsize
a base
of equal
Dexterity
no change
die

(howeverhe would still suffer the status, which could d6 would suffer a non l When a Villain (a particularly powerful and story-relevant opponent)
lead to other consequences allowing certain enemies to obtain secondary effects enters the scene, each character gets 1 Fabula Point (to help
when they attack him). as you, the scenario text indicates when this happens).
to

These rules are present on the character sheets, in the form of


reminders.
Two of the characters' statistics, Defense and Special Defense, are
based on the current Dexterity die size and Intuition die size
respectively; they are therefore influenced by negative statuses. MONEY

The currency in the world of POKÉMON LEGENDS: ARCEUS is


Pikachu defense Even Dexterity +1; as per
norm
the Pokémon dollar, represented by .
it is therefore Defense
boastsstatus butattack
a slow if his
In this scenario, the characters will have the opportunity to spend
11, it would go down to 9, was both slow and furious if
their money when indicated by the text.
and it would even reach 7. to

6
Machine Translated by Google

HEALTH POINTS (PS) PURSE POINTS (PB)

This abstract value represents the combativeness of the This value is an abstraction of the “bag of consumable items”
Character-Pokémon pair; only when it reaches 0 (zero) are that the character carries with him.
the Pokémon and its partner actually knocked out, losing the
possibility of influencing the ongoing scene. l A character's current Purse Points can never be higher than
the maximum score, noted on the card as max.

l A character's current Health Points can never be higher


l A character who runs out of Purse Points does not
than the maximum value, indicated on the card
suffers particular consequences.
as max.
l BP can be spent to create consumable items of various
l A character who is reduced to 0 Health Points is knocked
types and use them immediately; in this scenario the
unconscious and defeated. In this scenario the
following options are present:
consequences of defeat are indicated by the text; There
is a list of standard consequences in the Basic Manual .
Orange Berry (1 BP): Heals 20 HP.
In any case, a Player Character who is reduced to 0 HP
Apple Berry (1 BP): Heals 20 PP.
immediately gains 2 Fabula Points and regains
consciousness at the start of the next scene in which he Plum Berry (2 BP): Heals a status of your choice.

is present, recovering half of his maximum HP. Potion (3 BP): Heals 60 HP.

POWER POINTS (PP) l Characters cannot redistribute BP among themselves, and


cannot “combine” BP from their respective pools.
This value represents the Pokémon's ability to use powerful
The partner
of Oshawott spends 3 PB for a Potion,
special moves.
thenshort
later spends 2
while PB for a a Plum Berry. Now
l A character's current Power Points can never be higher which has a single remaining,
OrangeheBerry
will only be able to create an

than the maximum value, indicated on the card as max. or Kiss her!

l Purse Points can be topped up at merchants, at a cost of


l A character who runs out of Power Points does not
10 per point.
suffers particular consequences.

7
Machine Translated by Google

CONFLICTS

WHAT ARE ACTIONS

In FABULA ULTIMA, conflicts are the most complex, During his turn, a character can take a single action from
tense and exciting part of the game. the following:

The conflicts aren't necessarily classic JRPG-style battles; BAG


their rules can also be used for chase scenes, infiltration,
debates and hearings. Spend Purse Points to use one of the items on your
Partner Pokémon or another creature.
A conflict is always considered a scene in itself.
GUARD
l As with any scene, it is the responsibility of the Game Master
state when it begins or ends. You focus on defense and gain Resistance to all
damage types until the start of your next turn (see below
l Conflicts require medium to long times and should only
for Vulnerabilities, Resistances , and Immunities).
be used for situations of great narrative importance.
When you perform the Guard action you can decide to
cover another creature on the scene. If you do, that
ROUNDS AND SHIFTS creature can't be the target of powerful or fast moves
until the start of your next turn (the effect ends even if
A conflict consists of a series of consecutive rounds ; you leave the scene or are defeated).
During each round, each participant gets a single turn in
You can't cover someone who's already covering a
which to act. creature.

More powerful opponents take more turns per round.


HARMLESS

During each round, the PCs and their opponents take You try to put a creature in difficulty: describe your
turns taking turns. In this scenario, the former
approach to the Game Master, who establishes an
turn of each round always goes to the PCs.
appropriate Test (the Difficulty Level is always 10). If
you succeed, you inflict a status of your choice on the
If during a round the characters of one faction
target: confused, weak, slow , or shaken.
they have extra shifts compared to theirs
opponents, we alternate as long as possible,
then the majority faction carries out i
AFFINITY TO TYPES OF DAMAGE
remaining rounds.

Characters can have or receive three different types


Shifts are not tied to a specific one
of Damage Affinity :
character; from round to round, you can
alternate as you prefer.
l Vulnerable: HP loss is doubled.

For example, in a conflict involving l Resistant: HP loss is halved (round down).


3 PCs and 4 enemies,
if the first turn

it goes to the PCs, the turn order of each round


l Immune: HP loss is reduced to 0.
will be: PCc Enemy PCcEnemycPC Enemy c
c
Enemy. c Sources of Vulnerability and Resistance on the same
creature cancel each other out; Immunity, however,
has priority over all other Affinities.

8
Machine Translated by Google

QUICK MOVE
OBJECTIVE
Your Partner Pokémon uses a Quick Move, which does not
consume Power Points (PP). Carry out a secondary goal or strategy; this takes place in the

To do this, you take an Accuracy Test based on the indicated form of a single Test or a Clock established together with the

Characteristics: the Difficulty Level is equal to the target's Game Master.

