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Electronic Gaming Monthly Issue 100 (November 1997)

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525 views267 pages

Electronic Gaming Monthly Issue 100 (November 1997)

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fadstar 54
Copyright
© © All Rights Reserved
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Available Formats
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November,1997

$4.99/$6.50 Canada

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“ап insurmountable level of exellence”
– GamePro Magazine

“the most amazing RPG we've ever seen”


- Game Informer

“NeW graphics and 3D appearance


lift this into the stratosphere:
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ПЕТЕ

Editorial
www.videogames.cot

Jonathan Lane

Joe Funk • joe funkGzd.com


Ву Joe Funk * joe funk&zd.com
Ken Williams * [email protected]

Crispin Boyer
ne hundred issues is a lot of has ever been, we've always been hum-
work, but we've never lost sight ble enough to listen to our readers. As we Shawn Smith, Dan Hsu, John Ricciardi, Dean Hager,
Kraig Kujawa, Sushi-X
of the fact that when you're writ- approached milestone 100, we consid-
ing about video games, churning ered your comments, and then too Michael Stassus • [email protected]
out 100 issues is a lot of
fun. step back and examined what was good
EGM has changed so much in about EGM, and what was not so good. Cyril Wochok • cyril wochokGzd.com
the last eight years, and yet remains No doubt EGM has always been a little
deeply rooted in the ideals it was borne rough around the edges. But then, so has Andrew Burwell, Jason Hinman, Scott Parus, Tom DeMay
out of: passion and integrity. Steve Harris the video game industry. When EGM
John Stockhausen • [email protected]
grew this magazine out of a little-or-no- launched in the aftermath of late the
profit fanzine that he published out of 19805 video game crash, the industry was Todd Mowatt
a labor of love. During EGM's rise to the something akin to comic books in both its
top, we've retained those simple ideals budget and public perception. Since then, Kelly Rickards
and never let ourselves get caught up in the industry has grown into a multibillion-
the pressures or criticisms that come with dollar beast, and has stepped up into the Terry Minnich
publishing a category-leading magazine. ranks of motion pictures as a mainstream
When the magazine launched in 1989, form of entertainment. If you look back, Mark Hain
EGM quickly established itself as being you can really trace how EGM's design
Chris Johnston, Helen Lee
the first to publish screen shots and and editorial package has reflected the
information on the newest games. It was maturation of the industry throughout the Ed Semrad • [email protected]
the tenacity of Steve and Ed Semrad that last eight years.
made it happen, and enthusiasts quickly That's why this major redesign of issue Stuart Levy, David Rider
recognized EGM as the premier source for 100 is our tribute to you, the readers.
breaking information and honest reviews You've stuck with us, and now we present Jennifer Whitesides
by gaming enthusiasts. to you a publication we feel encompasses
Јо-Е! Damen, Dan Peluso
In the last eight years, we've taken the state of the art in video game coverage.
shots from several major game compa- We think you'll like the changes, but as Marc Camron
nies as well as competitors accusing us always, are anxious to hear your feedback.
of whatever, when the only thing we have So what's in store for the future? Well, Dave McCracken
ever done is tell it like it is. The evolution who the hell really knows for sure, but in
continued when Ziff-Davis bought us last our proud tradition of not being afraid to Paul Ojeda

year. The cornerstone oftheir publishing go out on a limb, here's a few predictions.
Pamela Schneider
model is “Content is King,” and we could- When issue #200 comes around, the edit
n't agree more—it’s been a perfect fit. team can dust this off, laugh at our igno- Mark LeFebvre
Today we proudly stand and present to rance and cast aspersions upon us:
you a magazine that has always truly * While AI will improve, the best game Joan McInerney
been by enthusiasts, for enthusiasts. programmers will recognize there
EGM has been blessed with quality will never be a substitute for a human Don Galen
people throughout its existence, which is friend or foe on screen, and more
Ann-Marie Mrozynski
one BIG reason for our success. There's games will take advantage of
Subscription Service Number: 303-665-8930
people like Ken Williams, John multiplayer setups.
Stockhausen, Mike Vallas, Terry Minnich Games will become more flexible in Cathy Bendoff
and Ed Semrad; you can trace their their Create-a-Player Mode so gamers
names in EGM back to the first dozen-or- can better personalize their characters Ziff-Davis Inc., 1920 Highland Ave., Lombard, IL 60148
so issues (Ed goes back to #11). And then (especially RPGs). The time is not too Telephone: 630-916-7222 FAX: 630-916-9254
there's Dan Hsu (Michigan), Cy Wochok far off when gamers will be able to
Jennie Parker
(Illinois), Andrew Burwell (Texas), Crispin scan their own photos and put them-
Boyer (Florida), Kraig Kujawa (Texas), selves in games. Suzanne Farrell
John Ricciardi (New York), Kelly Rickards Cartridge-based consoles will die off—
(California), Jason Hinman (Michigan), although there will still be some Atari Anthony George
Shawn Smith and Scott Parus (Illinois) 2600 E.T. cartridges lying around.
who have joined us from all different LBEs will replace the traditional arcade John Yoffie, 135 Main Street, 14th Floor, San Francisco, CA 94105
parts of the country because, first and and will rival the popularity of movie Telephone: 415-357-5322 FAX: 415-357-5201 E-mail: [email protected]
foremost, they loved gaming and wanted theaters in many communities.
Karen Landon, 135 Main Street, 14th Floor, San Francisco, CA 94105
to share their talent and articulate their We'll finally see the triple threat of a Telephone: 415-357-5460 FAX: 415-357-5201
passion with readers just like them. great license, followed by a great E-mail: [email protected]
Finally there's our Publisher Jon Lane, movie, followed by a great game (мете
Associate Publisher Jennie Parker and hoping it’s the Star Wars prequels). Amy Dellos.
Circ. Director Joan Mclnerney, who have
helped further refine the magazine in so
Capitalizing on their reputation and the
Walkman name, Sony will roll out a Jessica Prentice €
many dynamic ways. Sony PlayMan—a portable device that
While EGM is in as good of hands as it can run PlayStation games.
Mike Darling

Printed inthe USA.


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ContentsElectronic Gaming Monthly, November 1997, Issue 100

Features
If the EGM staff was abducted by unfriendly Go behind the scenes of a typical day at
E.T.s, these are the games they would have the EGM office—where, believe it or not,
to bring! it ain’t always fun and games!

In a Chicago 'burb far, far away, there's a group The Review Crew picks five of the most
of guys whose mission is to play as many under-hyped games that should be stuffed
games as possible and review them...fairly. into your stocking this holiday season.

Departments
What a long, strange trip... ; ;: OV Ке у
Letters 4 57 Моге than а decade's + H
Sony’s keeping quiet about its PlayStation 2 development г у worth of game charac- з. Pac-Man
ters—some famous, alan
{ зүү some not—have . tara Croft _
Sega’s Dural system could put the company back on top 1 QR stormed this month’s É a
cover. Here’s a key to . Mario
/ | ||| 3 help you recognize ў
Q-Mann has the scoop on а super-secret Nintendo system these guys. . Enterprise NCC-1701D
. Mega Man
. Yoshi
36 - Previews H
г Galaxian
$ t

. Lost World T-Rex


36 – San Francisco Rush, N64 н 68 – Mega Мап Neo, PlayStation { ЕДЫ
38 – Diddy Kong Racing, N64 1 70 - Cool Boarders 2, PlayStation . Tetris
39 – Yoshi’s Story, N64 E 73 - Critical Depth, PlayStation . Donkey Kong
42 – Mace: The Dark Age, N64 X ( | j 76 - Jet Moto 2, PlayStation à Бел. Tooth
50 – Sega Touring Car, Saturn - а ў 77 – FIFA 98, PlayStation . Ed Semrad
51 – NBA Action ’98, Saturn ~ р 3 78 – MK Mythologies, PlayStation . Batman
"x i 4 79 – C&C: Red Alert, PlayStation |E
58 - Thunder Force V, Saturn
62 - Resident Evil 2, PlayStation 90 - Mortal Kombat 4, Arcade . Ecco :
64 – Rampage, PlayStation 91 - ЅЕШ: 2nd Impact, Arcade . Шр Lombardi
. Doom Demon
. Peppy Hare
ü . Fox McCloud
= | . Link
TheӨТЕnew Crew ijust might
SEE drive
d a stake through Castlevania:
; SotN .| Raiden
Slippy Toad
n . Stormtrooper
18 \ С > <q . Bald Bull
à эзи. у vus . Earthworm Jim
Learn the moves early for Tomb Raider
IIinour new strategy briefings ў 3) к, . Sonic !
Уы 1 Я > . Kirby
PKS
{ EKS OF ME| Та ]
А у ~ 2 | A . Samus
; PaRanba
Trickman shares his 100 Top Tricks of All Time % SS у БОШАП
ж . Q-Bert
/ 4; . Bonk
RT 5 k . Chocobo
Don’t miss out a second time; get the new-and-improved АТ-АТ 5 . Doom Lost Soul
. Sushi-X
. Daytona Stock Car
. Death Star
. Asteroids
Cover Art By: Allan Ditzig
Game Directory
84 Batman & Robin
222 Battle Monsters
Blitz
Bomberman 64
Bug Riders
Carnage Heart
Castlevania: SotN
C&C: Red Alert
ol Boarders 2
Critical Depth
Crow, Th
Diddy K
Duke Ми
Excalibu
Extreme-G
FIFA 98
Fighting Force
F-Zero 64
Ganbare Goemon
GoldenEye 007
G-Police
Gunbullet
Herc's Adventures
Intelligent Qube
Jet Moto 2
JJ VR Football
he Arena Fighters
e: TDA
Machine Hunter
Madden 64
Madden 98
Marvel Super Heroes
Maximum Force
Mega Man Neo
Mega Man X4
Mischief Makers
MK Mythologies
Monster Rancher
Mortal Kombat 4
Mortal Kombat Trilogy
NASCAR 98
NBA Action
NBA Hangtime
NBA in the Zone '98
NBA Live 98
NCAA Football 98

Pandemonium!
Pitfall 3D
Pocket Fighter
Power League 64
Powerboat Racing
Rampage
Resident Evil
Resident Evil 2
Riven
San Francisco Rush
Sega Touring Car
Steel Reign
SFIII: 2nd Impact
SF Ex« Alpha
Tactic Ogre Battle
Tecmo Stackers
Test Drive 4
Tetrisphere
Theme Hospital
Thunder Force
Time Crisis
Treasures of the Deep
WarCraft Il: DS
Yoshi's Story
Youngblood
Zelda 64

ге ЖА
EGM's Top 100
From the Atari 2600 to
the NES to the Saturn
to the N64, the
consoles have spawned
too many games to
count. Call us crazy,
but we pick our 100
favorites. And no, SFII
is not numero uno.
Proumie PususWW, I. SILENT SOFTWARE, INC.

RETURN FIRE II a Software, Inc. Distr MG Maloe Enterlairiment, 1102500 Broadway Street, Santa Monica, CA 0040 НА! Ао ВЕ гид,
It’s. the sequel

to the 1996

Strategy Game

of the Year.

And it’s got

more firepower

than ever.

Use your head.

8
Don t leave any-

thing standing.

And don't take

anyone alive.
eom letters
Sony in Denial
Letter
You talk about a PlayStation 2 and claim that this new system is a
64-Bit console. Well |was wondering about this “mystery machine,” so

of the Month
| e-mailed Sony and asked them about the PS2 and what the due date
was. | received this response:

Sony has made no announcements about anything called


Intelligent Gamers PlayStation 2 nor have we announced any anticipated
| would just like to extend a big fat thumbs down to all dates for a new model. This is sheer rumor and some-
those in recent years who have ruthlessly attacked the video thing that will continue to be a focus of rumor as long as
game industry over the issue ofviolence. Yes, it is true that Sony continues to invest in research and development.
many of today’s games depict graphic violence and brutal But what company wouldn't? It would be foolish for us to
death. But it is also true that 99.99 percent of all gamers are rest on our laurels and not attempt to look way into the
able to realize that what we are playing is a game. Most future for new opportunities. Any company that wants to
gamers are very intelligent people, who enjoy using their continue on a leadership path must constantly invest in
minds and reflexes to solve challenges. Violence is merely a the future. That said, the PlayStation is an extremely
tool to make the challenge seem all the more real and com- powerful game system. We haven't even begun to see the
plex for an overall rewarding experience. The only problem | kind of games that are possible through the technology
can see is the false assumption that the gaming community that exists in that system. There is a very long life ahead
is composed of children. for the PlayStation.
The rating system has been a simple, yet effective solution. Henry Quan
This allows older (and wiser) gamers to play games that Online Services Lead
would appeal to their level of maturity. It is important, howev- Sony Computer Entertainment America
er, for parents and store personnel to pay attention to the rat-
ing system, much in the same way we enforce movie ratings. So what is the deal? Is Sony jerking my chain and making a PlayStation
As a final note, | would like you all to remember one impor- 2 or are you guys going wacko?
tant thing: Gamers are people. We make mistakes and some- [email protected]
times find inspiration in the wrong places. But if you are one
of those people, then your problem lies much deeper than а Whether мете going wacko or not is beside the point. Do you think
controller and television set, and help lies more along the Sony is going to fess up to a new system at the height of its current
lines of education rather than blind censorship. system’s popularity? Of course not, why would they? The people hold-
Andrew Kaiser ing out on buying a system would just have more reason to hold out.
[email protected] Plus, you can tell by Sony’s letter what they want you to do: Don’t
wait—buy a PlayStation now. Sony won’t tell you about any new sys-
tems until they are good and ready. After all, Ken Kutaragi, SCEA's
Well, we're really not sure what your last paragraph is
chairman and CEO, thinks the PlayStation hasn't even lived out half its
trying to say, but you do a good job putting this violence in
lifespan yet. But don't worry, that's what we're here for. We'll dig
video games subject in perspective. The Mortal Kombats and
through all the red tape, hype and propaganda to tell you what's real-
Loadeds are just games. Blood and gore are just red pixels.
ly going on in the secretive video game industry. In the meantime,
And we all know that, kids and adults alike. We’ve yet to see
enjoy your PlayStation! Don't miss out just because you're holding out
a news headline: “KID INFLUENCED BY VIOLENT VIDEO GAME,
for a system that may not be available for a couple of years.
KILLS 14.” And it’s real hard to believe video games can cause
such a stir when shows like E.R., The X-Files and C.O.P.S are
on prime-time TV. If we all treat the gaming rating system Virgin Interactive Responds
like movie ог TV ratings, then ме? have no problems. If you
| am writing to express my dismay at your decision to identify S&M
need to Бе of legal age to watch ап NC-17 movie, then maybe
as the "Worst Game of the Show" in the September issue of EGM. A full
you should have to be of legal age to play a Mature 17+ game.
year or more before the product is released, you have chosen to publi-
Then the conservative senator/parent wouldn’t have anything cize your irrational conclusion that S&M is a poor game because you
to worry (or complain) about anymore, right?
believe that in its current form, it displays excessive levels of gore and
violence. To say that a product is “clearly the worst game at ЕЗ” surely
Congratulations. 274 implies that you are critiquing it, rather than presenting a moral opin-
You win an
INTERACT ion. | pray that this dangerous lapse in your otherwise impeccable
Control Pad for ethics does not set a new journalistic precedent. | dread the day that
the Saturn,
PlayStation or
Siskel and Ebert give two thumbs down to a movie because they felt the
Nintendo 64 advance trailer had too much sex in it. Virgin is committed to building a
(your choice). killer new multiplayer fighting game, with a great engine, unique game-
play and a novel approach to the genre. We know that "doing gore for
gore's sake" doesn't hold a gamer's attention beyond a quick look, but
EGM Letters gives you the chance to praise, gripe, ask, speculate or simply reflect. EGM will S&M is designed to integrate the characters and theme with the game-
discuss some of today's top issues in the video game industry. If you have a subscription play to accentuate the experience. | had an additional comment about
inquiry or problem, please contact our subscription department at (303) 665-8930 or by going
to: http://www.zdnet.com/zdsubs/egm/service/ on the Web. Writing the editorial staff about
the article's content. With specific reference to S&M, you quote “...the
your subscription concerns is futile! Note: EGM cannot and will not personally respond to any line has to be drawn somewhere. Doing gore without purpose is not
letters. We reserve the right to edit any correspondence for space purposes. You can reach appropriate." A mere 58 pages later you rightly identify the letter from
EGM by writing to: James Prescott as "Letter of the Month." You title the piece "It's our
EGM Letters
1920 Highland Avenue, #222 money, it's our choice" and you conclude: “...5оте games have mature
(ЕсМ\ Lombard, IL 60148 themes for mature audiences. If people don't like these themes, then
e-mail: [email protected] they shouldn't support the game with their dollars. But let the mature
CONTROL YOUR POWER
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PSYGNOSIS LTD.
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consumers decide...” I'd like to request from your been over a year since Mario’s release, but | guess
readers what they think about gore in games. Do that’s not enough for you guys. Furthermore, | don’t
they agree that a line should be drawn, or that they see you guys complaining about Tomb Raider 2. It’s
should have the freedom to decide for themselves still a great game, but offers the exact same graph-
what they spend their money on? ics and gameplay as the original. Overall, change is
Simon Jeffery much more evident when you look at Mario 64 and
Vice President Marketing, Virgin Interactive Banjo-Kazooie vs. Tomb Raider 1 and 2.
Dee Brown — address withheld by request
We did not say that S&M is the worst game on the Aww...who cares about
market; we said that it was the worst game at E3 (a Wolfenstein 3D? Doom’s the
You make a good point, Dee, except you forget
one that got us all hooked on
show that is 99 percent comprised of incomplete one important detail: Tomb Raider 2 is a sequel to
the first-person shooter.
games). We were not comparing S&M to finished Tomb Raider—it's allowed to have similar graphics
store-shelf products, we were comparing it to the and/or gameplay. Banjo-Kazooie is not a sequel to
other demos at E3. To use Mr. Jeffery's analogy, yes, Super Mario 64. It's a brand-new game altogether,
Siskel and Ebert can't say a movie is bad based опа therefore we are allowed to make fun of the similar-
preview trailer, but they can easily say a trailer is the ities between the two (actually, we're allowed to
worst trailer they've seen. We even qualified our make fun of whatever we want, but the Banjo-
comments by stating that the game was in early Kazooie/Super Mario 64 thing is actually justifi-
development, and things could change in the future. able). Besides, we're not saying Banjo-Kazooie is a
As we stated in the E3 article, we will be monitoring bad game. We're just saying it reminds us an awful
the progress of S&M and will get back to it in a lot of Super Mario 64, that's all.
future issue of EGM.

Desperate Reader
Wolfenstein 30 Clones | have been reading EGM for two years now, and ever since, | have
Why are first-person shooters called Doom-style games when been dreaming ofwriting a letter to your magazine and seeing my name
Wolfenstein 3D came out before Doom? in print. | was just wondering, in which month do you receive the least
Daniel Martel—address withheld by request amount of letters, so | can get a head start on my letter of the year?
Brian Plourde—Gilford, NH
Because “Doom-clone” is much easier on the ears than "Wolfenstein
3D-clone." Also, the first-person shooter genre didn't become a big, During the 13th month of each year, we usually see a slowdown in
mainstream craze until Doom got in players' hands (on the PC). Yes, the amount of letters we receive. Try writing us then, if you want to
Wolfenstein was first, but Doom created the gold rush. avoid competition.

Вапјо No Mario Cloud 9


I'm tired of you and the rest of the gaming press giving Nintendo such You always have these very revealing pictures of females in your mag-
a hard time about Banjo-Kazooie's similarities with Mario. Since when is azine (Lara Croft, Pai Chan, etc.). Not all EGM subscribers are male, ya
Mario the only 3-D adventure allowed on the N64? Why, all of a sudden, know? How about a picture of Final Fantasy VII's Cloud in his underwear
do we need a break from a game that you gave a near-perfect score to? next issue? Pleeeeeease?
So what if the gameplay is similar, is that such a bad thing? Plus, it's “Terra” —Springfield, MA

© EGM’s 100 Best Games:


The list broken down by system
The way Sega has treated Before | even consider
What are your Working Designs is dis- buying Sega’s 64-Bit
thoughts on gusting, with the last straw machine, they must make a 17.5%
being placed way back at public apology to Working
Working Designs’ ЕЗ. Sega needs Working Designs. It’s probably too
announcement Designs more than the late to save the Sega/WD
other way around. Working relationship, but hopefully,
that they will stop Designs should’ve left a if Sega takes the appropri-
publishing games long time ago. ate actions, something can
[email protected] be salvaged out of this. 12.6%
for the Saturn? [email protected]

Next Month’s Question If Working Designs doesn't І own а Sega CD, and the
of the Moment: like the way Sega does Lunar games are my
What did you think of our business, then they can favorite RPGs. | bought a

233%
100 Best Games of All keep making games for the PlayStation instead of a
Time list? PlayStation. Sega doesn’t Saturn, so | was deprived 1.776
need Working Designs to of Working Designs’ hits
keep the Saturn going like Dragon Force and
strong. | mean, look at how Albert Odyssey. Now, |
E TurboGrafx-16 | | Super МЕ5
Send your short, but
many delays have plagued hope Working Designs
sweet, responses to: WD’s Saturn releases! starts working for Sony so
RS Nintendo 64 | Genesis
[email protected] with [email protected] that | can continue to enjoy
the subject heading: their great gaming library. Е Saturn __|МЕ5
(EGM\ Q of the Moment: [email protected]
List. PlayStation ў |OTHER
16 See the complete story starting on page 100.
“ULTIMATE тез
TF

www.pepsi.com
(Go ahead. Hit it.
You know you really want to.)

PEPSI, PEPSI-COLA and the Pepsi Globe design are registered trademarks of PepsiCo, Inc. The Sony Computer Entertainment logo
чә Рауза. is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
egm letters
Greedy #23
| just don’t get it! | was won-
dering for the last century why
Мау zzSteve Наггі5-а
Michael Jordan wasn’t in any world-record-holding
NBA Jam or Hangtime or Live video game whiz and
game. Does the gaming busi- manager of an lowa
ness hate Mike or does Mike arcade-accepts
hate the gaming business? $100,000 from the
Barry Lenski—Peru, IL Kay-Bee toy store
chain as payment for
Mr. Jordan is not part of the 60,000 copies of а
NBA Players’ Association (he magazine called
can make more money licens- Electronic Gaming
ing his prestigious name out Monthly, one of the
independently). Therefore, very first video game
any basketball video game mags of the post indus-
that has an NBA players’ try-crash era. It isn't
license doesn’t automatically exactly the first issue
get Jordan in the lineup. Right of EGM (Harris pub-
now, the price tag for getting lished a newsletter
М)5 name and likeness іп a prior to the Kay-Bee
We would love to make your fantasy come true video game is about $15 mil- deal), but it was still
“Terra,” but because of all the controversy sur- lion a year, so you can see why the start of something
rounding us publishing the Nude Raider Web he’s not too prominent a figure big for both Harris and
address, the best we can do is offer you a half-a- in the gaming world. For a game enthusiasts.
butt shot of Cloud, fully clothed of course. while, Electronic Arts was pay- Steve pours the

PlayStation X-Men May Come Qut After All


ing for an МЈ license. They
used it in the side-scroller This
in
Month
History
EGM money back into the
magazine and-100
Michael Jordan—Chaos in the issues later-it's still
| was wondering why X-Men: Children of the Atom never came out for Windy City. But the reason you growing just as fast as
the PlayStation. A guy at Electronics Boutique told me that it would be didn’t see #23 in any of EA Sports’ the billion-dollar indus-
out at the end of September (1996). I’m no brain surgeon, but | think it's basketball games is because try it covers.
running a little late, don't you? After all, it came out for the Saturn a long Jordan didn’t want to be in any
time ago. games in which he isn’t a stand-out
Nick Colletti&mailbox.nvnet.k12.nj.us star. Guess he didn’t want to be
dunked on in a game of NBA Live. Being based in
Just a little late. The problem is, Capcom ran into a big snag with the Chicago, a lot of us like М) as much as anybody, but
PlayStation's lack of RAM. They turned the project over to Probe c’mon Mike, when is enough, enough?
Entertainment, who did the PC
conversion of CotA. Now, Probe
is working out the technical
aspects of bringing the sprite-
heavy fighting game to the
RAM-shy PlayStation, which
might mean we'll see smaller
characters, fewer frames of ani-
Letter Art Where creativity, your favorite video game
and a stamp can make you immortal!*

mation or both, for the final


product. Barring any unfore-
WINNER
Seen circumstances, expect to
see X-Men: CotA for the PS Dennis Gregory Close, but no controller
under the Acclaim label some- Hurricane, WV

time this winter. Congratulations,


your prize is on the
A Different Kind of Bias way—an ASCII
| don’t know if you’ve noticed Specialized Control
but your magazine discriminates
В Pad for the
PlayStation. It
against sports games. First off,
they only get two editors while features rapid-fire
other games receive four. Sports controls for all
games also do not get rated on buttons and slow
the factors like sound, ingenuity motion for those
and so on. And what if we want intense moments.
to know the best and worst fea-
tures of a sports game? | think
you should change things to
make the magazine more fair. [email protected]
Name and address Thomas Philp (OK, so this isn’t exactly envelope
Arlington, VA art, but who cares? It’s awesome!)
withheld by request

(EGM) Too late. We're already “Or at least get your name and work in the нү. and win yourselfa

18
one step ahead of you. great prize (FIRST PLACE ONLY!)
Blasto'*
Armored Core"
Fighting Force
Final Fantasy. VII"
Crash.
урелй Eck
d. Abe's Oddysee
одон Ан of the Deep".
NFL Gameday 98
Tomb Raider гт

ША

Armored Core™
Blasto™
Crash Bandicoot™ 2: Cortex Strikes Bach™
Fighting Force™
Final Fantasy® Ull
NFL GameDay™ “94
Oddworld: Abe's Odyssee™
Tomb Raider™ 2
Treasures of the Deep"
Also included is an extra-special үч of
PlayStation / Vui ipa ihe Rapper”

ГР) 4 ЭЭМ \/ Special Bonus: Video Profile


home video Aa of the preromana! Lara Croft of Tomb Raider 2™
Sntertainment 2

mam: какиш (БІпоетски ШІ ето [Й кокыс cona NMimeem dd emma ie mobs Vlfee) киы pre cmo V mee PE ETA еселе Пита D reme n M peores КАЕ БЕЙ кши | рил |Ңcam Ud ЕСЕЛІГІ РІ vnus ЈЕ рер
фе ыы adema ac пако! БРОК s NINHL logosand marksandNHL fem ровand marks dipl ren are по prop
‘rlyof the NHL ndmay not be reproduced without thepriorwritten consent of NHL Enterprises, L.P.©1997NHL.Officially 1 productof
ihe National Hockey League. NHLPA National Hockey LeaguePlayers’Association, NHLPA and the NHLPA logo аге trademarks of the NHLPA and are used, under license,
Bee |, Sony Computer Entertainment America, Inc. OfficiallyLicensed Product of the National Hockey LeagugP! iation. Designed anddeveloped byKillerGame.
ESRB ©1997 Sony Computer Entertainment America, Inc. The ratings iconis a registered trademark of the IntéFactive Digital Software Association. www.playstation.com
|
=>
PlayStation

IVEN THE AMOUNT OF EFFORT IT

TAKES TO SCORE, IT SEEMS ONLY FITTING

THAT IT’S CALLED A GOAL.

Хм

FACEOFF
88
PROPERTY OF PLAYSTATION
ATHLETIC DEPT.
World
Exclusive Video Game News The hottest gaming news on the planet

Sega’s
Comeback
The most powerful
system ever created?
he comeback kids ofthe video game Considering that
| world might not want to са it a come- even the most pow-
back. But after a couple of misses, their erful graphics work-
next system —code-named Dural—looks more stations don't use 128-bit
and more like the hit Sega needs. chips calls into question the
Sega began developing multiple hardware validity of the report.
designs, one using a 3Dfx-based Voodoo Neither Sega or Microsoft would
chipset (code-named Blackbelt), the other officially comment on the story,
allegedly utilizing NEC's Power VR ARC technol- other than confirm they are talk-
ogy (Dural). The design Sega chose was NEC's, ing about a partnership.
and 3Dfx has filed a $3 million lawsuit against Other than those few facts,
Sega saying the company reneged on their deal. Sega has been quiet about the
Sources say the decision to go with the Dural Dural or any new hardware
over the Blackbelt has caused a rift between the they might be working on. EGM
U.S.-based Blackbelt team and Sega of America, has learned from sources
and that the entire team has resigned. within Sega that the new

Shiny's Messiah and Sega's Virtua Fighter 3 are


strong candidates as launch titles for Sega's Dura
system when it's released around Christmas '98.

А dering and anisotropic filtering.


| Тһе Dural is expected to be
released in time for the 1998
holiday season. The first four
In early September, Japanese business news- system is being worked games that will be available for the
paper Nihon Keizai Shimbun reported that Sega on by Sega, NEC, Video system next Christmas include a new
and Microsoft are teaming up for a new, under Logic, Yamaha and Sonic game, World Series Baseball,
$300, 128-bit system for which Microsoft would Microsoft. Microsoft provide Messiah from Shiny Entertainment,
provide the operating system. According to the a Windows' CE-based Super GT, a Star Fox- like shooter and
paper, a deal allegedly will be signed in operating system and the Virtua Fighter 3.
October, and the system will be released in system's architecture is a The new machine is said to include
1999. The report also says that Dural software derivative of NEC's Power VR four controller ports. Each controller
would then be playable on the PC, a first for any ARC technology. The new will reportedly have a an LCD screen
video game console. system is being referred to (to hide moves in multiplayer
While it seems this news only cements rumors in Japan as the CLX chipset. strategy or sports games) and a
about a hardware relationship between Sega The Dural's advanced detachable memory card module
and Bill Gates' powerhouse, the power features include bump on the top. We've been told that
ofthe system is still in question. mapping, nurbs-based ren- data will be able to be
d>
PlayStation
“Мау ЕД
EGM owner and Editor
transferred between cards directly. in Chief Steve Harris lobs
The specs for the system a rotten watermelon off
currently include: A total of eight the roof of the Sendai
in-texture SDRAM. The system will offices to celebrate the
have eight Megabytes ofgeneral magazine's meteoric rise
RAM with the possibility of the final to success. Fortunately,
system having an additional eight since he tosses the melon
megabytes of RAM for a total of 16. at 5 a.m., no one's in the
Also included in the system will be normally packed parking
four megabytes of sound RAM and lot below. Only the cars of
sources tell us a very advanced Yamaha sound
board will be used. The CD-ROM will Бе asix-to
Sources say the Dural has a default
resolution of 640 X 480, but it will be 3 in Histo
EGM
This
Month diligent EGM staffers-who
are working on deadline-
12-speed variable drive. The Saturn and the able to handle a resolution of 1028 X 704. are damaged by the foul-
PlayStation have two-speed CD drives. There’s also a mode where it samples the smelling debris.
The pixel fill rate is expected to be around 1.5 1028 X 704 and reduces the pixels down to
giga pixels, faster than the fastest 3Dfx Voodoo television resolution and anti-aliases the

Tidbits...
chip, which has a pixel fill rate of 50 mil- entire screen. For more information visit our
lion pixels. web site at www.videogamespot.com.

Sega’s secret Saturn game


Sega recently held their annual
Gamer's Day at their HQ in
Redwood City, Calif. Many of us
hoped for some official news of
Sources say the system can display 6 million left off. This new system is expected to have a А
polygons, although the average game will only modem and an RGB out so that you can hook Sega’s new home system. No
utilize 1.5 million polygons. That is the maximum ир a monitor. Several developers are slated to news: n ШЕ record was provided.
number of polygons that the Sega Model 3 make games for the system including Konami, Шу ЗА E T zo iun 112
arcade board technology can handle. This new Capcom, Electronic Arts, Acclaim, Interplay and НЕ ae У ae W BS y B Wis)
system from Sega begins at 1.5 million polygons GT
Interactive. The ones that aren't currently пету его ара акс)
and takes over from where the Sega Model 3 developing for the system will be soon! Saga and Sega Touring Car
Champions were among them.
The biggest surprise came when
Sega unveiled Yuji Naka’s next big
game entitled Burning Rangers.
This game runs on an advanced
version of the NiGHTS engine and
utilizes a new Voice Navigation

N64 Games Delayed Again


System that allows you to track
trapped people throughout a
massive energy plant. The game
was 10 percent complete, but

Nintendo throws a monkey wrench into their holiday lineup looked good.

