Flutter Lab Manual Final
Flutter Lab Manual Final
Lab Manual
For
UI DESIGN – FLUTTER LAB
(R22AUTONOMOUS)
(IoT)
ACE
Engineering College
An Autonomous
Institution
Ghatkesar, Hyderabad - 501 301,
Affiliated to JNTUH
NBA Accredited B.Tech Courses, Accorded NACC A-Grade with 3.20 CGPA
INDEX
4 Scheme of Evaluation 4
6 Requirements 6
7 List of Experiments 7
8 Introduction to Lab 12
11 References 164
Institute Vision:
To be a leading Technical Institute to prepare high quality Engineers to cater the needs of the
stakeholders in the field of Engineering and Technology with global competence fundamental
comprehensive analytical skills, critical reasoning, research aptitude, entrepreneur skills, ethical values
and social concern.
Institute Mission:
Department Vision:
To be an epicenter of excellence in education by offering thrust courses, research and services for the
students and make them to succeed in professional competitive examinations globally with an
attitude of entrepreneurial skills, ethical values and social concern.
Department Mission:
Imparting quality Technical Education to young Computer Engineer by providing them
M1: Impart quality technical Education with State of-the-art laboratories, Analytical and
Technical Skills with International standards by qualified and experienced faculty
M3: Develop professional attitude, Research aptitude, Critical Reasoning and technical
consultancy by providing training in cutting edge technologies.
M4: Endorse and Nurture knowledge, Life-long learning, Entrepreneurial practices, ethical values
and social concern
PEO 1: To prepare the students for successful careers in Computer Science and Engineering and fulfill the
need by providing training to excel in competitive examinations for higher education and employment.
PEO 2: To provide students a broad-based curriculum with a firm foundation in Computer Science
and Engineering, Applied Mathematics & Sciences. To impart high quality technical skills for designing,
modeling, analyzing and critical problem solving with global competence.
PEO 3: To inculcate professional, social, ethical, effective communication skills and entrepreneurial
practice among their holistic growth.
PEO 4: To provide Computer Science and Engineering students with an academic environment and
members associated with student related to professional bodies for multi-disciplinary approach and for
lifelong learning.
PEO 5: To develop research aptitude among the students in order to carry out research in cutting edge
technologies, solve real world problems and provide technical consultancy services.
PE Statement
Os
To prepare the students for successful careers in Computer Science and Engineering and
PE
fulfill the need by providing training to excel in competitive examinations for higher
O
education and employment.
1
To provide students a broad-based curriculum with a firm foundation in Computer Science
PE and Engineering, Applied Mathematics & Sciences. To impart high quality technical skills
O for designing, modeling, analyzing and critical problem solving with global competence.
2
To inculcate professional, social, ethical, effective communication skills and entrepreneurial
PE
practice among their holistic growth.
O
3
To provide Computer Science and Engineering students with an academic environment and
PE members associated with student related to professional bodies for multi-disciplinary
O4 approach and for lifelong learning.
To develop research aptitude among the students in order to carry out research in cutting
PE edge
O technologies, solve real world problems and provide technical consultancy services.
5
Program Outcomes
Program
Statement
Outcomes
An ability to apply knowledge of mathematics, science, and engineering and
PO1
knowledge of Fundamental Principles.
PO2 An ability to Identify, formulate and solve engineering problems.
An ability to design a system, component, or process to meet desired needs in
Computer Science and Engineering within realistic constraints such as
PO3
economic, environmental, social, political, ethical, health and safety,
manufacturability and sustainability, Design and Modeling.
An ability to design and conduct experiments, as well as to analyze and
PO4
interpret data, Experimentation & Interpret/Engineering Analysis.
An ability to use the techniques, skills and modern Computer Science and
PO5 Engineering tools necessary for system design with embedded engineering
practice.
Apply reasoning informed by the contextual knowledge to assess societal,
PO6 health, safety, legal and cultural issues and the consequent responsibilities
relevant to the professional engineering practice.
The broad education necessary to understand the impact of engineering
PO7
solutions in a global, economic, environmental, and societal context.
PO8 An understanding of professional and ethical responsibility.
Program
Statement
Specific
Outcomes
To prepare the students ready for industry usage by providing required
PSO1
training in cutting edge technologies.
An Ability to use the core concepts of computing and optimization
PSO2
techniques to develop more efficient and effective computing
mechanisms.
Prepare the graduates to demonstrate a sense of societal and ethical
PSO3 responsibility In their professional endeavors and will remain
informed
and involved as full participants in the profession and our society.
Course Objectives:
The students will earn the following:
CourseObjectives
To learn installation of SDK of Flutter, X code and Android Emulator
Course Outcomes
COURSE
COURSE OUTCOMES BTL
CO’s
Knowledge on installation of various softwares.
