Faller Master EN
Faller Master EN
Instruction Manual
Car System Digital Manual
1 Welcome 7
1.1 About this manual 7
1.2 Appendices 7
1.3 Coloured tags 8
1.4 PDF reader 8
2 Safety and responsibility 9
2.1 Intended use 9
2.2 For your safety 9
2.3 Disposal 10
3 Product overview 10
3.1 FALLER Car System Digital 11
3.1.1 Beginner’s Set, Art. 161355, Scope of delivery 12
3.1.2 Master, Art. 161354 13
3.1.3 Radio Master, Art. 161346 14
3.1.4 Satellite 15
4 System overview 16
4.1 Faller Car System Digital 16
5 Construction and commissioning 16
5.1 Installing the satellites 16
5.1.1 Distance between satellites 18
5.1.2 Angle between satellites 19
5.1.3 Distance from satellites to transmitters 20
5.2 Connecting the sender/transmitter 21
6 Software installation 22
6.1 Actions 22
6.2 Checking system requirements 23
6.3 Installing the software 23
6.3.1 Default install directories 24
6.3.2 Default user directories 24
6.4 Entering the software licence 25
6.5 Registering the software 25
6.6 Updating the software 26
6.7 Upgrading the software licence 27
6.7.1 Licence types 27
7 The software user interface 28
7.1 The menu line 29
7.2 The information line 30
7.3 The layout and component views 30
7.4 File menu 32
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7.5 Edit 33
7.5.1 Preferences 34
7.5.2 Edit System 36
7.5.2.1 Vehicles 38
7.5.2.2 Turnouts 38
7.5.2.3 Signals 39
7.5.2.4 LocoNet 39
7.5.2.5 Street Sections 40
7.5.2.6 Automations 41
7.5.2.7 Routes 41
7.5.2.8 Sounds 42
7.5.2.9 Track devices 42
7.6 View 43
7.6.1 Show vehicles 44
7.6.1.1 Search and filter vehicles 46
7.6.2 Show Signals 47
7.6.3 Show Turnouts 48
7.6.4 Show Automations 49
7.6.5 Show TrackDevices 50
7.6.6 Show Routes 51
7.6.7 Show Sections 52
7.7 World 53
7.7.1 Show Scenario Info 54
7.7.1.1 Add scenarios 54
7.7.1.2 Edit scenarios 54
7.7.1.3 Delete scenarios 55
7.7.1.4 Merge scenarios 55
7.7.2 Show Track 2D 55
7.7.2.1 Drive mode 56
7.7.2.2 Edit mode 60
7.7.2.3 Track mode 62
7.7.2.4 Delete points 63
7.7.2.5 Smooth track 64
7.7.2.6 Insert new points 65
7.7.2.7 Record track 67
7.7.2.8 Decoration 68
7.7.2.9 Signs 70
7.7.3 Show Track 3D 71
7.7.4 The 3D panel 71
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1 Welcome
With this system software, you have acquired one of the most powerful and versatile vehicle and traffic
control systems in existence today. This system drastically reduces the construction and connection effort
for your tracks and offers you a realistic driving pleasure that you have never experienced before:
Good times are guaranteed. We wish you lots of creative ideas and lots of fun with your product.
1.2 Appendices
Special sections related to specific brand hardware will be covered in appendices:
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WARNING
Identifies dangers that could lead to personal injuries and property damage.
CAUTION
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NOTE
ACTION
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In order to ensure safe operation of system, the associated operating instructions and the information on
road construction in the brochures must be observed.
The warranty does not apply to damage or defects caused by non-compliance with the operating
instructions.
WARNING
Risk of explosion
Operating the products in an explosive environment can trigger explosions and lead to serious injuries
and property damage.
Fire hazard
Operating the product with improper connection or bridged connections can result in fire or smoke.
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Improper operation of the product can result in personal injury and property damage.
CAUTION
Risk of corrosion
Operating the product in damp rooms and contact with water can lead to property damage.
Only operate in dry rooms.
Avoid contact with water.
Risk of overload
Operating the product with an incorrect power supply can result in property damage.
Risk of malfunction
Devices that have not been tested for EMC can lead to interference and malfunctions.
2.3 Disposal
Dispose of in an environmentally friendly manner:
3 Product overview
The ideal combination of vehicles and technical components in this system depends on your requirements
and goals. In addition to the fully automatic operation of digital vehicles with the master, satellites and the
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PC-Software, you can also use the full range of functions you want individually and in combinations - from
the simple change of vehicle properties during operation (any changes to light and sound functions or the
speed and much more besides) to the software-supported control of complex road traffic situations via
satellites.
NOTE: Only use articles from the current product ranges of Gebr. FALLER GmbH for construction of your
model roads and transport operations. Components of other systems are expressly not supported by the
complete system.
The PC-Software can be used in many ways. The main ones are explained here:
A) As a control application running Faller cars in gauge H0. Control means editing, actual driving,
controlling accessories, interfacing to other control mechanisms such as expansion modules, radio
expansion module, smartphones, tablets, etc.
B) As a control application for operating both model trains and Faller cars together on the same layout
(see NOTE below).
C) As a control and positioning program. Positioning means using a hardware component to draw the
layout due to feedback from vehicle positions, monitoring the vehicles as they are driving, editing
signals and virtual sections on the layout, and connecting all this together.
D) As a simulation/game program for operating layouts that have been drawn with any vehicles
belonging to this layout, usable for programming automations or for sharing layout and operations
between customers.
NOTE
In order to run both Faller cars and model trains on the same layout, an upgrade of the PC-
Software is required. A new chargeable licence key will be sent to you on demand.
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FALLER
1 x Operating instructions
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Figure: Master
Connections Description
LEDs Description
Radio Tx ■ Transmit: Outgoing radio signal, e.g. from a car / expansion module
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Figure: Radio-Master
Anschlüsse Beschreibung
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3.1.4 Satellite
Figures: Single satellite, Art. 161353, Single satellite, small, Art. 161360
Connections Description
16 V AC Connection for the power supply (coming from the Master). Thanks to the
integrated rectifier, the connections cannot be polarised.
LEDs Description
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4 System overview
With Car System Digital, the ideal combination of vehicles and technical components depends on your
requirements and goals. In addition to the fully automatic operation of digital vehicles with the “Car System
Digital Master” (hereinafter: master), “Car System Digital Satellite” (hereinafter: satellite) and the “Car
System Digital” software, you can also use the full range of functions you want to individually determine
and combine - from the simple change of vehicle properties during operation (any change of light and
sound functions or the speed and much more besides) to the software-supported control of complex road
traffic situations via satellites.
Consider grouping the satellites in one place and aligning them with the system so that you do not
stand between vehicles and satellites even when operating the system.
If vehicles in certain system areas (apart from tunnels) can only be detected by two satellites,
please consider installing an additional fourth satellite.
Using only 2 satellites is not recommended due to the poor resolution and the flat display. Should
you nevertheless use a 2D scenario, the satellites must be mounted approx. 50 cm in front of or
behind the system, otherwise the measuring circles will overlap and measuring points will be
recorded twice.
Position the satellites at a height of 1 to 3 metres above the system.
You can operate a layout with a maximum length of 10 metres with 3 satellites.
You need at least a 2 x 0.25 mm2 cable.
At least 2 satellites are required to operate the system. Operation with 3 satellites is expressly
recommended.
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Position at least 2 satellites (minimum requirement for digital operation with PC-Software and
satellites).
You can supply up to 6 satellites with power via the master and position them in such a way that
your vehicles can be reliably located even in large systems with poorly visible areas. If you also
want to operate the system with more than six satellites, these additional satellites must be
connected to a separate power supply.
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Normal transmitter: 12 m.
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The ultrasonic transducers mounted on the satellites and transmitters have a certain
angle where signals are received – imagine a cone. This angle is about 120 [degrees].
The transmitter must have free line of sight to the satellites. If anything blocks this line,
the distance measured will lead to incorrect positions.
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6 Software installation
The easy and very intuitive PC-Software fully automatically recognises any hardware components that are
added to the system, such as: digital vehicles, digital satellites, expansion modules, etc. The system layout is
created by automatically recording a route.
NOTE: During installation you will be asked to enter both the licence key (software SN) and the registration
key of your product (reg. no.).
The licence key for the PC-Software can be found both on the rear of the master and on the product
information card enclosed with the master.
In order to receive your registration key, we ask you to contact the customer service. Please note that we
need your licence key (software SN) and the serial number of your master (serial number) to complete the
process.
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6.1 Actions
This chapter guides you through a set of actions for installing and activating the PC-Software:
Note the system requirements of your operating system and carry out the installation completely.
This includes .NET framework 4.0 from Microsoft and drivers.
Do not connect the master until you have installed the PC-Software and the necessary drivers on
your PC.
Check system requirements.
Install the PC-Software.
Apply the software licence.
Register the software.
Update the software.
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ACTION
Confirm all requirements in the list here below are fulfilled before installing.
NOTE
Microsoft stopped supporting Windows XP in 2014 and Windows 7 in January 2020, so we strongly
recommend an upgrade to Windows 10.
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ACTION
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If you do not have access to the internet, please use the full installer.
You can deselect components in the install process if already installed on your PC.
Any upgrades do not require you to uninstall the previous version. You can simply install the new
version over the old one. Please use the standard settings.
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ACTION
This licence code is stored on your PC and on our servers. You can upgrade your licence at any time. If you
have purchased a new licence key, you can simply delete an existing key, enter the new one and accept it as
described above. If you lose your licence key, our customer service will be happy to help.
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ACTION
NOTE
The received 3-digit registration key is your private key and it should follow your application
whereever you install it. When this key is inserted with your master, you will have access to
updates etc.
The software licence is tied to the serial number of the master and cannot, therefore, be used in
conjunction with another master.
ACTION
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NOTE
Please note that a software update may come with an updated version of this system manual. You
can call this up at any time by pressing function key [F1].
NOTICE
Only the premium license allows you to run both Cars and Trains on the same layouts, and includes
an additional option of a purely virtual operation of Car System Digital without a connected digital
master.
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The user interface shows all information and settings you can make with the PC-Software. The entire
functionality of the system is operated via a conventional Windows menu system.
If you see any greyed out menu points or buttons, the reasons for this could be:
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The overview screen is the start screen of the PC-Software. It is divided into three main areas.
Item Description
3 Layout and component views Shows the individual windows of the user interface
Menus Description
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9 Help All kinds of help can be found here, such as user manuals, tutorials, language, etc.
Item Description
2 Radio channel Shows the selected radio channel (Full, Dual#1, Dual#2 etc.).
7 Microphone status Shows the microphone status [Mic: Closed → Off → On].
ACTION
In the [File] menu, click on [Load System] and a File Explorer window will appear.
Use the menus in the dialogue to search for the [Example] folder on the USB stick.
Select the file in the folder and click [Open]. The example system is now displayed.
Figure:
Main component view
Item Description
5 Signals List of all signals - available in: 2-aspect (red-green) or 3-aspect (red-yellow-green)
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Menus Description
2 Default System Opens the Default System. Please Note: This layout is read only.
Click [Save System as…] to save any changes under a new filename of your
choice.
This layout can be used as a starting point for experimenting and should also
be seen as a reference for tutorials on various subjects.