Konami signs Glen Rice


D iddy Kong Racing will be leading the way for In other news, Glen Rice and
Nintendo this holiday season. A monkey Konami will be rocking the rim on
wrench has been thrown into their holiday the N64 and the PlayStation this
release schedule and not just because their quick- fall. Konami signed an agreement
thinking chimp will be starring in his own game, but with the Charlotte Hornets star.
because Nintendo wants to give their development Rice will be featured on all NBA
teams a little extra time to work on their games. In the Zone 98 packaging.
Among the games being delayed are Banjo Kazooie
“These simulations are so
(will now be released March of 1998), as well as Ken Megs with 25 levels and 20 courses and will utilize
realistic you feel like you are on
Griffey Jr. Baseball and the newly renamed Yoshi's both the Rumble Pak and Nintendo 64 Memory Pak. И
Story will be released in February. Zelda 64 апа The game will feature Diddy Kong along with seven Rx pane PE R ee
Conker’s Quest are two other games that may be other characters including some new ones. Banjo re Bes Es prayers:
delayed according to EGM sources. the Bear, Conker the Squirrel and Karsh the Veale | 8
In the meantime, Diddy Kong Racing will be 128 Kremling will make appearances along with Tip Tup КЕЗ ТІ
the turtle, Pipsy the mouse and арру to be a
Bumper the badger. Racers will member of
race in one ofthree vehicles, the Konami
including a go-cart, a hovercraft team.”
and a plane. The game also fea-
tures a Versus Mode that allows
two to four players to compete [^^
against each other. According
to Nintendo the game will not
only focus on high-speed rac-
ing action, but
it will include adventure and
Nintendo made some changes to their fall release schedule and added exploration elements in a Mario
(EGM) Diddy Kong Racing to their Nintendo 64 mix. Kart-meets-Mario 64 scenario.

24
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Electronic Arts in the U.S. and/or other countries. All rights reserved. Made in the USA. Licensed by Sony Computer Entertainment America for
use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
ELECTRONIC ARTS”
London Calling
European developers show their stuff at ECTS
evelopers in Europe looking for publish- including Psygnosis, MGM Interactive violent eight-player sports game for the
D ers showed up with guns ready at this and Capcom. PlayStation, and a helicopter combat title that’s
fall’s European Computer Trade Show Smaller developers also showed their headed to the PC and the N64.
(ECTS) held Sept. 7-9 in London. The stuff at ECTS. Dutch developer Project Cryo Interactive had Hard Boiled on the PS, a
major publishers attending showed 2 Interactive brought two new Tomb Raider-style adventure game called Pax
off the latest versions of their PlayStation titles. Dodgem Arena, Corpus, and Dreams to Reality.
upcoming games, alongside small a futuristic racing game, was On to the bigger publishers, Ubi Soft showed
developers hoping to get their А looking good with realtime several new games, including Tennis Arena
game to the mass market. Gouraud-shaded graphics and (Saturn and PlayStation), Kick Off 98, Tonic
Nintendo showed up with their multiplayer action. Their other Trouble Starring Ed the Extraterrestrial and
next few European N64 titles— title was Sign of the Sun, an F1 Pole Position 64.
which have been out in the U.S. adventure title set in 2012. Ocean showed off their N64 puzzle game
for a while— Lylat Wars (Star Fox SCi’s cartoony air combat game Wetrix, the cartoony multiplayer driving game
64 in the U.S.) and GoldenEye 007. Freaky Flyers was early but looked Motor Mash and Total Drivin'.
Sony showed attendees their latest, promising. You fly combat missions Eidos was showcasing Lara Croft and Tomb
including Rapid Racer, Blasto, Armored taking out targets such as a Giant Raider || at their booth. Their other titles include
Core, Steel Reign, NHL Face Off 98, Broken Sausage Factory to Godzilla! They also Deathtrap Dungeon, Fighting Force, Ninja,
Sword 2, Everybody’s Golf (a Japanese manga- had Carmageddon for the PC, which World League Soccer and Lunatik.
style golf game), Kula Quest and Medieval. attracted plenty of media attention. Gamers in the U.S. can expect to see some of
Other publishers showed titles in Sony’s area, Rage Games Ltd. had Dead Ball Zone, a these titles picked up by publishers in 1998.

а. 7 0j

Burnin' Rubber
ASC Games signs Jeff Gordon
ff Gordon is not only the NASCAR
Winston Cup racing’s brightest star,
he’s one of the biggest video game
enthusiasts in professional sports today.
To that end, Gordon wouldn't be content
Fans of Namco’s Tekken series will want to check
with just lending his name to a game, he
out Knightstone Comics’ limited-edition comic set.
would want to be more involved in the nuts
and bolts of making it. That's why ASC Games
has teamed up and entered into a licensing

Comic Zone agreement with him. The agreement allows


ASC to publish racing games across a variety
of platforms that Gordon will help design.
Tekken comics on sale now! The first racing game will be released in the
fourth quarter of 1998.
ekken fans will be fighting to get their *This project is much more than a racing the development
| hands on Knightstone and Namco’s game with a celebrity endorsement. When team," said David Klein, president and COO
Tekken comic book series. The you combine Jeff's racing expertise with his of ASC. “Jeff’s hands-on involvement and
eight-issue limited-edition set will follow passion for video games, especially racing personal touch will help us capture a level
the story line of the arcade and video game games, he becomes more than just a great of excitement that will make this racing
versions of Tekken, Tekken 2 and Tekken 3. name, he becomes series something special for fans of racing
Knightstone has followed the Tekken story an asset to video games.”
line very closely and fans of the games will Gordon has played more than his share of
not be disappointed. The first and video games, but this will be the first time
eighth comic book will be 48 pages he has taken the helm as crew chief in the
and will cost $3.95 each, the other six development of agame.
will cost $2.95 and will be 32 pages, “Being in a video game is a great
full color. The series has been on sale opportunity and a lot of fun, but to
since the middle of September. If you actually work directly with ASC
are interested in getting the comics you to co-produce my own game
can e-mail them: А is a whole new experience
[email protected] or write to Fı j that |am really looking
them at Tekken Comics at Knightstone d 5А forward to. | have always
Comics, PO Box 1745 NY, NY 10027. been a gamer and | have

(ЕМ always wanted to do a

26
project like this for a long
time," Gordon said.
THE PART OF EGM THAT IS A LITTLE SOMETHING EXTRA FOR YOU LONG-TIME AND SHORT-TIME SUBSCRIBERS. THANKS FOR YOUR CONTINUED LOYALTY TO EGM...ENJOY!

ЕСІЛ REVISITED!!!
That's right, baby! This month we һауе a dish of some old-school EGM to serve you. It's а little spicy, but nothing you can't handle. First up is some
editor in chief chatter featuring our former publisher Steve Harris. Steve talks about the booming gaming industry back then. It’s quite amazing to
sit back and think about how much things have changed. On the backside is our one and only Quartermann, a la some interesting information from
back in the day (EGM 1989). Some of it is rumor, but what out of it actually ended up coming true? Hmmm...interesting. As always, keep interesting
ideas coming through —we may include them in upcoming Sushi-X Files. Read on...

was a pivotal year for video and computer gaming. The Nintendo
1 988 Entertainment System cemented its presence in the hearts and minds of the
game-playing public. Entertainment software for the IBM and compatible
computers exploded at a ferocious rate. Arcades became even more exciting, with simulators that
could reproduce all the excitement of real-life situations while stimulating all the senses with
machines that would roll and spin at the command of a joystick!
Even though the year proved to be positive in most respects, nothing could have prepared us for
the unrealistic delays in game products, the short supply of hit games like Double Dragon, or the
sheer number of game companies that seemingly sprouted overnight.
With all the growth and excitement being generated you might be thinking that electronic gaming
has reached the upper limits, in terms of both technology and imagination. While many are looking
down at the roads they've charted in the past few years, others have been fortunately looking
ahead to the future, beyond the IBM compatibles and the Nintendo Entertainment System.
If all indications are correct, 1989 will be the year that the dream of these visionaries comes true.
Three new game systems have been announced, and with industry leader Nintendo pushing back a
planned March unveiling of their new Super Famicom game system in Japan, all eyes are turned
toward Sega's 16-Bit Mega Drive that debuted last November and the recently announced European
*Slipstream" 16-Bit machine from Konix. A high level of interest remains in the PC Engine as well.
The advanced game system that is currently taking Japan by storm has unfortunately failed to court
any strong interest from American game makers.
The year 1989 will also see new emphasis on handheld games. Rumors indicate that Nintendo
may be leading the way with a mid-range cartridge system that will play a variety of games on a
specially designed 2-inch LCD screen. Other high-profile names like Konami are also promising to
enter this equally lucrative area of electronic gaming.
Through it all you can count on Electronic Gaming Monthly to bring you the hottest new develop-
ments, reviews ofall the latest game titles (both good and bad), and a keen insight on what will be
happening in the months to come.
Because no matter what the future holds for video and computer gaming, as long as there are
people reaching out for that ultimate play experience there will be pages between these covers and
grins on the face of this editor and you! Have fun with your games, this mag and remember, don't
take life too seriously!

— Steve Harris
GAMING GOSSIP!
t’s nice to be back! New name and new format, but the change is very becoming...the recent Tengen law-
suit against Nintendo will undoubtedly go down on record as the hottest gaming development of the year!
In a move that will have far-reaching repercussions, Tengen, the home software arm of Atari Games Corp.
(the people who make Atari arcade games, NOT Atari home games) filed a $30 million anti-trust suit that,
among other things, claims that Nintendo has unfairly monopolized the NES game market. Nintendo, as you
may know, maintains strict control over all of the compatible game carts that are made to work on their
Nintendo Entertainment System....In another move associated with the Tengen lawsuit, the company has
released their own line of game packs that will work on the NES. They have busted the security chip that
allows the Nintendo games to work with the Nintendo game system and can now make games independent of
Nintendo. This may very well mean that more Tengen games will become readily available....Microprose, the
home computer software company with a forte for flight and battle simulations, has announced the pending
introduction ofa new arcade piece that is supposedly powered by a new technology that can paint realistic
characters that are so detailed, the planes you may be fighting in future coin-op contests will streak by with
such clarity that you’ll see the rivets on the wings!...Atari Games may get a jump on the Microprose flight sim-
ulator, however, with a new car game called “Hard Driver” that uses similar technology. It has two tracks; a
conventional oval and a “crazy” track that loops and shoots in the air...
Ultima, the great new role-playing game from FCI (based on the famous series of computer games by
Lord British) has the distinction of being the third Nintendo cart, right behind blockbusters The Legend of
Zelda and its sequel Adventures of Link, and it contains a battery memory back-up that can save a game in
progress for up to five years!...Speaking of Ultima, Sega has reportedly captured the license to Ultima V:
Warriors of Destiny. It’s supposedly a 4-Meg cart with complexity equal to Phantasy Star....Look out for the
Abyss! The new James Cameron movie (he’s the guy behind Aliens and The Terminator) depicts a battle
between aliens in a crashed star ship and the U.S. Navy. Look for plenty of bullets to be flying when the
movie hits the screens next summer...
Hasbro's NEMO game system has been officially cancelled. The unit was to combine generated computer
characters with motion-picture backgrounds and settings....In other new console news, the 16-Bit Sega Mega
Drive (*EGM #1) debuted in Japan during the last month of 1988 to rave reviews. While the graphics on the first
couple of releases are not that extraordinary, the unit as a whole is extremely playable, with 10-voice sound
that is absolutely unbelievable!...The Nintendo 16-Bit Super Famicom is rumored to be finished, but strong
NES sales and a painful lack of software are postponing official release dates. Look for a September, 1989
introduction in Japan....Konix, a European company famous for joysticks, has announced the completion of the
"Slipstream" game system. The 16-Bit unit uses an 8088 processor as opposed to the more conventional
68000 in the Sega Mega and Amiga computers. A high price tag may be prohibitive, but the $250 machine will
come with optional disk drive and hydraulic chair. Yeah right, I'll believe it when | see it!...In a related develop-
ment, the Slipstream has planned Stateside release in the fall of '89. The American distributor of the Konix
line, Epyx, will be the likely marketing force. Epyx, along with Microprose, Ocean and U.S. Gold have already
expressed interest in developing for the system. Judging the quality of many of these computer developers'
arcade-style titles, I'd say Slipstream has a very ho-hum future...
Mattel has officially stated that they will NOT be bringing the Japanese PC Engine game system Stateside....
Mattel has acknowledged that they may be introducing a new type of game peripheral. Instead of using joy-
sticks and pads, the creative forces at Mattel have cooked up a glove that causes on-screen characters to react
according to how the glove is manipulated. Should make Michael Jackson happy....Latest licensing coups:
Those shriveled-up singers who plagiarized Marvin Gaye to gain fame and fortune, the California Raisins, will
soon be the stars of anew Capcom video game. Sunsoft, meanwhile, has nabbed the rights to the upcoming
Michael Keaton/Jack Nicholson movie Batman....Hope you all had a very merry holiday season and got those
games Santa promised. Don't blame old St. Nick if you didn't however, even he can't control Nintendo's allot-
ment program....Chow for now!
— Quartermann
Remember, this stuff is from old EGMs so it doesn't say a darned thing about stuff that’s happening these days. It's for nostalgia. Hope you
enjoyed this commemorative installment of Sushi-X Files. Although older Sushi-X Files were more or less silliness, this issue is NO JOKE!
ON
SO
OF
ST
MA
MI

EN 2. NOVEMBER 1997 enam emm


€^
AGS,
ONE™ and ASC Games?" are trademarks of American Softworks Corporation. ONE? is co-developed by Visual Concepts. ©1997 American Softworks Corporation.
©1995 PEG Limited Partnership. PlayStation" and the PlayStation logos are trademarks of Sony Computer Entertainment, Inc.
The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.
|n te r n a t i0 n a [ М ews By John Ricciardi [email protected]

AV I-FLATNFAaF-RIIRS
Okamoto Leaves Capcom
Former Street Fighter ЇЇcreator departs to start his own company
oshiki Okamoto, executive director and head of Capcom Co., Ltd.’s R&D division, not to mention one ofthe
Ү two leading men behind the creation of Street Fighter ІІ (the other being Akira Nishitani), has left Capcom
to form his own company. The new startup, called Flagship, is fueled by support from such industry giants
as Capcom, Sega and Nintendo, and will concentrate game development on the Sega Saturn, Nintendo 64 and
possibly the PC as well. The company's first planned titles are a series of RPGs for the Sega Saturn that are
completely unique in nature; instead of one massive quest, there will be several smaller episodes released on
a monthly basis (similar to a manga or miniseries), and each one will last anywhere from two to four hours.
Current plans are to have four episodes per disc, and the first ones are slated to go on sale sometime in 1998.

Sega Readies Shining Force III


Hit Simulation-RPG set to hit Saturn in three parts
A fter releasing two completely non-related Shining games for the Saturn (Wisdom and Holy Ark), Sonic
Software Planning is finally at work on a new Shining Force game for the Saturn. Recently announced in
Japan, Shining Force III features fully polygonal graphics, CG-rendered scenes and will come on three
separate scenario discs—the first of which is set to hit Japan this December. Scenarios 2 and 3 are slated for
release sometime in the first half of 1998, and will continue the story started in Scenario 1. Sega has no plans
for a U.S. release yet, but it seems more than likely considering how popular the Shining Force series is.

New Square RPGs


Two new RPGs planned, Chocobo to become a star
6 quare recently announced plans for two new PlayStation RPGs іп
Japan. The first, Chocobo’s Mysterious Dungeon, stars the famous
The Ten Best-Selling
yellow bird in an action-RPG developed by Chun Soft. The game, which Games As of Aug. 10
is a pseudo-sequel to three previous Mysterious
Dungeon games (two for the Super Famicom and IF Lv 4 HP 48/ 51 43%
one for the Game Boy), is being produced by
Koichi Nakamura, one of the main men behind
the Dragon Quest series. The other game,
Xenogears, is a two-CD RPG with amazing graph-
ics and a polygonal world that can be viewed
from nearly any angle via full 360-degree rota- Derby Stallion (ASCII) - PS
tion. We'll have more on both games next month.
Everybody's Golf (Sony CE) - PS

Nintendo Goes Large Gun Bullet (Namco) - PS

Pocket Monsters (Nintendo) - GB


Key titles gain significant cart size upgrades
Game de Hakken!! Tamagotchi (Bandai) - GB
N intendo recently announced plans to bolster the ROM sizes of two of its
marquee titles for the fourth quarter in Japan. The first game, Yoshi's Story SaGa Frontier (Square) - PS
(formerly Yoshi's Island 64), which is due for release in November in Japan
and on Feb. 9 in the U.S., has been increased from 96 Megabits to 128 Megabits. Doukyousei 2 (Banpresto) - PS
The other title, The Legend ofZelda 64, due out in December in Japan and in the
first half of "98 in the U.S., has doubled in size and will now weigh in at a hefty Ganbare Goemon: (Konami) – N64
256 Megabits (half the size of a6400 game). Nintendo would not specify what all Neo Momoyama Bakufu No Odori
the extra memory would be used for, but hey, we only hope for one thing: The
games continue to get better. Monster Farm (Tecmo) - PS

0000000000
The Literary Fragment (OZ Club) – SS Арөө
пвушь-
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PlayStation

This game rips asphalt. little split-screen action


White-knuckle the wheel
and feel those raw ;
i
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so you can taunt your
friends. Formula 1 has
LL НУ
9
nerves pulse. 230 mph. been reborn. Grab hold,
Crashes so realistic, Pierre. The back of your
you'll beg for salve. Add a neck is going for a ride.

утла 1 and Formula 1 Championship Edition are trademarks or regi red trademarks and ©1990-7 Е osis Ltd. ALL RIGHTS RESERVED. Licensed by Formula One А
ЖЗ
aR... NI mii Figure 7-2
‎‫س‬

First aid for fainting


• Act quickly to prevent the victim from falling.
• If possible, have them put their head down ог lie on the floor.

• Loosen the victim’s clothing and wipe their head with cool water.

• Do not try to revive the victim by throwing water on their face,


shaking or slapping.
• If the victim vomits, quickly put them in the recovery position.
‘uoo
Волујац
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As the victim revives, offer reassurance. Remind


them that even the best gamers end up sucking
face with the cement sooner or later. So whether
it’s Deathtrap Dungeon, Tomb Raider 2 or
Fighting Force, be prepared for the inevitable.
And never administer any first-aid to the victim
without first saving their game.

ee
You’ve been warned.

www.eidosinteractive.com
* Sega's New System Revealed * N64 seen for $169

• EA Sports takes to the Ring * Namco delays Pac-Man

Video Game Gossip & Speculation • New Nintendo system info * Gamemaker goes Hollywood

`@
Quartermann =

e made it! It’s been a long time coming, but we game's 3-D engine is based on Muhammed Ali Boxing, a game that
finally hit the big one-zero-zero. Over the past 100 debuted on the 3DO...stay tuned...The Spelling group has allegedly found a
issues, the Q-crew and | have crisscrossed the potential buyer for their shares of
Virgin Interactive. The buyer in question
globe more times than we care to remember; all in is thought to be the software behemoth, EA...In other sports news, an
the name ofvideo game gossip. Over the years unnamed Silicon Valley developer is working on a basketball game for the
we've strived to improve Quartermann to make it N64. Originally the game was to have the very expensive Michael Jordan
easier to read and more informative for our readers, license on it. The license alone was to cost upward of $15 million. The
not just giving you the hottest gossip but also giv- game is reportedly hotter than hot, and is nearly complete but there's only
ing you insight into how the industry works. Just like the industry, we have one problem. You see, the game was planned to be published by BMG
evolved and the way we cover the industry has evolved. With the arrival of Interactive and now that the group is no longer around, the developer is
the 100th issue of EGM, you'll notice a host of changes and Q-mann is no shopping the game around in a major way. This game is awesome and
exception. We will continue to bring you the juiciest, most life-, wife- and could be ready for this Christmas.
limb-threatening gaming gossip we can provide. Enough nostalgia, it’s time To that end, many gaming companies have also been courting Tiger
to get on with the show... Woods to put his name and likeness on a golf game. So many have been
interested in the young golfing sensation that Nike got a broker and now to
Sega's 64-Bit Dural gets ready to rock your house! get a Tiger Woods license it will cost upward of $10 million for three years.
{Tokyo} Our ace Japanese correspondent, Terry-Aki has extracted a
mother lode ofinformation on Sega’s new 64-Bit Dural/CLX mega-console Super Secret Nintendo System Info!
(for even more details, turn to page 22 for the full scoop). According to (Kyoto, Japan) Disguised as an off-duty geshia girl, Terry-Aki picked
Terry, each of the Dural’s controllers (up to four can be plugged into the the lock of one of Nintendo of Japan's software laboratories. While hiding in
new system) will have its own detachable memory module. More than just the closet, he snapped a nifty telephoto shot of a design document of a
your everyday game-data saver, the memory module also features: a project called LiDo-239. While Nintendo's white shirt goombas were on a
rechargeable battery, an 8-Bit processor (thought to be a version of the restroom break, Terry flipped through the pages and found out that LiDo-
Motorola 6502) and a monochrome LCD display that’s twice the resolution 239 is the code name of anew hardware project at NCL. Unfortunately
of a Tamagotchi unit. Here's the deal: Players will theoretically be able to Terry was busy out-sprinting Nintendo's dobermans before he could zero in
download data off of the World Wide Web (a new customized football play- on any more details but we do know two things. One, LiDo-239 is not the
er with new attributes or a new fighting game character with updated Successor to the Nintendo 64 (that console is being designed in Mountain
movements). This will allow gamers to utilize the Dural's modem capabili- View, Calif., by Silicon Graphics/MIPS) and two, that LiDo-239 will mark a
ties. Some other uses are said to include downloading or transferring a whole new direction for the video game giant...stay tuned...
character's attributes during the game, transferring those abilities and
attributes to an attached memory card module, and building up those Gamemaker has sights set on Hollywood!
attributes Tamagotchi-style. After the player is through with his/her per- (Hollywood) Douglas Tannapel, the creator of Earthworm Jim,
sonal virtual training camp, he/she can insert the module back into its President of *The Neverhood," producer of Skullmonkeys for the
docking bay in the controller, import those attributes back into the game PlayStation and cool tall dude extraordinaire is getting involved in live-
and then trade the data with his/her friends if they wish...wild stuff, huh? action motion pictures. He has written the screenplay and is directing the
We really had to dig to get this stuff and keep in mind all of it is still movie which is best described as a "sci-fi/romance film." Although
being finalized. Sega is bending over backward to ensure that the Dural is a Tennapel still plans on creating games in the future, he is gearing up to
success (indeed, we hear that if this console isn't a smash hit, it's game work on the film which should begin preproduction in February...Moving
over for Sega in the hardware market). Judging by their actions, Sega must from the big screen down to the boob tube, look for an MTV series starring
reckon that tapping into the PC market is their ace in the hole. Although Lara Croft (of Tomb Raider fame) sometime next year...
traditionally console-friendly developers like Capcom and Konami are
chomping at the bit to work on Sega's new toy, other big-name (and previ- Quickies
ously PC-only) publishers are being courted by Sega. They include: id Shiny Entertainment's MDK team led by the charismatic Nick Bruty
Software (makers of Doom, Quake, Quake |! and the upcoming Trinity), made big news at E? when they announced they would be branching off
Blizzard Entertainment (of Warcraft Il, Diablo and Starcraft fame), and forming their own software group. The Q has discovered that the name
Westwood Studios (Command & Conquer, Blade Runner), 3D Realms (Prey, of Nick Bruty's new company is Giant Moon which is also the name of his
Duke Nukem Forever) and Epic Megagames (Unreal). Word on the street first game. Giant Moon (the game and the company) is being funded by
has it that Sega feels if they could snatch up a fraction of the developers Interplay. GM, а 3-D action game will hit the PC and PS late іп '98...
previously mentioned all-star lineup of PC developers (as well as rounding Namco's 3-D Pac-Man title for the PlayStation has been pushed back
up the usual suspects of the console world), Sega's future as a big-time until fall 1998. Acclaim Entertainment has cancelled the PlayStation version
hardware developer is in the bag...To tell you the truth, the Q would have of Quarterback Club 98 as well as the PS version of Turok.
no quibbles about playing VF3, SFIII, Castlevania IV and Quake II all on the Often referred to as the Elvis of video games, Tommy Tallarico is
same gaming rig... branching out. Tommy T., best known for his video game music, is making
The Dural/CLX specs have just been finalized and Super GT is already his maiden voyage as a developer. The details are sketchy, but rumor has it
up and running on the hardware. Sega is now said to be showing off the that Tommy Tallarico Studio's first game will be a sports game. He has
Dural (along with the aforementioned Super GT as well as VF3 and Jurassic signed up several high-profile programmers and artists to help him with
Park) at the spring Tokyo game show...the clock is ticking... the game. Playmates and Sony are showing interest in the title.
In the fall JC Penney Christmas catalog gamers can get their hands on
Get ready to rumble! the Nintendo 64 with two controllers for $169. The extra controller is a big
{San Mateo, CA} EA Sports has a top-secret 3-D boxing game in the plus and no word yet on whether the price drop will go public.
works. Due out next year for the PlayStation and PC, the new game will That wraps it up for this episode of Q-mann. On behalf of the entire
highlight top-name boxers such as: Sugar Ray Leonard, Muhammed Ali, Q-crew, | want to thank you for your support. Tune in next month when we
Oscar de la Hoya and Julio Caesar Chavez just to mention a few. The take you on an all-expense paid trip to the latest in gaming gossip.
N
IMPRESS ve WOKING
Meet your new co-workers.
GANES ex Tue Hag! M | Welcome to Section 9 — а crack team
of high-tech covert operatives. This is
no ordinary desk job, rookie. Your
new superiors aren’t entirely human,
and they expect you to learn fast.
Don’t forget the donuts...

«fiPlug into a wired world based on the hit


feature film and comic book.

«fPilot а *Fuchikoma" tank through 18


huge 3-D search & destroy missions.

| WfUse its unique “go anywhere" capabilities


to navigate floors, walls & ceilings.

A Brief yourself with over 10 minutes of


original, theater-quality animation.

1 retailer or call
0 for orders only.

q.com
© Shirow Masamune/Kodansha Ltd. © 1997Sony Computer Entertainment Inc/Kodansha.
Lia. поо reserved. Ghostin theShelis a registered trademark ofKodansha, ud.
PlayStation end the PlayStation logos are trademarks ofSonyComputer Entertainment Inc.
"The ratingsiconi a trademarkofthe Interactive Digital Software Association.

Ghost in the Shell; Special Edition | С


уде, now available on DVD! за
Presenting Masters of Teras Kasi, an all-out fighting frenzy featuring 9 Star Wars

characters and introducing a new villain masterfully trained in the ancient martial

art of terás kasi. Battle through 9 action-packed arenas. Engage іп weapon-to-

weapon or hand-to-hand combat. Wield lightsabers, blasters, flame throwers and

battle axes to engage in the ultimate conflict. Heck, even the PL


Empire never struck back this hard. www.lucasarts.com зе
@,™ & 1897LucasfimLt,andLucasArtsEntertainment Company.AIRightsReserved.StarWarsandtheLucasArts logoareregisteredtrademarks, andMastersf TeräsKêsiБ a trademark of
LucasfilmLtd.usedunderauthorization.
PlayStation andthePlayStation logosaretrademarks ofSonyComputer Entertainment Inc.
пас pemp

Es.
PRINCESS LEA LORE. SKYWALKER.

g omm — ‫ڪڪ‬‎ A0
LORE SEYWALEER гарон LYE
1064 Publisher/Developer

Midway Entertainment
Atari Games
Players/Genre

— tor2

Web Address: www.midway.com


Racing
% Done

65
Release

November
1997

San Francisco Rush


Leapin’
t makes sense to port the arcade hit San Francisco Rush
to the Nintendo 64 for two reasons. First, the N64’s SGI-
supercharged graphics engine can mimic most of the My 2 Cents
Lamborghinis! effects pumped out by the coin-op’s 3Dfx-based hardware.
And second, San Francisco’s a foggy place; as most N64
owners will agree, if there’s one thing their system can do
SF Rush's drive-any-
where gameplay is both
well, it’s fog. cool and a curse. | real-
ly like being able to
That said, SF Rush looks pretty close to arcade perfect. Sure,
they had to take out some of the tiny details, such as a few
charge across country,
trees, yet never for a minute do you think уоште racing any- down hillsides and over
where but the City by the Bay. You get all the landmarks (i.e., buildings, but it does
the Golden Gate Bridge), all the soupy weather (although seem a little too easy
you can change the level of fog at the Options Screen) and, to roll your car on all
most importantly, all the car-flingin’ hills. the crazy hills and
ramps. Still, I'm not
There were very few surprises And with the hills comes the same go-anywhere gameplay gonna bitch too much
for the N64 at this year's Tokyo that makes the coin-op so freakin’ fun. There are very few places about a game that tries
Game Show, held Sept. 5-7. Atlus you can’t take your car in this game, and shortcuts—most of something most racers
showcased Snobo Kids, a funky, which cut across fields and down side streets—are everywhere for don’t. The early version
polygon-kid-looking game (like the adventurous driver. Even rooftops and sewers are fair game if | played handles pretty
you have the right car and an inclination to leave the beaten path. well. | do hope power-
VF kids) that features snow-
boarding characters. slides are easier in the
Speaking of cars, SF Rush give you more than eight to choose final game (Midway's
Imagineer had SimCity 2000, a from. They all follow the same physics models used in the
remake of the popular sim game still tweaking the con-
ate-'8os arcade classic Hard Drivin’, except now you сап power- trol and promises they
in total 3-D. It's scheduled for a slide by using the handbrake or dropping into reverse (don't try
winter '97 release in Japan. They will be, though). With
that at home).
» also had Snow tighter control, this
B Speeder, a ski rac- The game packs six tracks in all, three of which aren't game should fare well
ing game that rom the arcade version. Other console-exclusive features come review time.
packs beautiful include a new view of the action, split-screen for two
-Crispin Boyer
layers and the optional Death Mode. With this mode
activated, all autos that crash and burn during a race
| display. This is a will stay wrecked, forcing you to dodge their flaming
nine-character usks each time you round the course. And while you
BE fighting game may not get the force-feedback steering wheel of the
that's scheduled coin-op, SF Rush is Rumble Pak-compatible. Your
for a fall release in joypad not only rumbles with each fender-bending
Japan. impact, it also vibrates when you take tight turns. The
Konami unveiled NBA in the arder your turn, the more it rumbles.
Zone, which is fully licensed by
The meat and potatoes of SF Rush is its Circuit Mode,
the NBA and the NBA Players’
which is made up of 24 tracks that you progress through
Association and is in the early
by acquiring points. This mode takes the game’s six basic
stages of development. Konami
tracks and reverses them, mirrors them, then reverses and
also had NEXTream, an interest- mirrors them into 24 variations. It randomizes these courses each
ing-looking fighting game that's time you restart the circuit, so you're never quite sure what you're
also in the early stages. Hyper getting into.
Olympics in Nagano 64 was also
on display, and this one features Of course, in a game where every hill or ramp can launch you
several Winter Olympics events. into an impromptu shortcut, not much is predictable. e
Puyo Puyo, the popular puzzle
game, is headed to the N64 from
COMPILE. And Bandai show- The new Death
cased Tamagotchi. The infamous Mode means
virtual pet is coming to the N64 burning wrecks
in time for Christmas. litter the road
till race's end.

The number of games San Fran's major


that 100 exhibitors landmarks are
showcased at the intact, from the
Tokyo Game Show Golden Gate to
the hilly streets.
36 Autumn '97.
NOW, WAYNE GRETZKY CAN FACE
WHAT OVER 600 NHL’ PLAYERS FEAR MOST.

He holds more career records than any player in NHL history. And we took his speed, | b.
moves and cunning and put them right into Gretzky's 98 3D Hockey. It's not just a рате, Its an ~
NHL war zone, with active trading, player stat cards and a new, advanced simulation mode that even
the real Gretzky could have a hard time beating. Wanna piece of it? Get in line. It's hittin’ the ice in November.

ЕН
THE NHL &NHLPA PRESENT WAYNE GRETZKYS 3D HOCKEY '96:61997 AtariGames CorporationAllrights reserved THENHL 8NHLPA PRESENT WAYNE GRETZKY'S 3D НОСКЕҮ98:
is a trademark ofWayne D. Gretzky and the National Hockey League Payers’ Association, excluding the word NHL NHL is a registered trademark of the National Hockey League. All NHL
logos and marks and team logos and marks depicted herein are the property of the NHL and the respective teams and may not be reproduced without the prior, written consent of NHL
Enterprises, LP ©1997 NHL AIrights reserved. Used under license byAtari Games Corporation. Officially licensed bythe National Hockey League National Hockey League PayersAssociation,
NHLPA and NHLPA logo are trademarks o the NHLPA and are used, under case y Atari Games Corporation ©NHLPA Ole en product oftheNational Hockey League Players
Association. Nintendo, Nintendo 64 and the 3-D "N" logo are trademarks of Nintendo of America Inc. ©1996 Nintendo of America Inc, Licensed by Nintendo. PlayStation and the PlayStation
Logos are trademarks of Sony Computer Entertainment Inc. MIDWAY® is a registered trademark of Midway Games Inc. Used by permission Distributed by Midway Home Entertainment Inc.
NINTENDO 64 _ Publisher/Developer Players/Genre % Done Release

Nintendo 1-4 N ЈА November


Rare Racing

Web Address: www.nintendo.com

Nintendo is betting the farm with Diddy power-ups) but certain levels in the game 00.672 ГА
Kong Racing. Due out Nov. 24 (in lieu are based on other N64 games. The
of Banjo-Kazooie, which has been Hovercraft levels are very reminiscent of
pushed back to March), and designed by WaveRace 64 and the flying levels are a
Rare, Diddy Kong Racing is an adven- PilotWings 64/Star Fox 64 combo. With
ture/racing game. Players can race more than 20 different levels, fully polyg-
in various craft including: go-karts, onal graphics (complete with environ-
hovercrafts and airplanes. Much of ment mapping) and four-player action,
DKR's gameplay is based on Mario Kart Diddy Kong Racing has the potential to
64 (powerslides, projectile weapons, Беа hit.