CO1 L3: Apply
C
P P P P P P PO P P P PO PO1
O
O O O O O O 7 O O9 O 11 2
U
1 2 3 4 5 6 8 10
R
S
E
C
os
CO 3 2 1 1 1 1 3
1
CO 2 2 3 2 2 2
2
CO 2 3 2 2 2 2 2
3
CO 2 2 2 3 2 3 3 2
4
CO 2 2 2 3 2 1 1 2
5
CO5 2 1 2
Enter correlation levels 1, 2 or 3 as defined below: 1: Slight (Low) 2: Moderate (Medium) 3: Substantial
(High)
Internal Assessment
External Assessment
1 Write up 10
2 Experiment/Program 15
3 Evaluation of results 15
Presentation on another
4 Experiment/Program in the same 10
laboratory course
5 Viva 10
Total Marks 60
UI DESIGN - FLUTTER
LIST OF EXPERIMENTS
TEXT BOOK:
1. A Marco L.Napoli,Beginning Flutter:A Hands-on Guide to App Development
REFERENCE BOOKS:
1. Flutter for Beginners: An introductory guide to building cross-platform mobile applications
with Flutter and Dart 2, Packt Publishing Limited.
2. Rap Payne, Beginning App Development with Flutter: Create Cross-Platform Mobile Apps,
1stedition, Apress.
3. Frank Zammetti, Practical Flutter: Improve your Mobile Development with Google’s
Latest Open-Source SDK, 1stedition, Apress
10
1. Introduction
Experiments :
Lab Session 2: a) Explore various flutter widgets (Text, Image, Container, etc..)
b) Implement different layout structures using Row, Column, and Stack widgets
12
The lab manual of UI design with Flutter typically provides a structured guide for students to learn and
practice designing user interfaces using Flutter, a popular framework for building cross-platform mobile
applications. The manual usually covers various topics, including:
Introduction to Flutter: An overview of Flutter, its features, and benefits for mobile app development.
Setting Up Development Environment: Instructions for setting up Flutter and its dependencies on
different platforms like Windows, macOS, and Linux.
Flutter Basics: Fundamentals of Flutter, including widgets, layouts, navigation, state management, and
basic UI design principles.
Building UI Components: Step-by-step tutorials for creating common UI components such as buttons,
text fields, lists, and forms using Flutter widgets.
Styling and Theming: Guidelines for applying styles, themes, colors, fonts, and other visual elements
to enhance the appearance of the app.
Responsive Design: Techniques for designing responsive user interfaces that adapt to different screen
sizes and orientations.
Navigation and Routing: How to implement navigation between screens and manage application
routes using Flutter's navigation system.
API Integration: Integration of RESTful APIs to fetch and display data in the app, including handling
asynchronous operations and error handling.
Testing and Debugging: Strategies for testing UI components, debugging common issues, and using
Flutter's debugging tools effectively.
The lab manual typically includes hands-on exercises, code examples, and assignments to reinforce
learning and practical skills. It may also provide additional resources such as recommended readings,
online tutorials, and reference materials for further exploration of UI design concepts and Flutter
development. Overall, the lab manual serves as a comprehensive guide for students to gain proficiency
in designing user interfaces with Flutter.
13
Practical Experience: Provide hands-on experience to students in designing user interfaces using
Flutter widgets, layouts, and components.
Implementing Responsive Design: Learn techniques for designing responsive user interfaces that
adapt to different screen sizes and orientations, ensuring a consistent user experience across devices.
Styling and Theming: Understand how to apply styles, themes, colors, and typography to enhance the
visual appearance of the app and maintain brand consistency.
Navigation and Routing: Learn how to implement navigation between screens and manage application
routes using Flutter's navigation system.
State Management: Explore various state management techniques in Flutter, such as setState, Provider,
Bloc, and others, to manage and update the state of UI components.
API Integration: Integrate RESTful APIs to fetch and display dynamic data in the app, including
handling asynchronous operations and error handling.
Testing and Debugging: Practice testing UI components, debugging common issues, and using
Flutter's debugging tools effectively to identify and fix errors.
Deployment and Publishing: Understand the process of building and deploying Flutter apps to
different platforms like Android and iOS, and publishing them to app stores.
14
Explore Algorithmic Complexity and Efficiency: Analyze the time and space complexity of different
AI algorithms, and develop an understanding of algorithmic efficiency and optimization strategies.
Enhance Critical Thinking and Problem-Solving Abilities: Engage in critical thinking and analytical
reasoning while designing and implementing solutions to complex AI problems, fostering problem-
solving skills essential for AI development.
