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Faller Master EN

faller

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0% found this document useful (0 votes)
63 views210 pages

Faller Master EN

faller

Uploaded by

kong2073
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 210

EN

Car System Digital


Manual

Instruction Manual
Car System Digital Manual

1 Welcome 7
1.1 About this manual 7
1.2 Appendices 7
1.3 Coloured tags 8
1.4 PDF reader 8
2 Safety and responsibility 9
2.1 Intended use 9
2.2 For your safety 9
2.3 Disposal 10
3 Product overview 10
3.1 FALLER Car System Digital 11
3.1.1 Beginner’s Set, Art. 161355, Scope of delivery 12
3.1.2 Master, Art. 161354 13
3.1.3 Radio Master, Art. 161346 14
3.1.4 Satellite 15
4 System overview 16
4.1 Faller Car System Digital 16
5 Construction and commissioning 16
5.1 Installing the satellites 16
5.1.1 Distance between satellites 18
5.1.2 Angle between satellites 19
5.1.3 Distance from satellites to transmitters 20
5.2 Connecting the sender/transmitter 21
6 Software installation 22
6.1 Actions 22
6.2 Checking system requirements 23
6.3 Installing the software 23
6.3.1 Default install directories 24
6.3.2 Default user directories 24
6.4 Entering the software licence 25
6.5 Registering the software 25
6.6 Updating the software 26
6.7 Upgrading the software licence 27
6.7.1 Licence types 27
7 The software user interface 28
7.1 The menu line 29
7.2 The information line 30
7.3 The layout and component views 30
7.4 File menu 32

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Car System Digital Manual

7.5 Edit 33
7.5.1 Preferences 34
7.5.2 Edit System 36
7.5.2.1 Vehicles 38
7.5.2.2 Turnouts 38
7.5.2.3 Signals 39
7.5.2.4 LocoNet 39
7.5.2.5 Street Sections 40
7.5.2.6 Automations 41
7.5.2.7 Routes 41
7.5.2.8 Sounds 42
7.5.2.9 Track devices 42
7.6 View 43
7.6.1 Show vehicles 44
7.6.1.1 Search and filter vehicles 46
7.6.2 Show Signals 47
7.6.3 Show Turnouts 48
7.6.4 Show Automations 49
7.6.5 Show TrackDevices 50
7.6.6 Show Routes 51
7.6.7 Show Sections 52
7.7 World 53
7.7.1 Show Scenario Info 54
7.7.1.1 Add scenarios 54
7.7.1.2 Edit scenarios 54
7.7.1.3 Delete scenarios 55
7.7.1.4 Merge scenarios 55
7.7.2 Show Track 2D 55
7.7.2.1 Drive mode 56
7.7.2.2 Edit mode 60
7.7.2.3 Track mode 62
7.7.2.4 Delete points 63
7.7.2.5 Smooth track 64
7.7.2.6 Insert new points 65
7.7.2.7 Record track 67
7.7.2.8 Decoration 68
7.7.2.9 Signs 70
7.7.3 Show Track 3D 71
7.7.4 The 3D panel 71

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7.7.5 The tools panel 72


7.7.5.1 Vehicles 72
7.7.5.2 Miscellaneous 72
7.7.5.3 Selection Tools 73
7.7.5.4 Track Tools 74
7.7.5.5 Save 75
7.8 Tools 76
7.8.1 Reset LocoNet module 76
7.8.2 Circuit board retrofit 77
7.9 Master 78
7.9.1 Master Settings 79
7.9.2 Update firmware online 81
7.9.3 Factory reset firmware 81
7.9.4 Changelog 81
7.9.5 Reset master 81
7.9.6 Show Log 82
7.9.7 Start Monitoring 84
7.10 Help 84
7.10.1 Help 85
7.10.2 Language 85
7.10.3 Tutorials 85
7.10.4 Keyboard Shortcuts 86
7.10.5 Licence 87
7.10.6 Update 88
7.10.7 Help 88
7.10.8 About 88
8 The master 89
8.1 Connecting the master 89
8.2 The master settings 89
8.3 Default settings on the master 90
8.4 Normal Operations 92
8.5 The temperature 94
8.6 Restarting the master 95
8.7 LED patterns Radio-Master 95
8.7.1 LED patterns on satellites and senders 97
9 Creating a new system 97
9.1 The basic requirements 97
9.2 Indoor positioning 98
9.2.1 Measuring a position 98

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9.2.2 The technical concept 99


9.3 Scenarios 101
9.4 Adding scenarios 101
9.5 Creating a 3D scenario 101
9.5.1 Manual calibration 103
9.5.1.1 The calibration triangle 103
9.5.1.2 Placing the vehicle at position 1 106
9.5.1.3 Placing the vehicle at position 2 108
9.5.1.4 Placing the vehicle at position 3 109
9.5.2 Validating the created scenario 110
9.5.3 Re-calibrating a 3D scenario 110
9.6 Recording a layout in 3D view 113
9.7 Recording a layout in 2D view 114
9.7.1 The 2D view 115
9.8 Creating a 2D scenario 115
9.9 Merging scenarios 119
9.9.1 Merging 2D scenarios into the main scenario 121
9.9.2 Merging 3D scenarios into the main scenario 123
9.10 Adding more satellites 123
9.10.1 Adding satellites in 2D scenarios 124
9.10.2 Adding satellites in 3D scenarios 124
9.10.3 Validating the satellites 124
10 Operating and editing the system 126
10.1 The vehicles 127
10.1.1 Adding/editing vehicles 127
10.1.2 Configuring vehicles 127
10.1.2.1 The CV values 128
10.1.2.2 Special function: Serial number 128
10.1.2.3 Drive images 129
10.1.3 Speed calibration 130
10.1.3.1 Calibrating 131
10.1.4 Vehicle groups 131
10.1.5 Speed curves 133
10.1.5.1 Linear curves 133
10.1.5.2 Non-linear curves 134
10.1.6 Editing vehicle types 134
10.2 Driving the vehicles 137
10.2.1 Driving in tunnels 138
10.2.2 Add sub cameras in Track 2D 139

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Car System Digital Manual

10.3 The turnouts 142


10.3.1 Setting up your turnouts 142
10.3.2 Faller LocoNet 144
10.3.3 Faller DCC 144
10.3.4 Radio Expansion Module 145
10.4 The signals 146
10.4.1 Signal types 148
10.4.2 Virtual 148
10.4.3 Faller LocoNet 149
10.4.4 Faller DCC 150
10.4.5 Radio Expansion Module (REM) 151
10.5 REM Signal Configurator 151
10.5.1 The configurator - and simulator 155
10.5.1.1 Behaviour 156
10.5.1.2 Waiting Time and Blink Interval 157
10.5.1.3 Output States 157
10.5.1.4 Advanced example: Five LED running construction lights 158
10.6 LocoNet 159
10.6.1 Edit LocoNet Module 159
10.6.2 Configure LocoNet Module 160
10.7 Sections 162
10.7.1 Section colours 163
10.7.2 Section attributes 164
10.8 Routes 167
10.8.1 Set Routes 167
10.8.2 Create and Edit Routes 168
10.8.3 Sounds 170
10.8.4 Sound modules 171
10.9 Automations 171
10.9.1 View automations 172
10.9.2 Automation editor 174
10.9.3 Automations – explained 175
10.9.4 Automation parameters 176
10.9.5 Automation Wizard 179
10.9.5.1 Bus stop 180
10.9.5.2 Cross 180
10.9.5.3 Confluence 180
10.9.5.4 Obstacle 180
10.9.5.5 Overtake 181

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10.9.5.6 Dangerous Turn 181


10.9.5.7 Radar Speed Control181
10.9.5.8 Parking Lot 181
10.9.5.9 Parking Lot: Exit 181
10.9.6 Automated commands – NO position measurement required 181
10.9.7 Automated commands – WITH position measurement 185
10.10 Voice recognition 187
10.10.1 Command principles 188
10.10.2 Voice commands 189
11 What to do if… 191
11.1 Error messages 191
12 Technical data 192
12.1 Electrical values 193
12.2 Radio certificate: CE approved for Europe 194
12.3 Radio certificate: FCC approved for US 194
12.4 Radio frequency exposure 195
12.5 Car System Digital hardware 195
12.5.1 Master 195
12.5.2 Master (SAT-Out) 198
12.5.2.1 Master (SAT-Out) 198
12.5.2.2 Master (SAT-Out) LED patterns 199
12.5.3 Master (DCC/SAT-Out) 200
12.5.3.1 Master (DCC/SAT-Out) 200
12.5.3.2 Master (DCC/SAT-Out) LED patterns 201
12.5.4 Radio master 202
12.6 Components 203
12.6.1 Car System Digital (PC-Software) 203
12.6.2 Car System Digital vehicle204
12.6.3 Satellite 206
12.6.4 Expansion Module 207
12.6.5 Radio Expansion Module 208

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Car System Digital Manual

1 Welcome

With this system software, you have acquired one of the most powerful and versatile vehicle and traffic
control systems in existence today. This system drastically reduces the construction and connection effort
for your tracks and offers you a realistic driving pleasure that you have never experienced before:

 Positioning of your vehicles with millimetre precision


 Automatic distance monitoring
 Control of all vehicle functions in real time
 Realistic starting and braking behaviour
 Integrated setup and control of all light signals and control components on the track with expansion
modules.
 Realistic representation of the traffic on your monitor(s)

Good times are guaranteed. We wish you lots of creative ideas and lots of fun with your product.

Gebr. FALLER GmbH

1.1 About this manual


This manual covers version 2.x of Faller Car System Digital.

This includes relevant product series related to that product.


This product is referred to as PC-Software throughout the document.

1.2 Appendices
Special sections related to specific brand hardware will be covered in appendices:

 FALLER Hardware such as master, cars, satellites, expansion modules etc.


 Hardware and Software from GamesOnTrack
 Digital controllers for brands such as Märklin, Fleischmann, Uhlenbrock, etc.
 Voice recognition software
 Mobile applications for iOS and Android

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Car System Digital Manual

1.3 Coloured tags


The following tags are used throughout this document in order to attract special attention from the user
when needed.

WARNING

 Identifies dangers that could lead to personal injuries and property damage.

CAUTION

 Identifies dangers that could lead to property damage or unintended problems.

TIP

 Identifies useful help relevant to the current subject.

NOTE

 Identifies important information relevant to the current subject.

ACTION

 Identifies an action to be performed by the user.

1.4 PDF reader


This manual is a PDF document which can be opened using any PDF reader or web browser.

TIP

 We recommend using Microsoft Edge as a PDF reader for a couple of reasons:


It is preinstalled on Microsoft Windows 10 (and available for Windows 7) and stands out in both
performance and accuracy when dealing with embedded SVG images.

 The Firefox browser is also a great option.

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Car System Digital Manual

2 Safety and responsibility

2.1 Intended use


The system is intended exclusively for use on a model layout. You can adapt the functions of the modules
and the control components individually to your requirements.

In order to ensure safe operation of system, the associated operating instructions and the information on
road construction in the brochures must be observed.

The warranty does not apply to damage or defects caused by non-compliance with the operating
instructions.

2.2 For your safety


 Read these operating instructions carefully before using the products.
 Observe the safety information and warnings in the operating instructions and on the product.
 If necessary, inform children about the contents of the operating instructions and about the
dangers when using the product.
 Only operate the product when it is in perfect condition.
 Keep the operating instructions available for the product.
 Only pass the product on to third parties together with these operating instructions.

WARNING

Risk of explosion
Operating the products in an explosive environment can trigger explosions and lead to serious injuries
and property damage.

 Do not operate in an explosive environment.


 Follow the instructions for charging the battery in the instructions for digital vehicles.

Fire hazard

Operating the product with improper connection or bridged connections can result in fire or smoke.

 Do not operate or charge unsupervised.

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Car System Digital Manual

Risk of personal injury and property damage

Improper operation of the product can result in personal injury and property damage.

 Do not open the housings.


 If the product does not work or no longer works properly: Contact customer service.

CAUTION

Risk of corrosion

Operating the product in damp rooms and contact with water can lead to property damage.
 Only operate in dry rooms.
 Avoid contact with water.

Risk of overload

Operating the product with an incorrect power supply can result in property damage.

Risk of malfunction

Devices that have not been tested for EMC can lead to interference and malfunctions.

 Do not operate any untested devices in the vicinity of the system.

2.3 Disposal
Dispose of in an environmentally friendly manner:

 Observe the local regulations for waste disposal.


 Dispose of rechargeable batteries via the responsible and state-designated authorities.

3 Product overview

The ideal combination of vehicles and technical components in this system depends on your requirements
and goals. In addition to the fully automatic operation of digital vehicles with the master, satellites and the
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Car System Digital Manual

PC-Software, you can also use the full range of functions you want individually and in combinations - from
the simple change of vehicle properties during operation (any changes to light and sound functions or the
speed and much more besides) to the software-supported control of complex road traffic situations via
satellites.

NOTE: Only use articles from the current product ranges of Gebr. FALLER GmbH for construction of your
model roads and transport operations. Components of other systems are expressly not supported by the
complete system.

The PC-Software can be used in many ways. The main ones are explained here:

A) As a control application running Faller cars in gauge H0. Control means editing, actual driving,
controlling accessories, interfacing to other control mechanisms such as expansion modules, radio
expansion module, smartphones, tablets, etc.

B) As a control application for operating both model trains and Faller cars together on the same layout
(see NOTE below).

C) As a control and positioning program. Positioning means using a hardware component to draw the
layout due to feedback from vehicle positions, monitoring the vehicles as they are driving, editing
signals and virtual sections on the layout, and connecting all this together.

D) As a simulation/game program for operating layouts that have been drawn with any vehicles
belonging to this layout, usable for programming automations or for sharing layout and operations
between customers.

NOTE

 In order to run both Faller cars and model trains on the same layout, an upgrade of the PC-
Software is required. A new chargeable licence key will be sent to you on demand.

3.1 FALLER Car System Digital

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Car System Digital Manual

3.1.1 Beginner’s Set, Art. 161355, Scope of


delivery

Figure: Car System Digital Beginner’s Set

FALLER

1 x Car System Digital Master

3 x Car System Digital Satellites

1 x Car System Digital Software (on USB stick)

1 x USB cable for master

1 x Operating instructions

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Car System Digital Manual

3.1.2 Master, Art. 161354

Figure: Master

Connections Description

16 V AC Connection for the power supply (16 V AC voltage)

DCC input Connection of a digital controller

LocoNet Connection of a LocoNet connection (Master only)

USB USB PC connection

Satellite Output Power supply for the satellites (Master SAT-Out)

or DCC Output DCC Output supply (master DCC/SAT-Out)

Antenna Radio link between vehicle and satellite

LEDs Description

Power On ■ Control LED (flashes like a heartbeat)

Radio Tx ■ Transmit: Outgoing radio signal, e.g. from a car / expansion module

Radio Rx ■ Receive: Incoming radio signal, e.g. from a satellite

USB ■ Software connected to master (constant when connected)

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Car System Digital Manual

3.1.3 Radio Master, Art. 161346

Figure: Radio-Master

Anschlüsse Beschreibung

5 V/DC USB Supply voltage

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Car System Digital Manual

3.1.4 Satellite

Figures: Single satellite, Art. 161353, Single satellite, small, Art. 161360

Connections Description

16 V AC Connection for the power supply (coming from the Master). Thanks to the
integrated rectifier, the connections cannot be polarised.

LEDs Description

Power On ■ Control LED (flashes when connected correctly)

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Car System Digital Manual

4 System overview

4.1 Faller Car System Digital

With Car System Digital, the ideal combination of vehicles and technical components depends on your
requirements and goals. In addition to the fully automatic operation of digital vehicles with the “Car System
Digital Master” (hereinafter: master), “Car System Digital Satellite” (hereinafter: satellite) and the “Car
System Digital” software, you can also use the full range of functions you want to individually determine
and combine - from the simple change of vehicle properties during operation (any change of light and
sound functions or the speed and much more besides) to the software-supported control of complex road
traffic situations via satellites.

5 Construction and commissioning

5.1 Installing the satellites


 The distance between the satellites should be min. 0.2 metre and max. 2 metres.
 Position the satellites above the system so that they form a triangle. In order to ensure an exact
calibration, the angles of this triangle must not be less than 20°.
 Around all measurement points, there should be at least three satellites at a distance of at most 5
metres. The precision decreases at longer distances.
 Make sure that it is securely attached.
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Car System Digital Manual

 Consider grouping the satellites in one place and aligning them with the system so that you do not
stand between vehicles and satellites even when operating the system.
 If vehicles in certain system areas (apart from tunnels) can only be detected by two satellites,
please consider installing an additional fourth satellite.
 Using only 2 satellites is not recommended due to the poor resolution and the flat display. Should
you nevertheless use a 2D scenario, the satellites must be mounted approx. 50 cm in front of or
behind the system, otherwise the measuring circles will overlap and measuring points will be
recorded twice.
 Position the satellites at a height of 1 to 3 metres above the system.
 You can operate a layout with a maximum length of 10 metres with 3 satellites.
 You need at least a 2 x 0.25 mm2 cable.
 At least 2 satellites are required to operate the system. Operation with 3 satellites is expressly
recommended.

TIP

 Position at least 2 satellites (minimum requirement for digital operation with PC-Software and
satellites).
 You can supply up to 6 satellites with power via the master and position them in such a way that
your vehicles can be reliably located even in large systems with poorly visible areas. If you also
want to operate the system with more than six satellites, these additional satellites must be
connected to a separate power supply.

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Car System Digital Manual

5.1.1 Distance between satellites


The placement of each satellite is very important. If satellites are placed to close and are part of the same
triangle, the angles in the triangle can be too narrow and prevent calculation of a valid position. These
triangles will be removed before any positions are calculated.

 Minimum distance between each satellite is 20 cm.

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Car System Digital Manual

5.1.2 Angle between satellites


The angles in the triangle can be too narrow or too wide and prevent calculation of a valid position. These
triangles will be removed before any positions are calculated.

 Minimum angle between three satellites: 20 degrees


 Maximum angle between three satellites: 140 degrees

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Car System Digital Manual

5.1.3 Distance from satellites to transmitters


The distance from the satellites to the transmitters is important for calculating a valid position.

There is a maximum distance from a sender to the nearest three satellites:

 Normal transmitter: 12 m.

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Car System Digital Manual

5.2 Connecting the sender/transmitter


Unit to be measured

Figure: Connecting the transmitter/sender

 The ultrasonic transducers mounted on the satellites and transmitters have a certain
angle where signals are received – imagine a cone. This angle is about 120 [degrees].
 The transmitter must have free line of sight to the satellites. If anything blocks this line,
the distance measured will lead to incorrect positions.

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Car System Digital Manual

6 Software installation

The easy and very intuitive PC-Software fully automatically recognises any hardware components that are
added to the system, such as: digital vehicles, digital satellites, expansion modules, etc. The system layout is
created by automatically recording a route.

NOTE: During installation you will be asked to enter both the licence key (software SN) and the registration
key of your product (reg. no.).

The licence key for the PC-Software can be found both on the rear of the master and on the product
information card enclosed with the master.

In order to receive your registration key, we ask you to contact the customer service. Please note that we
need your licence key (software SN) and the serial number of your master (serial number) to complete the
process.

TIP

 Your direct line to FALLER customer service:


Tel.: +49 (0) 7723 651-106
Email: [email protected]

6.1 Actions
This chapter guides you through a set of actions for installing and activating the PC-Software:

 Note the system requirements of your operating system and carry out the installation completely.
This includes .NET framework 4.0 from Microsoft and drivers.
 Do not connect the master until you have installed the PC-Software and the necessary drivers on
your PC.
 Check system requirements.
 Install the PC-Software.
 Apply the software licence.
 Register the software.
 Update the software.

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Car System Digital Manual

6.2 Checking system requirements


The PC-Software installs on any Windows PC with the minimum configuration shown below.

ACTION

 Confirm all requirements in the list here below are fulfilled before installing.

 OS: Microsoft Windows: 7, 8 and 10 (see NOTE below)


 CPU: minimum 2 GHz
 RAM: minimum 4 GB, however more will also help during start-up.
 HARD DISK: 300 MB, we do not need much disk space for the installation including videos and
language recognition libraries.
 NETWORK: Your PC can operate without a connection to the internet. However, updates and
registration, as well as some help, video and game samples run directly from our server. We
recommend that an internet connection is available at least from time to time.
 USB: Version 2.0 is necessary for connecting a master. All-in-all you can easily use 4 USB ports:
master, mouse, digital controller, and a USB backup stick.
 DISPLAY: A resolution of 1366 x 768 pixels can be used, but we highly recommend 1920 x 1080 as
minimum. You can easily operate the software with extra monitors.
 VIDEO: Most cards from NVIDIA and any competitors work fine, but be aware of the onboard Intel
cards on older machines. Graphics will most likely suffer on those.
 VOICE: Voice recognition uses the standard 2 plugs; you can also use a separate, wireless headset
with USB interface, but please ensure your PC recognises that headset as a standard device.
 TABLET/PHONE: Might work as remote devices for operating purposes. They get access to the PC
control data via the WLAN connection. Remember to have both your tablet and your PC on the
same router. The system can also put the drawing on your phone, and it can be scaled up and down.
We recommend using a 10-inch tablet for the drawing. All smartphones and tablets with Android
and Apple iOS operating systems can be used.