Publisher/Developer Players/Genre % Done Release

Nintendo 14 December
Hudson Action N/A 1997
Web Address: www.nintendo.com

Bomberman 64 Bg
» т = There’s no mistaking the old ones. In Bomberman 64
2: 1583-000 un 07: Es Dein Bomberman when you see him. the arena can be on different lev-
n e He's the little guy with a helmet els. Players can throw bombs up
on his head and a bomb in his ог down stairs, over ledges
hand. He's made the rounds (ona — and plenty of other places.
whole slew of systems) and now Plus, instead of the bombs just
he's coming to the Nintendo 64. being laid down and then explod-
ing outward in a straight line, they
The Story Mode is similar (in explode with a3-D blast area (kind
a sense) to the old games, but оға sphere like in Роу Роу for the
now with 3-D graphics and other рс), This simplifies what the game
surprises. The big differences |5 about, but as more info comes
come in the multiplayer game—it іп, we'll pass it along.
has a whole new feel compared to

Nintendo
Treasure

Called Yuke Yuke Troublemakers in Japan,


Mischief Makers was developed by Treasure,
the group of Konami ex-patriots behind the
oddball Genesis classics Gunstar Heroes and
Dynamite Headdy. Treasure’s creative touch
means three things for Mischief Makers: It
packs awesome 2-D gameplay, unique charac-
ters and the most lethally incredible Bosses in
the biz. This side-scrolling platformer features
tendered characters in levels that pack a sur-
prising amount of puzzle elements. You'll love
this game for its incredible special effects and
super-tight control and gameplay.
NINTENDO 64 Midway Entertainment lor2
% Done

Atari Games Fighting

пода

f your local arcade had this machine in, then you pretty graphics alone
probably took a close look at it at one point or won't cut it. Mace may
another. After all, Mace: The Dark Age is hard to still sell well on the
miss. It is clearly one of the most visually impres- N64 considering the
sive fighting games around, boasting smooth current drought of
animations and large, colorful characters. N decent fighting games
Mace is coming home to the Nintendo 64. And if on the system, but
you saw what the N64 did for the home translation of watch for an upcoming
Midway's War Gods, then you should have a good idea review to see if it's
how great the N64 Mace will look. worth the bucks. @
Mace deviates from the tap-tap moves so
prevalent in 3-D polygonal fighters today. Most
attacks are performed with Street Fighter-
style joystick movements. Each of the 10 char-
acters (and seven secret ones) has a selection
of special moves and a fatality.
The environments are what separate Mace
from its competition. Some playfields are mul-
titiered with ledges, steps and ramps, while
others are surrounded by dangerous ele-
ments, such as lava, quicksand and fire.
One thing’s for sure: Мо one Mace may not have a whole lot going for it
does smoke effects like the other than its appearance. The home transla-
anti-aliasing Nintendo 64. tion looks excellent so far, which is quite an Grendal is one of the One of these fighters is a
accomplishment considering how good the arcade deadliest-looking fighting secret, hidden character.
version looks. But in an age where Tekkens and game characters around. Guess which one it is?
Virtua Fighters rule the 3-D fighting game circuit,

Konami December
Konami 1997 Nintendo Co. Ltd 1-4 2nd Quarter
Nintendo -
~ Japan Racing МА 1998.
www.konami.com
www.nintendo. со.)
jp

Slowly but surely the


holes in the Nintendo Miyamoto's 60-frames-
64’s sports lineup are per-second update to the
being filled. Providing Super NES classic F-Zero
the first basketball is coming along nicely.
game (it is the first New info from NCL has it
N64 basketball game that the game features
we've seen) is four hovercraft from the
Konami, who has original, plus eight new
decided to bring their ones. You get almost 20
arcade-style basket- courses that pack loops,
ball game to the Nintendo 64. corkscrews, half-pipes
As always, NBA In the Zone’s and other wild track
NBA in the Zone has always been
players are looking mighty fancy. sections you never
a graphically pleasing game, and as
you can see, they are well on the dreamed you'd see
road to accomplishing this on the in the first game's
N64. Obviously, the N64 should ultra-flat Mode
have better 3-D graphics due to its 7 landscape. Best
3-D hardware, but it will have some of all, F-Zero 64
other advantages such as Rumble will feature Two-
Pak support, which should add to Four-player
some pizzazz to those rim-rocking, Modes and Rumble
controller-buzzing dunks. Pak compatibility.

Plenty of
excitement is
promised by Zone's
arcade gameplay
and feel.
1
|

REEI

elephant t

D i
7 RARE. Game by ВА! and the “N” logo are trademarks of Nintendo of America Inc. © Nintendo, of А
icicle projectile

pterodactyl
=
droppings ТАМ;
аар
YR
ДЕНЯ

airplane propeller
No SES

dinosaur saliva

- Ж у ' i ; hit н

It’s а гасе. It’s ап


5 5 9 Н

Over 20 different courses. 8 different speed demons. Land, air, water and all kinds of wrong turns in between.
With Diddy Kong Racing only for N64; the world is your crash site. And with Rumble Рак,
) you'll really feel the pain. |

NINTENDO
Publisher/Developer

Acclaim Interactive
Players/Genre

14
% Done

85
Release

November
NINTENDO 64
Probe Entertainment Racing 1997

Web Addr ww.acclaimnation.com

Warning: This
n Extreme-G, 12 amazing roller coaster-like
tracks have you racing through eery environ-
ments of ancient ruins, decrepit cities, mine-
88:58:15
game could shafts and dusty desert regions. Eight different
bullet-shaped, "tron" bikes use their magnetic
wheels to hug the track in any situation be it

induce motion giant loops or the dizzying helix portions of


the terrain. Game speeds: Fast and Faster give you
a chance to learn the courses at a sane pace before

sickness you experience the blazingly fast Extreme Mode. As


a group game, the Multiplayer Option can support
up to four competitors and offers several games
beyond straight racing including Flag Capture and
Battle Mode.
Advanced weaponry plays a big part in the Extreme-
G experience. Apart from the onboard lasers, heavy
weapons can be picked up along the way. Some of
the more interesting ones include an electromagnetic The checkerboard roadways and ominous jumps аге
pulse which emanates out each side of the bike, cre- WipeOut-like.
ating a high-voltage barrier. Still other missile-type
weapons swoop out of the sky and attach themselves
to your bike fully locked and loaded and ready for use
Try getting past that! A cool
on your opponents.
special weapon emits Extreme-G appears to be the fastest racing game for
electric barriers. Two- and even
the N64 yet. At 60 frames per second you may have a Four-player
hard time getting used to backgrounds flying by at Mode should
speeds unequalled by any 32- or 64-Bit racer to date, make for a
even its protege WipeOut XL. good battle.
At this stage of completion, it looks as though
Acclaim is nicely positioned to capture the hearts of
N64 racing fanatics everywhere. e

Nintendo Co. Ltd 1 February


Nintendo - Japan Action 1998

www.nintendo.co.jp
“Nintendo Co. Ltd 1 N/A — dnQuarter
Nintendo - Japan ‘Adventure 1998
Yoshi's Story ә
Zelda 64 O
Formerly Yoshi’s Island 64,
Yoshi’s Story (also tentatively
titled) is the next big platform
mu.
game to hit the Nintendo 64.
What's different about Yoshi’s
This—the most highly anticipated Zelda Story compared to other N64
ever—is actually set centuries before
platformers is that it’s a good
the other games, in ancient Hyrule. |
old-fashioned two-dimensional
Players guide Link through a totally 3-D
side-scroller. The simple
realm in a quest to once again retrieve
story line involves our favorite
the Triforce for Princess Zelda before
dinosaur in an adventure
Gannon can sink his claws into the pow-
to get out of a magically
erful artifact. Link is joined by Navie, a
transformed “picture
book” world and into the др.
real world (well, real to
Yoshi's anyway). Besides “%
our familiar green Yoshi, 42
fairy companion who offers hints *
you can play as one of |. =
throughout the adventure. The
five other different-col-
hero will be able to push, pull,
ored Yoshis. Expect to see i
climb and perform other moves, all
the same awesome, tradi-
of which will be modeled after real
tional gameplay that put
human movement.
Nintendo on the map
of success.
Windows® 95

тми (а | SS... ee MM
Mass Destruction” is a trademark of BMG Interactive International, a unit of BMG Entertainment. ©1997 NMS Software, Ltd. ASC Games" is a trademark of American Softworks
Corporation. ©1997 American Softworks Corporation, Mass Destructi developed by NMS Software, Ltd. The NMS logo is used under license from BMG. BMG is а trademark of BMG
Music. Play Station” and the Playstation logos are trademarks of Sony Computer Entertainment, Inc. Windows® 95 is a registered trademark of Microsoft Corp. Sega" and the Sega Saturn
logo are trademarks of Sega Enterprises, Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.
М|N1|M D0 64 Publisher/Developer Players/Genre % Done Release
Konami of Japan 1 10 0 Now
Konami CE Osaka Adventure Japan

Web Address: www.konami.co.jp/kceo/

Ganbare Goemon
ome of you might remember a sleeper hit
The Legend for the Super NES called Legend of the
Mystical Ninja back in 1992. The game,
é which didn’t catch on too much in the
Continues U.S., is extremely popular in Japan, and
га has already spawned several sequels.
The latest one, Ganbare Goemon: Neo
Momoyama Bakufu No Одоп, has just hit Japan for the
N64 and is slated to arrive in the U.S. as Mystical Ninja
64 sometime late this year or early next.

Goemon 64 takes place in a fully 3-D world similar to


Mario 64, but with more RPGish elements, several dif-
ferent gameplay scenarios (including a first-person
giant mech battle) and a lot of witty dialogue. The story
is really wacky (the bad guy has gay dancers as his
henchmen—really!), and has a lot of ancient Japanese
cultural influences. The Japanese version is a lot of fun
Goemon’s intro is loaded with voice, as a song plays
save for some minor annoyances with the 3-D engine
to the cinematics.
(it’s not as smooth as Mario’s), but the humor, while
bizarre at times,
really adds to
Talking to characters will
the play experi-
ence. We'll have
reveal some of Goemon's
a more in-depth
bizarre style of humor.
preview soon,
as the U.S. ver-
15005025 sion is due for
release shortly.
“Hudson ofJapan
Hudson of Japan

ГІТ В

Hudson Soft’s first N64 game, Power League 64, was recently
released in Japan. PL64 is the latest entry in Hudson's long-run-
ning (and popular) baseball series which was a huge hit on the PC
Engine and Super Famicom. Power League's main draw (especial-
ly to potential importers) is the fact that it features realistic-look-
ing players, instead of the short, super-deformed people in most
Japanese ballgames (including the two already out on the N64).
As you'd expect from the N64, all of the players and stadiums are
3-D modeled, and look great. The animation is a bit choppy
at times, but it doesn't detract from play too much. Besides the
Pennant Mode, you can participate in
a Home Run Race (Home Run Derby),
edit your players and save the data
to a Controller Pak or play with
a friend in Two-player Mode
(unfortunately there's no sup-
port for more than
two players).

Right now it's doubtful that


Power League 64 will make it
to the U.S., but if you're a big
baseball fan and you can't
wait until next March for
Griffey, you may want to check
this one out.

Like any good baseball game, PL64 features a Home


Run Derby Mode.
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ИЈп0/
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ашп Publisher/Developer

Sega of America
Sega Enterprises, Ltd.

Web Address: www.sega.com


Players/Genre
lor2
Racing
% Done

60
Release

December
1997

Sega Touring Car Championship


ega’s latest arcade-to-home
racing port isn’t even 80 per-
cent complete yet, and
already it’s looking much bet-
ter than last year’s disap-
pointing Daytona USA:
Championship Circuit Edition.
Touring Car Championship has come a long
way since E3, and if it keeps moving at this
pace, it may end up being the best Sega
Saturn racer yet.

Touring Car Championship, released in


arcades in 1996, is sort of a mix between
Sega Rally and Daytona USA, Sega’s two
most popular racers. The look and feel of the
The Saturn may be losing steam in cars are a bit more like Rally, but the overall
North America, but it's thriving in sensation of speed surpasses even that of Daytona. In fact, that’s Before you begin you must
Japan. That's evident from all the the first thing immediately recognizable about Touring Car—the first run a qualifying lap
amazing Saturn games at the recent speed. The game moves along at an insanely fast rate, and it never around the course.
Tokyo Game Show. Atlus had Devil seems to experience breakup or slowdown. The control is defi-
Summoner: Soul Hackers, the next nitely a lot harder to get used to than previous Sega racers, but
. installment in the that’s the nature of Touring Car—it’s meant to be realistic. And
with realism comes difficulty as well. The computer-controlled
b, highly popular RPG
| series. ESP show- cars are no pushovers, and the timer isn’t very forgiving; mess up Touring Car's Two-player
| cased the impres- one too many times and you'll find yourself retiring early because Split-screen Mode plays just
| sive RPG Grandia as
you couldn't make the next checkpoint. as fast as One-player Mode.
Mi well as Lunar 2: There are two "Sides" of play in Touring Car: Arcade Side and
А Eternal Blue. Saturn Side. The Arcade Side is exactly like the arcade game, but
| Capcom had X-Men you can choose your difficulty level and number of laps per race.
| onic
ckream
г. | vs. Street Fighter (to The all-new Saturn Side adds two-player split-screen racing, the
| be released in Japan ability to turn off Damage and Boost Options, and an option called
/ this month). Konami АЛ. DATA that wasn't yet functional in our preview copy. In addi-
* showed Dracula X tion, you can customize any of the four available cars to your lik-
but didn't announce a release date. ing; Gear Ratio, Handling, Tires, Front and Rear Suspension and
Jaleco unveiled GT24, a port of the Brakes can all be modified and then saved to the Saturn's backup
racing coin-op. Sega showed memory for use during play (in Saturn Side only).
Shining Force III (set for a Christmas
release in Japan) and Burning Currently there are four
Rangers, a new game from the playable tracks in the One-
Sonic Team. Tecmo showed off Dead player Mode and two in Two-
or Alive and Hudson showcased player Mode, but it's uncertain
Super Bomberman 2. as to whether or not there will
be more than that in the final
version. Even if there isn't,
Touring Car still has the poten-
This Month in tial to be a big hit with racing
fans when it hits store shelves

EGM History... in November, and those who


were disappointed with Daytona CCE (like me) will most likely be A first for Sega's arcade
racing ports, Touring Car
very happy when they get their hands on it. e

Арг. ЈЕ]
has a rear-view mirror.

Game magazines come and go, but few have course, the message is hidden so well that you're
escaped being the butt of EGM's jokes over the probably best off taking our word that it's in
past eight years. And one of our editors’ favorite there. Still, despite the ire this message drew
ways to poke fun at the competition is by hiding from one of our competitors, a similar insult is
secret messages in the text of previews. Maybe hidden a few issues later. Unfortunately, no one
it's not all that mature a thing to do, we admit. at the competition seemed to catch that one.
(Exactly what is mature in an industry staffed (C'mon, диуѕ-уои gotta pay attention!) Kudos to
mainly by 20-something punk kids?) those readers who did, though.
Probably our most infamous jab at а compet- So, are we sorry about any bruised feelings
ing magazine is hidden in the April 1991 issue. that resulted from our little insults? Yes. We'll
Read it from cover to cover, examine every word never do it again. Starting now.
in the issue, and you just might uncover it. Of
Publisher/Developer Players/Genre % Done Release

Sega 1-10 65 October


Visual Concepts Sports 1997

Web Address: www.sega.com

NBA Action '98 МВА Action's


instant
replays make
ust in time for the basketball season forsorie
is Sega’s NBA Action '98, a game views 8
that looks much improved over last
year’s version. If you look closely,
however, you might recognize that HOU
this game is nearly identical to
Midway’s NBA Fast Break (formerly Ist
known as Hardwood Heroes), which is the
PlayStation version of this game.
Last year’s NBA Action had a few too many graph-
ical and gameplay flaws. Many of these problems
are being corrected, and these fixes are paying divi-
dends. For example, Action’s texture-mapped, 3-D
players have been much improved by having a
cleaner look and most importantly, more player
sizes (allowing you to easily tell which player is
which). The motion-captured players are impressive
as they have some new fancy lay-ups and runners
that haven’t been seen in other basketball games.
Some ofthe more popular NBA players can also per-
form special “signature moves.” Plenty of rim-rocking dunks are available to juice up
The gameplay is being revamped, and one of the action in NBA Action '98.
Action’s new additions is the “icon passing” which
is starting to appear in every basketball game. action in lieu of last year’s beleaguered Marv Albert.
With all of these improvements and changes, there
If you look closely at Barkley you When you add this to the faster gameplay, a lot of
is no doubt that Sega and Visual Concepts are
can see him posting up. NBA Action plays like a new game. As a side note,
Chuck Hearn will be providing commentary on the putting forth the effort to make a better basketball
game. When you consider the stiff competition, it’s
obvious that they have а tall mountain to climb. @

Publisher/Developer Players/Genre % Done Release

Sega 1-6 November


Radical Ent. Sports 60 1997

Web Address: www.sega.com

Coming from the same development team


that created Virgin’s Power Play Hockey, NHL All-
Star Hockey '98 has the gift of good lineage as
well as some impressive game features to
launch it into the hockey arena this November.

> Y Hockey games, like soccer games, have got-


у Ir ten very complex in the last year or so. Look at
ЙТ J the facts: It’s not enough to have 650 players
od / represented Кот all 26 NHL teams along with
A = '96/'97 season stats, and decent polygon
graphics and gameplay. Now you must have Radical Entertainment made
advanced Al that allows forwards to execute 2- sure the play was much like
on-1 and 3-on-2 defending, multiple coaching Power Play's.
The Saturn still has a lot to give sports fans, and this strategies including power play and penalty-
game could be one of the best. killing styles and of course “Create-a-Player.” If
the developers are really ambitious, there will
be lots of subtle attributes like left-handed play-
ers and goalies to vary the strategies from game
to game. To round out the package, the fights
have to be up-close and personal with a 360- - +P
is) "s
degree rotating camera catching every slap, jab
and duck punch.

As you've guessed, NHL All-Star Hockey '98


has a lot going for it. But more than that it has сама loves ra.
a good
proven gameplay and a good development team right? A selection of
Game speed is not the fastest (Radical Entertainment) behind it, proving more punches get thrown.
we've seen but still works than anything else this one could be a good
well overall. hockey sim.
ІСІ raise the hair
оп the back of your neck.
аасы
arte P ANNA:

e ;

See Gothic London like never before ~in stunning 3-D graphics. Battle 21 marauding medieval monsters.

Use 28 different mutilating moves to divide and conquer.

Dont let something as minor as a severed limb stop you.


lt won't stop them.

Activision is a registered trademark of Activision, Inc. Nightmare Creatures is a trademark of Kalisto Technologies.
© 1997 Kalisto Technologies. Published and distributed by Activision, Inc. PlayStation and the PlayStation logos are
=> trademarks ot Sony Computer Entertainment, Inc. The ratings icon is a trademark of the Interactive Digital Software
|Playstation Association. All rights reserved. All other trademarks and trade names are properties of their respective owners.
That is, if you
still h ave one
This six-armed spider-creature is just
one of 21 bloodthirsty beasts who'd like to
separate you from your assorted body parts.
Go hand-to-hand against these creatures
of darkness in the cobblestone streets — + _
A u. ? of 19th-century Gothic London. E
It's kill or be killed. Your job Battle as the fearless monk, Ignatius, or
is to find the ultimate demon of the lethal femme fatale, Nadia, who seeks to
darkness, Adam Crowley, before
he overtakes the world. avenge the brutal murder of her father.

Combat deranged demons, barbarous


beasts and overzealous zombies who've been Explore Gothic London
4 while you battle а brigade
unleashed by a clandestine group known of bloodthirsty beasts as
the ever-faithful Ignatius.
only as the Brotherhood of Hecate.

Legend has it that the Brotherhood’s


Solve puzzles and search for leader, the evil Adam Crowley, seeks to
„lues for your inevitable
confrontation with the insidiously
overtake
еа
the world. But there’s dissension %
crafty Mr. Crowley. within the Brotherhood and clues are a 8
left on each of the 16 increasingly morbid
E " i
levels to help you find him.

Encounter everything from fire-


breathing demon dogs, who can decapitate
you with a flick of a razor-clawed paw, to
Gargoyle statues, who come to life to try to As the nimble, sword-wield-
h 1 1 ing Nadia, you'll have to slice
Experience this macabre end yours. So beware, there'll be plenty and dice your way through
maze of horror from multiple of creatures trying to separate you from Mr. treacherous London streets,
points of view. sewers and alleyways.
Crowley. Not to mention you from you.

NIGHTMARE

A bloody good time in jolly old London.


The nightmare begins October 31.
To prepare yourself, go to www.nightmare-creatures.com or www.kalisto.com
ATURN Publisher/Developer

Technosoft Co., Ltd.


Players/Genre

1
% Done

100
Release

Now
Technosoft Co., Ltd. Shooter Japan

Web Address: www.tecnosoft.com

Thunder Force V
t’s been quite some time since we’ve seen a new
Thunder Force game here in the States, but in
Japan, Saturn owners have been getting their fill
of Thunder Force nicely. Last year Technosoft
released two compilation discs for the Saturn—
called Thunder Force Gold Packs—which togeth-
er encompassed the entire Thunder Force series
in their original forms. Volume 1 included Thunder
Force ІІ MD and Thunder Force Ill, and Volume 2 had
Thunder Force IV and Thunder Force Arcade. Most
recently, Technosoft released the first totally new
Thunder Force game in years: Thunder Force V. While
the Gold Packs never made it to the U.S. (and probably
never will), there’s still a good chance that Sega of
America will bring over Thunder Force V if interest
stays high.

Thunder Force V is a side-scrolling 2-D shooter with The photorealistic backgrounds in Thunder Force V
fully polygonal 3-D characters. The gameplay is essen- are just gorgeous.
tially similar to past TF games, but your ship and its
weaponry are completely new. This time there are five Ray Art Weapon
main weapons you can obtain, and you can hold onto units) that revolve
each of them for as long as you’re alive. You can con- around your ship and
figure your control setup to switch between them with can be used to
certain buttons, or you can set it so each button repre- temporarily power
sents a different weapon. In addition, your ship can up your weapons
collect up to three CRAW units at a time (Constituted into a “Berserk
Mode” that does lots
of damage. You can
also change the speed
Publisher/Developer Players/Genre % Done Release of your ship at will.

Midway 102 October There are several stages in Thunder Force V, and you
Atari Games Gun Game 50 1997 can choose your path through the first three at the
Intro Screen. Overall, the graphics are well done and
Web Address: www.midway.com provide a nice atmosphere, and the music rocks. The
only problem is that right now there are no plans to
bring the game here. But as we said, there’s a chance
Sega will bring it over if they see a high demand (so let
Sega know!). e

but with enhanced graphics, a


whole slew of new secrets and a
different story line—in short, a
whole new game (not a sequel). Behind the Screens
Players will go all over the Here are two perfectly
place: From the jungles of South The good excuses for impatient
America to the Easter Islands ә gamers who don’t want
(and another exotic location... Special to wait for a U.S. release
New York City!). While roaming of Thunder Force V to go
around in these various locales, Pack ahead and purchase import
players will jump on all-terrain copies: 1) The game is
Remember 12 Monkeys where a vehicles, helicopters and more. completely in English, so there's really
radical terrorist group released a no knowledge of Japanese necessary to
deadly virus that killed most of play (except to read the manual). 2) For
the human population, leaving about $10 more than the normal price,
the animals to roam freely
you can get the Special Pack,
around the Earth? Well, what if
which includes a CD full of
something similar happened
b arranged music from past
(with nuclear bombs instead of a
‚ games in the Thunder
virus) except now it's not just in a
Force series. Even if the
movie...it’s in a video game.
game does come to the
From the makers of Area U.S., it's highly doubtful
51 comes Maximum T that the music CD will
(ЕсМ\ Force, It’s a shooter be packed with it.
with the feel of Area 51 I guess you're made of glass since
every time уоште hit, you shatter.
YOU WANT TO BE A HERO?

DOGFIGHT BOGIES AND

BOSSES OR GO HEAD-TO-

HEAD IN TWO-PLAYER COM-

BAT IN STUNNING GRAPHIC

ENVIRONMENTS TO SAVE

THE EARTH YET AGAIN.

THERE’S 10 LEVELS OF

FAST ACTION THAT

DEMANDS FAST REACTION.

NINTENDO: © 1997 Video System Co., Lid/Paradigm Entertainment, Inc. AeroFighters is a trademark of McORIVER, Inc. (Video System U.S.A., Inc.) JOIN THE BATTLE IN THE
a 11155 Knott Ave., Suite F, Cypress, CA 90630 Tel: (714)894-3355. Licensed by Nintendo. Nintendo, the Oficial Seal, Nintendo 64, the3-D"N" logo, and
М the Rumble Pak are trademarks of Nintendo ofAmerica Inc.©1996 Nintendo of America Inc. ONLY GAME THAT MATTERS.
PICK A
(HEY, IT'S CHRISTMAS.
“Tekken 2 is the hest...no contest.”
-Game Players August ‘96
г
"Tekken 2 is THE can't-miss PlayStation game
of the year!"-Game Players September ‘96

"This game is a must buy2


who owns a PlayStation (novices and
fanatics alike).” - PS Extreme September ‘96

Tekken 2™ © 1994 199719 6 Namco Ltd. SOULBLADE™ & © 1995 1996 Namco Ltd. All Rights Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
PICK TWO.)
“Soul Blade heads the early list for best
fighting game of the year.” - GameFan February ‘97

"..no gamer should be without this: the most


spectacular fighting game ever to grace a
console." - GameFan March ‘97

-its simply the best 3D | |


PlayStation.”

Playstation www.n SE om 1
The ratings icon is a trademark of the Interactive Digital Software Association.
Capcom USA Inc. 1 5 January
Capcom Comp. Ltd. Adventure 1998

www.capcom.com

Resident Evil 2
his winter's most-anticipated
PlayStation release is bigger,
badder and even more fright-
ening. Resident Evil 2 is
Capcom's follow-up to their
best-selling (2.5 million units
worldwide) horror-adventure
game, which was voted "Best PlayStation
Game Ever" on the official PlayStation Web
site (www.playstation.com) and "Readers'
Top Pick of All Time" in EGM's readers’ poll
(this issue). No one can argue the popularity
of the first Resident Evil. And considering the
Tokyo Game Show sequel is a big improvement, Capcom could
only be thinking, “cha-ching!”
Lots of companies served Resident Evil 2, first and foremost, looks
up loads of games for the great. The prerendered backgrounds look New camera angles and improved graphics give
PlayStation at TGS this year. crisper and more detailed than those in part one. Resident Evil 2 that special cinematic feel.
Artdink led the charge with A5 The animations even look improved. These are all
(an urban development sim impressive feats, considering how good RE looked.
qame) and Kaze no Nohtam
(Nohtam's Wing) a hot-air Ба!- Part of RE2's beautiful aesthetics comes from the new-and-
loon simulator. ASCII unveiled improved environments. The game now takes place throughout
School 3 (an RPG creator), as the heavily populated (by zombies, anyway) Raccoon City. The
well as Mars Story and Moon, haunted streets are filled with decrepit buildings and burning
both RPGs. Asmik unveiled cars. Everything is drawn so lifelike, you'd swear you're watching
Snow Break, a a scene out of Escape From New York.
winter sports
The streets of Raccoon City alone provide enough exploring
дате. Altron
material to keep you busy for a while. You can walk down dark
showed off
alleyways or see haunted inner-city basketball courts. Everywhere
Robo Pit 2, a
you look, you'll find empty (and not so empty) buildings to check
follow-up to
out. You may find an occasional living human, but chances are,
the cartoon
you'll meet a hungry zombie waiting for fresh meat.
m алай y mech-style
le vs. game. In our Resident Evil 2 demo, we were tossed right
Enix showed into the mix. The demo starts you off downtown,
Egg of Steel, an action game surrounded by zombies on fire. After escaping
with graphics done by a (or killing) them, you can find a gun shop, still
Hollywood special effects com- run by a frightened store owner. Here, you can
pany and Bust a Move, a new pick up ammo, and after a little bit, the
dance game where you control a owner's shotgun. From that point on, the sus-
dancer. Capcom showcased pense and action never stop. e
Rockman Dash and an RPG with
an anime feel. Konami showed
Metal Gear-it wasn't playable
but the videos looked awesome.
Square had Einhander,
Xenogears (a sci-fi RPG),
Chocobo's Mysterious Dungeon
(an RPG featuring the popular
Final Fantasy character), Front
Mission 2 and Parasyte Eve. The
only game Sony showed was Want proof that
Gran Turismo, a game that fea- Resident Evil is a big- HO
tures a variety of regular and name video game?
sporty cars. Hudson showed Recently, Capcom licensed
Bomberman for the PlayStation, the rights to the game for
while Namco showed Namco development into a major
Museum Encore. This one's the motion picture. Screenwriter
finale to the Namco Museum Alan McElroy (who wrote the
series. It includes Rolling screenplay for Spawn) has completed
Thunder, Sky Kid Dragon Saver the story line for the Resident Evil
and other classic games. movie. The film will be produced by
Constatin Films, which currently has
(EGM) two other movies in production: The Тћеге nothing like splattering

62 Silver Surfer and The Fantastic Four. zombie guts all over the wall...
$ Finally, there’s violence on T.V.
worth getting excited about. That's because
NAKI’s new Red 5191 Laser Target System
gives you total shooting control. Blow
away enemies cowering Бейіпа obstacles,
pick out terrorists without killing
hostages
— any time tie situation
demands pinpoint accuracy, you've
gotta power Up the Red Sigit Laser.
There’s simply no alternative. Bea iad јаве Target
hown with
+ Combine special features like Auto Fire, Auto ee Sony
Reload, and Semi Auto Fire in any way you like. PlayStation (attaches to NAKI Lunar Guns are—>
NAKI Lunar Gun). lightweight, durable, and
+ The Red Sight Laser Target System works with апу available Far all ESSE
shooting games for PlayStation, N64, and Saturn.

1. 80 0 : 626 i 6 2 54 Wireless Pro Pro Fighter 8 Wireless PSR-2 Memory Cards RF Switch C кен,
Controller
Сац for your nearest retailer ши (IMB, 8MB) System
Publisher/Developer Players/Genre % Done Release

Web Address:

Rampage: World Tour


The days of retro gaming are in full swing, meaning that it was only
a matter oftime until Rampage finally got its chance to live again on 32-
Bit systems.

Rampage is a classic in which you become the evil monster that eats
the good guys and destroys their cities. Three creatures participate in
the carnage: George, a gorilla; Lizzie, a Godzilla wanna-be; and Ralph, a
giant wolf.

в Rampage: World Tour starts in Peoria and spans the globe іп the mon-
® sters’ quest to destroy 16 research facilities whose experiments have
created them. The purpose of the more than 14o levels is about the
same: Destroy as much as you can, as fast as you can. Using a variety
of jumps, kicks, punches and secret moves, you're
able to level whole blocks, while evading the well-
armed police forces and military. They'll try to stop
you with flame thrower-toting soldiers, helicopters,
tanks and even rival creatures. Any of these threats
Although only two are seen here, up to three players
can be neutralized with some brute muscle, and
can reck havoc at the same time (provided you have a
some make a tasty treat.
multiplayer tap, of course).
Three players can play at the same time, making
for some incredible carnage. At the end of each
level, destruction totals are tallied, providing a
à definitive answer as to who was the most destruc-
Contrary to popular belief, monsters tive. Coincidentally, EGM will soon provide the defini-
are susceptible to flame throwers. tive answer on whether this game is worth it or not. This Month in

EGM history...
e

• Acclaim 1 N ЈА November | May


Ri ve n Sunsoft Adventure 1997 Sushi-X joins the maga-
WWW.riven.com zine as а reviewer and
resident fighting game
expert after defeating sev-
The question everyone will be asking from Myst was eral staffers, including
the very beginning is if the sequel to Myst will often called Advertising Director David
be any more fun. It’s no surprise that onlyahand- “boring” and Siller, in hand-to-hand
ful of console gamers enjoyed the version that — "too calm” for combat. He has been our
came over to us (opposed to the PC and Мас the average most popular reviewer-
versions). Well, here's a quote from the Web site — action-craving and our defacto mascot-
for Riven (www.riven.com) that sounds kind gamer, appeal- ever since. In fact, it has
of...er...delightful?: ing more long been company policy
toward a mid- that all job applicants
тера to “п ао] КЩ dle-aged com- must hold their own
timeless, unresolved conflicts, a world о uter user. But Е Е i ii
incomparable beauty, intrigue and betray- ine thing that a mn Қай scenes(П ААС ЕН M
al. Prepare to go to Riven." can’t be denied Walt you "ets поре thats not all. or they're out the door.
about Myst is that it certainly looks good, from a Меейев5/% say, getting
rendered graphics standpoint, that is. а job at ЕСІ ain't easy.
So what about Riven makes it better? It’s still
early but there looks to be a more interesting
story line, nearly three hours of animations and
interaction with a bunch ofdifferent creatures and
characters (something Myst lacked). So at least
you're not by yourself.