Experiment with Different Approaches: Experiment with various AI approaches, including search
algorithms, heuristic methods, machine learning techniques, and optimization algorithms, to understand
their strengths, weaknesses, and applications.
Foster Collaboration and Communication: Collaborate with peers on problem-solving tasks, discuss
algorithm design choices, and communicate findings effectively, promoting teamwork and effective
communication skills.
Build a Strong Foundation in AI Theory and Practice: Develop a strong foundation in both
theoretical concepts and practical applications of artificial intelligence, preparing students for further
study or professional work in the field.
Promote Lifelong Learning in AI: Cultivate a passion for lifelong learning and exploration in the
field of artificial intelligence, inspiring students to continue their education and pursue advancements in
AI technology throughout their careers.
Before participating in laboratory sessions for UI design with Flutter, students should ideally have the
following prerequisites:
Basic Programming Skills: Students should have a basic understanding of programming concepts,
including variables, data types, control structures, and functions. Knowledge of object-oriented
programming (OOP) concepts like classes, objects, and inheritance would be beneficial.
Familiarity with Dart Programming Language: Flutter uses the Dart programming language, so
students should have a basic understanding of Dart syntax, features, and concepts. Topics such as
variables, functions, classes, and asynchronous programming with Future and Stream would be
important.
Understanding of UI Design Principles: Familiarity with fundamental principles of user interface (UI)
design, such as consistency, simplicity, visual hierarchy, and usability, would be helpful. Students
should have a basic understanding of how to design user-friendly and visually appealing interfaces.
Experience with Mobile Development: While not mandatory, prior experience with mobile app
development using frameworks like Flutter, React Native, or native development (Android/iOS) would
be advantageous. This includes understanding app lifecycle, navigation patterns, and platform-specific
15
considerations.
Development Environment Setup: Students should be able to set up and configure their development
environment for Flutter development. This includes installing Flutter SDK, Dart SDK, and necessary
development tools like IDE (e.g., Android Studio, IntelliJ IDEA, Visual Studio Code) and Flutter
plugins/extensions.
Problem-Solving Skills: Students should have strong problem-solving skills and the ability to
troubleshoot issues independently. This includes debugging code, researching solutions online, and
seeking help when needed.
Critical Thinking and Creativity: UI design involves creative thinking and problem-solving to create
intuitive and aesthetically pleasing user interfaces. Students should be able to think critically, analyze
design requirements, and propose innovative solutions.
Time Management: Managing time effectively is crucial for completing lab assignments, meeting
deadlines, and optimizing productivity during lab sessions. Students should be able to prioritize tasks,
allocate time wisely, and stay organized.
Effective Communication: Communication skills, both written and verbal, are essential for
collaborating with peers, discussing design ideas, and presenting project outcomes. Students should be
able to articulate their thoughts, provide constructive feedback, and work effectively in teams.
While these prerequisites provide a foundation for successful participation in UI design laboratory
sessions, students with varying levels of experience and backgrounds can benefit from engaging with
the course material and actively participating in hands-on activities and projects.
requirements
To effectively participate in UI design laboratory sessions with Flutter, students will need the following
software and hardware requirements:
Software Requirements:
Flutter SDK: Install the Flutter SDK, which includes the Flutter framework and the Dart programming
language. Flutter provides installation instructions for various platforms such as Windows, macOS, and
Linux.
Integrated Development Environment (IDE):
Recommended: Android Studio with Flutter plugin or Visual Studio Code with Flutter extension. Both
IDEs provide excellent support for Flutter development and include features
Hardware Requirements:
Computer: Students will need a computer (desktop or laptop) running Windows, macOS, or Linux to
develop Flutter applications. The computer should meet the minimum system requirements for running
the chosen IDE and emulators/simulators.
Mobile Devices (Optional): While emulators/simulators are sufficient for testing and development,
students may also want to test their apps on physical Android and iOS devices. Ensure compatibility
with Flutter by enabling developer mode and USB debugging on the devices.
Internet Connection: A stable internet connection is necessary for downloading Flutter SDK, IDEs,
packages from Pub, and accessing online resources and documentation.
Storage: Sufficient storage space on the computer to install Flutter SDK, IDEs, and other development
tools, as well as to store project files and dependencies.
By meeting these software and hardware requirements, students can effectively engage in UI design
laboratory sessions with Flutter, develop mobile applications, and gain practical experience in building
user interfaces for various platforms.
17
The minimum system requirements for developing Flutter applications are relatively modest, but they
may vary slightly depending on the operating system and the specific development tools being used.