Defense or Special Defense , as indicated by the move. If the


l 4 sections for a minor goal , such as giving your party Resistance
hit hits, the damage dealt is based on the Major Roll (TM) and
to a certain type of damage for two rounds or attracting the
is subtracted from the target's HP.
wrath of an opposing Pokémon.

l 6-8 sections for a larger goal, such as preventing an opposing


There Accuracy of Attack Quick of Pikachu is ÿDES + Pokémon from using a certain ability or move until the end of
INTÿ +1 Pikachu has Dexterity d10 And Intuitiond8, then the current scene.

with attack for roll 1d10+1d8+1.


it In ; will
l 10-12 sections for a resolution objective, that is, which leads to
case of the damage of
success, Attack Quick is indicated
winning the conflict if this Clock fills.
as ÿTM + 6ÿ Pikachu rolled 9 and if he had a
a ÿnormalÿ .
therefore, ; 5, would deal 15 type damage Once the Clock is in play, any creature involved in the conflict
can take the Objective action
Some moves can target more than one creature at the same to influence it by following the rules described on page 5.
time: in these cases, take a single Accuracy Test and compare
it with each target's Defense or Special Defense scores to
STUDY
determine who gets hit and who doesn't; the damage taken and
any secondary effects are identical for each target hit. You try to discover useful information about someone or
something by taking an Open Test of ÿINT + INTÿ
according to the rules on page 5.

POWERFUL MOVE However, if the object of the action is a Pokémon:

Your Pokémon uses a powerful move, spending Power Points 10 or more: Reveals maximum HP and maximum PP.

(PP) as indicated by the move itself. 13 or more: Also reveals Types, Damage Type Affinity,

Power Moves always specify the maximum number of creatures Traits, Characteristics, Defense and Special Defense.

that can be targeted in a single use; the cost in PP varies 16 or more: Also reveals Quick Move and Power Moves.
proportionally.

Pikachu's Spark move target up to three the can


is 10 PP for creatures at once, cost DISTANCES
but targeted creature.

During a conflict all characters can reach each other, attack each
other and interact freely.
Powerful support moves do not require Tests; on the contrary,
offensive powerful moves work similarly to fast moves, with
an Accuracy Test whose Difficulty Level is equal to the target's
TEAM PLAY
Defense or Special Defense ; if they deal damage, it is based
After a character takes a Test during a conflict, any number of his
on the Major Roll (TM).
allies who have not yet taken their turns during the current round
can help that character, sacrificing their turn that round to grant a
If a powerful move includes an “Opportunity” entry, it means
+2 bonus to the Test carried out.
that if the user scores a critical success
in the Accuracy Test he can spend the opportunity
corresponding in the way indicated by the move.
LEAK!

If the group decides to flee from a conflict, this becomes the new
resolution objective. Generally, a 10-section clock is fine.

9
Machine Translated by Google

BEHIND THE SCENES

If you are intrigued by the idea of preparing a JRPG-style QUICK MOVES


RPG campaign with Pokémon-themed FABULA ULTIMA ,
you can use this page to create an adaptation. The weapons used as the basis for quick moves are those
from the Core Manual, with two modifications:
However, keep in mind that the resulting experience will be
much closer to a classic heroic JRPG, rather than a l They deal ÿnormalÿ type damage , unless you spend an
traditional Pokémon adventure! extra 100 zenith (here ) to change the move's type.

l Bersagliano Defense or Special Defense, depending on the


Pokémon move you want to emulate.
CHARACTER AND POKÉMON

If you follow this method, your Characters and their POWERFUL MOVES
companion Pokémon will share the same card, always
acting side by side; furthermore, it is assumed that each Power moves are spell-based , but:
Character keeps the same Pokémon throughout the
l Bersagliano Defense or Special Defense, depending on the
campaign (at most it could evolve). Pokémon move you want to emulate.

However, feel free to immediately pair the character with the l Offensive ones require Accuracy Tests (not Magic); ÿDEX
Pokémon that best reflects his character. + VIGÿ vs. Defense, ÿINT + VOLÿ vs. Special Defense.
All Accuracy Test bonuses apply to these Tests, up to a
maximum of +5.
CREATION OF THE PCS
l The type of damage dealt can be changed depending on
the move to emulate. Any custom effects must be agreed
The Player Characters in this scenario were built according
with the group (such as Trespolo, based on Licking the
to the normal FABULA ULTIMA rules, except for the
Wounds on p. 311, or Danzaspada).
following changes:
l A character should have a maximum of three powerful
l “Origin” replaced by “Pokémon”, so that the Partner
moves. If he learns others, he must replace the previous ones.
Pokémon can be invoked as a normal Trait.
You can also keep Origin and add Pokémon.
TRAINER CLASS
l “Life Points” renamed to “Health Points”, “Mind Points”
in “Power Points”, “Inventory Points” in “Purse Points”,
This option is only available if all Players
“Magic Defense” in “Special Defense”.
they play human/Pokémon pairs. It has these rules:
l Based on the types of the chosen Pokémon, the character will
l You permanently increase your maximum Health Points or
have specific Vulnerabilities, Resistances and Immunities.
your maximum Power Points by 5.
l The character cannot equip armor or shields.
l You can equip any type of weapon.
l The character has a quick move based on what would
l You gain a permanent bonus of +2 to your Defense and +1
normally be his weapon (see opposite column). Skills
to your Special Defense, or a permanent bonus of +1 to
that affect attacks
your Defense and +2 to your Special Defense.
interact with quick moves.
l This Class does not include Skills, it cannot be
l When the character learns spells, they are converted into
mastered and any number of levels can be invested in it.
powerful moves. Skills that affect spells interact with
Each time you invest a level in this Class, choose any
powerful moves.
spell in the Core Rulebook (except Comet, Devastation,
l The PC has at least one level in a specific Class, called Hope, or Volcano) and learn it as a powerful move.
Trainer for simplicity (see opposite column).