The game also features thousands of still


images (or scenes) to interact with, a graphics
engine that seems to be enhanced, and a full-
length musical soundtrack. Of course, the envi-
ronment is completely different, set in a whole
new world. Riven will test your skills of observa-
tion and button clicking as you wander around the
mysterious land. e
ВЕМЕОВОНИЕНКӘ vr©
HWA: E
WRRIVEE =
COMMAND & CONQUER
RED ALERT
FOR THI
PLAYSTATION™
GAME CONSOLE. „5 | 224 Over two dozen Allied
and Soviet missions on
two action-packed CDs.
• Fight over land, sea and
air with MiGs, spies,
destroyers, submarines
and more!
• Take the ultimate
challenge by fighting up to
3 Al opponents in
SKIRMISH mode.

• Battle maps are up to 2


times larger than those in
Command & Conquer.
* Three game difficulty
settings.
• Dozens of close-ups and
action movies.
• Specially-designed
interface with completely
“ reworked graphics for
your PlayStation™ Game
Console.

2.

ck
S.
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Capcom U.S.A., Inc. 1 10 February
Capcom Co. Ltd. Action 1998

WWW.capcom.com

Mega Man Neo


apcom’s world-famous blue bomber is
currently en route to making yet another
appearance on the home gaming
scene—this time exclusively on the
PlayStation. With Mega Man 8 and Mega
Man X4 both out in stores now (X4
should be out by the time you read this,
anyway), Capcom can finally concentrate on putting
the finishing touches on the latest in the long-standing
series of Mega Man games. But be warned —this ain't
your father's Mega Man. In Mega Man Neo, the action
takes place in an entirely 3-D world with lush environ-
ments, amazingly smooth polygonal graphics and—
get this —RPG (yes, RPG) elements galore.

The basic story behind Mega Man Neo involves


Mega Man going on a quest to save the Hidden Legacy
treasure (whatever that is). Right now it's uncertain as
to whether or not theMega Man in MM Neo isthe orig-
inal Blue Bomber or an all-new metal warrior. For one,
he doesn't wear his helmet (not during the early
stages of the game anyway), and his good friend Roll
(Dr. Light's female assistant) doesn't look anything like
she used to. Could it be an all-new cast? Who knows,
but either way the game characters still convey an
alarming amount of charm through their onscreen
actions and animations. In fact, all animation is
motion-captured (well, the human-like characters any-
way), and the result is near-lifelike movement. The
entire game world is made up of polygons, and while it
retains the rough look that PlayStation gamers have
grown used to, there is virtually NO clipping at all, and
the movement is silky smooth.

Fortunately for us (and Japanese gamers), there's a


fully playable demo of Mega Man Neo on the Resident
Evil 2 Interactive Demo Disc that comes with the
Japanese version of Resident Evil: Director's Cut (that's
BioHazard for you purists out there). Unfortunately,
the demo won't be available in the U.S., but we got our
hands on the Japanese one before it hit stores, and we
were able to play through the entire thing.
| Even though the game is still early, the demo, over-
all, looked very promising and was—and this is key,
j
уш==
рат
considering it's a 3-D game we're talking about here—
a LOT of fun to play. It only lasted about 45 minutes or
so, but still—in that time we stole a large treasure,
crashed an airship, talked to a monkey, had a run-in
with the cops, rescued a man from deadly serpents in Mega Мап” long-
a cave, defeated several mini-Bosses and then went time favorite gal
face-to-face with one of the main villains of the game (Roll) is back,
(and whooped her butt, | might add). If this is any sign makeover and all.
of what's to come, I’m already sold, and | think most of She's hot!
you will be too. Hopefully we'll have a more in-depth
preview copy soon. Until then, feast on these screens. e

Realtime cinemas keep the


flow of the game fluid.
The 3-D Bosses are quite
impressive but deadly,
especially the big, red ones.

EGM
68
was) slowly;

ITA PENDING

PlayStation —
SCEA 1or2 60 November
UEP Systems Extreme Sport 1997

www.playstation.com

Соо! Воагдег5 2
en years ago snowboarders were about Two-player
as welcome on the slopes as ОЈ). is... split-screen
well, anywhere. Today they’re consid- racing makes its
ered the new denizens of the extreme debut in Cool
sports movement. Boarders 2.

Sony’s Cool Boarders 2 has come into


its own as well. Their second edition explores all things
snowboarding has to offer, including half pipe compe-
titions, two-player racing and 31 new tricks to perform.
In addition, five different snowboarding afficionados
shred the courses with their own specialties and
strength points. You can dress them as tacky as you
want—it doesn’t matter, they’re rad in any outfit. A
unique new feature allows you to design your own
snowboard, otherwise there is a selection of 18 Burton-
brand snowboards to choose from. Hands down the
most important improvement made is the addition of
Two-player Competition Mode. And while a lot of work
was done to make the variety of tricks extensive and
entertaining, it can’t hold a candle to a good old-fash-
ion head-to-head race with a human competitor.

Polygonal characters and tracks are back as is the


Catch massive air in whole “rad” atmosphere complete with eight pumping
the “bowl” portion of tunes and smart-ass commentary provided by an Style is everything. The Board Park is where mondo
the competition. anonymous dude. Put all that together with the dron- tricks are performed.
ing crowd noise and all the elements are_in place for
the complete snowboarding experience.

Publisher/Developer Players/Genre — 9o Done Release


EA-Origin 1 November
GT Interactive Тог2 November Bullfrog Simulation МА 1997
Aardvark First-person shooter 50 1997

Web Address: www.gtgames.com

tal Meltdown
The first-person shooter with attitude
(and strippers) comes to the
PlayStation. Total Meltdown, like the
other Duke Nukem games on competing
systems, has exclusive features. The six
PlayStation-only levels are perhaps the
best additions to this version. Each of
them has a theme, like Womb Trader
(enemies are outfitted with Lara outfits
and large breasts), President Weevil
(based on Resident Evil, of course) or
Wipe ’Em Out (imagine pig cops flying
around in WipeOut ships). The
PlayStation Duke
Nukem will also
introduce a new
меароп, пем епе-
mies, | Two-player
Link Mode, a Bot
Mode (where you
face off against up to
eight CPU-controlled
dukes for death-
matching) апа
support for Sony’s
analog pad.
It’s one thing to take a bullet like a man but how does
one take 3-foot long, razor sharp scissors? How will
you avert decapitation and keep your entrails from
spilling out over the kitchen floor? This will surely be
your fate unless you can outwit Norway's most lethal
killer-Scissorman. You'll have to become a master of
stealth and deception to avoid being cut to ribbons in
this blood-soaked horror adventure.

W Five playable characters and ten different endings


for super-extended replay value.

W Amazingly detailed, horrific graphics and


special effects.

© Bone-chilling sound effects.

So grab your copy of Clock Tower™,


» turn out the lights, and "АЯ

Tower and the Clock: tarks of ASCH Enter


tainment Inc the ademark of the Шет
ed trademarks of their respective holders.
Playstation
inside out. Explore a whacked-out psychedelic landscape with
Nikki's insane double јитр— еп dominate with Fargus’ maniacal attacks
by hurling his viper-tongued side-kick Sid for skull crushing go
Navigate the undulating 3D hyper-kinetic backgrounds ‘till it turns your
brain to puddin! H 5 a twisted new world of furious gameplay that'll

"A
Game Rating Information CrystalDynamics, theCrystalDynamics logo,Pandemonium 2,and
Tm
theGEXcharacteraretrademarks ofCrystalDynamics. ©1997CrystalDynamics.M rightsreserved. PlayStation andthePlayStationlogoaretrademarks ofSonyComputer Entertainment, Inc,
GT Interactive 102 75 November l |В |DIO)
SingleTrac Action 1997

Critical Depth
hey say the Earth is made up of 75 per-
cent water, so it’s no surprise that
SingleTrac put all that wasted wet stuff
to good use. They’ve surfaced to give us
a look at a nearly complete version of
their first title for publisher GT
Collect the Interactive, Critical Depth.
pods to open
the slipgate. The game puts players in the cockpit of one of more
than 10 subs. Each of them has its own driver and per-
sonality (i.e., Captain Cutlass rides around in a pirate
ship-esque sub). Sound a little like Twisted Metal? It
should, considering SingleTrac describes their new
game as a cross between Twisted Metal and Warhawk
with plenty of surprises and additions to boot.

SUCKER

Critical Depth has a crazy amount of weapons to pick


eae ЛП up, most of them having a heavy nautical theme.
It’s amazing what water
can do to Twisted Metal.
It’s like a new game...uh. In the game, players need to recover four pods per
level to open a slipgate that sends them to the next
stage. Within each level (besides the power-ups, pods
and obstacles) are three other enemy subs that try to
stop you from getting the pods. The arsenal on your
sub is just as powerful as the enemies, and at times
more powerful depending on what sub you’ve chosen
(like how powerful Mr. Grimm was in Twisted Metal)
since each ofthe subs has their own attributes.

The levels are scattered in far-flung locales, including


the Red Sea, around a sunken city and other oceanic
places. Critical Depth also offers a Two-player Split-
screen Mode. @

|
May СТЕК ВР АУС ЛЕТА
San Francisco-based _Ziff-Davis Publishing Company buys Electronic
Gaming Monthly, EGM and several other publications that were part of
Steve Harris’ Sendai Media Group. New group publisher Jon Lane promises
not to tinker with the mag's content or style, while Ziff-Davis itself begins
pumping its vast resources into EGM. Soon, readers begin to notice that the
magazine is printed on better paper and screen shots are brighter and clearer.
All staff concerns over the new owners are erased several weeks later
when-as Chicago's summer temps shift from simmer to boil-Lane lifts
Sendai's year-old ban on wearing shorts. EGM's staff is once again free from
their pants.
(Note: You don’t even wanna know why shorts were banned in the first
place. Сап you sing the jingle, “We wear short shorts?)
“The only NFL game good enough
to put my name on it.”
— Jimmy Johnson, Miami Dolphins

Ask Jimmy.
Motivation, game tips, personnel
assessment and post-game analysis
from Jimmy Johnson.

Coach’s Clipboard.”
Create your own custom
plays and save them
on memory card.

One-Step” Play Calling.


Choosing your play is as simple
as pressing a button.

3-D Passing Interface.


Ап innovative interface
provides precise control
of passes and kicks.

Fully Licensed.
Real NFL teams, iogos and
players with authentic play
books and formations.

Plus Customize Players and


Teams, General Manager Mode,
and Adjustable Real-Time Camera
Movement Before the Snap.

“There is so much more in my


game...so get a move-on and
chech it out for yourself!"
– Jimmy Johnson

developedby

PlayStation © PADDED CELL STUDIOS.

© 1997 Interplay Productions, All rights reserved. VR Sports, VR Football and The Difference Is Real are trademarks of Interplay Productions. All rights reserved. Exclusively licensed and distributed by Interplay Productions
Developed by Padded Cell Studios, a subdivision of Game Tek, Inc. Jimmy Johnson is a trademark of Golden Cane Enterprises. The NFL shield design is a registered trademark of the National Football League. TM/© 1997 NF
Back-to-Back Super Bowl Championships
Four-Time NFL “Coach of the Year”
36 Consecutive NCAA Victories
$СЕА Тог2 50 November
SingleTrac Racing 1997

www.playstation.com

Jet Moto 2
s the year of the sequel marches on,
Jet Moto 2 makes its first playable
appearance. And it’s delivering a new
physics engine, beefed-up bikes and
10 new obstacle-laden tracks.

While some may consider Jet Moto 2


to be a poor man’s WaveRace, it really isn’t. For
starters, WaveRace never let you ride sleek, half hover-
craft, half Jet-Ski vehicles over quake-shaken Los
Angeles. But that's all in a day's work in Jet Moto 2, as
is careening through several other tracks containing
caverns, rapids, canyons and even roller coasters. The
all-new tracks pack more obstacles as well as much
improved graphics. Corkscrew roads, steeper water-
falls, incredible launch-pad ramps and even lava fields
spice up the racing quite a bit. At one point on the Los One of the faster tracks, The Canyon, is an all-out speed
Angeles race (earthquake terrain), sections of fest—or a death fest depending on how you play it.
upturned highway provide a means to launch yourself
so far and high it seems like you'll never land. Still
The roller-coaster corkscrew At this point it looks as if Jet Moto 2 has kept most of
other tracks make you navigate skinny passageways at
will leave you silly in the the elements that worked in the original, while improv-
high speeds, while narrowly missing cement pillars
head, if you're lucky. ing the graphics engine and adding miles of brand-new
and ledges.
courses to conquer. @
Other technical improvements, such as sharper col-
ors, shifting lights and new animations, have all found
a place in Jet Moto 2. More importantly, improvement
in the “TruePhysics” design have made the bikes’ han- Publisher/Developer Players/Genre % Done Release
dling abilities better than the original Moto.
SCEA 1-8 November
Sony Interactive Sports
N/A 1997

Web Address: www.playstation.com

Last year Sony's GameBreaker sidelines to avoid going out


sported small, sprite-basetl players of bounds, stutter-stepping
that moved about the field so fast an opponent and one-handed
it seemed more like a flea circus than spinning catches are all very
a football game. GameBreaker 98 impressive to see in a polygonal
does away with the mini-mites andin format. Game speed/frame rate
their place are fully polygonal 3-D is the same as GameDay
football brutes. 98, which has proven to be
quite sufficient.
Like NFL GameDay 98, nothing less
than a total overhaul has taken place. There are 111 Division 1-A
Sony’s new, 3-D game engine has teams included along with
beefed up the graphics to new levels. some greats from the past: USC
Contributing to the realism equation *72, Notre Dame "88 to name а
are multiple player sizes, fluid move- few. Stat tracking and the real
ments and some impressive motion- rosters for the 1997/98 season
capture animations. Tight-roping the are in there. Create-a-player
and tons of Easter eggs are also
in the mix.

If anything, Sony’s GameBreaker


98—as well as GameDay 98—have
proven that fast polygonal graphics
and gameplay in a football game can
be done on a 32-Bit system.

Running the
option is one
of the more
popular plays in
Hey Frost, wrap that ball up! Give the GameBreaker.
Huskers a fighting chance this year.
76
PLAYSTATION
FIFA: 98 A Little
Lay
wEWRW

Publisher/Developer Players/Genre %Done Release

Electronic Arts 1-8 40 November


EA Canada Sports 1997

Web Address: www.easports.com

IFA: RWC 98 could go down


in history as the most meticu-
lously detailed sport sim ever.
With 172 nations represented
The
and 17 actual stadiums, there
is no shortage of teams
or venues.

Last year FIFA 97 had some problems


with a sluggish frame rate and less-than-
exciting play. This year things have been
tightened up—especially in the gameplay
and control departments. Other improve-
ments include enhanced Al, new weather
effects and highly detailed players. This
year the boys will be sportin’ their own
facial features and hair styles.

Finally there’s an instant way to get the latest gaming


Looking more like a wounded bear than a information and interact with the game editors at EGM 5 EGM?
defender, this guy chokes. without using snail mail or the Internet!
As the name suggests, the road to the
World Cup will include many tournaments
and qualifying rounds to play through. The Listen to the Q-Mann for the hottest news in the industry!
sheer number of teams you’ll need to beat
is staggering. One thing is for sure: It will no
doubt take lots of time. Hopefully with the
EGM’s Review Crew cuts loose with their trademark
new improvements to FIFA: RWC 98, it will
be time well spent. @
no-holds-barred reviews!

Tell us Ires
reviews or strategies, then read 'em online—
or maybe even in the next EGM and ЕСМ!

Be first to unearth the next big thing in EGM and EGM’!

E б М? ELECTRONIC
MONTHLY
Lots of attention to detail is evident
in FIFA’s new players. Be sure to get your parents’ permission to use EGMs Talkline if you are under 18 years
of age. Make sure you have a touch-tone phone. Messages subject to change
without notice. A service of EGM апа EGM..
Midway 1 50 September
Midway Action 1997

www.midway.com

MK Mythologies: Sub-Zero
ouldn’t it be cool if the makers
of Mortal Kombat took all the
things they're famous for (like the
fighting elements, characters and
fatalities) and mixed them into
a side-scroller with some adven-
ture elements, such as experience
points and useable items?

Well, it’s no secret that Midway has been working on


MK Mythologies: Sub-Zero for some time now, and the
game is exactly what was described—more or less an
MK side-scroller. So how does Midway translate the
game that defined digitized fighters and introduced
gore like never before into something other than a
fighting game?

First, Midway came up with a story line for the game.


In it, Sub-Zero is presented with a series of tasks.
Even from the get-go, the sorcerer seems to have ulte-
rior motives, and Sub-Zero can sense it. Problem is,
Sub- Zero’s mentor, the grandmaster, only sees the
rewards for working with the sorcerer. But since he’s
working for his leader, Sub-Zero can’t refuse to do
what he asks.
The action and adventure are
broken up with cheesy, but The graphics have the same style as the older
fun, full-motion MK video. MK games, except now everything is set up in levels.
Some elements are similar to Pandemonium! in that
although the game is 2-D, the level will rotate giving a
3-D appearance.

As the title suggests, Sub-Zero is the main character


and as players control him through the various levels,
he gains more and more of his special moves (i.e., ice
This blasts and such) through earning experience points.
These are gained by performing combos and other

Month special attacks. For example, by dishing out a four-hit


combo, players will receive somewhere around 10
points of experience. Then after a certain amount,
in EGM Sub-Zero will be able to freeze his enemies and give
them the classic Sub-Zero uppercut.

History... Some new moves have been introduced as well. Sub-


Zero can now double freeze an enemy (without becom-

Sept. Ir
ing frozen himself) and then give him/her an uppercut,
shattering him/her into dozens of pieces of ice-cold
flesh. Note that it only works on weaker enemies.
Besides fighting-type moves, Sub-Zero will also be See...there’s still
able to hang from ledges and pull himself up (see plenty of Kombat
Acclaim-toying
upper-right picture). to deal with in
with the idea of
MK Mythologies.
entering the pub-
The levels take players all over the place ranging from
lishing industry-
Shaolin temples to strange fortresses high in the
offers to buy EGM
Himalayas. Wherever the game takes them, lots of
from Steve Harris
traps, enemies and other hazards await.
for $50,000. The
deal eventually falls It’s a strange new world (the action side-
through, but imag- scrolling genre) that Mortal Kombat is
ine how different the entering, where there’s a whole slew of
world would have new competitors. It should be interest-
been if Batman and ing to see how the kings of Kombat fare
Sushi-X teamed up in this new arena. e
in a video game.

(кєм
78
Tecmo 102 15 November
Tecmo Simulation 1997

www.tecmo.co.jp

Monster Rancher
aking its cue from the highly successful of items you can buy or sell and use in disciplining or
Game Boy game Pocket Monsters rewarding your monster. Keeping tabs on the money is
(available in Japan for the last two another key element of the game as well.
years) and its cheaper cousin the
Tamagotchi pet, Tecmo’s Monster Monster Rancher combines 2-D RPG-type menus and
Rancher prepares to bring a similar story windows with 3-D polygonal battle sequences and
style of breeder game to America. monster animations, thus creating a cool mixture of
game genres. No doubt, saving your best monsters for
In Monster Rancher, you raise the monster of your battle with a
Doing battle at а tourna- choice (most of them resemble dinosaurs) over along friend's will be
ment. The fights are the period of time, building them through work, training опе of the key
highlight As game. and general care in several categories: power, skill, selling points
intelligence, speed, etc. In addition, loyalty, will and of Monster
popularity come in handy later on in the tournament Rancher. e
portion of the game. Giving it even more depth are tons

You raise them,


love them,
Publisher/Developer Players/Genre % Done | Release then send your
monsters off to
battle. Sad, no?

Web Address:

Red Alert, the follow-up to Command &


Conquer, is actually a prequel which explains
the background ofthe aforementioned C&C.
Red Alert's plot involves the Allies and Soviets,
and although it begins in the 19405 and ends in
the 1980s, the complexity of the game easily
eclipses Command & Conquer. There are many
more units consisting of land, sea and air
weapons in addition to indoor commando mis-
sions. Experimental weapons such as the
Chronosphere and Iron Curtain can be used
(some with consequences), while some old
favorites such as the Mammoth Tank and
Grenadiers will still remain in the repertoire. Red Alert plays just like the original, except 2 dq
with more units and a better story line. E
$СЕА t8 October
Sony Interactive Sports МуА 1997

www.playstation.com

NHL Face Off 98


ony’s sports division is definitely on a big roll
right now. It’s been proven that they can do the
32-Bit polygonal format quite nicely, and they
haven’t hesitated to use it in all their new
sports games, the latest of which is NHL Face
Off 98.

Building on last year’s strong points—mainly responsive


gameplay, icon passing and applied team strategy—this year
the emphasis was obviously put on the new polygonal look.
Much the same as GameDay 98, the new Face Off makes the
transformation to polygonal players. Keeping the competent
gameplay, Al and frame rate while incorporating the new 3-D
engine and polygonal graphics isn’t easy, but at this point it
looks (and plays) like they've done a very thorough job.

We expect all 26 official logos, stadiums, teams and players


from the '97 season to be used. Statistical tracking is as Blood thirsty hockey fans will be happy, as Face Off 98
extensive as ever with several categories for teams, players includes all the fighting they crave.
and users, including points, assists, penalty minutes, wins,
shutouts, etc.
ЫШ ~ ЧО Face Off's 3-D
Cool new additions include 3-D fighting with uppercuts, Mf “Î graphics are
plus pushing and pulling (no ear biting, though). Actual in- impressive
game moves such as hip checks, backward skating, drop zz] in the preview-
passes and poke checks, to name a few, have benefitted ~ | able version we
greatly from the polygonal treatment. A lot of new sound uy м M played.
effects have been added in many areas of the game, from ER >
fighting to the rippin’ organ tunes. 2%) к

It's premature to say that NHL Face Off 98 is the new


king of the hockey sims, but at this point it looks good
д AS enough to shut down the current competition. @ Publisher/Developer Players/Genre % Done | Release

BONO Cur а
F ГС
„у
БАЙ
WebAddress:

° A Fighting Force
It seems Fighting Force is right on track for an
October release. Eidos’ fighting game (spotlight-
ed in the July ’97 issue of EGM) will feature 3-D
fighting similar to Streets of Rage, complete with
40-50 moves per character and a bizzaro mad-
man who plans to feed the world large doses of
LSD in hopes of global genocide. With Core
Design (Tomb Raider) doing the programming
honors, expectations are high.

HS
Not only can you kick the enemies’ Each of the three characters has
№ heads, you can also blow them off. his/her own style and techniques.

80
Electronic Arts 1-8 40 November
EA Canada Basketball 1997

www.easports.com

NBA Live 98
his next installment in the Live series The new
benefits from EA having another year of player models
3-D experience. The textured players are are detailed as
impressive, sporting more detail than you can see
last year's version. Many of the popular in this glob
players' faces are recognizable, and of players.
there are also new motion-captured ani-
mations, such as new dunks, fadeaway shots, spin
moves and crossover dribbles.

Gameplay packs a variety of new additions. There is


now a Direct Passing command that's activated by the
Shoulder button, an improved post-up system and a
Direct Dunking button that commands the player to
force a dunk (if he can't he will revert to a lay-up). Also
new are leaning drives, which are executed by hitting
the L2 button. While hitting this button, leaning drives,
spins and crossovers can be used to get to the hoop.

Live has always captured the “showtime” spirit of


basketball, but this year they hope to take it to the
next level by emphasizing the *NBA on TNT" license
introduced last year. The TNT broadcast team of Vern
Lundquist and Ernie Johnson engages in radio-style
Here's one of the many in- play-by-play during the oncourt action. Needless to
your-face dunks you can say, you'll find plenty of TNT broadcast banners and
expect in NBA Live. graphics speckled through the game. Also in the spirit
Here, you can see NBA Live 985 “Direct Passing” Option
of showtime is Live's new, fast-paced, three-point com-
which allows you to easily pick which player to pass the
petition that is played at the NBA All-Star Weekend. e ball to. The feature first appeared in NBA Shoot Out 97.

Oct. ЕД This Month in EGM Histor


In what is probably the most famous case of a company This type of stance has cost EGM more than $500,000 in
pulling ads from EGM, Capcom stops advertising after revenue, but no amount of money can buy back lost integrity.
Super Street Fighter ІІ is criticized for being more Street The guiding principle of this publication is that it is written for
the reader, and it is this principle that has made EGM the
Fighter rehash.
biggest, most widely read, and most respected magazine in
Publisher Steve Harris responds in an editorial, explain- the video game industry.
ing how Capcom's reaction is nothing new to the mag.
More than anything ever written in EGM, these comments Yeah, what he said!
from his October 1994 editorial sum up our philosophy:
Laugh while you frag, from
Hollywood to outerspace!

4 Bag some aliens with over a


dozen hi-tech weapons!

An all-out overload of
non-stop carnage!

Duke’s in town. And there's nothing he hates arene


їй army of alien punks crowding his расе ВШ levels
of freak-smashing 30 mayhem should see ifit.
AR. ‘guns! Gruesome enemies! Total interaction!~
(and all-out devastation! Иш, ШЕЕ with The Man! ”
52 Ou E

у RB!
| REALMS Д ыш.
[- b
TA 199730 antм бәк Reserved, Dyke Nukem 64"™ ©1996, 1997 30 Realms. All RightsReseed аб
Е Www:3dreatms.com | M | | > ғ PlayStation and1,
Zn E CASS of боту Compl
4 5 4 74 1
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к v WE
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copy of DUKE NUKEM: TOTAL MELTDOWN or DUKE NUKEM 64. And if you hurry you'll

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Developed by

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GT Interactive
Software
www.gtinteractive.com
=
А енгі
уWeapons and bigger bosses
tor а fun-filled fragfest!

eres exploding buildings


and working subways!

Foursplayer, Split-screen
Dukematch action.

P DUKE NUKEM 64
| From КА to the moon — 32 towering levels of
(00% interactive carnage! Оп film sets, in bars, оп
moving subways...no butt-ugly alien is safe from ће
Aet ai Duke! Grenade Launchers. Shrink Rays.
И Нагусоге 3D action. And graphics to kill for!
ІШКЕ coming to take uut ће garbage!

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Publisher/Developer Players/Genre % Done Release

Web Address:

Known for its great graphics and arcade starting with Charlotte Hornets forward,
gameplay, the latest incarnation of the Glen Rice providing an endorsement for
NBA In the Zone series is being readied the product. More importantly, Zone’s
for the PlayStation. already impressive 3-D graphics are being
improved with the addition of some new
Konami is beefing up their polygonal moves and motion-captured animations
basketball game in a number ofways, such as no-looking passing and behind-
the-back dribbling. As always, the game
will be heavy on action, but a few, new
features might attract simulation fans to
the game.

Interplay lor2 November


Promethean Design Racing NiА 1997
www.interplay.com

VR Sports' upcoming Powerboat you say WaveRace 64?), while still


Racing has an interesting premise retaining some arcade elements
anda sparse amount of competing to pump up the action. In addition,
games to worry about. After all, a lot of work has been put into the
there just aren't that many boat- backgrounds surrounding each
racing games out there. course. Animated trains, planes
and automobiles will liven up
Powerboat Racing looks like it'll the scenery of the nine courses.
offer more than pure racing action. This could turn out to be an origi-
The producers promise it'll pack nal and entertain-
precise physics and handling ing racing title,
characteristics, which will simu- one gamers have
late the way in which a speedboat been craving.
reacts to the shifting waves (can

Publisher/Developer РІауегѕ/бепге % Done Release

Acclaim Ц December
Probe Action МуА 1997

Web Address: www.acclaimnation.com

We all know what the old Batman side- you can


scrollers were like —a little like Final Fight, but jump in the
not quite as fun—and then a new one came to Batmobile
the PlayStation and the Saturn and it was and explore Gotham City, going from various
enhanced a bit, but it was still in 2-D (not a buildingto building trying to put down Freeze.
bad thing, but like the oldies). This time
Batman is still on a 32-Bit console, but now Even though there’s more exploration going
he’s in 3-D and stars in something other than a on, the game still has plenty of action. After
side-scroller! all, Batman wouldn’t be Batman if he wasn’t
kicking somebody's booty. And the same goes
Acclaim is still the makers of the game and for the *Boy Wonder."
they tried something differ-
ent than their standard side- The game more or less follows the movie
scrollers. This time you can and has the same dark mood, but it doesn't
go all over the place ina truly have the real stars in it—only 3-D models that
3-D environment, kind of like look like them (instead of sprite versions like
Tomb Raider, but a lot differ- other Acclaim games).
ent. In Batman and Robin,

нересттр
=>
==
PlayStation

ntertainment Inc. "RAYSTORM" is a trademark of Taito Corp., licensed by Wi Designs. Original Game © Taito Corp. 1996.
а "Warking Designs js a d trademark of Working Designs, Inc. All rights reserved. "SPAZ" is a trademark of Working Designs, Inc. All rights reserved.
ray light my fire!? For a dealer near уоилса! (916) 243-8417. 800-771-3772 for Game Rating Information. 3:
E ox
$СЕА Тог2 November
SCEI Puzzle 85 1997

www.playstation.com

Intelligent Qube
ntelligent Qube—Sony’s new block-rocking puz-
zle game—isn’t much to look at. With its empty,
black backgrounds and rows of marching blocks,
the game looks like a no-frills version of Atari's
Klax. But then, it isn’t IQ's graphics that boosted
the game into the top-o’-the-chart stratosphere
in Japan, where it has sold more than 600,000
copies. This game is as addicting as it is simple.

105 goal—to clear waves of blocks—is nothing


revolutionary, but it’s the simplistic gameplay that
hooks you. You start each round as a little guy stand-
ing in the path of rows of marching cubes, which
come in three types: Normal Cubes, black Forbidden
Cubes and green Advantage Cubes. The blocks march
in unison toward you and the edge of the level, where
they'll slip into the abyss if you don’t clear them in
time. Your job is to get rid of the Normal and Trigger the green Advantage Cubes and you'll clear
Advantage cubes, while leaving the Forbidden Cubes every nearby block—but don’t clear the black ones!
untouched (oh, and take care not to get crushed by
the blocks as they march toward youl). to clear as many as nine nearby blocks. The trick is to
clear all the blocks—except the black Forbidden ones,
To eliminate a cube, mark a floor panel in its path which must be allowed to fall off the edge—in as few
by tapping the Circle Button, then jab the button turns as possible (each forward roll of the cubes
again when the cube rolls onto the panel. Normal counts as a turn). Clear a Forbidden Cube and a por-
Cubes will disappear, but if you clear one of the spe- tion of the level will crumble away, leaving you less
cial Advantage Cubes, you can tap the Triangle Button room to maneuver.

And that’s pretty much how the game progresses,


level after level. No fancy power-ups. No gee-whiz
Publisher/Developer Players/Genre % Done Release special effects. Still, IQ does pack a potent incentive
to keep you going. When you screw up, it displays
142 7
Accolade
Pitbull Syndicate Racing 50 November
1997
your IQ rating, and if you play like an idiot, you'll earn
the appropriate score. And getting a high IQ takes
more than just making it to higher levels; you'll have
Web Address: www.accolade.com to clear each wave of cubes quickly, making every
turn count.

rive 4 IQ's simple graphics and gameplay carry over into


other parts of the package, too. Besides some brief
tutorials and five different texture sets, IQ offers few
options. And the Two-player Mode has players taking
Test Drive 4 takes the best of the turns rather than competing head-to-head, so don't
classic cars-the '69 Camaro, '70 expect any heat-of-the-moment shouting matches like
Chevelle, '67 Shelby Cobra and a '71 those spawned by multiplayer Tetris Attack. e
Plymouth Baracuda-and matches 'ет
against modern day heaters, including
the '97 Corvette and '98 Dodge Viper.
Providing the testing grounds are six
extremely long road courses located
in San Francisco, the Italian Alps and
the German Autobahn, to name a few.

Reminiscent of Need for Speed, the


courses are littered with police cars
and motorists travelling in the oppo-
site direction. You have to avoid them
as well as the racing competitors. The
rest of the time, power-sliding
through corners and keeping your car
on the road will provide the brunt of
the challenge.