3 Load System Opens a system file from disk, using a dialogue. (Keyboard shortcut: CTRL+O)
4 Recent Systems Opens a system file from a list of recent opened files.
5 Save System Saves the current opened system file, using a dialogue. (Keyboard shortcut:
CTRL+S)
6 Save System as… Saves the current system file, using a dialogue to specify a file name.
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TIP
Please use Save System or Save System as… from the File menu or simply press the keyboard
combination (CTRL + S) each time you want to save any changes made.
If the software crashes, an immediate copy of the system file is available as a hidden file xxx.bak in
the same folder as your normal system files.
A default layout is also available directly from the Menu: [File → Default System].
NOTE
The Default Layout is read only. This ensures you can return to a known state.
If you want to save any changes made to the default layout, please select the
Menu: [File → Save System as…] and give the layout a new name of your choice.
7.5 Edit
Menus Description
1 Preferences Opens a window where the most general system properties can be set.
2 Edit System Opens a window where the properties for all types of components can be set.
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7.5.1 Preferences
The Preferences window contains some basic settings for the system, including safety driving.
In the system window, you can select two safety functions. If a vehicle falls off the layout or is taken
away, it will stop driving and turn on the warning signal.
The border is defined as x [mm] from the outermost track of your layout, and the time in seconds
shows how much time it takes before the vehicle stops crossing that border. NOTE: This setting
MUST be disconnected when you draw your layout.
When you restart or shut down the PC-Software, all vehicles and all automations will be stopped
(same as pressing F10).
When you load any new system file, the PC-Software will also be restarted in order to remove any
old vehicle settings from the master - this avoids inconsistency.
If your vehicle has a driving speed but isn’t moving, it might be an accident or the vehicle has hit a
hard stop, or it has hit another vehicle, or it is blocked in a tunnel. After 9 measurements on the
same spot, the vehicle will be stopped and a warning signal will be activated. This solution helps
when a vehicle keeps spinning its wheels but does not move, or has hit something in a tunnel. In
tunnels, it might take longer to identify the stopped vehicle due to a measurement uncertainty.
Vehicle loses battery/power and stops driving. The radio will be on for short periods, and when it
dies (might take several minutes) then a blinking circle on the layout provides you with a warning.
As long as the blinking circle is on, any following vehicle will respect this position and brake in front.
The blinking circle will be on for up to 30 seconds or longer, until you have removed the vehicle by
clicking on the vehicle icon. The battery comes into effect for vehicles positioned with a battery-
powered sender.
If the PC-Software crashes, all vehicles will be stopped and all automations will be shut down –
same as F12.
Emergency stop: Please press F12 or use the voice command Stop all. All automations will be
paused as well. If you press F12 again, the vehicles will resume their directions and speed and the
automations will also resume from the state where they stopped.
If you press F10, all vehicles and all automations will stop and everything must be started up again.
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Item Description
System
5 Enable Online Backup We can backup your system files on our servers. Please decide if
you want us to take a backup of your system file when you are
online - every 10 minutes. We can then easily help you later on,
or give you the recent system file back if your PC crashes. We
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can also use the file for on-line education and training and
provide help for other users.
Emergency
6 Emergency Driving If a vehicle tips over and the wheels are spinning without any
changes in the GPS position – this vehicle will be stopped after
the [Emergency Timeout] period.
7 Emergency Environment If vehicles leave the layout’s outer boundaries with a distance of
[Emergency Border], they will be stopped.
This setting is used to ensure vehicles that fall off the layout or
move outside these boundaries will be stopped.
NOTE: Remember to disable this setting while the layout is being
drawn.
8 Emergency Border [mm] (See Emergency Environment)
10 Deactivate devices on shutdown This setting will reset all positions on devices such as Signal =
red, Turnouts = straight. This is applied to external controllers as
well, etc.
11 Deactivate timeout for offline cars In normal mode, if any vehicle does not have good radio contact
for about 6 seconds, it will be disabled and removed from the
vehicle list. Enable this setting if vehicles should stay online even
if radio contact is lost.
12 Save Saves the setup to memory.
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Please start here when creating a complete new system from scratch.
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Item Description
In the following tables the Add - Delete – Edit buttons are not listed, since they all have the same function
as described here.
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7.5.2.1 Vehicles
Item Description
5 Serial Number The serial number of the device (see the label on the hardware)
7.5.2.2 Turnouts
Item Description
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7.5.2.3 Signals
Item Description
7.5.2.4 LocoNet
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Item Description
4 Digital Address The digital address specified for the outputs – here [401 to 412]
6 Digital Address The digital address specified for the inputs – here [451 to 461]
Item Description
3 Signal If a signal is attached to a section, it’s listed here – otherwise None will be listed
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7.5.2.6 Automations
Item Description
Command The command for each input (This command will be referred to from the
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automations)
7.5.2.7 Routes
Item Description
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7.5.2.8 Sounds
Item Description
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Item Description
7.6 View
Use the menu [View] to configure your screen and to enable what you want to see.
Use [View → Reset View] to return all windows in the screen to the standard format.
Item Description
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9 Reset View Resets all views above to their default positions on the screen.
Item Description
1 Vehicle Functions Clicking here will expand/collapse the vehicle’s functions (see 12 )
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2 Reduce Speed by Step Clicking here will reduce the speed by a single step.
A normal speed range with 127 levels, split into 10 steps
3 Speed Slider Set the speed by dragging the slider left or right.
The speed range can vary for different vehicle types, but a normal range
is between [1..127], and these levels are split into 10 steps
7 GPS and Speed Calibration Mouseover will display the current speed and position of the vehicle in X,
Y, Z.
Clicking will open the calibration dialogue
8 Vehicle Configuration Mouseover will display all details for your vehicle configuration.
9 Battery Level Mouseover will display the battery status in 25, 75 or 100 [%]
15 Search and Filter Clicking opens up a blue text search field and the list of vehicle groups
16 Add New Vehicle Opens up the vehicle settings dialogue, where a new vehicle can be set
up
17 Edit Vehicle Types (Admin) Opens the Edit Vehicle Types (admin) view.
In this view, new types of vehicles can be created.
When using this view (admin), all existing vehicle types will be copied to
the types directory in the user data directories
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19 Vehicle Groups Opens the Vehicle Groups view. In this view, vehicles can be grouped.
Groups can be created and named
Typing in a few letters in the search field will show vehicles with these letters in the ID or the name.
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1 ID Unique ID
6 Signal State Click this button to toggle the signal between red/green ~ STOP/GO
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To edit the signal, double-click in the area containing the ID and name – to the left of the button.
This can be applied for all components listed in the show menu.
Item Description
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Item Description
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Item Description
3 Overview Opens the [Menu: Edit → Edit System → Track Device tab]
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6 Toggle Section State Click to toggle the state of the track device ON/OFF
Item Description
6 Red Route The red colour indicates the route is NOT set.
Click to change - this might affect other routes. Note: The system
does not 'lock' a route for changes until a certain event has
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Item Description
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5 Toggle Section State Click to toggle the state of the section free/occupied
7.7 World
Item Description
1 Show Scenarios Opens a window with a list of all scenarios. In this window, new scenarios can
be added; existing scenarios can be deleted, edited or merged
2 Show Track 2D This is the main view for all real-time graphics in the application.
In this view, all components can be added, edited or deleted, and your layout
can be recorded and modified
3 Show Track 3D This is your 3D view for editing and recording your track layout
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Item Description
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Item Description
1 Drive mode Click to enter normal mode for operating the system
6 Reset view Click to reset the view. This will move the layout to be centred in the 2D
view
8 Adjust size of track items Click to toggle different sizes of the symbols on the track
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10 Show raw measurements Toggle to display the raw measurements. These are displayed as small
circles on top of the vehicles getting measurements for positioning
11 Show grid Toggle to display a grid on the layout. Each side of the square is 200
[mm]
12 Show overview Toggle to get a clean view without texts, sections etc.
13 Toggle theme Click to toggle the background theme between light and dark
Drive mode is the normal operating mode for controlling the systm runtime.
There are a couple of ways to display the layout – shown here below:
Pressing the compass button will display circle-symbols over each physical vehicle. Each circle
represents a real-time position.
Notice: If the calculated position is too far from the track, where the vehicle is snapped to it,
the symbol will change into a square.
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Show grid
Pressing the grid button will display a grid of squares of 200 x 200 [mm].
Show overview
Pressing the eye button will remove all labels from the layout – except for vehicles.
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Pressing the theme button will toggle between the light and dark themes.
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Item Description
1 Drive mode Click to enter normal mode for operating the system
6 Reset view Click to reset the view. This will move the layout to be centred in the 2D
view
8 Adjust size of track items Click to toggle different sizes of the symbols on the track
9 Add signal Click to add a signal. Now click on the layout to place it
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10 Add turnout Click to add a turnout. Now click on the layout to place it
11 Add section Click to add a section. Now click on the layout to place it
12 Add point section Click to add a point section. Now click on the layout to place it
13 Add sound Click to add a sound. Now click on the layout to place it
14 Add decoration Click to add a decoration. Now click on the layout to place it
15 Add sign Click to add a sign. Now click on the layout to place it
16 Add track devices Click to add a track device. Now click on the layout to place it
Edit mode is where all controls on the layout are added and edited. A full list of controls is shown in the
table below.
Item Description
3 Section Pressing the section button lets you draw arbitrary polygons. Simply
click each corner of the polygon. To complete a polygon, make the final
click very close to the starting point
4 Point section When clicking on a track and moving the mouse, a white line is created
that follows the track until clicked again
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Item Description
1 Drive mode Click to enter normal mode for operating the system
Click to reset the view. This will move the layout to be centred in the 2D
6 Reset view
view
Click to undo last operation. The keyboard shortcut [CTRL+Z] can also be
7 Undo
used
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ACTION
ACTION
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ACTION
ACTION
ACTION
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ACTION
ACTION
ACTION
Insert new points in a gap between two points that are not connected
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ACTION
ACTION
ACTION
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ACTION
ACTION
ACTION
Click [Next]
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ACTION
7.7.2.8 Decoration
Item Description
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NOTES
When loading images, please consider the number of images and the file size of each image
because they can have a huge impact on the performance in the 2D viewport.
For example, an image with a resolution of 2500x2500 pixels in 32-bit colour will take up 16 MB,
and can cause some jitter when scrolling or moving around in 2D. Using a free program like
Paint.Net (https://www.getpaint.net/), this image can be reduced from 32-bit colours to 24, 16 or
8-bit. Using 8-bit will reduce the 16 MB to 4 MB.
We only support the PNG image format. If the preferred image is in another format please use, for
example, Paint.Net (https://www.getpaint.net/) to change the image to .PNG.
When loading images from your disk, a reference to this image is saved in your .got system file.
Normally, we save all small customer images directly in this system file, but not for these large
images. So if your system file is copied and transferred to another system, then please make sure
all inserted images are also copied and transferred – otherwise you will see a warning like this:
[IMAGE NOT FOUND: C:\Path\…]
This warning tells you which images are missing – the path is specified. Go into edit mode, click
this image and point to a new location or delete the reference.
When setting the Z-position, please be aware of the slider ranges currently used in the current
selected camera view. For example, if the Z-position is specified as +200 [mm], but the current
camera slider range is from -300 to +185 [mm], the image will be invisible.
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7.7.2.9 Signs
Item Description
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Item Description
1 The 3D view The main 3D view for displaying real-time positions of satellites and
vehicles.
