Devlin Amraphel
Sorcerer 3 (Shadow Magic) 927 Vincent Pearse
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Hexblood Folk Hero
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID
SPEED FEATURES, TRAITS & MORE
STR
+2 PROFICIENCY ARMOR
Alignment: Neutral. I will help others, but
+0 BONUS CLASS
(AC) INITIATIVE avoid serious personal risks or
10 loyalties that don't benefit me.
SAVING THROWS
12 +2 30 ft.
Folk Hero Background [PHB p. 131]
Armor Worn: none
+0 Strength Saves • Feature: Rustic Hospitality
DEX +2 Dexterity Saves • Traits: On the surface he seems like a
HIT POINTS HIT DICE lazy, unwilling brat who doesn't try at
+2 +4 Constitution Saves *
anything but underneath that is a boy
14
-1 Intelligence Saves
+1 Wisdom Saves
20 3d6 who is severely depressed and fights
+5 Charisma Saves * everyday just doing normal tasks
DEATH SAVES: Success O O O Fail O O O Surprisingly kind and compassionate
* Prof. bonus added
if a bit snarky
CON • Ideal: The old ways were best.
SKILLS WEAPON & UNARMED ATTACKS
• Bond: Avenges abuses by nobles.
+2 +2 Acrobatics (Dex) Basic Attack. One target per Attack action. • Flaw: Covets neighbor's spouse.
14 +3 Animal Handling (Wis) *
+1 Arcana (Int) * Quarterstaff. Melee Weapon Attack: +2 Hexblood Traits [VRGtR p. 18]
to hit, reach 5 ft. Hit: 1d6+0 • Creature Type: Fey
+0 Athletics (Str)
bludgeoning damage. (If used two- • Age: 20 years old
+3 Deception (Cha)
INT handed in melee, does 1d8+0 • Small Size (3' 4", 40 lbs.)
-1 History (Int) • Ancestral Legacy (bonus proficiencies)
-1 +1 Insight (Wis)
damage.)
• Darkvision (60 feet)
+5 Intimidation (Cha) * • Eerie Token (use for telepathic message
8 Dagger. Melee or Ranged Weapon Attack: +4
or remote viewing)
-1 Investigation (Int) to hit, reach 5 ft. 1d4+2 piercing damage.
+1 Medicine (Wis) (If thrown, normal range to 20 ft.; • Hex Magic (use Disguise Self or Hex
disadvantage long range 21 to 60 ft.) once betw. long rests, or by using an
-1 Nature (Int)
WIS appropriate spell slot. Charisma is
+3 Perception (Wis) * your spell modifier.)
+1 +3 Performance (Cha)
MAGIC, FEATS & SPECIAL ATTACKS
Shocking Grasp Cantrip. Melee Spell Attack:
+3 Persuasion (Cha) Sorcerer Class Features [PHB p. 99, XGtE
12 +5 to hit. Hit: 1d8 lightning damage and p. 50]
-1 Religion (Int) target can't take reactions until its next
+2 Sleight of Hand (Dex) turn. • Eyes of the Dark (darkvision 120 feet;
darkness for one spell slot, or for 2
+4 Stealth (Dex) * sorcery points dark you can see
CHA EQUIPMENT & TREASURE
+3 Survival (Wis) * through)
+3 Carried Gear [PHB, p. 143]: two (2) daggers, • Strength of the Grave (once betw. long
* Prof. bonus added quarterstaff, cobbler's tools (shoe forms, rests, at 0 hit points make Charisma
17 cutting and stitching tools, etc.), belt pouch, save DC 5+damage to instead drop to
13 PASSIVE WISDOM
(PERCEPTION)
set of common clothes, iron pot, shovel.
(This load is about 29 lbs.; add 1 lb. per 50
1 h.p.)
• Font Of Magic (use up to 3 sorcery
coins carried.)
points betw. long rests)
PROFICIENCIES & LANGUAGES • Flexible Casting (use 2 sorcery points
Coins & Gems: 8 gold pieces (gp); 31 silver
Armor: none pieces (sp); 27 copper pieces (cp); 3 gems for one 1st level spell slot, 3 points for
(worth 10 gp each) 2nd level slot)
Weapons: dagger, dart, light crossbow,
quarterstaff, sling Metamagic [PHB p. 101]
Tools: cobbler's tools, vehicles (land craft) • Careful Spell (for 1 sorcery point,
Saving Throws: Constitution, Charisma exclude 3 targets from spell)
Skills: Animal Handling, Arcana,
• Empower Spell (for 1 sorcery point,
Intimidation, Perception, Stealth, reroll up to 3 damage dice)
Survival
Spellcasting [PHB p. 201]
Languages: Common
ENCUMBRANCE Spell Attack Modifier +5
Spell Save DC 13
Lifting & Carrying: 150 lbs. max. carrying
capacity; 300 lbs. pushing or dragging
(speed -5 ft.); 300 lbs. max. lift. Cantrips Known: Friends, Mending,
Minor Illusion, Shocking Grasp
Prepared Spells
1st Level (4 slots): Burning Hands, Mage
Armor
2nd Level (2 slots): Shadow Blade,
Enhance Ability
PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)
• The Dungeon Master (DM) describes a • Attack: Roll to hit, melee or ranged. • Move: Distance equal to Speed.
