Kitsune Servants and Shadows
Kitsune Servants and Shadows
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The above license pertains to OGL content used in this book to tie this
race to the aforementioned tabletop gaming system. Each item from the
OGL, aside from basic game mechanics inherent in compatibility, such as
dice sizes and deity format, are clearly denoted with superscript numbers
in order of their appearance within the book. Each of these uses are cited
at the back of the book. Any other content not already marked as OGL
content is the original creation of and copyright to Thomas DeMan, all
rights reserved, with the following exceptions. Background texture
retrieved from https://www.publicdomainpictures.net/en/view-
image.php image=333862&picture=textured-paper-7. All other images,
including the cover, were commissioned from Thomas Lupex for this
work and we reserve all rights due artist and commissioner respectively.
Please do not redistribute this book for free. I specifically set the price
low to allow anyone to buy my book easily. $5 may not matter much from
one person, but it adds up, and choosing to pay for it is a show of respect,
from one gamer to another.
This book and its contents are the result of months of work researching
Kitsune for a senior paper, coupled with many more months agonizing over
how to translate the idea of Kitsune into a tabletop pen & paper role-playing
experience. While it is far from perfect, it does work well within the rules of
the game system in which it is set.
I spent nine months in Japan and absorbed a lot of culture while I was
there. Before that, I had spent years studying Japanese culture through
anime, not simply watching it but trying to research and understand the
cultural influences which inspired different tropes and character types.
Even should you never seek out or read more about Japanese culture
or mythology, I want this book and the race, culture, society, and powers it
adds to the game to be truly grounded in those things, if for no other reason
than to show respect.
Thank you for (hopefully) purchasing this book. I hope you enjoy it.
Special thanks:
Thank you to the artist and beta reader who brought all my illustration ideas
to life, even the boarder on each page, Thomas Lupex.
The gods knew of the people’s plight, but had little power to bring to bear,
as many were only worshiped by the nobility or monks, those who had time to
do such things. One deity had the support of the people, however, the harvest
goddess, Inari. She had great power from her many worshipers across the land
who gave prayers daily for good harvests and made offerings of their first
yields in her name. Inari, however, was a gentle goddess who desired only
prosperity, and could not fight the yōkai. So she sought the help of the humble
fox.
Foxes had long been the friend to farmers of all crops, chasing away
vermin from field and granary alike. They were not pets, but they benefited
from the prosperity of the farmer, and he by their assistance. Inari went to the
two most benevolent foxes she could find, a female snow fox and a male red
fox, and offered them her power if they swore to serve under her and protect
her people. They readily agreed and the Kitsune were born. They hunted yōkai
as efficiently as they and their kin had pests before, yet the people knew little
of their deeds.
Kitsune Names
狐族の名前
Kitsune typically have names in Sylvan2, and the native language of
Reikoku, known as Kyōtsū-go. The Sylvan versions are rarely used outside of
Kitsune society, as the names have quite clear, literal meanings, and can
sound simplistic to other speakers of Sylvan. The names are usually one or
two short syllables which have to do with the circumstances of one’s birth, the
color of their fur or eyes, or a prophecy made about them by a Kitsune
Stargazer. Male names are appended with -rou and female ones with -ko, with
both roughly meaning “child”.
Traditionally, last names are by clan, which are usually translated into sylvan,
which often make them sound rather silly to sylvan ears.
Kitsune Society
狐族の社会
In Kitsune society, one’s social rank is determined by how closely and how
well one serves Inari. All Kitsune begin life as nogitsune, with no overtly magical
powers. When they reach puberty, they become chiko, and are given the ability
to move up in the ranks as a Zenko. Those who turn away from the higher gifts
that Inari has to offer, and rely on the powers of illusion and trickery, become
Yōko.
Foxfire: Kitsune are able to call upon their fey nature to create spheres of
flame known as kitsune-bi, or “fox-fire”, and work much of their special magic
through this medium. As an action, you can create a sphere of illusory flame in
your space, roughly 4 inches in diameter. The color of the flame is normal by
default but this can change depending on subrace. The flames can be moved
your speed as a bonus action, or will remain at your side if not commanded
otherwise, but it cannot be more than 120ft away from you. You can extinguish all
foxfire on your turn as a free action. Foxfire sheds bright light in a 10ft radius, and
dim for another 10ft. You can only have one sphere of foxfire at first. At levels 5,
11, and 17, you gain an additional sphere of foxfire. All spheres can be moved
independently with one bonus action, and last until extinguished, or you fall
unconscious.
Foxfire Burst: As an action, you can command your foxfire at a target within
range you can see as a ranged spell attack using your Charisma modifier. On hit,
the foxfire latches onto them, distracting the victim and giving them disadvantage
on all attack rolls and skill checks until the end of your next turn. This ability
recharges on a short rest. You can target one additional creature for each extra
sphere of foxfire you have.
Human Shape: Kitsune are given a human form at a young age, via a
special ritual. As an action, you can assume the shape of a human. This must be
the same specific form each time, and cannot be modified. This change remains
until you use an action to return to your Kitsune shape. Magical means to detect
or prevent shapeshifting can only detect or stop the change between forms and
have no affect on a Kitsune already in human form. While using human shape,
you lose Darkvision but retain all other traits. This is not an active magic spell
and is not suppressed upon entering an Antimagic Field 4.
+1 Wisdom
Zenko Foxfire: The foxfire that Zenko wield is typically white or, at
higher ranks, golden in color. Additionally, all Zenko can use their foxfire to
help detect and reveal illusions and deceptions. Once per short rest, you can
cause your foxfire to act as Detect Magic 5, but only within the light it sheds.
