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Necron 2000

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Elvis Pearce
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0% found this document useful (0 votes)
25 views

Necron 2000

Uploaded by

Elvis Pearce
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Necron (Warhammer 40,000 10th Edition) [2,010pts]

Army Roster (Xenos - Necrons) [2,010pts]

Configuration

Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: CONFIGURATION

Detachment Choice
Selections: Annihilation Legion
Categories: CONFIGURATION
Rules: Annihilation Protocol

Show/Hide Options
Selections: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are
visible
Categories: CONFIGURATION

Character [415pts]

Overlord with Translocation Shroud [85pts]


Selections: Overlord's blade, Resurrection orb
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, NOBLE, OVERLORD, OVERLORD WITH
TRANSLOCATION SHROUD
Rules: Annihilation Protocol, Devastating Wounds, Leader, Reanimation Protocols
Abilities: Invulnerable Save, Leader, My Will Be Done, Resurrection orb, Translocation Shroud,
Melee Weapons: Overlord's blade, Unit: Overlord with Translocation Shroud
Abilities Description Ref
Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
■ IMMORTALS
Leader
■ LYCHGUARD
■ NECRON WARRIORS
Once per battle round, one unit from your army with this ability can be
My Will Be
targeted with a Stratagem for 0CP, even if you have already targeted a
Done
different unit with that Stratagem this phase.
Once per battle, while the bearer is leading a unit, at the end of any
phase, it can resurrect that unit if it is on the battlefield. When you do,
Resurrection
that unit’s Reanimation Protocols are activated reanimating D6 wounds
orb
instead of D3 when doing so. You cannot resurrect more than one unit
per turn.
Each time this model's unit Advances, do not make an Advance roll for
it. Instead, until the end of the phase, add 6" to the Move characteristic
Translocation of models in that unit. In addition, each time a model in that unit makes a
Shroud Normal, Advance or Fall Back move, until that move is finished, it can
move horizontally through models and terrain features (it cannot finish a
move on top of another model or its base).

Melee Weapons Range A WS S AP D Keywords Ref


Overlord's blade Melee 4 2+ 8 -3 2 Devastating Wounds

Unit M T SV W LD OC Ref
Overlord with Translocation Shroud 5" 5 2+ 6 6+ 1
Overlord with Translocation Shroud [85pts]
Selections: Overlord's blade, Resurrection orb, Warlord
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, NOBLE, OVERLORD, OVERLORD WITH
TRANSLOCATION SHROUD, WARLORD
Rules: Annihilation Protocol, Devastating Wounds, Leader, Reanimation Protocols
Abilities: Invulnerable Save, Leader, My Will Be Done, Resurrection orb, Translocation Shroud,
Melee Weapons: Overlord's blade, Unit: Overlord with Translocation Shroud

Abilities Description Ref


Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
■ IMMORTALS
Leader
■ LYCHGUARD
■ NECRON WARRIORS
Once per battle round, one unit from your army with this ability can be
My Will Be
targeted with a Stratagem for 0CP, even if you have already targeted a
Done
different unit with that Stratagem this phase.
Once per battle, while the bearer is leading a unit, at the end of any
phase, it can resurrect that unit if it is on the battlefield. When you do,
Resurrection
that unit’s Reanimation Protocols are activated reanimating D6 wounds
orb
instead of D3 when doing so. You cannot resurrect more than one unit
per turn.
Each time this model's unit Advances, do not make an Advance roll for
it. Instead, until the end of the phase, add 6" to the Move characteristic
Translocation of models in that unit. In addition, each time a model in that unit makes a
Shroud Normal, Advance or Fall Back move, until that move is finished, it can
move horizontally through models and terrain features (it cannot finish a
move on top of another model or its base).

Melee Weapons Range A WS S AP D Keywords Ref


Overlord's blade Melee 4 2+ 8 -3 2 Devastating Wounds

Unit M T SV W LD OC Ref
Overlord with Translocation Shroud 5" 5 2+ 6 6+ 1
Skorpekh Lord [125pts]
Selections: Enmitic annihilator, Eternal Madness [25pts], Flensing claw, Hyperphase harvester
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, DESTROYER CULT, SKORPEKH LORD
Rules: Annihilation Protocol, Leader, Rapid Fire, Reanimation Protocols
Abilities: Crimson Harvest, Eternal Madness, Invulnerable Save, Leader, United In Destruction,
Melee Weapons: Flensing claw, Hyperphase harvester, Ranged Weapons: Enmitic
annihilator, Unit: Skorpekh Lord

