The Chronicle
The Judge of Aratis is charged with maintaining the
Introductions
Wait here for everyone else. When everyone’s ready,
The Judge
Chronicle, a history of the community, its people, take turns introducing your characters. When Look here at this little town, this candleflame in the darkness. Its very existence is an act
their knowledge, and their traditions. The nature of someone reveals something and you want to know of courage and faith. And Aratis has charged you to keep it: to settle its disputes; to chronicle its
the lore contained in the Chronicle depends on your more, ask them about it. When someone asks you a tales; to defend it from darkness and ruin. Take up your hammer, Judge. Your town needs you.
Background, but it is more than a mere book; it is a question, answer it truthfully.
physical place. Decide on its physical structure.
13 On your first turn, introduce yourself by name, Background Choose 1. Instinct (Choose 1)
On the plus side, it… (choose 3) pronouns, background, origin, and appearance.
… is a sturdy vault from the time of the Makers. LEGACY AMBITION
… has plenty of room to grow. 23 On your second turn, describe your special You are the latest in a long line of Judges—born To increase your status or influence.
… is hidden underground. possessions and how you contribute to the here, apprenticed to the prior Judge, and charged
… has but one entrance, magically sealed. village (beyond working the fields). with the passing of the mantle. The Chronicle is a DISPASSION
… bears minor magicks to preserve its contents. rich repository of lore, but there’s no index, so good To disregard emotion or sentiment.
… is warded against spirits and magic. 33 On your third turn, describe the Chronicle. luck finding anything.
… includes your living quarters & office. Then, tell us about Aratis and her shrine, and When you Know Things about the people or history HARMONY
what she demands of her true disciples. of Stonetop, you have advantage. To seek a path that makes everyone happy.
But alas it… (choose 2)
… sits on the outskirts, near the Old Wall. 43 On your next turn, answer one of the following, When you spend days, weeks, or months poring over ORTHODOXY
… is cramped, chaotic, and overflowing. naming one or more NPCs who live in Stonetop. the Chronicle, ask the GM a question, and the GM To strictly adhere to rules and traditions.
… is little more than a crude cellar. will tell you what you learn in that time.
Who is your closest kin?
… seems to be haunted. ZEAL
… contains a few dangerous artifacts. MISSIONARY To judge quickly and without doubt.
Who is your lover/spouse/betrothed? You are part of a larger order of Judges, sent here
Mark the location of the Chronicle on the Stone- to protect the flickering flame of civilization. The
top Playbook map.
Who is your apprentice? Chronicle is relatively new; your position in town is
far from certain. Add these Judges to the Neighbors
The Lawkeeper section of the Stonetop playbook (pick 2 more):
Appearance
Who is the wisest of the town elders?
Her Judges say that Aratis has been with humanity 4 Devin (from Marshedge) Choose 1 on each line, or make something up:
since they first stacked one stone upon another and 4 Haeris (from Gordin’s Delve)
called it home. eager youth in my prime showing my years
53 Go around again. Answer another question Isalde (from the Manmarch)
calm voice booming voice a voice that carries
In Stonetop’s Pavillion of the Gods, Aratis’s shrine from 4, or pass. When everyone has passed, go on. Rahat (from Lygos)
hard body powerful frame slim well-fed
is… (pick 1) Tejisha (from Barrier Pass)
polished gear robes of office modest clothes
… a hub of the community, a place of frequent
63 On your next turn, ask your fellow PCs one of Unz (from the Hillfolk)
these. When others ask you, answer as you like. When you call upon the Judge of another steading
rites, petitions, and celebrations
for aid or information, they are oathbound to give it.
Place of origin and name
… used only on high holidays, for each home Which one of you is a true disciple of Aratis? Stonetop is your home, or close enough, but where
keeps its own shrine above the hearth You are likewise oathbound to support them.
are you (or your family) from originally? Pick 1 and
… neglected by most, tended only by you and a You have an aviary in addition to your usual choice a name to match (or make up something similar).