NOTE

 Microsoft stopped supporting Windows XP in 2014 and Windows 7 in January 2020, so we strongly
recommend an upgrade to Windows 10.

6.3 Installing the software


The PC-Software is delivered on a USB stick placed in the product package. This USB stick contains the PC-
Software, all necessary drivers and full documentation:

 APPLICATION: Faller Car System Digital


 DRIVER: Silicon Labs driver for Master
 DRIVER: FTDI Chip driver for Radio master

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Car System Digital Manual

 MANUALS: This system manual

ACTION

 Insert the USB stick into a corresponding port on your PC


 Open the file folder in the 'AutoPlay' window or search for the removable disk in Windows
Explorer.
 Click on the executable installer file.
 Please wait while the installation is being prepared on your computer. This can take several
minutes. If necessary, confirm the security warnings in the user account control with [Execute] or
[Yes].
 Follow the prompts of the setup wizard with regard to the desired language, the licence
agreement, the target folder for the installation, etc.
 Confirm the respective steps for installing the necessary drivers in the driver installation wizards
with [Next] and accept the required licence agreements by ticking the box [I accept this
agreement].
 End the driver installation with [Finish].

The PC-Software will be installed on your computer.

TIP

 If you do not have access to the internet, please use the full installer.
 You can deselect components in the install process if already installed on your PC.
 Any upgrades do not require you to uninstall the previous version. You can simply install the new
version over the old one. Please use the standard settings.

6.3.1 Default install directories


By default, the PC-Software will be installed on your C: drive, in the following directories:

C:\Program Files (x86)\Faller Car System Digital

6.3.2 Default user directories


The PC-Software also creates a data directory in Documents. Your data files, icons and other relevant data
for your layout can be stored and managed in this folder.

C:\Users\xxx\Documents\Faller Car System Digital

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Car System Digital Manual

6.4 Entering the software licence


After completing the PC-Software installation, the program opens and asks you to enter your licence key.
Please make sure that the master is connected to your PC.
You will find the licence code in your package.

ACTION

 Please make sure the master is connected


to your PC.

 Do not pay attention to upper and lower


case letters when entering.

 Insert the 20-digit licence received.

 Click button [Accept]

Your PC-Software has now been activated.

This licence code is stored on your PC and on our servers. You can upgrade your licence at any time. If you
have purchased a new licence key, you can simply delete an existing key, enter the new one and accept it as
described above. If you lose your licence key, our customer service will be happy to help.

TIP

 Your direct line to FALLER customer service:


Tel.: +49 (0) 7723 651-106
Email: [email protected]

6.5 Registering the software


Customers should register in order to get access to libraries and software upgrades.
After entering your licence key, the display of the licence type is highlighted in green.
You now have the possibility to enter your registration key. In order to receive your registration key (reg.
no.) click [Online Registration].

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Car System Digital Manual

ACTION

 Press button [Online Registration]

 Enter your email address.

 Now check your email.

 Enter the 3-digit registration key.

 Click the button [Accept]

Your master and PC-Software have now been registered.

NOTE

 The received 3-digit registration key is your private key and it should follow your application
whereever you install it. When this key is inserted with your master, you will have access to
updates etc.
 The software licence is tied to the serial number of the master and cannot, therefore, be used in
conjunction with another master.

6.6 Updating the software


Software updates are automatically offered to you after starting the software, provided you are online. You
can also search for an updated version yourself in the 'Help' menu.

ACTION

 Press MENU→ Help → Update.


 Press button [OK].
 Please wait - the download of the latest installer file will begin shortly.
 Save the .exe file in a folder of your choice.
 Execute the downloaded .exe file with a double click.
 If necessary, confirm the security warnings in the user account control by clicking on [Execute] or
[Yes].
 In the 'Select setup language' window, select the language to be used during the installation.
 Confirm the steps in the setup wizard by clicking on [Next].
 Exit the setup wizard by clicking on [Finish].
 If necessary, confirm the respective steps for installing the necessary drivers by clicking on [Next]
and accept the required licence agreements by marking the 'I accept this agreement' box.

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Car System Digital Manual

 Quit the driver installation wizard by clicking on [Finish].

The PC-Software update is now installed on your computer.

NOTE

 Please note that a software update may come with an updated version of this system manual. You
can call this up at any time by pressing function key [F1].

6.7 Upgrading the software licence


You have the option of using different types of licence, which differ in their scope of services. NOTE: All
available licences can be ordered at any time from the FALLER customer service.

6.7.1 Licence types

Licence type Scope Description

Basic 2 digital vehicles Master, Art. 161354, Radio Master,


Art. 161346

Standard 10 digital vehicles Beginner’s Set, Art. 161355

Premium Unlimited digital vehicles Software, Art. 161356

Table 6.7.1: Faller licence types

NOTICE

 Only the premium license allows you to run both Cars and Trains on the same layouts, and includes
an additional option of a purely virtual operation of Car System Digital without a connected digital
master.

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7 The software user interface

The user interface shows all information and settings you can make with the PC-Software. The entire
functionality of the system is operated via a conventional Windows menu system.

If you see any greyed out menu points or buttons, the reasons for this could be:

 They are not available at this step in your operation.


 They are not available with your current licence key.
They can be made available if you upgrade your licence key.
 They are planned in a forthcoming version.
In this case, you will see that in this document.

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The overview screen is the start screen of the PC-Software. It is divided into three main areas.

Item Description

Shows all functions of the user interface summarised under key


1 Menu line
terms

2 Information line Shows the most important information at a glance

3 Layout and component views Shows the individual windows of the user interface

7.1 The menu line


The menu is displayed as the top bar of the application.

Menus Description

1 File Save and load system layouts.

2 Edit Preferences for general setup and various control settings.

3 View All views for various controls are listed here.

4 World Views for scenarios and the 2D/3D worlds.

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6 Tools Miscellaneous tools.

7 Master Digital master functions such as settings, reset, etc.

8 Debug Various system debugging functionality such as LogViewer, inspectors.

9 Help All kinds of help can be found here, such as user manuals, tutorials, language, etc.

7.2 The information line


The information line shows you the current status of the master and further information about the system.

Item Description

1 Master version Shows the current master version.

2 Radio channel Shows the selected radio channel (Full, Dual#1, Dual#2 etc.).

Shows the master connection status: [Not Connected → Connecting →


3 Connection status
Connected].

4 System file Shows the current loaded system file.

5 IP address Shows the current IP address.

6 Language Shows the selected language.

7 Microphone status Shows the microphone status [Mic: Closed → Off → On].

8 Microphone signal Shows the strength on the microphone input signal.

7.3 The layout and component views


The supplied USB stick contains the example file of a fully configured model system, which contains all the
essential system functions. This recorded route is for illustration purposes only and is intended to make it
easier for you to start using the PC-Software.
When your system is installed, please start loading this layout. This is a complete system with a single
scenario, a handful of vehicles, a container and some turnouts, signals, sections, automations etc.
Depending on the current licence type, you can start operating the system virtually. The hardware units can
be added later, when you’re familiar with the basics of the system. Click on one of the vehicle images to the
left and drag it somewhere on the layout.
Now drag the speed slider on this vehicle to give it some speed and you’ll see it driving on the layout. Now
click on the turnouts and signals and try experimenting with this system.
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ACTION

 In the [File] menu, click on [Load System] and a File Explorer window will appear.
 Use the menus in the dialogue to search for the [Example] folder on the USB stick.
 Select the file in the folder and click [Open]. The example system is now displayed.

Figure:
Main component view

Item Description

1 Track The track displayed in a 2D layout

2 Vehicles List of all cars, trains, containers, transmitters etc.

3 Automations The real-time programming environment

4 Sections List of all sections.

5 Signals List of all signals - available in: 2-aspect (red-green) or 3-aspect (red-yellow-green)

6 Turnouts List of all turnouts

List of all routes – a route is a specific combination of states in signals and/or


7 Routes
turnouts.

8 Sounds List of all sounds

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9 Track devices List of all track devices

7.4 File menu


Settings for layout, vehicles, signals, turnouts, etc. can be saved and loaded in the File menu.
All settings data are saved in the so-called “system file”. The extension of this file is .got.

Menus Description

1 New System Creates a complete new system from scratch.

2 Default System Opens the Default System. Please Note: This layout is read only.
Click [Save System as…] to save any changes under a new filename of your
choice.

This layout can be used as a starting point for experimenting and should also
be seen as a reference for tutorials on various subjects.

3 Load System Opens a system file from disk, using a dialogue. (Keyboard shortcut: CTRL+O)

4 Recent Systems Opens a system file from a list of recent opened files.

5 Save System Saves the current opened system file, using a dialogue. (Keyboard shortcut:
CTRL+S)

6 Save System as… Saves the current system file, using a dialogue to specify a file name.

7 Exit Exits the application.

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TIP

 Please use Save System or Save System as… from the File menu or simply press the keyboard
combination (CTRL + S) each time you want to save any changes made.
 If the software crashes, an immediate copy of the system file is available as a hidden file xxx.bak in
the same folder as your normal system files.

A default layout is also available directly from the Menu: [File → Default System].

NOTE

 The Default Layout is read only. This ensures you can return to a known state.
 If you want to save any changes made to the default layout, please select the
Menu: [File → Save System as…] and give the layout a new name of your choice.

7.5 Edit

Menus Description

1 Preferences Opens a window where the most general system properties can be set.

2 Edit System Opens a window where the properties for all types of components can be set.

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7.5.1 Preferences
The Preferences window contains some basic settings for the system, including safety driving.

 In the system window, you can select two safety functions. If a vehicle falls off the layout or is taken
away, it will stop driving and turn on the warning signal.
 The border is defined as x [mm] from the outermost track of your layout, and the time in seconds
shows how much time it takes before the vehicle stops crossing that border. NOTE: This setting
MUST be disconnected when you draw your layout.
 When you restart or shut down the PC-Software, all vehicles and all automations will be stopped
(same as pressing F10).
 When you load any new system file, the PC-Software will also be restarted in order to remove any
old vehicle settings from the master - this avoids inconsistency.
 If your vehicle has a driving speed but isn’t moving, it might be an accident or the vehicle has hit a
hard stop, or it has hit another vehicle, or it is blocked in a tunnel. After 9 measurements on the
same spot, the vehicle will be stopped and a warning signal will be activated. This solution helps
when a vehicle keeps spinning its wheels but does not move, or has hit something in a tunnel. In
tunnels, it might take longer to identify the stopped vehicle due to a measurement uncertainty.
 Vehicle loses battery/power and stops driving. The radio will be on for short periods, and when it
dies (might take several minutes) then a blinking circle on the layout provides you with a warning.
As long as the blinking circle is on, any following vehicle will respect this position and brake in front.
The blinking circle will be on for up to 30 seconds or longer, until you have removed the vehicle by
clicking on the vehicle icon. The battery comes into effect for vehicles positioned with a battery-
powered sender.
 If the PC-Software crashes, all vehicles will be stopped and all automations will be shut down –
same as F12.
 Emergency stop: Please press F12 or use the voice command Stop all. All automations will be
paused as well. If you press F12 again, the vehicles will resume their directions and speed and the
automations will also resume from the state where they stopped.
 If you press F10, all vehicles and all automations will stop and everything must be started up again.

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Item Description

System

1 System Name Enter a name for the system.

2 Comment Please remember to give your system a short description.

3 Track Scale Supported scales: H0, N, 0 and 1/G.

NOTE: The available items can depend on the licence type!

4 System Usage Supported usage: Faller, model trains

NOTE: The available items can depend on the licence type!

5 Enable Online Backup We can backup your system files on our servers. Please decide if
you want us to take a backup of your system file when you are
online - every 10 minutes. We can then easily help you later on,
or give you the recent system file back if your PC crashes. We

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can also use the file for on-line education and training and
provide help for other users.

NOTE: The PC-Software must be registered.

Emergency

6 Emergency Driving If a vehicle tips over and the wheels are spinning without any
changes in the GPS position – this vehicle will be stopped after
the [Emergency Timeout] period.
7 Emergency Environment If vehicles leave the layout’s outer boundaries with a distance of
[Emergency Border], they will be stopped.
This setting is used to ensure vehicles that fall off the layout or
move outside these boundaries will be stopped.
NOTE: Remember to disable this setting while the layout is being
drawn.
8 Emergency Border [mm] (See Emergency Environment)

9 Emergency Timeout [sec] (See Emergency Driving)

10 Deactivate devices on shutdown This setting will reset all positions on devices such as Signal =
red, Turnouts = straight. This is applied to external controllers as
well, etc.
11 Deactivate timeout for offline cars In normal mode, if any vehicle does not have good radio contact
for about 6 seconds, it will be disabled and removed from the
vehicle list. Enable this setting if vehicles should stay online even
if radio contact is lost.
12 Save Saves the setup to memory.

Press [CTRL+S] to save to the current file.

13 Cancel Cancel the changes.

7.5.2 Edit System


The [Edit System] screen can be considered the overview of most components added to the system.

All components are displayed in separate tabs with tables.

TIP

 Please start here when creating a complete new system from scratch.

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Item Description

1 Vehicles List of all created vehicles

2 Turnouts List of all created turnouts

3 Signals List of all created signals

4 LocoNet List of the LocoNet setup

5 Street Sections List of all created sections

6 Automations List of all created automations

7 Routes List of all created routes

8 Sounds List of all created sounds

9 TrackDevices List of all created track devices

10 Selection area Click on an item in the list to edit

11 Add Add new item to the list

12 Delete Delete the selected item from the list

13 Edit Edit the selected item in the list

In the following tables the Add - Delete – Edit buttons are not listed, since they all have the same function
as described here.

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7.5.2.1 Vehicles

Item Description

1 ID The vehicle ID - an integer prefixed with the letter C

2 Name Name of vehicle

3 Type Type of vehicle

4 Digital Address The DCC address specified for this vehicle

5 Serial Number The serial number of the device (see the label on the hardware)

6 Colour Selected colour for the vehicle

7.5.2.2 Turnouts

Item Description

1 ID The turnout ID - an integer prefixed with the letter T

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2 Name Name of turnout

3 Digital Address The digital address of the device

4 Type Type of turnout

5 Attributes Legacy – not used

7.5.2.3 Signals

Item Description

1 ID The signal ID - an integer prefixed with the letter V

2 Name Name of signal

3 Digital Address The digital address of the signal

4 Type Type of signal

7.5.2.4 LocoNet

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Item Description

Module Number The returned number of the module – here 4.


1
This number is normally the first digit in the digital addresses

2 Module Type The returned type of the module

3 Out Outputs are named A1 to A12

4 Digital Address The digital address specified for the outputs – here [401 to 412]

5 In Inputs are named E1 to E11

6 Digital Address The digital address specified for the inputs – here [451 to 461]

7 ID The ID for the inputs – here [E401 to E411]

7.5.2.5 Street Sections

Item Description

1 ID The section ID - an integer prefixed with the letter S

2 Name Name of the section

3 Signal If a signal is attached to a section, it’s listed here – otherwise None will be listed

Tunnel If the section is a tunnel, the type of tunnel is listed here.


4
Possible types are: Tunnel, Entrance, Exit, None

5 Comment A comment for the section can be specified

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7.5.2.6 Automations

Item Description

1 ID The automation ID - an integer prefixed with the letter A

2 Name Name of the automation

3 Commands The number of commands in the automation script

4 Comment A comment for this automation can be specified

5 Line The line number

Command The command for each input (This command will be referred to from the
6
automations)

7.5.2.7 Routes

Item Description

1 ID The route ID - an integer prefixed with the letter R

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2 Name Name of the route

# Devices The number of devices to be set in this route


3
Devices (components) can be either turnouts or signals

4 Device The list of devices used in this route

5 State The state to be set for each device in this route

7.5.2.8 Sounds

Item Description

1 ID The sound ID - an integer prefixed with the letter P

2 Name Name of the sound

3 Digital Address The digital address of the device

7.5.2.9 Track devices

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Item Description

1 ID The track device ID - an integer prefixed with the letter D

2 Name Name of the track device

Address The digital address of the device.


3
If expansion module is used, this can be an address for this module

7.6 View
Use the menu [View] to configure your screen and to enable what you want to see.
Use [View → Reset View] to return all windows in the screen to the standard format.

Item Description

1 Show Vehicles Opens the list of all vehicles.

2 Show Signals Opens the list of all signals.

3 Show Turnouts Opens the list of all turnouts.

4 Show Automations Opens the list of all automations.

5 Show Sounds Opens the list of all sounds.

6 Show Track Devices Opens the list of all track devices.

7 Show Routes Opens the list of all routes.

8 Show Sections Opens the list of all street sections.

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9 Reset View Resets all views above to their default positions on the screen.

7.6.1 Show vehicles


If your vehicle has a radio sender for positioning or for both positioning and operation, the vehicle will
initially appear on the blank screen here as “unknown” and adopt a default configuration.

Item Description

1 Vehicle Functions Clicking here will expand/collapse the vehicle’s functions (see 12 )

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2 Reduce Speed by Step Clicking here will reduce the speed by a single step.
A normal speed range with 127 levels, split into 10 steps

3 Speed Slider Set the speed by dragging the slider left or right.
The speed range can vary for different vehicle types, but a normal range
is between [1..127], and these levels are split into 10 steps

4 Vehicle ID The vehicle ID is an integer prefixed with the letter C

5 Vehicle Name An arbitrary name of the vehicle

6 Radio Status The radio status is displayed here

7 GPS and Speed Calibration Mouseover will display the current speed and position of the vehicle in X,
Y, Z.
Clicking will open the calibration dialogue
8 Vehicle Configuration Mouseover will display all details for your vehicle configuration.

Clicking will open the vehicle settings dialogue

9 Battery Level Mouseover will display the battery status in 25, 75 or 100 [%]

10 Vehicle Image Shows the image of the vehicle.


Clicking will remove this vehicle from the 2D layout
11 Increase Speed by Step Clicking here will increase the speed by one step.
A normal speed range with 127 levels, split into 10 steps

12 Vehicle Functions Each vehicle has a set of functions (maximum is 32).


Each function can control different aspects of the vehicle, such as turning
lights on/off, playing a sound, etc. A vehicle initially gets the function
keys associated with the selected type. You can change that when
creating your own types
13 Inactive Vehicles All inactive vehicles are placed below the active vehicles.
These will have smaller icons.
Use the left mouse button and drag to place the vehicle on the 2D layout
14 Inactive Vehicle Text Area Double-click on the Vehicle ID or Name to open the vehicle settings
dialogue

15 Search and Filter Clicking opens up a blue text search field and the list of vehicle groups

16 Add New Vehicle Opens up the vehicle settings dialogue, where a new vehicle can be set
up

17 Edit Vehicle Types (Admin) Opens the Edit Vehicle Types (admin) view.
In this view, new types of vehicles can be created.
When using this view (admin), all existing vehicle types will be copied to
the types directory in the user data directories

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18 Edit Vehicle Types Opens the Edit Vehicle Types view.


In this view, new types of vehicles can be created.
When using this view, only the currently created vehicle type will be
copied to the types folder in the user data directories

19 Vehicle Groups Opens the Vehicle Groups view. In this view, vehicles can be grouped.
Groups can be created and named

20 Overview Opens the Vehicles tab in Edit System

7.6.1.1 Search and filter vehicles


Clicking on one of these groups will filter this group only by the list.

Typing in a few letters in the search field will show vehicles with these letters in the ID or the name.

View signals Description

1 Group Selection Click to select a group to be visible in the list

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2 Search Field Enter text to filter certain items

3 Close Click to close for the Search/Filter/Groups

7.6.2 Show Signals


The signal component is used for traffic control, or simply for turning LEDs on and off.
The menu [View Signals] opens a list containing all signals created in the system.

View Signals Description

1 ID Unique ID

2 Name Name of the signal

3 Overview Opens the Edit System → Signals tab

4 Add Creates new signal

5 Search/Filter Opens the search/filter line

6 Signal State Click this button to toggle the signal between red/green ~ STOP/GO

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TIP

 To edit the signal, double-click in the area containing the ID and name – to the left of the button.
 This can be applied for all components listed in the show menu.