10
Machine Translated by Google

PERSONAGES

In the next pages you will find the complete sheets of the four characters available for this scenario, each
with a different companion Pokémon.
If you find yourself sitting at a table, we recommend printing or photocopying them so you can comfortably write on them;
alternatively, you can download a fillable pdf version from fabulaultima.it.

11
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Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.

16+:
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DEFENSES
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Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.

16+:
quick
DEFENSES
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Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.

16+:
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DEFENSES
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Inc./GAME FREAK inc. Pokémon; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.

Indomitable

16+:
quick
Machine Translated by Google

RECRUIT, I CHOOSE YOU!

ATTENTION: FOR GAME MASTER ONLY

1. INTRODUCTION 2. REQUEST FOR ASSISTANCE

First, read or paraphrase: In this first scene, the group gathers at Jubilee Village to talk to
team leader Selina.
The story
by thebegins in the
majestic Hisui region
presence , your
day will be Sinnoh.
mysterious one dominated Earth
Read or paraphrase:
of the

Mountain Corona, which a known as In Pokémon they are you the


THE
fearful creatures: yet, youPokémon
have overcome
this era, started to men the Pokémon and Not they have Still bond tight fear This has earned you
a recruits in the
withcompanion
a
And
place.
coexist peacefully, indeed: the majority of the population a
sees Pokémon as a threat. as a In a a
Research team, you can't wait to earn money and not promotion: the
reason
climate of uncertainty, Team Galactic has arrived this Hisui to explore the
territory to why you rushed to the team leader
for and gather information on native as soon
Selina needs youasurgently. summoned
Pokémon. From their headquartersin the Giubilo
Village, the members of Team Galassia carry out various tasks on a In a worried but resolute tone, Selina explains the situation to the
daily basis. You are recruits of the Search Party recruits:

Collaborate
of the region. with your Pokémon companions to unravel and unravel the mysteries
l Team Galassia has received a distress call from the Ginkgo
Especially since this gash one
Company: one of their merchants, Ethelo, should be returning
emanating
appeared
disturbing
in the
luminous
sky onshades…
Monte Corona, strange above
from the Obsidian Rift, but has not yet been seen.

At this point, each Player chooses a Player Character to play from l Since the area Ethelo had to pass through is full of dangerous
among those in the previous pages, also taking into consideration his Pokémon, you are certainly the most suitable members for this
partner Pokémon.
task. Therefore, you will have to get by without receiving outside
help.
l We recommend choosing the character with Pikachu only if there
are 4 players.
Note: The PCs may be brave, but they aren't that skilled.
l Briefly introduce your character, based on his personal Theme , the For this reason, in this scenario they do not have tools for capturing
character that distinguishes his Identity and the relationship with other specimens (such as Poké Balls).
his Pokémon (is it his or has it been temporarily assigned to him?
Point this out to the Players to avoid misunderstandings.
Does he have a nickname?).

l You could also describe different clothing for the character (for Given the urgency of the mission, after providing the coordinates

example, particular clothing, masks, hairstyles and whimsical Selina quickly dismisses the PCs and urges them to hurry up and

headdresses). help the merchant in difficulty.

BUT WHEN IS IT SET? BUT THEY WEREN'T THE BAD GUYS?

Those who have already played POKÉMON LEGENDS: POKÉMON LEGENDS: ARCEUS is set in a time before the

ARCEUS may wonder in which time or place in history this Diamond and Diamond titles
scenario takes place. Pearl. For this reason, the members of Team Galactic do not
“RECRUIT, I CHOOSE YOU!” It's not a canon scenario seem at all intent on altering spacetime, driven instead by the

and is set shortly before the events narrated in the first hours pure desire for scientific discovery. What could ever change?
of the video game.

16
Machine Translated by Google

THE HISUI REGION

TO

3. ON THE MARCH! 4. ETHELO

This is a short interlude scene: as Game Master, use it to describe In this scene, the group reaches the missing merchant.
in a few short shots the group's journey from Jubilee Village (A) Read or paraphrase:
to the coordinates indicated by Selina in the Obsidian Rift (B).
Once at the place indicated by Selina, you hear a moan of pain.

At the side of the haired path you will clothes.


Company see a boy wearing Ginkgo
l The Obsidian Land is a landscape that alternates prairies blonde with He's checking his
and small woods, surrounded by gentle hills . his backpack, rubbing his temples. He it's a swollen ankle.
Looming in the background is the imposing Mt doesn't notice you, just “Oh, how to you
with worried tone:
lucky!
Crown, the top of which is surmounted by
You're Team Galactic, right? I really
a disturbing gash in the sky.
needed the help!” your
Don't forget to include some in

the description The merchant introduces himself as Ethelo and says he was
watercourse and presence attacked along the way. Unfortunately, he hit his head and doesn't
of storm clouds (a remember what happened well, but some important tools were
important element for stolen from him: showing some embarrassment, he asks the PCs
conclusion of the scenario). to recover them for him.
l It may be a good idea Examining the situation and talking to Ethelo, the following items
ask each Player are missing:
how theirs behaves
l Two prototypes of experimental Poké Ball, intended for Professor
character and Pokémon
Laven of Jubilee Village to complete the internal mechanism.
companion during the journey:
In the pockets that contained them there are tufts of white fur ,
does the creature remain inside a
Partner Ball or is it free to move? soft and warm.

Do they play together or are they detached?


l A pair of fancy trousers taken from the inside pocket of the
What kind of relationship is perceived backpack, which is quite damp. In the surrounding area you
during the scene? can see some webbed paw prints.

ETHELO l A leather bag with a colored stripe lies not far from the backpack,
empty and a little burnt. Although she tries, Ethelo can't
remember what was inside.