Which one of you is my closest confidant?
handful of believers of special possessions (go mark it now). When you
… a grim place of judgement and punishment, Stonetop: Arianrhod, Caerwyn, Einion, Eleri,
send a message via trained bird, as is the way of the
shunned by all but her chosen Which one of you has stood beside me in Magda, Nerys, Trahaern, or Trefor
Judges of your order, the GM will tell you if and
… newly established, cramped and spare battle against unnatural chaos? when you receive a response, and what it says. Barrier Pass: Arinasai, Bortachikhan,
Of her true disciples, Aratis demands… (choose 3) Khadagan, Khojin, Odval, Usun, Yesui, or Yul
Against which of you have I passed judgement? PROPHET Gordin’s Delve: Pick a name from any list
… truth, honesty, and forthrightness The line of Judges was broken long ago, the
… hospitality, freely given to all who ask for it Chronicle lost or fallen into ruin. Aratis has called Marshedge: Briget, Comhall, Elnor, Liadain,
… the punishment of thieves & oathbreakers
… adherence to strict rules of diet and dress
73 Go around again. Ask another question from 6, you personally to her service though dreams, omens, Mirdach, Onghus, Somha, or Toal
or pass. When everyone has passed, go on. and visions. Some in town resent the authority Lygos or some other southern town: Abrim,
… respect for authority, property, and rank you’ve assumed. Cassander, Despina, Hypatta, Morecai,
83 Add your home to the steading playbook. When you spend a few days communing with Aratis Nomika, Sofia, or Yose
When everyone is done, let spring break forth! about a threat facing Stonetop or civilization as a
whole, roll +WIS: on a 7+, Aratis reveals the course
of action she would have you take; on a 10+, you
also hold 2 Sanction. While acting on her orders, I am
spend 1 Sanction to add +1 to a roll you just made. called...
Stats Assign these scores: +2, +1, +1, +0, +0, -1. When a debility is marked, you roll with disadvantage. Special possessions (Pick 1, in addition to your symbol of authority and scribe’s kit)
Strength Dexterity Intelligence Wisdom Constitution Charisma
4 Your symbol of authority (pick 1): Aviary: thick gloves, bird hoods, tethers, seed,
Black iron maul, utterly immune to all messenger birds, birdcages, etc.
magic (close, forceful, awkward, +1 damage) Carpenter’s tools: chisels, files, nails, pitch,
(STR) (DEX) (INT) (WIS) (CON) (CHA) Makerglass shield, etched with prybars, saws, firkins, barrels, etc.
Aratis’s symbol (indestructible, +1 armor, +1 Engineer’s tools: rulers, tapes, rods, plumb-bobs,
weakened dazed miserable Readiness on a Defend 7+) tripods, block & tackles, wheelbarrow, etc.
Helm set with a dark ice “jewel.” Grants Smithy (or access to it): iron goods, ingots,
advantage to resist mind-affecting magic. thick gloves, tongs, bellows, an anvil, etc.
d6 4 Scribe’s tools: parchment, ink, pigments, vials,
(discuss with GM)
quills, a notebook, etc.
Damage HP (max 20) Armor XP Level
Moves You start with Censure, Chronicler of Stonetop, plus 2 more of your choice. THE HAMMER AND THE BOOK A MIGHTY RAMPART
When you strike a thing of supernatural chaos, roll (Requires level 6+; replaces Bulwark)
AEGIS OF FAITH 4 CHRONICLER OF STONETOP +WIS: on a 10+, deal your damage and choose When you hold Readiness (from Defend), you
When you bear a shield, it can turn away spells, When you write up detailed session notes and share 1 from the list below; on a 7-9, deal damage and cannot be forced from your position. Also, you can
magical effects, and insubstantial attacks as if they them with the other players, hold +1 Diligence. choose 1, but you also expose yourself to harm or spend 1 Readiness to completely ignore the effects/
were physical blows. unwanted attention. damage of an attack that you suffer.