Abilities Description Ref


Each time this model ends a Charge move, select one enemy unit within
Crimson
Engagement Range of this model and roll one D6: on a 2-5, that unit
Harvest
suffers D3 mortal wounds; on a 6, that unit suffers D3+3 mortal wounds.
NECRONS model only. In the Fight phase, each time a model in the
bearer's unit is destroyed, if that model had not fought this phase, roll one
Eternal
D6. On a 4+, do not remove the destroyed model from play; it can fight
Madness
after the attacking model's unit has finished making its attacks, and is then
removed from play.
Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
Leader
■ SKORPEKH DESTROYERS
United In While this model is leading a unit, melee weapons equipped by models in
Destruction that unit have the [LETHAL HITS] ability.

Melee Weapons Range A WS S AP D Keywords Ref


Flensing claw Melee 8 2+ 6 -1 1 -
Hyperphase harvester Melee 4 2+ 10 -3 3 -

Ranged Weapons Range A BS S AP D Keywords Ref


Enmitic annihilator 18" 2 2+ 6 -1 1 Rapid Fire 2

Unit M T SV W LD OC Ref
Skorpekh Lord 8" 7 3+ 7 6+ 2
Technomancer [60pts]
Selections: Staff of light
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, FLY, CRYPTEK, TECHNOMANCER
Rules: Annihilation Protocol, Leader, Reanimation Protocols
Abilities: Leader, Rites of Reanimation, Technomancer, Melee Weapons: Staff of light,
Ranged Weapons: Staff of light, Unit: Technomancer

Abilities Description Ref


This model can be attached to the following units:
■ CANOPTEK WRAITHS
■ IMMORTALS
■ NECRON WARRIORS
Leader
You can attach this model to one of the above units even if one ROYAL
WARDEN or NOBLE model has already been attached to it. If you do,
and that Bodyguard unit is destroyed, the Leader units attached to it
become separate units, with their original Starting Strengths.
Rites of While this model is leading a unit, models in that unit have the Feel No
Reanimation Pain 5+ ability.
At the end of your Movement phase, select one friendly NECRONS
Technomancer model within 6" of the bearer. That model regains up to D3 lost
wounds. Each model can only be selected for this ability once per turn.

Melee Weapons Range A WS S AP D Keywords Ref


Staff of light Melee 2 4+ 5 -2 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Staff of light 18" 3 4+ 5 -2 1 -

Unit M T SV W LD OC Ref
Technomancer 10" 4 4+ 4 6+ 1
Technomancer [60pts]
Selections: Staff of light
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, FLY, CRYPTEK, TECHNOMANCER
Rules: Annihilation Protocol, Leader, Reanimation Protocols
Abilities: Leader, Rites of Reanimation, Technomancer, Melee Weapons: Staff of light,
Ranged Weapons: Staff of light, Unit: Technomancer

Abilities Description Ref


This model can be attached to the following units:
■ CANOPTEK WRAITHS
■ IMMORTALS
■ NECRON WARRIORS
Leader
You can attach this model to one of the above units even if one ROYAL
WARDEN or NOBLE model has already been attached to it. If you do,
and that Bodyguard unit is destroyed, the Leader units attached to it
become separate units, with their original Starting Strengths.
Rites of While this model is leading a unit, models in that unit have the Feel No
Reanimation Pain 5+ ability.
At the end of your Movement phase, select one friendly NECRONS
Technomancer model within 6" of the bearer. That model regains up to D3 lost
wounds. Each model can only be selected for this ability once per turn.

Melee Weapons Range A WS S AP D Keywords Ref


Staff of light Melee 2 4+ 5 -2 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Staff of light 18" 3 4+ 5 -2 1 -

Unit M T SV W LD OC Ref
Technomancer 10" 4 4+ 4 6+ 1

Battleline [540pts]
Immortals [140pts]
Categories: FACTION: NECRONS, INFANTRY, BATTLELINE, IMMORTALS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Implacable Eradication, Unit: Immortals
10x Immortal
Selections: 10x Close combat weapon, 10x Gauss blaster
Rules: Lethal Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss blaster

Abilities Description Ref


Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If
Implacable
the target of that attack is an enemy unit within range of an objective
Eradication
marker, you can re-roll the Wound roll instead.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 2 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Gauss blaster 24" 2 3+ 5 -1 1 Lethal Hits

Unit M T SV W LD OC Ref
Immortals 5" 5 3+ 1 7+ 2

Necron Warriors [200pts]