17
Machine Translated by Google

EXAMINE THE BURNED BAG


5. LOOKING FOR TOOLS
7+ The bag is handmade, and shows great
At this point, the group can start looking for the lost items and dedication and affection in the creation.
try to understand what happened.
10+ Given the nature of the burn, one might think of a fire or
l Any character who wants to investigate the traces left by the electric-type Pokémon.
Pokémon that attacked Ethelo can perform an Open Test
13+ There is a weak static charge on the bag, implying the
(p. 5) with ÿINT + INTÿ, specifying what he is examining. presence of an Electric Pokémon.
The Game Master may use the tables on this page to provide
16+ Analyzing the bag more carefully, it seems that it
appropriate information.
contained something sweet: if you ask Ethelo for
information, unfortunately, the young man is unable
l Whatever the group's results, the Growlithe 's footprints (see
to remember and invites the group to search for the
first row of the table on the tufts of fur) are quite obvious
lost objects. Maybe when he sees them again he'll
and evident. The party can move on to the next scene by
remember what was in the bag!
simply following them.

MANAGE THE SCENE


EXAMINE THE TUFTS OF FUR

7+ Some hairs are also found nearby, along with footprints Here are some tips on how to handle this scene:
of quadrupedal Pokémon.
l If several PCs want to examine the same item, let each
10+ The hairs give off a particular and long-lasting heat,
one take his own Test: then, reveal information based
typical of fire-type Pokémon.
on the best result obtained.
13+ From the footprints on the ground we can understand
l Enrich this information freely and don't hesitate to reveal
that there were two Pokémon of this type and it
some clues if a PC takes an action that might make
seems that they attacked Ethelo together.
them obvious.
16+ Fur and footprints belong to two of Hisui's Growlithes,
l The PC accompanied by Cyndaquil has the Lightning
fire/rock- type Pokémon that often move in pairs.
Intuition skill, with which he could ask any question
about what he is examining. Again, don't be shy about
introducing details of your own (but remember to stick
EXAMINE WEBSITE PAW PRINTS to what you said during subsequent scenes).

7+ The footprints belong to a bipedal Pokémon, with an


irregular and uncertain gait.

10+ The amount of water in the backpack and along the


footprints reveals that it is a water-type Pokémon.

13+ The Pokémon in question was a Psyduck;


must have arrived on the
scene when Ethelo
he had already passed out.

16+ Considered bizarre

behavior of
Psyduck, it's not like that

unlikely that the creature


took away the fancy trousers
for some inscrutable
motivation. Definitely the
Professor Laven would be well

happy if you found out why!

18
Machine Translated by Google

6. THEY SEEM HARMLESS...

Following the trail, the group finds the Pokémon responsible.

Read or paraphrase:

Follow up to one of the tracks small clearing, where a playing couple


Growlithe by Hisui is with from the Poke Ball,
rolling them to Earth.
HISUI'S VOLTORB
Not far away, some Similar they observe perplexed a them

Psyduck who wore a on the contrary pair of colorful

trousers, definitely the right size.doesn't succeed The Psyduck


to see clearly where it continues to go and to

stumble And
complain, arousing a certain hilarity.

Suddenly, of the Growlithe pushes one with much force


too

of Poké Ball and it rolls into the grass, stopping once to

a few steps away from you.

l If one of the PCs picks up the Poké Ball, read or paraphrase:

One makes you fall there Poke Ball of on the hand shake ball, and

two very annoyed looking eyes appear! The sphere is

Hisui's
nearby Psyduck,
Voltorb,
just which
as he stumbles
in irritation
hits on
the
emits
his steps
an electric
again!discharge and accidentally

And the

Frightened, Hisui's Growlithe also launchinto the attack, perhaps defending


their game, while as a companion Psyduck throws his hands in pain.

head holder

l If instead the PCs proceed with caution, observing the

Poké Ball without picking it up:


HISUI'S GROWLITHE
Two large eyes appear on the sphere, observing you curiously.

The Poké Ball is actually Hisui's Voltorb! Fortunately, you just pull

while a screech from Not It seems aggressive.

behind distracts
moment
you for
from
a playful,
your sigh of relief, a thunderous
intense gust of wind forces you to close your eyes. UNUSUAL POKÉMON
scene

a
At the moment, Team Galactic has limited information on Pokémon
When you reopen them, the Pokémon playing on full alert: they were has rolled away
the Voltorb in the Hisui region, and many of its members are too scared to even
two from you, are surroundedby static electricity, enough to make the hairs of the leave Jubilee Village; because of this, characters are unable to
growling Growlithes stand on end. determine whether the presence of certain Pokémon is unusual in
Having fallen backwards, the this area. Rather, they may be surprised to see Hisui's Growlithe
startled, lets out
Psyduck
a from gets
a up again and, I moan, struck and Voltorb for the first time and be intrigued or frightened by them.
sudden headache!

This is a conflict scene, in which the group of recruits battle the Pokémon

they encounter in an attempt to recover the items stolen from Ethelo.


In any case, you can make them understand that these Pokémon

may have moved away from their habitat due to some type of

natural event, such as the presence of other particularly aggressive


You can find the statistics of the opposing Pokémon and instructions for
or territorial Pokémon.
managing the conflict on the next page.

19
Machine Translated by Google

ENEMIES HISUI'S GROWLITHE FIRE/ROCK

with 3 PCs 1 Growlithe, 1 Psyduck, 1 Voltorb Hisui's Growlithe have thick, warm fur and a distinctive horn on their
heads. Their horn is sharp, but rather fragile. They tend to defend
with 4 PCs 2 Growlithe, 1 Psyduck, 1 Voltorb
their territory in pairs.