You can spend 1 Diligence at any time to add +1 to a
roll that you or a fellow player just made. Deal +1d6 damage ARMISTICE
ARMORED
Ignore the thing’s armor or other defenses (Requires level 6+ and Bear Witness)
When you carry a shield, mark only 4 (instead of
4 4). Also, you can ignore the cumbersome tag on
FOR THE GREATER GOOD Suppress one of its unnatural powers When you approach an enemy to negotiate in good
When you Persuade someone to act in defense of their Force it from its host faith, they will at least hear you out. Even the most
any armor you wear.
community or civilization at large, you have advantage. debased and savage foe will delay violence until
If you take this move at the start of play, add an TRUTH OR CONSEQUENCES
HOUND OF ARATIS you’ve had your say.
iron hauberk, bronze cuirass, or scale coat to When you look into someone’s eyes and gaze upon
your inventory (all are 2 armor, warm, cumbersome). When you Seek Insight, you can always ask “What their soul, you can ask their player, “Are you lying CONDEMN
here is tainted by chaos?” for free, even on a 6-. or hiding something from me?” and get an honest (Requires level 6+ and Censure)
BEAR WITNESS answer. If the answer is “Yes,” you have advantage When you Censure someone, they are marked with
When you speak the truth with conviction and can- LIKE A DOG WITH A BONE on your next roll against them.
(Requires Hound of Aratis) a mystical brand that cannot be removed or hidden
dor, none can doubt you. They might deny what you until you dismiss it. Any intelligent creature who
When you attack something you know to be taint- When you lie or otherwise deceive someone through
say, but in their hearts they recognize the truth. sees the mark recognizes the bearer as an agent of
ed by chaos, deal +1d6 damage. words, you have disadvantage on your next roll
BREAK BREAD against them. chaos and anathema to civilization.
When you share a proper meal with someone and IMPROVED STAT
Each time you take this move, increase one of your BINDING ARBITRATION PROCLAMATION
each of you eats their fill, each of you recovers 1d8 (Requires level 6+ and Condemn)
stats by 1 (to a max of +2). (Requires Truth or Consequences)
(extra) hit points. When you Censure, you may denounce a group
When you bear witness to someone’s promise or
BULWARK KNOWLEDGE IS POWER oath, henceforth you may ask their player if they or faction as long as you can clearly identify
When you Defend, you can spend 1 Readiness to stand When you roll 10+ to Know Things, you or an ally have kept their word. They must answer honestly. them. Apply the effects of Censure to every
fast, holding your position despite what befalls you. gain advantage on the next roll to act on what The character need not be present. If they have member of that group, regardless of distance.
you learn. broken their word, you gain advantage on all rolls
4 CENSURE against them until they admit their wrong and MIRRORSHIELD
When you first denounce an individual in your pres- MANY HANDS MAKE LIGHT WORK suffer an appropriate consequence (your call). (Requires level 6+ and Aegis of Faith)
ence as an agent of chaos or anathema to civilization, When you jump in to help another character who When you Defend with a shield, you can spend 1
they pick 1: just rolled, tell us how and ask the GM what else is VISION UNCLOUDED Readiness to intercept a magical force and redirect
required or what the consequences will be. If you When you Seek Insight, you can always ask “What it to a different target (or none).
They are ashamed, and act accordingly
accept, increase your ally’s roll by +1. here is hidden by illusion or magic?” for free, even
They are doubtful, and hesitate, pause SUPERIOR STAT
on a 6-.
They are afraid, and seek to escape A BUNDLE OF STICKS UNBROKEN (Requires level 6+)
They are enraged, and lash out predictably (the (Requires Many Hands Make Light Work) WELL-READ Increase one of your stats by +1 (to a max of +3).
next roll against them has advantage) When you Struggle as One, you and one ally of When you name the source in which you read about
the matter at hand, roll +WIS to Know Things THE TOWER ETERNAL
your choice have advantage.
CASTIGATE (Requires level 6+)
instead of +INT.
(Requires level 2+, Censure) When you Defy Danger against magic, treat a result
When you Censure someone, your voice deals 1d4 of 6- as a 7-9.
damage to them (near, loud, ignores armor).