Most of the older cars will sway and


fish-tail around the corners just as
they would in actual life. Conversely,
the modern cars stick to the road like
glue and offer a totally different dri-
ving experience.
М D
Ж ү сс HERE

„А

ге Exist Only One K ifle:


Bxpect The
ya

| FEE RATED BY
ESRB
Р This official seal is your
„ый. assurance that this product >.
„ * meets the highest quality
Ij standards of SEGA™ Buy

тм
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SEGA AND SEGA SATURN ARE TRADEMAR 6 n Е lb PEST uf trade! GUN Corporal y Working Оез ут
Game © Sunsoft 1996. English Translation©. A b М е: Fe ў (; E 47 Call 1-800-Zz1- 2 tion on Game Ratirig
Publisher/Developer Players/Genre % Done Release

Web Address:

Tactics Ogre Battle


The cult favorite Tactics Ogre Battle is
returning to the PlayStation in a
different form. This time, the strategy
game is taking on a three-fourth per-
spective, turnbased format. Like Final
Fantasy Tactics and Vandal Hearts,
Ogre Tactics will play like an advanced
chess game, complete with special
attacks, magical spells and a multi-
tude of different units. Tactics Ogre
Battle will contain deep gameplay
and a few RPG elements that
make the genre so popular among
strategy fans.

Publisher/Developer Players/Genre % ропе Release

= = You ngblood
Originating from the pages of the Rob Liefield comic book,
Youngblood is coming to the PlayStation. This isometric game fea-
tures all of the characters from the book includ-
ing Badrock, Vogue and others, taking them to
a slew of locations in an effort to stop Dr.
Leviticus (as shown in the comic book-style cin-
emas done especially for the game).

Although it seems like the game is a shoot-


'em-now-and-ask-questions-later type, it's far
from that. Oh, it does have action, but the
focus of Youngblood is on strategy (sort of like
X-Com in a sense). After all, it'd be easy to
make another straight action game based on a
comic book.

Activision 1 40 Februar)
Activision Act/Adv 1998

e www.activision.com

Bug Riders Pitfall 3D


We've just nabbed some new The newly added Bosses in Pitfall 3D are so
screen shots of Bug Riders, one of cool, we felt we had
the more unusual games to come to show one to you.
along for the PlayStation.Set in the This Boss, called
fantasy world of Entymion, the the gladiator, is a
game has you racing atop giant huge baddie who
insects in a bid to become the new sits in the middle of
king. Your insects are armed, thus a frozen field ofice.
adding some combat elements to You must guide
the game, too. Bug Riders is being Harry across the
developed by n-Space, the team slick surface to acti-
of mostly ex-military-sim coders vate several switch-
who brought you Tigershark. es—all while dodg-
The game also features a Split- ing the Boss’
screen Two-player Mode. attacks and moving
laser beams. It's
tough, sure, but so is much ofthis game, which
has Harry facing a lot more challenges than he
did in his 8- and 16-Bit adventures.
d
Publisher/Developer Players/Genre % Done Release p AYSTATIO a
Namco lor2 Now
Namco Shooter 100 Japan

Web Address: www.namco.co.jp


ЅМӘІ
nBullet (9)
n an age of technologically advanced shooting Take out the
Going Back games, Namco has decided to take a step back- gangsters in
ward. Not to say that’s bad, however. GunBullet ample time to
• (known as the arcade game Point Blank in make it to the
To Basics America) takes the gun game concept back to its next stage.
roots. You won't find any fancy graphics here. All
you'll find is good old-fashioned gameplay.

GunBullet is basically made up of a series of very sim-


ple one- and two-player minigames. Some games involve
Skill shots with limited ammo, like the skeet shooting
level or the stage where you have to kill three bouncing
balls with one shot. Other games have you shooting as
many targets as possible within the given time limit, like
beer bottles. You might also find yourself trying to
destroy a car, preventing meteors from falling to Earth
What better thing to have
and even typing (via bullets, of course). It's all very fran-
in a game than ninjas? It's
tic and fun, even more so if you're competing against a
just one of many perks.
second player.

The home version (which only supports Namco's own


Guncon) also has many never-before-seen stages. It also
has several new modes of play like Team/Tournament
Modes and an RPG Mode, where you can explore a coun-
tryside, meet people and éarn experience points and
gold by beating the minigames. If GunBullet sounds like
a blast, it is.But don't fret —Namco is planning оп bring-
ing out a U.S. version (Point Blank) early in 1998.

"TD
тү
WE T
- = ya jai m NN |
кі

М Шы
БЫ ИШ ШК ЈАШИ іші
lor2 October
Fighting 85 1997

www.midway.com

MK4 is going through a lot of changes. Who gets programmed. He


what weapon has not been fully decided, and all of the has his invisibility
moves have not been programmed. One thing has been (although it is now
decided: Noob is out, Clooney is in! A character bearing an worthless — since
un-canny resemblance to the Batman actor named Jarek you can still see a
has taken his place. He has some of Kano's moves, plus Sub-Zero-like mist
a new move where he falls backward and shakes around him) as well
the screen. Tanya is as a strange move
another new char- where he scurries
acter who is basi- up to you and
cally a Sindel who elbows you for a sin-
can't fly. Reptile's gle hit. There is also one stage fatality where a large fan is
moves have been in the background; you, of course, can get thrown right
into it. There are still characters up in the air (Goro?), but
Ermac has also been sighted.
My 2 Cents
It seems all anyone in this
industry has on their minds
anymore is Mortal Kombat 4.
When's it coming out? Is it any
good? Yada, yada, yada. Well, it Midwa' lor2 October

NFL Blitz “2
should be out right now, and all А 85 1997
I сап say is, "I'm sick of fighting
game sequels. Period." This
is not against Midway in particu-
lar. Look around your local NFL Blitz is an NFL equivalent to NBA Јат. neat-o-keen
arcade, and what do you see? The following is information we've gathered — Broncos uniform
Driving, fighting, shooting-that's from the prerelease version (some of it may revision will be
it. Remember the ol' days of change when the final is released). Blitz included in NFL
Gyruss, Mario Bros., Cadash, emphasizes straight out action as oppos edto Blitz). There will
etc.? Let's look to the smaller realism. It's 7 on 7—you do call plays but of course be
companies to help us out of there's no player substitutions or punting. It secret plays and
this "rut." will take more than just 10 yards for a first tons of secret
down, and there are going to be wild sack characters. The
-Магк Hain tackles and plays. You will also be able to tip game utilizes
passes. All of the players, as well as thei runi- 3DFX technolo-

'94
forms, will gy, however the
ђе fromthe hardware is dra-
curren (797 matically different from that used in games
ros ter like Wayne Gretzky, Mace and Rush.
With both the (even that
game industry and
his magazine burst-
ing at the seams, Publisher/Developer Players/Genre % Done Release
Steve Harris decides
to launch ЕСМ2, a Midway lor2
sister publication to Midway Racing 100
EGM that will focus Web Address: www.midway.com
more on arcade and
international cover-
age. The magazine
ships two weeks
after each issue of
Midway has had a lot of success in the driving arena
EGM, so that readers
considering they don’t have a System 22 or Model 3 to
can get their gaming
render perfect cars and tracks. Perhaps it’s because
fix twice a month.
their games don’t cost $1.50 a shot (maybe that’s why
Now surpassing
Cruis’n USA and World had such an appeal besides just
its 40th issue,
being fun as hell). Well, their new off-road game |ooks
ЕСМ25 focus reminiscent of the Cruis’n series. Designed with lvan
has gradually Stewart, one of the most winningest drivers in off-road
shifted from pre- history, this game features eight diverse trucks in clud-
views to strategy. ing 4x4s, hummers and more’ as well as six tracks and

5
This
History.
in
Month
EGM tons of power-ups. There is also a speed shop where
you can customize your truck. You can upgrade your
tires, shocks and engine for better performance. Up to
four Off-Road Challenge machines can be linked for
head to head play.
Publisher/Developer Players/Genre % Done Release

Capcom of America 1ог2 80 Quarter 4


Capcom of Japan Fighting 1997

Web Address: (american) www.capcom.com (japanese) www.capcom.co.jp

Totally non-characteristic of Capcom (key in sarcasm


here), they have updated their newest Street Fighter
game and entitled it Street Fighter III: 2nd Impact. This
new update features slightly enhanced graphics and a
new super art graphic scene as well. Last of all, there Capcom of America. 10г2 80 Quarter 4
are two new characters reminiscent of past Street Capcom of Japan Fighting 1997
Fighter characters. One is a carbon copy of the SFIII
Boss, Gill. Named Urien, he wears nothing but a pair of
Speedos and a bad attitude. He seems to have limited
control over the elements, so his story is probably
related to Gill in some way. The other character is
Hugo from Capcom’s Final Fight series.
Street Fighter IIl was a bit of
One of the best features about this revision is the
a disappointment for some of
changes in gameplay. Ken and Ryu can now d i
us here at EGM. Gem Fighter,
Hurricane Kick in
however, looks like a game
Sean has been weak-
that might be able to stand on
ened, Yun and Yang
humor alone! It copies the
have individual moves
Virtua Fighter Kids concept (in
and a lot of the charac-
other words, it's basically
ters have new moves.
Street Fighter Kids). Returning
There are also throw
in this game are Ryu, Chun-Li,
escapes and taunts.
Felicia, Sakura, Morrigan,
2nd Impact will also
Donovan (after a non-appear-
allow you to change
ance in DarkStalkers 3) and for some reason Dan. It is
your Super Art before
unknown just how many new characters are going to appear,
every bout!
but one ofthem for sure is a witch named Sabasa. There are
only three buttons in GF: Punch, Kick and Super Art.

Remember these guys? They remember you. This


game packs punch. 27 Street Fighters in 3 different
games. Super Street Fighter ||, Super Street
Fighter Il Turbo, and Street Fighter Alpha 2 Gold,
all in their true arcade form. Own the Street Fighter
legacy. At around $1.50 a fighter, that's a fair
fight, dontcha think?

NN
© Capcom Со, id. 1997. © Copcom USA, Inc. 1997. All rights reserved. Street Fighter II, Super Street FighterIl,Super Street Fighter Il Turbo
‘ond Sire! Fighter Alpha 2ore trademarks of Capcom Co., Ud. Capcom is oregistered trademark of Copcom Co.id.PlayStation and the
PlayStation logos oro trademarks of Sony Computer Enleroinment Inc. бода ond Sega Saturn are trademarks of Sega Enterprises, Ud www.capcom.com
soon
PLAYSTATION
Beast Wars
са С: Red Alert
Hasbro Interactive
Westwood Studios
Nov.
Nov.
Fighting
Strategy
Diddy Kong Racing
Duke Nukem
Rare
GT Interactive
ENDO 64
Nov.
Nov,
Racing
First-Person
Caesar's Palace Interplay Nov. Simulation Extreme 6 Acclaim Nov, Racing
CART World Series SCEA Nov. Racing Gretzky 98 Midway Nov. Sports
Colony Wars. Psygnosis Nov. Action Jeopardy Gametek Nov. Simulation
Cool Boarders 2 SCEA Nov. Racing Madden 64 EA Nov. Sports
Courier Crises GT Interactive Nov. Action MK Mythologies: Sub-Zero Midway Nov. Action
Crash Bandicoot 2 SCEA Nov. Action NFL QB Club '98 Acclaim Nov. Sports
Critical Depth GT Interactive Nov. —Action San Francisco Rush Midway Nov. Racing
Duke Nukem GT Interactive Nov. First-Person WCW vs. NWO World Tour THQ Nov. Sports
Gretzky '98 Midway Nov. Sports Wheel of Fortune Gametek Nov. Simulation
Intelligent Qube SCEA Nov. Puzzle Bomberman 64 Nintendo Dec. Puzzle
Jet Moto 2 SCEA Nov. Racing Mission: Impossible Ocean Dec. Action
Joe Blow Sir Tech Nov. Action NBA In the Zone '98 Konami Dec. Sports
MDK Playmates Nov. Action Nogano Winter Sports Konami Jan. Sports
Mega Metal Mindscape Nov. Action
Midway Collection 2 Midway Nov. Compilation
NBA Fast Break Midway Nov. Sports
NBA Live 98 EA Nov. Sports
NCAA FB Gamebreakers 98 SCEA Nov. Sports
One ASC Games Nov. Action р
Ray Tracers THQ Nov. Racing The world's most popu-
Riven Acclaim Nov. Adventure lar multiplayer action
San Francisco Rush Midway Nov. Racing nac
Shipwreckers! Psygnosis Nov. RPG game is going to get a
SSF 2 Collection Capcom Nov. Fighting full 3-D treatment.
SW: Masters of Teras Kasi LucasArts Nov. Fighting iM lite
Tanktics BMG Interactive Nov. Strategy Bomberman 64 will lit
Test Drive 4 Accolade Nov. Sports erally take the game to
Theme Hospital EA/Origin Nov. Strategy n
TNN Motorsports Hardcore 2 ASC Games Nov. Sports new heights as players
Tomb Raider II Eidos Nov. Adventure compete on multitiered
po: EIQ Ноу. Fighting levels. This time, you
WCW Nitro THQ Nov. Sports E с
X-Men: Children of the Atom Acclaim Nov. Fighting won't need а multitap.
Youngblood GT Interactive Nov. Action Я
Aindra Working Designs Dec. RPG Guide three Japanese
‘Aqua Prophecy ASCII Dec. RPG schoolgirls through a
Auto Destruct EA Dec. Racing tical reali in Magi
Batman & Robin Acclaim Dec. Action mystical теат in Magic
Dead or Alive Tecmo Dec. Fighting Knight RayEarth, an
Grand Theft Auto BMG Interactive Dec. Racing Ы
Major League Soccer BMG Interactive Dec. Sports action RPG that Р
Меп Іп Віаск Design League Dec. Adventure Working Designs is
NBA In the Zone 98 Konami Dec. Sports i
NBA Shoot Out 98 SCEA Dec. Sports translating for the
Spawn SCEA Dec. Action Saturn. Expect this one
SpecOps BMG Interactive Dec. Strategy
Tactics Ogre Battle Atlus Dec. Strategy to be ready by the end
The Wild 9 Interplay Dec. Action of November.
Agent Gex Crystal Dynamics Jan. Action
Atari Collection 2 Midway Jan. Compilation
Cardinal Syn SCEA Jan. Fighting
Constructor Acclaim Jan. Simulation
Deathtrap Dungeon Eidos Jan. Action
Gran Turismo SCEA Jan. Racing
Nogano Winter Sports Konami Jan. Sports
Powerboat Interplay Jan. Racing
ReBoot EA Jan. Action Courier Crises GT Interactive Nov. Action
Resident Evil 2 Capcom Jan. Adventure Enemy Zero Sega Nov. Adventure
Risk Hasbro Interactive Jan. Simulation FIFA: Road to the World Cup. EA Nov. Sports
Shadow Master Psygnosis Jan. —Action Magic Knight Rayearth Working Designs Nov. RPG
Skullmonkeys EA Jan. Action NBA Live 98 EA Nov. Sports
7 Ке, NHL 98 EA Nov. Sports
The highly anticipated (and NHLHockey '98 Sega Nov. Sports
i i i Quake Sega Nov. First-Person
highly hyped) Resident Evil Sonic R Sega Nov. Racing
2 is coming out this winter. SSF 2 Collection Capcom Nov. Fighting
This sequel will have two Worldwide Soccer '98 Sega Nov. Sports
Е Dead or Alive Tecmo Dec. Fighting
new lead characters, special Sega Touring Car Championship Sega Dec. Racing
weapons and improved
graphics. We predict that
RE 2 will become the #1 sell-
ing PS game of all time.
STREET FIGHTER’S IN

B CUN

ay

Been missin’ Street Fighter game-


play? The world’s premiere fighter
goes kickin’ and screamin’ into
3-D. This beast pits the original 8
Street Fighter vets — Guile, Zangief,
Ryu, Ken, Bison, Chun-Li, Dhalsim
and Sakura in an amazing
arcade hit. What else is the
same? Signature Street Fighter
gameplay. New? Lots! Crack your
knuckles and welcome 12 all-new
fighters in the biggest Street
Fighter ever! Playable bosses, 7
different play modes, a total of 23
characters, this is the 3-D game
worth fighting for...

PlayStation
Ryu got your number? New Training Mode
adds moves, reduces bruises.

New Multi-Hit combos


bring ‘em to their knees.

Slow Mo Replay
makes victory even sweeter.

www.capcom.com
© АЁКА CO., LTD. 1997 © CAPCOM СО. LTD. 1997 © CAPCOM U.S.A., INC. 1997 АШ RIGHTS RESERVED. STREET FIGHTER is a trademark of CAPCOM
CO., LTD. CAPCOM is a registered trademark of CAPCOM СО, LTD. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
O
=
[esc urf the Web in style on VideoGameSpot, the premier
=e source of video game information on the Web. Nowhere Puta
else will you find a complete archive of reviews for each Да =
of the top systems-PlayStation, Nintendo 64 and Saturn.
At VideoGameSpot, you'll find previews of games that have
yet to hit store shelves and daily news that is at the forefront of the - Lm
industry. All this in one complete package, available now on the л шаш — und болы,
World Wide Web at http://www.videogamespot.com! Неге аге just a 3 SB: Nie’ NEWS
few of the things going live this month:

Features € s
Keep watching for continued updates to our massive History of — қо”
Street Fighter series. From the original Street Fighter to the ene
latest Street Fighter Ill: 2nd Impact, you'll find everything you duties, ADVENTURE
ОИУ
need to know and more right hi “Өстік “SPORTS |sramom, |PLATFORM
бїт | ACcESsomes

Strategy Guides =
The most complete library of strategy guides on the Web. If с HN 4
you're stuck in Final Fantasy VII, Star Fox 64, GoldenEye 007 саз,
or Castlevania Symphony of the Night, you'll find your Иши |болыс кина ато TFOTO
solutions here. New strategy guides are added regularly. J “Ассо

Designer Diaries
Ever wonder how a game goes from concept to reality? i КЛ
VideoGameSpot takes you through the process with Designer aa sig
Diaries from Pitfall 3-D, Critical Depth, Frogger and more!

VideoGameSpot's news is updated twice daily so you're


always in touch with the latest from the industry. Available
directly at http://headline.gamespot.com.

f you just can't get enough of EGM in print, check us out online! Our regularly
updated Web site includes all the reviews, previews, gossip and cool stuff you
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Fast, arcade-sfyle motorcycle rácin
for your PlayStation."

тгасек тч хы ш ELECTRONIC ARTS" Pre m | zs |


© 1997 Delphine Software International. Moto Racer, Delphine Software International and the Delphine Software logo are trademarks of Delphine Software International. Нес Ils ond the Вопіс Arts 4
logo are trademarks or registered trademarks of Electronic Arts in the United States and/or other countries. The ratings icomis.a trademark of the Interactive Digital Software Ass PlayStation and the
PlayStation logo are trademarks of Sony Computer Entertainment. Windows is a trademark or registered trademark of Microsoftin the United States and/or other countries.
~ 4
Best Games
The EGM Editors Pick Their 100 Favorite Console Games
OK, let’s get one thing straight from the get-go—THIS IS NOTA make sure we were picking only the best games, we asked, “Which
LIST OF THE 100 MOST INFLUENTIAL GAMES OF ALL TIME. Nor is it a 100 of these would we want to take with us if we were abducted by
list of the 100 games that generated the most nostalgia-driven fuzzy aliens?” Our only restrictions were that the games had to come out
feelings. These are the best games ofour lives. in the United States and must be in the stores by October. We also
So what do we mean by best? Simple. In the words of industry treated the games in compilations as individual titles.
icon Trip Hawkins, “What gamers care most about is gameplay.” We But don’t think picking the cream of console gaming’s 20-year-
couldn’t agree more. Stuffed in a cramped conference room and old crop was easy. More than one EGM staffer lost his life defending
fueled by soda and junk food, the EGM staffers spent days scrawl- his picks, and more than a few tears were shed as we fired up our
ing the names oftheir favorite games for every console. Then, to old favorites.
100
of All Time
So why traumatize ourselves? For starters, no other magazine
has compiled a top-games list that only ranks console titles. Ours
doesn’t deal with PC games (unless they wound up as killer con-
sole ports), and we only considered the home versions of arcade
other industry bigwigs to contribute their picks for—as we put it—
the “Тор 10 Greatest Games in the Galaxy." (Note: Since the devel-
opers came from such varied backgrounds, we didn't limit them to
listing console-only titles.) Did they only choose the games they
coin-ops. But the most important reason for our list is actually the worked on? Read their picks to find out. We will say that some gave
simplest: Ever since players first plugged in Pong, there have been us more than we bargained for.
thousands of games for dozens of platforms. Our Review Crew has Oh, and keep an eye out for other top-10 lists we've sprinkled
evaluated a good fraction ofthis collective console library, but throughout the feature. Wanna know our picks for the 10 most rev-
someone had to pick the best of the best. olutionary games? How about the 10 best arcade titles? And is E.T.
We couldn't resist the challenge. really one of the worst console games ofall time?
But we didn't want to monopolize the list-making business. A Resist the urge to peek ahead. Turn the page and let's start at (ЕсМ\
few months ago, we began inviting programmers, producers and the beginning, at the 100th best console game of all те... 101
them. VC2 improves on a great engine by adding
branching levels and innovative stages. With the possi-

100 Ох ble exception of Namco's upcoming Point Blank, VC2 is


the best light-gun game on the market.
Coolest part: Shooting an
enemy in the family jewels
МЕ5 and watching him double
over in pain. Also, watch-
Nintendo, 1990
ing the first Boss toss a
The game: Use a tiny spark—called a styx—to draw
delivery truck at you.
boxes until you’ve covered the majority ofthe playfield,
Impact on gaming: VC 1
meanwhile avoiding the roving Qix spike(s).
and 2 show light-gun
It made the list because: The risks are clearer in Qix
games don't have to have
than in any other game. You can either play it safe and
static levels and enemies.
build lots of little boxes, thus earning squat for points,
or draw enormous boxes, earn a better score and runa
greater risk of getting zapped by the ever-unpre-

MLB 98
dictable Qix. We prefer to combine both strategies and
build narrow bridges across the entire field. Sure, Qix
was never much to look at—sort of a cross between an
Etch-a-Sketch and a screen
saver—but its simple and
PLAYER 4 addictive gameplay made PlayStation
са it endlessly playable. Sony, 1997
Coolest part: Earning The game: A 3-D baseball game with loads of features,
bonus points for separat- options and fun gameplay.
ing multiple Qix spikes. It made the list because: Not only does MLB 98 have all
Didn’t you hate it when: the features that die-hard baseball players crave, but it
You'd cruise miles from the also has excellent gameplay. It has its minor flaws and
safety of the nearest wall, bugs, but overall it's the best 32-Bit baseball game.
only to see the Qix dart Coolest part: MLB is a fast-paced game of baseball,
suddenly in your direction. sure, but is still a realistic one.
Play of the day: Going to the warning track, and making
a one-handed, leaping catch to steal a home run. You
get really excited, until you realize it's a little too easy

Samurai to do in this game.

Shodown
Мео•бео
SNK, 1993
96 WipeOut XL
The game: A 2-D one-on-one sprite-based fighting
game that is the first to use real weapons (quite a vari- PlayStation
ety, too) and companions.
Psygnosis, 1996
It made the list because: Among all of the Street
The game: Sure, you've heard it before, but this really
Fighter Il wanna-bes, Samurai Shodown is one of the
is racing taken to the next level. WipeOut XL has awe-
best. The fighting game engine is solid, the blood is
some 3-D graphics, brilliant lighting effects and a futur-
used realistically and the moves are easy to pull off
istic setting—and it's a solid racer game to boot.
and fun to watch.
It made the list because: Let's face it, something about
Coolest part: Playing as Galford and sicking your trusty
WipeOut XL is undeniably cool. Maybe it's the fact that
canine pal after the enemy. Hey, it’s the little things
it's the first game of the cyberpunk-esque“electronic
that make us happy.
age," before the electronic age was just a hype-filled
Didn't you hate it when: You're thinking, “1 hope the lit-
buzz word. The racing is fast and solid —much more so
tle bonus guy comes out soon and tosses me some
than in the first WipeOut—and leaves anybody who
health," and he throws you a bomb?
plays it with their jaw on the floor. Plus, the Two-player
Linked Mode is more than worth the trouble of gather-
ing two televisions, PlayStations and copies of the

98 Virtua Cop 2
game. Besides all ofthis, it has some ofthe coolest
graphics on the PlayStation and creates a universe that
may just be what ours will become.
Coolest part: Using the weapon that sends a ripple
down the track, throwing your
Saturn opponents helter skelter
Sega, 1996 and putting you firmly in
The game: A light-gun shooter featuring polygonal ene- first place.
mies, multiple branching paths, accurate injuries and Did you know: A sound-
clean graphics. track is available for
It made the list because: The Virtua Cop series revolu- WipeOut XL that features
tionized the light-gun shooter genre by replacing life- many artists who are now
less, cardboard-cutout 2-D sprite-based enemies with all the rage with the kids
polygonal characters that run, duck and jump. More (i.e., Prodigy, Orbital, etc.).
significantly, they react realistically to where you shoot
cal stunts
pull di radi
lt!
gr eal asa

це psycho cyclist.:
50 extreme errands,

Catch hig
Buy better yikes.

EXCLUSIVELY FEATURING

Bicycles

“(АСЕ 6+ 1 м „| Playstation
Courier Crisis 161997 New Level Software. The New Level logo i$ a trademark of New Level Software. Use
BMG Music. All rights reserved. Distributed by GT Interactive Software Corp. GT is a trademark andithe:GT
with repeated checks until it turns into an all-out team-
versus-team brawl.

95 DecAthlete What about Blades of Steel: We realize Blades of Steel


was an excellent game for its time, with far better
graphics than Ice Hockey. But the fact is, if you had to
pick between these two games today, Ice Hockey is
Saturn clearly more fun. For sheer realism we can turn to one
of the newer NHL games on the 32-Bit systems.
Sega Sports, 1996
The game: The Olympic game sleeper hit that took
gamers by storm. Choose between five players and
compete in 10 events.
It made the list
& Field formula
because: This modern take on the Track
is the ultimate sports game for people
93 Blast Corps
who aren’t into sports games. DecAthlete has great
graphics (which are similar to Virtua Fighter 2), awe-
some control (as awesome as tap, tap, tap can be any- Nintendo 64
way) and cool camera angles. Plus, the characters are Nintendo, 1997
stereotypical, but very funny. The game: Use an assortment of whacked-out Tonka
Coolest part: When you get the highest score and climb trucks and other vehicles to clear a path for a runaway
to the first place pedestal to receive the gold medal. nuke-hauling truck.
The whole ceremony brings tears to our eyes. It made the list because: Стоп, not only are you dri-
Special guest star: In the ving all the vehicles you thought were mega cool as a
Japanese version of kid—you’re using "ет to plow through buildings. How
DecAthlete, there’s a secret could Blast Corps not make the list?! Part puzzle game,
character who has a big part edge-of-your-seat twitch-fest, Blast Corps is just
afro and looks startlingly one ofthose titles that makes you scream and lean in
like Rudy Ray Moore (the your Seat. And it’s packed with so many secrets and so
rappin’ and tappin’ actor much challenge it'll keep you screaming for months.
who played Dolemite). Coolest part: Bounding in
Unfortunately, he’s not in low gravity across Mars’
the U.S. version. surface —and several other
otherworldly bonus levels.
Didn’t you hate it when:
You'd clear a particularly

Ice Hockey tough level, only to smash


into the bomb truck itself
while pulling in to park
near it.
NES
Nintendo, 1988
The game: Fast-paced four-on-four hockey (not includ-
ing goalies) with six international teams, adjustable
speeds and three different types of hockey players to
Flashback
choose from.
It made the list because: It’s fun! Ice Hockey has some
of the most hilarious gameplay of any sports game Genesis
ever, yet it still requires a lot of skill to play and accu- U.S. Gold, 1993
rately represents the excitement of real hockey. Fights The game: The sequel to Out of This World, but better.
turn into brawls, close games raise the crowd noise up Players explore an alien world trying to regain their
when the game clock reaches two minutes, and the memory and figure out why they lost it.
available team members vary in ability, making for It made the list because: Another great “son of Prince
(gasp!) strategic play. of Persia,” Flashback has all the qualities we were look-
Coolest part: Egging on an opponent ing for: great gameplay, great graphics and lasting

President, Shiny Entertainment


An industry icon, Perry helped create Earthworm Jim. His latest projects include MDK and Messiah.
What he had to say: 1997 has been a turnaround year for our business. The 32-/64-Bit hardware
has settled in, and development teams have finally got a really strong grasp of 3-D technology
and can now focus back on gameplay. Shiny has reflected the industry in its growth with two to
now four games being developed internally at once. You can see them at www.shiny.com.

10) Donkey Kong Country—Super NES 4) Populous —Amiga


9) Toshinden 3—PlayStation (“Thunder Ring!”) 3) Daytona USA—Arcade
8) Final Fantasy VII— PlayStation 2) Tekken 2—PlayStation
7) Stunt Car Racer—Amiga
6) 3D Deathchase— Sinclair Spectrum
1) Command & Conquer—PC
5) WaveRace 64 —N64
t title -now impossible
he March of the Black Queen features
р Шогы musical scores, and we have even
"to look even better than the original version!
amand your army through the Zenobian Empire and reclaim the
ntinent! Along the way, recruit additional characters to join your
quest. Once in control, will you hand over power to the rightful ruler
ог keep the continent for yourself?
Only you can decide!
A proven hit! The name says it all!

COMMAND 75 DIFFERENT TYPES OF CHARACTERS!


13 POSSIBLE ENDINGS ENHANCE REPLAY VALUE.
NON-LINEAR GAMEPLAY.
HAVE THE OPPORTUNITY TO BE EITHER GOOD, NEUTRAL OR EVIL!
THIS LIMITED EDITION TAKES OGRE BATTLE TO A WHOLE NEW
LEVEL OF 32 BIT GAMEPLAY!

at Stategy/RPG'S”
“One of th e All-time ше (PSExtreгете)

"...Ofre Battle has Solid Seller


emblazoned on it.”
(Video Game Advisor—April,
1 997)

А
ИІС
-LUS
= E J =
pac

Come visit us on the world wide web at www.atlus.com


© Atlus Corp., LTD. Ogre BattleTM Episode 5 March of the Black Queen is a Trademark of Quest © 1993, Artdink © 1996, Published by Atlus Corp., LTD. 1997. PlayStation and the PlayStation logos are
trademarks of Sony Computer Entertainment, Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Call 1-800-771-3772 for Game Rating Information.
power. In other words, it’s a strong package that is fun
to play even today. Flashback makes us feel like мете
in that alien world, and with its lifelike animation and
excellent moves, we can’t help but love it. BY Ms. Pac-Man
Coolest part: Being able to come out of acombat roll,
pull out your gun and blast the enemy all within a
couple of seconds. Genesis/Super NES
Classic gameplay never dies: A great modern incarna- Tengen/Williams, 1991/1996
tion of Flashback is Oddworld: Abe’s Oddysee. It packs
all the puzzle elements and great animation of
The game: If you don’t know what Ms. Pac-Man is, then
Flashback (but we still prefer the older game).
you probably suck. The 16-Bit version improves on the
arcade classic by adding new mazes and two-player
simultaneous cooperative or competitive action.

