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Character Sheet - Druid v3.5

CHARACTER NAME PLAYER LEVEL RACE HEIGHT WEIGHT EYES ALIGNMENT HAIR DEITY SKIN Druid SIZE ABILITY NAME AGE ABILITY SCORE GENDER CHARACTER RECORD SHEET NONLETHAL DAMAGE STR STRENGTH DEX DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER TOTAL HIT POINTS ARMOR CLASS HP AC WOUNDS/CURRENT HP SPEED = TOTAL 10 + ARMOR BONUS + SHIELD BONUS + DEX MODIFIER + SIZE MODIFIER + NATURAL ARMOR + DEFLECTION MODIFIER + MISC MODIFIER DAMAGE R
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100% found this document useful (1 vote)
7K views2 pages

Character Sheet - Druid v3.5

CHARACTER NAME PLAYER LEVEL RACE HEIGHT WEIGHT EYES ALIGNMENT HAIR DEITY SKIN Druid SIZE ABILITY NAME AGE ABILITY SCORE GENDER CHARACTER RECORD SHEET NONLETHAL DAMAGE STR STRENGTH DEX DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER TOTAL HIT POINTS ARMOR CLASS HP AC WOUNDS/CURRENT HP SPEED = TOTAL 10 + ARMOR BONUS + SHIELD BONUS + DEX MODIFIER + SIZE MODIFIER + NATURAL ARMOR + DEFLECTION MODIFIER + MISC MODIFIER DAMAGE R
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CHARACTER NAME

PLAYER LEVEL RACE HEIGHT WEIGHT EYES ALIGNMENT HAIR DEITY SKIN

Druid
SIZE
ABILITY NAME

AGE
ABILITY SCORE

GENDER

CHARACTER RECORD SHEET


NONLETHAL DAMAGE

STR STRENGTH DEX DEXTERITY


CONSTITUTION INTELLIGENCE WISDOM CHARISMA

ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER

TOTAL
HIT POINTS ARMOR CLASS

HP AC

WOUNDS/CURRENT HP

SPEED

=
TOTAL

10 +
ARMOR BONUS

+
SHIELD BONUS

+
DEX MODIFIER

+
SIZE MODIFIER

+
NATURAL ARMOR

+
DEFLECTION MODIFIER

+
MISC MODIFIER

DAMAGE REDUCTION

CON INT WIS

ARMOR CLASS

ARMOR CLASS

CLASS SKILL?

TOUCH

FLAT-FOOTED

SKILLS
SKILL NAME
KEY ABILITY

MA X R ANKS (CLASS/CROSS-CLASS)
ABILITY MODIFIER RANKS

/
MISC MODIFIER

CHA

INITIATIVE
MODIFIER

SKILL MODIFIER

TOTAL

DEX MODIFIER

MISC MODIFIER

SAVING THROWS

TOTAL

FORTITUDE (CONSTITUTION) REFLEX (DEXTERITY) WILL (WISDOM)

BASE SAVE

ABILITY MODIFIER

MAGIC MODIFIER

MISC MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

= = =

+ + +

+ + +

+ + +

+ + +
SPELL RESISTANCE

BASE ATTACK BONUS GRMODIFIER APPLE


TOTAL

=
BASE ATTACK BONUS

+
STRENGTH MODIFIER

+
SIZE MODIFIER

+
MISC MODIFIER

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

ATTACK
R ANGE TYPE

A PPRAISE B ALANCE B LUFF C LIMB C ONCENTRATION C RAFT ( C RAFT ( C RAFT ( D ECIPHER SCRIPT D IPLOMACY D ISABLE D EVICE D ISGUISE E SCAPE A RTIST F ORGERY G ATHER INFORMATION H ANDLE A NIMAL H EAL H IDE I NTIMIDATE J UMP K NOWLEDGE (Nature) K NOWLEDGE ( K NOWLEDGE ( K NOWLEDGE ( K NOWLEDGE ( L ISTEN M OVE S ILENTLY O PEN L OCK P ERFORM ( P ERFORM ( P ERFORM ( P ROFESSION ( P ROFESSION ( R IDE S EARCH S ENSE MOTIVE S LEIGHT OF H AND S PELLCRAFT S POT S URVIVAL S WIM T UMBLE U SE M AGIC D EVICE U SE R OPE

INT DEX* CHA STR* CON

) ) )

INT INT INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT

) ) ) )

INT INT INT INT WIS DEX* DEX

) ) ) ) )

CHA CHA CHA WIS WIS DEX INT WIS DEX* INT WIS WIS STR* DEX* CHA DEX

ATTACK BONUS

DAMAGE

CRITICAL

NOTES
Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.)

AMMUNITION

2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.

FEATS
CAMPAIGN
PG.

CLASS FEATURES
WILD SHAPE TIMES/DAY USED

EXPERIENCE POINTS

SPELLS
PG. WT.

GEAR
ITEM

0:

4TH:

1ST:

5TH:

SPECIAL ABILITIES
PG.

6TH: 2ND:

7TH:
TOTAL WEIGHT CARRIED

MONEY
CP SP GP PP

3RD:

8TH:

9TH:

SPELL SAVE
LIGHT LOAD MEDIUM LOAD HEAV Y LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND 2x


MAX LOAD

PUSH OR DR AG 5x
MAX LOAD

LANGUAGES
Initial languages = Common + racial languages + one per point of Int bonus
CONDITIONAL MODIFIERS

DC MOD

ARMOR/PROTECTIVE ITEM

TYPE

AC BONUS

MA X DEX

Druidic

SPELL SAVE DC

LEVEL

SPELLS PER DAY

BONUS SPELLS

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH

SHEILD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.

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