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Metaverse Law

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Metaverse Law

Uploaded by

elansary108
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Are National Laws Adapted for Metaverse Disputes?

“As the Internet of things advances, the very notion of a clear

dividing line between reality and virtual reality becomes

blurred, sometimes in creative ways.”

– Prof. Geoff Mulgan

The Metaverse is considered to be a consistently1 online, three-dimensional, virtual reality

(“VR”) universe, a sort of parallel digital world. From virtual experiences that interested mainly

role-playing video game aficionados gaming together online through their avatars2, it expanded

gradually into online shared platforms where users of all ages work, meet, play games, learn and

socialize.

Encouraged by the success stories of Fortnite and Roblox games (among others) which

reached younger users, tech giants and developers alike are increasingly investing in this virtual

universe, inventing VR accessories and equipment, hosting in-game events and concerts and

creating a virtual market to purchase in-game products: one has to ask the parents of children who

use internet nowadays about how often they are faced with a request to buy “robux”3 to purchase

virtual products and avatars on the Roblox platform, or take into consideration the 45.8 million

views of Travis Scott’s performance on the Fortnite platform across 5 shows in April 2020 and the

1
In reality, there are glitches to the various platforms which hinder the consistent existence of the Metaverse as a
parallel universe, but we will focus in this article on the “ideal” of the Metaverse as a parallel universe.
2
A figure/icon representing a person in a video game, internet forum, etc.
3
A virtual currency used on the Roblox platform and bought with real money.
33 million views of Lil Nas X’s concert on the Roblox platform across 2 days and 4 shows in

November 20204, to really grasp this evolution’s implications.

Many disputes have arisen on the Metaverse5 and one might wonder if national laws are

applicable to these disputes (I), and in the affirmative, if these laws are well-suited for such

disputes (II).

I- ARE NATIONAL LAWS APPLICABLE TO THE METAVERSE DISPUTES?

Several reasons can make us wonder whether the Metaverse should be regulated by laws

in the first place (A). If the application of the law is established, the applicable law would need to

be determined (B).

A) Is the Metaverse a no laws’ land?

Petty disputes between users of the Metaverse related to hacking an account, not delivering

purchased in-game products, insults or name calling… may lead us to wonder whether the

Metaverse is a no laws’ land, a zone of “no law” within the meaning described by Jean Carbonnier,

a prominent French jurist and law professor who tackled extensively the concept of “no law”6.

4
https://www.theverge.com/2020/11/16/21570454/lil-nas-x-roblox-concert-33-million-views
5
Among which the case of appropriation of Hermes’ famous Birkin bag design and trademark to create “Metabirkin”
non-fungible tokens (“NFT”) filed in January 2022 before a Southern District New York Court, and a virtual gang
rape case on Facebook’s social metaverse experience, Horizon Venues: https://www.indiatoday.in/world/story/british-
woman-virtual-gang-rape-facebook-metaverse-1908629-2022-02-04
6
Le “non-droit” in French: Jean Carbonnier, Flexible Droit, LGDJ, 2013: just like situations where the law was not
applied in certain places (e.g. sanctuary granted by churches), or certain times (during the carnival).

2
For Carbonnier, the petty nature of some disputes created a lack of interest in resolving

them since the costs associated with their resolution outweigh by far the value of the dispute; he

illustrated this idea by many examples such as reading a newspaper at a newsstand without buying

it.

Carbonnier also identified the “no law” phenomenon in cases where the law itself prohibits

sanctioning behaviors in the absence of a written text: for instance, in criminal law where it is an

internationally recognized fundamental right under article 11.2 of the United Nations’ Universal

Declaration of Human Rights that:

“no one shall be held guilty of any penal offence on account of any act or omission which did
not constitute a penal offence, under national or international law, at the time when it was
committed…”.

Therefore, any act or omission that is not explicitly considered by law as a penal offence

upon its occurrence, cannot be criminally prosecuted and sanctioned.