Axelay
It made the list because: We don't need to tell you how
cool Ms. Pac-Man is (unless, once again, you suck). The
16-Bit versions are even better. Two-player simultane-
ous play and new mazes completely revive this classic. `
Coolest part: The sweet taste of a flashing 1,600-point
Super NES ghost— just before it turns
Konami, 1992 back to normal.
Remember when: You first
The game: A vibrant, intense shooter that mixes side- laid eyes on Ms. Pac-Man
scrolling and forward-scrolling levels with lots (and we in the arcade and saw the
mean lots!) of Mode 7 effects. fruits bouncing around the
It made the list because: Simply put, Axelay is a beauti- maze instead ofsitting
ful game. The backgrounds come alive in Mode 7 splen- still. Talk about one of the
dor, while the screen-size Bosses are supremely well biggest and best advances
animated. The gameplay demands more strategy than in video game history!
most shooters, too, since you have to choose the
weapons loadout for your ship before each level.
Choose poorly and уоште in for a rough flight.
Coolest part: Pick a Boss,
any Boss. They were alla 88 NinjaGaiden II:
marvel to look at.
Did you know: Ifyou beat The Dark
Sword of Chaos
the game three times ina
row on hard, you’d see
“Axelay 2 Coming Soon”
appear after the ending. All
that hard work was for Tecmo, 1990
nothing, though, since the
sequel never appeared. The game: Side-scrolling ninja action with cinematic
cut scenes laid throughout the entire game.
It made the list because: The original Ninja Gaiden was
the first game to make use of cinematic cut scenes, and

90 Panzer Dragoon the sequel really takes it to the next level, with awe-
some gameplay, a truly intense story line and some of

Zwei
the best music of any NES game ever. Of the three
Ninja Gaiden games, II is easily the best.
Coolest part: Being able to play with two shadows of
Saturn yourself that help out when fighting enemies.
Sega, 1995 Good News, Bad News: Tecmo released all three Ninja
Gaiden games on a special Trilogy Pak for the Super
The game: This 3-D shooter perches you atop a dragon NES. Cool, right? But then they messed with the game-
and lets you twist in the saddle to blast baddies in play a bit, redid the music (the original's sounded bet-
every direction. ter) and they didn't add anything to the graphics. What
It made the list because: Like the first Panzer, this stel- a waste of a compilation.
lar sequel serves as further proof that shooters can
evolve with 3-D technology. Not only do you have to fly
your dragon, you also have to rotate your perspective
and take out enemies who cruise in from the sides and
behind. Aside from its innovations, the game is best 87 Baseball Stars
known for its mondo Bosses and atmospheric levels,
not to mention that your dragon evolves throughout
the adventure. NES
Coolest part: Beating the game and earning Pandora's SNK, 1989
Box, a collection of options that lets you customize
your weapons, choose different dragons and just plain The game: Just another baseball game, right? Try again.
cheat like crazy. Baseball Stars stands up to some of today's best as far
Keep an eye out for: Panzer Saga, an RPG-ish take on as gameplay is concerned, and is every bit as fun as it
the Panzer Dragoon formula. was eight years ago when it was the best baseball
game the NES ever saw.
HOKUTO CRACKER JACK SKULL-O-MANIA W
Hokuto left home at 17 to look This guard for Shadowloo
His superiors were not pleased
for her brother, who disap- prefers to work alone. And
with his results as a salesman.
when the organization assigned Down on his luck and constantly
peared and is now feared to be
under pressure for results, he vol-
lost in state of dark confusion. / many young, inexperienced unteered to dress up and perform
She grew up learning tradition- grunts to work for him and to like a superhero at a carnival
al martial arts from her father, learn how to intimidate, thrown for a top customer in their
and she has developed these Crackerjack took offense. He department store. He had hoped it
teachings into her own distinct proceeded to teach the grunts would be chance to prove his
style. She is forced to fight an their first lesson — how to value as a salesman. When he
unknown enemy to find the deal wi pain and recover from grabbed the attention of all in
true location of her brother. severe injuries. attendance, something clicked in
him. Skull-o-mania now realized
his fate to be a superhero.
SPECIAL MOVES SPECIAL MOVES
Deadly Elbow JN > + Any Punch Straight Dash (Charge 2sec.) € then -> + Any Punch SPECIAL MOVES
Waving Air Kick уге + Any Kick Upper Dash (Charge 2sec.) € then 4 + Any Kick Skull Head ıı +Any Punch
Waving Air Attack 14/6- + Any Punch
Final Punch Press all punches at the same Skull Crusher JW + Any Punch
time then release Skull Dive Cy + Any Kick
SUPER MOVE SUPER MOVE
Phoenix Attack Jue due + Any Kick SUPER. MOVE
Home Run Него фу + Any Punch Super Skull Slider jw x + Any Kick

.capcom.com wv apcom.com.
ARIKA CO..LTD. 1997 4
ARIKA CO., LTD, 199; CAPCOM СО. LTD. 1997
CAPCOM СО. LTD. 1997 CAPCOM U.S.A.. INC. 1997 ALL RIGHTS RESERVED.
CAPCOM U.S.A., INC.199: RIGHTS RESER) ALL RIGHT E0. istered trademark of CAPCOM CO., LTD.
CAPCOM is a reg LTD, lemark ofCAPCOMCO.,LTD.

PULLUM PURNA | ALLEN SNIDER KAIRI


Pullum Purna was wandering
through the halls of her million- Long admired as the strongest
aire father's mansion and noticed Kairi lost his memory a few
m karate fighter in America, Allen
decades ago and does not
an odd silence from her grandfa-
lost in the first fight of a
ther's room. Normally an active know what started his
recent tournament. The chal-
quest to fight. All he recalls
and verbal student of Hinduism, lenger was Ken. After the fight is this - you must challenge
Pullum Purna's grandfather sat Ken assured him that he was
your limits. He is a lonely
; quietly and had a distant look in still a big fish in a little pond -
wolf in chaos . . .driven to
4~ his eyes. He held a book in his
hands that had one word printed
he must battle on. Allen now
the fight by amnesi
travels the world with Ken to
= on it: "Shadowloo." Pulium Purna
s vowed to seek out the leader of
become even stronger.

“Shadowloo” and make them pay


for brainwashing her grandfather.
SPECIAL MOVES SPECIAL MOVES
SPECIAL MOVES Soul Force Jw+ Any Punch God's Energy (УЭ + Any Punch
Pullum Kick =>уз + Any Kick Rising Dragon Э {У + Any Punch Mysterious Dragon Light J + Any Punch
Tunnel Kick 4 €-+ Any Kick Justice Fist € +Any Punch Natures Spirit |, iz €+ Any Kick
Drill Pull уље + Any Kick
SUPER MOVE SUPER. MOVE
SUPER. MOVE Fire Force NJ + Any Punch Wicked Jackal Punch bw €- i£ € + Any Punch
Super Pullum Kick ум— w- + Any Kick
capcom.com capcom.com
ARIKA CO., LTD. 1997 ARIKA CO.,LTD. 1997
CAPCOM СО. LTD. 1997
L RIGHTS RESERVED. CAPCOM U.S.A., INC. 1997 А HTS RESERVED.
CAPCOM isa trademark of CAPCOM CO..LTD. CAPCOM is a registered trademark of CAPCOM CO, LTD.

BLAIR DAME DARUN MISTER DOCTRINE DARK


After growing up ina
Darun had no freedom to Once served Lt. Guile with
fight. As the champion of a


somewhat sheltered ы his own special unit. During

European family, Blair $y У PN private wrestling organization his duty the unit got into a

25 sponsored by a group of influ-

\
scuffle with another unit led by
jumped at the chance to
ential millionaires, Darun Rolento. The scuffle escalated
travel when her friend pre-
lived a lucrative lifestyle yet into a full-on battle and he was
sented the opportunity.
could not choose his own
Even though she had an opponents. Then Darun’s for-
the only member of his unit to

education that included escape. The battle scarred him


tunes changed. He is hired as
martial arts, Blair felt a bodyguard for one of the emotionally and physically. He
reassured of their safety millionaire’s daughters during escaped from the hospital and
with a bodyguard there to her travels and Darun is able went into hiding, only to re-
protect them. to fight the best champions emerge as Doctrine Dark.
throughout the world.
SPECIAL MOVES
Lighting Knee — у + Any Kick
Я
| SPECIAL MOVES SPECIAL MOVES
Kick Shot j£ €-+ Any Kick Riot > + Any Punch Kill Blade J + Any Punch
Sliding Arrow J+ Any Kick Ganges DDT 4 ум + Any Kick Dark Wire у + Any Punch
Lariat 360 degrees + Any Punch Explosive |, €-+ Any Kick
SUPER. MOVE
Spin Slide Shot ы YN + Any Kick SUPER MOVE SUPER. MOVE
áli Super Demon Bomb 720 degrees + Any Punch Killer Trump {м
Э {мә + Any Punch
ар www.cap от
АВКА CO., LTD. 1 ARIKACC ARIKA CO.,LTD. 1997
'APCOM CO..LTD. CAPCOM CO.. LTD. 199 CAPCOM СО. LTD. 1997
АРСОМ USA. I 7 ALLRIGHTS RESERVED CAPCOM U.S.A RIGHTS RESERVED. CAPCOM U.S.A. INC. 1997 ALL RIGHTS RESERVED.
mark of CAPCOM CO., LTD. CAPCOM is CAPCOM CO.,LTD. CAPCOM is aregistered trademark of CAPCOMCO.,LTD.
The Top 10 Worst Games of all Time
10) Shaq Fu—Super NES/Genesis 3) Shadow War of Succession — 300
9) Rap Jam—Super NES 2) The “Make Your Own Video" series-Sega CD
8) Friday the 13th — NES
7) Bubsy 3D — PlayStation
1) 90 percent of the Atari
6) Club Drive—Jaguar 2600 games released in '83
,
5) Total Recall— NES
and 84 (So bad, they crashed the industry!)
4) Plumbers Don't Wear Ties—3DO

It made the list because: Back when baseball games — the real reason this game's so dear to us
make that all sports games— were fairly simple, is its star. Bonk—who resembles a bald Calvin
Baseball Stars took giant leaps in terms ofoverall from Calvin and Hobbes—is the most hilarious mascot
playability and gameplay. You could create your own ever. We love the way he attacks enemies by leaping
teams, customize your players' abilities, play a full sea- into the air, then butting them with his noggin. We love
son and keep full stats of every player. And —best of the way he scales walls by chomping them with his
all—it was still fun (usually all that good stuff was gappy teeth. Heck, we just plain ol’ love Bonk.
reserved for more sim-type games). Coolest part: No contest here: Watching Bonk blow his
Coolest part: Being able to climb the wall and rob your top—literally—whenever he gobbles a piece of meat.
opponent of ahome run. Did you know: Bonk’s blasted onto the 32-Bit systems.
Did you know: Romstar released a sequel to Baseball You can choose him—along with several other Hudson
Stars for the NES called Baseball Stars 2, but it didn't characters—as a combatant in Saturn Bomberman.
catch on quite like the first game.

86 Galactic Attack BA у: Avalanche/


Mean Bean Machine
Saturn Super NES/Genesis
Acclaim, 1996 Nintendo/Sega, 1994/1993
The game: Known as "Layer Section" in Japan, Galactic The game: A one- or two-player puzzler where cascad-
Attack is an intense, overhead 2-D shooter that has tar- ing puzzle pieces (is there any other kind?) drop to
gets attacking you from multiple playfields. form matches of four. Combos are created when disap-
It made the list because: This is a great 2-D shooter, pearing blobs cause falling pieces to make new match-
and it adds some welcome twists to the genre such as es. Big combos drop garbage blocks on your opponent.
the dual-layer playfield. This playfield allows you to use It made the list because: It is one of the simplest, most
“descending” weapons to destroy targets below you in addicting puzzle games around. Anyone can play it,
addition to those in front. This and anyone can set up combos. Beware: Beginner play-
adds plenty of depth— lit- ers should not attempt to
erally—to the gameplay. play against veterans!
Coolest part: Shooting Coolest part: Watching a
ships with your descending screenful of garbage blobs
lasers before they have a choke a helpless foe.
fighting chance to kill you. Did you know: Kirby’s
Did you know: The Avalanche and Dr.
PlayStation shooter Robotnik’s Mean Bean
RayStorm is the 3-D sequel Machine were originally
to Galactic Attack. Puyo Puyo, a popular
arcade game in Japan.

85 Bonk'sAdventure Revenge of
TurboGrafx-16 Shinobi
HudsonSoft, 1990 Genesis
Sega, 1989
The game: A side-scrolling platformer starring a feisty,
huge-headed cave baby. The game: You control a vengeful ninja who wields a
It made the list because: The best game in the series, sword, throwing stars and magic attacks.
Bonk's Adventure's slightly Super Mario 2-ish levels are It made the list because: Easily the best of the Shinobi
superb and more than enough to earn it a spot on our series, Revenge of Shinobi packs fantastic level design
list (you even explore the innards of adinosaur!). But and even better gameplay. You have to master the tim-
ing of your ninja’s double leaps апа multiple-shuriken
attacks if you’re going to get anywhere in the game. It’s
definitely one of the most challenging of the genre.
Coolest part: The novelty of battling Spider-Man,
` Batman, the Terminator and a scaled-down Godzilla
80 Legendary Axe
(sans the spine spikes) in a game that has nothing to
do with those characters. Sega apparently liked teasing TurboGrafx-16
copyright lawyers.
NEC, 1989
Forgivable flaw: Let's face it—the ending— even the
“good” one— really, really sucked.
The game: A side-scrolling hack-’n’-slash adventure.
It made the list because: At a time when gamers
demanded a decent console port of Rastan, they got

82 Jumping Flash! 2
Legendary Axe —which actually turned out to be far
better than Rastan ever was. This game became a
mega-hit on the turbo because of its huge levels and
dead-on control. You could leap incredibly high to take
out flying foes, and your ability to charge up your
PlayStation trusty ax by not using it for a while added an element
SCEA, 1996 of strategy. Plus, like in most other Turbo games, the
enemy bitmaps were enormous.
The game: Control a mechanized bunny (called a Coolest part: Your battle against Jagu, the final Boss,
Robbit) while you try to find all the muu muus and save who's the largest end-of-
the world. game enemy since the
It made the list because: Although Jumping Flash! 2 is finale of Ghouls & Ghosts.
just as incredible as the first one, it's just a tad bit What's the deal with that:
more fun. Sure, there are some problems in the length, The sequel to Legendary
but the overall package is awesome. It's 3-D, so it's Axe featured none of the
kind of expected, but we still give Sony mad props for characters, items or ene-
going out on a limb and bringing this innovative title mies ofthe first game. It
out (since it's kind of aweird one). had absolutely nothing to
Coolest part: Jumping all do with the original.
over the place and then
realizing just how high you
actually are in relation to
the "ground."
Forgivable flaw: The game
was just a little too easy.
79 Virtua Fighter 2 |
Still, it serves as another
great example that 3-0 Saturn
platformers can work.
Sega, 1995
The game: A 3-D fighter that demands more strategy,

Sega Rall
less button-slapping.
It made the list because: In all its hi-res glory, VF2 is

батон
the other side of the fighting game coin when com-
pared to Tekken 2 or a Toshinden title. It’s all about
strategy, technique and timing. It’s a game you can play
Saturn for years and never completely master, especially since
no two combatants fight alike. Still—although we love
Sega, 1995 and admire VF2’s thinking-man’s approach to fighters—
we much prefer the frenetic pace and chain-combo
The game: One- and two-player rally racing through
craziness of Tekken 2.
four extremely varied courses.
Coolest part: The game’s massive arsenal of attacks.
It made the list because: This is about as dead-on
VF2 has more moves than any other fighter ever.
accurate as console racing gets. Everything from your
Played in Japan: Until VF3 came along, VF2 was as pop-
car’s physics to its sense of speed to the sound of your
ular in Japan as the Street Fighter series ever was in the
tires as they skid across varied terrain seems incredibly
States. In fact, Japan’s most popular gaming magazine,
real. Sure, it takes a while to master powerslides, but
Famitsu, ran a regular column on VF2 strategies.
that’s what makes this game so darn challenging—
despite it only having four tracks.
Coolest part: Performing a perfect powerslide around

78 Mega Man X4
any one of a dozen “long medium right, baby!” turns.
It’s so realistic that: The
ІІІ head instructor ofthe
ие дд Russell Racing School at
0'153 : Sears Point Raceway in
Sonoma, Calif., was quoted
Saturn, PlayStation
as saying Sega Rally’s cars Capcom, 1997
handle more accurately
than those of any other rac- The game: The first true 32-Bit entry in the “darker”
ing game. Hey, he would Mega Man X series, featuring, for the first time, the
know, right? ability to play as X or Zero.
Driver Wanted.

теке
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PlayStation is a trademark of Sony Computer Entertainment Inc. N64 is a trademark of Nintendo of America Inc. Sega Saturn is a trademark of Sega Enterprises, Ltd.
With the most accurate gun available for the PlayStation” console, Time Crisis is a can't-miss proposition.
Hey kids. Get one free in specially marked boxes of Time Crisis.
THE MOST
i ACCURATE
GUN ON THE
|. Presenting a shooting game
PLAYSTATION
CONSOLEHII!
| co intense it comes with it's
| own weapon. Time Crisis
includes the formidable firearm

pictured here, the original award-winning arcade shooting


game, plus a whole new shoot-
fest specifically created for the
PlayStation” console. Full 3D
polygon environments surround you
with full 3D polygon enemies.
Multiple modes include Story,
Arcade and Time Attack, plus
multiple endings. Blast away and
duck for cover as you exterminate the
criminal element in a variety of hidden
zones. It's fast. It's frenzied. It's shoot first
and do the chalk outline later. www.namco.com
TIME CRISIS" & © 19951996NamcoLidАЛ Rights Reserved. PlayStation andthePlayStation logos are
trademarksofSony Computer Entertainment inc. The ratings icon is a trademark
oftheInteractive DigitalSoftwareAssociation.Photo of Time
Crisis gun enhances to look more scary. Ho collagen or saline implants were use.
It made the list because: It’s the best game in the X
series and a significant improvement over X3, with
amazingly detailed 2-D graphics, well-balanced
(although slightly easy) gameplay and an awesome
story with very well-acted animated cut scenes. The
76 Life Force
story is what pushes X4 over the edge; the voice acting
is well done, and the mood isn't overly kiddy (as is the NES
case with Mega Man 8 and its squeaky voice acting and
Konami, 1988
incredibly childish feel). Such touches add a lot to an
already well-done game, and makes it stand out from
The game: The home version of the arcade pseudo-
prior X games.
sequel to Gradius, which includes both horizontal AND
Coolest part: Turning on the
vertical-scrolling stages.
game to find out that the
It made the list because: Life Force is one of the coolest
voices aren’t horrendously
Shooters ever, and it is one of the first big two-player
lame like the ones in Mega
simultaneous shooters on the NES. The game has an
Man 8. What a relief!
uncannily organic atmosphere that creates a unique
Did you know: Mega Man
mood during play, and it had some ofthe flashiest
X3 was rereleased in Japan
graphics ofits time (the fire stage was mind-blowing
for the Saturn and
back in the day). The music is quite memorable too. It's
PlayStation with anime cut
pretty safe to say that Life Force is a must-own for any
scenes added in throughout
serious shooter fan.
the game.
Coolest part: Definitely the fire stage, with its huge
bursts of flames and monstrous fiery Phoenix Boss.
Played in Japan: In Japan, a

TI Blazing Lazers
slightly modified version of
Life Force exists called
Salamander. Besides the
NES port, there were ver-
sions for the PC Engine, as
TurboGrafx-16 well as for the Saturn and
NEC, 1989 PlayStation (on the recently
released Salamander
The game: An ultra-intense vertical-scrolling shooter. Deluxe Pack Plus compila-
It made the list because: Few shooters throw more tion disc).
enemy ships and blaster fire at players than Blazing
Lazers, one of the most intense games ofall time—at
least in the later levels. Much of the backgrounds are
actually huge sprites that extend off the screen, and
players can swoop left and right to reveal a little bit ActRaiser
more ofthe scenery. Add in the incredible and highly
varied power-ups, and this game has all the ingredients
of a timeless shooter. Super NES
Coolest part: Unlike in
Enix, 1991
other shooters, your ship is
never without a charged-up
The game: Part god-sim, part hack-’n’-slash side-
blaster for long; new
scroller, ActRaiser is one of the most unique games in
power-ups zoom onto the
the history of, well, video games.
screen at least once every It made the list because: ActRaiser has an almost hyp-
10 seconds.
notic atmosphere to it that makes playing the game
How'd they do that: The
seem more like a religious experience than a regular
Turbo has the same 8-Bit
day with the Super NES. The graphics are beautiful,
CPU that powers the NES,
Yuzo Koshiro's music is simply enchanting and the
so how can it pump out the number of sprites seen in
gameplay is just amazing. From the arcade-style action
Blazing Lazers? The answer lies in the system's special
scenes to the totally innovative simulation sequences,
16-Bit graphics chip (hence the name
everything is just a blast to play.
TurboGrafx-16), which gave the Turbo
Coolest part: The switch from overhead map to battle
extra muscle for manipulating
sequence. When the map zoomed in and rotated
sprites and backgrounds.

The 10 Titles That Revolutionized Console Gaming


These are the games that, regardless oftheir platform, shaped what we play on our home systems today—
as well as what we'll be booting up tomorrow. For the record, ’80s arcade superstar Pac-Man came іп at 11.
10) Super Mario 64—N64 4) Space Invaders—Arcade
9) John Madden Football— Genesis 3) Street Fighter II—Arcade
8) Dragon Quest—Famicom 2) Super Mario Bros.—NES

D
7) Tetris
— Multiplatform
1) Pong—Multiplatform
ee 1

5) Mortal Kombat— Arcade


(heavy Mode 7 effects here, kids) it was pretty damn
cool back in the days when scaling and rotation were
considered wow-worthy effects.
It’s too bad: That Quintet scrapped plans to create a Zelda ||:
remixed version of ActRaiser for the Saturn earlier this
year in favor of an all-new title that has nothing to do
with the game. Oh well...
The Adventures of Link
NES
Nintendo, 1989

14 Worldwide The game: The sequel to the most popular action-RPG


of all time, Zelda II brings side-scrolling gameplay and

Soccer ‘97 some traditional RPG elements (experience building


and magic spells) into the fray.
It made the list because: It continues the story from the
Saturn original Zelda brilliantly, with a much larger quest and
Sega, 1997 world and a different style of play that is still a joy to
experience. One thing we've learned about Zelda II is
The game: Well, it’s a soccer game, simple as that. that most people either love it or hate it. As you may
WWS '97 has several international teams, a Penalty guess, we hold it in high regard but still feel that the
Shoot Out Mode and plenty of options, like night other games in the series are better on the whole. Still
games and weather conditions. an all-time great though.
It made the list because: Worldwide Soccer '97 is con- Coolest part: Finding Bagu's
sidered one of the best soccer sims around. The play- hidden cabin in the forest.
ers’ movements are lifelike. The Al is smart. The ball Did you know: Some
passing is (for once) done just as it would be in real gamers who couldn't wait
life. The graphics are top-notch, etc. You can't go wrong for Zelda || because of
with this soccer game. Nintendo's alleged "chip
Coolest part: Seeing the shortages" imported
multiple shadows of all the their copies from Canada.
players during night games. That's dedication!
Impact on gaming:
Worldwide Soccer '97 set
the standard for all other
soccer games to follow. As
such, it is considered to be Sonic the
the "Madden" or "NHL" of
Soccer. It's the one to beat. Hedgehog 2
Genesis
Sega, 1992

Mega Man 2 The game: Sonic the Hedgehog returns, but this time
with a Spin Dash charge and a slightly mutated buddy
named Tails with him.
NES It made the list because: It's arguably the best Sonic of
the bunch (excluding Sonic CD, of course). This one has
Capcom, 1989
even cooler levels thanthe first. And what's this—a
Two-player Mode?! Although it looks a little squashed,
The game: The first of many, many, MANY sequels to
the vs. races are a lot to fun. And remember how much
Capcom's first-generation NES platform/shooter, Mega
this one was anticipated before its release?
Man. Also the best one.
Coolest part: Speeding along corkscrews and loops and
It made the list because: Right about now you're proba-
breezing through an entire level. Sure, you don't find
bly saying, “Why didn't Mega Man 8 make the list?
many secrets, but it sure looks good.
Mega Man || is so old!" Well, for one, Mega Man |! has
Don't you hate it when: You rack up dozens and dozens
the most appeal. The characters are fresh, the story is
of rings, only to accidentally hit a spike sticking out of
just beginning to get good and the game is actually a
the wall and lose them all. On top of that, you can usu-
bit difficult —something unheard of іп the regular Mega
ally only recover a few after they scatter.
Man series. It may not have the graphical flair of Mega
Man 8, but it certainly has gameplay that can stand the
test of time. And that's what's most important.

NiGHTS
Coolest part: When you first arrive at the HUGE dragon
Boss in Dr. Wily's stage. Talk about awesome! Those
graphics were unheard of for
that time.
Our only regret: It's too bad
that as the series pro- Saturn
gressed, each new Mega Sega, 1996
Man game didn't provide as
much a leap above the last The game: Unlike anything you've seen before, NiGHTS
one as Mega Man II did is a 2.5-D platform game without the platforms. You fly
over Mega Man |. at high speeds through large 3-D worlds. Think of it as
a Sonic game sans terra firma.
NILUM

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stuck inside every CD in the place! and you'll be up to your ears in monster таућет!

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PlayStation

2 c FUN nee THE


Di FAMILY!
ADDICTIVE
HEAO-To-HEAD CAMINE
© Tecmo, Ltd. 1996 ТЕСМОФ is а registered trademark of Tecmo, Inc. Stackers™ 1997 Tecmo, Ltd. Monster Rancher ©1997 Tecmo, Ltd. PlayStation™ and the PlayStation™ logos are
trademarks of Sony Computer Entertainment Inc. For more information on game ratings contact the ESRB at 1-800-771-3772
Project Manager/Lead Designer for Iguana’s Turok: Dinosaur Hunter
Dienstbier's current project is Turok 2.
What he had to say: | hate trying to narrow this down to 10 games. I’ve been playing video games
since the Pong days, so this is truly difficult. Some of the games I’ve chosen are “no-brainers” —
recognized by nearly every game-playing human being the world over as landmark games. Others
are personal favorites that for one reason or another just threw the right switches for me personally.
10) Bomberman —Any System 6) Foresaken—PlayStation
9) Tempest 2000— Jaguar 5) WipeOut XL—PlayStation
% 8) Turok: Dinosaur Hunter—N64 4) WaveRace 64—N64
А (Yeah, like it WASN’T going to make my list! 3) Zelda—Super NES
David Shameless plug! Shameless plug! The judge 2) Super Mario Kart—Super NES

Dienst
bi

ler
has been bribed!)
7) Super Metroid —Super NES
1)Super Mario 64—N64

It made the list because: You'll love it, or you'll hate it. It made the list because: It’s a great racing game with
It’s that different of agame. But most of us love it. It’s very few flaws (aside from some cheesy music). There
fast, it’s smooth and it’s beautiful. The huge Bosses, are so many skills to master that will improve your
innovative levels and dreamy atmosphere reel you in. time—like buffeting waves to retain speed or sliding
Coolest part: Dogfighting with the evil Reala. around corners—that WaveRace is a title that always
Did you know: Sonic Team originally considered making beckons you to play more.
the flying portion of NIGHTS with full freedom of move- Coolest part: Without a doubt, the ultra-realistic, wavy
ment. They decided the 2.5-D (2-D play in 3-D worlds) water. Playing this game made
approach would be better suited for such a high-speed us thirsty from just staring
mm
game. This way, the 2-D planar tracks would guide at the stuff. The EGM water
y
players smoothly through the large stages. bill skyrocketed when
WaveRace arrived in the
office. Not coincidentally,
so did bedwetting.

Snatcher Did you know: The original


WaveRace came out on the
Game Boy. It looks almost
as good as the N64, but
Sega CD not quite.
Konami, 1994

67 Game Boy
The game: You're a futuristic cop (part ofan elite police
division known as J.U.N.K.E.R.S.) and try to find the

Donkey Kong
"Bio-roid" that keeps slaughtering everybody.
It made the list because: It's a definite cult hit. Chances
are not many people have played it, but almost every-
one knows of its grisly story line. Besides all of the Game Boy
gore, the game has an intriguing story, lots of cool plot
twists and plenty of R-rated appeal.
Nintendo, 1994
Coolest part: Seeing the
The game: It starts out predictably enough: Guide
shoulder of someone lean-
Mario up ladders and over barrels to rescue his girl-
ing against a pillar, then
friend. But as soon as you clear the third stage, Game
going closer and realizing
Boy Donkey Kong suddenly shifts gears and becomes a
the person's head has
super-addicting puzzle game.
been ripped off. Nice.
It made the list because: It's strange but true, but the
Insert shameless plug
best version of Donkey Kong is on the Game Boy—
here: Your little sidekick
mainly because this incarnation offers all the gameplay
robot in Snatcher is called
of the original and so much more. Rather than just a
"Metal Gear."
few action-packed levels, you get hundreds of puzzles,
and the difficulty curve is perfect; each world packs
new puzzling gizmos. Plus, Mario can pull off moves he

68 WaveRace 64
can't even do in his Super NES and N64 exploits.
Coolest part: Never running
out of lives because it's so
easy to win them in the
between-stage minigames.
Nintendo 64 Caught misbehavin':
Nintendo, 1996 Hey...that chick Mario's
saving doesn't look
The game: Race fancy Kawasaki Jet-Skis in diverse and anything like Princess
obstacle-laden water courses. Or wreck them in just as Toadstool!
many stunt courses.
Name:
Mia
Age:
19
Height:
Те N
Measurements:
36-24-36
Occupation:
Rave 0]
Fighting
Technique:
Pj-Kua Kung Fu
Home Turf:
The Streets

A
rs
ol characte
Loads of co nments
and enviro

Endless ho,
unbelievably fas
t gameplay

\ Tons of kickin’
s
\ alternative rock tune

Join the Brawl in November


ДИ www.thq.com
е = Visit your local retailer or call THQ
à 1-818-591-1310 f |
PlayStation ыш
Versus © and ™ 1997THOIne:PlayStationand PlayStationlogosare а па с.
ТМ. trademarks of Sony Computer Entertainment Inc. A rights reserved.
ит

PlayStation КЕ

© 1997 YANOMAN GAMES © 1997 CLIMAX. АП rights reserved. ASCII Entertainment, Felony 11-79, and the Felony 11-79 logo are trademarks
of ASCII Entertainment Software, Inc. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All other
ENTERTAINMENT brand and product names are trademarks or registered trademarks of their respective holders.
It made the list because: It's a blast (literally), especial-
ly in its Multiplayer Mode. And hey—taking cool cars

Guardian and crushing national landmarks is a favorite childhood


fantasy, right? Ahhh, Paris.

Heroes
Coolest part: The sheer amount of different vehicles,
levels and weapons available at your disposal makes
for awesome multiplayer matches.
Saturn Twisted Fun: Going to Paris and destroying the Eiffel
Sega, 1996 Tower with a spiffy ice cream truck. There's something
very cool—and very wrong —about that.
The game: Final Fight on steroids, Guardian Heroes is a
side-scrolling fighter with a few RPG elements sprin-
kled in. You сап pick your character and choose differ-
ent paths to take in the game. As you progress, you
earn experience points that'll beef up your combatant. Return Fire
After defeating the enemies, you can play as them ina
two- to six-player Battle Royale Mode.
It made the list because: It’s the best side-scrolling 3DO
fighting game on a next-generation system. Guardian Prolific Publishing, 1995
Heroes has special moves,
magical attacks, combos,
The game: Be all that you can be...on the 3DO. Control
juggles...it has it all.
one of four army vehicles, blow up the enemy and cap-
Coolest part: Watching your
ture the flag. Then kill your friend in Two-player Mode.
combos rack up hits in the
It made the list because: There have been few games
triple digits.
like Return Fire— ones that really capture the frenetic
Don’t you hate it when:
feeling of combat. Besides, it's a fun game that can be
Old-school gamers insist
played time and time again, one-player or two. The
that Double Dragon is a
3DO version was chosen over the PlayStation and
better side-scrolling fight-
Saturn ones because its gameplay was tighter.
ing game.
Coolest part: Choosing the helicopter and hearing
Ride of the Valkyries boom from your speakers...or any
of the game's other hard-hitting
classical tunes.

Tecmo Baron Von who: A guy by


the name of Baron Reichart

Super Bowl Von Wolfsheild—an actual


baron—created Return Fire.
He was the president of
NES
Silent Software, the devel-
Tecmo, 1991
oper of the game, at the
time of Return Fire’s origi-
The game: The most realistic football game of its day,
nal release on the 300.
with arcade-style play, full-size teams and all of the NFL
teams and player licenses.
It made the list because: While everyone knows the

62 Phantasy Star
Madden and GameDay games are top-notch for real-
ism, there’s still something to be said about a game
that has a small amount of plays, is easy to master and
yet still draws gamers ofall kinds— even ones that
aren't into sports games. Tecmo Bowl was first to incor-
porate all of the real players from the NFL, which was Sega Master System
its main draw (along with addicting play), and Tecmo Sega, 1988
Super Bowl expanded upon it by making the game
even more realistic without sacrificing gameplay. The game: An epic, traditional RPG that mixes medieval
Coolest part: Dropping back 40-50 yards to let loose an and sci-fi themes.
incredibly long Hail Mary whenever the chance arose. It made the list because: Phantasy Star was the largest,
It's a shame: That 16- and 32-Bit versions of Tecmo most involving RPG of its day. The game’s nearly 50-
Bowl failed to improve upon the awesome gameplay of hour adventure spans three planets and is loaded with
the original 8-Bit versions. miniquests (plus, you gotta love a game that combines
swords, sorcery and interstellar travel). Oh, and let’s
not forget the 3-D scrolling dungeons, easily the most
impressive graphical effect of the 8-Bit era.

