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Multimedia Systems Overview

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92 views86 pages

Multimedia Systems Overview

Uploaded by

Marnel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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IT 223: Multimedia Systems

SONNY BOY M. SASIS


Master in Information Technology
CAGAYAN STATE UNIVERSITY
AIMS & OBJECTIVES
IT 223: Multimedia Systems
AIMS AND OBJECTIVES
After going through this chapter the reader/student will be able to :
 Discuss the importance of multimedia
 Identify key concepts and terms related to multimedia
 Discuss the history/evolution of multimedia
 Identify the assets and applications of multimedia
 Differentiate constraints and advantages of multimedia
 Give situations that show constraints and advantages of
multimedia in the different fields
 Cite and explain the role and significance of multimedia to
business, government, industry and education
 Acknowledge the importance of multimedia in the different
fields

IT 223: Multimedia Systems 3


HISTORY OF MULTIMEDIA
IT 223: Multimedia Systems
HISTORY TIMELINE OF MULTIMEDIA Virtual Reality and Artificial Intelligence
Today, virtual reality technology is becoming more
Social Media and Mobile Devices advanced, which allows users to experience multimedia in
a more immersive way. Artificial intelligence is also being
In the 2000s, social media platforms such as Facebook and
used to create personalized multimedia experiences for
YouTube were created, which allowed users to share
users. The future of multimedia technology is exciting and
multimedia content with each other. Mobile devices such
full of possibilities.
as smartphones and tablets became more popular, which
made it possible to access multimedia content on-the-go.
Present
2000s
CD-ROMs and Digital Audio
In the 1980s, CD-ROMs were introduced, which allowed
for large amounts of data to be stored and accessed easily.
This technology made it possible to use multimedia on 1990s
personal computers. Digital audio also became popular
during this time with the introduction of the compact disc 1980s
(CD). The Rise of the Internet
In the 1990s, the World Wide Web was introduced
to the public, and the internet became more
accessible. This led to the creation of multimedia
websites, which combined text, images, and

1970s
video. The introduction of streaming technology
also made it possible to watch videos online.

Early Years of Multimedia


In the 1970s, the first multimedia computer systems were The Beginning of Multimedia
developed. These systems could display images and text The first interactive installation, called "The Ultimate
on the same screen. One of the earliest examples of Display," was created by Ivan Sutherland and Bob
multimedia in popular culture was the arcade game
Pong, which was released in 1972. 1965 Sproull. This installation allowed users to experience
virtual reality and was the starting point for
multimedia technology.

IT 223: Multimedia Systems 5


DEFINITION OF MULTIMEDIA
IT 223: Multimedia Systems
WHAT IS MULTIMEDIA?
 Multimedia means that computer information
can be represented through audio, video, and
animation in addition to traditional media (i.e.,
text, graphics drawings, images).
 Multimedia is the field concerned with the
computer-controlled integration of text,
graphics, drawings, still and moving images
(Video), animation, audio, and any other media
where every type of information can be
represented, stored, transmitted and processed
digitally.

IT 223: Multimedia Systems 7


WHAT IS MULTIMEDIA?
 Multimedia is an interactive media and
provides multiple ways to represent
information to the user in a powerful
manner. It provides an interaction between
users and digital information. It is a medium
of communication. Some of the sectors
where multimedia is used extensively are
education, training, reference material,
business presentations, advertising and
documentaries.

IT 223: Multimedia Systems 8


WHAT IS MULTIMEDIA?
 Multimedia is a representation of information
in an attractive and interactive manner with the
use of a combination of text, audio, video,
graphics and animation. In other words we can
say that Multimedia is a computerized method
of presenting information combining textual
data, audio, visuals (video), graphics and
animations. For examples: E-Mail, Yahoo
Messenger, Video Conferencing, and
Multimedia Message Service (MMS).

IT 223: Multimedia Systems 9


DEFINITION OF MULTIMEDIA SYSTEM
IT 223: Multimedia Systems

10
WHAT IS MULTIMEDIA SYSTEM?

 A Multimedia System is a system capable


of processing multimedia data and
applications.

 A Multimedia System is characterized by


the processing, storage, generation,
manipulation and rendition of Multimedia
information.