Here are the general minimum system requirements:
For Windows:
Operating System: Windows 7 SP1 or later (64-bit)
Processor: Intel Core i3 or AMD equivalent (64-bit)
Memory (RAM): 4GB RAM or more
Storage: 2GB of free disk space
Graphics Card: Integrated graphics or dedicated GPU with DirectX 9 support
Internet Connection: Required for downloading development tools, SDKs, and dependencies
For macOS:
Operating System: macOS 10.12 (Sierra) or later
Processor: Intel Core i3 or higher
Memory (RAM): 4GB RAM or more
Storage: 2GB of free disk space
Graphics Card: Integrated graphics or dedicated GPU
Internet Connection: Required for downloading development tools, SDKs, and dependencies
For Linux:
Operating System: Ubuntu 16.04 LTS (Xenial Xerus) or later, or another Linux distribution with
similar support
Processor: Intel Core i3 or AMD equivalent
Memory (RAM): 4GB RAM or more
Storage: 2GB of free disk space
Graphics Card: Integrated graphics or dedicated GPU
Internet Connection: Required for downloading development tools, SDKs, and dependencies
These are general guidelines, and the actual system requirements may vary depending on factors such as
the size and complexity of the Flutter projects, the number of plugins and dependencies used, and the
performance of the development tools (IDEs) being used. Additionally, running emulators or simulators
for testing on mobile devices may require more system resources.
18
Lab Session 1:
To install Flutter and the Dart SDK, you can follow these steps:
a) Download Flutter: Visit the Flutter website's Get Started page and download the Flutter SDK for your
operating system (Windows, macOS, or Linux).
b) Extract the Flutter SDK: After downloading, extract the contents of the compressed file to a location
on your computer where you want to store the Flutter SDK. For example, you can extract it to C:\flutter
on Windows, /Users/<your-username>/flutter on macOS, or ~/flutter on Linux.
c) Add Flutter to your PATH: Update your system's PATH variable to include the Flutter bin directory.
This step allows you to execute Flutter commands from any directory in your terminal or command
prompt. The precise steps for updating the PATH vary depending on your operating system.
Windows:
From the Start search bar, type 'env' and select 'Edit the system environment variables'.
Click on 'Environment Variables'.
Under 'System Variables', find the 'Path' variable, select it, and click 'Edit'.
Click 'New' and add the path to the bin directory inside the Flutter directory (e.g., C:\flutter\bin).
Click 'OK' on all open dialogs to save your changes.
e) Install Flutter dependencies: Depending on your development environment, you may need to install
additional dependencies, such as Android Studio to fully set up your Flutter development environment.
f) Download Dart SDK (if not bundled with Flutter): Flutter comes with the Dart SDK bundled, so if
you've installed Flutter, you should have the Dart SDK as well. However, if you need to install Dart
separately, you can download it from the Dart "SDK archive".
// Printing variables
print('My number is: $myNumber');
// Conditional statements
if (myBool) {
print('myBool is true');
} else {
print('myBool is false');
}
// Loops
for (int i = 0; i < 5; i++) {
print('Iteration $i');
}
// Lists
List<int> numbers = [1, 2, 3, 4, 5];
print('First element of the list: ${numbers[0]}');
print('Length of the list: ${numbers.length}');
// Maps
Map<String, int> ages = {
'Kiran': 30,
'Raj': 25,
'Alekya': 35,
};
print('Kiran\'s age: ${ages['Kiran']}');
}
Output:
20
Lab Session 2:
Flutter provides a rich set of widgets to build user interfaces for mobile,web,and desktop
applications.These widgets help in creating visually appealing and interactive UIs. Here are some of the
commonly used Flutter widgets categorized by their functionalities:
Layout Widgets:
Container: A versatile widget that can contain other widgets and provides options for alignment,
padding,margin, and decoration.
Row and Column: Widgets that arrange their children in a horizontal or vertical line respectively.
Stack: Allows widgets to be stacked on top of each other, enabling complex layouts.
ListView and GridView: Widgets for displaying a scrollable list or grid of children, with support for
various layouts and scrolling directions.
Scaffold: Implements the basic material design layout structure, providing app bars, drawers, and floating
action buttons.
RichText: Allows for more complex text styling and formatting, including different styles within the same
text span.
TextStyle: A class for defining text styles that can be applied to Text widgets.
Input Widgets:
TextField: A widget for accepting user input as text, with options for customization and validation.
21
Checkbox and Radio: Widgets for selecting from a list of options, either through checkboxes or radio
buttons.
Button Widgets:
ElevatedButton and TextButton: Widgets for displaying buttons with different styles and customization
options.
IconButton: A button widget that displays an icon and responds to user taps.
GestureDetector: A versatile widget that detects gestures such as taps, swipes, and drags, allowing for
custom interactions.