This view also displays tracks and sections
2 The tools panel A panel with all necessary tools for editing the layout
Function Description
Zoom in/out Hold down CTRL + RIGHT MOUSE BUTTON or use MOUSE WHEEL
Select track points Hold down LEFT MOUSE BUTTON and drag
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7.7.5.1 Vehicles
Item Description
1 Select vehicle Select one vehicle from the list of online vehicles
7.7.5.2 Miscellaneous
Item Description
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Show all online vehicles positions in real time using primitive visuals in
3 Show Vehicles
3D
5 Show Colliders Show all colliders placed inside the sections in 3D (debug function only)
Item Description
1 Delete A selection of points is removed. If only a few points close to each other are
selected, new connections are made, otherwise they show with end marks
4 Paste The selected points copied (from 3) will be inserted into the layout
5 Rotate left Rotate the selected points left (around the Z-axis)
6 Move forwards Move the selected points forwards along the positive Y-axis (Y+)
9 Insert Points Insert points between the selected points to create a smooth curve or just use
them for more connections.
NOTE: Please do not insert a massive number of unnecessary points. A distance of
10 [mm] should be the minimum between points in general
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11 Move left Move the selected points to the left along the negative X-axis (X-)
12 Move backwards Move the selected points backwards along the negative Y-axis (Y-)
13 Move right Move the selected points to the right along the positive X-axis (X+)
14 Move down Move the selected points down the negative Z-axis (Z-)
Connect two points marking the first one with a left-click and then marking the other one with a left-
click – done!
Item Description
2 Simplify Removes overlapping points or points too close to each other from the
layout
3 Smooth Will move points slightly on the track to be more aligned in order to get
smoother curves and lines
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7.7.5.5 Save
Item Description
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7.8 Tools
Item Description
1 Reset LocoNet module This will reset the connected LocoNet module.
2 Circuit board retrofit Opens a dialogue for setting threshold values for certain types of
batteries available for Faller cars
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Item Description
WARNING
Item Description
2 Battery type Select a battery type from the dropdown menu: You will find 3 available
types:
LIPO – 1,2 [V] NiMH – 2,4 [V] NiMH
3 Battery capacity Select a battery capacity from the dropdown menu. You will find 14
available types:
100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650, 700, 750 [mA]
4 Write Please read the warning above before writing the settings
Writes the settings to the selected vehicle
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7.9 Master
Use the menu [Master] to update your master with new firmware – or to restart your master if things end in
a blind state for whatever reason. You should only update your firmware if such a recommendation is made
by FALLER or the update system tells you to.
When you restart your master, it will read all radio-based devices from scratch and read your setup data
again.
Item Description
1 Settings This is the most important part of the master. It is where all settings
for the master can be made. This includes the number of devices,
radio and ultrasound levels, etc.
2 Update Firmware Online This is the normal way to update the master firmware. When new
versions are released, the user will be notified
3 Factory Reset Firmware This will reset the firmware in the master to the factory version
4 Update Firmware over Radio If a special update of the REM firmware is required, this menu can
be used. A special PAK file is required for the update
6 Restart Master This will restart the master. The master will release all known units,
and start listening for these to connect again.
The PC-Software will also clear the list of all known units
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Setting Description
EU:
Full Channel: 110 [Kbit/s],
Off
US:
Off
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US: Low Booster USA, Medium Booster USA, High Booster USA
FCC 2AK9NGTX17263X
Radio 902-928 MHz
3 Number of Vehicles Please use a few more than you actually operate (minimum is 10)
4 Number of Satellites Please use a few more than you actually operate (minimum is 8)
5 Number of Arduinos Please specify the number of Arduino modules to be used in the system
6 Number of Radio Handhelds Please specify the number of radio handheld devices to be used in the
system
7 Vehicle Sending Power Select vehicle sending power. Possible values are:
8 Room Temperature [°C] You should manually measure and set the current room temperature
here.
The temperature can be automatically set using the GT-Temperature
plugin.
The importance of the temperature is described in chapter “The
temperature”
9 Enable Whitelist Please do not use the whitelist unless you operate 2 or more systems
(channels) at the same time in the same area.
In that case, press the button [Manage Whitelist]
11 Use Fixed Interval Enable this if all vehicles must have same priority all the time
12 Measure Interval [ms] The system calculates the round-trip itself – the smaller, the faster.
You get one measurement and one set of radio commands in every
round-trip, say every 100 or 85 ms. The US system has more capacity
than the EU system due to the higher bandwidth allowance
13 Save Save the changes
Please read the chapter [Master] for all details related to the master.
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7.9.4 Changelog
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Item Description
1 Show Log Show Log is one of the most important parts of the system when
troubleshooting.
2 Start Monitoring Will open a dialogue for entering a filename for the output log.
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The last 5,000 commands through the master are shown. You can clear everything and apply a filter to see
only some relevant commands.
Item Description
1 Log Messages This is the most important part for inspecting messages. All
messages set up to be logged will be displayed here. All messages
will be inserted at the bottom of this window. For each message, you
will see a timestamp to the left followed by some spaces and a right-
justified message type, then the device ID, and finally the message
2 The control bar At the bottom, you will see the following parts available from left to
right:
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You can now open the output log for inspection. This is a simple text file.
7.10 Help
Click on Help or F1 to get access to the help file (This PDF document). This menu contains all types of help
for your system, such as documentation of the software and hardware plus animated tutorials. You’ll also
find information about the licence, updates and changes to the PC-Software.
Item Description
2 Language Select the language of your choice. Supported languages: DK, EN, DE and NL
You can also use the country flag on the process line; it does the same
3 Tutorials Opens a HTML document with animated gif images showing the basic usage of
the system
4 Keyboard Shortcuts Opens a PDF document with all relevant keyboard shortcuts throughout the
application
5 License Opens a dialogue for entering the licence code or updating an existing one
7 Changelog A list describing all major changes for each release of the software
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8 About A small dialogue showing the application version and compile date
7.10.1 Help
Use the Help entry or F1 to get access to the help file.
7.10.2 Language
Use the Language entry to select a new language. You are free to operate any language for all menus and
help documents. However, if you use voice recognition, your licence will determine which language you can
use for voice commands. You must then select that language if you want to speak to your vehicles. You can
just as easily select the flag on the process line; it does the same thing.
7.10.3 Tutorials
The Tutorials entry opens your browser with an HTML document of animated gif images showing the basic
usage of the system.
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7.10.5 Licence
Click this menu in order to activate and register the PC-Software.
Item Description
6 Online Registration Click here and type in your email to receive the 3-digit registration code
8 Accept Click Accept and the licence key will be validated. If the validation succeeds, the
dialogue will be closed and the software is ready to use
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7.10.6 Update
Clicking this menu entry will check the servers for any new updates. This check also takes place each time
you start the application. If there is a new update, you can download the binary and install it.
7.10.7 Help
This document.
7.10.8 About
The About dialogue shows you relevant information about the application, such as the name, version
number, copyrights and the compile date.
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8 The master
Different master versions are available. All master versions will operate when powered by a USB connection
to the PC.
NOTE
ACTION
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The settings are now sent to the master. The Rx and Tx LEDs will stop flashing for a short period,
until the settings are applied.
Setting Description
EU:
Off
US:
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Off
2 Radio Strength Select the radio signal strength. Possible values are:
US: Low Booster USA, Medium Booster USA, High Booster USA
FCC 2AK9NGTX17263X
Radio 902-928 Mhz
3 Number of Vehicles Please use a few more than you actually operate (minimum is 10)
4 Number of Satellites Please use a few more than you actually operate (minimum is 8)
5 Number of Arduinos Please specify the number of Arduino modules to be used in the system
6 Number of Radio Handhelds Please specify the number of radio handheld devices to be used in the
system
7 Vehicle Sending Power Select vehicle sending power. Possible values are:
Low, Medium and High
8 Room Temperature [°C] You should manually measure and set the current room temperature
here.
The temperature can be automatically set using the GT-Temperature
plugin.
Please see chapter “The temperature”
9 Enable Whitelist Please do not use the whitelist unless you operate 2 or more systems
(channels) at the same time in the same area.
In that case press the button [Manage Whitelist]
11 Use Fixed Interval Enable this if all vehicles must have same priority all time.
12 Measure Interval [ms] The system calculates the round-trip itself – the smaller the faster.
You get one measurement and one set of radio commands in every
round-trip, say every 100 or 85 ms. The US system has more capacity
than the EU system due to the higher bandwidth allowance.
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EU mode: Your normal operation is to use the Full Channel (two channels). It has the widest
bandwidth and the most capacity.
US mode: In the US, you can use FCC1 and FCC2 in the same room; here, too, you could use the
whitelist to bind satellites and senders to one master each. FCC1 and FCC2 are two completely
separate channel sets with 25 channels each. The system jumps between the channels in every
cycle, about 100 [ms] per channel.
However, if you have two neighbours, both operating GT-Command or the Faller Car system within a
distance of 50 [m], then the two masters could affect each other on the same frequency. You can
then both decide to shift to each of the two half channels (Dual Channel #1, Dual Channel #2). In
such a set-up, use a radio strength of Low or Medium.
If you want to operate two systems on two channels each, then you should use the whitelist
settings. Here you bind satellites and vehicles to one master each so that they cannot jump onto
the other system.
Vehicles (senders) and satellites remember the channel they found a master on and were
configured to last time. When they restart, they will try to connect to that master again on the very
same frequency.
The best method is therefore to configure the systems one at a time on one channel each with the
other system closed – meaning no power to satellites, master and senders. Do one system first.
Turn everything on and when all units have been accepted then close all cars and satellites and
finally the master – no power. Then configure the other system on the other channel. You just need
to have all satellites and vehicles open so they are visible in the system. When you shut them down,
they will remember their channel and start looking for that channel the next time they start – that
also applies after any recharge.
When you start up again, always turn on the PC first, then the master and finally the satellites and
the vehicles. When you turn off, always do so in the opposite order, so that the last thing the units
remember is the master frequency.
The reason behind this method is that senders and satellites are pretty aggressive about getting
connected, and if they do not find a master on their prime frequency they will start looking for
another master on another frequency.
The dual channel method cannot cover a set-up with 2 layouts in close proximity to each other. The
main reason is that the measurement tool uses ultrasound with a maximum range of 10-12 m. This
means that the ultrasound can provoke a satellite from another system creating false
measurements at short range. If you are that close, please have a solid wall in between.
The effect of picking channel 1 or 2 might not be seen unless you have 10+ vehicles and 3+
receivers.
You can select a standard radio model (advisable), or you can configure one yourself as a custom
model.
Number of DCC commands: If you use distance control, you might want to create one DCC
command per vehicle per measurement interval. However, if you do not brake or accelerate, no
commands are sent. As a general rule, about 200 DCC commands per second will be the maximum
you will use, including lights, sounds, etc. The system also acknowledges each DCC command, which
also takes up bandwidth. The distance control and the automation part is the biggest contributor to
the number of DCC commands.
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Measurement interval. Please stick to one of the standard recommendations. This can be changed
all the way down to 50 ms; however, it comes at the expense of how many satellites you can
operate, and how many acknowledgements you will get from your commands, thus reducing the
overall communication quality. The type of drive where it can make sense to reduce the
measurement interval is where you have a large number of vehicles that you operate manually on a
layout. The layout does not run distance control, however the layout might have all kinds of section
control with traffic lights, speed control, switching, parking, bus stops, etc. The lower you go, the
more battery consumption and the more radio capacity is used for measurements. The higher you
go, the more capacity will be provided for other things such as DCC commands, lots of satellites on
bigger layouts, etc.