ROUND TURN STRUCTURE Traits: alert, fragile, wary, soft horn.

with 3 PCs with 4 PCs


DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX
1 PC 1 PC d8 d8 d8 d8 50 45
q q
1 Enemy Pokémon 1 Enemy Pokémon DEFENSE (DEX +1): 9 DEF. SPECIAL (INT +2): 10
q q
1 PC 1 PC l VULNERABLE: water, fight, rock, earth
q q
1 Enemy Pokémon 1 Enemy Pokémon l RESISTANT: Beetle, Imp, Fire, Ice, Normal,
poison, flying
q q
1 PC 1 PC QUICK MOVE
q q
Action w Accuracy Test ÿDES + VIGÿ
1 Enemy Pokémon 1 Enemy Pokémon
q Target: One creature (Test vs Defense)

1 PC Effect: The target takes ÿTM + 5ÿ ÿnormalÿ damage .

q
POWERFUL MOVES
1 Enemy Pokémon
Brazier (5 PP) w Accuracy Test ÿINT + VOLÿ

Target: One creature (Test vs. Special Defense)


l If there are only 3 PCs, one of the two Growlithes remains
Effect: The target takes ÿTM + 10ÿ ÿfireÿ damage .
on the sidelines to cheer on his partner, without taking
turns during the conflict.
Bite w Accuracy Test ÿDES + VIGÿ

l For simplicity, enemies should always act in the same Target: One creature (Test vs Defense)
order throughout the round: Voltorb, then Growlithe, Effect: The target takes ÿTM + 10ÿ ÿdarkÿ damage .
then Psyduck.

l Obviously, as some PCs or enemies are defeated,


some turns will remain unused because there is
no one to exploit them.

SPECIAL RULES
THE ACTIONS OF THE OPPONENTS
The following rules apply to this conflict scene:

l If a PC is reduced to 0 HP, there are no particular Here are a couple of tips on the actions of opposing
consequences: the character falls unconscious and Pokémon during this scene:
gains 2 Fabula Points; he will automatically recover at
l You can randomly decide which move the Pokémon
the end of the conflict, with HP equal to half his maximum HP.
uses by rolling a d6: 1-2 for the fast move, 3-4 for
l If all the PCs are reduced to 0 HP, the party falls unconscious,
the first powerful move, 5-6 for the second powerful
but the enemies do not attack; the PCs will be woken up by
move.
the rain and rescued by Ethelo (see 7b on page 22).
l To avoid intentional or accidental "favoritism", it is
l If the group prefers to retrieve the items and
recommended to randomly determine the targets
leave without defeating the Pokémon, they of the moves used by opposing Pokémon. This also
must first fill a 10-section Watch , titled “Danger reduces the excessive impact of Vulnerabilities,
Escaped!” Enemies do not affect this Clock, Resistances and Immunities.
simply executing their moves normally.

20
Machine Translated by Google

PSYDUCK WATERFALL HISUI'S VOLTORB ELECTRO/WEED

Despite its blank stare and harmless appearance, this aquatic Pokémon This enigmatic Pokémon features a shiny, spherical body. It seems that
hides surprising psychic powers. its body contains numerous seeds, which it occasionally releases from
the hole in its head.
Traits: aquatic, curious, awkward, sore.
Traits: Friendly, Electrostatic, Unstable, Round.
DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX
d6 d10 d8 d8 50 45 DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX
d10 d8 d6 d8 40 45
DEFENSE (DEX +2): 8 DEF. SPECIAL (INT +1): 11
DEFENSE (DEX +1): 11 DEF. SPECIAL (INT +2): 10
l VULNERABLE: electrum, grass
l VULNERABLE: beetle, fire, ice, poison
l RESISTANT: steel, water, fire, ice
l RESISTANT: steel, water, electro, grass
QUICK MOVE

Scratch w Accuracy Test ÿDES + VIGÿ +1 QUICK MOVE

Target: One creature (Test vs Defense) Action w Accuracy Test ÿDES + VIGÿ

Effect: The target takes ÿTM + 6ÿ ÿnormalÿ damage . Target: One creature (Test vs Defense)
Effect: The target takes ÿTM + 5ÿ ÿnormalÿ damage .
POWERFUL MOVES

POWERFUL MOVES
Confusion (10 PP) w Accuracy Test ÿINT + VOLÿ

Target: One creature (Test vs. Special Defense) Energy Ball (10 PP) w Accuracy Test ÿINT + VOLÿ

Effect: The target takes ÿTM + 15ÿ ÿpsychicÿ damage and Target: One creature (Test vs. Special Defense)
suffers the confused status . Effect: The target takes ÿTM + 15ÿ ÿgrassÿ damage and
suffers status shaken.
Water Gun (5 PP) w Move Test ÿINT + VOLÿ

Target: One creature (Test vs. Special Defense) Thundershock (5 PP) w Accuracy Test ÿINT + VOLÿ

Effect: The target takes ÿTM + 10ÿ ÿwaterÿ damage . Target: One creature (Test vs. Special Defense)
Effect: The target takes ÿTM + 10ÿ ÿelectricÿ damage .

TRANSPARENCY AND CLARITY

Remember to always inform the group when:

l An opposing Pokémon spends PP for a move.

l A move hits a Vulnerability, Resistance, or Immunity.

l An opposing Pokémon is reduced to half its HP or


less and then shows signs of tiredness.

TIC TOC!

This conflict scene should end at the end of the first half of the demo, after about an hour and a half.
If the scene is still ongoing and there are a few minutes left, a very strong gust of wind accompanied by one
scary screeching causes the opposing Pokémon to flee, abandoning the stolen items.
The party can then return to Ethelo (go to 7a, next page).

uu When the conflict ends, for better or worse, move on to the next scene.

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7. LOST COMPANIONS

At this point, the group meets up with Ethelo again; depending on what
happened in the previous scene, the situation can be different.