IT 223: Multimedia Systems 11


WHAT IS MULTIMEDIA SYSTEM?
A Multimedia System has four basic
characteristics:
1. Multimedia systems must be computer
controlled.
2. Multimedia systems are integrated.
3. The information they handle must be
represented digitally.
4. The interface to the final presentation of media
is usually interactive.

IT 223: Multimedia Systems 12


COMPONENTS OF MULTIMEDIA
IT 223: Multimedia Systems
COMPONENTS OF MULTIMEDIA
1. Text - All multimedia productions contain some
amount of text. The text can have various types
of fonts and sizes to suit the profession
presentation of the multimedia software.

IT 223: Multimedia Systems 14


COMPONENTS OF MULTIMEDIA: TEXT
ABOUT FONTS AND FACES
 A typeface is family of graphic characters
that usually includes many type sizes and
styles.
 A font is a collection of characters of a
single size and style belonging to a
particular typeface family.
 Typical font styles are bold face and italic.

IT 223: Multimedia Systems 15


COMPONENTS OF MULTIMEDIA: TEXT
ABOUT FONTS AND FACES
 The size of a text is usually measured in
points.
 One point is approximately 1/72 of an inch
i.e. 0.0138.
 Typefaces of fonts can be described in
many ways, but the most common
characterization of a typeface is serif and
sans serif.

IT 223: Multimedia Systems 16


COMPONENTS OF MULTIMEDIA: TEXT
CATEGORY OF FONTS
 The Serif font is the little decoration at the end
of a letter stroke. Georgia, Times New Roman,
Bookman are some fonts which comes under
serif category.
 Arial, Calibri, Verdana are some examples of
sans serif font.
 Serif fonts are generally used for body of the
text for better readability and sans serif fonts
are generally used for HEADINGS.

IT 223: Multimedia Systems 17


COMPONENTS OF MULTIMEDIA: TEXT
GUIDELINES IN CHOOSING FONTS
 As many number of type faces can be used in a
single presentation, this concept of using many
fonts in a single page is called ransom-note
topography.
 For small type, it is advisable to use the most
legible font.
 In large size headlines, the kerning (spacing
between the letters) can be adjusted.
 In text blocks, the leading for the most pleasing
line can be adjusted.
 Drop caps and initial caps can be used to accent
the words.

IT 223: Multimedia Systems 18


COMPONENTS OF MULTIMEDIA: TEXT
GUIDELINES IN CHOOSING FONTS
 The different effects and colors of a font can be
chosen in order to make the text look in a distinct
manner.
 Anti-aliased can be used to make a text look gentle
and blended.
 For special attention to the text the words can be
wrapped onto a sphere or bent like a wave.
 Meaningful words and phrases can be used for
links and menu items.
 In case of text links(anchors) on web pages the
messages can be accented.

IT 223: Multimedia Systems 19


COMPONENTS OF MULTIMEDIA: TEXT
THREE(3) CONSIDERATIONS IN USING
TEXT
a) The position of the text on the screen.
b) Length of the message.
c) Legibility of the text.

IT 223: Multimedia Systems 20


COMPONENTS OF MULTIMEDIA
2. Graphics - is an image or visual representation
of an object. Therefore, computer graphics are
simply images displayed on a computer screen.
Graphics are often contrasted with text, which is
comprised of characters, such as numbers and
letters, rather than images.

IT 223: Multimedia Systems 21


COMPONENTS OF MULTIMEDIA:GRAPHICS

 A pixel (picture element) is the smallest unit of programmable


color on a computer display or in a computer image.
 Every computer graphic is made up of a grid of pixels.
 A typical image contains millions of pixels which is why digital
camera output is defined in megapixels.
 Resolution determines how sharply the image is represented.
It is expressed in dot per inch (dpi), or simply by the number
of rows and columns, such as 640 by 480.