Categories: FACTION: NECRONS, INFANTRY, BATTLELINE, NECRON WARRIORS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Their Number is Legion, Unit: Necron Warriors
20x Warrior w/ gauss flayer
Selections: 20x Close combat weapon, 20x Gauss flayer
Rules: Lethal Hits, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss flayer

Abilities Description Ref


Their Number Each time this unit’s Reanimation Protocols activate, you can re-roll the
is Legion dice to see how many wounds are regenerated.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 1 4+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1

Unit M T SV W LD OC Ref
Necron Warriors 5" 4 4+ 1 7+ 2
Necron Warriors [200pts]
Categories: FACTION: NECRONS, INFANTRY, BATTLELINE, NECRON WARRIORS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Their Number is Legion, Unit: Necron Warriors
20x Warrior w/ gauss flayer
Selections: 20x Close combat weapon, 20x Gauss flayer
Rules: Lethal Hits, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss flayer

Abilities Description Ref


Their Number Each time this unit’s Reanimation Protocols activate, you can re-roll the
is Legion dice to see how many wounds are regenerated.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 1 4+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1

Unit M T SV W LD OC Ref
Necron Warriors 5" 4 4+ 1 7+ 2

Infantry [200pts]

Skorpekh Destroyers [200pts]


Categories: FACTION: NECRONS, INFANTRY, DESTROYER CULT, SKORPEKH DESTROYERS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Whirling Onslaught, Unit: Skorpekh Destroyers
6x Skorpekh Destroyer
Selections: 6x Skorpekh hyperphase weapons
Melee Weapons: Skorpekh hyperphase weapons

Abilities Description Ref


Whirling Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. If
Onslaught this unit made a Charge move this turn, you can re-roll the Hit roll instead.

Melee Weapons Range A WS S AP D Keywords Ref


Skorpekh hyperphase weapons Melee 4 3+ 7 -2 2 -

Unit M T SV W LD OC Ref
Skorpekh Destroyers 8" 6 3+ 3 7+ 2

Mounted [380pts]
Lokhust Destroyers [180pts]
Categories: FACTION: NECRONS, MOUNTED, FLY, DESTROYER CULT, LOKHUST DESTROYERS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Hard-wired for Destruction, Unit: Lokhust Destroyers
6x Lokhust Destroyer
Selections: 6x Close combat weapon, 6x Gauss cannon
Rules: Lethal Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss cannon

Abilities Description Ref


Each time a model in this unit makes a ranged attack that targets the
Hard-wired
closest eligible enemy unit, re-roll a Hit roll of 1. If the target of that attack
for
is within range of an objective marker your opponent controls, you can re-
Destruction
roll the Hit roll instead.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 2 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Gauss cannon 24" 3 3+ 5 -2 2 Lethal Hits

Unit M T SV W LD OC Ref
Lokhust Destroyers 8" 6 3+ 3 7+ 2

Lokhust Heavy Destroyers [100pts]


Categories: FACTION: NECRONS, MOUNTED, FLY, DESTROYER CULT, LOKHUST HEAVY DESTROYERS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Optimised for Slaughter, Unit: Lokhust Heavy Destroyers
2x Destroyer w/ gauss destructor [100pts]
Selections: 2x Close combat weapon, 2x Gauss destructor
Rules: Heavy, Lethal Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss destructor

Abilities Description Ref


Each time a model in this unit makes an attack with an enmitic exterminator
Optimised
that targets a unit (excluding MONSTERS and VEHICLES), re-roll a Wound
for
roll of 1. Each time a model in this unit makes an attack with a gauss
Slaughter
destructor against a MONSTER or VEHICLE unit, re-roll a Wound roll of 1.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 2 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Gauss destructor 48" 1 3+ 14 -4 6 Heavy, Lethal Hits

Unit M T SV W LD OC Ref
Lokhust Heavy Destroyers 8" 6 3+ 4 7+ 2
Lokhust Heavy Destroyers [100pts]
Categories: FACTION: NECRONS, MOUNTED, FLY, DESTROYER CULT, LOKHUST HEAVY DESTROYERS
Rules: Annihilation Protocol, Reanimation Protocols
Abilities: Optimised for Slaughter, Unit: Lokhust Heavy Destroyers
2x Destroyer w/ gauss destructor [100pts]
Selections: 2x Close combat weapon, 2x Gauss destructor
Rules: Heavy, Lethal Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss destructor

Abilities Description Ref


Each time a model in this unit makes an attack with an enmitic exterminator
Optimised
that targets a unit (excluding MONSTERS and VEHICLES), re-roll a Wound
for
roll of 1. Each time a model in this unit makes an attack with a gauss
Slaughter
destructor against a MONSTER or VEHICLE unit, re-roll a Wound roll of 1.