7.6.3 Show Turnouts

Item Description

1 ID The ID of the turnout

2 Name The name of the turnout

3 Overview [Menu: Edit → Edit System → Turnouts tab]

4 Add Creates a new turnout

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5 Search/ Filter Click to search and filter the list

6 Toggle Section State Click to toggle the state of the turnout

7 Edit Double-click to edit the turnout

7.6.4 Show Automations

Item Description

1 ID The ID of the automation

2 Start/Stop Click to start and stop the automation

3 Name The name of the automation

4 Favourite Click to mark the selected automation as a favourite.

5 Automation Status Line Shows real-time information for each automation

6 Search/Filter Click to search and filter the list

7 Add New Automation Creates a new automation

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8 Automation Wizard Opens the automation wizard with a selection of predefined


automations

9 Overview [Menu: Edit → Edit System → Automations tab]

7.6.5 Show TrackDevices

Item Description

1 ID The ID of the track device

2 Name The name of the track device

3 Overview Opens the [Menu: Edit → Edit System → Track Device tab]

4 Add Click to Add new track device

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5 Search/Filter Click to search and filter the list

6 Toggle Section State Click to toggle the state of the track device ON/OFF

7.6.6 Show Routes

Item Description

1 ID Unique route ID prefixed with the letter R

2 Name Name of the route

3 Comment Overview opens the Edit System → Routes tab.

4 Add Add a new route

5 Search/Filter Opens the search/filter line

6 Red Route The red colour indicates the route is NOT set.
Click to change - this might affect other routes. Note: The system
does not 'lock' a route for changes until a certain event has

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happened, such as a manual 'unlock' or vehicles have passed all


components in this route.

7 Green Route The green colour indicates the route is set.

7.6.7 Show Sections

Item Description

1 ID The ID of the section

2 Name The name of the section

3 Tunnel Show the tunnel attribute: Empty if not set.


Available tunnel attributes: Tunnel, Entrance, Exit (visible as icons too)

3 Overview Opens the [Menu: Edit → Edit System → Sections tab]

4 Search/Filter Click to search and filter the list

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5 Toggle Section State Click to toggle the state of the section free/occupied

6 Edit Double-click to edit the section

7.7 World

Item Description

1 Show Scenarios Opens a window with a list of all scenarios. In this window, new scenarios can
be added; existing scenarios can be deleted, edited or merged

2 Show Track 2D This is the main view for all real-time graphics in the application.
In this view, all components can be added, edited or deleted, and your layout
can be recorded and modified

3 Show Track 3D This is your 3D view for editing and recording your track layout

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7.7.1 Show Scenario Info


The created scenarios can be found in the menu: [World → Show Scenarios].

Item Description

1 Select Scenario Double-click or press [Enter] to select a scenario in this list

2 Add Add new scenario

3 Edit Edit selected scenario

4 Delete Delete selected scenario

Opens a special 3D view where scenarios can be merged (translated and


5 Merge
rotated)

7.7.1.1 Add scenarios


You can create a new 2D or 3D scenario here and merge it into the main scenario.

7.7.1.2 Edit scenarios


See chapter “Re-calibrating a 3D scenario”

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7.7.1.3 Delete scenarios


Click the button to delete the selected scenario from the list.

7.7.1.4 Merge scenarios


See chapter “Merging scenarios”

7.7.2 Show Track 2D


The 2D track view has groups of tools placed very close to the outer borders in the view. The 2D view is
where all runtime is controlled. Three different modes are found here: [Drive, Edit and Track]. Each mode
has a special set of tools (buttons).

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7.7.2.1 Drive mode

Item Description

1 Drive mode Click to enter normal mode for operating the system

2 Edit mode Click to edit the components placed on the layout

3 Track mode Click to edit the track

4 Zoom in Click to zoom in

5 Zoom out Click to zoom out

6 Reset view Click to reset the view. This will move the layout to be centred in the 2D
view

7 Adjust track width Click to toggle different sizes of the track

8 Adjust size of track items Click to toggle different sizes of the symbols on the track

9 Add camera Click to add sub cameras (maximum 3)

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10 Show raw measurements Toggle to display the raw measurements. These are displayed as small
circles on top of the vehicles getting measurements for positioning

11 Show grid Toggle to display a grid on the layout. Each side of the square is 200
[mm]

12 Show overview Toggle to get a clean view without texts, sections etc.

13 Toggle theme Click to toggle the background theme between light and dark

Drive mode is the normal operating mode for controlling the systm runtime.
There are a couple of ways to display the layout – shown here below:

Show raw measurements

 Pressing the compass button will display circle-symbols over each physical vehicle. Each circle
represents a real-time position.

 Notice: If the calculated position is too far from the track, where the vehicle is snapped to it,
the symbol will change into a square.

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Show grid

 Pressing the grid button will display a grid of squares of 200 x 200 [mm].

Show overview

 Pressing the eye button will remove all labels from the layout – except for vehicles.

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Show dark/light theme

 Pressing the theme button will toggle between the light and dark themes.

 The theme will also change in the 3D view.

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7.7.2.2 Edit mode


Edit mode is where all components on the layout can be added and edited.

Item Description

1 Drive mode Click to enter normal mode for operating the system

2 Edit mode Click to edit the components placed on the layout

3 Track mode Click to edit the track

4 Zoom in Click to zoom in

5 Zoom out Click to zoom out

6 Reset view Click to reset the view. This will move the layout to be centred in the 2D
view

7 Adjust track width Click to toggle different sizes of the track

8 Adjust size of track items Click to toggle different sizes of the symbols on the track

9 Add signal Click to add a signal. Now click on the layout to place it

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10 Add turnout Click to add a turnout. Now click on the layout to place it

11 Add section Click to add a section. Now click on the layout to place it

12 Add point section Click to add a point section. Now click on the layout to place it

13 Add sound Click to add a sound. Now click on the layout to place it

14 Add decoration Click to add a decoration. Now click on the layout to place it

15 Add sign Click to add a sign. Now click on the layout to place it

16 Add track devices Click to add a track device. Now click on the layout to place it

Edit mode is where all controls on the layout are added and edited. A full list of controls is shown in the
table below.

Item Description

1 Signal A signal like this will be placed on the layout

2 Turnout A turnout symbol like this will be placed on the layout

3 Section Pressing the section button lets you draw arbitrary polygons. Simply
click each corner of the polygon. To complete a polygon, make the final
click very close to the starting point

4 Point section When clicking on a track and moving the mouse, a white line is created
that follows the track until clicked again

5 Sound A sound icon is added to the layout

6 Decoration 3 different decorations are available. These are described in a table


below.

These decorations are not connected to the layout

7 Sign 13 different signs are available.

8 Track devices A track device will be placed on the layout

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7.7.2.3 Track mode


Track Mode is where the track topology can be created and edited. All editing tools are described in the
following table:

Item Description

1 Drive mode Click to enter normal mode for operating the system

2 Edit mode Click to edit the components placed on the layout

3 Track mode Click to edit the track

4 Zoom in Click to zoom in

5 Zoom out Click to zoom out

Click to reset the view. This will move the layout to be centred in the 2D
6 Reset view
view

Click to undo last operation. The keyboard shortcut [CTRL+Z] can also be
7 Undo
used

8 Delete points Click to delete the selected points

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9 Smooth track Click to smooth out the selected points

10 Insert new points Click to insert new points

11 Record track Click to record the layout

7.7.2.4 Delete points

ACTION

 Mark the points using the mouse

ACTION

 Click the [Delete] button

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ACTION

 Verify that the points have been deleted

7.7.2.5 Smooth track

ACTION

 Mark the points using the mouse

ACTION

 Click the [Smooth track] button

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ACTION

 Verify that the points have been removed

 This process can be repeated

7.7.2.6 Insert new points


Insert new points between existing connected points

ACTION

 Toggle button [Insert new point] ON

ACTION

 Insert new points into the track

 Toggle button [Insert new point] OFF

Insert new points in a gap between two points that are not connected

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ACTION

 Toggle button [Insert new point] ON

ACTION

 Insert points close to existing points

 Repeat the process

 Toggle button [Insert new point] OFF

Now connect the two end points to close the gap.

ACTION

 Click the left end point

 Move the mouse to the right end point

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ACTION

 Hold down [SHIFT] and click

 Now verify the gap has been closed

7.7.2.7 Record track

ACTION

 Toggle button [Record track] ON

ACTION

 Select an online vehicle

 Click [Next]

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ACTION

 Toggle button [Record track] OFF

 Close the track after recording

7.7.2.8 Decoration

Item Description

This will add a plain text to the 2D layout.

 The tag is the text to be displayed.

 The size of the font can be specified.

An image can be displayed on the 2D layout.

 Z can be specified (Default is 0).

 Load Image will load an image from file.

A simple decoration is placed on the layout.

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NOTES

 When loading images, please consider the number of images and the file size of each image
because they can have a huge impact on the performance in the 2D viewport.
For example, an image with a resolution of 2500x2500 pixels in 32-bit colour will take up 16 MB,
and can cause some jitter when scrolling or moving around in 2D. Using a free program like
Paint.Net (https://www.getpaint.net/), this image can be reduced from 32-bit colours to 24, 16 or
8-bit. Using 8-bit will reduce the 16 MB to 4 MB.

 We only support the PNG image format. If the preferred image is in another format please use, for
example, Paint.Net (https://www.getpaint.net/) to change the image to .PNG.

 When loading images from your disk, a reference to this image is saved in your .got system file.
Normally, we save all small customer images directly in this system file, but not for these large
images. So if your system file is copied and transferred to another system, then please make sure
all inserted images are also copied and transferred – otherwise you will see a warning like this:
[IMAGE NOT FOUND: C:\Path\…]
This warning tells you which images are missing – the path is specified. Go into edit mode, click
this image and point to a new location or delete the reference.

 When setting the Z-position, please be aware of the slider ranges currently used in the current
selected camera view. For example, if the Z-position is specified as +200 [mm], but the current
camera slider range is from -300 to +185 [mm], the image will be invisible.

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7.7.2.9 Signs

Item Description

 A sign must be snapped to the track.

 A complete list of signs is available on the left.

Snapped: close enough to the track (white line is visible)

Unsnapped: too far from track (cross placed over sign)

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7.7.3 Show Track 3D


Use [Show Track 3D] to record your layout in 3D and to manage layouts with more layers. Please note that
the tracks can be coloured, e.g. roads in one colour and rails in another, or different colours for different
levels. The 3D view consist of two panels:

Item Description

1 The 3D view The main 3D view for displaying real-time positions of satellites and
vehicles.
This view also displays tracks and sections

2 The tools panel A panel with all necessary tools for editing the layout

7.7.4 The 3D panel


The 3D panel displays all tracks, satellites, scenarios, calibration triangles, sections and positions of vehicles.
Use a combination of keys and the mouse to navigate in the 3D panel.

Function Description

Zoom in/out Hold down CTRL + RIGHT MOUSE BUTTON or use MOUSE WHEEL

Rotate 3D camera Hold down RIGHT MOUSE BUTTON and drag

Select track points Hold down LEFT MOUSE BUTTON and drag

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Pan in 3D Hold down SHIFT + RIGHT MOUSE BUTTON

Change 3D perspective Hold down ALT + RIGHT MOUSE BUTTON

7.7.5 The tools panel


The tools panel has various functions for manipulating the elements in the 3D world.

7.7.5.1 Vehicles

Item Description

1 Select vehicle Select one vehicle from the list of online vehicles

2 Start recording Start recording positions using the selected vehicle

7.7.5.2 Miscellaneous

Item Description

1 Undo Undo last operation

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Change camera to Walk Mode (alternative to the default rotate mode


2 Walk Mode
in 3D)

Show all online vehicles positions in real time using primitive visuals in
3 Show Vehicles
3D

4 Show Sections Show all sections in 3D

5 Show Colliders Show all colliders placed inside the sections in 3D (debug function only)

7.7.5.3 Selection Tools

Item Description

1 Delete A selection of points is removed. If only a few points close to each other are
selected, new connections are made, otherwise they show with end marks

2 Flatten Z Use Flatten Z to make a smooth curve upwards/downwards on selected points –


knowing that in fiddle yards you might have some spikes to adjust

3 Copy Copy the selected points

4 Paste The selected points copied (from 3) will be inserted into the layout

5 Rotate left Rotate the selected points left (around the Z-axis)

6 Move forwards Move the selected points forwards along the positive Y-axis (Y+)

7 Rotate right Rotate the selection right (around the Z-axis)

8 Move up Move the selected points up the positive Z-axis (Z+)

9 Insert Points Insert points between the selected points to create a smooth curve or just use
them for more connections.
NOTE: Please do not insert a massive number of unnecessary points. A distance of
10 [mm] should be the minimum between points in general

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10 Points info Show the number of selected points.


If only a single point is marked, the X, Y, Z are shown

11 Move left Move the selected points to the left along the negative X-axis (X-)

12 Move backwards Move the selected points backwards along the negative Y-axis (Y-)

13 Move right Move the selected points to the right along the positive X-axis (X+)

14 Move down Move the selected points down the negative Z-axis (Z-)

 Connect two points marking the first one with a left-click and then marking the other one with a left-
click – done!

7.7.5.4 Track Tools


Track Tools will be applied to the whole track, not just a selection of points.

Item Description

1 Restoration Use the Restoration button on problematic layouts – or as general


clean-up. Sometimes when recording a layout, spikes can occur that
cause some irregular positions along the recorded track. Also, when
recording over the same parts of a previously recorded track, some
points may overlap and cause problems if not corrected or removed

2 Simplify Removes overlapping points or points too close to each other from the
layout

3 Smooth Will move points slightly on the track to be more aligned in order to get
smoother curves and lines

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7.7.5.5 Save

Item Description

1 Save Save changes to Memory


Press [CTRL + S] save changes to the current system file

2 Cancel Cancel all changes

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7.8 Tools

Item Description

1 Reset LocoNet module This will reset the connected LocoNet module.

2 Circuit board retrofit Opens a dialogue for setting threshold values for certain types of
batteries available for Faller cars

7.8.1 Reset LocoNet module


The LocoNet module can be reset using this menu.

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Item Description

1 Display status Display status In and Out

2 Start Click button [Start] to reset the module

Display status will change: [ Not reset → Resetting → Reset ]

7.8.2 Circuit board retrofit


Battery types and capacity can be changed for the vehicles using this menu.

WARNING

 Incorrect settings can lead to fire or explosion of the battery!

Item Description

1 Select Vehicle Select an online vehicle

2 Battery type Select a battery type from the dropdown menu: You will find 3 available
types:
LIPO – 1,2 [V] NiMH – 2,4 [V] NiMH

3 Battery capacity Select a battery capacity from the dropdown menu. You will find 14
available types:

100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650, 700, 750 [mA]

4 Write Please read the warning above before writing the settings
Writes the settings to the selected vehicle

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7.9 Master
Use the menu [Master] to update your master with new firmware – or to restart your master if things end in
a blind state for whatever reason. You should only update your firmware if such a recommendation is made
by FALLER or the update system tells you to.
When you restart your master, it will read all radio-based devices from scratch and read your setup data
again.

Item Description

1 Settings This is the most important part of the master. It is where all settings
for the master can be made. This includes the number of devices,
radio and ultrasound levels, etc.

2 Update Firmware Online This is the normal way to update the master firmware. When new
versions are released, the user will be notified

3 Factory Reset Firmware This will reset the firmware in the master to the factory version

4 Update Firmware over Radio If a special update of the REM firmware is required, this menu can
be used. A special PAK file is required for the update

5 Changelog This is a log of changes added to each version of the firmware


released

6 Restart Master This will restart the master. The master will release all known units,
and start listening for these to connect again.
The PC-Software will also clear the list of all known units

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7.9.1 Master Settings

Setting Description

1 Radio Channel Select the radio channel. Possible values are:

EU:
Full Channel: 110 [Kbit/s],

Dual Channel #1: 55 [Kbit/s]

Dual Channel #2: 55 [Kbit/s],

Off

US:

FCC #1: 200 [Kbit/s]

FCC #2: 200 [Kbit/s]

Off

2 Radio Strength Select radio signal strength. Possible values are:

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EU: Low, Medium, High

CE EN 300 220-1 Approval


Radio equipment 869.7-870.0 MHz

US: Low Booster USA, Medium Booster USA, High Booster USA

FCC 2AK9NGTX17263X
Radio 902-928 MHz

3 Number of Vehicles Please use a few more than you actually operate (minimum is 10)

4 Number of Satellites Please use a few more than you actually operate (minimum is 8)

5 Number of Arduinos Please specify the number of Arduino modules to be used in the system

6 Number of Radio Handhelds Please specify the number of radio handheld devices to be used in the
system

7 Vehicle Sending Power Select vehicle sending power. Possible values are:

Low, Medium and High

8 Room Temperature [°C] You should manually measure and set the current room temperature
here.
The temperature can be automatically set using the GT-Temperature
plugin.
The importance of the temperature is described in chapter “The
temperature”
9 Enable Whitelist Please do not use the whitelist unless you operate 2 or more systems
(channels) at the same time in the same area.
In that case, press the button [Manage Whitelist]

10 LocoNet Master Enable this if LocoNet Master is used

11 Use Fixed Interval Enable this if all vehicles must have same priority all the time

12 Measure Interval [ms] The system calculates the round-trip itself – the smaller, the faster.
You get one measurement and one set of radio commands in every
round-trip, say every 100 or 85 ms. The US system has more capacity
than the EU system due to the higher bandwidth allowance
13 Save Save the changes

14 Cancel Cancel the changes

Please read the chapter [Master] for all details related to the master.

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7.9.2 Update firmware online

7.9.3 Factory reset firmware

7.9.4 Changelog

7.9.5 Reset master


When you restart your master, it will read all radio-based devices from scratch and read your set-up data
again.

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7.9.6 Show Log

Item Description

1 Show Log Show Log is one of the most important parts of the system when
troubleshooting.

2 Start Monitoring Will open a dialogue for entering a filename for the output log.

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The last 5,000 commands through the master are shown. You can clear everything and apply a filter to see
only some relevant commands.

Item Description

1 Log Messages This is the most important part for inspecting messages. All
messages set up to be logged will be displayed here. All messages
will be inserted at the bottom of this window. For each message, you
will see a timestamp to the left followed by some spaces and a right-
justified message type, then the device ID, and finally the message

2 The control bar At the bottom, you will see the following parts available from left to
right:

 The number of lines currently in the log.


 Clear button to remove all log messages from the view.
 Pause button to make the view stop scrolling.
 Filter checkbox. When enabled, only lines containing the
text. typed in the textbox will be displayed in the view.
 Show measurement messages received from all satellites.
 Show XControl2 messages.
 The button [Export to .txt] will export all log messages in the
current view to a text file of your choice.
 Comment: Use this textbox combined with the Add button
to insert an arbitrary text into the log messages. This text
will be surrounded by a pair of double stippled lines.
 The button [Reset Stats] will reset the calculated statistics
seen in the right-hand pane for the online devices.

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 The number of online devices is counted.

7.9.7 Start Monitoring


Clicking [Start Monitoring] will open a dialogue for entering a filename for the output log.
In the menu, you’ll now see [Start Monitoring]. Click again to stop the monitoring.

You can now open the output log for inspection. This is a simple text file.

7.10 Help
Click on Help or F1 to get access to the help file (This PDF document). This menu contains all types of help
for your system, such as documentation of the software and hardware plus animated tutorials. You’ll also
find information about the licence, updates and changes to the PC-Software.

Item Description

1 Help This opens this manual

2 Language Select the language of your choice. Supported languages: DK, EN, DE and NL
You can also use the country flag on the process line; it does the same
3 Tutorials Opens a HTML document with animated gif images showing the basic usage of
the system

4 Keyboard Shortcuts Opens a PDF document with all relevant keyboard shortcuts throughout the
application

5 License Opens a dialogue for entering the licence code or updating an existing one

6 Update Check for software updates

7 Changelog A list describing all major changes for each release of the software

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8 About A small dialogue showing the application version and compile date

7.10.1 Help
Use the Help entry or F1 to get access to the help file.

7.10.2 Language
Use the Language entry to select a new language. You are free to operate any language for all menus and
help documents. However, if you use voice recognition, your licence will determine which language you can
use for voice commands. You must then select that language if you want to speak to your vehicles. You can
just as easily select the flag on the process line; it does the same thing.

7.10.3 Tutorials
The Tutorials entry opens your browser with an HTML document of animated gif images showing the basic
usage of the system.

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7.10.4 Keyboard Shortcuts


The PDF document with all relevant keyboard shortcuts.

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7.10.5 Licence
Click this menu in order to activate and register the PC-Software.

Item Description

1 Licence Agreement Please read before using the products

2 Licence Key A 20-digit licence key

3 Licence Type The licence type

4 Registration Status Status of registration

5 Registration Code A 3-digit registration code

6 Online Registration Click here and type in your email to receive the 3-digit registration code

7 Close Closes the dialogue

8 Accept Click Accept and the licence key will be validated. If the validation succeeds, the
dialogue will be closed and the software is ready to use

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7.10.6 Update
Clicking this menu entry will check the servers for any new updates. This check also takes place each time
you start the application. If there is a new update, you can download the binary and install it.

7.10.7 Help
This document.

7.10.8 About
The About dialogue shows you relevant information about the application, such as the name, version
number, copyrights and the compile date.

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8 The master

Different master versions are available. All master versions will operate when powered by a USB connection
to the PC.