IT 223: Multimedia Systems 22


COMPONENTS OF MULTIMEDIA:GRAPHICS

2 TYPES OF GRAPHICS
1) Bitmap Images - A bitmap (or raster
graphic) is a digital image composed of a
matrix of dots. When viewed at 100%,
each dot corresponds to an individual
pixel on a display. In a standard bitmap
image, each dot can be assigned a
different color. Together, these dots can be
used to represent any type of rectangular
picture.
IT 223: Multimedia Systems 23
COMPONENTS OF MULTIMEDIA:GRAPHICS

2 TYPES OF GRAPHICS
2) Vector Graphics - Unlike JPEGs, GIFs, and BMP
images, vector graphics are not made up of a grid
of pixels. Instead, vector graphics are comprised of
paths, which are defined by a start and end point,
along with other points, curves, and angles along
the way. A path can be a line, a square, a triangle,
or a curvy shape. These paths can be used to
create simple drawings or complex diagrams.
Paths are even used to define the characters of
specific typefaces.

IT 223: Multimedia Systems 24


COMPONENTS OF MULTIMEDIA:GRAPHICS

BITMAPS VS. VECTORS


 Bitmaps are used for photo-realistic images and
for complex drawing requiring fine detail.
 Vector-drawn objects are used for lines, boxes,
circles, polygons, and other graphic shapes that
can be mathematically expressed in angles,
coordinates, and distances. A drawn object can be
filled with color and patterns, and you can select it
as a single object.

IT 223: Multimedia Systems 25


COMPONENTS OF MULTIMEDIA:GRAPHICS

BITMAPS VS. VECTORS


Bitmap Vector
00000000000000 {(3, 2) → (10, 2)}
00111111111100 RECT 0,0,200,200
00000000000000
00000000000000 Very smooth looking and
Bitmap graphics suffer can easily be resized without
distortion in image quality loss of image quality.
when being scaled up.

IT 223: Multimedia Systems 26


COMPONENTS OF MULTIMEDIA:GRAPHICS

BITMAPS VS. VECTORS


Common BITMAP Formats: Popular BITMAP Editing
 *.bmp (Bitmap) Programs:
 *.gif (Graphic Image Format)  Microsoft Paint
 *.jpeg, *.jpg (Joint Photographic  Adobe Photoshop
Experts Group)  Corel Photo-Paint
 *.png (Portable Network Graphic)  Corel Paint Shop Pro
 *.pict, *.pic ,*.pct (Macintosh)  The GIMP
 *.tiff (Tagged Image File Format)
 *.psd (Adobe Photoshop)

IT 223: Multimedia Systems 27


COMPONENTS OF MULTIMEDIA:GRAPHICS

BITMAPS VS. VECTORS


Common VECTOR Popular VECTOR Editing
Formats: Programs:
 *.ai (Adobe Illustrator)  Adobe Illustrator
 *.cdr (CorelDRAW)  CorelDRAW
 *.cmx (Corel Exchange)  Xara Xtreme
 *.cgm (Computer Graphics  Serif DrawPlus
Metafile)
 *.dxf (AutoCAD)
 *.wmf (Windows Metafile)

IT 223: Multimedia Systems 28


COMPONENTS OF MULTIMEDIA
3. Audio - A multimedia application may require the use
of speech, music and sound effects. These are called
audio or sound element of multimedia. Speech is also
a perfect way for teaching. Audio are of analog and
digital types. Analog audio or sound refers to the
original sound signal. Computer stores the sound in
digital form. Therefore, the sound used in multimedia
application is digital audio.

IT 223: Multimedia Systems 29


COMPONENTS OF MULTIMEDIA:AUDIO
 Sampling – every fraction of a second a sample of
the sound is recorded in digital bits.
 Sample rate – the number of times the sample is
taken. Most common sampling rates are: 11.025
kHz, 22.05 kHz, and 44.1 kHz
 Digital audio is created when a sound wave is
converted into numbers – a process referred to as
digitizing.
 Decibel (dB) is a logarithmic measurement of
sound.

IT 223: Multimedia Systems 30


COMPONENTS OF MULTIMEDIA:AUDIO
AUDIO FILE FORMATS
 *.aif, *.sdii (Sound Designer II) in Macintosh Systems
 *.snd (Sound) for Macintosh Systems
 *.wav (Waveform) for Windows Systems
 *.midi (Musical Instrument Digital Interface) – used by north Macintosh
and Windows
 *.wma (Windows Media Audio) –windows media player
 *.mp3 (MPEG Layer 3) – MP3 audio
 *.ra (Real Audio) – Real Player
 *.voc (Creative Voice) – VOC Sound
 *.aiff (Audio Interchange File Format) sound format for Macintosh sound
files
 *.ogg – Ogg Vorbis

IT 223: Multimedia Systems 31


COMPONENTS OF MULTIMEDIA:AUDIO
SOUND TIPS FOR THE INTERNET
a) APPROPRIATE USE. Consider the appropriateness of
using sound. Some sounds are content-related, such as
hearing a foreign phrase pronounced. Other sounds are
for effect, such as creating a mood or setting a scene.
Avoid using sound when there is no compelling benefit.
b) QUALITY. Start with the highest-quality sound available
and reduce the file size by converting the audio file to a
compressed format. When possible, avoid using free sound
clips available from the Internet. These are often of poor
quality and overused.