scene and players take turns Some classes and creatures make • Crawl, Climb, Swim, Squeeze, Move
describing their characters' extra attacks at higher levels with this Across Difficult Terrain or Move While
responses. action. Grappling: "Half speed," uses up 10 ft.
• For ability checks, saving throws, and • Cast Spell: If casting time 1 action. of Speed per 5 ft. distance.
attack rolls, roll 1d20 + one ability • Dash: Double Speed this turn. • Drop Prone: No cost to Speed.
modifier + proficiency bonus (if • Disengage: Avoiding all opportunity • Stand Up: From Prone
proficient in task). The higher the attacks while moving; "defensive position/condition, costs half Speed
total, the better the effort. The DM retreat." that turn.
tracks minimum totals needed for • Dodge: Give attackers disadvantage. • Take Cover: At end of move, half cover
successful results. • Escape: Try to break free from grapple. gives +2 to Armor Class and Dexterity
• For initiative rolls, roll 1d20 + Initiative • Grapple: Special melee attack. saving throws; three-quarter cover
(Dex) modifier. Higher totals act • Help: Give an ally advantage on one gives +5 AC and Dex saves.
before lower totals in the same 6- ability check or attack roll.
second round. • Hide: Stealth allowed only if REACTIONS (1 between turns)
• During a turn, a character or creature unobserved. • Cast Spell: If casting time 1 reaction.
may do 1 movement, 1 action and up • Ready: Plan to take action as reaction • Opportunity Attack: May make one
to 1 bonus action. Between turns, do when trigger occurs. attack if enemy moves out of reach.
up to 1 reaction. • Search: Perception or Investigation • Readied Action: After trigger occurs,
• Advantage: Roll two d20s and use the check. else action wasted.
higher result. Disadvantage: Roll two • Shove: Special melee attack.
FREE ACTIONS
d20s and use the lower result. • Stabilze: DC 10 Medicine check to aid 0
• On attack rolls only, a "natural 20" is h.p. dying creature; automatic • Concentration (Maintain A Spell): Ends
always a critical hit, while a "natural 1" success if using healer's kit. if caster starts another concentration
spell, or the caster is incapacitated,
is always a miss. • Use Object: Pick a lock, activate
stunned, unconscious, or killed. If
• Saving throws are rolled as needed at magical item, cover a hooded lantern,
caster takes damage, a Constitution
any time due to attacks, spells, or etc.
hazzards. • Use Potion: Drink or administer. saving throw is needed to avoid
• A character may die if failing three • Use Shield: Equip or drop a shield. immediately ending spell. DC is equal
to 10 or half damage taken, whichever
death saves while at 0 hit points,
BONUS ACTIONS (up to 1 per turn) is greater. Each hit needs a separate
gaining 6 levels of exhaustion, or
• Offhand Attack: If doing Attack as saving throw check.
suffering certain deadly spells and
hazzards. action, may make one attack this turn • Interacting With An Object: Generally
• Specific traits, features, spells, and if light weapon in other hand. part of another Movement or Action.
• Cast Spell: If casting time 1 bonus Examples: Draw one weapon, drop a
magic items may create exceptions to
action. held object, or open an unlocked door.
any rules.
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Page number references...
[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of the Coast (ISBN-10:
0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards of the Coast (ISBN-10:
9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the Coast (ISBN-10:
0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the Coast (ISBN-10:
0786966890; ISBN-13: 978-0786966899).
[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10: 0786966599; ISBN-13: 978-
0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10: 0786967013; ISBN-13: 978-
0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10: 0786966246; ISBN-13: 978-
0786966240).
[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10: 0786968168; ISBN-13: 978-
0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-0786967025).
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10: 0786967250; ISBN-13: 978-
0786967254).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-0786966011).
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10: 0786966114; ISBN-13: 978-
0786966110).
Books are available from a gaming store near you.
HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS
[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10: 1934547840; ISBN-13: 978-
1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912; ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-Martial-Archetype-for-
Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020
[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-the-Maestro--Bard-College-
Option
DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-
waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-arcana/modern-magic. This site also
uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-arcana/centaurs-and-
minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-arcana/travelers-
multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package
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