Vehicle sending power: This parameter sets the ultrasound signal to Low, Medium or High. On a
standard layout with up to 4 [m] distance to satellites, the value Low is sufficient. You can increase it
with larger layouts. There is no advantage in increasing it unnecessarily. If your drawings are OK,
stay with Low. Too much ultrasound on too short a distance might make a satellite skip a
measurement.
Number of satellites: You can use from a minimum of 2 up to a maximum of 30. The more
satellites, the more precision. You may need more satellites while operating a fiddle yard or indoor
parking house as an extra scenario. If you have more than 7-9 satellites, you must operate with a 90
[ms] measurement interval; if you have 10-12 satellites, you must use 100 [ms], and so on.
Number of Arduinos: They occupy a certain portion of the radio bandwidth due to the ability to get
inputs from the Arduinos into the PC-Software and further on in the automation server. However,
you can configure an Arduino with its input and outputs to be selected in the automation like
function calls.
Radio-based terminals (controllers): Handheld terminals may be available for LocoNet and DCC
over radio. They will also use bandwidth and the maximum must be set. If you have such terminals
you must use a radio model which allows that number of controllers. If you operate many vehicles
manually, such dedicated terminals can be useful. However, the system also supports the use of
smartphones that operate over WLAN. Both handhelds can be used simultaneously and both are
synchronised. You can also use normal DCC handheld controllers. Such DCC handheld controllers do
NOT get any feedback from other settings.
DCC output: It is possible to communicate with signals and turns attached to the DCC output port
on the master. Requirement: The master must be type DCC/SAT-Out.
Measure interval: Displays the calculated interval in [ms] based on the settings.
Use fixed interval: Is only relevant if there is a special need for having all units measured with an
equal interval and high priority. Note: The master must be restarted manually.
The system controls the validity of your settings. And you can receive a statistical report telling how
good your system is performing from a capacity perspective.
TIP
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IMPORTANT! When troubleshooting, try starting with the lowest possible levels for both radio
strength and vehicle sending power and step up from Low→ Medium→ High until the received
measurements and the calculated positions are stable.
Press save to save the settings in the master; before you exit GT-Command, also press save for the system to
learn the settings.
Temperature plays an important role in measuring distances between vehicles and satellites.
NOTE
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The main principle is that if the actually measured position creeps closer to the satellites, then you
might get it back on track by increasing the temperature setting, and if the position seems to be
pushed away, you might get it back by decreasing the temperature setting.
However, in normal use with a distance of 2-3 [m] to satellites and a temperature change of
around 2-5 [degrees Celsius], the implication is smaller than the width of the vehicle and normally
you won’t notice it, if the satellites are positioned as in the starter kit examples above. You might
only want to use it if the temperature really has changed.
All masters have LEDs mounted on the circuit board as indicators for different states.
Both the number and colours of the LEDs can vary slightly. Each LED will follow certain patterns, which are
illustrated in the chapters for each individual master version.
When a master starts operating, the Power On LED has a ‘heartbeat’ pattern.
When the radio is active, the master will look for units (devices, senders and satellites)
When the master finds any active radio transmitters, the TX diode (senders) and the RX diode
(satellites) – if these are also active too – start flashing quickly.
When the master transmits information from the PC/USB, from DCC, and over LocoNet, the
respective diodes will turn on.
NOTE
The master has firmware that controls the level of functionality. The firmware can be updated
automatically when new versions are released.
- A notification of a new release is shown when the PC-Software is started.
When updating the master, the bottom line shows: No firmware
CAUTION
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LED patterns for ALL master versions can be found in the appendices.
LEDs Description
POWER ON [■]
HEART BEAT ■ ■ ■ ■ ■ ■
RADIO: RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ .
RX ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
TX ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
KONSTANT
SOFTWARE ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■
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OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
SENDER LED [■] LEDs will blink slowly when they are online but inactive - and fast when active:
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
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Technically, the system is based on a combination of radio communication and ultrasonic signals. The maths
used to calculate the position of each device is based on Trilateration – a similar technology to that found in
outdoor global positioning systems such as [GPS].
One of the first mandatory things to do when creating a new system is to calibrate it.
The purpose of the calibration is to calculate and save the exact physical positions of the satellites, and then
place these in the virtual world. This calibration is used to calculate the distances measured from all vehicles
to all satellites.
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Every 80 [ms], a message will be sent over the radio asking only one single transmitter to emit an
ultrasound signal. Each of the three satellites now receives the ultrasound burst at individual timestamps,
depending how far they are placed relative to the transmitter. By using a timing mechanism, we can now
calculate the distance from each satellite to the transmitter. When the master has received the distances
from all satellites, they are sent via USB to the PC in a single package. The application is now able to
calculate the exact position of this transmitter with the very high precision of 10 [mm]. Once the position
has been calculated, the position of another transmitter can now be calculated in exactly the same way.
When adding multiple transmitters to the system, we have to wait at least 80 [ms] for every transmitter,
before we can calculate the position of the first one again. Let’s call this value the ‘frame period’. You could
ask why every transmitter spends 80 [ms] calculating a position. This period is a combination of several
things: the speed of the ultrasound, the maximum distance guaranteed, the number of satellites and
transmitters - and the processing time.
So, even if we wanted to, it’s hard to get much below the 80 [ms] frame period for each transmitter. The
speed of ultrasound is ~ 340 [m/s]. This is a distance travelled of ~ 10 [m] per 30 [ms].
In the system, we guarantee an absolute maximum distance of 12-15 [m] between a transmitter and a
satellite. This implies that all satellites must be ‘open’ and waiting for ultrasound in 45 [ms]. The value of 45
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Here is an example with three transmitters A, B and C. The time between a calculated position for the exact
same transmitter is: 3 x 80 [ms] = 240 [ms]. We could call this the 'loop time' or 'round-trip' for a
transmitter. Now take a look at transmitter A in the table below:
A B C A B C A B ... ...
80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] ... ...
Imagine transmitter A is moving on the layout, and have we just calculated the position.
From this point in time, we do not know the real position of transmitter A until both transmitters B, C and
also A are calculated again – which is after 240 [ms].
To get the position of transmitter A in the whole round-trip period, we predict the position by knowing how
fast it’s moving combined with the time elapsed in each frame period. In order to predict this with a high
degree of accuracy, the transmitter (vehicle) must be calibrated, which is a very important aspect.
NOTE
The frame period of 80 [ms] can be achieved by having a very low number of devices in the
system. When adding many devices, this value will increase - 100 [ms] is quite normal. Check this
by increasing the number of devices in the Menu→Master→Settings.
When adding multiple transmitters to the system, the round-trip for each transmitter will increase
relative to the number of transmitters.
The calibration of each vehicle is very important in general, but therefore extremely important on
layouts with a high number of transmitters and satellites. As you can imagine, a layout with e.g. 30
vehicles and a frame rate of 100 [ms] will result in a round-trip for each transmitter of 30 x 100
[ms] = 3000 [ms] = 3 [seconds].
In this whole period, we have to predict the position for each vehicle in the system.
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9.3 Scenarios
Scenario: A scenario is an area of your layout – or your total layout – which is measured by a set of two or
more satellites with known coordinates. The coordinates are found by means of the calibration triangle. Up
to 6 satellites can be contained in a scenario. There can be more scenarios in a room. A minimum of 2
satellites is required to constitute a 2D scenario.
A minimum of 3 satellites is required to constitute a 3D scenario.
Connected scenarios: One scenario is selected as the main scenario. All positions in the other scenarios are
added extra values, so that instead of being local coordinates, they now fit into the coordinate system of the
main scenario. Due to the fact that all scenarios are created with their own 0 point, this corresponds to
shifting the 0 points of the scenarios in relation to the main scenario.
NOTE
Every added scenario must be offset from the MAIN scenario – this is important!
The purpose of this process is to create a coordinate system on your layout, as a reference for all
measurements, and then insert the 3D satellites into that coordinate system. We have named this process
[Calibration]. To create a 3D scenario, select the menu: [World → Show Scenarios].
In a 3D scenario, the satellites can be placed anywhere above or outside the layout, and the 3D scenario
also measures the height (the Z-value). This means that hills and bridges are projected correctly on the
layout drawing.
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You can have more scenarios. Our recommendation is to use a 3D scenario as the first scenario (main)
above the layout. If you have fiddleyards, these should be added as 2D scenarios.
The distance between the satellites in 3D should in general be between 1-2 [m] and the satellites should be
placed 1-3 [m] above the layout.
In general, the 3 satellites constitute a triangle. They have to be placed so that no angle in that triangle is
less than 20 degrees. Otherwise the calibration process will not run.
When you set up your satellites, please remember that the best measurements will be provided if the signal
strength from vehicle to satellite is in the same range. In general, it is a good idea not to spread out the
satellites but to collect them and orientate them towards the layout and at a place so that you can operate
normally without staying in between the vehicles and the satellites. If you have areas in your layout (apart
from tunnels) where your vehicles only see two satellites and see a third one poorly, then you might want
to add a fourth satellite.
Item Description
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On your table, mark three points with a pencil that form a triangle, or use a fixed triangle to be placed on
your table. Please use the three same points each time you recalibrate the system – otherwise you will see
some ‘incorrect’ positions of the vehicles in the UI related to your existing track layout. In that case, you can
just move the main scenario until the positions ‘fit’ on your track, but this process can take some time if you
cannot remember the exact positions from the calibration and creation of your layout.
ACTION
ACTION
TIP
Satellite sensitivity:
Reduced: Use this value when the distance from transmitters to satellites is in the range of 1-6 [m].
Normal: Use this value when the distance from transmitters to satellites is in the range of 6-12
[m], or, if the small square transmitters are used, a maximum distance of 5 [m].
IMPORTANT! When troubleshooting, just start with the lowest possible levels for all transducers
(both transmitters and satellites) and increase the levels as necessary until the received
measurements and the calculated positions are stable.
ACTION
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ACTION
ACTION
ACTION
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ACTION
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ACTION
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ACTION
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ACTION
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When you add more satellites to a system, the number of triangles will increase, and you will see a list of
lines here. Triangles in this list that cannot be used, e.g. because some of them are placed too close or have
too narrow an angle, will be set to Invalid and disabled.
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Re-Calibrate Scenario
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Re-Calibrate Scenario
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In order to record a layout, a vehicle must be used to drive on the physical layout...
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1. Switch to track mode [Satellite icon)] 2. Toggle record button 3: Select vehicle and click [continue]
[downwards arrow]
A scenario is an area of your layout – or your total layout – which is measured by a set of satellites. The
minimum set is 2 satellites, which will constitute a 2D scenario. 2D means that we only measure X and Y in a
coordinate system, we do not measure the height. And it also means that the satellites must be placed a
minimum of 500 mm outside the layout – i.e. not over the layout. If you have hills or bridges, you can still
use the 2D; however, the drawing and the measurement will draw the distances on the hill to be closer to
the satellites and thus create a small bow on the road. See below for how to merge more 2D scenarios.
You can set up your 2D scenario in a simple way: Open the menu [World → Show Scenarios].
Click the button [Add] or [Edit], and follow the dialogues here as shown below:
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ACTION
Edit Name
Select 2D
TIP
Satellite sensitivity:
Reduced: Use this value when the distance from transmitters to satellites is in the range of 1-6 [m].
Normal: Use this value when the distance from transmitters to satellites is in the range of 6-12
[m], or, if the small square transmitters are used, a maximum distance of 5 [m].