IT 223: Multimedia Systems 32


COMPONENTS OF MULTIMEDIA:AUDIO
SOUND TIPS FOR THE INTERNET
c) COST CONSIDERATIONS. When recording audio files, it
may be cost-prohibitive to contract with a recording studio
and hire professional talent. Investing in reasonably high-
end equipment (such as a sound card, microphone, and
recording and editing software), however, will prove
worthwhile.
d) ALTERNATIVE METHODS. Consider using sound and still
images as an alternative to video to reduce file sizes. It may
be just as effective to show a photograph of a speaker and
play the sound file of the speech as it is to show a video of
a “talking head.”

IT 223: Multimedia Systems 33


COMPONENTS OF MULTIMEDIA:AUDIO
SOUND TIPS FOR THE INTERNET
e) STREAMING. Consider streaming the audio, especially
for large files.
f) USER CONTROL. If appropriate, provide a way to give
the user some control over the audio. Consider allowing
the user to skip a sound clip or adjust the volume. This
issue is especially important if a musical introduction is
played when the user first enters a Web site. The
second time visiting the site, the user may not want to
hear the musical introduction.

IT 223: Multimedia Systems 34


COMPONENTS OF MULTIMEDIA
4. Video - The term video refers to the moving
picture, accompanied by sound such as a
picture in television. Video element of
multimedia application gives a lot of
information in small duration of time. Digital
video is useful in multimedia application for
showing real life objects. Video have highest
performance demand on the computer
memory and on the bandwidth if placed on
the internet. Digital video files can be stored
like any other files in the computer and the
quality of the video can still be maintained.
The digital video files can be transferred
within a computer network. The digital video
clips can be edited easily.

IT 223: Multimedia Systems 35


COMPONENTS OF MULTIMEDIA:VIDEOS
 A codec is the algorithm used to compress a
video for delivery and then decode it in real-time
for fast playback.

TWO (2) TYPES OF VIDEO COMPRESSION:


 LOSSLESS – preserves the exact image throughout
the compression
 LOSSY – eliminates some of the data in the image
(provides greater compression ratios than lossless)

IT 223: Multimedia Systems 36


COMPONENTS OF MULTIMEDIA:VIDEOS
COMMON VIDEO FILE Popular Video Editing
FORMATS Programs:
 *.avi (Audio Video  VideoShop
Interleave)  Adobe Premiere Pro
 *.mov (Quicktime)  Final Cut Pro
 *.mpeg (Motion Picture  iMovie
Experts Group)  Windows Movie Maker
 WonderShare Filmora
 *.wmv (Windows Media  Adobe After Effects
Video)
 Pinnacle Studio
 *.mp4 (MPEG Layer 4)  Power Director
 Vegas Pro

IT 223: Multimedia Systsms 37


COMPONENTS OF MULTIMEDIA:VIDEOS
VIDEO TIPS
1. Reducing the color depth to less than 256 colors gives a
markedly poorer-quality image.
2. Reducing the frame rate to less than 15 frames per
second causes a noticeable and distracting jerkiness that
is usually unacceptable.
3. A technique for reducing file size is to minimize the use
of video in the image that appears on the screen – that is,
to create video only for the parts of an object that are
changing, such as a flickering candle. The video could be
played over and over to create the motion of a flickering
candle.

IT 223: Multimedia Systems 38


COMPONENTS OF MULTIMEDIA:VIDEOS
VIDEO TIPS
4. In most multimedia titles, you do not need to show
full-screen video. The video can be played in a
window that can be as small as one-fourth or even
one-sixteenth the size of the screen.
Conclusion: Changing the image size and compressing the
file become the primary ways of reducing file size. In most
cases, a one-quarter screen image (320 X 240), an 8-bit (256
colors) color depth, and a 15 frames per second frame rate
are acceptable in a multimedia title.