Melee Weapons Range A WS S AP D Keywords Ref


Close combat weapon Melee 2 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Gauss destructor 48" 1 3+ 14 -4 6 Heavy, Lethal Hits

Unit M T SV W LD OC Ref
Lokhust Heavy Destroyers 8" 6 3+ 4 7+ 2

Vehicle [475pts]
Monolith [350pts]
Selections: Particle whip, Portal of exile
Categories: FACTION: NECRONS, VEHICLE, TITANIC, FLY, TOWERING, MONOLITH
Rules: Annihilation Protocol, Blast, Deadly Demise D6, Deep Strike, Devastating Wounds,
Reanimation Protocols
Abilities: Damaged: 1-7 wounds remaining, Eternity Gate, Melee Weapons: Portal of exile,
Ranged Weapons: Particle whip, Unit: Monolith
Four death rays
Selections: 4x Death ray
Rules: Sustained Hits
Ranged Weapons: Death ray

Abilities Description Ref


Damaged:
While this model has 1-7 wounds remaining, subtract 4 from its Objective
1-7
Control characteristic and each time this model makes an attack, subtract 1
wounds
from the Hit roll.
remaining
In the Reinforcements step of your Movement phase, you can select one
NECRONS INFANTRY unit from your army that is either in Reserves or on
Eternity the battlefield (if you select the latter, remove that unit from the battlefield
Gate and place it into Reserves). That unit is then set up anywhere on the
battlefield that is wholly within 6" of this model and not within Engagement
Range of any enemy models. That unit cannot declare a charge this turn.

Melee Weapons Range A WS S AP D Keywords Ref


Portal of exile Melee 6 2+ 8 -2 3 -

Ranged Weapons Range A BS S AP D Keywords Ref


Death ray 24" 1 3+ 12 -4 D6+1 Sustained Hits D3
Particle whip 24" 3D6 3+ 8 -1 2 Blast, Devastating Wounds

Unit M T SV W LD OC Ref
Monolith 8" 13 2+ 22 7+ 8
Triarch Stalker [125pts]
Selections: Heavy gauss cannon array, Stalker's forelimbs
Categories: FACTION: NECRONS, VEHICLE, WALKER, TRIARCH STALKER
Rules: Annihilation Protocol, Deadly Demise D3, Lethal Hits, Reanimation Protocols, Scouts 8"
Abilities: Invulnerable Save, Targeting Relay, Melee Weapons: Stalker's forelimbs, Ranged
Weapons: Heavy gauss cannon array, Unit: Triarch Stalker

Abilities Description Ref


Invulnerable
This model has a 4+ invulnerable save.
Save
In your Shooting phase, after this model has shot, select one enemy unit
Targeting
hit by one or more of those attacks. Until the end of the phase, that unit
Relay
cannot have the Benefit of Cover.

Melee Weapons Range A WS S AP D Keywords Ref


Stalker's forelimbs Melee 4 3+ 7 -1 3 -

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy gauss cannon array 24" 6 3+ 8 -2 2 Lethal Hits

Unit M T SV W LD OC Ref
Triarch Stalker 8" 8 3+ 12 7+ 4

Selection Rules
Annihilation Protocol: Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a
charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1
to the charge roll as well. ()
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number
of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for
every five models that were in the target unit when you selected it as the target (rounding down). Blast
weapons can never be used to make attacks against a unit that is within Engagement Range of one or more
units from the attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any
embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds
denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any
embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds
denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set
it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of
your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally
away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating
Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound,
no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such
attacks are only allocated to models after all other attacks made by the attacking unit have been allocated
and resolved (10th Edition Core Rules p28)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made
with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit
roll. (10th Edition Core Rules p26)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception
of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules
purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks,
you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit
has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that
attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in
an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can
then be allocated to Character models in that unit. (10th Edition Core Rules p39)
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an
attack is made with such a weapon, a Critical Hit automatically wounds the target. (10th Edition Core Rules
p25)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time
such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is
increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Reanimation Protocols: If your Army Faction is NECRONS, at the end of your Command phase, each unit
from your army with this ability that is on the battlefield activates its Reanimation Protocols and
reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select
one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting
Strength, one destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds,
nothing further happens. ()
Scouts 8": Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at
the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it
were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle
embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT
model). A unit that moves using this ability must end that move more than 9\" horizontally away from all
enemy models. If both players have units that can do this, the player who is taking the first turn moves their
units first. (10th Edition Core Rules p39)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons.
Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of
additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)

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