IMPORTANT! When troubleshooting, just start with the lowest possible levels for all transducers
(both transmitters and satellites) and increase the levels as necessary until the received
measurements and the calculated positions are stable.
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ACTION
ACTION
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ACTION
In 2D scenarios we do not re-calibrate, but instead adjust the existing 2D scenario. Click the button [Edit] to
do this (No comments – same dialogues).
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Adjust 2D Scenario
When you create a new scenario with new receivers, then this new scenario will be created in the main
coordinate system with the very same 0,0,0 and same x, y and z axes. This means that points, drawings and
accessories will be seen on screen across your main scenarios and be difficult to see apart. However, in
reality, this may be a fiddleyard or something offset.
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Before you start drawing the layout in this new scenario, please go to Tool/Merge and offset the scenario to
its “real” position, or maybe a different 0,0,0 because of drawings etc.
Item Description
6 Set Main Scenario Click to set the current selected scenario as the main scenario
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In this example, there is locked main scenario (red with a lock on) and the second scenario here is in 2D. It
must be offset by 640 mm from the main scenario in the x-direction and 2040 mm in the y-direction from
the main 0,0,0. And rotated through -90 degrees. You can do this in 2 ways. Initially, the yellow and the red
coordinate systems are at the same point. You can also see the satellites: the red ones and the 3 yellow
ones. Click on the arrows and you will move the yellow one in the xy and in the z-direction. You will see how
much it is moved in the little blue box up to the right. The green marks and the blue marks in the merge
window are your online driving cars. If you drive a car, you will see how it changes from being recorded in
green to being recorded in blue. If you now start recording the layout in 3D, it will create points and tracks
as shown in the picture below.
Either use the arrows in the right-hand pane to move and rotate the other scenarios at hand to fit
the coordinate system of the main scenario.
And/or use a train or car to drive on the where covered by both scenarios at the same time, as
shown above. Then press pause when you have the two coloured tracks on the layout. Then use the
arrows to move these tracks to lie above each other – please also remember the z-value – then you
are done.
Afterwards, control your merge using the car or train and see how they move smoothly on the
drawing from one scenario to the next.
Measure the distance from 0,0,0 perpendicular to X Measure the perpendicular distance from X,0,0 to Y
(SAT1) Example: X-offset = 2700 [mm] (SAT1) Example: Y-offset = 1000 [mm]
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Measure distance from (X, Y, 0+vehicle height) to Now measure distance between SAT1 and SAT2, and
centre of transducer in SAT1. the angle rotated. The positive X-axis is 0 [degree].
Example: Z-offset = 200 [mm] Example: Angle = 145 [degrees]
Now use these measurements to offset the 2D scenario in the [Merge Scenario] screen:
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All calibrations will by default place their calibration triangles at the origin (0,0,0).
Measuring all offset distances and rotations in relation to the main calibration triangle is a manual
task.
These measurements must be done before you start calibrating.
In the example shown below, you will see three calibration triangles for three scenarios.
Red is the main scenario, from which all other scenarios are offset.
Orange is the first scenario to offset. The calibration triangle is in the same Z-plane = 0, so only the X-offset
and Y-offset must be measured before you calibrate the satellites.
Green is the second scenario to offset. The calibration here is elevated in the Z-plane, so both the X-offset,
Y-offset and Z-offset must be measured.
In this example, none of these calibration triangles are rotated. In this case, you only have to measure the
angle, as shown in Merging 2D scenarios.
The PC-Software can calibrate 6 satellites simultaneously if the sender can see them all in each step.
You add the extra satellites to the calibration when you edit an existing scenario. The rest of the
process is the same, but you select more or other satellites.
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If you change the position of your satellites – after having drawn some of the system – then that will
work without any re-drawing if you pick exactly the same 3 measurement points in the calibration
process.
So please mark them on your layout and never ever paint over them.
Item Description
1 Satellites If you have an existing 3D scenario with 3 satellites and have mounted 1 more
satellite, you must mark all 4 satellites for this scenario, and then calibrate a new
scenario.
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Item Description
5 Valid List of all valid triangles (good angles and/or good distances between
satellites)
6 Invalid Angle List of all invalid triangles (bad angles and/or bad distance between
satellites)
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Invalid triangles is not necessarily a bad thing, but too many could call for an optimisation of the scenarios –
typically by using fewer satellites per scenario (here, the maximum of 6 is used).
Item Description
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Click menu [Edit → Edit System → Vehicles tab] and the [Add]/[Edit] button
Click the [Add] button in the vehicles view
Click on the button [Edit] by the vehicle
Double-click on the inactive vehicles to edit.
Go to the Edit menu under vehicles. Select one of the vehicles in the list and press Edit.
If you want to configure a vehicle which is not in the list, please select Add. Delete a vehicle by pressing
Delete.
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Now press [Apply Factory Setting] and the following dialogue will appear:
Press OK Restoring…
When the vehicle is turned off and the OK button is pressed, it will take 15 [seconds] before the vehicles can
be turned on again.
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Custom Calibration
Item Description
3 Standard The standard default value for this vehicle (read only)
6 Maximum Step The final recorded and enabled step. The step value to the left (here
90) will be used as the maximum for the speed slider
7 Measurements/Step Select how many measurements should be recorded for each step
during calibrating. Available values: 10, 20, 30, 40, 50 and 80 (default is
20)
8 Start Start the speed calibration process
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10.1.3.1 Calibrating
The speed calibration will calculate the GPS-measured speed in [mm/s] for each driving step, or for 9 driving
steps in DCC.
ACTION
Please select how many measurements when calibrating: 60/step or just 40/step.
Please enable what steps you will calibrate – maybe not the very fast ones; they can be inserted
manually.
When you press button [Start], the vehicle starts driving and moves through the selected steps,
with the speed measured by the GPS. The measured values will be inserted into the table. You can
eventually change the values manually.
If the same recorded value exists for a number of the final steps, e.g. 347, 347, 347 - please enable
the first one only, and disable the rest.
Press OK to save the chart in the system file for exactly this vehicle (not the type).
Press cancel to avoid saving any changes. The chart will initially populate the values already in the
system file or, if there are none, the values from the type selected. Or maybe none at all.
Be careful performing automatic calibration on the very high steps. It might run too quickly.
Measurements from tunnels and shaded areas will not be used.
ACTION
Start by clicking New and entering a name for your group. Here: Fire engines, busses.
Using the mouse, pick a vehicle in the list on the left and drag it to the group on the right and drop
it there.
Be sure you see the add symbol before dropping and not the cross-over symbol.
Group names can be used in automations. See chapter Automations.
Groups are also used in the vehicles window; you can choose to see only a certain group of vehicles in this
window. See search and filtering in the vehicles view.
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Item Description
2 All created groups Lists of all created groups, each with the attached vehicles below
3 New group Create a New Group. A small dialogue will prompt for the name
of the new group. When done, press the button [Create Group]
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Speed curves can be used to control the behaviour of the vehicle when the speed is changed.
To set up an acceleration curve, the time needed to accelerate from 0 to 100[%] speed must be known and
specified in [ms]. The curve is split into a total of eleven points for the duration, where the middle nine
points between 0 and 100[%] can be adjusted to match the behaviour of the vehicle. This provides the user
with ten time segments of 3000/10=300 [ms] each. The values used in the calculation are interpolated in
the segments.
In the example above, the curve is linear, and the time needed to accelerate from 0 to 100[%] speed is
specified as 2000 [ms]. If the current speed of the vehicle is, for example, 40[%] and the desired speed is
70[%], the change will take 2100-1200 [ms] = 3 x 300 [ms] = 900 [ms].
Here is an example for the deceleration curve. The duration from 100[%] speed to 0[%] is 2000 [ms]. If the
vehicle decelerates from 75[%] speed to 10[%], it will take 1800-400 [ms] = 1400 [ms].
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Acceleration: If the current speed of the vehicle is around 50[%] and the desired speed is 75[%], the change
will take approximately (4000-3600)/2 = 200 [ms]. If the speed is 10[%] and desired speed is 30[%], it will
take 2800-800 [ms] = 2000 [ms].
Deceleration: A deceleration from 90 to 25[%] speed is approximately 1800 – 600 [ms] = 1200 [ms].
In order to use the speed curve settings on the current vehicle, the checkbox [Use curves] must be selected,
followed by a subsequent press on the [Save] button here and in the [Edit Vehicle] dialogue. Finally, save
the changes to your system file [CTRL+S].
In normal mode, you will not be allowed to change the standard types, but you can copy any existing type
and modify that. This might be relevant if your vehicles are modified or have different gearing and speed
calibration.
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Item Description
4 Copy Copy an existing vehicle type (this is the normal way to work
with vehicle types)
5 Language Specify language for the selected vehicle type (localisation
property)
6 Vehicle Properties The mandatory vehicle properties related to driving (see section
below)
7 Speed Steps The speed steps (you can override these with own speed
calibration steps)
8 CV Values Relevant CV values can be specified here. These CV values are
written to the vehicle, when it gets online
9 Add Click to add a new CV address and value
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11 Vehicle Type Functions Function buttons seen on each vehicle in the vehicle view.
All functions can be added, deleted and modified here
(maximum is 32)
12 Function Details Icons (on/off) used for each function can be specified here.
In this example, the blue F9 icon is both enabled and visible, and
when clicked the selected Icon (On) will turn on for 1000 [ms]
before the Icon (Off) is displayed. Set Timing = 0 to keep the Icon
(On).
Item Description
3 Distance Front to Sender Distance measured from sender to front of vehicle. Measured in
[mm]
4 Distance Front to Rear Distance measured from sender to rear of vehicle. Measured in
[mm]
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You can now operate the vehicle from the screen, any automation, connected smartphones or tablets.
ACTION
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You can just mark a section as a tunnel, and then the system detects for itself when the vehicle is in or out
and when to stop measuring and when to resume. The section can be a track or a complete area.
You can put a section in place before the entry and another one after the exit. You assign to this section a
parameter saying [Tunnel Entrance] and [Tunnel Exit] respectively. This means that we ONLY drive between
the two blocks using the Area Logic and Predict. Using this method, the vehicle will show up with a more
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transparent colour. You can still manually reduce the speed or stop the vehicle in the tunnel and continue
again, and you can have more vehicles enter after each other if the vehicles are correctly speed calibrated.
CAUTION
Important! Instead of the simple tunnel, we recommend using the Tunnel Entrance and Tunnel
Exit sections, but it’s very important these blocks are used in pairs.
If you forget to add or mark a section as [Tunnel Exit], the system will never stop predicting the
position of vehicles driving though the [Tunnel Entrance], because these vehicles will only start to
use the real positions again when driving through a Tunnel Exit section.
Impact: ALL these vehicles will over time get very inaccurate positions!
TIP
ACTION
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Look at the 3D image below: It’s a main layout at level 0. From level 0, there is a couple of roads going up to
a small flat hill. There’s also a small separated layout beneath.
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In this example, we will have one main camera and three sub cameras to set up:
The image below is slightly manipulated: You will never be able to see all the blue vertical sliders
simultaneously – they are only visible here by way of illustration.
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All your turnouts are placed where you can turn off from a track/street/lane and drive into another
track/street/lane based on the electrical switch. In Faller, you will also have places where two lanes merge
into one without any magnetic device, like with trains where you just pass over a turnout without setting it.