Navigation Widgets:
Navigator: Manages a stack of route objects and transitions between different screens or pages in the app.
Animation Widgets:
AnimatedContainer: An animated version of the Container widget, with support for transitioning
properties over a specified duration.
BottomNavigationBar: Provides a navigation bar at the bottom of the screen for switching betwee
different screens or tabs.
Card: Displays content organized in a card-like structure with optional elevation and padding.
These are just a few examples of the many widgets available in Flutter. Each widget comes with its set of
properties and customization options, allowing developers to create highly customizable and responsive user
interfaces.
1. Row Layout:
void main() {
runApp(MyApp());
}
width: 100,
height: 100,
),
Container(
color: Colors.green,
width: 100,
height: 100,
),
Container(
color: Colors.blue,
width: 100,
height: 100,
),
],
),
),
);
}
}
Output:
23
2. Column Layout:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
color: Colors.red,
width: 100,
height: 100,
),
Container(
color: Colors.green,
width: 100,
height: 100,
),
Container(
color: Colors.blue,
width: 100,
height: 100,
),
],
),
),
);
}
}
24
Output:
3. Stack Layout:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
),
body: Stack(
alignment: Alignment.center,
children: <Widget>[
Container(
color: Colors.red,
width: 200,
height: 200,
),
Container(
color: Colors.green,
width: 150,
height: 150,
),
Container(
color: Colors.blue,
width: 100,
height: 100,
),
25
],
),
),
);
}}
Output:
26
Lab Session 3:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
Widget _buildNarrowLayout() {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterLogo(size: 100),
SizedBox(height: 20),
Text(
'Narrow Layout',
style: TextStyle(fontSize: 24),
),
27
SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
child: Text('Button'),
),
],
),
);
}
Widget _buildWideLayout() {
return Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterLogo(size: 100),
SizedBox(width: 20),
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Wide Layout',
style: TextStyle(fontSize: 24),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
child: Text('Button'),
),
],
),
],
),
);
}
}
28
Output:
Mobile View:
Desktop View:
29
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
Widget _buildMobileLayout() {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterLogo(size: 100),
SizedBox(height: 20),
Text(
'Mobile Layout',
style: TextStyle(fontSize: 24),
),
30
SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
child: Text('Button'),
),
],
),
);
}
Widget _buildTabletLayout() {
return Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterLogo(size: 100),
SizedBox(width: 20),
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Tablet Layout',
style: TextStyle(fontSize: 24),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
child: Text('Button'),
),
],
),
],
),
);
}
Widget _buildDesktopLayout() {
return Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlutterLogo(size: 100),
SizedBox(width: 20),
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Desktop Layout',
style: TextStyle(fontSize: 24),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
child: Text('Button'), 31
),
],
),
],
),
);
}
}
Output:
32
Lab Session 4:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
appBar: AppBar(
title: Text('Second Screen'),
),
body: Center(
child: ElevatedButton(
onPressed: () {
// Navigate back to the first screen
Navigator.pop(context);
},
child: Text('Go back to First Screen'),
),
),
);
}
}
Output:
34
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
Navigator.pushNamed(context, '/second');
},
child: Text('Go to Second Screen'),
),
),
);
}
}
Navigator.pushNamed(context, '/third');
},
child: Text('Go to Third Screen'),
),
),
);
}
}
Output:
36
Lab Session 5:
In Flutter, widgets can be categorized into two main types based on their behavior regarding state
management: stateful widgets and stateless widgets.
Stateless Widgets:
Definition: Stateless widgets are widgets that do not have any mutable state. Once created, their properties
(configuration) cannot change.
Characteristics:
37
void main() {
runApp(MyApp());
}
}
}
const CardItem({
Key key,
@required this.title,
@required this.subtitle,
}) : super(key: key);
@override
38
Output:
Stateful Widgets:
Definition: Stateful widgets are widgets that maintain state, allowing them to change and update over time in
response to user actions, network events, or other factors.
Characteristics:
39
They have an associated mutable state that can change during the widget's lifetime.
The state is stored in a separate class that extends State and is associated with the stateful widget.
Changes to the state trigger a rebuild of the widget's UI, allowing dynamic updates.
