0% found this document useful (0 votes)
34 views2 pages

Print-PoK Objectives List

Uploaded by

juliocstryfe4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views2 pages

Print-PoK Objectives List

Uploaded by

juliocstryfe4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Twilight Imperium: Public Objectives List

Stage 1 Public Objectives


Amass Wealth Spend 3 influence, 3 resources, and 3 trade goods.
Build Defenses Have 4 or more structures.
Corner the Market Control 4 planets that each have the same planet trait.
Develop Weaponry Own 2 unit upgrade technologies.
Discover Lost Outposts Control 2 planets that have attachments.
Diversify Rearch Own 2 technologies in each of 2 colors.
Engineer a Marvel Have your flagship or war sun on the game board.
Erect a Monument Spend 8 resources.
Expand Borders Control 6 planets in non-home systems.
Explore Deep Space Have units in 3 systems that do not contain planets.
Found Research Outposts Control 3 planets that have technology specialties.
Improve Infrastructure Have structures on 3 planets outside of your home sytem.
Intimidate the Council Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex.
Lead from the Front Spend a total of 3 tokens from your tactic and/or strategy pools.
Have units in 2 systems that contain legendary planets, Mecatol Rex, or
Make History
anomalies.
Negotiate Trade Routes Spend 5 trade goods.
Have units in 3 systems on the edge of the game board other than your home
Populate the Outer Rim
system.
Push Boundaries Control more planets than each of 2 of your neighbors.
Raise a Fleet Have 5 or more non-fighter ships in 1 system.
Sway the Council Spend 8 influence.

Stage 2 Public Objectives


Have your flagship or war sun in another player's home system or the Mecatol
Achieve Supremacy
Rex system.
Have units in 4 systems that contain legendary planets, Mecatol Rex, or
Become a Legend
anomalies.
Centralize Galactic Trade Spend 10 trade goods.
Command an Armada Have 8 or more non-fighter ships in 1 system.
Conquer the Weak Control 1 planet that is in another player's home system.
Construct Massive Cities Have 7 or more structures.
Have units in 5 systems on the edge of the game board other than your home
Control the Borderlands
system.
Form Galactic Brain Trust Control 5 planets that have technology specialties.
Found a Golden Age Spend 16 resources.
Galvanize the People Spend a total of 6 tokens from your tactic and/or strategy pools.
Hold Vast Reserves Spend 6 influence, 6 resources, and 6 trade goods.
Manipulate Galactic Law Spend 16 influence.
Master of Sciences Own 2 technologies in each of 4 colors.
Patrol Vast Territories Have units in 5 systems that do not contain planets.
Protect the Border Have structures on 5 planets outside of your home system.
Reclaim Ancient Monuments Control 3 planets that have attachments.
Revolutionize Warfare Own 3 unit upgrade technologies.
Control 2 planets that are each in or adjacent to a different, other player's home
Rule Distant Lands
system.
Subdue the Galaxy Control 11 planets in non-home systems.
Unify the Colonies Control 6 planets that each have the same planet trait.
Twilight Imperium: Secret Objectives List
Secret Objectives (Maximum 3: Scored+In-Hand)
Adapt New Strategies Own 2 faction technologies.
Become a Martyr Action Lose control of a planet in a home system.
Have 1 or more ships in both an alpha wormhole system and a beta wormhole
Become the Gatekeeper
system.
Win a combat against a player whose promissory note you had in your play area at
Betray a Friend Action
the start of your tactical action.
Brave the Void Action Win a combat in an anomaly.
Control the Region Have 1 or more ships in 6 systems.
Cut Supply Lines Have 1 or more ships in the same system as another player's space dock.
Darken the Skies Action Win a combat in another player's home system.
Defy Space and Time Have units in the wormhole nexus.
Have 3 or more non-fighter ships in the active system at the end of a space
Demonstrate Your Power Action
combat.
Destroy Heretical Works Purge 2 of your relic fragments of any type.
Destroy Their Greatest Ship Action Destroy another player's war sun or flagship.
Dictate Policy Agenda There are 3 or more laws in play.
Drive the Debate Agenda You or a planet you control are elected by an agenda.
Establish a Perimeter Have 4 PDS units on the game board.
Establish Hegemony Control planets that have a combined influence value of at least 12.
Destroy the last of a player's fighters in the active system during the anti-fighter
Fight with Precision* Action
barrage step.
Forge an Alliance Control 4 cultural planets.
Form a Spy Network Discard 5 action cards.
Foster Cohesion Be neighbors with all other players.
Fuel the War Machine Have 3 space docks on the game board.
Gather a Mighty Fleet Have 5 dreadnoughts on the game board.
Hoard Raw Materials Control planets that have a combined resource value of at least 12.
Learn the Secrets of the Cosmos Have 1 or more ships in 3 systems that are each adjacent to an anomoly.
Destroy the last of a player's ground forces on a planet during the bombardment
Make an Example of Their World* Action
step.
Master of the Laws of Physics Own 4 technologies of the same color.
Mechanize the Military Have 1 mech on each of 4 planets.
Mine Rare Minerals Control 4 hazardous planets.
Monopolize Production Control 4 industrial planets.
Have 9 or more ground forces on a planet that does not contain 1 of your space
Occupy the Fringe
docks.
Occupy the Seat of the Empire Control Mecatol Rex and have 3 or more ships in its system.
Produce en Masse Have units with a combinded Production value of at least 8 in a single system.
Prove Endurance Action Be the last player to pass during a game round.
Seize an Icon Control a legendary planet.
Spark a Rebellion Action Win a combat against a player who has the most victory points.
Stake Your Claim Control a planet in a system that contains a planet controlled by another player.
Strengthen Bonds Have another player's promissory note in your play area.
Threaten Enemies Have 1 or more ships in a system adjacent to another player's home system.
Destroy the last of a player's non-fighter ships in the active system during the
Turn Their Fleets to Dust* Action
space cannon offense step.
Unveil Flagship Action Win a space combat in a system with your flagship without it being destroyed.

*Codex Volume III: Vigil

You might also like