Typ Beschreibung
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ACTION
Set the ID
Enter a name for the turnout
Select the type Faller LocoNet
Set the address
Click Save
ACTION
Set the ID
Enter a name for the turnout
Select the type Faller DCC
Set the address
Click Save
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ACTION
Set the ID
Enter a name for the turnout
Type: Faller Radio Expansion Module
Set the radio address
Labelled on the hardware
Select Output 1..5
Click Save
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The signal component is used for traffic control, or simply for setting various LEDs on and off.
The menu [View → View Signals] will open a list containing all signals created in the system.
All signals will support 2-aspects and 3-aspects – as highlighted here below.
The support for all 1-2-3-4-5 aspects will require the Faller Radio Expansion Module.
Signals can be either virtual or physical. There are several types – listed below.
Virtual signals means that you only see them on the screen.
Physical signals are connected to a Faller LocoNet Module or the Faller Radio Expansion Module.
They are visible on the layout using a digital address or a radio address. Signals can be set directly
on the screen, on the drawing, or they can be used on automations, or they can be called by voice
control.
The signal ID is prefixed with the letter V.
Signals have the same types as turnouts. They might be virtual only – in this case, they are often
used to stop vehicles on the screen. They might be POINT signals as well, meaning they have a
position and vehicles can see their position and stop in front of them. Signals have free positions.
You can assign a signal to a section/block in the section edit window. Then the signal will operate as
the block. If the signal (and block) is red, then a train will drive slowly and finally stop in front of the
signal.
Normally, you can select the 2- or 3-aspect signal, it is only how they show up on screen. The 3-
aspect signal is meant for cars, the 2-aspect generally for vehicles – you decide which.
A signal might have a position snapped to a track/street and the vehicle can see ahead where this
position is and brake accordingly.
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1 ID Unique ID
6 Signal state Click this button to toggle the signal between red/green ~ STOP/GO
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1 Virtual The virtual signal is for signals with no connection to any hardware.
- a virtual signal type has no DCC address
2 Faller LocoNet Faller component for handling a signal via expansion module - the
specific output address on the expansion module must be specified
4 Radio Expansion Module The Faller REM is an advanced module which is capable of handling up
to five outputs, each controlling LEDs, turnouts or switches individually.
10.4.2 Virtual
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ACTION
Set up the ID
Enter a name for the traffic light
Under Type, select [virtual]
Choose whether the traffic light should be
− a stop point
− a tricoloured light
− a direction light *)
and if it should be hidden in the drive view
Click Save
*) if a section is driven in both directions, one
can set up a traffic light as a “direction light”
so that the vehicle only stops at a red light if it
is coming from the right direction (from the
base of the light)
ACTION
Set up the ID
Enter a name for the traffic light
Under Type, select [virtual]
Choose whether the traffic light should be
− a stop point
− a tricoloured light
− a direction light *)
and if it should be hidden in the drive view
Click Save
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ACTION
Set up the ID
Enter a name for the traffic light
Under Type, select [virtual]
Choose whether the traffic light should be
− a stop point
− a tricoloured light
− a direction light *)
and if it should be hidden in the drive view
Click Save
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ACTION
Set the ID
Enter a name for the signal
Select Faller Radio Expansion Module
Select the radio address when module is
online.
Labelled on the hardware
Enable point signal if needed.
Select 1,2,3,4 or 5 aspect
The REM Signal Configurator will now open.
In the example below, a German signal with 3+1 aspects is shown. The red, yellow and green lamps have
normal 3-aspect behaviour. The fourth orange lamp is a blinking right arrow that turns on when the signal
turns green – indicating caution at right turns.
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Item Description
1 Templates area The left area with simple selection and testing of templates
2 Configuration area The right area is for creating and simulating templates
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1 Factory Templates Factory templates are bundled with the PC-Software, and there will be
various examples of 1..5 aspects signals
2 User Templates User templates are a copy of the factory templates, and can be
modified, deleted, and new templates can be added
When the user templates tab is selected the buttons [Create Default]
and [Delete Selected] are available
Click [Create Default] to create an empty template in the configurator
area
Click [Delete Selected] to delete the selected template from the list
3 Create and Delete Press [Create Default] to add a new default signal.
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Press [Delete Selected] to remove the selected signal from the list
4 Aspects Clicking on the aspects 1..5 will filter out relevant aspects in the list
below.
Clicking the empty aspect will show ALL aspects in the list
5 List of Signal Templates The list of aspects selected in the aspects group
6 Signal [STOP/GO] The signal group contains various buttons for simulating the selected
template. The red/green signal button for testing the signals [STOP/GO]
sequences
8 Stop The sop icon for stopping and resetting the signal simulation.
10 Apply The [Apply] button for transferring the template to the current signal
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Simulator Description
1 Simulate The red/green signal button for testing the signals [STOP/GO]
sequences.
The same button is found on the left area
4 Select output colours Select the colours for each output to simulated
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8 Sequence [STOP] This is the sequence for the STOP signal (red)
The sequence consists of steps
11 Waiting Time This is the waiting time in [ms] for each step in the sequence.
Possible values: 50 – 100 – 200 – 500 – 1000 – 2000 – 5000 - FOREVER
12 Blink Interval This is the blink interval in [ms] for each step in the sequence.
Possible values: 50 – 100 – 200 – 500 – 1000 – 2000 – 5000 - FOREVER
13 Output states This is the output state for each LED. Possible values are:
NOCHANGE – OFF – ON - BLINK
14 Step index A read-only index for each step – maximum 6 steps are allowed
10.5.1.1 Behaviour
The behaviours of a sequence can be: ONESHOT – REPEAT – KNIGHTRIDER – RANDOM
These different behaviours are described here below using a sequence with 3 steps.
ONESHOT: Use this behaviour when steps in a sequence must be executed once only.
Example: Step 1-2-3
REPEAT: Use this behaviour when a sequence should be repeated as a continuous loop, where all
steps are played from top to bottom.
Example: Step 1-2-3-1-2-3-1-2-3…
KNIGHTRIDER: Use this behaviour when a sequence should be repeated as a continuous loop, but
where all steps are alternating down-up-down-up…
Example: Step 1-2-3-2-1-2-3-2-1-2-3…
RANDOM: Use this behaviour when a sort of random play of the LED is needed.
Example: Step 1-2-3-3-1-1-2-3-1-3-1-1-3-2-2-2…
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NOTE
ONESHOT + FOREVER: When using ONESHOT, the sequence will play all steps in order. If blinking is
needed to be continued continuously after the state is completed, the waiting time should be set
to FOREVER.
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Item Description
1 Enable outputs Set all five outputs to enable with orange LEDs
2 Sequence [STOP] Simple STOP sequence with all LEDs set to OFF
3 Sequence [GO] All outputs are set to OFF, except for the diagonal
line, where a subsequent output is set to ON after
100 [ms] – creating the running effect
4 Waiting Time All are set to 100 [ms] except for last step, in order to
have a small pause before the sequence is repeated
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6 Waiting Time You just need a small pulse – here 100 [ms] in order
to set the LEDs to OFF
10.6 LocoNet
This is specific to LocoNet users who want to use the master (not radio master) LocoNet as the master for
all LocoNet modules. In this way, you might not need any other digital controller since the master can act as
a LocoNet master.
NOTE
Always configure just one LocoNet module at a time, giving it its own unique module number. All
other modules must be disconnected.
You must set up your LocoNet modules before you can use them.
The PC-Software creates standard digital addresses for any turnout, signal or stopping relay.
The digital numbering is first the module number, starting with module 1, then the connection
number on the module, i.e. 11, thus the digital address for module 2 connection 11 is 211.
The feedback sensors connect to the LocoNet modules using the same method starting with 101,
so that module 2 sensor 8 can be read using the ID E208.
The IDs are used in automations. If you wait for sensor 8 in module 2 to be activated, you can write
“NLW E208 occupied” in automations.
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Click the [Edit] button and you will see the windows shown below. The Faller modules are 2 half modules
with both output and input signals.
Using the dropdown lists, you can decide which accessory to connect. If it is a turnout only, then A4 is just a
turnout. A10 is a signal with 3 aspects, you connect green, yellow and red to terminal 10, 11 and 12.
The outputs can be grouped. If e.g. A10 + A11 + A12 are used as one traffic light – this light has only one
address: A10
ACTION
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All digital addresses have been reconfigured in the new module as shown below.
You can decide to have a single output for a normal turnout or group outputs in 3 aspect groups –
only starting with 101, and/or 104, and/or 107, and or 110. You can also use 4 aspect groups
starting with 101, 105, 109.
Please be sure that all digital address in the list have unique numbers.
Press Save. In this configuration process, the single outputs in a group will get the digital address
corresponding to the first output in the group.
If you want to reconfigure a module later on, please be sure that you first reconfigure to single
entries – i.e. from 101 to 112 – then press Save, before you make a new grouping. Otherwise the
configuration process will time out and you will end up in a non-controlled state.
If everything goes wrong, please delete the module and search for it again from the beginning.
Saving modules
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10.7 Sections
Sections are small blocks surrounding the track or street which trigger the vehicles passing that section,
which in turn can be used to activate vehicle operations, speed, light, turns, etc.
In order to trigger automations and animate the driving on the layout, you need sections on the tracks or
street. Sections correspond to blocks when operating trains.
What matters is that the section knows which vehicle is passing and that there are automation functions
which then can operate directly on that vehicle. All sections have an ID with a prefixed letter S, which can be
used in these automations.
A section is a virtual geometry along a street – or it can be drawn as a free geometry. This geometry can be
a box, meaning it includes a height over and under the track.
In the 3D view, if you select [Show Sections], you might see the image shown below.
In this 3D image, the sections are the transparent boxes/frames coloured in yellow.
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The frame is green and the inside colour is transparent, meaning the section is open for any use and
no vehicle is inside.
The frame is green but the content is white, meaning it is occupied with a vehicle but the vehicle
can drive.
The frame is red and the inside is transparent, meaning the section is set to [No Go], and any
vehicle entering that section will stop.
The frame is red and the content is white, meaning it contains a vehicle which is stopped.
You can edit all sections directly in the 2D edit menu, and then select the correct one when you
subsequently draw them on the layout. Or you can create them one by one as you draw them.
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It can be a simple Tunnel, a Tunnel Entrance or Tunnel Exit. It means that when a vehicle passes a
section with the Tunnel Entrance attribute, the vehicle moves on without measurements only using
a prediction based on drawing and speed – we call it virtual driving. When the vehicle hits a “Tunnel
Exit” attribute in a section, it will resume the measurements.
It can have a signal associated with it. If you click on the Signal dropdown box, you will see all free
signals. You can select one which means that this particular signal (physical or virtual) is aligned with
the section and shows exactly the same colour as the section. This will now be used to ensure that
vehicles drive forwards slowly in a red section until the position of the signal is reached. The signal
can have any position.
It is a 3D object with a height associated with it. The train is only trapped if it is measured or forward
calculated inside the frame. If you have a bridge, you can have a frame for the track under the bridge
and a frame over the bridge. The standard value set by the system is the Z-position corresponding to
the track middle Z-value if you draw it as a section between two points, or otherwise 0. And the height
is 100 [mm], 50 [mm] above and 50 [mm] below. You can adjust both.