64 Twisted Metal 2: Coolest part: There are at least three points in the
game when you're sure

World Tour
you've arrived at the end,
only to discover another
quest awaits. Yet despite its
PlayStation length, the game never
Sony, 1996 seems to drag.
Did you know: At $70, this
The game: The sequel to the wicked 3-D action game 4-Megabit cart was the
that pits weapon-wielding maniacal vehicles against most expensive game of its
one another in various locations across the globe. time. But it was worth it.
e aming’s greatest © concealed rooms and
hero unleashes his _ _ hidden weapons abound.
X-traordinary new powers
on 32-bit systems! Mega
Man X4" blasts light-ye
ahead of its predecessors | while mastering
with unrivaled graphics,
vibrant animation and . and Zero's Z-Saber
a barrage of cool new С. All told, it's the
features. For the first ti Капо X-ploit in
you can play either a Bomber's history.
Man X or his mighty uly,а32-bit blast!
Zero in two separate
tures. X-plore all-new
Жар
PlayStation

CAPCOM
levels, where perplexing
passages, power-ups,
scenes, which were a first for the sim-RPG genre.
Save your pennies: Sega recently announced Shining

61 NHL Hockey '94 Force III for the Saturn, and rumor has it the game will
be released separately on three CDs.

Genesis
EA Sports, 1993 59 Thunder Force Ill
The game: Before hockey games went 3-D and polygo-
nal, there was the NHL series. This overhead perspec-
tive game had the vital NHL and NHLPA licenses, fight-
Genesis
ing and every major statistic that you'll ever need (for TechnoSoft, 1991
the 1994 season anyway).
It made the list because: The NHL games are amongst The game: An intense shooter with a huge arsenal of
the best sports games around. The action is fast and cool weapons, big enemies and awesome levels, yet it
smooth. And as realistic as NHL '94 is, it never loses its still packs originality.
video game appeal. It’s a perfect balance between an It made the list because: It's one of the greatest shoot-
arcade action game and a hockey sim. But why '94 and ers ofall time, and the best one on the Genesis.
not any of the more updated versions? Because NHL Although it doesn't have all the fancy effects that some
'94 is the last of the series where fighting was so newer shooters have, this one still has good graphics
prevalent. EA put a halt to hockey fisticuffs for a while, and, even more important, solid playability.
and ‘94 was the last time Coolest part: The Bosses and
you could start a full- how huge, detailed and
fledged in-ring brawl. deadly they are.
Coolest part: Getting a Wasn't it funny how: In the
dozen friends or so and beginning ofeach level,
playing an NHL season. some omnipresent comput-
Did you know: NHL Hockey er was nice enough to tell
is a movie star. Ever see you what that level Boss'
Swingers? You can make weakness was, thus making
Gretzky’s head bleed! the big baddie easier to
destroy. Is that you, KITT?

60 Shining Force Il Dragon


Genesis Warrior IV
Sega, 1994 NES

The game: The sequel to Shining Force, a simulation- Enix, 1992


RPG where you gather party members and take part in
The game: An epic RPG, Dragon Warrior IV was the final
turn-based strategic battles on grid-based playfields.
NES episode ofthe series that takes Japan by storm
It made the list because: It's one of the more unique
with each release.
games to appear on the Genesis (along with its prede-
It made the list because: Dragon Warrior IV (known as
cessor), and one worthy of any RPG or strategy fan's
Dragon Quest IV overseas) is easily the best RPG ever
playing time. Battles require you to think, yet they
released for the NES—in the U.S. or Japan. The story is
never become so overbearing that you don't want to
awesome, the quest is huge and there's just so much
play anymore, and the story that goes along with it is
to do it's amazing they fit it all into a tiny 4-Meg cart
very compelling. The Sega CD version deserves
(who needs CDs?). It's too bad we never got to see the
mention as well, but since it's strictly bat-
Super NES sequels (5 and 6), because they were
tling (no town visits at all), we feel
absolutely brilliant and completely worthy of a U.S.
Genesis Shining Force || is the
translation (do | hear PlayStation or Saturn compilation
better pick.
pack, anyone?).
Coolest part: The full-screen
Coolest part: Being able to play as each supporting
fully animated battle

Vice President of SingleTrac


SingleTrac is the developer of Warhawk, the Twisted Metal games and Critical Depth

10) Tecmo Bowl — NES 5) Doom— Multiplatform


9) Space Invaders—Arcade 4) Super Mario 64—N64
8) Samurai Shodown ІІ-Меоебео 3) Tekken 2—PlayStation
7) Oddworld: Abe’s Oddysee— PlayStation 2) Warhawk—PlayStation
6) Twisted Metal—PlayStation 1) Galaga—Arcade
PO W ER and
P EN da odit
ЈА f ELE
Ever feel like driving а Porsche®? Want to? The Alps Gamepad for те ПУШО опите consoles
offers you the power, performance, and handling you've been waiting morania ЕРК ИД ТЕШ
finely-tuned and tested controller designed by professional game players УЕР НЕ demanding
needs of today's gamers.

cj
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ili: ЕСЕ Е

FROM BADROCK ТО RIPTIDE — HARNESS 11 DENSE JUNGLES, ARID DESERTS. | WEAVE A TANGLED WEB OF A FIERY COCKTAIL OF FURIOUS 3 ACTION
UNIQUE AND DEFIANT CHARACTERS. AND THE DEPTHS OF HELL ITSELF! PLAYER-CREATED STORYLINES. AND STRATEGIC RPG.
SEVEN SUPER-SOLDIERS
ELEVEN REAL-TIME COMBAT MISSIONS
A THOUSAND GENETIC MUTATIONS
A MILLION WAYS TO DIE

You’re commanding a team of


heavily-armed warriors into unholy war.

And in the heat of battle


each of them will be changed.

They'll learn new strategies.

Gain new powers.

Handle bigger weapons.

Form new relationships.

Hell, some of them


might even live.

ATE
ROB LUEFEL DS

SEARCH & DESTROY


P7 TREE
STUDIOS

‘CONTENTRATEDav|
ESRB)
PlayStation
IESE 6)
x
GT Interactive
Software
YOUNGBLOODO and all related characters areTMand © 1996 Rob Liefeld,Inc.from Extreme Studios?" and Awesome Entertainment?" All Rights Reserved. Developed by RealtimeAssociates, Published and distributed by GT Interactive Software www.gtinteractive.com
‘Corp. PlayStation and the PlayStation Logo are trademarks of Sony Computer Entertainment, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation. All other trademarks are the propertyoftheir respective companies.
character in Chapters 1 through 4 before taking up the
main quest in Chapter 5.
Let’s all pray: That Sony (or somebody) has the sense
to bring over the upcoming PlayStation version of
Dragon Quest VII to the U.S. It’s a guaranteed best sell-
Dragon Force
er, and is sure to outsell FFVII in Japan.
Saturn
Working Designs, 1996

57 Castlevania Ill: The game: A simple strategy game of epic proportions.

Dracula's Curse
You must lead adventurers across the countryside,
either killing or recruiting all who get in the way. Your
job is to decide who is sent into battle, and what
NES armies are most effective against the enemy's.
It made the list because: The massive battles are utter-
Konami, 1990
ly awesome! Although repetitive (some Sega news-
group denizens even dubbed the game “Drag-On
The game: The final NES installment of the Castlevania
Force"), sending in army after army into huge melees
series, and easily the best of the 8-Bit trilogy.
never seems to get old. So addictive and impressive is
It made the list because: While Castlevania ІІ took on a Dragon Force that in our most recent EGM Buyer's
much more adventurous, almost RPG-ish feel,
Guide it won 1996's Saturn Game ofthe Year, Strategy
Castlevania III returned the series to its roots with more
Game ofthe Year and was runner-up for 1996's Overall
platform-oriented play. There are three playable charac-
Game ofthe Year.
ters (including Alucard, the star of Castlevania:
Coolest part: Watching a five-wave Sonic Blast rip
Symphony ofthe Night for the PlayStation), and multi-
through your enemy's troops.
ple paths to choose from en route to Drac's castle. The
Don't you just hate: Looking for hidden items? It's
graphics were top-notch for its time, and the music
optional (and a pain in the ass), but for some reason,
stands up to some of the best soundtracks of today.
you still felt compelled to do it...
Coolest part: Finding out that Alucard, the son of
Dracula, was actually a
friend and not a foe. He

Tomb Raider
turned out to be quite a
useful character.
Played in Japan: The
Japanese version of
Castlevania IIl has
enhanced graphics over the
PlayStation
U.S. version (despite being Eidos Interactive, 1996
released earlier) and differ-
ent music in certain areas. The game: A 3-D exploration game starring the most
lethal heroine this side of Metroid's Samus.
It made the list because: With its miles of subterranean
tunnels, expansive ruins and scalable ledges and rock

Super walls, Tomb Raider keeps you exploring —and lost—for


weeks. It's also the perfect 3-D incarnation of the PC

Punch-Out!!
classic Prince of Persia. And although her gender adds
little to the gameplay, there's just something insanely
exciting about controlling Lara Croft, Tomb Raider's
Super NES pointy, two-fisted star.
Nintendo, 1994 Coolest part: Rounding the
bend in the Lost World level
The game: First-person boxing based on the popular and coming face to face
arcade and NES games (the latter of which starred the with a Buick-size T-Rex.
ear-munching Mike Tyson before he lost his title). Did you know: Eidos has
It made the list because: It's one of the most entertain- registered Lara Croft with a
ing boxing games ever created, even if it's more goofy modeling agency, and fash-
than realistic. The NES version is great, but the Super ion designers can pay to
NES one is even better, with large, well-animated char- have her rendered wearing
acters, great control and a near-perfect learning curve. their designs.
Coolest part: The feeling of accomplishment you get
when you stop an opponent dead in his tracks by find-
ing his weak spot (like nailing Bald Bull in the gut dur-
ing his infamous Bull Charge).

ORE 19050
Not played in Japan: Super 53 Gate of Thunder
cd 37 | Punch-Out!!, despite its
wide range of appeal, was
never released in Japan. Yet TurboGrafx-CD
strangely, there was a code NEC, 1992
in the U.S. version that gave
you access to Japanese text The game: A side-scrollirrg, Thunder Force-style shoot-
instead of English. Weird, er, with a phenomenal redbook soundtrack and decid-
don’t you think? edly Gradius-like Bosses.
Everything Vegas. In a box.

[T

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coms

All the grandeur of the Golden Nugget casino. Try your luck at Double Diamond slots. Experience the thrill of Baccarat. Solve a mystery starring Adam West.

It seems elegance, excitement, and 16 games of chance can actually fit inside one video game. That’s right, finally a casino game has
been created for the Sony PlayStation game console. Luckily that game is the Golden Nugget, featured in its opulent brass and marble
environment. Saunter into this virtual Las Vegas casino, and play BlackJack, Craps, 7 Card Stud and more. And play them all with the
odds and payoffs you'd really have in Vegas. You'll also get to solve a mystery with Adam West. From your living room, no less. It's just
part of the privilege of owning Vegas, the one in the convenient take-home size.

V
1996VIRGININTERACTIVE ENTERTAINMENT, INC. Al igh reserved. GoidenNuggetis a registred
Hotel and Casino.Vigna registered vademarkof Vegin Уі Your Local Retailer or Call:
authorizationofIGT-Norh America: ‘Royal Fush” and di
LOOKFOR SPECIALLY d SonyCompute Е tetainment AmericaforusewiththePlayStation game a
MARKED VIRGIN GAME 1 PlayStation logosaretrademarks ofSonyComputerEntertainmentInc.The
ark ofhe interactiveОо, Associaton, Manufactured
andpáted USA. mei S py
THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC ШС. www.vie.com ee ™
DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.
Producer, Namco’s Tekken series
Nakatani was also the product leader on Rolling Thunder, Metal Hawk and other Namco classics.
What he had to say: The moment that the Tekken 3 team finished the arcade game, we immediately
began work on the PlayStation version. It’s a challenging project, but we’ve got some great ideas for
this consumer version, and you can expect it’s going to be an incredible game.

His top picks: (Note, Mr. Nakatani said there are U.S.)—Famicom/NES
only five games he considers worthy of being on 3) Family Tennis— Famicom/NES
any best-of list that he puts together). 2) Galaxian—Arcade
шеа 1) Space Invaders—Arcade
Hajime . 4) Family Stadium (released as Batter Up in the

Nakatani
It made the list because: What
sets Gate of Thunder apart from other
“me too” shooters is its phenomenal envi-
ronments and heavy-metal CD soundtrack (nothing Tekken 2
gets you in the shooter mindset faster than mosh-wor-
thy music). The animated backgrounds are as much an
enemy in this game as the swarms of enemy bogies or PlayStation
the dozens of Bosses and miniBosses. Note: Although
Namco, 1996
we love the sequel, Lords of Thunder, it wasn’t as
lengthy as the first game and didn’t quite make it in
The game: A better-than-arcade-perfect 3-D fighter that
our top 100.
requires lots of button slapping and is crammed with
Coolest part: Finding out that the human brain can
fighters —both regular and hidden.
indeed cope with simultaneous attacks from the front,
It made the list because: No other 3-D fighting game is
behind and the background.
more fun than this, the second installment of the “Iron
What a deal: Gate of
Fist" tournament. Its one-button-per-limb control
Thunder was included ona
scheme makes perfect sense, and most short combos
CD along with Bonk's
are only a few button taps away. But just because the
Adventure and Bonk's
game's easy to get into doesn't mean you can master it
Revenge. Plus you could
instantly. There are hundreds of 10-hit combos, throws
enter a code at the Title
and reversals to perfect for the 25 beautifully rendered
Screen (Up, Right, Down,
and animated fighters. Secret characters abound,
Left, Button 11) to access
including a boxing kangaroo and a velociraptor.
the original five-player
Coolest part: Watching a fresh fighter's health bar
zc, Bomberman. become completely decimated by King's seemingly
‎‫ل‬ never-ending Octopus Combo.
Forgivable flaw: Very few characters can perform rever-

R.C. Pro Am
sals, which are actually the coolest moves in the game.

NES Devil’s Crush


Nintendo, 1987

The game: An isometric racing game that has you rac- TurboGrafx-16
ing remote-control cars around tracks. Beefing up your
NEC, 1990
car's abilities (tires, speed) is essential, as is using the
variety of weapons available.
The game: Pinball with a satanic twist, Devil’s Crush 15
It made the list because: It’s a really fun racing game
set on a huge, scrolling table populated by dragons,
that embraces the fundamentals of great gameplay—
druids, skeletons and other hellspawn.
especially the art of the powerslide. Similar titles fol-
It made the list because: Put simply, Devil’s Crush is
lowed, including a NES sequel and Rock ‘N Roll Racing
the best video pinball game of all time — mainly
for the Super NES, but despite their multiplayer
because it didn’t try to be anything like real pinball.
options neither delivered the raw fun ofthe original.
Instead of aiming for bumpers or ramps, your goal is to
Even now, R.C. Pro Am is a blast to play.
knock out the demonic baddies who roam the table, as
Coolest part: That you could come in second or third
well as complete sev-
place without even cross-
eral minigames (which
ing the finish line.
play more like shoot-
Did you know: RC Pro Am
ers than pinball). And
was one ofthe first
the music—a gothic,
games developed by
heavy-metal jam—is
Rare, who went on to
mighty kick ass, too.
create the Donkey Kong
Coolest Part: Watching
Country games, Blast
the bumper in the
Corps and GoldenEye.
middle of the table
transform from а hot babe into a hideous snake.
Did you know that: You could enter “DAVIDWHITE” into
the Password Screen to see something unique to pin-
ball—an actual ending to the game. АТ сһоч: ‘n Ghosts
Genesis
49 Мапо Каг 64 Sega, 1989

The game: One of the first games to come out for the
Genesis, Ghouls & Ghosts sends a knight in shining
Nintendo 64 armor (and sometimes, if you’re not careful, not-so-
Nintendo, 1997 shiny boxer shorts) through levels full of demons,
monsters and giant hornets.
The game: A 64-Bit update of the Super NES classic It made the list because: In its day, it’s the version of
go-kart racing game starring the cast of most Mario Ghouls ‘n Ghosts that came closest to the arcade real
games. Power-ups and weapons make this more than deal. It was like having the coin-op right in the middle
just a racing game. of your bedroom. The graphics and music rock, and the
It made the list because: Forget flat Mode 7—Mario enemies are awesome.
Kart 64 has walls! This game improves on a winner in Coolest part: Jumping on the final Boss’ knee and
the graphics department, and Four-player Mode kicks shooting spears at its head. What’s weird is that he
butt. Mario Kart 64 doesn’t take itself too seriously; doesn’t seem to mind that you’re sitting in his lap.
therefore it’s one of the most entertaining and fun What's the deal with that: Not only do you spend time
party racing games around. running around the level in your diaper-looking under-
Coolest part: Activating the Lightning Bolt power-up on wear if you get hit, you also waddle around as a duck
the dirt track map at just the right time and watching wearing a red bowtie when the magician nails you.
your shrunken opponents
fail to make the big jump in
the end.
Don’t you just hate it when:
You kick butt in Four-player Space
Battle Mode, then everyone
decides from that point on
that you should be the tar-
MegaForce
get of their one-shot Super NES
revenge attacks? Toho, 1992

The game: A furious, 2-D, top-down space shooter with


great graphics and lots (we mean LOTS!) of power-ups.

ae Military Madness It made the list because: In addition to being a cool


game with lots of nice power-ups, Space Megaforce
makes heavy use of the Super NES' special graphic
effects to provide a variety of different level styles.
TurboGrafx-16 Coolest part: The power-up system, which in addition
NEC, 1989 to charging up your guns
lets you position
drones and change the
The game: Using a variety of troops and vehicles, you
spread-pattern of your
battle through enemy lines and war-ravaged terrain to
fire. .
conquer the enemy’s prison camp and factories. This is
Did you know: The
the ultimate hex-based strategy experience. It’s like
developers who creat-
chess with war machines.
ed the classic
It made the list because: The most addicting strategy
TurboGrafx-16 shooter
game ever, Military Madness is both easy to learn and
Blazing Lazers (see
incredibly rich in gameplay complexity (the handy little
number 77) created
tutorial at the game's outset is all you need to jump
Space MegaForce.
right into battle). Its difficulty curve is perfect, with
later levels introducing new vehicles, larger maps and
much more cunning enemies. Each stage teaches you
tactics you'll undoubtedly use in the next. And
although the game can get pretty darn difficult, you
always come back for more.
Contra
Coolest part: The feeling you get when—outnumbered
and with nowhere to run—
you use the terrain to your NES
advantage to make a big Konami, 1988
comeback and win.
Didn't you hate it when: The game: An intense side-scrolling two-player simulta-
You'd get wiped out in later neous action game that put all other games of its type
levels before you could to shame when it was released.
even throw together a basic It made the list because: Let's face it, Contra is one of
strategy. the most action-packed games ever created, and it set
the standard for all two-player simultaneous action
games to follow. There’s а nice degree ofvariety the list. There is still nothing else like it on the market
between each of the game’s eight stages, and the today, and that’s too bad since it's an awesome multi-
music and graphics are totally memorable. It may not player game.
be as good-looking as the arcade game (naturally), but Coolest part: Putting up dozens of SAM sites around
the port was extremely well-done and the gameplay your opponent’s home base so he can’t take off from
was kept perfectly intact. his own territory. And don’t forget that transformable
Coolest part: The giant head of Red Falcon at the begin- robot that turns into a plane. That’s good stuff.
ning ofthe final stage. Talk about huge! Did you know: Herzog Zwei means “The Second Baron”
Played in Japan: Contra was rereleased in Japan about in German.
a year after it hit the U.S. with slightly enhanced graph-
ics (added layers of parallax here and there, falling
snow, etc.), new intro and ending screens, and map
scenes between stages.
Strider
Metroid Genesis
Capcom, 1990

The game: An excellent action game that apparently


NES takes place in Russia sometime in the future.
Nintendo, 1986 It made the list because: Although it’s relatively close
to the arcade, the Genesis version is one ofthe sys-
The game: A futuristic sci-fi action/platform game that tem’s greatest games. The graphics are awesome and
stars a female, for once. You can collect a ton of unique the control is nearly flawless. Let’s face it, any game
power-ups and weapons, all of which you must use where you can crawl on walls and do all kinds of cool
effectively to properly progress in the game. flips is pretty awesome.
It made the list because: Metroid is one of the all-time Coolest part: The dark area at the start of the game
best games on the NES. It’s not a straightforward with the lightning that
shooter/action game. You must utilize every tool avail- brightens the entire
able to find everything this deep and involving game screen. Oooh. Ahhh.
has to offer. It’s an all-around well-crafted masterpiece. Did you know: At eight
Coolest parts: Bombing apparent dead ends and find- Megabits, Strider was
ing secret paths to new areas. the largest cartridge of
Did you know: Certain areas in the third Metroid game, its day. Compare that to
Super Metroid, are taken straight from the original. the 256 Megabits of
Even some ofthe secrets (like the seemingly unreach- Zelda 64. The times, they
able energy tank hidden in the ceiling) are in the right are a-changin’.
places in the 16-Bit sequel.

Herzog Zwei Arkanoid


NES
Genesis Taito, 1986
Sega, 1989
The game: A simple update to a simple premise.
The game: A realtime strategy game where the combat- Arkanoid is a futuristic Break-Out, complete with plenty
ants attempt to destroy each other’s “home base” by of unique levels and power-ups. It even came with a
launching a myriad ofdifferent war vehicles. paddle-controller for the NES.
It made the list because: This game is so It made the list because: Arkanoid is the type of game
fun and original that it had to make that you’d pick up because you need a quick video

The 10 Best Arcade Games of AllTime


Relying on the same game-picking philosophy that governs our top-100 list, we asked ourselves,
“Which 10 arcade machines would we want to bring with us if we were abducted by aliens?”
(Yes, the ship’s getting a little cramped.)
10) Marble Madness—Atari 4) Double Dragon—Technos
9) Super Contra—Konami 3) Gauntlet 2—Atari
8) Tekken 3—Namco 2) Daytona USA—Sega
7) о ыг Names
6) Smash TV— Midway 1) Street Fighter || Turbo:
5) NBA Hang Time
—Midway
Hyper Fighting—Capcom
SHELL BREAK
YOUR HEART.
CRUSH YOUR BONES,
Kick You İNTO
A LAVA PIT.
THEN SHELL SNEER
AT YOUR WEAPON.

It's Mace - The Dark Age. The most graphically stunning 3D fighting game to
ever come home. In fact, Next Generation says, Mace is well on its way to being
the best 9-0 fighting game for Nintendo 647 There are 10 death-seeking
adversaries, two devilishly difficult bosses and seven hidden characters, Each one
with a deadly weapon or two and so many moves and combos that youllneed à
high pain threshold just to watch. A word to the wise: ifyoure getting your face
kicked in, we suggest you hit the 3-D Dodge Button ~ it might just save your butt.
Not to mention your life,

2) 2 4 I 24
ARN
EVERYTHINGS А an.
Mace - The Dark А 7 Atari Games Corp. All rights
trademark of Midway Games Inc
Mace TheDark Age and all character rames are trademarks о!
5 Corp.Distributed by Midway Home Entertainment Inc.
under nse |Tite ndo, Nintendo 64 and “N” logo are
trademarks of Nintendo of America Inc, ©1997 Nintendo of Ж
‘AmericaInc.PlayStation and thePlayStation logosагеtrademarks
of Sony Computer Entertainment Inc.
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THE POWER OF PLAYSTATION™


SQUARESOFT`
BUSHIDO BLADI

NEVER UNDERESTIMATE
тм
PlayStation
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ӘРІ eee ee
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game fix but would end up playing for hours. The level another one of Miyamoto's classics.
design is wonderful, demanding a lot of skill from play- Coolest part: Finding out that a certain someone who
ers (remember trying to aim the ball at narrow pas- you thought was long gone is actually alive (at the end
sageways?). The power-ups are just icing on the cake. of the game on the Hard path).
You'd think that shooting lasers in a Break-Out-type of Forgivable flaw: The only disappointment in Star Fox 64
game would be cheap, but Arkanoid manages to keep is the music, which doesn't hold a candle to the won-
everything challenging and fun. derful soundtrack from the original Star Fox.
Coolest part: Ricocheting the ball off the floating alien
pieces to kill the last piece:
What's the deal with: *DOH," the Arkanoid Boss?
Guess that word was around long before Homer
Simpson made it a household expletive in the American
vocabulary.
38 Ys Books | and Il
TurboGrafx-CD
NEC, 1990
Lunar: The game: Two action RPGs on one CD (although the

Eternal Blue transition between the two games is seamless, making


it seem like one big ol' adventure).
Sega CD It made the list because: This was the first game to
make players think maybe there really was something
Working Designs, 1995
to all this CD nonsense after all. It was the first game to
integrate cinemas— complete with 20 minutes ofdigi-
The game: The sequel to Lunar: The Silver Star and an
tized voice— into the story line. But that was just the
epic RPG with loads of voice and full-screen animation.
icing on what was already a solid RPG. The story line,
It made the list because: Despite some gamers' claims
which involves a tower, six missing books and a float-
of the dialogue being a bit too witty in Lunar 2, the
ing city, is one of the most engrossing in RPG history.
game itself is fantastic. The story is compelling, the
Coolest part: The first time we saw the cinematic intro,
music is great and the voice acting and animation are
which nearly justified the $400 price of the CD add-on.
all top-notch. It's just too bad that the game came out
If only we knew of all the FMV crap that CD technology
so late in the Sega CD's lifespan, long after most own-
would soon spawn.
ers had already written the system off in favor of next-
How it rated: In his
generation hardware like the Saturn.
review of Ys Books | and
Coolest part: Beating the quest and then finding out
Il years ago, former
there's yet another five to
Editor in Chief Ed
six hours left in the game's
Semrad stated, "The ulti-
very cool Epilogue.
mate game just hap-
Forever delayed: Despite a
pened." He rated it a 10,
delay of well over a year,
one of the very few per-
Working Designs promises
fect scores in the history
to have the Saturn remake
of the mag.
ofthe first Lunar game on
store shelves before the
second coming ofChrist.

37 Super Mario Bros.


39 Star Fox 64 (All-Stars Edition)
Super NES
Nintendo, 1985 (original)
Nintendo 64
1993 (All-Stars version)
Nintendo, 1997
The game: Oh, it's something about a plumber who
The game: Sequel to the FX-chip Super NES master- runs around and busts up turtles and blocks and
piece and overall bringer of 3-D polygonal goodness to stuff...
shooter fans around the world. It made the list because: Need we say anything. The
It made the list because: It's the best 3-D shooter in the original NES version was god of all games in its day,
history of mankind. Each stage looks amazing, and the and the Super Mario АП Stars version has all the great
amount of speech rivals any CD-ROM game to date. gameplay plus even better graphics and sound. And
Star Fox 64 seems a bit easy at first, but attempting to let's not forget that this game brought the video game
earn Medals on all of the market back from the
stages, and then playing dead. Plus, it set the
through the Expert Mode, standard for all side-
proves to be a challenge scrolling platform titles
only the best gamers will from that point on (it
be able to overcome. That was, after all, the first).
depth, coupled with the Coolest part: Finding the
game's enduring charm, secret looping world апа
adds up to one of the best swimming around forev-
N64 games to date and er and ever...ahhh.
An F1 simula tion
with no equal!”
l frames
” exceptiomatnaion
of ani ...
Managing Director of Core Design
U.K.-based Core is the developer of Tomb Raider, Thunderstrike for the Sega CD and the forthcoming
Tomb Raider 2 and Ninja.

10) Asteroids—Vectrex 3) River Raid—Atari 2600


9) Tetris—Game Boy 2) Super Mario 64—N64
н ен а
8) Bomberman—Super NES
1) Tomb Raider—PlayStation
) 4 H

6) Jetpack— Commodore 64 (“ ”)
5) Soul Blade—PlayStation It has to be!
4) Dungeon Master—Amiga

Did you know: The Princess is not top-down perspective, and your player (Solid Snake)
actually inside the bag that Bowser is has access to a wide variety of items and weapons,
guarding at the end of the castle in levels from Health Rations to Plastic Explosives. What puts it
one through four. Sorry, little dude, but our princess over the top, though, is how you have to think like a
is in another castle. spy to win, which means you don’t always have to
fight. Many times you must use your head to find alter-
native means of getting past tough spots. Of course, if
you choose to, you could still kick ass the old fashion

36 Street Fighter way, at the touch of a button.


Coolest part: Having to climb

Alpha 2 into a cardboard box and


sneak around to get
through certain areas.
Saturn We can’t wait: Konami’s
Capcom, 1996 upcoming Metal Gear Solid
for the PlayStation is draw-
The game: The latest incarnation of the popular one- ing nearly as much hype as
on-one fighting game series, Street Fighter ||. This one Nintendo’s Zelda 64. Let’s
introduces new fighters and brings back two classic hope it ends up playing as ык ж
ones. SFA 2 also introduces the Custom Combo, to the good as it looks.
dismay of many SF purists (Custom Combos are flashy
enough to make amateurs look like they know what
they’re doing).
It made the list because: We can’t help it. We love
Street Fighter. SF Alpha 2 is one ofthe best ever, with Kid Icarus
its super combos (two to four of them per character!)
and almost-classic gameplay style. The Saturn version
is the best, thanks to slightly better graphics. And who NES
can forget Evil Ryu? Nintendo, 1987
Coolest part: Watching your opponents start Custom
Combos, then sweeping or
The game: One of the first two games to incorporate a
throwing them before they
password feature (the other being Metroid), Kid Icarus
land the first hit.
features both horizontal- and vertical-scrolling levels,
Worst part: Inadvertently
and room-by-room dungeon areas as well.
starting a custom combo by
It made the list because: Along with Metroid—and, of
accidentally hitting the
course, Super Mario Bros.—Kid Icarus was one ofthe
three key buttons.
first big NES games to show that the system went way
Nothing’s worse than wast-
beyond offering the single-screen arcade-style experi-
ing your level-three Super
ence. With 16 stages scattered among four worlds, a
Combo Gauge оп ап
wide variety of enemies and items, and challenging
untimely Custom Combo.
gameplay (something that seems to be missing from
the 32-Bit era), Kid Icarus is easily one of
the best
games of its kind and time. It’s only too bad we never
got to see a true sequel (although one was rumored on

Metal Gear the Super NES for a while, it never appeared...what a


cryin’ shame).
Coolest part: Getting turned
into an eggplant by the
NES Eggplant Wizard!
Ultra, 1988 Edutainment really does
sell: Most of the characters
The game: А spy/action thriller where the main goal is in Kid Icarus (as well as the
to put an end to a nuclear threat known as Metal Gear. game title) were taken from
It made the list because: Metal Gear is one of the most stories of Greek mythology.
innovative games ever. Gameplay takes place from a See, video games can be
educational.
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ONE™ апа ASC Games™ are trademarks of American Softworks Corporation. ОМЕТМ is co-developed by Visual Concepts. ©1997 Americ
©1995 PEG Limited Partnership. PlayStation™ and the PlayStation logo are trademarks of Sony Computer Entertainment
The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.
IMPLOSIVE REAL-TIME 3D/GRAPHICS. DEEP SEA MULTI-PLAYER' 10 TOTALLY DIFFERENT 8 PRANHA SWARMS; MAGNETIC SUCKERS;
GAME MODES. HULL-CRUSHING ENVIRONMENTS. с DEPTH CHARGES АМО MORE!
This is what they really mean when they talk
LOCKJAW

about totally immersive gameplay. Take a dip in

these suh-infested waters for a spot of nuclear


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Software
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á ІН www.gtinteractive.com
jies, Inc. Twisted Metal, Warhawk and Jet Moto are trademarks of Sony Interactive
published by Sony Computer Entertai
‘of SINGLETRAC Ent nc
ation" logo are м Т s eractive Software
vdthe GT sa registere ark ofGT Interactive Software Corp.
Madden are becoming what Pepsi and Coke are to
some people. Many people just prefer one more than

NBA Live 97 the other, sometimes religiously. While the computer


isn’t quite as smart in the newest GameDay as in
Madden 98, GameDay has revolutionary graphics for a
32-Bit football game, and very solid gameplay.
PlayStation Coolest part: Many thought a fast, fluent, 3-D football
game couldn’t be accomplished on a PlayStation.
Electronic Arts, 1997
GameDay 98 proved the naysayers wrong.
Did you know: The “steroid” code in GameDay angered
The game: A realistic, fast-paced basketball simulation
the NFL, so Sony was forced to take it out or risk losing
that captures the attitude and atmosphere of the NBA.
the NFL license.
It made the list because: No other basketball game
comes close in playability and realism. The multiplayer
aspects ofthis game are some of the best in any sports

30 Phantasy Star Il
game. Unfortunately, the
Saturn version isn’t nearly
as good.
Coolest part: Playing this
game with a bunch of bud-
dies and throwing them off
Genesis
with trash talk. Sega, 1989
Did you know: This is the
only basketball series to The game: The sequel to the RPG classic on the Sega
have Shaquille O’Neal in Master System, Phantasy Star is famous for its sheer
the game. size. This sucker was long!
It made the list because: How could this one not make
the list? Phantasy Star || was the RPG to play if you had
a Genesis, and a good reason to buy the system if you

Bionic didn’t have one. The characters, story line and awe-
some enemies make PS || an incredible experience

Commando
from start to finish. Plus, the quest is incredibly mas-
sive. Phantasy Star Il is the best RPG on the Genesis.
Coolest part: Finally getting to Dark Force, seeing just
NES how big the thing was, and then how many damned hit
Capcom, 1988 points it took to kill it...only to find that it wasn't the
real final Boss!
The game: A side-scrolling classic in which you guide a Didn't you hate it when:
soldier who, instead of leaping from platform to plat- You get halfway through
form, uses his cybernetic claw-arm to swing to his des- the game building up the
tination. Nei character only to have
It made the list because: It’s just plain cool to run her killed off (as part of the
around big levels and swing from ledges with a claw, story line). Of course
all while shooting at bad guys. Plus, there are many there's a trick where you
adventure-game elements—such as rooms to enter, can resurrect her, but you're
etc.—to Bionic Commando, as well. not really supposed to.
Coolest part: Being able to swing around with your
bionic arm, but not being able to jump. Though it’s a
strange thought, it added a
whole new element to the
common side-scroller.
Isn’t it very convenient
29 Chrono Trigger
how: Whenever you're wire-
tapping in one of the Super NES
enemy's communication Square, 1995
rooms, the bad guys just
happen to be talking about The game: One of the most popular console RPGs of
a very important part of all time, Chrono Trigger took the best aspects of Final
their strategy against you.
Fantasy III and Secret of Mana and combined them
with an amazing gameplay engine and an involving
story line.
It made the list because: While not quite the overall

31 NFL GameDay 98 package Final Fantasy Ill is, Chrono Trigger still packs
quite a punch. The whole
time-travel aspect is very
well done (not to mention
PlayStation very intriguing), and the
Sony, 1997 graphics and music are sim-
ply beautiful. The quest is
The game: Sony’s NFL GameDay emerged as the only long, and while character
serious contender to Madden on 32-Bit systems. development doesn’t move
It made the list because: It packs great graphics and as smoothly as it did in
solid, more action-oriented gameplay. GameDay and РА, the gameplay engine
is far superior, and the realtime (well, sort of) fighting such as the weapon system and Bosses (most of whom
is a nice change of pace. are just plain silly—but then, that's what developer
Coolest part: Finding Bagu’s hidden cabin in the forest! Treasure is known for). Plus, you can do a bunch of
Did you know: Chrono Trigger was developed by Dream cool moves like hanging onto ledges, combat rolls and
Project, a mix of developers from the two most popular throws. This coupled with the graphics makes Gunstar
RPG series in Japan—Dragon Quest and Final Fantasy. Heroes a classic. And, of course, it's one of the best
two-player games ever made.
Coolest part: The Boss level where players must roll
ice and defeat a series of

28 The Legend of Zelda: mini-Bosses in a board


game-style setting before

Link’s Awakening challenging the last Boss—


talk about innovative!
Keep an eye out for: The
Game Boy eveloper of Gunstar
Nintendo, 1994 Heroes, Treasure, has just
finished Mischief Makers
The game: The portable version of Nintendo's on the Nintendo 64.
immensely popular action-RPG series.
It made the list because: Even for a Game Boy title,
Link's Awakening is incredible, beating out the Super
NES Zelda in both size and scope. Of course, four-color
(shade) graphics are a bit of apain, but regardless—as
a game, Link's Awakening is simply awesome. It mixes
26 Super Mario RPG
the best elements of play from Zelda 1 and Super NES
Zelda and adds a bit of humor to the dialogue, never Super NES
taking itself too seriously. It's also quite challenging
Nintendo, 1996
and won't be beaten easily by even the best gamers.
Coolest part: Being able to take Zelda anywhere is cool
The game: Give the greatest RPG maker (Square, of
enough, is it not?
course) access to some ofthe most popular characters
Dear Nintendo: Please take
in gaming—as well as a bunch of SGI workstations —
all four 8- and 16-Bit Zelda
and you wind up with this colorful 16-Bit masterpiece.
games and stick them on a
It made the list because: No other game adds so many
Super Mario All-Stars-style
twists to the standard RPG formula —and succeeds so
compilation cart for the
wildly as a result. Even though its graphics are limited
N64. Please, please,
by the Super NES, they're still mighty impressive. But
please, please, please,
what makes this game killer are its extras. Every battle
please, please.
Wal 12° J Yours truly, EGM. is engaging because the timing of your button presses
affects battle results—an idea more RPGs should use
to liven up what is often boring, repetitive turn-based
bouts. Plus, you get so many different mini-games and
quests, such as composing a song or racing against
2 Gunstar Heroes Yoshi's pals. And it takes forever to find everything in
the game.
Coolest part: Mario and
Bowser—this is not a
Genesis typo—teaming up and
Sega, 1993 kicking ass. See, they can
get along.
The game: A crazy, side-scrolling action title with lots of Did you find: A little scene
enemies and weapons and a cartoony feel. in which Mario transforms
It made the list because: It has all of the quali- into his old-school 8-Bit
ties of a kick-ass side-scroller. And it has incarnation. It's classic
some really original ideas to boot, stuff, my friend.