NOTE

 The settings may vary depending on the version of the master.


 The first-generation master cannot be used in the US (no FCC frequencies available).

8.1 Connecting the master


ACTION

 Connect the master to a USB port on the PC.


 Wait 2-5 seconds. The PC-Software will now display Connected on the bottom line.

8.2 The master settings


The master settings handle the configuration of the master, satellites, transmitters etc.
In the settings, you can select your radio model, and the size of your system with predefined options, which
you can define depending on the size of your model system. Adapt these settings to the size of your system.
Only change the preset values if you have sufficient knowledge.

ACTION

 Press MENU→ Settings → Settings

 Use the default settings shown here.

 Press button [Save]

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 The settings are now sent to the master. The Rx and Tx LEDs will stop flashing for a short period,
until the settings are applied.

8.3 Default settings on the master

Setting Description

1 Radio Channel Select the radio channel. Possible values are:

EU:

Full Channel: 110 [Kbit/s],

Dual Channel #1: 55 [Kbit/s]

Dual Channel #2: 55 [Kbit/s],

Off

US:

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FCC #1: 200 [Kbit/s]

FCC #2: 200 [Kbit/s]

Off

2 Radio Strength Select the radio signal strength. Possible values are:

EU: Low, Medium, High

CE EN 300 220-1 Approval


Radio equipment 869.7-870.0 Mhz

US: Low Booster USA, Medium Booster USA, High Booster USA

FCC 2AK9NGTX17263X
Radio 902-928 Mhz
3 Number of Vehicles Please use a few more than you actually operate (minimum is 10)

4 Number of Satellites Please use a few more than you actually operate (minimum is 8)

5 Number of Arduinos Please specify the number of Arduino modules to be used in the system

6 Number of Radio Handhelds Please specify the number of radio handheld devices to be used in the
system

7 Vehicle Sending Power Select vehicle sending power. Possible values are:
Low, Medium and High

8 Room Temperature [°C] You should manually measure and set the current room temperature
here.
The temperature can be automatically set using the GT-Temperature
plugin.
Please see chapter “The temperature”
9 Enable Whitelist Please do not use the whitelist unless you operate 2 or more systems
(channels) at the same time in the same area.
In that case press the button [Manage Whitelist]

10 LocoNet Master Enable this if LocoNet Master is used

11 Use Fixed Interval Enable this if all vehicles must have same priority all time.

12 Measure Interval [ms] The system calculates the round-trip itself – the smaller the faster.
You get one measurement and one set of radio commands in every
round-trip, say every 100 or 85 ms. The US system has more capacity
than the EU system due to the higher bandwidth allowance.

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8.4 Normal Operations

 EU mode: Your normal operation is to use the Full Channel (two channels). It has the widest
bandwidth and the most capacity.
 US mode: In the US, you can use FCC1 and FCC2 in the same room; here, too, you could use the
whitelist to bind satellites and senders to one master each. FCC1 and FCC2 are two completely
separate channel sets with 25 channels each. The system jumps between the channels in every
cycle, about 100 [ms] per channel.
 However, if you have two neighbours, both operating GT-Command or the Faller Car system within a
distance of 50 [m], then the two masters could affect each other on the same frequency. You can
then both decide to shift to each of the two half channels (Dual Channel #1, Dual Channel #2). In
such a set-up, use a radio strength of Low or Medium.
 If you want to operate two systems on two channels each, then you should use the whitelist
settings. Here you bind satellites and vehicles to one master each so that they cannot jump onto
the other system.
 Vehicles (senders) and satellites remember the channel they found a master on and were
configured to last time. When they restart, they will try to connect to that master again on the very
same frequency.
 The best method is therefore to configure the systems one at a time on one channel each with the
other system closed – meaning no power to satellites, master and senders. Do one system first.
Turn everything on and when all units have been accepted then close all cars and satellites and
finally the master – no power. Then configure the other system on the other channel. You just need
to have all satellites and vehicles open so they are visible in the system. When you shut them down,
they will remember their channel and start looking for that channel the next time they start – that
also applies after any recharge.
 When you start up again, always turn on the PC first, then the master and finally the satellites and
the vehicles. When you turn off, always do so in the opposite order, so that the last thing the units
remember is the master frequency.
 The reason behind this method is that senders and satellites are pretty aggressive about getting
connected, and if they do not find a master on their prime frequency they will start looking for
another master on another frequency.
 The dual channel method cannot cover a set-up with 2 layouts in close proximity to each other. The
main reason is that the measurement tool uses ultrasound with a maximum range of 10-12 m. This
means that the ultrasound can provoke a satellite from another system creating false
measurements at short range. If you are that close, please have a solid wall in between.
 The effect of picking channel 1 or 2 might not be seen unless you have 10+ vehicles and 3+
receivers.
 You can select a standard radio model (advisable), or you can configure one yourself as a custom
model.
 Number of DCC commands: If you use distance control, you might want to create one DCC
command per vehicle per measurement interval. However, if you do not brake or accelerate, no
commands are sent. As a general rule, about 200 DCC commands per second will be the maximum
you will use, including lights, sounds, etc. The system also acknowledges each DCC command, which
also takes up bandwidth. The distance control and the automation part is the biggest contributor to
the number of DCC commands.

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 Measurement interval. Please stick to one of the standard recommendations. This can be changed
all the way down to 50 ms; however, it comes at the expense of how many satellites you can
operate, and how many acknowledgements you will get from your commands, thus reducing the
overall communication quality. The type of drive where it can make sense to reduce the
measurement interval is where you have a large number of vehicles that you operate manually on a
layout. The layout does not run distance control, however the layout might have all kinds of section
control with traffic lights, speed control, switching, parking, bus stops, etc. The lower you go, the
more battery consumption and the more radio capacity is used for measurements. The higher you
go, the more capacity will be provided for other things such as DCC commands, lots of satellites on
bigger layouts, etc.
 Vehicle sending power: This parameter sets the ultrasound signal to Low, Medium or High. On a
standard layout with up to 4 [m] distance to satellites, the value Low is sufficient. You can increase it
with larger layouts. There is no advantage in increasing it unnecessarily. If your drawings are OK,
stay with Low. Too much ultrasound on too short a distance might make a satellite skip a
measurement.
 Number of satellites: You can use from a minimum of 2 up to a maximum of 30. The more
satellites, the more precision. You may need more satellites while operating a fiddle yard or indoor
parking house as an extra scenario. If you have more than 7-9 satellites, you must operate with a 90
[ms] measurement interval; if you have 10-12 satellites, you must use 100 [ms], and so on.
 Number of Arduinos: They occupy a certain portion of the radio bandwidth due to the ability to get
inputs from the Arduinos into the PC-Software and further on in the automation server. However,
you can configure an Arduino with its input and outputs to be selected in the automation like
function calls.
 Radio-based terminals (controllers): Handheld terminals may be available for LocoNet and DCC
over radio. They will also use bandwidth and the maximum must be set. If you have such terminals
you must use a radio model which allows that number of controllers. If you operate many vehicles
manually, such dedicated terminals can be useful. However, the system also supports the use of
smartphones that operate over WLAN. Both handhelds can be used simultaneously and both are
synchronised. You can also use normal DCC handheld controllers. Such DCC handheld controllers do
NOT get any feedback from other settings.
 DCC output: It is possible to communicate with signals and turns attached to the DCC output port
on the master. Requirement: The master must be type DCC/SAT-Out.
 Measure interval: Displays the calculated interval in [ms] based on the settings.
 Use fixed interval: Is only relevant if there is a special need for having all units measured with an
equal interval and high priority. Note: The master must be restarted manually.
 The system controls the validity of your settings. And you can receive a statistical report telling how
good your system is performing from a capacity perspective.

TIP

The most important default settings:

 Radio channel: Full Channel


 Radio strength: Medium
 Vehicle sending power: Medium

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 IMPORTANT! When troubleshooting, try starting with the lowest possible levels for both radio
strength and vehicle sending power and step up from Low→ Medium→ High until the received
measurements and the calculated positions are stable.

Press save to save the settings in the master; before you exit GT-Command, also press save for the system to
learn the settings.

8.5 The temperature

Temperature plays an important role in measuring distances between vehicles and satellites.

NOTE

 Sound propagates faster the higher the temperature is.


 In general the speed of sound is 343 [m/s] at 20 [degrees Celsius].
 The change in speed is 0.6 [m/s/degree] - and this range is linear.
It means that if you have 1 [m] distance and the temperature is 21 [degrees]
(20+1), then the sound propagates at 0.6/343 ~ 0.2 [%] per degree per metre.
If the increase is (20+5) [degrees], then the deviation is almost 1 [%] per metre.
 This calculation is included in the system.
 Imagine a layout of 6[m] x 3[m] with four satellites mounted in the ceiling 2 [m] above each
corner of this layout. In this layout, you can have a distance of more than 6 [m], measured from a
vehicle placed at one end of the layout to a satellite at the other end. Do a calibration of this
layout in winter using a value of 20 [degrees] manually set in the master settings. If you don’t
change this value of 20 [degrees], and never re-calibrate the system – and then drive on this layout
in the summer at a temperature of 30 [degrees] – you can end up having a deviation of nearly
2[%]. With a 2[%] deviation over a distance of 6 [m], you get a 12 [cm] difference compared to the
distances measured in winter. The calculated positions will always try to snap to your tracks, but
you will experience this snapping failing or simply placing your vehicles in the UI at the wrong
positions on the layout – especially when tracks are placed very close to each other – as seen on
model railways.
 You can increase and decrease the actual temperature in the window above and thus also adjust
the distance calculation as per the formula.

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 The main principle is that if the actually measured position creeps closer to the satellites, then you
might get it back on track by increasing the temperature setting, and if the position seems to be
pushed away, you might get it back by decreasing the temperature setting.
 However, in normal use with a distance of 2-3 [m] to satellites and a temperature change of
around 2-5 [degrees Celsius], the implication is smaller than the width of the vehicle and normally
you won’t notice it, if the satellites are positioned as in the starter kit examples above. You might
only want to use it if the temperature really has changed.

8.6 Restarting the master


Unplugging and reconnecting the master or pressing the Restart Master button in the application will
restart the master. The bottom left corner of the application will show the master restart stages thus:
Offline → Connecting → Connected

All masters have LEDs mounted on the circuit board as indicators for different states.
Both the number and colours of the LEDs can vary slightly. Each LED will follow certain patterns, which are
illustrated in the chapters for each individual master version.

The restart process:

 When a master starts operating, the Power On LED has a ‘heartbeat’ pattern.
 When the radio is active, the master will look for units (devices, senders and satellites)
 When the master finds any active radio transmitters, the TX diode (senders) and the RX diode
(satellites) – if these are also active too – start flashing quickly.
 When the master transmits information from the PC/USB, from DCC, and over LocoNet, the
respective diodes will turn on.

NOTE

 The master has firmware that controls the level of functionality. The firmware can be updated
automatically when new versions are released.
- A notification of a new release is shown when the PC-Software is started.
 When updating the master, the bottom line shows: No firmware

CAUTION

 There is a link between your master and your licence code.


 A broken link or a wrong licence code will prevent a connection between the software and the
master.

8.7 LED patterns Radio-Master


This chapter describes all LED patterns for the master, transmitters and satellites.

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LED patterns for ALL master versions can be found in the appendices.

LEDs Description

Power On ■ Control LED (flashes like a heartbeat)


Radio Tx ■ Transmit: Outgoing radio signal, e.g. from a sender
Radio Rx ■ Receive: Incoming radio signal, e.g. from a satellite
Software ■ Software connected to master (constant when connected)

POWER ON [■]
HEART BEAT ■ ■ ■ ■ ■ ■

RADIO: RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ .

SOFTWARE LED [■]


NOT CONNECTED TO
OFF
SW
KONSTANT
CONNECTED TO SW ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■

LEDs EXAMPLE OF NORMAL OPERATION WITH ACTIVE DEVICES


POWER ON ■ ■ ■ ■ ■ ■

RX ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

TX ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

KONSTANT
SOFTWARE ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■

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8.7.1 LED patterns on satellites and senders


SATELLITE LED [■] LEDs will blink slowly when they are online but inactive - and fast when active:

OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

SENDER LED [■] LEDs will blink slowly when they are online but inactive - and fast when active:

OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

9 Creating a new system

9.1 The basic requirements


To create a new system for 3D positioning, the following components are required.

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9.2 Indoor positioning


The system in your hands is created by GamesOnTrack and is a worldwide patented, real-time 3D, indoor
positioning system (hereafter: IPS) with an accuracy of 10 [mm].

Technically, the system is based on a combination of radio communication and ultrasonic signals. The maths
used to calculate the position of each device is based on Trilateration – a similar technology to that found in
outdoor global positioning systems such as [GPS].

9.2.1 Measuring a position


Whereas GPS uses longitude and latitude measured in [degrees] for every calculated position, IPS use a
Cartesian coordinate system with (X, Y, Z) measured in [mm].

One of the first mandatory things to do when creating a new system is to calibrate it.
The purpose of the calibration is to calculate and save the exact physical positions of the satellites, and then
place these in the virtual world. This calibration is used to calculate the distances measured from all vehicles
to all satellites.

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9.2.2 The technical concept


A position in 3D is calculated by using a PC, a master, three satellites and a single transmitter.

Every 80 [ms], a message will be sent over the radio asking only one single transmitter to emit an
ultrasound signal. Each of the three satellites now receives the ultrasound burst at individual timestamps,
depending how far they are placed relative to the transmitter. By using a timing mechanism, we can now
calculate the distance from each satellite to the transmitter. When the master has received the distances
from all satellites, they are sent via USB to the PC in a single package. The application is now able to
calculate the exact position of this transmitter with the very high precision of 10 [mm]. Once the position
has been calculated, the position of another transmitter can now be calculated in exactly the same way.

When adding multiple transmitters to the system, we have to wait at least 80 [ms] for every transmitter,
before we can calculate the position of the first one again. Let’s call this value the ‘frame period’. You could
ask why every transmitter spends 80 [ms] calculating a position. This period is a combination of several
things: the speed of the ultrasound, the maximum distance guaranteed, the number of satellites and
transmitters - and the processing time.
So, even if we wanted to, it’s hard to get much below the 80 [ms] frame period for each transmitter. The
speed of ultrasound is ~ 340 [m/s]. This is a distance travelled of ~ 10 [m] per 30 [ms].
In the system, we guarantee an absolute maximum distance of 12-15 [m] between a transmitter and a
satellite. This implies that all satellites must be ‘open’ and waiting for ultrasound in 45 [ms]. The value of 45

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[ms] is fixed in order to guarantee this distance.


When the time is up, each satellite will process and send the distance received to the master, and the PC
can now finally calculate the position. All these parts take up the last 35 [ms] – resulting in the total of 80
[ms].

Here is an example with three transmitters A, B and C. The time between a calculated position for the exact
same transmitter is: 3 x 80 [ms] = 240 [ms]. We could call this the 'loop time' or 'round-trip' for a
transmitter. Now take a look at transmitter A in the table below:

A B C A B C A B ... ...

80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] 80 [ms] ... ...

Imagine transmitter A is moving on the layout, and have we just calculated the position.
From this point in time, we do not know the real position of transmitter A until both transmitters B, C and
also A are calculated again – which is after 240 [ms].
To get the position of transmitter A in the whole round-trip period, we predict the position by knowing how
fast it’s moving combined with the time elapsed in each frame period. In order to predict this with a high
degree of accuracy, the transmitter (vehicle) must be calibrated, which is a very important aspect.

NOTE

 The frame period of 80 [ms] can be achieved by having a very low number of devices in the
system. When adding many devices, this value will increase - 100 [ms] is quite normal. Check this
by increasing the number of devices in the Menu→Master→Settings.

 When adding multiple transmitters to the system, the round-trip for each transmitter will increase
relative to the number of transmitters.

 The calibration of each vehicle is very important in general, but therefore extremely important on
layouts with a high number of transmitters and satellites. As you can imagine, a layout with e.g. 30
vehicles and a frame rate of 100 [ms] will result in a round-trip for each transmitter of 30 x 100
[ms] = 3000 [ms] = 3 [seconds].
In this whole period, we have to predict the position for each vehicle in the system.

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9.3 Scenarios

Scenario: A scenario is an area of your layout – or your total layout – which is measured by a set of two or
more satellites with known coordinates. The coordinates are found by means of the calibration triangle. Up
to 6 satellites can be contained in a scenario. There can be more scenarios in a room. A minimum of 2
satellites is required to constitute a 2D scenario.
A minimum of 3 satellites is required to constitute a 3D scenario.

Connected scenarios: One scenario is selected as the main scenario. All positions in the other scenarios are
added extra values, so that instead of being local coordinates, they now fit into the coordinate system of the
main scenario. Due to the fact that all scenarios are created with their own 0 point, this corresponds to
shifting the 0 points of the scenarios in relation to the main scenario.

9.4 Adding scenarios


The first scenario in the system will be the MAIN scenario – located at origin: (x,y,z = 0,0,0)

NOTE

 Every added scenario must be offset from the MAIN scenario – this is important!

9.5 Creating a 3D scenario


The following pages will guide you through setting up a 3D scenario.

The purpose of this process is to create a coordinate system on your layout, as a reference for all
measurements, and then insert the 3D satellites into that coordinate system. We have named this process
[Calibration]. To create a 3D scenario, select the menu: [World → Show Scenarios].

In a 3D scenario, the satellites can be placed anywhere above or outside the layout, and the 3D scenario
also measures the height (the Z-value). This means that hills and bridges are projected correctly on the
layout drawing.
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You can have more scenarios. Our recommendation is to use a 3D scenario as the first scenario (main)
above the layout. If you have fiddleyards, these should be added as 2D scenarios.

The distance between the satellites in 3D should in general be between 1-2 [m] and the satellites should be
placed 1-3 [m] above the layout.

In general, the 3 satellites constitute a triangle. They have to be placed so that no angle in that triangle is
less than 20 degrees. Otherwise the calibration process will not run.

When you set up your satellites, please remember that the best measurements will be provided if the signal
strength from vehicle to satellite is in the same range. In general, it is a good idea not to spread out the
satellites but to collect them and orientate them towards the layout and at a place so that you can operate
normally without staying in between the vehicles and the satellites. If you have areas in your layout (apart
from tunnels) where your vehicles only see two satellites and see a third one poorly, then you might want
to add a fourth satellite.

Item Description

1 Select scenario Double-click or press [Enter] to select a scenario in this list

2 Add Add new scenario

3 Edit Edit selected scenario

4 Delete Delete selected scenario

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Opens a special 3D view where scenarios can be merged (translated and


5 Merge
rotated)

9.5.1 Manual calibration


The following four pages cover the mandatory steps for performing a manual calibration.

9.5.1.1 The calibration triangle


The calibration triangle is a triangle which you draw on your layout, and of which you measure the three
side lengths. These three points are used for calculating the satellite positions. The base line of the
calibration triangle is your X-axis in your coordinate system and the plan of the triangle is your basic plan.

On your table, mark three points with a pencil that form a triangle, or use a fixed triangle to be placed on
your table. Please use the three same points each time you recalibrate the system – otherwise you will see
some ‘incorrect’ positions of the vehicles in the UI related to your existing track layout. In that case, you can
just move the main scenario until the positions ‘fit’ on your track, but this process can take some time if you
cannot remember the exact positions from the calibration and creation of your layout.

ACTION

 Click the button [Add] in the [Show Scenarios] dialogue


 Follow the dialogues on the following pages.
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ACTION

 Enter a name for the scenario

 Select the default satellite sensitivity:


Reduced.

 Press button [Next]

TIP

Satellite sensitivity:

 Reduced: Use this value when the distance from transmitters to satellites is in the range of 1-6 [m].
 Normal: Use this value when the distance from transmitters to satellites is in the range of 6-12
[m], or, if the small square transmitters are used, a maximum distance of 5 [m].
 IMPORTANT! When troubleshooting, just start with the lowest possible levels for all transducers
(both transmitters and satellites) and increase the levels as necessary until the received
measurements and the calculated positions are stable.

ACTION

 Select the three satellites

 Press button [Next]

 Press button [Back] to go back to the


previous screen. This button exists on the
screenshots below.

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ACTION

 Select the default calibration method:


Manual.

 Press button [Next]

ACTION

 Enter the dimensions for each side in the


triangle.

 Press button [Next]

ACTION

 Select the transmitter.

 Press button [Next]

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ACTION

 Measure the temperature.

 Select the measured value.

 Set the ultrasonic level


NOTE: Medium is default.

 Press button [Next]

9.5.1.2 Placing the vehicle at position 1

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ACTION

 Place the vehicle/transmitter at position


(0, 0, 0) of the triangle.

 Wait until all values in the distance


column are stable:
~max. jumps of 2-4 [mm].

 Press button [OK]

NOTE: The button [OK] can have a blue


border (disabled). This happens if the
current measured distances are too close
to the previous position.