Applying this fundamental right to Metaverse disputes, the perpetrators of the virtual gang

rape on Facebook’s Horizon Venues would not be prosecuted and sanctioned for rape before

national criminal courts, since physical intercourse is an essential element of the rape crime

pursuant to the laws and such intercourse did not occur on the Metaverse, despite the victim’s

description of that VR experience as “real” in her blog post7.

In fact, several recent Metaverse disputes are far from petty: copyright infringements by

NFTs for instance gave rise to claims of damages in substantial value8.

Besides, the terms of use of the virtual platforms themselves have dedicated a clause related

to the law applicable to the disputes arising from, or connected to, the platforms.

7
She stated: “virtual reality has essentially been designed so the mind and body can’t differentiate virtual experiences
from real” and “in some capacity, my physiological and psychological response was as though it happened in reality”,
refer to the link supra note 5.
8
See “Metabirkin” case supra note 5.

3
Consequently, the “no law” status of the Metaverse remains an exception, illustrating

mostly the novelty of the subject matter and the delay in adopting laws to regulate it.

Having established that the Metaverse is governed by laws, it is still necessary to identify

the applicable law.

B) Which law applies to the Metaverse?

When the terms of service that users have to agree to prior to getting access to a platform

specify the law governing the disputes related to such platform, that laws becomes agreed upon

between the platform and the users. In this context, Roblox platform refers for example to the laws

of the State of California, USA for the disputes between the platform and the users9; Fortnite

platform refers to the North Carolina law.

However, in criminal matters, such as child pornography, harassment, libel, extortion, etc.,

the contractual choice of law cannot prevent the application of national laws, particularly the laws

of residence of the victims of these criminal acts on the Metaverse. By way of illustration, article

L 113-2-1 of the French Penal Code combined with article L 113-2 thereof apply the French penal

law to any crime or misdemeanor committed through a network of electronic communication when

the victim resides in France.

Furthermore, the penal laws of any country are potentially applicable to such crimes and

misdemeanors, if there is a link between the crime or misdemeanor and that country.

9
Section 16 of Roblox’s Terms of Use.

4
Consequently, whether voluntarily selected in contractual matters or mandatorily imposed

in criminal matters, “real” national laws are applicable to virtual Metaverse disputes while

ironically at the same time virtual law firms are being established on some platforms in the

Metaverse10.

We should therefore examine whether these national laws are well-suited for the Metaverse

disputes.

II- ARE NATIONAL LAWS WELL-SUITED FOR THE METAVERSE DISPUTES?

While many countries have adapted their laws to regulate some Metaverse disputes by

specific tailor-made laws (A), several Metaverse disputes would not be efficiently resolved by

current national laws and need alternative solutions (B).

A) Tailor-made national laws

Technologically advanced countries have realized early on that they need specific tailor-

made laws and regulations to fight cyber-criminality. In the United Kingdom for example, the

Computer Misuse Act dates back to 1990 although it has known several amendments. Similarly,

the USA, South Africa, France, China, Australia, to name just a few, have adopted laws to fight

cyber-crimes.

10
https://www.afslaw.com/perspectives/press-releases/arentfox-schiff-opens-first-major-law-office-the-
metaverse#:~:text=ArentFox%20Schiff%20is%20pleased%20to,in%20this%20new%20virtual%20world.

5
Other laws regulate cryptocurrencies, intellectual property rights in the context of non-

fungible tokens (NFTs), consumer rights, and of course data protection which may all, among

other laws, affect the rights and personal data of Metaverse users.

However, the Metaverse evolves in a fast-paced everchanging landscape which makes the

task of regulating it by national laws extremely challenging. Moreover, cyber-crimes are rapidly

increasing in social media platforms and since people using social media are from a younger age

group, they are easy targets for fraud11 and extortion. Indeed, whether through their use of social

media or online gaming platforms, a recent alarming report of the U.S. Attorney’s Office of the

Western District of Pennsylvania has revealed that over 3,000 minor victims were targeted by

“sextortion crimes” in 2022 across the United States12.

