Audio Terminology
Audio Terminology
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Audio — Literally, “I hear” in Latin. The term refers to any signal that
can be heard.
Aux Return — Dedicated mixer inputs used to add effects to the mix.
Aux return channels usually have fewer facilities than normal mixer
inputs, such as no EQ and access to fewer aux sends. (cf. Effects
Return)
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Bass — is the portion of the Frequency that encompasses lower pitches.
Often considered to be from 20 Hz to 200 Hz
Bit rate — The time rate at which bits are transmitted in a digital audio
system measured in bits per second.
Bits — Binary digits using the numbers 0 and 1 to encode digital audio
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when making measurements of high-level sounds, such as when
calibrating loudspeaker reference levels.
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by increasing the level of quiet signals below a threshold. The amount
of attenuation is defined by a set ratio, while the speed of response
(attack) and recovery (release) can usually also be controlled.
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24dB/octave (fourth order) is the steepest normally found in analogue
audio applications.
Ducking — A system for controlling the level of one audio signal with
another. For example, in a broadcast radio context a music track can
be made to 'duck' or reduce in volume whenever there's a voice over.
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Effects Loop — An interface system, usually involving separate send
and receive connections, which allows an external signal processor to
be connected into the audio chain. (cf. Insert Point)
Equalizer (cf. Filter) — A device which allows the user to adjust the
tonality of a sound source by boosting or attenuating a specific range
of frequencies. Equalizers are available in the form of shelf
equalizers, parametric equalizers and graphic equalizers — or as a
combination of these basic forms.
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Filter Frequency — The ‘turnover’ or ‘corner’ frequency of a high- or
low-pass filter. Technically, the frequency at which the signal
amplitude has been attenuated by 3dB.
Gain Staging — The act of optimizing the signal level through each
audio device in a signal chain, or through each section of a mixing
console, to maintain an appropriate amount of headroom and keep
the signal well above the system noise floor.
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Graphic Equalizer — A form of equalizer whereby multiple narrow
segments of the audio spectrum are controlled by individual cut/boost
faders. The name comes about because the fader positions provide a
graphic representation of the EQ curve.
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Impedance — The ‘resistance’ or opposition of a medium to a
change of state, often encountered in the context of electrical
connections (and the way signals of different frequencies are
treated), or acoustic treatment (denoting the resistance it presents to
air flow). Although measured in Ohms, the impedance of a ‘reactive’
device such as a loudspeaker drive unit will usually vary with signal
frequency and will be higher than the resistance when measured with
a static DC voltage. Signal sources have an output impedance and
destinations have an input impedance. In analogue audio systems,
the usually arrangement is to source from a very low impedance and
feed a destination of a much higher (typically 10 times) impedance.
This is called a ‘voltage matching’ interface. In digital and video
systems, it is more normal to find ‘matched impedance’ interfacing
where the source, destination and cable all have the same
impedance (eg. 75 Ohms in the case of S/PDIF).
Microphones have a very low impedance (150 Ohms or so) while
microphone preamps provide an input impedance of 1,500 Ohms or
more. Line inputs typically have an impedance of 10,000 Ohms and
DI boxes may provide an input impedance of as much as 1,000,000
Ohms to suit the relatively high output impedance of typical guitar
pickups.
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input impedance of between 1500 and 2500 Ohms, and a line input is
usually between 10 and 50k Ohms.
IPS — Inches Per Second. Used to describe tape speed. Also, the
Institute of Professional Sound (www.ips.org.uk)
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Latency (cf. Delay) — The time delay experienced between a sound
or control signal being generated and it being auditioned or taking
effect, measured in seconds.
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LUFS — The standard measurement of loudness, as used on
Loudness Meters corresponding to the ITU-TR BS1770 specification.
the acronym stands for 'Loudness Units (relative to) Full Scale.
Earlier versions of the specification used LKFS instead, and this label
remains in use in America. The K refers to the 'K-Weighting' filter
used in the signal measurement process.
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Modelling — A process of analyzing a system and using a different
technology to replicate its critical, desired characteristics. For
example, a popular but rare vintage signal processor such as an
equalizer can be analyzed and its properties modelled by digital
algorithms to allow its emulation within the digital domain.
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Noise-shaping — A system using spectrally-shaped dither to
improve the perceived signal-to-noise performance of a digital audio
system.
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Theorem, since he generated harmonic distortion products generally
extend far above half the sampling frequency, and so become aliased
and actually appear at lower frequencies than the source
fundamentals with a non-musical relationship. This is why digital
overloads sound so obvious and unpleasant in comparison to
analogue overloads.
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Phase — The relative position of a point within a cyclical signal,
expressed in degrees where 360 degrees corresponds to one full
cycle. (Also see Polarity)
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forms and functions, and produced by the DAW manufacturers or
third-party developers. Most plug-ins run natively on the computer’s
processor, but some require bespoke DSP hardware. The VST
format is the most common cross-platform plug-in format, although
there are several others.
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Pre-amp — Short for ‘pre-amplification’ : an active gain stage used to
raise the signal level of a source to a nominal line level. For example,
a microphone pre-amp.
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Release — The time taken for a signal level or processor gain to
return to normal. Often used to describe the rate at which a
synthesized sound reduces in level after a key has been released.
Also used to describe the time taken for a compressor top restore
unity gain after a signal has fallen below the threshold. Also known as
‘recovery time .‘
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Sample — Either a defined short piece of audio which can be
replayed under MIDI control; or a single discrete time element
forming part of a digital audio signal.
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Stems — When mixing complex audio material it is often useful to
divide the tracks into related sections and mix those sections
separately before combining the whole. In mixing film soundtracks,
the material would often be grouped as a dialogue stem, a music
stem, and an effects stem. Each stem might be mono, stereo or
multichannel, as appropriate to the situation. In music mixing, stems
might be used for the rhythm section, backline instruments, frontline
instruments, backing vocals, lead vocals and effects — or any other
combination that suited the particular project.
Track — The term dates back to multitrack tape where the tracks are
physical stripes of recorded material, located side by side along the
length of the tape.
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of MIDI guitar synthesizers or controllers where the MIDI output
attempts to track the pitch of the guitar strings.
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True Peak Meter – A form of digital audio meter which is capable of
determining the absolute amplitude value of a digital signal by using
oversampling to fully reconstruct the waveform.
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Vibrato — Pitch modulation using an LFO to modulate a VCO. (cf.
Tremolo)
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