ACTION
Set the ID
Enter a name for the section
Attach a signal if needed
Tunnel: If the section not is a tunnel –
keep the value as None
If it is a tunnel, please select type:
Tunnel Entrance,
Tunnel Exit, or
Tunnel
You can set a custom height if needed
You can also add a comment
Click Save
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Freehand section:
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Point section:
In order to draw a point section, select Edit mode and then click on the point section icon:
Left click on a desired track to initialise a start point. Now move the mouse, and a highlighted path will
appear along the selected track: Now, click again to close the path and the following dialogue will appear:
Select the tab [New section] and press the button [Save]. This creates a section that will follow the track –
also in 3D. Please see this in Positions/3D - select Show sections, as shown in the screenshot below:
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10.8 Routes
Routes are groups of turns and signals, all of which are set to one specific state in order to support a given
tour or traffic. Routes can be set directly on the screen or can be used in automations or set by voice. The
route ID starts with R.
Item Description
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6 Red route The red colour indicates the route is NOT set.
Click to change – this might affect other routes
Item Description
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5 Picklist A complete list with turnouts and signals will be available. Repeat
this process if needed.
Each component added to a route must have the correct state specified. Signals can be set to Red and
Green, turnouts can be set to 2-3-4-way states, depending on the type.
Item Description
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10.8.3 Sounds
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You can connect the module to the same LocoNet as your expansion modules.
If you install the Faller Sound Director on your PC and insert the associated USB stick, you can configure
your sound module to operate sounds which are called out from the Faller Car System Digital. You simply
assign a LocoNet address to each sound. Please go to the Solenoid Accessory (Magnetartikel) section and
load the sounds you want to activate and assign a LocoNet address to the sounds. You can use any address
from 0-9999. If you use the same addresses as your turnouts, the sound will be activated when you shift the
turnouts.
Then go to Edit mode and open the Sound tab. Please create an ID and a name for every sound you want to
play, and assign the already chosen LocoNet address to the sound. You can now open the sound window in
the view menu and press the sound to play it.
You can also open your layout in Edit mode, select the speaker and place the speaker on a given position in
your layout. Press the speaker (with the associated name) and the sound plays.
If you want to use the sound automatically, you can embed the sound call in automations.
You can only activate the sound, since it runs until the end and then turns off itself.
The ID for sounds is Pxx
The command “P17 on” will run sound P17. For example, you can play sounds when a certain vehicle hits a
certain section just by creating a simple automation.
10.9 Automations
Automations are used to operate your vehicles and components automatically. You can create as many
automations as you like using the standard automation commands. Automations are edited directly in the
Automation Editor. An automation is a sequence of commands and functions to be executed when you
activate the automation.
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NOTE
Your licence code might set limitations on the number of simultaneous operations.
1 ID Unique Automation ID
4 Favourite Press the star symbol to mark and highlight the automation as
favourite
6 Search/Filter Press this button to search and filter out specific automations
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8 Automation wizard (cars) Pressing this button will open a wizard for creating advanced
automations
Any automation can be deleted by right-clicking on the mouse. A dialogue to confirm or cancel this
operation will be presented to the user.
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1 A Each automation has a mandatory and read-only prefixed letter “A”. This
letter will be displayed in front of the ID
3 Name Add an arbitrary name for the automation. This name is visible in the
automations view
4 Comment Add a comment for the automation. This will not be visible in the
automations view
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Advanced topic
7 Code editor The actual code for the automation is entered here in the code editor
8 Save This button will save changes in this automation to memory only.
NOTE: Please press [File → Save…] in the menu or [CTRL+S] to save all
changes to the currently loaded system file
9 Cancel This will cancel any changes and close the window
TIP
When typing in the editor, it is possible to use the standard keyboard shortcuts:
Cut = [CTRL+X], Copy = [CTRL+C] and Paste = [CTRL+V].
When addressing the individual components from the automation editor, the standard component prefixes,
found in the following table, should be used.
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NOTE
Automation commands for sections will ONLY act on the Section ID - using the name of the
section has no meaning in these commands.
Please see the following chapters for the full automation notation.
If for instance automated functions with the same logic are to be used in several places, this can preserve
system performance.
If priority to the right should apply at several crossing, you can create an automated function for this:
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The automated function ensures that a traffic light (Vx) at a crossing which a vehicle is approaching from
the right (route section Sx) is switched to red; when the route section (Sx) is free again, the traffic light (Vx)
switches back to green. The following figures illustrate possible combinations on the system:
In a higher-level automated function, only the parameterised automated function described above now
needs to be called up with the associated parameters for route section and traffic light:
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Item Description
8 List of parameters Parameters are available for vehicles, turnouts, signals, sections, routes,
and sounds. Each component will have the letters x, y and z attached.
E.g. the first parameter for section is Sx, and the second parameter for a
signal will be Vy.
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Item Description
When you use the wizard, you must have created the components (street sections, signals, turns, etc.) in
the layout beforehand for that particular drive, before you run the wizard.
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With the automation wizard and the automation editor, you have two effective tools at your disposal to
exhaust all the possibilities that Car System Digital offers you. Using this help, you can create sequences of
commands and functions that are executed fully automatically.
In the automation wizard, first look for which elements (sections, signals, etc.) are required for one of the
exemplary traffic situations and create these elements in advance by defining IDs and drawing and labelling
the elements. In the automation wizard you can then select these elements according to their ID.
ACTION
The automations are created by the PC-Software and will appear in the automation view.
10.9.5.2 Cross
The automation 'intersection' is used to control one or two-lane (traffic light) intersections with two
relations. The two directions are alternately switched green / red and the crossing traffic is stopped
accordingly.
10.9.5.3 Confluence
The automation 'junction' is used for right-before-left controls. The automation system uses two sections
for this. A vehicle that is in the first section checks whether there is a vehicle in the second section. If this is
the case, it will stop and give way.
10.9.5.4 Obstacle
The automation 'obstacle' controls the bypassing or overtaking of a stationary obstacle by means of a
turnout along the route. The automation system uses four sections for this.
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10.9.5.5 Overtake
In contrast to the automation 'obstacle', the automation 'overtake' overtakes a moving obstacle. The
automation system uses five sections for this. The vehicle being overtaken is slowed down or if necessary,
stopped.
TIP
You can customise an automation that has already been created with the automation wizard and
with the automation editor.
TIP
The first Command NLW is a general purpose condition command to be used for most of the
components in this list. Examples are listed where necessary.
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Single vehicle Cnnnn C1501 forwards 20 Drive vehicle ID C1501 forwards with speed 20
C1501 backwards Drive vehicle ID C1501 backwards with speed 10
10 (only for trains)
C1501 stop Stop vehicle ID C1501
Odin forwards 20 Drive vehicle named Odin forwards with speed 20
Odin backwards 10 Drive vehicle named Odin backwards with speed 10
(only for trains)
Odin stop Stop vehicle named Odin
Vehicle group Group name Trucks forwards 20 All vehicles in the group “Trucks” drive forwards
with a speed of 20
Trucks stop Stop all vehicles in the group “Trucks”.
Vehicle Cnnnn Fnn C1501 F0 on Vehicle with ID C1501 switches F0 on
function
C1501 F2 off Vehicle with ID C1501 switches F2 off
C1 light on Vehicle with ID C1 switches light on
Trucks F1 on All vehicles in the group “Trucks” switch on function
F1.
Odin light on The vehicle named Odin switches the light off.
Vehicle Cnnnn Mozart F0, F1, F3, The vehicle named Mozart switches F0, F1, F3, F5 on
functions Fa,...,Fz F5 on The vehicle with ID C1501 switches F0, F1, F3, F5 on.
C1501 F0, F1, F3,
F5 on
Mozart F0, F1, F3, The vehicle named Mozart switches F0, F1, F3, F5 off
F5 off The vehicle with ID C1501 switches F0, F1, F3, F5 off
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Single section Snnnn S13 green Switches the section with ID S13 and any connected
traffic light to green. Snnnn is a section that can
switch between red and green.
When set to red, the temporary speed 0 is
transmitted to the vehicle in the section. On green,
the previous speed is restored.
S13 red Switches the section with ID S13 and any connected
traffic light to red.
Condition NLW Snnnn NLW S1 occupied Only continue if a vehicle is currently occupying the
Section NLW S1 free section with ID S1.
Only continue if no vehicle is currently occupying
the section with ID S1.
Condition NLW group NLW Truck S24 Only continue if a vehicle from group “Trucks” is
Group section Snnn currently passing S24.
RANDOM: Random on Random on Randomly either S14 to green or S15 to red or S16
Sections Term 1 S14 green to green
Term 2 S15 red
Term... S16 green If you want to activate a section, you can list the
Term N Random off formulation under “Random off” as often as you like
Random off – one term per line – and end with a line “Random
off”. This enables many random drive scenarios on
your system.
Traffic lights
Single light Vnnnn V11 green Switches the traffic light with ID V11 and any
associated section to green.
V11 red Switches the traffic light with ID V11 and any
associated section to red.
Condition NLW Vnnn NLW V11 green Only continue if V11 is set to green
Traffic light
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Routes Rnnnn R31 The route with ID R31 and the associated turnouts
and traffic lights are switched.
Random Random on Random on Randomly switches the routes R1, R5, or R6.
routes Term 1 R1
Term 2 R5 If you want to activate a route, you can list the
Term... R6 formulation under “Random on” as often as you like
Term N Random off – one term per line – and end with a line “Random
Random off off”. This enables many random drive scenarios on
your system.
Automated
functions
None
Vehicles
None
Turnouts
None
Sections
Vehicle in NLW Cnnn NLW C36 S5 Continue only if the vehicle with ID C36 occupies
Section Snnn S5
Vehicle Group NLW Group NLW Steamers S27 Continue if one vehicle from the group steamers
in Section Snnn occupies S27
Vehicle and CSnnn CS5 F2 on When any vehicle occupies section S5, turn on the
Section F2 function on that particular vehicle
control
CS5 F2 off Vehicle in section S5 turns off F2
CS5 stop Vehicle in section S5 is stopped
CS5 forwards 20 Vehicle in section S5 forwards with 20 or steps.
Remember CSnnn CS5 Register Register remember the desired speed from a
desired speed Register or certain vehicle to be resumed later. The car in the
L3264 Register section with ID5 saves its current speed. The next
command could be: CS5 forwards 10. Could also
be a specific car or locomotive L3264
Resume CSnnn CS6 resume or When the same vehicle hits the section with ID=6
desired speed Resume L3264 resume it will resume the desired speed set previously.
Could also be a specific car or locomotive L3264
RCMax RCMax Snnn RCMax S20 30 RCMax waits until a vehicle in section S20 drives
Max-Speed # forward 15 faster than speed 30.
Pick individual NLW Group1 S21 # (the captured vehicle ID) is asked to continue
vehicle with # occupied with speed 15.
# stop # is active within the automation only.
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Generic Example FSF FSF Sx,Sy This is a generic section/block control with e.g.
functions with or FBF in Repeat two parameters Sx=initial section-from, and Sy
parameters automation FBF Sx,Sy target section-to. You select the parameters in the
A3 Repeat intelligent automation editor; please refer to the
intellisense guidance.
A3 start S3,S4
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A3 start S4,S5
A3 start S5,S8
A3 start S8,S10
A3 start S7,S13
None
Routes
None
Automations
None
Sounds
None
Modules
Street Sensors NLW E201 Wait until the street sensor with ID E201 is
LocoNet activated by a vehicle
ACTION
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NOTE
You can only use voice control if your licence code allows you to do so. Voice control is available
after a license extension for combined operation Faller/GoT.
Examples:
NOTE
All function names are set in the vehicle card per vehicle type.
All functions have default names which can be changed by the user.