IT 223: Multimedia Systems 39


COMPONENTS OF MULTIMEDIA
5. Animation - Animation is a process of making a
static image look like it is moving. An animation
is just a continuous series of still images that are
displayed in a sequence. The animation can be
used effectively for attracting attention.
Animation also makes a presentation light and
attractive. Animation is very popular in
multimedia application.

IT 223: Multimedia Systems 40


COMPONENTS OF MULTIMEDIA:
ANIMATION
 Animation is the rapid display of a
sequence of images of 2-D artwork
or model positions in order to
create an illusion of movement.
 It is an optical illusion of motion due
to the phenomenon of persistence
of vision, and can be created and
demonstrated in a number of ways.

IT 223: Multimedia Systems 41


COMPONENTS OF MULTIMEDIA:
ANIMATION
PRINCIPLE OF ANIMATION
 The following shows a few cells or frames of a
rotating logo. When the images are
progressively and rapidly changed, the arrow of
the compass is perceived to be spinning.

IT 223: Multimedia Systems 42


COMPONENTS OF MULTIMEDIA:
ANIMATION
PRINCIPLE OF ANIMATION
 Television video builds entire frames or pictures every
second; the speed with which each frame is replaced
by the next one makes the images appear to blend
smoothly into movement. To make an object travel
across the screen while it changes its shape, just
change the shape and also move or translate it a few
pixels for each frame.

IT 223: Multimedia Systems 43


COMPONENTS OF MULTIMEDIA:
ANIMATION
ANIMATION TECHNIQUES
a) Cel Animation - The term “cel” derives from the
clear celluloid sheets that were used for
drawing each frame, which have been replaced
today by acetate or plastic. Cell animation
begins with keyframes (the first and last frame of
an action). 1F 2F 3F 4F 5F 6F 7F 8F

IT 223: Multimedia System 44


COMPONENTS OF MULTIMEDIA:
ANIMATION
ANIMATION TECHNIQUES
b) Kinematics - It is the study of the
movement and motion of structures
that have joints, such as a walking man.
c) Inverse Kinematics – It is in high-end
3D programs, it is the process by which
you link objects such as hands to arms
and define their relationships and limits.
Once those relationships are set you
can drag these parts around and let the
computer calculate the result.

IT 223: Multimedia Systems 45


COMPONENTS OF MULTIMEDIA:
ANIMATION
ANIMATION TECHNIQUES
d) Morphing – It is a popular effect in which one
image transforms into another. This effect can
perform transition not only between still images
but often between moving images as well.
e) 3D Animation – It defines the motion of a three-
dimensional (3D) object.

IT 223: Multimedia Systems 46


COMPONENTS OF MULTIMEDIA:
ANIMATION
ANIMATION TECHNIQUES
 3D Animation Steps
a. MODELING – creating the
broad contours and
structure of 3-D objects and
scenes.
b. ANIMATION – defining the STEP 1: Modeling
object’s motion.
c. RENDERING – giving
objects attributes such as
color, surface textures, and STEP 2: Animation
amounts of transparency. STEP 3: Rendering

IT 223: Multimedia Systems 47


COMPONENTS OF MULTIMEDIA:
ANIMATION
ANIMATION TECHNIQUES
 3D Animation Special Effects
a) MORPHING – blending together two
images into a series of images.
b) WARPING – distorts a single image.
c) VIRTUAL REALITY – creates an
environment that surrounds the user so
that he or she becomes part of the
experience.
IT 223: Multimedia Systems 48
COMPONENTS OF MULTIMEDIA:
ANIMATION
ANIMATION FILE FORMAT ANIMATION
 *.dir, *.dcr (Director) EDITING SOFWARE
 *.fli, *.flc (AnimationPro)  3D Studio Max
 *.max (3D Studio Max)
 *.pics (SuperCard and  Adobe Animator
Director)
 AnimationPro
 *.gif (CompuServe)
 *.fla, *.swf (Flash)  SwishMax
 *.swi (SwishMax)  AutoCAD