They are ideal for UI elements that need to change or react to user interactions, such as input forms,
animations, or scrollable lists.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Counter App'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Counter:',
style: TextStyle(fontSize: 24),
),
Text(
'$_counter',
style: TextStyle(fontSize: 36, fontWeight: FontWeight.bold),
),
40
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Output:
Stateful widgets are composed of two classes: the stateful widget itself (which extends StatefulWidget) and
its corresponding state class (which extends State). The state class is responsible for maintaining the widget's
mutable state and updating the UI accordingly via the setState() method.
stateless widgets are static and immutable, while stateful widgets are dynamic and can change over time by
managing their internal state. Understanding the difference between these two types of widgets is essential
for designing and building efficient and responsive Flutter UIs.
void main() {
runApp(MyApp());
}
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Counter Example (setState)'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Counter Value:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Output:
42
// main.dart
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'provider/movie_provider.dart';
import 'screens/home_screen.dart';
void main() {
runApp(ChangeNotifierProvider<MovieProvider>(
child: const MyApp(),
create: (_) => MovieProvider(), // Create a new ChangeNotifier object
));
}
@override
Widget build(BuildContext context) {
return MaterialApp(
// Remove the debug banner
debugShowCheckedModeBanner: false,
title: 'State Management using provider',
theme: ThemeData(
primarySwatch: Colors.indigo,
),
Create a provider folder and create movie_provider.dart inside the provider folder
// provider/movie_provider.dart
import 'package:flutter/material.dart';
import 'dart:math';
import '../models/movie.dart';
// A list of movies
final List<Movie> initialData = List.generate(
50,
(index) => Movie(
title: "Moview $index",
runtime: "${Random().nextInt(100) + 60} minutes"));
44
// screens/home_screen.dart
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../provider/movie_provider.dart';
import 'my_list_screen.dart';
@override
State<HomeScreen> createState() => _HomeScreenState();
}
return Scaffold(
appBar: AppBar(
title: const Text('State Management using provider'),
),
body: Padding(
padding: const EdgeInsets.all(15),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
ElevatedButton.icon(
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => const MyListScreen(),
),
);
},
icon: const Icon(Icons.favorite),
label: Text(
"Go to my list (${myList.length})",
style: const TextStyle(fontSize: 24),
),
style: ElevatedButton.styleFrom(
primary: Colors.red,
padding: const EdgeInsets.symmetric(vertical: 20)),
),
45
const SizedBox(
height: 15,
),
Expanded(
child: ListView.builder(
itemCount: movies.length,
itemBuilder: (_, index) {
size: 30,
),
onPressed: () {
if (!myList.contains(currentMovie)) {
context
.read<MovieProvider>()
.addToList(currentMovie);
} else {
context
.read<MovieProvider>()
.removeFromList(currentMovie);
}
},
),
),
);
}),
),
],
),
),
);
}
}
46
// screens/my_list_screen.dart
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../provider/movie_provider.dart';
@override
State<MyListScreen> createState() => _MyListScreenState();
}
return Card(
key: ValueKey(currentMovie.title),
elevation: 4,
child: ListTile(
title: Text(currentMovie.title),
subtitle: Text(currentMovie.runtime ?? ''),
trailing: TextButton(
child: const Text(
'Remove',
style: TextStyle(color: Colors.red),
),
onPressed: () {
context.read<MovieProvider>().removeFromList(currentMovie);
},
),
),
);
}),
);
}
}
47
Output:
we use the provider package to manage state. We define a Counter class that extends ChangeNotifier, and
the counter value is stored inside it. Whenever the counter is incremented, we call notifyListeners() to inform
the listeners about the change.
48
Lab Session 6:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
onPressed: () {
print('Button pressed!');
},
),
],
),
),
);
}
}
const CustomButton({
Key? key,
@required this.text,
@required this.onPressed,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: onPressed,
child: Text(text!),
);
}
}
const CustomTextField({
Key? key,
required this.hintText,
required this.onChanged,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return TextField(
onChanged: onChanged,
decoration: InputDecoration(
hintText: hintText,
border: OutlineInputBorder(),
),
);
}
}
50
Output:
In Flutter, you can apply styling to your widgets using themes and
custom styles to maintain consistency and make your UI more
visually appealing.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
),
),
),
home: HomePage(),
);
}
}
return Scaffold(
appBar: AppBar(
title: Text('Styling Example'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Welcome to MyApp',
style: Theme.of(context).textTheme.headline1,
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
child: Text('Get Started'),
),
],
),
),
);
}
}
Output:
In this example:
We define a custom theme using ThemeData and apply it to the entire app using the theme property of
MaterialApp.
The theme specifies primary and accent colors, a custom font family, and text styles for different text
elements (headline6 and bodyText2).
In the HomePage widget, we use Theme.of(context) to access the custom theme properties and apply
them to various widgets such as Text and ElevatedButton.
We also demonstrate custom styling for a Container widget with a custom background color and border
radius.
Using themes and custom styles like this helps maintain a consistent visual identity throughout your app
and makes it easier to manage and update styling across multiple widgets.