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9.5.1.3 Placing the vehicle at position 2

ACTION

 Place the transmitter in position


(X, 0, 0) of the triangle.

 Wait until all values in the distance


column are stable:
~ max. jumps of 2-4 [mm].

 Press button [OK]

NOTE: The button [OK] can have a blue


border (disabled). This happens if the
current measured distances are too close
to the previous position.

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9.5.1.4 Placing the vehicle at position 3

ACTION

 Place the transmitter in position


(X, Y, 0) of the triangle.

 Wait until all values in the distance


column are stable:
~ max. jumps of 2-4 [mm].

 Press button [OK]

NOTE: The button [OK] can have a blue


border (disabled). This happens if the
current measured distances are too close
to the previous position.

The scenario is now created.

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9.5.2 Validating the created scenario


In order to evaluate the quality of the just created scenario, click the button [Edit] in the Scenario Info
dialogue. The information for the selected scenario is displayed.
Please notice the part [Measurements Triangles]. In our case, we have a scenario with 3 satellites that only
create a single triangle, and since our angles and distances are fine, it states Valid and is set enabled.

When you add more satellites to a system, the number of triangles will increase, and you will see a list of
lines here. Triangles in this list that cannot be used, e.g. because some of them are placed too close or have
too narrow an angle, will be set to Invalid and disabled.

9.5.3 Re-calibrating a 3D scenario


In the dialogue above, it is also possible to re-calibrate a scenario by clicking the button
[Re-calibrate scenario]. This will guide you through a set of steps almost similar to creating a new scenario.
Previously used settings are preselected. The steps are shown on the following pages:

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Re-Calibrate Scenario

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Re-Calibrate Scenario

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9.6 Recording a layout in 3D view

In order to record a layout, a vehicle must be used to drive on the physical layout...

 Click the [Menu: World → Show Track 3D]


 In the panel, select a vehicle (with a transmitter/sender).
 Now set the speed of the selected vehicle in the vehicle view.
 Setting a slow speed will result in a layout with points being very close to each other.
 Click the button [Start Recording]
 When complete, click the same button [Stop Recording]

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9.7 Recording a layout in 2D view

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9.7.1 The 2D view


Open the 2D track view and click on the button [Edit] on the left – third from the top.

1. Switch to track mode [Satellite icon)] 2. Toggle record button 3: Select vehicle and click [continue]
[downwards arrow]

4. Set vehicle speed 5. Toggle record button [downwards


arrow]

9.8 Creating a 2D scenario


The created scenarios can be found in the menu: [World → Show Scenarios].

A scenario is an area of your layout – or your total layout – which is measured by a set of satellites. The
minimum set is 2 satellites, which will constitute a 2D scenario. 2D means that we only measure X and Y in a
coordinate system, we do not measure the height. And it also means that the satellites must be placed a
minimum of 500 mm outside the layout – i.e. not over the layout. If you have hills or bridges, you can still
use the 2D; however, the drawing and the measurement will draw the distances on the hill to be closer to
the satellites and thus create a small bow on the road. See below for how to merge more 2D scenarios.
You can set up your 2D scenario in a simple way: Open the menu [World → Show Scenarios].
Click the button [Add] or [Edit], and follow the dialogues here as shown below:

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ACTION

 Edit Name

 Select satellite sensitivity

 Select 2D

 Press button [Next]

TIP

Satellite sensitivity:

 Reduced: Use this value when the distance from transmitters to satellites is in the range of 1-6 [m].

 Normal: Use this value when the distance from transmitters to satellites is in the range of 6-12
[m], or, if the small square transmitters are used, a maximum distance of 5 [m].

 IMPORTANT! When troubleshooting, just start with the lowest possible levels for all transducers
(both transmitters and satellites) and increase the levels as necessary until the received
measurements and the calculated positions are stable.

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ACTION

 Select the satellites in the scenario.

2D scenarios have a maximum of 6


satellites in a row, and they must all be
placed at the same height (Z).

 Press button [Next]

ACTION

 Decide the order of the satellites, starting


from the left.

 Measure the distance between them in


[mm]. The first one will be the 0-point for
this 2D scenario, which in reality only
measures x and y, but might be merged
with other 3D scenarios, and obtain the
height from the global 0-point.

 Press button [Next]

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ACTION

 Measure the distance from the satellite to


the transmitter over layout in [mm].

 Insert the measured height.

 Press button [Next]

In 2D scenarios we do not re-calibrate, but instead adjust the existing 2D scenario. Click the button [Edit] to
do this (No comments – same dialogues).

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Adjust 2D Scenario

9.9 Merging scenarios


Merging scenarios means that you can create more scenarios using more receivers and then merge the
coordinate systems together to create one fully related scenario in the same XYZ coordinate system.

When you create a new scenario with new receivers, then this new scenario will be created in the main
coordinate system with the very same 0,0,0 and same x, y and z axes. This means that points, drawings and
accessories will be seen on screen across your main scenarios and be difficult to see apart. However, in
reality, this may be a fiddleyard or something offset.

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Before you start drawing the layout in this new scenario, please go to Tool/Merge and offset the scenario to
its “real” position, or maybe a different 0,0,0 because of drawings etc.

Item Description

1 3D View This is the 3D view for visualising scenarios

2 3D Scenario A 3D scenario using 3 satellites

3 Select 3D Scenario Select the 3D scenario from the list of scenarios

4 Select 2D Scenario Select the 2D scenario from the list of scenarios

5 Pause Update Legacy

6 Set Main Scenario Click to set the current selected scenario as the main scenario

7 XY Offset Move the currently selected scenario in the X-Y direction

8 Z Offset Move the currently selected scenario in the Z direction

9 Rotate Rotate the current selected scenario (around the Z-axis)

10 2D Scenario The 2D scenario (here using 3 satellites)


NOTE: By default a newly created 2D scenario will always be
placed at the origin (X,Y,Z = 0,0,0)

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11 Calibration Triangle 3D Scenario The calibration triangle from the 3D scenario


NOTE: The 3D scenario is selected as the main scenario. A main
scenario should always be placed at the origin (X,Y,Z = 0,0,0)
12 Origin The origin position is (X,Y,Z = 0,0,0)

In this example, there is locked main scenario (red with a lock on) and the second scenario here is in 2D. It
must be offset by 640 mm from the main scenario in the x-direction and 2040 mm in the y-direction from
the main 0,0,0. And rotated through -90 degrees. You can do this in 2 ways. Initially, the yellow and the red
coordinate systems are at the same point. You can also see the satellites: the red ones and the 3 yellow
ones. Click on the arrows and you will move the yellow one in the xy and in the z-direction. You will see how
much it is moved in the little blue box up to the right. The green marks and the blue marks in the merge
window are your online driving cars. If you drive a car, you will see how it changes from being recorded in
green to being recorded in blue. If you now start recording the layout in 3D, it will create points and tracks
as shown in the picture below.

So, the task at hand is simple.

 Either use the arrows in the right-hand pane to move and rotate the other scenarios at hand to fit
the coordinate system of the main scenario.
 And/or use a train or car to drive on the where covered by both scenarios at the same time, as
shown above. Then press pause when you have the two coloured tracks on the layout. Then use the
arrows to move these tracks to lie above each other – please also remember the z-value – then you
are done.
 Afterwards, control your merge using the car or train and see how they move smoothly on the
drawing from one scenario to the next.

9.9.1 Merging 2D scenarios into the main


scenario
Examples of how to merge a 2 scenario using two yellow satellites, named SAT1 and SAT2

Measure the distance from 0,0,0 perpendicular to X Measure the perpendicular distance from X,0,0 to Y
(SAT1) Example: X-offset = 2700 [mm] (SAT1) Example: Y-offset = 1000 [mm]

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Measure distance from (X, Y, 0+vehicle height) to Now measure distance between SAT1 and SAT2, and
centre of transducer in SAT1. the angle rotated. The positive X-axis is 0 [degree].
Example: Z-offset = 200 [mm] Example: Angle = 145 [degrees]

Now use these measurements to offset the 2D scenario in the [Merge Scenario] screen:

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9.9.2 Merging 3D scenarios into the main


scenario
First a couple of important things to remember before you start adding multiple scenarios:

 All calibrations will by default place their calibration triangles at the origin (0,0,0).
 Measuring all offset distances and rotations in relation to the main calibration triangle is a manual
task.
 These measurements must be done before you start calibrating.
In the example shown below, you will see three calibration triangles for three scenarios.

Red is the main scenario, from which all other scenarios are offset.

Orange is the first scenario to offset. The calibration triangle is in the same Z-plane = 0, so only the X-offset
and Y-offset must be measured before you calibrate the satellites.

Green is the second scenario to offset. The calibration here is elevated in the Z-plane, so both the X-offset,
Y-offset and Z-offset must be measured.

In this example, none of these calibration triangles are rotated. In this case, you only have to measure the
angle, as shown in Merging 2D scenarios.

9.10 Adding more satellites


In general, you can expand your layout using two methods:

 The PC-Software can calibrate 6 satellites simultaneously if the sender can see them all in each step.
You add the extra satellites to the calibration when you edit an existing scenario. The rest of the
process is the same, but you select more or other satellites.

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 If you change the position of your satellites – after having drawn some of the system – then that will
work without any re-drawing if you pick exactly the same 3 measurement points in the calibration
process.
 So please mark them on your layout and never ever paint over them.

9.10.1 Adding satellites in 2D scenarios


When you have mounted the extra satellite(s), the first thing is to measure the distance between each of
the satellites. Since 2D scenarios aren’t calibrated, you should only adjust the existing 2D scenario by simply
adding the extra satellite(s), and the distances between each.

9.10.2 Adding satellites in 3D scenarios


When you have mounted the extra satellite(s) to a 3D scenario, you always need to re-calibrate the
scenario(s) in which the satellite(s) should be used.

Item Description

1 Satellites If you have an existing 3D scenario with 3 satellites and have mounted 1 more
satellite, you must mark all 4 satellites for this scenario, and then calibrate a new
scenario.

9.10.3 Validating the satellites


Use Edit Scenario to see how many valid triangles you can use in your measurements.
Here is a sample from a big system:

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Item Description

1 Receivers List of all receivers used in the selected scenario

2 Positions The position (X,Y,X) of each satellite in the list

3 Re-Calibrate Click to re-calibrate the selected scenario

4 Measurement Triangles A list of all triangles for this scenario

5 Valid List of all valid triangles (good angles and/or good distances between
satellites)

6 Invalid Angle List of all invalid triangles (bad angles and/or bad distance between
satellites)

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Invalid triangles is not necessarily a bad thing, but too many could call for an optimisation of the scenarios –
typically by using fewer satellites per scenario (here, the maximum of 6 is used).

10 Operating and editing the system


This chapter will guide you through all components of the system - starting with the overview.

Item Description

1 Track The track displayed in 2D layout

2 Vehicles List of all cars, trains, containers, transmitters etc.

3 Automations The real-time programming environment

4 Sections List of all sections

List of all signals – available in: 2-aspect (red-green) or 3-aspect (red-yellow-


5 Signals
green)

List of all turnouts – available in: two-way, three-way, four-way-single, four-way-


6 Turnouts
double

List of all routes – a route is a specific combination of states in signals and/or


7 Routes
turnouts

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8 Sounds List of all sounds

9 Track Devices List of all track devices

10.1 The vehicles

10.1.1 Adding/editing vehicles


You can add/edit vehicles in several ways.

 Click menu [Edit → Edit System → Vehicles tab] and the [Add]/[Edit] button
 Click the [Add] button in the vehicles view
 Click on the button [Edit] by the vehicle
 Double-click on the inactive vehicles to edit.

10.1.2 Configuring vehicles


Vehicles should be configured before you can drive them.

Go to the Edit menu under vehicles. Select one of the vehicles in the list and press Edit.
If you want to configure a vehicle which is not in the list, please select Add. Delete a vehicle by pressing
Delete.

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Digital vehicle (Radio) CV Settings Factory Settings

10.1.2.1 The CV values


We also saved a set of standard settings for CV values; these settings can be changed by the user if the
vehicle is running directly on radio. If you want other standard CV settings, you can change them in the
vehicle type.

10.1.2.2 Special function: Serial number


We have introduced support for restoring the address of a Faller car to the factory default setting. When
pressing Vehicle Settings, the section highlighted below is used for this reset. The Faller factory serial
number is initially 0 (zero). Now press [Read Factory Setting], and the Faller factory serial number is now
read from the unit.

Now press [Apply Factory Setting] and the following dialogue will appear:

Press OK Restoring…

When the vehicle is turned off and the OK button is pressed, it will take 15 [seconds] before the vehicles can
be turned on again.

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10.1.2.3 Drive images

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10.1.3 Speed calibration

Custom Calibration

Item Description

1 Speed Step List of speed steps (the maximum available is 14)

2 Step The actual step

3 Standard The standard default value for this vehicle (read only)

4 Custom The value from the user calibration

5 Enabled Mark if the step should be used

6 Maximum Step The final recorded and enabled step. The step value to the left (here
90) will be used as the maximum for the speed slider

7 Measurements/Step Select how many measurements should be recorded for each step
during calibrating. Available values: 10, 20, 30, 40, 50 and 80 (default is
20)
8 Start Start the speed calibration process

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9 OK Saves the current settings

10 Cancel Cancel the changes

10.1.3.1 Calibrating
The speed calibration will calculate the GPS-measured speed in [mm/s] for each driving step, or for 9 driving
steps in DCC.

ACTION

 Please select how many measurements when calibrating: 60/step or just 40/step.
 Please enable what steps you will calibrate – maybe not the very fast ones; they can be inserted
manually.
 When you press button [Start], the vehicle starts driving and moves through the selected steps,
with the speed measured by the GPS. The measured values will be inserted into the table. You can
eventually change the values manually.
 If the same recorded value exists for a number of the final steps, e.g. 347, 347, 347 - please enable
the first one only, and disable the rest.
 Press OK to save the chart in the system file for exactly this vehicle (not the type).
 Press cancel to avoid saving any changes. The chart will initially populate the values already in the
system file or, if there are none, the values from the type selected. Or maybe none at all.
 Be careful performing automatic calibration on the very high steps. It might run too quickly.
Measurements from tunnels and shaded areas will not be used.

10.1.4 Vehicle groups


In the vehicle groups, you can edit groups and assign vehicles to groups. The group name can be used in
automations in the NLW commands by selecting vehicles from a specific group to move to specific tracks or
to trigger certain actions. The group name can also be used in automations for setting speed/stop/functions
on all vehicles in that group.

ACTION

 Start by clicking New and entering a name for your group. Here: Fire engines, busses.
 Using the mouse, pick a vehicle in the list on the left and drag it to the group on the right and drop
it there.
 Be sure you see the add symbol before dropping and not the cross-over symbol.
 Group names can be used in automations. See chapter Automations.

Groups are also used in the vehicles window; you can choose to see only a certain group of vehicles in this
window. See search and filtering in the vehicles view.
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Item Description

1 Vehicles List of all vehicles to select from

2 All created groups Lists of all created groups, each with the attached vehicles below

3 New group Create a New Group. A small dialogue will prompt for the name
of the new group. When done, press the button [Create Group]

4 Delete group Delete the currently selected group

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10.1.5 Speed curves


Only use/adjust in the event of extreme speed problems on the system.

Speed curves can be used to control the behaviour of the vehicle when the speed is changed.

10.1.5.1 Linear curves


Two default curves will be used if nothing has been saved, or the button [Create default curves] is pressed –
one for acceleration and one for deceleration.

To set up an acceleration curve, the time needed to accelerate from 0 to 100[%] speed must be known and
specified in [ms]. The curve is split into a total of eleven points for the duration, where the middle nine
points between 0 and 100[%] can be adjusted to match the behaviour of the vehicle. This provides the user
with ten time segments of 3000/10=300 [ms] each. The values used in the calculation are interpolated in
the segments.

In the example above, the curve is linear, and the time needed to accelerate from 0 to 100[%] speed is
specified as 2000 [ms]. If the current speed of the vehicle is, for example, 40[%] and the desired speed is
70[%], the change will take 2100-1200 [ms] = 3 x 300 [ms] = 900 [ms].

Here is an example for the deceleration curve. The duration from 100[%] speed to 0[%] is 2000 [ms]. If the
vehicle decelerates from 75[%] speed to 10[%], it will take 1800-400 [ms] = 1400 [ms].

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10.1.5.2 Non-linear curves


In this example, the speed behaviour is non-linear, and reflects a slow start for both acceleration and
deceleration.

Acceleration: If the current speed of the vehicle is around 50[%] and the desired speed is 75[%], the change
will take approximately (4000-3600)/2 = 200 [ms]. If the speed is 10[%] and desired speed is 30[%], it will
take 2800-800 [ms] = 2000 [ms].

Deceleration: A deceleration from 90 to 25[%] speed is approximately 1800 – 600 [ms] = 1200 [ms].

In order to use the speed curve settings on the current vehicle, the checkbox [Use curves] must be selected,
followed by a subsequent press on the [Save] button here and in the [Edit Vehicle] dialogue. Finally, save
the changes to your system file [CTRL+S].

10.1.6 Editing vehicle types


You can create your own vehicle types by editing your private vehicle type settings.

In normal mode, you will not be allowed to change the standard types, but you can copy any existing type
and modify that. This might be relevant if your vehicles are modified or have different gearing and speed
calibration.

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Item Description

1 List of Vehicle Types All vehicle types are listed here

2 New Click to create new vehicle type (Admin mode required)

3 Remove Click to remove a vehicle type – only customer types can be


deleted

4 Copy Copy an existing vehicle type (this is the normal way to work
with vehicle types)
5 Language Specify language for the selected vehicle type (localisation
property)

6 Vehicle Properties The mandatory vehicle properties related to driving (see section
below)
7 Speed Steps The speed steps (you can override these with own speed
calibration steps)
8 CV Values Relevant CV values can be specified here. These CV values are
written to the vehicle, when it gets online
9 Add Click to add a new CV address and value

10 Remove Click to remove the selected CV entry

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11 Vehicle Type Functions Function buttons seen on each vehicle in the vehicle view.
All functions can be added, deleted and modified here
(maximum is 32)
12 Function Details Icons (on/off) used for each function can be specified here.
In this example, the blue F9 icon is both enabled and visible, and
when clicked the selected Icon (On) will turn on for 1000 [ms]
before the Icon (Off) is displayed. Set Timing = 0 to keep the Icon
(On).

Item Description

1 Type Name Name of the vehicle type

2 Safety Distance Safety distance to vehicle in front. Measured in [mm]

3 Distance Front to Sender Distance measured from sender to front of vehicle. Measured in
[mm]

4 Distance Front to Rear Distance measured from sender to rear of vehicle. Measured in
[mm]

5 Width of Vehicle Width of the vehicle. Measured in [mm]

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6 Reverse Driving Set this property for relevant vehicles.


Most Faller Cars do not support reverse driving - but trains do
7 Display Name Display name for the vehicle

8 Edit Edit the display name for the vehicle

9 Find Icon Set a new display icon for the vehicle

10 Remove Icon Remove the display icon for the vehicle

10.2 Driving the vehicles

You can now operate the vehicle from the screen, any automation, connected smartphones or tablets.

ACTION

 Please ensure you have selected a digital controller.


 Turn on your vehicle and move the slider.
 Press F0 and the light turns on.
 Press the vehicle function keys – see light, sound, blink…
 Hover the mouse over the vehicle settings icon to display address and other info.

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10.2.1 Driving in tunnels

You can just mark a section as a tunnel, and then the system detects for itself when the vehicle is in or out
and when to stop measuring and when to resume. The section can be a track or a complete area.

You can put a section in place before the entry and another one after the exit. You assign to this section a
parameter saying [Tunnel Entrance] and [Tunnel Exit] respectively. This means that we ONLY drive between
the two blocks using the Area Logic and Predict. Using this method, the vehicle will show up with a more

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transparent colour. You can still manually reduce the speed or stop the vehicle in the tunnel and continue
again, and you can have more vehicles enter after each other if the vehicles are correctly speed calibrated.

CAUTION

 Important! Instead of the simple tunnel, we recommend using the Tunnel Entrance and Tunnel
Exit sections, but it’s very important these blocks are used in pairs.

 If you forget to add or mark a section as [Tunnel Exit], the system will never stop predicting the
position of vehicles driving though the [Tunnel Entrance], because these vehicles will only start to
use the real positions again when driving through a Tunnel Exit section.
Impact: ALL these vehicles will over time get very inaccurate positions!

TIP

 In one-way tunnels, a pair of 2 sections is sufficient: [Entrance] and [Exit].


 In two-way tunnels, you should use 4 sections in total – a pair at each end like this:
[Exit] [Entrance] .….…… inside tunnel here ……..….[Entrance] [Exit]
 This will ensure that no matter what direction you enter the tunnel from, the Exit block is always
passed when leaving – and the real measurements will be used again!

