Total No. of Questions : 8] SEAT No.
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P9131 [Total No. of Pages : 2
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S.E. (Information Technology)
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COMPUTER GRAPHICS
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(2019 Pattern) (Semester - IV) (214453)
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Time : 2½ Hours] [Max. Marks : 70
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Instructions to the candidates:
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1) Answers : Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
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2) Neat diagrams must be drawn wherever necessary.
3) Figures to the rightside indicate full marks.
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4) Assume Suitable data if necessary.
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Q1) a) Use the Cohen Sutherland Line Clipping Algorithm with the help of region
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codes to clip a line AB with A (30, 70), B (110, 50) and PQ with P (60, 120),
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Q (90, 30) to clip a line against a window with lower left-hand corner
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(40, 40) and Upper right-hand corner (100, 80). Show Graphic
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Representation of Original and Clipped Line. [9]
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b) Explain the basic transformation techniques in 3D Graphics. [9]
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i) Scaling
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ii) Rotation
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iii) Reflection about XZ Plane
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Q2) a) What is projection? Explain with diagram, oblique - Cavalier, Cabinet,
Orthographic - isometric, diametric, trimetric Parallel projections. [9] ic-
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b) Let ABCD be the rectangle window with A (150, 150), B (150, 200),
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C (200, 200) and D (200, 150). Use Cohen Hodgeman polygon clipping
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algorithm to clip the convex polygon PQRS with P (100, 175), Q (170, 250),
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R (250, 165), S (180, 100) and find the final coordinates of the clipped
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polygon. [9]
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Q3) a) Define Shading. Compare Constant Intensity, Halftoning, Gourand
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Shading and Phong Shading algorithm. [9]
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b) Explain in detail with Diagram. [8]
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i) RGB Color Model.
ii) HSV Color Model
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iii) CIE Chromaticity Diagram
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iv) Color Gamut
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P.T.O.
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Q4) a) What is a segment? Why do we need segments? Explain the complete
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process of [9]
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i) Segment Creation
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ii) Segment Renaming and
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iii) Segment Closing
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b) Define Illumination. Explain with diagram Phong illumination model and
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combined diffuse illumination models in detail. [8]
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Q5) a) Write short note on Hilbert’s and Koch Curve along its Topological and
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Fractal Dimensions. [9]
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b) What are the steps in desing in animation sequence? Describe about
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each step briefly. [9]
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Q6) a) What is curve interpolation? As far as splines are concerned what do
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Bezier and B-splines curves idicates? [9]
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b) Write short note on [9]
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i) Design of animation sequence
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ii) Frame - by - frame Animation techniques
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Q7) a) What is the different usage of Virtual Reality? Explain in detail. [6]
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b) What is Haptics Rendering Pipeline Modeling in Virtual Reality? ic-[6]
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c) What is kinematic modeling in a Virtual Reality? [5]
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Q8) a) What is graphics rendering pipeline in a Virtual Reality system. [6]
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b) Explain gesture interfaces in ‘virtual Reality. [6]
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c) Explain 3D position trackers. [5]
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