7B. IF ALL THE

7A. IF AT LEAST ONE PC HAS NOT BEEN DEFEATED GROUP HAS BEEN DEFEATED

If one or more PCs were reduced to 0 HP in the previous scene, they If all the PCs were reduced to 0 HP and fell unconscious during the

regain consciousness with a number of HP equal to half their previous scene, read or paraphrase:
maximum HP, rounded down.
To wake you up coming some of light rain , while they are drops you hear Ethelo's
from you.
Then, read or paraphrase:
voice over “Damn, I was told that those of Team

When you who


return the tools
holds on your
the burnt bag way, you return to the lost person
you find Galassia had tough skin, those Pokémon really beat you up badly!

to Ethelo, lo
in your hands.

The young man looks up, his dazed. Take these tools, they will help you get back on track

expression half the agitated between a e Observe the Unfortunately, that's the best you can do. I can right now..."

objects that your hands hold between and sighs: This


“I'm silly.
didn't even realize I had my trustyHow could I really forget to check this... I
Togepi!”
goods And Not I have Characters recover all Health Points and Power Points, and heal

lost my most precious possession: the from all negative statuses .

Then, read or paraphrase:

Ethelo is still rather battered and limping. And Not


Remembering Togepi while the PCs battled the Pokémon they
only that: you see him frantically rummaging through the remains of the stolen
encountered, Ethelo hoped that her Partner Ball was among the

recovered objects: at this point, she asks the group to find the lost down
objects, which are now irrecoverable. Then he sits
in the grass with a sighing, clutching the burnt bag next to his backpack.
Pokémon.
found his
l Helping Ethelo will ensure the group a promotion and an excellent “I'm silly.
didn't even realize I had my trustyHow could I really forget to check this... I
Togepi!”
discount on all Ginkgo company products ; if the PCs are hesitant, goods and not I have
Ethelo will promise them a Nugget worth 10,000 .
lost my most precious possession: the

l If desired, PCs can top up their Purse Points via Ethelo (see page 7).

If they brought back all the items, the cost is halved. Remembering Togepi while the PCs battled the Pokémon they
encountered, Ethelo hoped that her Partner Ball was among the

recovered objects: at this point, she asks the group to find the lost
l Because she is still unable to walk well, Ethelo cannot accompany the
Pokémon.
group, but she remains available to answer any questions (see
Ethelo's Story, below). He also suggests not to linger too long, l Helping Ethelo will ensure the group a promotion and an excellent
because whatever creature is nearby could now be on Togepi's trail. discount on all Ginkgo company products ; if the PCs are hesitant,
Ethelo will promise them a Nugget worth 10,000 .

l Unfortunately, Ethelo has used all the tools he has left to get the
THE STORY OF ETHELO group back on track: he will not be able to help the PCs recover
Purse Points.
Intrigued by some strange footprints, Ethelo deviated from the
l Because she is still unable to walk well, Ethelo cannot accompany the
usual path; suddenly he heard a terrible screech and a very
group, but she remains available to answer any questions (see
strong wind arose !
Ethelo's Story, left). He also suggests not to linger too long,
During the escape he tripped, hitting his head and losing
because whatever creature is nearby could now be on Togepi's trail.
consciousness. When he woke up, his backpack was upside
down and his mind was completely foggy.

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ACTIVITY: SEARCH FOR TOGEPI


8. IN SEARCH OF TOGEPI
The character sets out to find Togepi. This objective is represented
Assuming that the recruits are looking for Togepi, read or by a 6-section Watch , with a Difficulty Level of 10 (use
paraphrase: situational modifiers, on page 5, to reflect the effectiveness of
research approaches).
He begins to blow hard You often hear some
the sounds of the wind. a frightening of

Flying-type Pokémon nearby, and also a loud screeching sound. In addition to the automatic “Togepi is in Danger!” section on
is wandering around, Whatever mysterious Pokémon the Watch, if you fail this activity fill in 1 extra section for every
Togepi Not it's safe!
3 points you failed the Test by.

He informs the group that a Watch has started, called “Togepi is If this Watch is filled, immediately go to scenario 9b on page 25.
in Danger!”

l This Watch has 10 sections.


If someone at the table spends 1 Fable Point to describe a story
l If all the PCs have been defeated in scene 6, there is very little element that reveals Togepi's location, congratulate them and fill
time to waste: fill the number of Clock sections equal to the the Investigation Clock.
number of PCs. Fabula Points should be used like this: well done!

Remember that the Clocks are always visible to everyone.


ACTIVITY: PREPARE FOR THE WORST

In this scene, each character can perform different activities, The character prepares to face the mysterious creature that
described on the right. However: roams the area by choosing one of these options:

l After a PC performs one of the activities, fill 1 section of the l He trains with his Pokémon, increasing the damage of a single
“Togepi is in Danger!” Clock. move by 2 points. This option can only be chosen once per
If two or more characters dedicate themselves to the same move.
activity, even at the same time, the Clock still advances by 1
l Search for clues about the Mythical Pokémon lurking in the
section for each PC involved.
area by making an Open Test of ÿINT + INTÿ:
l If the “Togepi Watch is in Danger!” is filled, finish the current
activity and then move on to scenario 9a 7+ Footprints of a bipedal creature, with two claws.

on the next page. 10+ The Pokémon is quite massive and heavy.

13+ Shiny Shards and Mineral Shards indicate that it is a Steel


or Rock-type Pokémon.
TOGEPI IS TOGEPI
IT WAS FOUND! IS IN DANGER! 16+ The signs on the trees and on the ground suggest Kleavor,
a territorial Pokémon mentioned with respect and fear
by the population.

ACTIVITY: GETTING BACK TOGETHER

The character rests in Ethelo's makeshift tent, recovering all HP


and PP and healing from all statuses.