10.2.2 Add sub cameras in Track 2D


Please ensure that your scenarios do not play a role in setting up these windows. They are all part of a
global XYZ setting. You can have 1 main camera and 3 sub cameras showing more detailed parts of the
layout (see the example figure below).

ACTION

 Press the + symbol down to the right to insert a window.


 Use the Z-levelling (from the tutorial) to select the heights for each camera:
Right mouse+CTRL: Remove from the bottom
Right mouse+SHIFT: Remove from the top
Right mouse+SHIFT+CTRL: Rotate
 Use the switch symbol [←] to switch the main view port.
 Use zoom to focus exactly on what you want
 Use the < > symbols to expand/collapse the windows
 Use the x symbol to close the sub camera view

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Look at the 3D image below: It’s a main layout at level 0. From level 0, there is a couple of roads going up to
a small flat hill. There’s also a small separated layout beneath.

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In this example, we will have one main camera and three sub cameras to set up:

Camera Area Description

1 MAIN Full height of layout Range: 379 → -873 [mm]

2 UPPER The small flat hill Range: 379 → 45 [mm]

3 MIDDLE Main middle layer Range: 45 → -13 [mm]

4 LOWER Separated layer below Range: -13 → -873 [mm]

The image below is slightly manipulated: You will never be able to see all the blue vertical sliders
simultaneously – they are only visible here by way of illustration.

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10.3 The turnouts

All your turnouts are placed where you can turn off from a track/street/lane and drive into another
track/street/lane based on the electrical switch. In Faller, you will also have places where two lanes merge
into one without any magnetic device, like with trains where you just pass over a turnout without setting it.

10.3.1 Setting up your turnouts


Turnouts can be set directly on the screen, on the drawing, or they can be used in automations, or they can
be called by voice control.

 Turnout ID starts with T.


 The system proposes an ID; however, you can select yourself.
 You can add any name.
 You must also select the type module for it (hardware).
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Typ Beschreibung

1 Faller LocoNet The turnout is connected to a Faller LocoNet expansion module.

2 Faller DCC The turnout is connected to a foreign DCC decoder.

3 Radio expansion module The turnout is connected to a radio expansion module.

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10.3.2 Faller LocoNet

ACTION

 Set the ID
 Enter a name for the turnout
 Select the type Faller LocoNet
 Set the address
 Click Save

10.3.3 Faller DCC

ACTION

 Set the ID
 Enter a name for the turnout
 Select the type Faller DCC
 Set the address
 Click Save

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10.3.4 Radio Expansion Module

ACTION

 Set the ID
 Enter a name for the turnout
 Type: Faller Radio Expansion Module
 Set the radio address
Labelled on the hardware
 Select Output 1..5
 Click Save

NOTE: The Faller Radio Expansion Module has


five outputs which makes it possible to use the
same hardware module for five different
turnouts.

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10.4 The signals

The signal component is used for traffic control, or simply for setting various LEDs on and off.
The menu [View → View Signals] will open a list containing all signals created in the system.

 All signals will support 2-aspects and 3-aspects – as highlighted here below.
 The support for all 1-2-3-4-5 aspects will require the Faller Radio Expansion Module.
 Signals can be either virtual or physical. There are several types – listed below.
 Virtual signals means that you only see them on the screen.
 Physical signals are connected to a Faller LocoNet Module or the Faller Radio Expansion Module.
 They are visible on the layout using a digital address or a radio address. Signals can be set directly
on the screen, on the drawing, or they can be used on automations, or they can be called by voice
control.
 The signal ID is prefixed with the letter V.
 Signals have the same types as turnouts. They might be virtual only – in this case, they are often
used to stop vehicles on the screen. They might be POINT signals as well, meaning they have a
position and vehicles can see their position and stop in front of them. Signals have free positions.
 You can assign a signal to a section/block in the section edit window. Then the signal will operate as
the block. If the signal (and block) is red, then a train will drive slowly and finally stop in front of the
signal.
 Normally, you can select the 2- or 3-aspect signal, it is only how they show up on screen. The 3-
aspect signal is meant for cars, the 2-aspect generally for vehicles – you decide which.
 A signal might have a position snapped to a track/street and the vehicle can see ahead where this
position is and brake accordingly.

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View Signals Description

1 ID Unique ID

2 Name Name of the signal

3 Overview Opens the Edit System → Signals tab

4 Add Add new signal

5 Search/Filter Opens the search/filter line

6 Signal state Click this button to toggle the signal between red/green ~ STOP/GO

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10.4.1 Signal types

Logical Types Description

1 Virtual The virtual signal is for signals with no connection to any hardware.
- a virtual signal type has no DCC address

2 Faller LocoNet Faller component for handling a signal via expansion module - the
specific output address on the expansion module must be specified

3 Faller DCC Faller component for handling a signal via DCC

- only the DCC address must be specified

4 Radio Expansion Module The Faller REM is an advanced module which is capable of handling up
to five outputs, each controlling LEDs, turnouts or switches individually.

10.4.2 Virtual

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ACTION

 Set up the ID
 Enter a name for the traffic light
 Under Type, select [virtual]
 Choose whether the traffic light should be
− a stop point
− a tricoloured light
− a direction light *)
and if it should be hidden in the drive view

 Click Save
*) if a section is driven in both directions, one
can set up a traffic light as a “direction light”
so that the vehicle only stops at a red light if it
is coming from the right direction (from the
base of the light)

10.4.3 Faller LocoNet

ACTION

 Set up the ID
 Enter a name for the traffic light
 Under Type, select [virtual]
 Choose whether the traffic light should be
− a stop point
− a tricoloured light
− a direction light *)
and if it should be hidden in the drive view

 Click Save

*) if a section is driven in both directions, one can


set up a traffic light as a “direction light” so that
the vehicle only stops at a red light if it is coming
from the right direction (from the base of the
light)

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10.4.4 Faller DCC

ACTION

 Set up the ID
 Enter a name for the traffic light
 Under Type, select [virtual]
 Choose whether the traffic light should be
− a stop point
− a tricoloured light
− a direction light *)
and if it should be hidden in the drive view

 Click Save

*) if a section is driven in both directions, one can


set up a traffic light as a “direction light” so that
the vehicle only stops at a red light if it is coming
from the right direction (from the base of the
light)

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10.4.5 Radio Expansion Module (REM)


The Radio Expansion Module has 1 to 5 aspect signals.

ACTION

 Set the ID
 Enter a name for the signal
 Select Faller Radio Expansion Module
 Select the radio address when module is
online.
Labelled on the hardware
 Enable point signal if needed.
 Select 1,2,3,4 or 5 aspect
The REM Signal Configurator will now open.

10.5 REM Signal Configurator


Software release status: experimental.

This is an advanced signal configurator, allowing 1 to 5 aspect signals to be set up.

In the example below, a German signal with 3+1 aspects is shown. The red, yellow and green lamps have
normal 3-aspect behaviour. The fourth orange lamp is a blinking right arrow that turns on when the signal
turns green – indicating caution at right turns.

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The signal configurator is divided in two areas.

Item Description

1 Templates area The left area with simple selection and testing of templates

2 Configuration area The right area is for creating and simulating templates

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Templates Area Description

1 Factory Templates Factory templates are bundled with the PC-Software, and there will be
various examples of 1..5 aspects signals

2 User Templates User templates are a copy of the factory templates, and can be
modified, deleted, and new templates can be added
When the user templates tab is selected the buttons [Create Default]
and [Delete Selected] are available
Click [Create Default] to create an empty template in the configurator
area

Click [Delete Selected] to delete the selected template from the list

3 Create and Delete Press [Create Default] to add a new default signal.

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Press [Delete Selected] to remove the selected signal from the list

4 Aspects Clicking on the aspects 1..5 will filter out relevant aspects in the list
below.

Clicking the empty aspect will show ALL aspects in the list

5 List of Signal Templates The list of aspects selected in the aspects group

6 Signal [STOP/GO] The signal group contains various buttons for simulating the selected
template. The red/green signal button for testing the signals [STOP/GO]
sequences

7 Outputs The simulated LED outputs 1..5

8 Stop The sop icon for stopping and resetting the signal simulation.

9 Cancel The [Cancel] button for cancelling any changes

10 Apply The [Apply] button for transferring the template to the current signal

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10.5.1 The configurator - and simulator

Simulator Description

1 Simulate The red/green signal button for testing the signals [STOP/GO]
sequences.
The same button is found on the left area

2 Outputs The LED outputs

3 Enable Outputs Enable any LED 1..5 to be used in your signal

4 Select output colours Select the colours for each output to simulated

5 Signal Reset Click to reset the signal

6 Signal Save Click Save to save your current templates

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NOTE: All user created signal templates are found here:


[DefaultUserDirectory]\Settings\UserSignalTemplates

7 Enter name Enter a name for the created template

8 Sequence [STOP] This is the sequence for the STOP signal (red)
The sequence consists of steps

9 Behaviour The behaviour of a sequence. Possible values are:

ONESHOT – REPEAT – KNIGHTRIDER - RANDOM

10 Sequence [GO] This is the sequence for the GO signal (green)

The sequence consist of steps

11 Waiting Time This is the waiting time in [ms] for each step in the sequence.
Possible values: 50 – 100 – 200 – 500 – 1000 – 2000 – 5000 - FOREVER

12 Blink Interval This is the blink interval in [ms] for each step in the sequence.
Possible values: 50 – 100 – 200 – 500 – 1000 – 2000 – 5000 - FOREVER

13 Output states This is the output state for each LED. Possible values are:
NOCHANGE – OFF – ON - BLINK

14 Step index A read-only index for each step – maximum 6 steps are allowed

15 Active Enable the checkbox to add a step to the sequence

10.5.1.1 Behaviour
The behaviours of a sequence can be: ONESHOT – REPEAT – KNIGHTRIDER – RANDOM

These different behaviours are described here below using a sequence with 3 steps.

 ONESHOT: Use this behaviour when steps in a sequence must be executed once only.
Example: Step 1-2-3

 REPEAT: Use this behaviour when a sequence should be repeated as a continuous loop, where all
steps are played from top to bottom.
Example: Step 1-2-3-1-2-3-1-2-3…

 KNIGHTRIDER: Use this behaviour when a sequence should be repeated as a continuous loop, but
where all steps are alternating down-up-down-up…
Example: Step 1-2-3-2-1-2-3-2-1-2-3…

 RANDOM: Use this behaviour when a sort of random play of the LED is needed.
Example: Step 1-2-3-3-1-1-2-3-1-3-1-1-3-2-2-2…

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10.5.1.2 Waiting Time and Blink Interval


The waiting time must always be set, while the blink interval is only used if any of the LED states are set to
BLINK.

10.5.1.3 Output States


The output states are the actual states of the LEDs.

 NOCHANGE: The LED will keep its current state unchanged


 OFF: The LED is turned off
 ON: The LED is turned on
 BLINK: The LED will blink at the blink interval rate

NOTE

 ONESHOT + FOREVER: When using ONESHOT, the sequence will play all steps in order. If blinking is
needed to be continued continuously after the state is completed, the waiting time should be set
to FOREVER.

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10.5.1.4 Advanced example: Five LED running


construction lights

Item Description

1 Enable outputs Set all five outputs to enable with orange LEDs

2 Sequence [STOP] Simple STOP sequence with all LEDs set to OFF

3 Sequence [GO] All outputs are set to OFF, except for the diagonal
line, where a subsequent output is set to ON after
100 [ms] – creating the running effect

4 Waiting Time All are set to 100 [ms] except for last step, in order to
have a small pause before the sequence is repeated

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– it looks a bit more natural

5 Behaviour Behaviour is set to REPEAT. We want the sequence to


loop

6 Waiting Time You just need a small pulse – here 100 [ms] in order
to set the LEDs to OFF

7 Behaviour Behaviour is set to ONESHOT. We just want to turn


off all the LEDs quickly

10.6 LocoNet
This is specific to LocoNet users who want to use the master (not radio master) LocoNet as the master for
all LocoNet modules. In this way, you might not need any other digital controller since the master can act as
a LocoNet master.

NOTE

 Always configure just one LocoNet module at a time, giving it its own unique module number. All
other modules must be disconnected.
 You must set up your LocoNet modules before you can use them.
 The PC-Software creates standard digital addresses for any turnout, signal or stopping relay.
 The digital numbering is first the module number, starting with module 1, then the connection
number on the module, i.e. 11, thus the digital address for module 2 connection 11 is 211.
 The feedback sensors connect to the LocoNet modules using the same method starting with 101,
so that module 2 sensor 8 can be read using the ID E208.
 The IDs are used in automations. If you wait for sensor 8 in module 2 to be activated, you can write
“NLW E208 occupied” in automations.

10.6.1 Edit LocoNet Module


Here is an example of setting up the Faller module (expansion module).
In the menu [Edit → Edit System], click on the LocoNet tab.

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Click the [Edit] button and you will see the windows shown below. The Faller modules are 2 half modules
with both output and input signals.

Using the dropdown lists, you can decide which accessory to connect. If it is a turnout only, then A4 is just a
turnout. A10 is a signal with 3 aspects, you connect green, yellow and red to terminal 10, 11 and 12.

The outputs can be grouped. If e.g. A10 + A11 + A12 are used as one traffic light – this light has only one
address: A10

10.6.2 Configure LocoNet Module

ACTION

 Select the LocoNet tab


 Click Add – the system will search for new modules or find the first; they will be numbered from 1
onwards.

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 All digital addresses have been reconfigured in the new module as shown below.
You can decide to have a single output for a normal turnout or group outputs in 3 aspect groups –
only starting with 101, and/or 104, and/or 107, and or 110. You can also use 4 aspect groups
starting with 101, 105, 109.
 Please be sure that all digital address in the list have unique numbers.
 Press Save. In this configuration process, the single outputs in a group will get the digital address
corresponding to the first output in the group.
 If you want to reconfigure a module later on, please be sure that you first reconfigure to single
entries – i.e. from 101 to 112 – then press Save, before you make a new grouping. Otherwise the
configuration process will time out and you will end up in a non-controlled state.
 If everything goes wrong, please delete the module and search for it again from the beginning.

Searching for modules

Saving modules

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10.7 Sections

Sections are small blocks surrounding the track or street which trigger the vehicles passing that section,
which in turn can be used to activate vehicle operations, speed, light, turns, etc.

In order to trigger automations and animate the driving on the layout, you need sections on the tracks or
street. Sections correspond to blocks when operating trains.

What matters is that the section knows which vehicle is passing and that there are automation functions
which then can operate directly on that vehicle. All sections have an ID with a prefixed letter S, which can be
used in these automations.

A section is a virtual geometry along a street – or it can be drawn as a free geometry. This geometry can be
a box, meaning it includes a height over and under the track.

In the 3D view, if you select [Show Sections], you might see the image shown below.

In this 3D image, the sections are the transparent boxes/frames coloured in yellow.

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10.7.1 Section colours


Any section can change status (red/green) by pressing the section on the layout, by an associated signal, by
an automation, or by voice control.

A section has 4 colours:

 The frame is green and the inside colour is transparent, meaning the section is open for any use and
no vehicle is inside.
 The frame is green but the content is white, meaning it is occupied with a vehicle but the vehicle
can drive.
 The frame is red and the inside is transparent, meaning the section is set to [No Go], and any
vehicle entering that section will stop.
 The frame is red and the content is white, meaning it contains a vehicle which is stopped.

You can edit all sections directly in the 2D edit menu, and then select the correct one when you
subsequently draw them on the layout. Or you can create them one by one as you draw them.

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10.7.2 Section attributes


Each section has some attributes:

 It can be a simple Tunnel, a Tunnel Entrance or Tunnel Exit. It means that when a vehicle passes a
section with the Tunnel Entrance attribute, the vehicle moves on without measurements only using
a prediction based on drawing and speed – we call it virtual driving. When the vehicle hits a “Tunnel
Exit” attribute in a section, it will resume the measurements.
 It can have a signal associated with it. If you click on the Signal dropdown box, you will see all free
signals. You can select one which means that this particular signal (physical or virtual) is aligned with
the section and shows exactly the same colour as the section. This will now be used to ensure that
vehicles drive forwards slowly in a red section until the position of the signal is reached. The signal
can have any position.
 It is a 3D object with a height associated with it. The train is only trapped if it is measured or forward
calculated inside the frame. If you have a bridge, you can have a frame for the track under the bridge
and a frame over the bridge. The standard value set by the system is the Z-position corresponding to
the track middle Z-value if you draw it as a section between two points, or otherwise 0. And the height
is 100 [mm], 50 [mm] above and 50 [mm] below. You can adjust both.

ACTION

 Set the ID
 Enter a name for the section
 Attach a signal if needed
 Tunnel: If the section not is a tunnel –
keep the value as None
 If it is a tunnel, please select type:
Tunnel Entrance,
Tunnel Exit, or
Tunnel
 You can set a custom height if needed
 You can also add a comment
 Click Save

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Freehand section:

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Point section:

In order to draw a point section, select Edit mode and then click on the point section icon:

Left click on a desired track to initialise a start point. Now move the mouse, and a highlighted path will
appear along the selected track: Now, click again to close the path and the following dialogue will appear:
Select the tab [New section] and press the button [Save]. This creates a section that will follow the track –
also in 3D. Please see this in Positions/3D - select Show sections, as shown in the screenshot below:

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10.8 Routes
Routes are groups of turns and signals, all of which are set to one specific state in order to support a given
tour or traffic. Routes can be set directly on the screen or can be used in automations or set by voice. The
route ID starts with R.

10.8.1 Set Routes


Displaying and controlling routes from the main screen is done using the route window. The view menu will
show the route window by default. The zig-zag symbol on the button can be red or green. The green colour
indicates the route is set, and red that it’s not. Click the red symbol to set a route and it will turn green –
unless an automation prevents this. If the symbol is red, then one or more accessories are false according to
that specific route. If it is green, all accessories are set correctly according to that route. It will always be
green after pressing the symbol (unless an automation immediately tries to change it).

Item Description

1 ID Unique route ID prefixed with the letter R

2 Name Name of the route

3 Comment Overview opens the Edit System → Routes tab.

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4 Add Add a new route

5 Search/Filter Opens the search/filter line

6 Red route The red colour indicates the route is NOT set.
Click to change – this might affect other routes

7 Green route The Green colour indicates the route is set.

10.8.2 Create and Edit Routes


Double-click on a route (left area) in the routes view to open the Edit Route dialogue as shown below. A
route can be added or edited in this dialogue. When adding signals or turnouts to be set in the route, a
complete list with all available signals and turnouts will be shown. Select from this list and keep adding
components if needed.

Item Description

1 ID Unique route ID prefixed with the letter R

2 Name Name of the route

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3 Comment Comment of the route

4 Add Click Add to insert turnouts or signals. A complete list will be


available.

5 Picklist A complete list with turnouts and signals will be available. Repeat
this process if needed.

6 Save Save the changes

7 Cancel Cancel any changes

Each component added to a route must have the correct state specified. Signals can be set to Red and
Green, turnouts can be set to 2-3-4-way states, depending on the type.

Item Description

1 Turnout Selected T37

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2 Signal Selected V30

3 Turnout Selected T91

4 Signal Selected V40

5 Add Add more signals or turnouts if needed

6 Delete Click to delete selected component

7 Turnout state Select a value for this state.


This will depend on the type of turnout: 2-3-4-way

8 Signal state Select a value for this state.


Signals can set to Red or Green

10.8.3 Sounds

Automations view Description

1 ID Unique sound ID prefixed with the letter P

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2 Name Name of the sound

3 Logical Type Select the Sound Module type. Available types:

Faller: [Sound Module]

4 Address Set the address (LocoNet address).


Sounds are addressed in a similar way as the expansion module.

5 Save Save the changes

6 Cancel Cancel any changes

10.8.4 Sound modules


The Faller sound is a set of ambient sounds for your layout. The idea is that you can use the Faller module to
activate sounds on small speakers on the layout – activated from the PC-Software as a consequence of the
drive, using it in automations, or calling them by voice control, smartphones or tablet, etc.

You can connect the module to the same LocoNet as your expansion modules.

If you install the Faller Sound Director on your PC and insert the associated USB stick, you can configure
your sound module to operate sounds which are called out from the Faller Car System Digital. You simply
assign a LocoNet address to each sound. Please go to the Solenoid Accessory (Magnetartikel) section and
load the sounds you want to activate and assign a LocoNet address to the sounds. You can use any address
from 0-9999. If you use the same addresses as your turnouts, the sound will be activated when you shift the
turnouts.

Then go to Edit mode and open the Sound tab. Please create an ID and a name for every sound you want to
play, and assign the already chosen LocoNet address to the sound. You can now open the sound window in
the view menu and press the sound to play it.

You can also open your layout in Edit mode, select the speaker and place the speaker on a given position in
your layout. Press the speaker (with the associated name) and the sound plays.

If you want to use the sound automatically, you can embed the sound call in automations.
You can only activate the sound, since it runs until the end and then turns off itself.
The ID for sounds is Pxx

The command “P17 on” will run sound P17. For example, you can play sounds when a certain vehicle hits a
certain section just by creating a simple automation.

