Twilight Imperium: Public Objectives List
Stage 1 Public Objectives
Amass Wealth Spend 3 influence, 3 resources, and 3 trade goods.
Build Defenses Have 4 or more structures.
Corner the Market Control 4 planets that each have the same planet trait.
Develop Weaponry Own 2 unit upgrade technologies.
Discover Lost Outposts Control 2 planets that have attachments.
Diversify Rearch Own 2 technologies in each of 2 colors.
Engineer a Marvel Have your flagship or war sun on the game board.
Erect a Monument Spend 8 resources.
Expand Borders Control 6 planets in non-home systems.
Explore Deep Space Have units in 3 systems that do not contain planets.
Found Research Outposts Control 3 planets that have technology specialties.
Improve Infrastructure Have structures on 3 planets outside of your home sytem.
Intimidate the Council Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex.
Lead from the Front Spend a total of 3 tokens from your tactic and/or strategy pools.
Have units in 2 systems that contain legendary planets, Mecatol Rex, or
Make History
anomalies.
Negotiate Trade Routes Spend 5 trade goods.
Have units in 3 systems on the edge of the game board other than your home
Populate the Outer Rim
system.
Push Boundaries Control more planets than each of 2 of your neighbors.
Raise a Fleet Have 5 or more non-fighter ships in 1 system.
Sway the Council Spend 8 influence.
Stage 2 Public Objectives
Have your flagship or war sun in another player's home system or the Mecatol
Achieve Supremacy
Rex system.
Have units in 4 systems that contain legendary planets, Mecatol Rex, or
Become a Legend
anomalies.
Centralize Galactic Trade Spend 10 trade goods.
Command an Armada Have 8 or more non-fighter ships in 1 system.
Conquer the Weak Control 1 planet that is in another player's home system.
Construct Massive Cities Have 7 or more structures.
Have units in 5 systems on the edge of the game board other than your home
Control the Borderlands
system.
Form Galactic Brain Trust Control 5 planets that have technology specialties.
Found a Golden Age Spend 16 resources.
Galvanize the People Spend a total of 6 tokens from your tactic and/or strategy pools.
Hold Vast Reserves Spend 6 influence, 6 resources, and 6 trade goods.
Manipulate Galactic Law Spend 16 influence.
Master of Sciences Own 2 technologies in each of 4 colors.
Patrol Vast Territories Have units in 5 systems that do not contain planets.
Protect the Border Have structures on 5 planets outside of your home system.
Reclaim Ancient Monuments Control 3 planets that have attachments.
Revolutionize Warfare Own 3 unit upgrade technologies.
Control 2 planets that are each in or adjacent to a different, other player's home
Rule Distant Lands
system.
Subdue the Galaxy Control 11 planets in non-home systems.
Unify the Colonies Control 6 planets that each have the same planet trait.
Twilight Imperium: Secret Objectives List
Secret Objectives (Maximum 3: Scored+In-Hand)
Adapt New Strategies Own 2 faction technologies.
Become a Martyr Action Lose control of a planet in a home system.
Have 1 or more ships in both an alpha wormhole system and a beta wormhole
Become the Gatekeeper
system.
Win a combat against a player whose promissory note you had in your play area at
Betray a Friend Action
the start of your tactical action.
Brave the Void Action Win a combat in an anomaly.
Control the Region Have 1 or more ships in 6 systems.
Cut Supply Lines Have 1 or more ships in the same system as another player's space dock.
Darken the Skies Action Win a combat in another player's home system.
Defy Space and Time Have units in the wormhole nexus.
Have 3 or more non-fighter ships in the active system at the end of a space
Demonstrate Your Power Action
combat.
Destroy Heretical Works Purge 2 of your relic fragments of any type.
Destroy Their Greatest Ship Action Destroy another player's war sun or flagship.
Dictate Policy Agenda There are 3 or more laws in play.
Drive the Debate Agenda You or a planet you control are elected by an agenda.
Establish a Perimeter Have 4 PDS units on the game board.
Establish Hegemony Control planets that have a combined influence value of at least 12.
Destroy the last of a player's fighters in the active system during the anti-fighter
Fight with Precision* Action
barrage step.
Forge an Alliance Control 4 cultural planets.
Form a Spy Network Discard 5 action cards.
Foster Cohesion Be neighbors with all other players.
Fuel the War Machine Have 3 space docks on the game board.
Gather a Mighty Fleet Have 5 dreadnoughts on the game board.
Hoard Raw Materials Control planets that have a combined resource value of at least 12.
Learn the Secrets of the Cosmos Have 1 or more ships in 3 systems that are each adjacent to an anomoly.
Destroy the last of a player's ground forces on a planet during the bombardment
Make an Example of Their World* Action
step.
Master of the Laws of Physics Own 4 technologies of the same color.
Mechanize the Military Have 1 mech on each of 4 planets.
Mine Rare Minerals Control 4 hazardous planets.
Monopolize Production Control 4 industrial planets.
Have 9 or more ground forces on a planet that does not contain 1 of your space
Occupy the Fringe
docks.
Occupy the Seat of the Empire Control Mecatol Rex and have 3 or more ships in its system.
Produce en Masse Have units with a combinded Production value of at least 8 in a single system.
Prove Endurance Action Be the last player to pass during a game round.
Seize an Icon Control a legendary planet.
Spark a Rebellion Action Win a combat against a player who has the most victory points.
Stake Your Claim Control a planet in a system that contains a planet controlled by another player.
Strengthen Bonds Have another player's promissory note in your play area.
Threaten Enemies Have 1 or more ships in a system adjacent to another player's home system.
Destroy the last of a player's non-fighter ships in the active system during the
Turn Their Fleets to Dust* Action
space cannon offense step.
Unveil Flagship Action Win a space combat in a system with your flagship without it being destroyed.
*Codex Volume III: Vigil