TIC TOC!

The second hour of play should end with the start of scenario 9a or 9b (see next pages).
If there are a few minutes left, advise a member of the group to spend 1 Fabula Point to come across a coincidence that allows them to find
Togepi (let the person who spends it tell what it is); then, move directly to scenario 9b (page 25).

uu At this point, move on to the next scene.

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9A. AN ALPHA POKÉMON APPEARS!


9. KLEAVOR!
If the 10 sections of the Watch “Togepi is in danger!” are filled,
This conflict scene essentially takes up the third hour of this Kleavor finds Togepi before the group can track him down.
scenario. The group faces an alpha Kleavor, a very aggressive
Pokémon that did not like the intrusion of humans and other
Read or paraphrase:
Pokémon into what it would like
claim as its territory. The terrible screech still rings out Once in the air, a but
Depending on what happened previously, the group might come this one time is followed by one frightened squeak follows:

to this conflict in quite different ways, referred to in these pages the noise reaches a grassy knoll , where some one

as 9a and 9b. rocks they bring to a small stream.

Each of these situations also specifies how to handle the You arrive just at the moment when a Impressive Pokémon,
scenario's epilogue: with the appearance of a warrior in armor two huge with
axes stone instead of front limbs, it is about to attack little Togepi,hidden in a
l Victory occurs if Kleavor is reduced to 0 Health Points, even if
corner among the rocks.
some of the PCs are exhausted.
Sensing a threatens well more significant his for the
andturns axes
Kleavor saves his fifth Ultima Point (see below) to escape
control over the territory, the Kleavor lifts you
the scene, returning to his usual territory. Proceed with
towards up, staring at you with one fiery look and roaring!
epilogue 10a, on page. 27.
“VOOOOOOOOOOOOOR!”
l Defeat occurs if all Player Characters are reduced to 0 Health
Points. Proceed with epilogue 10b, on page. 27. At this point the battle begins, involving the PCs and Kleavor
Alfa (Togepi, terrified, remains on the sidelines).

You can find details about the conflict on the next page.

LAST POINTS 9B. HERE'S TOGEPI!

Ultima Points are a powerful special resource available to If the party fills the “Togepi has been found!” Clock.

the Villains of FABULA ULTIMA, a sort of dark reflection before the “Togepi is in danger!” one, the recruits find Togepi.
of the Fabula Points used by the protagonists.
Read or paraphrase:

In this demo, Kleavor is considered fearsome enough to


You find Togepi restingarriving.
in the shade
yoursofseems
an apricorn
to worry
tree,
thenear
littlethe small stream
be a Villain and has 5 Ultima Points available . You can
to a away.
Pokémon, who hastily scampers
use them in the following ways:
start

l He can spend 1 Ultima Point to reroll one or both dice After a few moments,

from a Test, as long as that Test is not a critical failure. you understand the real reason for his fear of the Pokémon:
with a warrior in armor

imposing, looking like two enormous axes

stony to the forelimbs,


tree in place literally cuts the apricorn
l Can spend an action and 1 Ultima Point to recover 50
half, causing some to roll Then, the Kleavor looks around the ground. to aggressively,
Power Points and immediately heal from all negative
his eyes burning with reddish light.
statuses.

l He can spend 1 Ultima Point at any time to escape the


scene in complete safety. At this point the battle begins, involving the PCs and Kleavor
Kleavor is a crafty opponent and will always hold Alfa (terrified, Togepi remains on the sidelines).
aside his fifth Ultima Point to choose the latter option. You can find details about the conflict on the next page.

l If the “Togepi Watch is in Danger!” had 5 or fewer full


It may be a good idea to make the amount of Ultima Points sections, Kleavor is still distracted by his prey and takes no
available to Kleavor known to the group, so that Players actions during his turns in the first conflict round. An
can consciously manage their resources. opportunity that will never be repeated.

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SPECIAL STRATEGIES CHARACTERS AT 0 HP

Players might try some of these tactics (but each group Since this battle is the climax of the scenario (and we
is free to devise others, depending on the context): know how frustrating it can be to watch), we recommend
the following special rules:

l If he were to end up in a puddle or stream, Kleavor l The first time a PC is reduced to 0 Health Points, any
would become Vulnerable to ÿelectricÿ -type damage member of the party can spend 1 Fabula Point to allow
until the scene ends; pushing it or attracting it to us is that PC to instead resist with 1 HP, continuing the fight
a 6-section Clock with a Difficulty Level established normally. Whoever plays that character should explain
each time by the Game Master based on the various how the bond with their Pokémon companion allows
approaches of the characters. them to endure!

l If the rain became more intense (an effect obtainable by


spending 1 Fabula Point), Kleavor would become l PCs with 0 Health Points can spend Fabula Points in
soaked in water automatically... but probably all the place of their allies still in battle (remember that when
Pokémon on stage would also become Resistant to a PC is reduced to 0 HP, he immediately gains 2
ÿfireÿ, to Cyndaquil 's very little joy . Fabula Points!)

l The group could devise an alternative method of getting


rid of Kleavor, without reducing him to 0 HP: in this MANAGING KLEAVOR

case, they will have to work on a 10-section Watch,


with variable Difficulty Level. Here are a couple of tips on how to manage the shares of
Kleavor during this scene:
l On the contrary, escape is not possible: Kleavor is too
fast and ferocious. There's no escape! Kleavor should alternate between X-Scissors and power

moves, as indicated in the round's turn structure (see


next page).

l To avoid intentional or accidental "favoritism", it is


recommended to randomly determine the targets of
the moves used by Kleavor. This also reduces the
excessive impact of Vulnerabilities, Resistances and
Immunities and prevents Kleavor from attacking slow

characters with Darkrock .