10.9 Automations
Automations are used to operate your vehicles and components automatically. You can create as many
automations as you like using the standard automation commands. Automations are edited directly in the
Automation Editor. An automation is a sequence of commands and functions to be executed when you
activate the automation.

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NOTE

 Your licence code might set limitations on the number of simultaneous operations.

10.9.1 View automations


In the menu, select [View → Show Automations], and a list of the created automations will appear. This list
contains five automations A1..A5. Automations A1 and A5 are not running.

Automations view Description

1 ID Unique Automation ID

2 Control button Button for controlling each automation individually.


Press this button to start and stop an automation.
Pressing F12 will pause all automations. (All icons on running
automations will now change to a pause symbol)

3 Name The name of the automation

4 Favourite Press the star symbol to mark and highlight the automation as
favourite

5 Progress This column will display the progress of the automation

6 Search/Filter Press this button to search and filter out specific automations

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7 Add new automation Will open a new dialogue

8 Automation wizard (cars) Pressing this button will open a wizard for creating advanced
automations

9 Overview This will open a grid containing an overview of all automations

Any automation can be deleted by right-clicking on the mouse. A dialogue to confirm or cancel this
operation will be presented to the user.

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10.9.2 Automation editor


To open the automation editor press the Add new automation button or double-click with the left-hand
mouse button on one of the automations in the list.

Automations view Description

1 A Each automation has a mandatory and read-only prefixed letter “A”. This
letter will be displayed in front of the ID

2 ID Select a unique ID for the automation

3 Name Add an arbitrary name for the automation. This name is visible in the
automations view

4 Comment Add a comment for the automation. This will not be visible in the
automations view

5 Parameters Various input parameters can be applied for automations (maximum of 3)

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Advanced topic

6 Line numbers Each line in the code editor is automatically numbered.


Running automations will display their current line number in the
automations view

7 Code editor The actual code for the automation is entered here in the code editor

8 Save This button will save changes in this automation to memory only.
NOTE: Please press [File → Save…] in the menu or [CTRL+S] to save all
changes to the currently loaded system file

9 Cancel This will cancel any changes and close the window

TIP

 When typing in the editor, it is possible to use the standard keyboard shortcuts:
Cut = [CTRL+X], Copy = [CTRL+C] and Paste = [CTRL+V].

10.9.3 Automations – explained


 All automations run line by line.
 One new line in each automation is processed every 70 [ms].
 This processing time is dependent on the actual master settings. If the number of devices (satellites,
transmitters, etc.) is increased in the master settings, the processing time will also increase.
 Also be aware that you might need to insert the pause command between lines if you have many
changes to be transmitted to the hardware – the decoders might not be able to keep up so fast.
 All commands are validated in real time while typing in the editor. If you make any mistakes, the
commands on the current line will be coloured in red, and you cannot run the automation before
the mistake is corrected.
 Automations can run repeatedly.
 Automations can be operated directly on the screen, or they can be called by other automations, or
they can be called by voice.
 Automation can also be altered in the new automation window on screen while driving. Even if an
automation is running, you can double-click on the automation to launch the automation editor,
where you can edit the automation. When you save the automation, you override the previous one
with a new one. However, if the automation was running, it will continue to operate the old one,
until you stop and restart the automation.

When addressing the individual components from the automation editor, the standard component prefixes,
found in the following table, should be used.

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Component Prefix Example Description

Vehicle C (L) C22 forward 20 Drive vehicle C22 forward at speed 20

Turnout T T17 straight Set turnout T17 to straight

Signal V V114 red Set signal V114 to red

Section S (B) S34 green Set section S34 to green

Automation A A12 start Start automation A12

Track device D D1 on Turn switch ON for device D1

Sound P P2 F5 Play sound loaded into F5 on sound module P2

NOTE

 Automation commands for sections will ONLY act on the Section ID - using the name of the
section has no meaning in these commands.

Please see the following chapters for the full automation notation.

10.9.4 Automation parameters


Automated function parameters are dynamic values that are used as initial values for an automated
function.

If for instance automated functions with the same logic are to be used in several places, this can preserve
system performance.

If priority to the right should apply at several crossing, you can create an automated function for this:

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The automated function ensures that a traffic light (Vx) at a crossing which a vehicle is approaching from
the right (route section Sx) is switched to red; when the route section (Sx) is free again, the traffic light (Vx)
switches back to green. The following figures illustrate possible combinations on the system:

In a higher-level automated function, only the parameterised automated function described above now
needs to be called up with the associated parameters for route section and traffic light:

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Item Description

1 Automation Automation using parameters in an endless repeat

2 Parameters Up to three parameters can be selected

3 Close Click to remove the first parameter

4 First parameter Select the first parameter from the list

5 Close Click to remove the second parameter

6 Second parameter Select the second parameter from the list

7 Add Click to add the third parameter

8 List of parameters Parameters are available for vehicles, turnouts, signals, sections, routes,
and sounds. Each component will have the letters x, y and z attached.
E.g. the first parameter for section is Sx, and the second parameter for a
signal will be Vy.

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10.9.5 Automation Wizard


Many standard driving automations, such as passing a cross with light signal, running the bus stop, parking,
etc., can be made using the automation wizard.

Item Description

1 Automations Various automations for different scenes

2 Automation scene An image of the selected scene

3 Automation elements List of all elements/components required for the automation

4 Create Click [Create] to add the automation to the automation view

When you use the wizard, you must have created the components (street sections, signals, turns, etc.) in
the layout beforehand for that particular drive, before you run the wizard.
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With the automation wizard and the automation editor, you have two effective tools at your disposal to
exhaust all the possibilities that Car System Digital offers you. Using this help, you can create sequences of
commands and functions that are executed fully automatically.

In the automation wizard, first look for which elements (sections, signals, etc.) are required for one of the
exemplary traffic situations and create these elements in advance by defining IDs and drawing and labelling
the elements. In the automation wizard you can then select these elements according to their ID.

ACTION

• Click on 'Automation' in the 'Display' menu


The 'Automation' window is displayed.
• Click on 'Automation Wizard'
The wizard will appear.
• Select an automation.
• Create route sections according to the illustration.
• Select the route sections you have created.
• Click on 'Apply'.

The automations are created by the PC-Software and will appear in the automation view.

10.9.5.1 Bus stop


With the automation 'bus stop', a vehicle is steered via a turnout onto a side lane and stopped there for a
specified time. Before the vehicle drives back onto the main route, a check is carried out to determine
whether the main route is free at this moment. If this is not the case, the vehicle waits until the main route
is free before continuing its journey.

10.9.5.2 Cross
The automation 'intersection' is used to control one or two-lane (traffic light) intersections with two
relations. The two directions are alternately switched green / red and the crossing traffic is stopped
accordingly.

10.9.5.3 Confluence
The automation 'junction' is used for right-before-left controls. The automation system uses two sections
for this. A vehicle that is in the first section checks whether there is a vehicle in the second section. If this is
the case, it will stop and give way.

10.9.5.4 Obstacle
The automation 'obstacle' controls the bypassing or overtaking of a stationary obstacle by means of a
turnout along the route. The automation system uses four sections for this.

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10.9.5.5 Overtake
In contrast to the automation 'obstacle', the automation 'overtake' overtakes a moving obstacle. The
automation system uses five sections for this. The vehicle being overtaken is slowed down or if necessary,
stopped.

10.9.5.6 Dangerous Turn


The automation 'dangerous route' is an area with two sections that can be used, for example, in or before
cornering. A vehicle is braked in the first section and accelerated to the previously driven speed in the
second section.

10.9.5.7 Radar Speed Control


The automation 'radar speed control' is used in connection with the article 'radar trap', Art. 161666. A
maximum speed can be set in one section. If a vehicle exceeds this speed, the flash is triggered and the
vehicle's speed is reduced from this point on. If a vehicle drives slower than the set maximum speed in this
section, nothing happens.

10.9.5.8 Parking Lot


The automation 'parking lot' checks whether sections of the designated parking lanes are free and
distributes vehicles accordingly.

10.9.5.9 Parking Lot: Exit


The automation 'parking lot: exit' regulates the exit from two parking lots using three sections, both of
which lead to a common route. If the vehicle driving out first is in a section following the parking lanes, the
second vehicle is stopped until this section is free again.

TIP

 You can customise an automation that has already been created with the automation wizard and
with the automation editor.

10.9.6 Automated commands – NO position


measurement required
The first table here shows the complete list of automation commands that do not require positioning. It
means they can be used without knowing where the vehicle is, or they can be used together with sensors in
the road.

TIP

 The first Command NLW is a general purpose condition command to be used for most of the
components in this list. Examples are listed where necessary.

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Area Automated Examples Explanation


function
Commands

NLW NLW NLW S1 free If section S1 is free, go to next line.


component
conditions NLW is a general condition command.
NLW stands for an IF-THEN condition and can be
used for most components for which some
conditions must be fulfilled before the automated
function is continued and executed in the next line.

Pause Pause Pause 5 The automated function programme waits five


seconds before continuing.
Pause 5.3 The automated function programme waits 5.3
seconds before continuing.
Repeat Repeat Repeat The automated function programme starts from the
beginning and repeats infinitely.
Repeat 4 The automated function programme repeats 4 times
from the start of the automated function and then
jumps to the next line. The automated function ends
after 4 repetitions. If “Repeat” is not written at the
end of the automated function, the automated
function is repeated at that point.
Vehicles

Single vehicle Cnnnn C1501 forwards 20 Drive vehicle ID C1501 forwards with speed 20
C1501 backwards Drive vehicle ID C1501 backwards with speed 10
10 (only for trains)
C1501 stop Stop vehicle ID C1501
Odin forwards 20 Drive vehicle named Odin forwards with speed 20
Odin backwards 10 Drive vehicle named Odin backwards with speed 10
(only for trains)
Odin stop Stop vehicle named Odin
Vehicle group Group name Trucks forwards 20 All vehicles in the group “Trucks” drive forwards
with a speed of 20
Trucks stop Stop all vehicles in the group “Trucks”.
Vehicle Cnnnn Fnn C1501 F0 on Vehicle with ID C1501 switches F0 on
function
C1501 F2 off Vehicle with ID C1501 switches F2 off
C1 light on Vehicle with ID C1 switches light on
Trucks F1 on All vehicles in the group “Trucks” switch on function
F1.
Odin light on The vehicle named Odin switches the light off.
Vehicle Cnnnn Mozart F0, F1, F3, The vehicle named Mozart switches F0, F1, F3, F5 on
functions Fa,...,Fz F5 on The vehicle with ID C1501 switches F0, F1, F3, F5 on.
C1501 F0, F1, F3,
F5 on
Mozart F0, F1, F3, The vehicle named Mozart switches F0, F1, F3, F5 off
F5 off The vehicle with ID C1501 switches F0, F1, F3, F5 off

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C1501 F0, F1, F3,


F5 off
Condition NLW Cnnnn NLW C24 stop The automated function is only continued if the
Vehicle vehicle with ID C24 was stopped.
Condition NLW group NLW Truck S24 The automated function is only continued if a
Vehicle group name vehicle from the group “Trucks” passes section 24.
Turnouts

Turnouts Tnnnn T18 Turnout with ID T18 changes direction

T18 straight Turnout with ID T18 is set to straight


T18 turnout Turnout with ID T18 is set to turnout
Condition for NLW NLW T18 straight Only continue if T18 is set to straight.
turnouts NLW T18 turnout Only continue if T18 is set to turnout.
RANDOM: Random on Random on Random setting of “T12 straight” or “T17 straight”
Turnouts Term 1 T12 straight
Term 2 T17 straight Enables a random switching of T12 and T17. The
Term... Random off number of terms can be expanded at will. With a
Term N probability based on the number of terms.
Random off
Sections

Single section Snnnn S13 green Switches the section with ID S13 and any connected
traffic light to green. Snnnn is a section that can
switch between red and green.
When set to red, the temporary speed 0 is
transmitted to the vehicle in the section. On green,
the previous speed is restored.
S13 red Switches the section with ID S13 and any connected
traffic light to red.
Condition NLW Snnnn NLW S1 occupied Only continue if a vehicle is currently occupying the
Section NLW S1 free section with ID S1.
Only continue if no vehicle is currently occupying
the section with ID S1.
Condition NLW group NLW Truck S24 Only continue if a vehicle from group “Trucks” is
Group section Snnn currently passing S24.
RANDOM: Random on Random on Randomly either S14 to green or S15 to red or S16
Sections Term 1 S14 green to green
Term 2 S15 red
Term... S16 green If you want to activate a section, you can list the
Term N Random off formulation under “Random off” as often as you like
Random off – one term per line – and end with a line “Random
off”. This enables many random drive scenarios on
your system.
Traffic lights

Single light Vnnnn V11 green Switches the traffic light with ID V11 and any
associated section to green.
V11 red Switches the traffic light with ID V11 and any
associated section to red.
Condition NLW Vnnn NLW V11 green Only continue if V11 is set to green
Traffic light
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NLW V11 red Only continue if V11 is set to red


RANDOM: Random on Random on Randomly set either V21, V22, V23 or V24 to green.
Traffic light Term 1 V21 green
Term 2 V22 green If you want to activate a traffic light, you can list the
Term... V23 green formulation under “Random on” as often as you like
Term N V24 green – one term per line – and end with a line “Random
Random off Random off off”. This enables many random drive scenarios on
your system.
Routes

Routes Rnnnn R31 The route with ID R31 and the associated turnouts
and traffic lights are switched.
Random Random on Random on Randomly switches the routes R1, R5, or R6.
routes Term 1 R1
Term 2 R5 If you want to activate a route, you can list the
Term... R6 formulation under “Random on” as often as you like
Term N Random off – one term per line – and end with a line “Random
Random off off”. This enables many random drive scenarios on
your system.
Automated
functions

Automated Annnn A11 on Start the automated function with ID A11.


functions Automated functions can be started and stopped by
other automated functions.
A11 off Terminates the automated function with ID A11
immediately without the automated function being
completed.
Random Random on Random on Randomly start automated function A11 or A12
automated Term 1 A11
functions Term 2 A12 If you want to activate an automated function, you
Term... Random off can list the formulation under “Random on” as often
Term N as you like – one term per line – and end with a line
Random off “Random off”. This enables many random drive
scenarios on your system.
Sounds
Sounds Pnnnn P11 Starts the P11 sound and continues it to the end
Module
LocoNet Dnnnn D6 on LocoNet device with ID D6 is switched on or off.
device D6 off For use with separate units, motors, couplings etc.
DA206 on The LocoNet device on Module 2, connection 6, is
DA206 off switched on or off
Condition NLW NLW E-2-07 free Only continue if Module 2, Input 7 is free.
S88 modules NLW E-2-07 Only continue if Module 2, Input 7 is occupied
occupied
Condition NLW NLW E207 free Should a Faller vehicle connect with a street sensor,
Sensor NLW E207 the E207 sensor is the sensor on Module 2,
occupied connection 7.
Additional
functions
Alarm mode Alarm Cnnn Alarm C1 on Switches the vehicle with ID 1 into alarm mode. This
on Alarm C1 off means that in the alarm mode, the vehicle drives
over red lights and does not observe traffic signs.
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Alarm Cnnn Careful: the remaining traffic must be controlled


off separately in this case.
Trailer Wagon Cnnn Wagon C1 80 A trailer of length 80 mm is attached to the vehicle
function xx with ID C1

10.9.7 Automated commands – WITH position


measurement
The second table here shows automation functions which are part of the positioning.

Area Automation Examples Explanation


Commands

None
Vehicles

None
Turnouts

None
Sections

Vehicle in NLW Cnnn NLW C36 S5 Continue only if the vehicle with ID C36 occupies
Section Snnn S5
Vehicle Group NLW Group NLW Steamers S27 Continue if one vehicle from the group steamers
in Section Snnn occupies S27
Vehicle and CSnnn CS5 F2 on When any vehicle occupies section S5, turn on the
Section F2 function on that particular vehicle
control
CS5 F2 off Vehicle in section S5 turns off F2
CS5 stop Vehicle in section S5 is stopped
CS5 forwards 20 Vehicle in section S5 forwards with 20 or steps.
Remember CSnnn CS5 Register Register remember the desired speed from a
desired speed Register or certain vehicle to be resumed later. The car in the
L3264 Register section with ID5 saves its current speed. The next
command could be: CS5 forwards 10. Could also
be a specific car or locomotive L3264

Resume CSnnn CS6 resume or When the same vehicle hits the section with ID=6
desired speed Resume L3264 resume it will resume the desired speed set previously.
Could also be a specific car or locomotive L3264
RCMax RCMax Snnn RCMax S20 30 RCMax waits until a vehicle in section S20 drives
Max-Speed # forward 15 faster than speed 30.
Pick individual NLW Group1 S21 # (the captured vehicle ID) is asked to continue
vehicle with # occupied with speed 15.
# stop # is active within the automation only.

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RCMax can also be used if a group of vehicles can


occupy S21, you can command the one vehicle in
the group that occupies S21 to stop.
Section FSF FSF S5,S6 From the section S5 watch S6 and see if it is free.
control: Free FBF FBF S5,S6 If S6 is free, section S5 (and signal, if any) is set to
Section green.
Forwards If S6 is occupied by any vehicle then S5 (and
signal, if any) is set to red.
When S6 is free, S5 (and signal, if any) turns green
and the vehicle moves forwards with the old
speed.
The section must be listed comma-separated and
without any space. The automation waits in the
FSF/FBF line until the condition is fulfilled, i.e. all
described sections are free.
FSF S5,S6,S8 Same as above, but now both S6 and S8 must be
free at the same time in order for S5 to turn
green.
Automatic FFR FFR FFR finds the first free section in a list, here S8, S9,
parking S8=R8,S9=R9,S10=R and S10 and assigns the associated route. Section
187 and route must be listed comma-separated.
Drive out, find FLB FLB C1501, FLB finds the vehicle with ID C1501 in sections S1
vehicle in S1=R11,S2=R12 or S2, and assigns the associated route. If S1501 is
section and found in S12, route R12 is set. No space, only a
set route. comma between parameters.
$ Target Snnn NLW $ occupied Waits until a vehicle enters the target section
which was found using FFR.
Tunnels: VSF Cnnn/ALL VSF C12 S27 116 When driving without positioning inside tunnels,
Virtual Snnn Percent If vehicle C12 is there can be a discrepancy between the speed of
Speed Factor [1..200] inside block S27, the the physical vehicle and the virtual vehicle
virtual speed displayed in the UI. In order to get a better sync
increases to 116%. between these two, this command can be used.
--------------------------
VSF ALL S14 88 If the virtual vehicle is "behind" the physical one,
All vehicles inside the percentage must be set greater than 100%,
block S27, have the otherwise less than 100%.
virtual speed
decreased to 88% The percentage can be between [1..200] Note:
-------------------------- One second after the vehicle has left the tunnel,
Automation the virtual speed is reset to 100%.
example:
NLW S1 occupied
VSF C12 S1 114
VSF C15 S1 122
REPEAT

Generic Example FSF FSF Sx,Sy This is a generic section/block control with e.g.
functions with or FBF in Repeat two parameters Sx=initial section-from, and Sy
parameters automation FBF Sx,Sy target section-to. You select the parameters in the
A3 Repeat intelligent automation editor; please refer to the
intellisense guidance.

A3 start S3,S4
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A3 start S4,S5
A3 start S5,S8
A3 start S8,S10
A3 start S7,S13

This generic function can cover all block controls


with 2 blocks.
If you press the dropdown in the parameter box,
you will see all selectable parameters.

Now initiate e.g. 5 block controls in your start-up


automation:
You do not need to have 5 individual automations,
you need just one to run them all.
Signals

None
Routes

None
Automations

None
Sounds
None
Modules
Street Sensors NLW E201 Wait until the street sensor with ID E201 is
LocoNet activated by a vehicle

10.10 Voice recognition


In order to use the voice recognition system, please follow these steps:

ACTION

 Plug your headset into the standard port on your PC.


 Activate the voice control system by pressing F2 or saying “Microphone on”.
The bottom information line will change the mic colour to green.
 Please shift to red when not in use.
You’ll see the little running sensor moving with your speech.

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NOTE

 You can only use voice control if your licence code allows you to do so. Voice control is available
after a license extension for combined operation Faller/GoT.

10.10.1 Command principles


The method in the command principle is 3 words: WHO - WHAT - HOW

The three words Description

WHO Will be a component name or an ID

WHAT Will be the action – might be optional if the accessory is a shift:


(forwards, backwards/reverse, on, off, red, green, left, right)

HOW Might be optional – speed, on/off, values

Examples:

Component Prefix Comment Voice command example

Vehicles C=Charlie (here Hunter) “Hunter forwards 20”


(here C12) “Charlie 12 light on”

Turnouts T=Tango (here T3) “Tango 3 straight”

Signals V=Victor (here V11) “Victor 11 red”

Sections S=Sierra (here S24) “Sierra 24 red”

Routes R=Romeo (here R7) “Romeo seven”

Automations A=Alpha (here A20) “Alpha 20 on”

NOTE

 All function names are set in the vehicle card per vehicle type.
 All functions have default names which can be changed by the user.
 If you change them, please ensure that you get the microphone symbol outside them to show they
are voice ready.
 Please also respect capital letters, e.g. in German.