52
Lab Session 7:
form with various input fields such as text fields, checkboxes, radio buttons, and a dropdown menu
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: FormPage(),
);
}
}
String _name;
String _email;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Form Example'),
),
body: Padding(
padding: EdgeInsets.all(20.0),
child: Form(
key: _formKey,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
TextFormField(
Checkbox(
value: _subscribeToNewsletter,
onChanged: (value) {
setState(() {
_subscribeToNewsletter = value;
});
},
),
Text('Subscribe to Newsletter'),
],
),
SizedBox(height: 20),
Row(
children: <Widget>[
Text('Country: '),
SizedBox(width: 20),
DropdownButton<String>(
value: _selectedCountry,
onChanged: (value) {
setState(() {
_selectedCountry = value;
}); },
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {
_formKey.currentState.save();
// Submit the form data
print('Name: $_name');
print('Email: $_email');
print('Subscribe to Newsletter: $_subscribeToNewsletter');
print('Country: $_selectedCountry');
},
child: Text('Submit'),
),
],
),
),
),
);
}
}
55
Output:
void main() {
runApp(MyApp());
}
body: SingleChildScrollView(
padding: EdgeInsets.all(16),
child: FormWidget(),
),
),
);
}
}
String _name;
String _email;
String _password;
String _phone;
String _address;
@override
Widget build(BuildContext context) {
return Form(
key: _formKey,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
TextFormField(
decoration: InputDecoration(labelText: 'Name'),
validator: (value) {
if (value.isEmpty) {
return 'Please enter your name';
}
return null;
},
onSaved: (value) => _name = value,
),
SizedBox(height: 16),
TextFormField(
decoration: InputDecoration(labelText: 'Email'),
keyboardType: TextInputType.emailAddress,
validator: (value) {
if (value.isEmpty) {
return 'Please enter your email';
}
// Add more complex email validation logic if needed
return null;
},
SizedBox(height: 16),
TextFormField(
decoration: InputDecoration(labelText: 'Phone'),
keyboardType: TextInputType.phone,
validator: (value) {
if (value.isEmpty) {
return 'Please enter your phone number';
}
// Add more complex phone number validation logic if needed
return null;
},
onSaved: (value) => _phone = value,
),
SizedBox(height: 16),
TextFormField(
decoration: InputDecoration(labelText: 'Address'),
maxLines: 3,
validator: (value) {
if (value.isEmpty) {
return 'Please enter your address';
}
return null;
},
onSaved: (value) => _address = value,
),
SizedBox(height: 16),
ElevatedButton(
onPressed: _submitForm,
child: Text('Submit'),
),
],
),
);
}
void _submitForm() {
if (_formKey.currentState.validate()) {
_formKey.currentState.save();
print('Email: $_email');
print('Password: $_password');
print('Phone: $_phone');
print('Address: $_address');
}
}
}
Output:
58
59
Lab Session 8:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: Duration(seconds: 1),
vsync: this,
);
_animation = Tween<double>(begin: 0, end: 300).animate(_controller)
..addListener(() {
setState(() {}); // Trigger rebuild when animation value changes
});
}
@override
Widget build(BuildContext context) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[ 60
Container(
width: _animation.value,
height: _animation.value,
color: Colors.blue,
child: FlutterLogo(size: 100),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: () {
if (_controller.status == AnimationStatus.completed) {
_controller.reverse();
} else {
_controller.forward();
}
},
child: Text(
_controller.status == AnimationStatus.completed
? 'Reverse Animation'
: 'Start Animation',
),
),
],
),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
Output:
We define an Animation object with Tween to define the range of values for the animation.
I
61
nside the initState() method, we initialize the animation controller and define the animation.
We use addListener() to trigger a rebuild when the animation value changes.
In the build method, we use the animated value _animation.value to control the size of the Container, which
contains the FlutterLogo.
The ElevatedButton toggles the animation between forward and reverse based on the status of the animation
controller.
You can customize the animation further by adjusting the duration, adding curves, or chaining multiple
animations together.
void main() {
runApp(MyApp());
}
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: Duration(seconds: 2),
);
_animation = Tween<double>(
begin: 0.0,
62
end: 1.0,
).animate(_controller);
_controller.forward();
}
@override
Widget build(BuildContext context) {
return Center(
child: FadeTransition(
opacity: _animation,
child: Container(
width: 200,
height: 200,
color: Colors.blue,
),
),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
Slide Animation:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
@override
Widget build(BuildContext context) {
return Center(
child: SlideTransition(
position: _animation,
child: Container(
width: 200,
height: 200,
color: Colors.blue,
),
),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
Scale Animation:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
body: ScaleAnimation(),
),
);
}
}
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: Duration(seconds: 2),
);
_animation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(_controller);
_controller.forward();
}
@override
Widget build(BuildContext context) {
return Center(
child: ScaleTransition(
scale: _animation,
child: Container(
width: 200,
height: 200,
color: Colors.blue,
),
),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
65
Output:
66
Lab Session 9:
enable internet permissions in your AndroidManifest.xml file for Android apps like below.
