Mips
Mips
#mips
Table of Contents
About 1
Remarks 2
Examples 2
Installation or Setup 2
Credits 13
About
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Chapter 1: Getting started with mips
Remarks
This section provides an overview of what mips is, and why a developer might want to use it.
It should also mention any large subjects within mips, and link out to the related topics. Since the
Documentation for mips is new, you may need to create initial versions of those related topics.
Examples
Installation or Setup
there are two windows for the program the main one labeled QtSpim here you see the program
you are executing (labeled text), the memory(labeled data), the values of the registers (labeled FP
Regs for floating point and Int Regs for integer ) and the control for the simulator
the other window labeled console is where you will see the output and enter the input of your
program if there are any
MARS MIPS simulator is an assembly language editor, assembler, simulator & debugger for the
MIPS processor, developed by Pete Sanderson and Kenneth Vollmar at Missouri State University
(src).
You get the MARS for free here. As for installing the 4.5 version, you might need the suitable Java
SDK for your system from here
Before assembling, the environment of this simulator can be simplisticly split to three segments:
the editor at the upper left where all of the code is being written, the compiler/output right beneath
the editor and the list of registers that represent the "CPU" for our program.
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After assembling (by simply pressing F3) the environment changes, with two new segments
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getting the position of the editor: the text segment where
i) each line of assembly code gets cleared of "pseudoinstructions" (we'll talk about those in a sec)
at the "basic" column and
ii) the machine code for each instruction at the "code" column,
and the data segment where we can have a look at a representation of the memory of a processor
with little-endian order.
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After assembling, we can execute our code either all at once (F5) or step by step (F7), as well as
rewinding the execution several steps backwards to the back (F8).
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Now, let's see the example code from above and explain each line:
.text
.globl main
main: #main function
li $v0, 11 #11=system code for printing a character, $v0=register that gets the system
code for printing as value
la $a0, 'a' #'a'=our example character, $a0=register that accepts the character for
printing
syscall #Call to the System to execute our instructions and print the character at
the a0 register
li $v0, 10 #11=system code for terminating, $v0=register that gets the system code for
terminating (optional, but desirable)
syscall #Call to the System to terminate the execution
But the code above prints just a character, what about the good ol' "Hello World"? What about,
dunno, adding a number or something? Well, we can change what we had a bit for just that:
la $t0, number #loading our number from data section to the $t0 register
lw $s1, 0($t0) #loading our number as a word to another register, $s1
addi $t2, $s1, 8 #adding our number ($s1) with 8 and leaving the sum to register
$t2
sw $t2, 0($t0) #storing the sum of register $t2 as a word at the first place of
$t0
Before illustrating the results through MARS, a little more explanation about these commands is
needed:
• System calls are a set of services provided from the operating system. To use a system
call, a call code is needed to be put to $v0 register for the needed operation. If a system call
has arguments, those are put at the $a0-$a2 registers. Here are all the system calls.
• li (load immediate) is a pseudo-instruction (we'll talk about that later) that instantly loads a
register with a value. la (load address) is also a pseudo-instruction that loads an address to
a register. With li $v0, 4 the $v0 register has now 4 as value, while la $a0, str loads the
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string of str to the $a0 register.
• A word is (as much as we are talking about MIPS) a 32 bits sequence, with bit 31 being the
Most Significant Bit and bit 0 being the Least Significant Bit.
• lw (load word) transfers from the memory to a register, while sw (store word) transfers from a
register to the memory. With the lw $s1, 0($t0) command, we loaded to $s1 register the
value that was at the LSB of the $t0 register (thats what the 0 symbolizes here, the offset of
the word), aka 256. $t0 here has the address, while $s1 has the value. sw $t2, 0($t0) does
just the opposite job.
• MARS uses the Little Endian, meaning that the LSB of a word is stored to the smallest byte
address of the memory.
• MIPS uses byte addresses, so an address is apart of its previous and next by 4.
By assembling the code from before, we can further understand how memory and registers
exchange, disabling "Hexadecimal Values" from the Data Segment:
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or enabling "ASCII" from the Data Segment:
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Start it like this
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.text
main:
li $s0,0x30
loop:
move $a0,$s0 # copy from s0 to a0
li $t0,0x5d
bne $s0,$t0,loop
nop # delay slot filler (just in case)
Press F3 to assembly it and then press run. Now you are started compiling and executing MIPS
code.
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Credits
S.
Chapters Contributors
No
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