KLEAVOR

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ENEMIES KLEAVOR ALPHA BEETLE/ROCK

3 PCs 1 Kleavor (210 HP max, 3 turns per round) Some parts of his body have hardened enough to become stone.
These parts frequently chip during battles, but this makes them even
4 PCs 1 Kleavor (280 HP max, 4 turns per round)
sharper.

ROUND TURN STRUCTURE Traits: Armored, impulsive, proud, powerful.

3 PCs 4 PCs
DEXTERITY INTUITIVE VIGOR WILL PS MAX PP MAX

1 PC 1 PC d8 d6 d10 d8
varies 100
q q
Cleavor Cleavor DEFENSE (DEX +2): 10 DEF. SPECIAL (INT +1): 7

q q
1 PC 1 PC l VULNERABLE: steel, water, rock
q q
Cleavor Cleavor l RESISTANT: normal, poison

q q QUICK MOVES
1 PC 1 PC
Scissor X w Accuracy Test ÿVIG + VIGÿ +4
q q
Cleavor Cleavor Target: One creature (Test vs Defense)

q Effect: The target takes ÿTM + 10ÿ ÿbeetleÿ damage .

1 PC
POWERFUL MOVES
q
Levitorock (10 PP per Target) w Accuracy Test ÿINT +
Cleavor
VOLÿ +1

Target: Up to three creatures (Test vs. Special Defense)


l The group should pay close attention to Vulnerabilities
and Resistances. Effect: Each target hit is afflicted with the slow status and,

until this status is removed, suffers 5 ÿrockÿ damage each time


l Obviously, as some PCs are defeated, some turns will
it performs an Attack, Power Move or Objective action. This
remain unused because there is no one to exploit them.
damage is taken after the action is resolved.
Kleavor, on the contrary, always takes all his turns: a
truly formidable opponent.
Darkrock (5 PP) w Accuracy Test ÿDEX + VIGÿ +1

Target: One creature (Test vs Defense)


TRANSPARENCY AND CLARITY
Effect: The target takes ÿTM + 10ÿ ÿrockÿ damage .
This attack deals an additional 5 damage to targets afflicted with
Remember to always inform the group when: the slow status.

Kleavor spends PP for a move. SPECIAL RULES

l A move hits a Vulnerability, Resistance, or Immunity. Furious Slash w As long as Kleavor has half or less of his

Health Points, Scissors X targets two creatures instead of one

Kleavor is reduced to half or less of his HP (you take a single Test and compare it to each target's Defense to

and becomes much more aggressive, as described determine who gets hit and who doesn't).

by Fendente Furioso in his profile.

Kleavor spends Ultima Points.

TIC TOC! TIME OUT!

It would be a real shame to “cut it short” during this scene, but things can sometimes drag on.
If it really isn't possible to conclude the conflict normally, we recommend having another Pokémon burst onto the scene to
help the PCs or a patrol of reinforcements from the Search Party, so that Kleavor has to spend an Ultima Point and escape.

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10. EPILOGUE
10B. DEFEAT

Broadly speaking, this scenario can end in the two ways described If all the PCs are reduced to 0 Health Points, Kleavor emerges
below. victorious from the battle.

Read or paraphrase:
10A. VICTORY
The last one
What what
before you see
losing consciousness is the imposing figure of
Cornered, Kleavor spends 1 Ultima Point and flees the scene,
Kleavor who slowly advances above you to give you the final blow.
quickly losing track of him.
towards
Read or paraphrase:
Suddenly, the dazzling light it stops him: once you let a Sweet

of yourself be lulled into a dream world, and


blurry figure
Having very little means to throw yourselftointo pursuit of Kleavor (and fearing
while strange one his with Quadruped Pokémon
meeting other dangerous Pokémon), you decide to return and bring Togepi back to
Ethelo for judging on the run, the fearsome alpha looks at you before
him who is proud of you... the promotion is so far away!
save. Team leader Selina will be able to you. Lose severe.
healthy
your senses.
and seems more Not a

dream
Luckily, the intervention of the Mythical Pokémon saves the group
While you are on your way back, a the glow behind you attracts
from a bad end. Our recruits are soon tracked down by Ethelo,
your attention: you instantly turn presence,
strange and perceive
butthe
it disappears
quadrupedal
immediately.
figure, what a
accompanied by members of Team Galactic's Surveillance Squad.

That by observing
judging you he was
Upon returning to Jubilee Village, they will be able to report to team
for your actions? yours
leader Selina, but promotion may not be as close as they hoped...

Once at the Jubilee Village, the team leader Selina welcomes our
recruits with satisfaction and promotes them for their excellent work.
The merchants of the Ginkgo Company, grateful to Team Galassia,
guarantee the characters an excellent discount on future purchases.

ACKNOWLEDGMENTS

Writing Alberto Orlandini, Matteo Pedroni

Game Design Emanuele Galletto

Graphic Design Emanuele Galletto

Special thanks Alex Grisafi

Fabula Ultima published by Need Games

needgames.it fabulaultima.it

27
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THE
Machine Translated by Google

Fabula Ultima is the tabletop role-playing game inspired by JRPGs, Japanese


role-playing video games, in which epic stories of aspiring heroes and
fearsome villains are told, set in fantastic worlds overflowing with magic,
mysteries and wonderful places to discover, inhabited by unique and bizarre monsters!

Discover Fabula Ultima, all the additional content


and download the free Quickstart to try the game
immediately on fabulaultima.it!
Machine Translated by Google

Who will that Mythical Pokémon be?


Will succeed Team Galaxy to solve the mysteries from the
of Hisui region?

Find out on POKÉMON LEGENDS: ARCEUS Nintendo


For SwitchTM!

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