This effect lasts for 10 minutes, or until the foxfire is extinguished, whichever
comes first, and the information is revealed to all who can see the foxfire’s
light.
+1 Dexterity
Yōko are Kitsune who, for whatever reason, refuse to follow in the service
of Inari. This does not make them evil, nor do they always oppose Zenko. Often,
these are the Kitsune who simply want to live their lives however they see fit and
rely on their wits and powers to get what they desire out of life. Without the
higher blessings of Inari these Kitsune rely on their natural instincts and abilities
to further their goals instead of divinely inspired wisdom and faith. Yōko can still
worship Inari, or another divine, as they wish.
Yōko foxfire: Most Yōko use foxfire of darker, ghostly colors, such as
blues, with many evil ones choosing to use purple. You can make the light from
your foxfire visible only to yourself, or hide just the flame itself and leave the
glow.
In addition, you can cause the flame to
look like something else entirely. As an action,
you can use Minor Illusion6 through your foxfire,
treating it as the spell in all respects aside from
range (area remains 5ft cube), and duration
(which is indefinite). The spell save DCs for all
Kitsune racial abilities are Charisma-based.
Fox Form
Prerequisite: Kitsune
+1 Wisdom OR +1 Dexterity
You gain the ability to change into a feral fox. You gain the physical ability
scores of a fox, and retain your mental ability scores when you enter this form.
Changing into or out of this form takes an action. This form is treated the same
as Human Shape, preventing it from being detected or reversed by magic, but
it does not absorb any clothes or equipment into it. When you assume fox
form, all worn items and other gear are dropped to the ground around you.
However, acting outside the nature of a wild fox may cause creatures to
become suspicious of you.
Left: Kitusne in human form. Center: Kitsune in anthro form. Right: Kitsune in fox form.
Prerequisite: Kitsune
You have mastered the art of changing between different forms. You can
now take the form of any humanoid you wish when you shapechange, and
you can do so as a bonus action. This change comes in two flavors, major
and minor shapechange.
Minor: You change your form to look like a different Human or Kitsune.
You can also appear as an Elf7 or Half-Elf8. These changes can emulate any
specific person, and give you advantage on deception checks to impersonate
them. You can only pick a new form once per short rest, but can use it as long
as desired.
Major: You change your shape to that of a race far different from either
Human or Kitsune. This acts as the Change Appearance option of Alter Self 9,
except the action required is only a bonus action. It is subject to Dispel
Magic10 and spells and abilities that detect shapechange effects. This ability
recharges on a long rest.
Kiko
Prerequisite: Zenko Kitsune, 100+ years old
+1 Wisdom OR Charisma
You advance to the rank of Kiko, gaining a small shard of Inari’s divine
power to dwell within your body. This grants you enhanced powers with your
foxfire. The light of your foxfire can reveal more than just magic when called
upon. When enhancing your foxfire to reveal magical auras, you can also
cause it to reveal invisible creatures, outlining them in a solid white aura at the
edges. This can also reveal objects rendered invisible.
You increase your mastery of illusions using your foxfire, granting you the
ability to use Major Image11 once per long rest, with the exception that the
spell emanates from one of your foxfire spheres. At 16 th level, treat
this as if cast using a 6th level spell slot, removing the concentration
trait from the spell.
+1 Wisdom OR Charisma
You advance to the rank of Tenko, gaining a second shard of Inari’s power.
This divine energy is strong enough that defying the will of Inari can have
consequences for the Kitsune, including loss of foxfire powers. What constitutes a
violation and how it is punished is up to the Game Master. Your foxfire can now
reveal information (such as magical auras and ethereal creatures), at will.
Inari’s Guidance: When you use the Foxfire Burst ability you can call upon
Inari to guide your allies’ weapons. Any creature hit by your foxfire has disadvantage
on saving throws as well. Additionally, you can designate one affected creature to
glow like a beacon. The next attack against this creature is an automatic hit, (do not
make an attack roll) although it cannot be a critical hit.
+1 Dexterity OR Charisma
You reach greater heights of trickery prowess, granting you the ability to
cast Mislead12 using your Foxfire. One of your foxfire spheres must be used to
maintain this spell, however, others may be used to maintain other illusions.
This ability recharges on a long rest.
The Holy Symbol for Inari followers. This compact version The symbol of Inari, displayed at shrines or
often has the Torii gate embossed on the back, and pictured signs leading to them.
behind the Kyuubi.
Kitsune Spells: All spells and abilities which are spell-like use
Charisma as their modifier and you are considered proficient. If the spell
level is not stated in the source material, it is considered to be half your level
rounded up. All statistics, such as duration, area of effect, concentration, line
of sight, etc. should be taken from the source material unless explicitly
overridden in the text of this document. For example: Yōko Foxfire’s imitation
of Minor Illusion has a range of Foxfire, 120ft. This overrides the normal
range because it utilizes the Kitsune’s Foxfire. However, it still requires
concentration and only affects a 5ft area.
Age Requirements and alignment: Both Kiko and Tenko list age
requirements, and Tenko heavily suggests it is not intended for evil
characters. These are subject to the whim of the individual GM. These
requirements and suggestions were entirely for purposes of making it fit
Japanese lore, ideas of Kitsune in media, and my own interpretation for this
document. Please consult your GM if you would like to play a younger
Tenko. Consider making it part of the story that they are “too young”
or otherwise inexperienced and use it as plot hooks. Great power
at a young age can cause problems and those can be used to add
great depth to a character!