This is a fan “demake” of the
HeroQuest The Card Game.
All trademarks are property
of their respective owners.
OBJECTIVE:
Play together to defeat Zargon by depleting the dungeon deck and exposing the Dungeon Exit. If any player sustains four or more
wounds (in any combination of Wound Cards and Permanent Wound Markers), the game is over and all players lose.
CONTENTS: SETUP:
1. Each player chooses a hero and places the Hero Card on the table in front of
himself.
2. Place the Permanent Wound markers and treasure tokens in reach of all players.
3. Place the Dungeon Exit card on the table.
DUNGEON DECK:
the area around the exit is the dungeon floor,
Hero Cards Dungeon Cards Turn Order where the action will take place. Shuffle the 2 players: 30 Dungeon Cards.
x4 x80 Cards x4
Dungeon Cards, count the appropriate num-
ber of cards out of the number of players and 3 players: 40 Dungeon Cards.
stack them facedown on top of the Dungeon
4 players: 50 Dungeon Cards.
Exit.
Treasure 3. Shuffle the Treasure Tokens (or the Treasure Cards) and stack them facedown on a pile
Tokens x6 on the table.
4. Each player draws two dungeon cards and holds them in their hands.
Dungeon Exit Treasure Cards 5. Each player takes a Turn Order card to refer to during the game if necessary.
Card x1 Permanent x15
Wound (optional) 6. Now you are ready to play. Decide which hero goes first. Play moves clockwise.
Markers x16
ON YOUR TURN :
Threat Cards
1. Select a card from your hand and place it on the table. There are 3 types of Dungeon Cards:
a) THREAT CARDS. They contain combinations of the 6 types of threats. When you place a
Threat Card on the dungeon floor, there are two conditions that require immediate
attention:
• 3 identical threats = round is lost. If there are 3 identical threats (not cards)
active on the dungeon and/or on Wound Cards, the round is lost. Shuffle the
active cards on the dungeon floor back to the dungeon deck and each player
receives 1 permanent wound marker. Door symbol 3 identical threats
• Door symbol. If the threat card you played includes a Door symbol, your hero
has triggered a random encounter. Take the top card of the dungeon deck and
immediately put in into play. This may cause you to lose the round (see above). Wound Card Hero Card
b) WOUND CARDS. They show a Wound symbol and may include an active penalty or
threat. Play the Wound Card on a hero (yours or another), by placing the card near the
Hero Card. Remember: this is a cooperative game, so be sure you plan your wounds
wisely. Wound Cards cannot be attacked, but can be healed by the action “Heal Wound”
or by effects of Beneficial cards. If any player receives a combination of 4 or more
Wounds (permanent markers and/or cards), all players lose the game.
c) BENEFICIAL CARDS. They are cards with effects that help the heroes. Play the Beneficial
Card on a hero (yours or another), by placing the card near the Hero Card. A hero may
activate the effect of his Beneficial cards at any time in his turn. 2 wounds total Beneficial Card
2. Perform one Action. After you play a card, your hero chooses one of three possible actions:
If you are playing as the
a) Attack a threat on a Threat Card on the dungeon floor. Call out the threat (undead, orc, Wizard, for example, and
chaos warrior, hazard, spell or trap) you are attacking and then roll two dice (unless you decide to attack a “Chaos
Warrior”, you need to roll
have a modifier that calls for more or less dice). You need to roll all the indicated
at least two skulls. If you
symbols in you Hero Card for the specific threat to defeat it. If the attack is successful, choose to attack a “Spell”,
remove the Threat Card from the dungeon floor and place it in the discard pile. you only need one skull
in two dice.
b) Heal a Wound. Roll two dice to try to remove a Wound Card in your own hero. You
need to roll all the indicated symbols to be successful. Permanent Wound Markers
cannot be healed by this action.
If you are playing as the
Elf, for example, and
c) Search for treasure. Roll two dice to try to find a treasure. You need to roll all the decide to Heal a Wound,
indicated symbols to be successful. you need to roll at least
one white shield in two
• Standard rule: take a Treasure Token from the treasure token pile, check the dice.
threat shown on its back and discard all the Threat Cards on the dungeon floor
with the matching threat. The Treasure Token is then removed from play.
• Odanan’s optional rule: take a Treasure card from the top of the treasure card
If you are playing as the
deck and play it on a hero (yours or another). No use for Treasure Tokens.
Dwarf, for example, and
decide to Search for
3. Draw Dungeon Cards. After you perform an action, draw cards from the dungeon deck Treasure, you need to roll
(usually just one) so you have two cards in your hand. Your turn is over. Play continues with the one skull or one white
next hero. shield in two dice.
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Card back – first page
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Wound cards)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Wound cards)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Optional Wound cards – for extra hard mode
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Threat cards)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Threat cards)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Threat cards)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Threat cards)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon deck.
These “one-shot” beneficial cards must be in the
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards (Beneficial cards and Threats)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Dungeon cards – back -
Instead of adding these Beneficial cards to the Dungeon deck, why
not make a treasure deck? (and ditch the treasure tokens altogether).
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
(if not, just use the Dungeon card back)
Back - if you want to use the page 18 cards in a Treasure deck.
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
(and some bad surprises). Also the Exit card.
Remaining “permanent” Beneficial cards
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Card back – if using the page 20 cards in the Dungeon deck
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Card back – for page 20 cards in the Treasure deck
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
Treasure tokens
Dice faces (if you want to make your own dice)
Permanent Wound markers
(cannot be healed with the
“heal” action)
Treasure tokens - back
Game Design, image edition and composition by Odanan (images from various sources - not my own original art)
(treasure
tokens are not
used if you
made
A Treasure
deck)
Permanent Wound markers
- back
What I changed in this game:
• Replaced all art and fonts by those from the old HeroQuest;
• Hero stats differentiated;
• +5 threat cards (to make all threats have the same numbers);
• +7 beneficial cards (“one-shot” equipment cards);
• +8 wound cards;
• 15 treasure cards (you can use them in the dungeon deck, if you want).