<uses-permission android:name="android.permission.INTERNET"
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
void main() {
runApp(MyApp());
}
if (response.statusCode == 200) {
setState(() {
_data = json.decode(response.body);
});
} else {
throw Exception('Failed to load data');
}
}
67
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('API Data Example'),
),
body: ListView.builder(
itemCount: _data.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(_data[index]['title']),
subtitle: Text(_data[index]['body']),
);
},
),
);
}
Output:
68
void main() {
runApp(MyApp());
}
@override
void initState() {
super.initState();
_fetchDataFromApi();
}
if (response.statusCode == 200) {
setState(() {
_data = json.decode(response.body);
_isLoading = false;
});
} else {
throw Exception('Failed to load data');
69
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('API Data Example'),
),
body: _isLoading
? Center(
child: CircularProgressIndicator(),
)
: ListView.builder(
itemCount: _data.length,
itemBuilder: (context, index) {
return PostCard(
title: _data[index]['title'],
body: _data[index]['body'],
);
},
),
);
}
}
const PostCard({
Key key,
@required this.title,
@required this.body,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return Card(
margin: EdgeInsets.symmetric(horizontal: 16, vertical: 8),
child: Padding(
padding: EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
title,
style: TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
),
SizedBox(height: 8),
Text(
body, 70
),
),
);
}
}
Output:
We've added a loading indicator (CircularProgressIndicator) to indicate when data is being fetched.
The fetched data is displayed as a list of PostCard widgets, each representing a post from the API.
The PostCard widget displays the title and body of each post in a structured manner using a Card layout.
71
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:your_app/post_card.dart'; // Import your widget file
void main() {
testWidgets('PostCard displays title and body', (WidgetTester tester) async {
// Build our widget and trigger a frame.
await tester.pumpWidget(
MaterialApp(
home: PostCard(
title: 'Test Title',
body: 'Test Body',
),
),
);
In this test:
We use the testWidgets function from the flutter_test package to define our test cases.
In the first test case, we ensure that the PostCard widget correctly displays the provided title and body text.
72
In the second test case, we verify that the text styles applied to the title and body texts are as expected.
We use expect statements to assert that the expected UI elements are found on the screen and that their
properties match the expected values.
Make sure to replace your_app with the appropriate package name where your PostCard widget resides.
Make sure to provide different test scenarios and edge cases to ensure comprehensive test coverage for your
UI components.
void main() {
runApp(MyApp());
}
void _incrementCounter() {
_counter++;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Counter App'),
),
body: Center(
child: Column(
73
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Counter:',
style: TextStyle(fontSize: 24),
),
Text(
'$_counter',
style: TextStyle(fontSize: 36, fontWeight: FontWeight.bold),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Now, let's use Flutter's debugging tools to identify and fix the issue:
Widget Inspector: First, let's inspect the widget tree to see if the "+" button is correctly wired to the
_incrementCounter method. We can do this by running the app in debug mode and enabling the widget
inspector. You can do this by clicking the "Open DevTools" button in your IDE (Android Studio/IntelliJ
IDEA or Visual Studio Code) or running the following command in your terminal:
flutter run –debug
Once the app is running, click on the "Toggle Widget Inspector" button in the top-right corner of your
app. Then, select the FloatingActionButton widget representing the "+" button. Ensure that the onPressed
callback is correctly set to _incrementCounter.
Debugging Console: If everything looks fine in the widget inspector, we can add some debug print
statements to the _incrementCounter method to see if it's being called when the button is pressed. Modify the
_incrementCounter method as follows:
void _incrementCounter() {
print('Incrementing counter');
_counter++;
}
Now, run the app again in debug mode and observe the console output when you press the "+" button. If you
don't see the "Incrementing counter" message in the console, it means the _incrementCounter method is not
being called.
Breakpoints: As a final step, let's set a breakpoint in the _incrementCounter method and debug the app to see
if it's being hit. Add a breakpoint by clicking on the left margin of the _incrementCounter method in your
code editor. Then, run the app in debug mode and press the "+" button. The app should pause at the
breakpoint, allowing you to inspect the current state and variables. You can step through the code to see if
there are any issues with the execution flow.
By using Flutter's debugging tools, you should be able to identify the issue with the counter app and fix it
accordingly. In this case, if the debugging process reveals that the _incrementCounter method is not being
called, you can double-check the onPressed callback of the FloatingActionButton to ensure it's correctly
wired to the _incrementCounter method.
74