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Ultramarines 1000pt Army Roster

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0% found this document useful (0 votes)
47 views6 pages

Ultramarines 1000pt Army Roster

Uploaded by

mbmakray
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Peti [520pts]

Army Roster [520pts] (Imperium - Adeptus Astartes - Ultramarines)


• Battle Size: Incursion (1000 Point limit)
• Detachment: Gladius Task Force
• Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Legends are
visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
NAME ROLE PTS OPTIONS
1x Devastator Marine w/ Heavy Weapon: Plasma Cannon
1x Devastator Marine w/ Heavy Weapon: Missile Launcher
(5) Devastator Squad Infantry 120 1x Devastator Marine w/ Heavy Weapon: Lascannon
1x Devastator Marine w/ Heavy Weapon: Grav-cannon
1x Devastator Sergeant: Grav-pistol, Thunder Hammer
1x Terminator Sergeant: Power Fist
1x Terminator w/ Heavy Weapon: Power Fist, Assault
(5) Terminator Squad Infantry 175
Cannon
3x Terminator w/ Power Fist
Drop Pod Vehicle 70 Storm Bolter
Stormhawk
Vehicle 155 Las-talon, Typhoon Missile Launcher
Interceptor
120 PTS DEVASTATOR SQUAD
Models Options
1x Devastator Marine w/ Heavy Weapon Bolt Pistol, Close Combat Weapon, Plasma Cannon
1x Devastator Marine w/ Heavy Weapon Bolt Pistol, Close Combat Weapon, Missile Launcher
1x Devastator Marine w/ Heavy Weapon Bolt Pistol, Close Combat Weapon, Lascannon
1x Devastator Marine w/ Heavy Weapon Bolt Pistol, Close Combat Weapon, Grav-cannon
1x Devastator Sergeant Close Combat Weapon, Grav-pistol, Thunder Hammer
Unit M T SV W LD OC
Devastator Squad 6" 4 3+ 2 6+ 1
Ranged Weapons Range A BS S AP D Keywords
➤ Missile Launcher - Frag 48" D6 4+ 4 0 1 Blast, Heavy
➤ Missile Launcher - Krak 48" 1 4+ 9 -2 D6 Heavy
➤ Plasma Cannon - Standard 36" D3 4+ 7 -2 1 Blast, Heavy
➤ Plasma Cannon - Supercharge 36" D3 4+ 8 -3 2 Blast, Heavy, Hazardous
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Grav-cannon 24" 3 4+ 6 -1 3 Anti-vehicle 2+, Heavy
Grav-pistol 12" 1 3+ 4 -1 2 Anti-vehicle 2+, Pistol
Lascannon 48" 1 4+ 12 -3 D6+1 Heavy
Melee Weapons Range A WS S AP D Keywords
Close Combat Weapon Melee 2 3+ 4 0 1 -
Thunder Hammer Melee 2 4+ 8 -2 2 Devastating Wounds
Abilities Description
Armorium Once per battle, after making a Hit roll for a model in this unit, you can change that roll to an
Cherub unmodified 6.
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged
Signum
weapons equipped by models in this unit have the [IGNORES COVER] ability.
Rules Anti-, Blast, Hazardous, Heavy, Oath of Moment, Pistol
Categories Devastator Squad, Faction: Adeptus Astartes, Grenades, Imperium, Infantry
175 PTS TERMINATOR SQUAD
Models Options
1x Terminator Sergeant Storm Bolter, Power Fist
3x Terminator w/ Power Fist Power Fist, Storm Bolter
1x Terminator w/ Heavy Weapon Power Fist, Assault Cannon
Unit M T SV W LD OC
Terminator Squad 5" 5 2+ 3 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Assault Cannon 24" 6 3+ 6 0 1 Devastating Wounds
Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2
Melee Weapons Range A WS S AP D Keywords
Power Fist Melee 3 3+ 8 -2 2 -
Abilities Description
Fury of the Each time a model in this unit makes an attack that targets your Oath of Moment target, add 1 to
First the Hit roll.
Invulnerable
4+
Save
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the
battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can
Teleport
target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you
Homer
must set this unit up within 3" horizontally of that token and not within 9" horizontally of any
enemy models. That token is then removed.
Rules Deep Strike, Devastating Wounds, Oath of Moment, Rapid Fire
Categories Faction: Adeptus Astartes, Imperium, Infantry, Terminator, Terminator Squad
70 PTS DROP POD
Models Options
1x Drop Pod Storm Bolter
Unit M T SV W LD OC
Drop Pod - 7 3+ 8 6+ 2
Ranged Weapons Range A BS S AP D Keywords
Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2
Abilities Description
This model must start the battle in Reserves, but neither it nor any units embarked within it are
counted towards any limits placed on the maximum number of Reserves units you can start the
battle with. This model can be set up in the Reinforcements step of your first, second or third
Drop Pod
Assault
Movement phase, regardless of any mission rules. Any units embarked within this model must
immediately disembark after it has been set up on the battlefield, and they must be set up more
than 9" away from all enemy models. After this model has been set up on the battlefield, no units
can embark within it.
This model has a transport capacity of 10 Adeptus Astartes Infantry models. It cannot transport
Transport
Jump Pack, Wulfen, Gravis, Centurion or Terminator models.
Rules Deadly Demise 1, Deep Strike, Oath of Moment, Rapid Fire
Categories Drop Pod, Imperium, Transport, Vehicle
155 PTS STORMHAWK INTERCEPTOR
Models Options
1x Stormhawk Interceptor Armoured Hull, Twin Assault Cannon, Las-talon, Typhoon Missile Launcher
Unit M T SV W LD OC
Stormhawk Interceptor 20"+ 9 3+ 10 6+ 0
Ranged Weapons Range A BS S AP D Keywords
➤ Typhoon Missile Launcher - Frag 48" 2D6 3+ 4 0 1 Blast
➤ Typhoon Missile Launcher - Krak 48" 2 3+ 9 -1 D6 -
Las-talon 36" 2 3+ 10 -3 D6+1 -
Twin Assault Cannon 24" 6 3+ 6 0 1 Devastating wounds, Twin-linked
Melee Weapons Range A WS S AP D Keywords
Armoured Tracks Melee 3 4+ 6 0 1 -
Abilities Description
Interceptor Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll
Rules Blast, Deadly Demise D3, Devastating Wounds, Oath of Moment, Twin-linked

Categories Aircraft, Faction: Adeptus Astartes, Fly, Imperium, Smoke, Stormhawk Interceptor, Vehicle

Selection Rules
Anti-:
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with
such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a
Critical Wound.

Blast:
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks.
Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five
models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never
be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit).

Deadly Demise 1 / Deadly Demise D3:


Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6,
each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6").

Deep Strike:
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases
you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Devastating Wounds:
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time
an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be
made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after
all other attacks made by the attacking unit have been allocated and resolved

Hazardous:
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to
shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its
attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For
each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed
(selected by the controlling player), unless that model is a Character, Monster or Vehicle, in which case it suffers
3 mortal wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds
suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more
wounds or has had attacks allocated to it this phase.

Heavy:
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a
weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Oath of Moment:
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, each time a model from your army with this ability
makes an attack that targets that enemy unit, you can re-roll the Hit roll.

Pistol:
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols,
that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of
one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can
target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot
with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or
its other ranged weapons before selecting targets.

Rapid Fire:
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets
a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount
denoted by ‘x’.

Twin-linked:
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made
with such a weapon, you can re-roll that attack’s Wound roll.

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