IT 223: Multimedia Systems 49


BENEFITS OF MULTIMEDIA
IT 223: Multimedia Systems
BENEFITS OF MULTIMEDIA
 Some authors claim that humans get their information
in the following way:
 20% of more than 80 % by sight is remembered
 30% of 11 % by hearing is remembered
 3.5 % by smell
 1.5 % by touch and taste
 where 50 % of what is both seen and heard is
remembered
 further, 80 % of what is seen, heard and done, is
remembered

IT 223: Multimedia Systems 51


ROLE & SIGNIFICANCE OF MULTIMEDIA
IT 223: Multimedia Systems
ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
Creative industries use multimedia for a variety of
purposes ranging from fine arts, to entertainment, to
commercial art, to journalism, to media and software
services provided for any of the industries listed below.
An individual multimedia designer may cover the
spectrum throughout their career. Request for their skills
range from technical, to analytical and to creative.
1) Commercial uses
2) Entertainment and fine arts

IT 223: Multimedia Systems 53


ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
1) Commercial uses
Much of the electronic old and new media utilized by
commercial artists is multimedia. Exciting presentations are
used to grab and keep attention in advertising. Industrial,
business to business, and interoffice communications are often
developed by creative services firms for advanced multimedia
presentations beyond simple slide shows to sell ideas or liven-
up training. Commercial multimedia developers may be hired
to design for governmental services and nonprofit services
applications as well.

IT 223: Multimedia Systems 54


ROLE & SIGNIFICANCE OF MULTIMEDIA
 Creative Industries
1) Commercial uses

Multimedia Training Presentation

Commercial Advertising

IT 223: Multimedia Systems 55


ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
2) Entertainment and Fine Arts
In addition, multimedia is heavily used in the entertainment industry,
especially to develop special effects in movies and animations.
Multimedia games are a popular pastime and are software
programs available either as CD-ROMs or online. Some video games
also use multimedia features. Multimedia applications that allow
users to actively participate instead of just sitting by as passive
recipients of information are called Interactive Multimedia. Another
approach entails the creation of multimedia that can be displayed in
a traditional fine arts arena, such as an art gallery.

IT 223: Multimedia Systems 56


ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
2) Entertainment and Fine Arts
Multimedia in Fine Arts

IT 223: Multimedia Systems 57


ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
2) Entertainment and Fine Arts
Special Effects in Movies

IT 223: Multimedia Systems 58


ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
2) Entertainment and Fine Arts
Interactive Multimedia

IT 223: Multimedia Systems 59


ROLE & SIGNIFICANCE OF MULTIMEDIA
A.Creative Industries
2) Entertainment and Fine Arts
Multimedia Games

IT 223: Multimedia Systems 60


ROLE & SIGNIFICANCE OF MULTIMEDIA
B. Education
In Education, multimedia is used to produce computer-
based training courses (popularly called CBTs) and
reference books like encyclopedia and almanacs. A
CBT lets the user go through a series of presentations,
text about a particular topic, and associated illustrations
in various information formats. Edutainment is an
informal term used to describe combining education
with entertainment, especially multimedia
entertainment.

IT 223: Multimedia Systems 61


ROLE & SIGNIFICANCE OF MULTIMEDIA
B. Education

CBTs

IT 223: Multimedia Systems 62


ROLE & SIGNIFICANCE OF MULTIMEDIA
B. Education
Encyclopedia

IT 223: Multimedia Systems 63


ROLE & SIGNIFICANCE OF MULTIMEDIA
B. Education
Almanac

IT 223: Multimedia Systems 64


ROLE & SIGNIFICANCE OF MULTIMEDIA
B. Education
Edutainment

IT 223: Multimedia Systems 65


ROLE & SIGNIFICANCE OF MULTIMEDIA
B. Education
Distance Learning

IT 223: Multimedia Systems 66


ROLE & SIGNIFICANCE OF MULTIMEDIA
C. Engineering

Software engineers may use multimedia in computer


simulations for anything from entertainment to training
such as military or industrial training. Multimedia for
software interfaces are often done as collaboration
between creative professionals and software engineers.