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10.10.2 Voice commands


Function Command Example of a voice command Explanation
Microphone

Microphone Switch on the “Microphone on” Activate the microphone from the
microphone yellow standby mode to the active
green state. You can now speak
your commands.
Switch off the “Microphone off” Mute the microphone when you
microphone are talking with other people or
do not wish to issue commands.

Vehicles

Driving Odin forwards 20 “Odin forwards twenty” The vehicle named Odin drives
Forwards “Odin forwards two zero” forwards at running level 20.
Backwards
Stop
36 forwards 99 “Thirty-six forwards ninety- The vehicle wit ID C36 drives
nine” forwards at running level 99. 99 is
“Thirty-six forwards nine nine” the top speed that can be issued
“Three six forwards ninety- as a voice command. Beyond 99
nine” you have to use the Plus
“Three six forwards nine nine” command.
1711 forwards 8 “Seventeen eleven forwards The vehicle named 1711 drives
eight”, forwards at running level 8.
“seventeen one one forwards If a vehicle has a number, this may
eight” be at most 4 digits long.
one seven one one forwards
eight”
C5 forwards 8 “Charlie five forwards eight” Vehicle ID C5 forwards at running
level 8. “C” can be the only letter
before numbered names and so
can correspond to the ID.
Sixt2 stop N/A The name SIXT2 is not in the word
directory.
You cannot Backwards N/A: Odin backwards 5 N/A:
voice
commands or
drive
backwards
Acceleration “Odin plus” Odin drives faster by 1/14 of top
speed
Drive slower “Odin minus” Odin drives slower by 1/14 of top
speed.
Slow forwards “Odin slow forwards” Odin drives slowly forwards, at
3/14 of top speed

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Forwards at “Oding forwards medium Odin drives forwards at medium


medium running running level” running level. (7/14 of top speed)
level
Quick forwards “Odin quick forwards” Odin drives quickly forwards, at
10/14 of top speed.
Stop “Odin stop” Odin stops.
Stopping all “All stop” Stopping all vehicles = F12 and
vehicles. stopping all automated functions

Vehicle Light (F0) “Odin light on”, Switch on F0 (light) on Odin. If F0


functions “Odin function zero on” was designated as “light”. Please
“Odin foxtrot zero on” move the mouse pointer over the
function button on the screen to
display the name
Train whistle off “Odin train whistle off” Switch off F2 with the name “Train
“Oding function two off” whistle”
“Odin foxtrot two off”
Switch F3 on/off “Odin left” Switches on/off F3 with the name
“Left” (left blinker)

Turnouts

Turnout Nr. 18 “Tango eighteen” Direction change at turnout Nr. 18.


T18 is the ID in the device table.
Set turnout Nr. 18 “Tango eighteen straight” Set T 18 to straight direction.
to straight “Tango one eight straight”
“Tango one eight green”
“Tango eighteen green”
Set turnout Nr. 18 “Tango eighteen turnout” Set T 18 to turnout direction.
to turnout “Tango one eight turnout”
“Tango eighteen red”
“Tango one eight red”

Sections

Set section S8 to “Sierra 8 red” Switches the section S8 red S8 is a


red section that can switch between
red and green.
When set to red, the temporary
speed 0 is transmitted to the
vehicle in the section
Set section S8 to “Sierra 8 green” S8 is a section that can switch
green between red and green.
When set to green, the vehicle
continues at its previous speed.

Traffic lights

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Switch traffic light “Victor forty-two" For traffic lights, the letter V is
42 “Victor four two" placed at the start in the ID fields
in the article table.
Set V42 to red “Victor forty-two red" Set V42 to red
“Victor four two red"

Routes

Set all turnouts and “Romeo seven” Set all associated turnouts and
traffic lights on traffic lights on route R7.
route 7

Automated
functions
A11 start “Alpha eleven on” Starts the automated function
with ID A11
A11 stop “Alpha eleven off” Stops the automated function
with ID A11
Starting an “Bridge on” Starts the automated function
automated “Bridge”
function with the
name “Bridge”

11 What to do if…

11.1 Error messages

Error pattern Source of error Rectification

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1 Master no longer Connection to the master  Check the digital addresses in the
responds interrupted expansion module and at the
junction

System error  Restart the master

2 Turnout does not switch Wrong connection  Check the connected lines

Wrong digital address  Check the digital addresses in the


expansion module and at the
junction

3 Vehicle stops The battery is empty  Charge the vehicle


unintentionally

Hardware error  Switch the vehicle off and on


again

4 The vehicle stops with The battery is empty  Charge the vehicle
alternating indicators

5 The vehicle stops with Radio connection  Bring the vehicle within radio
the headlights flashing interrupted range

Master has been switched  Switch on the master


off

6 Vehicle stops with hazard The vehicle is outside the  Check the security area
lights flashing intended system layout
 Manually bring the vehicle into
the intended system layout

7 Components not working Wrong connection  Check the correct connection of


the components

Damaged component  Replace the component

8 No satellite signal Power supply  Check the power supply to the


satellites

Satellite not set up  Check the plant scenario

9 Software does not Software error  Restart the software


respond

12 Technical data

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12.1 Electrical values


Master, Art. 161354

Designation Value

5 V DC (USB) or 16 V AC /
Supply voltage
max. 24 V DC

max. 2.1 A Current consumption

5 mW, in the bandwidths


Radio transmission capacity
869.7 MHz – 870 MHz
DCC input, DCC output,
Connections
LocoNet, satellites output

Radio Master, Art. 161346

Designation Value

5 V DC (USB) Supply voltage

5 mW, in the bandwidths


Radio transmission capacity
869.7 MHz – 870 MHz

Expansion module, Art. 161352, LocoNet-Standard

Designation Value

16 V AC / max. 24 V DC Supply voltage

max. 1.5 A Current consumption

15 V DC or 20 V DC Output voltage

max. 0.6 A Output current per output

11 inputs

12 outputs

Radio expansion module, Art. 161345

Designation Value

16 V AC / max. 24 V DC Supply voltage

max. 2.1 A Current consumption

approx. 20 V DC Output voltage

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max. 2 A Output current per output

5 mW, in the bandwidths


Radio transmission capacity
869.7 MHz – 870 MHz

1 input

5 outputs

NOTE: All devices are radio-based, 2-way transmission systems with short range that are regulated by the
European standard EN 300-220-1 (2). Published under: ETSI EN 300 220-2 V2.1.1. The frequency spectrum
covers the bands 868-870 MHz.

12.2 Radio certificate: CE approved for Europe


All master versions are CE-certified for Europe to operate as a radio master.

CE EN 300 220-1 approval radio 869.7-870.0 MHz

12.3 Radio certificate: FCC approved for US


All master versions are certified for use in the US with the following FCC ID:

FCC ID: 2AK9N-GTX17263X.

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference
by one or more of the following measures:

 Reorientate or relocate the receiving antenna.


 Increase the separation between the equipment and receiver.
 Connect the equipment to an outlet on a circuit different from that to which the receiver is
connected.
 Consult the dealer or an experienced radio/TV technician for help.

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12.4 Radio frequency exposure


The master is tested for RF exposure to 0.2 [m] distance and found to be compliant with the FCC rules, as
stated in the TÜV results shown below.

WARNING

 Please keep a distance of at least 0.2 [m] = 20 [cm] or more from the antenna – to avoid human
exposure to electromagnetic fields from the device.

12.5 Car System Digital hardware


Car System Digital enables the user to set individual speed, sound, light, etc. on the fly via an embedded
radio system. The vehicle control is based on a DCC decoder in the vehicle. The system controls the vehicle
position via satellites hanging over the layout using a small ultrasound transmitter in the vehicle. The
system can operate several vehicles with individual location aware operations.

Car System Digital supports the GT-COMMAND system from GamesOnTrack and supports LocoNet enabled
switching, signals, and street sensors.

Car System Digital controls a range of HW components, from simple measurement sensors to fully
functioning vehicle drive.

Car System Digital works as a PC system with connected tablets and smartphones via WLAN.

12.5.1 Master
In this section, we describe the configurations of the master.

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Master SAT-Out Master DCC/SAT-Out Description

1 DCC IN DCC IN Input pins from any DCC and Motorola centre and
transmits commands to the vehicle one way

2 DCC LED DCC LED LED displaying DCC status

3 LocoNet LED LocoNet LED LED for LocoNet status

4 USB LED USB LED LED displaying USB status

5 LocoNet Connection LocoNet Connection Connection port to LocoNet devices like the Faller
expansion module.

6 USB Connection USB Connection The 2-way USB serial communication from PC and PC-
connected devices

7 Antenna Antenna Speed is 110 [Kbit/s] for main channel and 55 [Kbit/s] for
each dual channel setup

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8 RX LED RX LED LED for RX status

9 TX LED TX LED LED for TX status

10 Power On LED Power On LED LED for power status

11 Satellite OUT Support for up to 6 satellites with power if Car System


Digital is powered by an AC 16 V transformer. 16-20 V AC
is allowed, 18-22 V DC is also allowed. More satellites can
be used with separate power to the satellites.

DCC OUT DCC out pins, e.g. for communication to locomotive tracks.
The maximum number of DCC commands is 400/second

12 Power supply Power supply 16-20 V AC is allowed, 18-22 V DC is also allowed

Car System Digital specifications

 RADIO communication 110 [Kbit/s] on main channel and 55 [Kbit/s] on dual channels.
 The maximum number of DCC commands is 400/second.
 Up to 20 remote terminals using LocoNet over radio can also be applied.
 The master uses 300 [mA] when powered by USB.
 The master can support up to 6 satellites with power if it is powered by an AC 16 V transformer. 16-
20 V AC is allowed, 18-22 V DC is also allowed. More satellites can be used with separate power to
the satellites.
 The master communicates in range up to 50 [m] distance as standard.
 The master takes input from any DCC and Motorola centre and transmits commands to the vehicle
one way.
 The master takes 2-way communication from PC and PC-connected devices such as smartphones
and from LocoNet devices.
 The Car System Digital software can configure the master in the various standard radio models.
Each model is prepared for a certain type and size of layout.
 The internal master firmware can be upgraded using the Car System Digital software.
 The master has a unique serial number ID on the bottom of the box and on the package.

Master configurations

 The master communicates with all devices and control equipment in the system.
 The master transmits DCC commands to the vehicle including CV settings and receives status
information from the vehicle in terms of CV’s containing settings as well as battery level.
 The master communicates all settings of switches, signals and sensors over LocoNet. LocoNet
centres can have 2-way communication with the vehicles using the LocoNet bus.
 The master communicates all position information between vehicles, satellites and a PC.
 The master communicates with the Car System Digital software on the PC over USB.
 The master installs itself on your PC when connected for the first time. It uses the next available
COM port. You can find it in the COM port list with the name: Serial /Name: Master.
 The master communicates input from DCC centres and transmit DCC commands from DCC centres
to the vehicles.

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 The master can be powered by: USB alone, separate 16 V AC transformer or DCC centre
 The master can power the satellites if the master is powered by transformer.
 The master is CE-marked and fulfils requirements for short-range radio devices in the 868-870 MHz
band.

12.5.2 Master (SAT-Out)

This Master starts operating when it is powered up. This can happen through one of the following actions:

ACTION

 Connect the master to your PC using the USB cable, or


 Connect a 16 V AC supply to the to screw terminals on the left-hand side if you want to power up
to 6 external satellites from the master.
 Connect a DCC centre to the DCC IN screw terminals or use LocoNet if you want input from
sources other than the PC.

The Master will connect using the Silicon Labs drivers, which are embedded in the PC-Software installer, and
can be selected during installation.

 The Master has two pins for SAT OUT.

12.5.2.1 Master (SAT-Out)


If a 16 V AC power supply is connected to the two screw terminals on the left-hand side, up to 6 satellites
can be connected to the two SAT OUT pins.

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POWER ON [■]
HEARTBEAT ■ ■ ■ ■ ■ ■

12.5.2.2 Master (SAT-Out) LED patterns

RADIO RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■

USB LED [■]


NOT CONNECTED TO
OFF
SW
CONSTANT
CONNECTED TO SW ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■

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12.5.3 Master (DCC/SAT-Out)


This master starts operating when it is powered up. This can happen through one of the following actions:

ACTION

 Connect the master to your PC using the USB cable, or


 Connect a 16 V AC supply to the to screw terminals on the left-hand side, or
 Connect a DCC centre to the DCC IN screw terminals or via LocoNet.

The Master will connect using the Silicon Labs drivers, which are embedded in the PC-Software installer, and
can be selected during installation. The master has DCC OUT pins.

12.5.3.1 Master (DCC/SAT-Out)


On the master, a green LED will light up when the DCC output is enabled.

CAUTION

 If any equipment attached the DCC output attempt to overload the hardware, it will be both
detected and prevented – and notified on both the hardware, where the green DCC LED will flash,
and the software, where the GOT master status field (lower-left corner) will flash in red with the
text DCC OVERLOAD!

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 This notification will also appear if the attached AC power supply is simply removed when online.
Both a master reset and a re-transfer of the settings will stop this notification.

12.5.3.2 Master (DCC/SAT-Out) LED patterns

POWER ON [■]
HEARTBEAT ■ ■ ■ ■ ■ ■

RADIO RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■

USB LED [■]


NOT CONNECTED TO
OFF
SW
CONSTANT
CONNECTED TO SW ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■

DCC LED [■]


CONSTANT
DCC OK ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■
DCC ERROR ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

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12.5.4 Radio master


The Radio master has a reduced physical size and requires no USB cables. It can be plugged directly into the
USB port on the PC. It also has no hardware ports. In principle, the two masters are identical; however, they
are configured differently.

POWER ON [■]
HEARTBEAT ■ ■ ■ ■ ■ ■

RADIO: RX + TX [■]
OFFLINE: OFF
ONLINE: INACTIVE ■ ■ ■
ONLINE: ACTIVE ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

FIRMWARE UPDATE
ALL LEDs ARE RUNNING ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ . ■ ■ ■ .

SOFTWARE LED [■]


NOT CONNECTED TO
OFF
SW
CONSTANT
CONNECTED TO SW ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■

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LED Normal Operation


POWER ON ■ ■ ■ ■ ■ ■
RX ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
TX ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
SOFTWARE
■■■■■■■■■■■■■■■■■■■■■■■■

12.6 Components

12.6.1 Car System Digital (PC-Software)


Car System Digital and GT-Command are equivalent software programs for operating their own vehicles.
The upgrade on both sides includes the other system parts.

You will need to buy the extension from FALLER or from GamesOnTrack. The extension upgrades any of the
two systems to operate commonly.

You will need to upgrade your master to operate with both vehicles as well.

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12.6.2 Car System Digital vehicle

Connections Description

Internal batteries Connection for the power. The battery type used will depend on the vehicle
type.

LEDs Description

Power on ■ Control LED (flashes when connected correctly)

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There are different types of vehicles. Trucks, fire engines, buses, vans etc. The type is written on the
package.

The vehicle has a unique ID which is used as the communication address, printed on the package.

The vehicle is powered by a chargeable battery. The battery status is shown in the software for each FC.

The vehicle has a DCC decoder inside and a radio sender. All control is communicated via the radio.

The vehicle decoder has a standard factory setup in terms of CVs, no matter the type of vehicle. A CV is a
description of a single behaviour of the vehicle. All vehicles are made with DCC address 3 in the first CV
field. You must set your own DCC address or if the system recognises two identical DCC addresses, you can
select the proposed one.

The vehicle is turned on/off using a button under the vehicle. When the vehicle is turned on, it will
immediately be detected by the master/radio master radio and the vehicle will show up with all its
characteristics in the Car System Digital software.

The vehicle is programmed using the Car System Digital software. If no software is available, the vehicle can
be programmed over a programming device connected to the charge connector under the vehicle (UH
description).

The vehicle runs as soon as it is turned on. It can be controlled by:

 The PC using mouse, smartphone or keyboard.


 A connected DCC centre connected to the master using the DCC address.
 A connected LocoNet device connected to the master using the DCC address.

The vehicle has an ultrasound transmitter in the roof that acts as an indoor GPS in combination with the
master and the satellites. The vehicle is positioned with XYZ coordinates when operated by the positioning
system.

When the Car System Digital software has recognised a certain vehicle, the user can assign detailed type
information to the vehicle from the vehicle type (picture, geometry, braking details) via the Edit menu in the
software. If the user has activated the software, then each vehicle has access to all individual vehicle type
specifications, pictures, etc., and the user can operate the vehicles according to the internal
recommendations. If the system is not registered, the user must change the vehicle settings (CV’s) on his
own.

Vehicle specifications

 The vehicle can operate for about 6 hours on the battery, depending on how many functions
are in use.
 The vehicle communicates its battery level to the PC and flags it in the vehicle table. When
under 20% max. capacity, the user is recommended to start charging. It takes about 60 minutes
to charge a vehicle completely.
 The vehicle follows the wire on the road using the magnetic arm on the front wheels. The
vehicle can turn left or right using the switch, Art. 161677 in the road, or it can be stopped
momentarily when passing a magnetic induction coil.
 The vehicles are measured one at a time every 80 ms as standard. The time interval can be
changed in the set-up. The more frequent the measurement, the more battery is used.
 Normal radio consumption is 17 mA if measured every 100 ms.

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 The vehicle can send detection back to the PC when passing a street sensor, Art. 161773.
 The vehicle does not run backwards – yet (it can do so using the automations).
 The vehicle’s ultrasound signal strength can be set to 3 different levels by the Faller Car System
Digital Software [Master –Settings]. The lowest level 1 is recommended for small layouts.

12.6.3 Satellite

The satellites are positioned over the layout and measure the distances (positions) to every vehicle. They
act as receivers for ultrasound communication sent by the Faller vehicles, like a reversed GPS system.

The FS measure flight time for the ultrasonic signal. The flight time is converted to distance.

There must be a minimum of 2 (a pair) satellites. If only 2 satellites are used, then they must be placed
about 50 cm outside of the layout and can only measure in 2D.

The satellites can be calibrated together using the software from 2 to 20 vehicles in one system. A normal
starting system is 3 satellites over the layout.

The satellite has a red flashing diode. It flashes slowly when powered on but no radio has yet accepted the
satellite.

The satellite diode flashes as fast as the measuring interval (down to 50 ms) when radio controlled. If for
any reason some measurements are skipped, the user might be able to see the flashing diode making jump.

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Satellite specifications:

 The satellites measures a vehicle up to a distance of 6 m. The recommended distance is 2-5 m.


Not too close and not too far away.
 The satellite communicates the flight time via ultrasound; each flight time is associated with a
signal level in order to evaluate the validity of the measurement.
 The satellite is powered by 17-22 V DC, optimal is 18 V DC. The FS can be powered from the
master or from a separate DC supply.
 Four or more satellites in the same set-up will increase the precision of the system since there
will be more triangles able to measure each individual vehicle. If the line of sight from vehicle to
satellite is interrupted, the measurement will continue but may take a little longer. Ultrasound
will fly “around the corner” losing signal power. Another satellite can then take over because it
receives a more powerful ultrasound signal.
 The FS does not measure correctly when the vehicle is in a tunnel. A combination of street logic
and measurement techniques can provide the position in the tunnel. If you want to do
switching in a tunnel, you can put extra satellites in the tunnel or you can install a couple of
street sensors.
 The satellite can be used to measure other moving vehicles as well, such as model trains.

12.6.4 Expansion Module


The Expansion Module connects switches, signals and street sensors to the master. The expansion modules
are connected on a LocoNet bus. New modules can be connected and configured using the Car System

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Digital software one at a time. The software configures the modules according to an internal
recommendation for using addresses, although the user is free to use his own.

Module specifications

 A module can connect up to 12 switches or stop units (relays).


 Signals use 3 or 4 addresses, meaning only 4 3-red-yellow-green signals can be connected to
one module or 3 signals containing a stop relay.
 The module can connect 11 street sensors.
 The module is powered by a 16 V AC transformer, which can be the same transformer as the
one for the master.
 The system can address up to 99 modules.
 You need to configure one module at a time, assigning module numbers from 1 to 99.

12.6.5 Radio Expansion Module

Connections Description

16 V AC Connection for the power supply (16 V AC voltage)

A1..A5 A1, A2, A3, A4 and A5 are all output pins

E1 Input pin, e.g. for a switch

+ Supply for all connections A1..A5 & E1

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Gebr. FALLER GmbH
Kreuzstraße 9
78148 Gütenbach
Germany
Telefone +49 7723 651-0
Telefax +49 7723 651-123
[email protected]
www.faller.de
© Gebr. FALLER GmbH | Subject to modifications | 02/2021

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