If you change them, please ensure that you get the microphone symbol outside them to show they
are voice ready.
Please also respect capital letters, e.g. in German.
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Microphone Switch on the “Microphone on” Activate the microphone from the
microphone yellow standby mode to the active
green state. You can now speak
your commands.
Switch off the “Microphone off” Mute the microphone when you
microphone are talking with other people or
do not wish to issue commands.
Vehicles
Driving Odin forwards 20 “Odin forwards twenty” The vehicle named Odin drives
Forwards “Odin forwards two zero” forwards at running level 20.
Backwards
Stop
36 forwards 99 “Thirty-six forwards ninety- The vehicle wit ID C36 drives
nine” forwards at running level 99. 99 is
“Thirty-six forwards nine nine” the top speed that can be issued
“Three six forwards ninety- as a voice command. Beyond 99
nine” you have to use the Plus
“Three six forwards nine nine” command.
1711 forwards 8 “Seventeen eleven forwards The vehicle named 1711 drives
eight”, forwards at running level 8.
“seventeen one one forwards If a vehicle has a number, this may
eight” be at most 4 digits long.
one seven one one forwards
eight”
C5 forwards 8 “Charlie five forwards eight” Vehicle ID C5 forwards at running
level 8. “C” can be the only letter
before numbered names and so
can correspond to the ID.
Sixt2 stop N/A The name SIXT2 is not in the word
directory.
You cannot Backwards N/A: Odin backwards 5 N/A:
voice
commands or
drive
backwards
Acceleration “Odin plus” Odin drives faster by 1/14 of top
speed
Drive slower “Odin minus” Odin drives slower by 1/14 of top
speed.
Slow forwards “Odin slow forwards” Odin drives slowly forwards, at
3/14 of top speed
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Turnouts
Sections
Traffic lights
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Switch traffic light “Victor forty-two" For traffic lights, the letter V is
42 “Victor four two" placed at the start in the ID fields
in the article table.
Set V42 to red “Victor forty-two red" Set V42 to red
“Victor four two red"
Routes
Set all turnouts and “Romeo seven” Set all associated turnouts and
traffic lights on traffic lights on route R7.
route 7
Automated
functions
A11 start “Alpha eleven on” Starts the automated function
with ID A11
A11 stop “Alpha eleven off” Stops the automated function
with ID A11
Starting an “Bridge on” Starts the automated function
automated “Bridge”
function with the
name “Bridge”
11 What to do if…
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1 Master no longer Connection to the master Check the digital addresses in the
responds interrupted expansion module and at the
junction
2 Turnout does not switch Wrong connection Check the connected lines
4 The vehicle stops with The battery is empty Charge the vehicle
alternating indicators
5 The vehicle stops with Radio connection Bring the vehicle within radio
the headlights flashing interrupted range
6 Vehicle stops with hazard The vehicle is outside the Check the security area
lights flashing intended system layout
Manually bring the vehicle into
the intended system layout
12 Technical data
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Designation Value
5 V DC (USB) or 16 V AC /
Supply voltage
max. 24 V DC
Designation Value
Designation Value
15 V DC or 20 V DC Output voltage
11 inputs
12 outputs
Designation Value
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1 input
5 outputs
NOTE: All devices are radio-based, 2-way transmission systems with short range that are regulated by the
European standard EN 300-220-1 (2). Published under: ETSI EN 300 220-2 V2.1.1. The frequency spectrum
covers the bands 868-870 MHz.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference
by one or more of the following measures:
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WARNING
Please keep a distance of at least 0.2 [m] = 20 [cm] or more from the antenna – to avoid human
exposure to electromagnetic fields from the device.
Car System Digital supports the GT-COMMAND system from GamesOnTrack and supports LocoNet enabled
switching, signals, and street sensors.
Car System Digital controls a range of HW components, from simple measurement sensors to fully
functioning vehicle drive.
Car System Digital works as a PC system with connected tablets and smartphones via WLAN.
12.5.1 Master
In this section, we describe the configurations of the master.
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1 DCC IN DCC IN Input pins from any DCC and Motorola centre and
transmits commands to the vehicle one way
5 LocoNet Connection LocoNet Connection Connection port to LocoNet devices like the Faller
expansion module.
6 USB Connection USB Connection The 2-way USB serial communication from PC and PC-
connected devices
7 Antenna Antenna Speed is 110 [Kbit/s] for main channel and 55 [Kbit/s] for
each dual channel setup
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DCC OUT DCC out pins, e.g. for communication to locomotive tracks.
The maximum number of DCC commands is 400/second
RADIO communication 110 [Kbit/s] on main channel and 55 [Kbit/s] on dual channels.
The maximum number of DCC commands is 400/second.
Up to 20 remote terminals using LocoNet over radio can also be applied.
The master uses 300 [mA] when powered by USB.
The master can support up to 6 satellites with power if it is powered by an AC 16 V transformer. 16-
20 V AC is allowed, 18-22 V DC is also allowed. More satellites can be used with separate power to
the satellites.
The master communicates in range up to 50 [m] distance as standard.
The master takes input from any DCC and Motorola centre and transmits commands to the vehicle
one way.
The master takes 2-way communication from PC and PC-connected devices such as smartphones
and from LocoNet devices.
The Car System Digital software can configure the master in the various standard radio models.
Each model is prepared for a certain type and size of layout.
The internal master firmware can be upgraded using the Car System Digital software.
The master has a unique serial number ID on the bottom of the box and on the package.
Master configurations
The master communicates with all devices and control equipment in the system.
The master transmits DCC commands to the vehicle including CV settings and receives status
information from the vehicle in terms of CV’s containing settings as well as battery level.
The master communicates all settings of switches, signals and sensors over LocoNet. LocoNet
centres can have 2-way communication with the vehicles using the LocoNet bus.
The master communicates all position information between vehicles, satellites and a PC.
The master communicates with the Car System Digital software on the PC over USB.
The master installs itself on your PC when connected for the first time. It uses the next available
COM port. You can find it in the COM port list with the name: Serial /Name: Master.
The master communicates input from DCC centres and transmit DCC commands from DCC centres
to the vehicles.
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The master can be powered by: USB alone, separate 16 V AC transformer or DCC centre
The master can power the satellites if the master is powered by transformer.
The master is CE-marked and fulfils requirements for short-range radio devices in the 868-870 MHz
band.
This Master starts operating when it is powered up. This can happen through one of the following actions:
ACTION
The Master will connect using the Silicon Labs drivers, which are embedded in the PC-Software installer, and
can be selected during installation.
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POWER ON [■]
HEARTBEAT ■ ■ ■ ■ ■ ■
RADIO RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■
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ACTION
The Master will connect using the Silicon Labs drivers, which are embedded in the PC-Software installer, and
can be selected during installation. The master has DCC OUT pins.
CAUTION
If any equipment attached the DCC output attempt to overload the hardware, it will be both
detected and prevented – and notified on both the hardware, where the green DCC LED will flash,
and the software, where the GOT master status field (lower-left corner) will flash in red with the
text DCC OVERLOAD!
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This notification will also appear if the attached AC power supply is simply removed when online.
Both a master reset and a re-transfer of the settings will stop this notification.
POWER ON [■]
HEARTBEAT ■ ■ ■ ■ ■ ■
RADIO RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■
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POWER ON [■]
HEARTBEAT ■ ■ ■ ■ ■ ■
RADIO: RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ .
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12.6 Components
You will need to buy the extension from FALLER or from GamesOnTrack. The extension upgrades any of the
two systems to operate commonly.
You will need to upgrade your master to operate with both vehicles as well.
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Connections Description
Internal batteries Connection for the power. The battery type used will depend on the vehicle
type.
LEDs Description
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Car System Digital Manual
There are different types of vehicles. Trucks, fire engines, buses, vans etc. The type is written on the
package.
The vehicle has a unique ID which is used as the communication address, printed on the package.
The vehicle is powered by a chargeable battery. The battery status is shown in the software for each FC.
The vehicle has a DCC decoder inside and a radio sender. All control is communicated via the radio.
The vehicle decoder has a standard factory setup in terms of CVs, no matter the type of vehicle. A CV is a
description of a single behaviour of the vehicle. All vehicles are made with DCC address 3 in the first CV
field. You must set your own DCC address or if the system recognises two identical DCC addresses, you can
select the proposed one.
The vehicle is turned on/off using a button under the vehicle. When the vehicle is turned on, it will
immediately be detected by the master/radio master radio and the vehicle will show up with all its
characteristics in the Car System Digital software.
The vehicle is programmed using the Car System Digital software. If no software is available, the vehicle can
be programmed over a programming device connected to the charge connector under the vehicle (UH
description).
The vehicle has an ultrasound transmitter in the roof that acts as an indoor GPS in combination with the
master and the satellites. The vehicle is positioned with XYZ coordinates when operated by the positioning
system.
When the Car System Digital software has recognised a certain vehicle, the user can assign detailed type
information to the vehicle from the vehicle type (picture, geometry, braking details) via the Edit menu in the
software. If the user has activated the software, then each vehicle has access to all individual vehicle type
specifications, pictures, etc., and the user can operate the vehicles according to the internal
recommendations. If the system is not registered, the user must change the vehicle settings (CV’s) on his
own.
Vehicle specifications
The vehicle can operate for about 6 hours on the battery, depending on how many functions
are in use.
The vehicle communicates its battery level to the PC and flags it in the vehicle table. When
under 20% max. capacity, the user is recommended to start charging. It takes about 60 minutes
to charge a vehicle completely.
The vehicle follows the wire on the road using the magnetic arm on the front wheels. The
vehicle can turn left or right using the switch, Art. 161677 in the road, or it can be stopped
momentarily when passing a magnetic induction coil.
The vehicles are measured one at a time every 80 ms as standard. The time interval can be
changed in the set-up. The more frequent the measurement, the more battery is used.
Normal radio consumption is 17 mA if measured every 100 ms.
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The vehicle can send detection back to the PC when passing a street sensor, Art. 161773.
The vehicle does not run backwards – yet (it can do so using the automations).
The vehicle’s ultrasound signal strength can be set to 3 different levels by the Faller Car System
Digital Software [Master –Settings]. The lowest level 1 is recommended for small layouts.
12.6.3 Satellite
The satellites are positioned over the layout and measure the distances (positions) to every vehicle. They
act as receivers for ultrasound communication sent by the Faller vehicles, like a reversed GPS system.
The FS measure flight time for the ultrasonic signal. The flight time is converted to distance.
There must be a minimum of 2 (a pair) satellites. If only 2 satellites are used, then they must be placed
about 50 cm outside of the layout and can only measure in 2D.
The satellites can be calibrated together using the software from 2 to 20 vehicles in one system. A normal
starting system is 3 satellites over the layout.
The satellite has a red flashing diode. It flashes slowly when powered on but no radio has yet accepted the
satellite.
The satellite diode flashes as fast as the measuring interval (down to 50 ms) when radio controlled. If for
any reason some measurements are skipped, the user might be able to see the flashing diode making jump.
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Satellite specifications:
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Digital software one at a time. The software configures the modules according to an internal
recommendation for using addresses, although the user is free to use his own.
Module specifications
Connections Description
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Gebr. FALLER GmbH
Kreuzstraße 9
78148 Gütenbach
Germany
Telefone +49 7723 651-0
Telefax +49 7723 651-123
[email protected]
www.faller.de
© Gebr. FALLER GmbH | Subject to modifications | 02/2021