IT 223: Multimedia Systems 67


ROLE & SIGNIFICANCE OF MULTIMEDIA
C. Engineering

Flight Simulation
Collaboration
Military Training

IT 223: Multimedia Systems 68


ROLE & SIGNIFICANCE OF MULTIMEDIA
C. Engineering Computer Simulation

IT 223: Multimedia Systems 69


ROLE & SIGNIFICANCE OF MULTIMEDIA
D.Industry

In the Industrial sector, multimedia is used as a way to


help present information to shareholders, superiors and
coworkers. Multimedia is also helpful for providing
employee training, advertising and selling products
all over the world via virtually unlimited web-based
technologies.

IT 223: Multimedia Systems 70


ROLE & SIGNIFICANCE OF MULTIMEDIA
D.Industry
Advertising and Marketing

IT 223: Multimedia Systems 71


ROLE & SIGNIFICANCE OF MULTIMEDIA
D.Industry
Employee Training

IT 223: Multimedia Systems 72


ROLE & SIGNIFICANCE OF MULTIMEDIA
E. Mathematical and Scientific Research

In Mathematical and Scientific Research, multimedia is


mainly used for modeling and simulation. For example,
a scientist can look at a molecular model of a particular
substance and manipulate it to arrive at a new
substance. Representative research can be found in
journals such as the Journal of Multimedia.

IT 223: Multimedia Systems 73


ROLE & SIGNIFICANCE OF MULTIMEDIA
E. Mathematical and Scientific Research
Weather Modeling & Simulation

IT 223: Multimedia Systems 74


ROLE & SIGNIFICANCE OF MULTIMEDIA
E. Mathematical and Scientific Research
Scientific Modeling & Simulation

IT 223: Multimedia Systems 75


ROLE & SIGNIFICANCE OF MULTIMEDIA
F. Medicine

In Medicine, doctors can get trained by looking at a


virtual surgery or they can simulate how the human
body is affected by diseases spread by viruses and
bacteria and then develop techniques to prevent it.

IT 223: Multimedia Systems 76


ROLE & SIGNIFICANCE OF MULTIMEDIA
F. Medicine Virtual Surgery

IT 223: Multimedia Systems 77


ROLE & SIGNIFICANCE OF MULTIMEDIA
G. Multimedia in Public Places
In hotels, railway stations, shopping malls, museums, and grocery
stores, multimedia will become available at stand-alone terminals or
kiosks to provide information and help. Such installation reduce
demand on traditional information booths and personnel, add value,
and they can work around the clock, even in the middle of the night,
when live help is off duty. A menu screen from a supermarket kiosk
that provide services ranging from meal planning to coupons. Hotel
kiosk list nearby restaurant, maps of the city, airline schedules, and
provide guest services such as automated checkout. Printers are
often attached so users can walk away with a printed copy of the
information. Museum kiosk are not only used to guide patrons
through the exhibits, but when installed at each exhibit, provide
great added depth, allowing visitors to browser though richly
detailed information specific to that display.

IT 223: Multimedia Systems 78


ROLE & SIGNIFICANCE OF MULTIMEDIA
G. Multimedia in Public Places
Gallery Kiosk

IT 223: Multimedia Systems 79


ROLE & SIGNIFICANCE OF MULTIMEDIA
G. Multimedia in Public Places
University Kiosk

IT 223: Multimedia Systems 80


ROLE & SIGNIFICANCE OF MULTIMEDIA
G. Multimedia in Public Places
Retail Kiosk

IT 223: Multimedia Systems 81


ROLE & SIGNIFICANCE OF MULTIMEDIA
G. Multimedia in Public Places
Museum Kiosk

IT 223: Multimedia Systems 82


ROLE & SIGNIFICANCE OF MULTIMEDIA
G. Multimedia in Public Places
Information Kiosk

IT 223: Multimedia Systems 83


REFERENCES
1. “Multimedia Making It Work” By Tay Vaughan
2. “Multimedia in Practice – Technology and
applications” By Jeffcoat
3. "Multimedia: Concepts and Practice" By
Stephen McGloughlin
4. ”Multimedia Computing, Communication and
application” By Steinmetz and Klara Nahrstedt.
5. https://en.m.wikipedia.org/wiki/Multimedia

IT 223: Multimedia Systems 84


YOUR TURN
Any questions/clarifications relative to the
topic?

IT 223: Multimedia Systems 85


THANK YOU FOR
IT 223: Multimedia Systems
LISTENING!
SONNY BOY M. SASIS 86

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