In any case, even if a country succeeds in modernizing its legal system to regulate this

parallel universe, the efficiency of such tailor-made national laws remains challenged by

enforcement issues when the perpetrator of a cyber-crime cannot be identified or is out of the reach

of the country that has adopted these modern laws for instance.

So, how can we overcome these limitations of the current national laws?

B) Alternatives to national laws

Similarly to other transnational matters, a traditional solution to the limitations of national

laws is international cooperation under international conventions: whether under the Council of

Europe’s Convention on Cybercrime of 2001 (also known as the Budapest convention) or under

11
https://www.researchgate.net/publication/347439774_Legislation_Related_to_Cyber_Crimes_in_United_Kingdo
m
12
https://www.justice.gov/usao-wdpa/pr/sextortion-crimes-increase-talk-your-kids-now

6
the United Nations’ Convention against Transnational Organized Crime (“UNTOC”), many

international or regional treaties already propose acceptable solutions to the limited scope and

enforcement challenges of national laws fighting cyber-crimes.

Metaverse disputes can also be resolved through the unilateral measures of the

administrators of the various platforms or Lex Informatica13: indeed, when an issue is reported

by the parties to the platform, and depending on its terms of use, its administrators may delete a

post or a video, block an account, suspend the user, or amend the mechanism and reinforce the

security and privacy features of the platform in order to resolve the issue and avoid future

problems.

In this context, when the virtual gang rape occurred on Facebook’s Horizon Venues for

instance, it was on a beta version thereof created for testing and feedback, and as soon as it was

reported, the platform adopted a “personal boundary” feature ensuring that, by default, distance is

kept between the avatars online14, provided that they do not turn that feature off.

Furthermore, another original way to resolve Metaverse disputes is by “on chain”15

dispute resolution mechanisms that do not apply laws and categorized as a “decentralized

justice” or Lex Cryptographia16: for example, on the Kleros site17, jurors who are users of the

website and deposit a certain amount of Ethereum cryptocurrency can adjudicate disputes by a

voting system: if they vote on a specific case like the majority of other jurors, they earn Ethereum

as a reward, otherwise, they lose their deposit. Most jurors are likely to vote on the consensual

truth about the dispute to be coherent with the majority’s vote. However, such consensual truth

13
https://stanford-jblp.pubpub.org/pub/birth-of-decentralized-justice/release/1
14
https://www.usatoday.com/story/tech/2022/02/04/meta-personal-boundary-horizon-worlds/6663797001/
15
Through solutions automatically executed without the involvement of any third parties and without any additional
action by the parties (i.e., on the blockchain, as opposed to “off chain”).
16
https://stanford-jblp.pubpub.org/pub/birth-of-decentralized-justice/release/1
17
Or a similar site called Aragon: https://aragon.org/aragon-court

7
does not correspond necessarily to the solution that the applicable law, or any national law for that

matter, brings to that dispute, making it therefore an alternative to national laws.

In any case, we believe that even if the technical features implemented by platform

administrators provide a prompt resolution to the dispute, they do not suppress the ultimate

intervention of national laws whether to control their legality, provide a compensation for the users

who have incurred damages as a result of the actions of other users or the administrators of the

platform, or to sanction online criminal behaviors: indeed, with the growing number of children

using the Metaverse, it is dangerous to rely only on platforms to protect the users from cyber-

crimes: the uncertainties surrounding the identity and liability of the perpetrators of such crimes

(and others) hiding behind virtual avatars18, and the absence of sanctions for a virtual rape are only

an example proving that it remains crucial to apply and adapt national laws to resolve many

Metaverse disputes.

Dr. Aline TANIELIAN FADEL


Partner at Eptalex- Aziz Torbey Law Firm- Arbitrator
Lecturer of commercial law at Université
Saint-Joseph’s Faculty of Law (Beirut)

18
Namely, does the avatar erase the liability of the real-life person behind it for criminal behaviors?

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