President of Working Designs


For years, Working Designs has translated and published Japanese RPGs and strategy games
for Sega’s systems and—more recently—the PlayStation. Their credits include Dragon Force,
the Lunar Sega CD games and RayStorm.
What he had to say: So that this doesn’t become a self-promotional Working Designs love-fest,
уе automatically EXCLUDED all Working Designs titles, many of which | consider to be the best
of the genre of all time.
10) Magician Lord — NeoeGeo 4) Super Mario 64 — N64
9) Super Mario Bros.—NES 3) Ghost Warrior Spriggan
— PC-Engine CD
8) Zelda
— NES 2) Ys Books I&ll — TurboGrafx-CD
Victor 7) Last Armageddon Brain—PC-Engine CD 1) Tengai Makyo 11—
6) Ghouls ’n Ghosts—NES
Ireland 5) Demon Attack—Atari 2600 PC-Engine CD
BESIDES DANGER
AND INTRIGUE,

TREASURES
OF THE DEEP
OFFERS SOMETHING
THAT’S BEEN LACKING
IN ACTION/ADVENTURE
GAMES.
hat’s the missing ingredient from action and

adventure games? Salt water. Treasures of the

Deep" places you in the role of Jack Runyan, ex-Navy

Seal. Your global treasure trek whisks you from the

shark-infested Great Barrier Reef to the foreboding

abyss of the Mariana Trench. You'll utilize lethal high-

tech weaponry and submersibles as you explore sunken

ships, battle sea monsters and thwart terrorists.


ЖЖС , " Your underwater hardware is 100% high-tech: robotic vehicles,
Grab your scuba gear. It’s time to dive into danger. homing torpedoes and heat seeking mines are all at your disposal.

ACTION AND
14 treasure-huntiri] missions, including Antarctica, the Bermuda | ЕТЕП su thy
Triangle and the sunken Aztec ruins offihe Yucatan Peninsu spear voracious sharks before they snack on yoursorkel. -
е
а ~
За
Б)
> 2.” тола

TREASURES ОР THE DEEP™ © 1997 Namco Hometek Inc. All Rights Reserved. TREASURES OF THE DEEP is a registered trademark of Namco Hometek Inc. PlayStation
The most striking 3-D world in all of game-dom. Beautiful. i Pilot 8 State-of-the-art submersibles. Amass your fortune and
sea creatures propel themselves with polygon perfection: trade up from а USN RV-1 mini-sub to a deadly Viper attack sub.

Explore mysterious wrecks, retrieve a lost satellite, defuse


a nuclear warhead, then treat
x i
yourself to some alligator shoes.
|| ||ШЕ;
ve мй ж” жж le 111

THIS TIME, YOU'RE IN OVER YOUR HEAD.

wWww.namco.com PlayStation

and the PlayStation logos.aretrademarks of Sony Computer Entertainment Inc. The ratings icon і а trademark of the Interactive Digital Software Association.
It made the list because: R-Type III is what R-Type and
Super R-Type should've been. The slowdown is almost

25 GoldenEye 007 totally gone, the difficulty is turned up a notch, and the
graphics and sounds are splendid. The ability to
choose from three different Force Device units adds to
the already high level of strategy (you can't win R-Type
Nintendo 64 by just pounding on the buttons like most shooters),
and the addition of the Hyper bar gives new meaning to
Nintendo, 1997
the term “whup ass.”
Coolest part: Finally beating the end Boss, only to find
The game: A first-person shooter (alright, it’s a Doom
out that after he’s gone, he
clone) that lets you control 007 in various missions that
returns with a sneak attack
follow the movie.
from the rear. Not good.
It made the list because: This is easily the best movie
Somebody, please: Irem
game, and, more importantly, the best first-person
may be gone, but their spir-
game ever. The atmosphere, graphics and attention to
it lives on. Let’s get an R-
detail are incredible. The Multiplayer Mode is simply
Type compilation CD for
fabulous, better even than Mario Kart 64.
one ofthe next-gen sys-
Coolest part: All of the different reactions that the ene-
tems, and include the
mies have when they are shot (wounds to the buttocks
never-before-seen-at-home
usually provoke the best ani-
R-Type Leo Кот the arcade! 74 ben «— — — ^ annee«n
mations!). Even better—
watching these reactions
through the scope of your

Super
sniper rifle.
Did you know: This game is
arriving roughly two years
after the movie, and only a
few scant months before
Ghouls ’N’ Ghosts
the new 007 sequel, Super NES
Tomorrow Never Dies.
Capcom, 1991

The game: One ofthe most graphically intense side-

24 International
scrolling action games the Super NES has ever seen.
Also one ofthe hardest.

SuperStar Soccer 64
It made the list because: It’s even better than the
already awesome Genesis version. Super Ghouls "№
Ghosts adds better graphics (and some slowdown), an
Nintendo 64 astounding soundtrack, extremely tough gameplay (it’s
widely considered to be one ofthe hardest games ever)
Konami, 1997
and—of course—the now famous double jump.
Coolest part: Getting turned into a baby by the wizard
The game: A beautiful and realistic soccer game that is
and trying your damnedest
a living testament to the N64's 3-D power.
to avoid getting killed
It made the list because: Every facet of the game is just
before you return to your
incredible. The gameplay is awesome, appealing to
normal self.
both hardcore and casual fans of the sport. The graph-
Wasn't it awesome: Turning
ics are the best of any sports game, as the attention to
on Super Ghouls 'N' Ghosts
detail in the player animations is amazing. 15564
for the first time to witness
appeals to just about every gamer, and with good rea-
the Mode 7 intro of the
son. No soccer game comes
Princess getting taken from
close to this one.
her castle. Sweet.
Coolest part: The funny cel-
ebrations that the players
perform after a goal.

2] Final Fantasy VII


Most questionable play:
The dumb goalies making
leaping catches on balls
that are just rolling to the
net. Those theatrics don't
impress us, buddy. PlayStation
Square, 1997

The game: A three-CD RPG

R-Type lll with fully rendered back-


grounds, polygonal charac-
ters, seamless FMV integra-
tion and more. If you
Super NES haven't heard of this game
by now, you probably (you
Jaleco, 1994
guessed it) suck.
It made the list because:
The game: The best of the home sequels to R-Type is
It’s a work of art. It may be
also the best 2-D shooter in history.
Readers’ Тор 10 Picks of All Time
A long time ago, іп an issue far, far away (#97), we asked you, our esteemed readers, what games
you would like to have with you if you were stranded on a desert island. Well, we counted and
counted and counted until our eyes bled, and here are the results of the thousands of postcards
that were sent in:
10. The Legend of Zelda—NES 4. Star Fox 64—N64
9. Final Fantasy VII — PlayStation 3. Tomb Raider —PlayStation
8. Twisted Metal 2 — PlayStation 2. Super Mario 64—N64
7. Final Fantasy Ill —Super NES
6. Tekken 2— PlayStation
1. Resident Evil—PlayStation
5. Mario Kart 64— N64

Final Fantasy V | made an impressive showing, considering the finished American product was not in
store shelves a the time of voting. We had our reviewable Final Fantasy VII, but none of you did!
The 15-minute demo and the Japanese version must’ve been a big hit with everyone in the States.

a bit more on the "Interactive Movie" side and less on


the “RPG” side than previous Final Fantasy games, but
it's still one of the most beautiful-looking, sounding
and, for the most part, playing games ofall time. The
story is outrageously good, and you become so
19 Madden NFL 98
involved with the characters that you'll feel as if you
know them by the time the game ends (just like in the PlayStation/Saturn
previous FF games). It's an instant classic. ibn Electronic Arts, 1997
Coolest part: The way an in-game area will merge flaw-
lessly with an FMV sequence — smooth as silk.
The game: The most popular football game on the mar-
PC owners look out: Final Fantasy VII is headed for
ket, Madden football combines ease of use with real-
3Dfx-equipped PCs sometime in 1998, and is expected
ism, smarts and fun gameplay to create an awesome
to look even better than the already-gorgeous
football game.
PlayStation version. Expect Square to announce FF8 for
It made the list because: The Al in this version is the
the PS within the next six to eight months.
best seen in any football game ever. Finally, the tried-
and-true Madden gameplay is complemented with a
computer that has plenty of

Super
smarts to spare.
Coolest part: Playing multi-
player teams and making a

Castlevania IV perfect 40-yard bomb to


your buddy. That makes for
Super NES some good trash talkin'.
After further review: This is
Konami, 1991 the first Madden game
where you can't throw to
The game: An epic side-scrolling adventure that was your running backs all day.
laden with never-before-seen special effects back when
“scaling” and “rotation” were the reigning industry
buzz words.

F-ZERO
It made the list because: This was the first game to
show what the Super NES could do. Entire levels rotate
around the hero. Bosses are brought to life with trans-
parency and scaling effects. Backgrounds warp and
spin. And all these effects are revealed gradually, so
Super NES
each new stage gives players something new to drool
over. Better still, the control is top-notch (using the Nintendo, 1991
whip to swing from platform to platform feels com-
pletely natural). This game has some ofthe best music The game: High-speed futuristic hovercraft racing with
in the series, too (only the tunes in the import Dracula Mode 7 tracks and three separate racing leagues.
X for the TurboGrafx-CD are better). It made the list because: F-ZERO has an amazingly tight
Coolest part: You have total control over Simon control system —and was the first game to really make
Belmont's whip, and сап good use of the L and R but-
even make it dance in the tons on the Super NES.
қ Rex air to score rapid-fire hits Each of the four crafts has
on enemies. distinct handling character-
Did you know that: In terms istics, and the computer-
ofstory line, Super controlled racers are more
Castlevania IV is actually a than tenacious. Even
remake of the very first 8- though F-ZERO was a tech-
Bit NES Castlevania. nical marvel for the time, it
still stands today as one of
the best racing games the Super NES—or any sys- your opponents so hard that the game stops counting
tem— has seen. The only downside to F-ZERO is that how big of a combo you’re making.
there is no Multiplayer Mode (but F-ZERO 64 will Did you know: Our boss had to confiscate our office
thankfully fix that). copy ofTetris Attack because too many people were
Coolest part: The post-race camerawork—a first for playing it for too long during work hours. Naturally, we
home racing games! snuck our personal copies of the game into work.
Played in Japan: In Japan, two updates to F-ZERO have
been released exclusively for Nintendo’s satellite ser-
vice Satellaview. New tracks and crafts, as well as
updated graphics and multiplayer play, were added to
the game. 15 Super Mario Kart
4 Super NES
Sonic ср Nintendo, 1992

The game: One- and two-player go-kart racing starring


the most famous faces on Nintendo’s roster.
Sega CD It made the list because: OK, we already have Mario
Sega of America, 1993 Kart 64 on the list, so it should be no surprise that the
16-Bit originator made it as well. But why does it fare
The game: Sonic’s still running around like a crazy man, so much better? Two words: level design. Although the
but this time he’s doing it CD-style, complete with a courses in Super Mario Kart are shorter, they pack
kick-ass soundtrack and some FMV. more shortcuts and are much more exciting overall. The
It made the list because: More levels and a cool ani- Battle Courses, too, are much more compact and better
mated anime intro made Sonic CD a sure hit with Sega designed (that’s why we still prefer two-player, old-
CD owners and fans of the hedgehog. Sonic CD has all school combat to four-player Mario Kart 64). And we
the playability of the old Sonics, but now he’s on CD can’t forget the Feather power-up, which lets you leap
with QSound and neat bonus levels. It is the best addi- incoming homing shells and course gaps for game-win-
tion to an already popular series. ning shortcuts.
Coolest part: The 3-D bonus levels that really show off Coolest part: Using a mushroom turbo and a speed
what the Sega CD could do to enhance the games. This bump to launch hundreds
was the first time Sonic was in 3-D with scaling and of feet into the air and cut
rotation (and not that choppy across a third ofthe
stuff from the original). course. Try that in Kart 64!
Did you know: Although the Most challenging moment:
upcoming release Sonic Trying to explain to some-
Jam for the Saturn does not one who hasn’t played the
contain Sonic CD, it does original Super Mario Kart
have the animated intro to why it’s better than the 64-
the game. Hmmm. Kinda Bit sequel.
makes us wonder if maybe
Sega didn’t hide it some-
where on the disc.

14 Super Mario Bros.2


16 Tetris Attack (All-Stars Edition)
Super NES
Nintendo, 1988 (original)
Super NES 1993 (All-Stars version)
Nintendo, 1996
The game: The popular side-scrolling platform series
The game: A puzzle game where you switch two pieces takes on a different twist. Now, instead of hitting over-
around at a time in an attempt to form matches of head blocks, you pick things up. It feels different from
three. These matches disappear, and all blocks fall to every other Super Mario game, but it’s still a lot of fun.
fill the empty spaces. You can perform combos by It made the list because: The game design is brilliant
matching more than three at a time, or by having the and the levels are creative (and unlike anything you’ve
falling pieces form new matches. seen before). And at the end of each one, a cool Boss
It made the list because: When you see EGM vegeta- awaits you. Figuring out how to kill each one is perhaps
bles, er, editors drool from the best part of the game.
playing Tetris Attack for Coolest part: Knowing how
hours on end, you’d won- to get a cherry on the first
der why the game didn’t slot machine spin every
1/24 place higher on the list. time, thus guaranteeing
озар The combo system is а you an automatic 1-up
Sie breeze to learn, and with a per attempt.
= little practice, you'll pull off Played in Japan: The U.S.
chains like crazy. It's addic- version of Super Mario 2
tive, trust us. was actually an entirely dif-
Coolest part: Comboing ferent game in Japan called
No roads anywhere

THO www.thq.com
Arriving in September
< =
PlayStation
©1997 XING/THQ, Inc. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. тм
For more informationongame ratings contact the ESRB at 1-800-771-3772. The NFL Quarterback Club and NFL shieldare registered trademarks of the National Football League. Team names, nicknames, logos and otherindiciaare trademarksofће teams indicated,
TMO 1997 NFLP. Officially Licensed Product of the National Football League Players, The PLAYERS INC logo is anofficialtrademark of the National Football League Players. Nintendo 64 and the 3-0 "N" logo are trademarksofNintendo of America Inc. © 1996 Nintendo
о! America Inc. All other trademarks
aretrademarks of Acclaim Entertainment, Inc. ™ ® & © 1997 Acclaim Entertainment, Inc. All rights reserved. Screen shots shown were takenfrom the Nintendo 64version of the videogame.

ACCLAIM”.

THE ONLY
OFFICIALLY
LICENSED NFL
GAME ON N64
All 30 NFL Teams and 1500 Players
> Exclusive Quarterback Club profiles

|= Proprietary Motion Capture Graphics


Real moves by real NFL stars

All 29 3D-rendered NFL Stadiums


Mile High Stadium to Lambeau Field

Game and Season Stat Tracking


In-game updates to
individual league leaders

Total Team Management


Creating, trading, drafting
and managing the salary cap

Comprehensive NFL Playbook


Plays designed by Brett Favre

NFL
Brett Favre
1996 and 1997 NFL MVP

CLUB98
The difference between winning and losing is in the details. A split-second of missed coverage.
А deflection. А committed block. Knowing your opponent's tendencies. Why should our game be
any different? NFL Quarterback Club “98 does the small things the same way it does the big
things...the right way. From bone-jarring tackling animations to Total NFL Team management,
this year's model is even faster, meaner and deeper. Play it.

М
NINTENDO*
Doki Doki Panic (same game more or less, but with It made the list because: This is not only the best 2-D
other characters and a completely different look). Later game on the PlayStation, it’s one ofthe best, period.
on, the U.S. Super Mario 2 was released in Japan as There are an incredible amount ofareas to explore, a
Super Mario USA. vast army of creatures, and excellent traditional 2-D
gameplay. The graphics and music are also top-notch.
Plus, if you uncover the game's greatest secret, you'll
double its length (nyah, nyah —we're not telling!).

B The Legend Coolest part: All of the huge creatures that inhabit the
game. Most of them aren't even Bosses, although they

of Zelda
could easily pass for such. But don't worry—there are
still plenty of Bosses.
Lucky Japanese: In Japan, Castlevania: SotN came bun-
NES dled with an art book and a music CD filled with classic
Nintendo, 1987 Castlevania tunes from earlier games in the series.

The game: A unique top-down action-RPG. You control


our little hero Link in his adventures to save Princess
Zelda. Along the way, you collect dozens of power-ups
that can help you defeat tougher enemies and get into
previously inaccessible areas.
ТІ Super Mario World
It made the list because: Zelda is simply a lot of fun to
play—and it’s one ofthe grandest adventures on the Super NES
NES. The game is designed so well, all of us at EGM Nintendo, 1991
would still gladly play it today (and, in fact, we do).
Every area of the map is well thought out, requiring you The game: Mario makes his 16-Bit debut, along with a
to use a little noggin-power in your quest. And each soon-to-be-superstar dinosaur pal, new moves and a
time you pick up a shiny new weapon, the game forces HUGE new world.
you to use it intelligently. It made the list because: Like Mario 3, Super Mario
Coolest part: You find the pieces of the Triforce, you kill World is a monster of a game, with plenty of warp
Ganon, you rescue Zelda. As you bask in your hard-
zones and hidden keys to secret areas. Mario packs a
earned victory, you slowly
few new maneuvers, including the ability to fly with a
realize that the game
cape. But the real star here is Yoshi. Cute, tough and
designers are going to
able to gain new powers depending on what he eats,
award you with a whole Yoshi’s the perfect companion to Miyamoto’s plumber.
new second quest in the
Still, in terms of pure gameplay, Mario 3 remains the
same cartridge!
crown jewel ofthe series.
Did you know: The Legend
Coolest part: Yoshi (duh!). Oh, and knocking Bowser's
ofZelda is the first car-
hovering, smiley-faced ship
tridge in gaming history to
from the sky at the game's
have a battery backup to
finale. Whoa—look at the
save your games.
pretty scaling and rotation!
What's the deal with that: If
the God-awful Super Mario

12 Castlevania:
Brothers flick is to be
believed, the real-life Yoshi

Symphony of the Night


isn't nearly as cute as his
video game counterpart.

PlayStation

10 Saturn Bomberman
Konami, 1997

The game: Castlevania finally makes its


32-Bit debut with Alucard’s romp
through creature-infested castles.
Saturn
This is classic Castlevania, with
a few gameplay elements Sega, 1997
from Metroid and the NES
Castlevania II thrown in The game: You still get the same little Bomberman
for good measure. character who likes to blow up his friends (and ene-
mies), but this time he's on the Saturn with up to 10

Producer, EA Sports' Madden Series


10) Super Mario 64— N64 4) Punch-Out!! — NES
9) World Series Baseball —Saturn Tie: 3 & 2) NHL 94—Genesis/Madden 93—
Tie: 8 & 7) Tekken — PlayStation/Crash Genesis
Bandicoot— PlayStation кы ivici
Tie: 6 & 5) Donkey Kong— Super NES/Street 1) Baseball Intellivision
Fighter !—5ирег NES
и

Get a grip on a 12-cylinder tornado for the redline racing experience that's gonna shred your N64!
6 tortuous, high-resolution tracks. 4 modes of turbocharged racing perfection.
A stable of ultimate racing machines. And the Lamborghini Diablo.
Welcome to the velocity convention.
Your bull is waiting.

Visionary lighting effects and Compatible with Nó4. Rumble Pak-


revolutionary graphics! feel the road in your bones.

00 ак^
Strategic camera angles that e 1 to 4 player racing with horizontal
catch every hair-raising turn! and split screen options

The trademark Automobili Lamborghini ^and Diablo "is owned by, and used under license from Automobili Lamborghini " S.P.A., Italy. ік.
Nintendo 64 and the 3-D “N” logo are trademarks of Nintendo of America Іпс.< 1996 Nintendo of America Inc. Titus, Titus The Fox and |1
the Titus logo are registered trademarks of Titus. АП rights reserved.
players at once. It’s as good as multiplayer gaming on
the consoles gets.
It made the list because: If you have a copy of
Bomberman and can rustle up at least four friends, Contra lll:
The Alien Wars
there’s really no reason to play any other game—or
even leave the house. It’s simply the greatest party
game on the planet. And Saturn Bomberman is the best
incarnation ofthis classic series yet. Sure, the Super
NES and TurboGrafx-16 versions come close, but now Konami, 1992
10 players can try to blow each other to bits in a Hi-res
Mode that is incredibly hectic and fun (although it The game: Just like the original Contra, except a thou-
burns the eyes a bit; Eight-player Mode's a little easier sand times more intense.
on your vision). Plus, you get options for team play and It made the list because: Talk about sensory overload!
the ability to lob bombs from the sidelines after you This game has everything: huge Bosses, Mode 7
die. Revenge is a wonderful thing. stages, ultradeep gameplay —all wrapped up in a beau-
Coolest part: Realizing that you’ve trapped your oppo- tifully atmospheric post-apocalyptic package. You get
nent(s) with bombs just as the all the great control ofthe original, except now with
one-ton weights are about new moves and the ability to carry and switch between
21670 ___1300)
to clobber you from above. two devastating weapons. But what really sets this
Yep, you can start panick- game apart are its Bosses. No two can be toppled the
ing now. same way. (Our favorite is the giant robot who smashes
Don’t you hate it when: You through the wall and lobs time bombs at you.)
start trash-talking before a Coolest part: Beating the game on normal or hard and
multiplayer game, only to watching the final Boss claw after you as you cling to
start and trap yourself with an ascending helicopter gun-
two of your own damn ship. And, of course, play-
bombs. D’oh! ing simultaneously with a
buddy/sibling.
Where have | seen that
before: Go back and watch

Final Fantasy Ill the intro to Contra III: Alien


Wars. Hmmm. Think maybe
the folks behind
Independence Day were
Super NES fans ofthis game?
Nintendo, 1994

T super Mario World 2:


The game: A traditional, Japanese RPG with more
gameplay extras than any other title in gaming history.

Yoshi's Island
It has a super-long quest, multiple (and interchange-
able) characters and a fun, menu-driven realtime
combat system.
It made the list because: OK, where should we start?
The graphics are rich and beautiful, as is the music.
Nintendo, 1995
The cast is crammed with personality. The story line 15
magical and so involving that you may need to keep
The game: Super FX2-based side-scrolling platformer
notes to follow its twists and turns. Heck, you even bat-
with the most amazingly unique graphics the Super
tle dinosaurs! We could go on and on. Very few people
NES has ever seen.
can argue that FFIII isn’t a AAA title (we'd like to be in
on that argument). It's the game that revolutionized the
It made the list because: Yoshi's Island is as much а
piece of art as a game. It’s like a huge, playable color-
genre, while keeping old-school RPG fundamentals
ing book. Unfortunately, the game couldn’t have been
alive. It's also far more rewarding than FFII, and just a
released at a worse time, going unnoticed by quite a
tad better than the awesome FFVII (FFIII offers more
few gamers. Trust us—Yoshi’s Island is the epitome of
varied gameplay). We'll love this game forever.
platform gaming, falling only inches behind Super
Coolest parts: Trying to decide which characters are
Mario Bros. 3 as the best 2-D platformer of all time.
going adventuring with you and which are staying
Beautiful graphics, great gameplay, lots of bonus
behind on the airship to twiddle their swords. And what
options and mini-games and well over 50 stages— what
about how awesome each character is? Some have
more could you ask for?
Street Fighter moves (how's that for RPG innovation?),
Coolest part: All of the “morphmation,” what Nintendo
some can transform, some have special attacks, etc.
calls the stretching and warping of the game charac-
And don't even get us started on the opera scene. Then
ters. Also, your mad dash to rescue Baby Mario after
there are the Chocobos, the Espers, the mechs...hoo
he’s been knocked offYoshi.
boy—there are too many
Did you know: Yoshi's
“coolest parts" to list.
Island was in development
Did you know: Final Fantasy
for over three years before
Ill is actually part six in the
it was finally released. The
series. It's only called FFIII
game was redone almost
because it’s the third one
from scratch at least once,
released in the States.
but the end result shows
And—you guessed it—
that the time taken was
Final Fantasy VII for the
certainly worth it.
PlayStation is the sequel.
jog ғ 2 Е WIR c ТЕ

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Leader of the team that created Street Fighter Il
Nishitani also worked on SF2 Champion Edition, Final Fight and Forgotten Worlds. He left Capcom to
form his own company, Arika Deve opment, which developed Street Fighter EX for Capcom to publish.
What he had to say: Congratulatio ns, EGM, on your 100th issue! | started working in this industry 12
years ago, back when we were ma ing games with such little memory and weak hardware compared
to the recent technology. Back then, who could imagine today's technology, such as game characters
made with polygons that move in realtime, or that we'd play over a network. Game development has
also changed. Today's games use more characters, animation, background, music and are overall
becoming more flashy. Most recen ly, there is a need to have the latest technology, so for each part
of a game— like CG, programming, modeling —there needs to be experts.
his industry has evolved very fast. More and more new technologies are emerging, and there
will soon be more reasons than ever to play games. | find these new challenges exciting. | will
Nishitani try to make better games, so that can be invited by EGM to reflect on the industry again someday.
10. Quath —Arcade 4. Dragon Quest series —Famicom/Super
9. Tetris Plus—Saturn Famicom
8. RayStorm —Arcade 3. Dungeon series—Arcade
7. Cadash —Arcade 2. Street Fighter Il, Street Fighter ІІ Dash
6. Darius Gaiden— Arcade (Champion Edition in the U.S.) —Arcade
5. Final Fantasy series —Famicom/Super
Famicom
1. Diablo—PC

It made the list because: This is the best and newest


Street Fighter that still plays like the classic. The series

Super Metroid changed when it became “Super” and later “Alpha.”


But many of us still like old-school SFII best, and Hyper
Fighting is as good as old-school gets. Excellent control
on an excellent translation of an excellent fighting
Super NES game engine. Need we say more?
Coolest part: Playing this game for hours and hours
Nintendo, 1994
until your thumb just couldn't take anymore.
Coolest code: Pressing
The game: It's a bigger and better version of the futur-
Down, R button, Up, L but-
istic 8-Bit platform/action classic. Super Metroid has
ton, Y, B on the second
tons of levels, weapons and secrets.
player controller while the
It made the list because: Boy, if you've played Super
word "Turbo" scrolls
Metroid, then you wouldn't ask why. From the exciting
across the opening screen.
intro (with elements taken from the end ofthe original
Now you can pick a 10-star
Metroid game) to the emotional ending, this 16-Bit
speed setting. This is
sequelis simply stunning. This game takes skill, brains
Hyper Fighting in the truest
and technique to complete successfully, and you'll love
sense of the phrase.
every minute of it.
Coolest part: Seeing you-know-who come to your res-
cue in the end.

Super Mario 64
Did you know: You get to see Samus in her bathing suit
if you beat the game in
under three hours. Also, if
you let the demo run unin-
terrupted, you can see a
slew of Samus' secret Nintendo 64
moves. A few of us didn't Nintendo, 1996
even notice the educational
demo until after we beat The game: This adventure stars a familiar plumber in a
the game. Better late than very unfamiliar setting: breathtaking 3-D worlds. But
never, we guess. you already knew that.
It made the list because: Take your pick: Its selling
power put the N64 on the map. Its look and feel
spawned a new era of 3-D adventure knockoffs (Banjo-

5 Street Fighter Il Kazooie, anyone?). Its many secrets, shortcuts —and


even its bugs—fueled the

Turbo: Hyper Fighting hype that made it one of


the most-talked-about
games ever, certainly one
Super NES ofthe best-selling. But
Capcom, 1993 most importantly, its game-
play showed that as far as
The game: The second SFII game to come out for the 3-D gaming goes, we
Super NES. This one added speed and playable Bosses haven't seen anything yet.
to an already successful formula. Just about everything in
Super Mario 64 works flawlessly—the analog control, the first time? Remember thinking how awesome your
the puzzles, Mario’s new moves, the way most levels Super Nintendo is when you saw that rain?
offer new challenges each time you visit them. Sure, Did you know: In our reader poll for top games ofall
the game has its tiny flaws, especially in the camera time, Zelda 64 received a dozen votes. Peculiar, would-
department. But мете talking about a title that’s as n't you say, for a game that isn't even out in Japan yet?
revolutionary today as the original Super Mario Bros. We're sure the game's gonna be awesome, too, but
was back in the mid-'8os. It's not easy creating an let's not jump the gun yet.
entirely new genre, no matter how many times Shigeru
Miyamoto has done it. And while Super Mario 64 isn’t
quite as challenging or as fun as Mario 3, no gamer
should die without playing—and beating —it first.
Coolest part: Seeing someone pull off the ultimate 2 "Uu Mario Bros. 3
trick—reaching the roof of the castle before ever nab-
bing a single star. Trust us,
it can be done.
(All-Stars Edition)
А sleeper hit? Superstars— Super NES
even digital ones—are just Nintendo, 1990 (Original)
as “human” as you or me. 1993 (All-Stars Version)
Case in point: If you leave
Mario alone for a minute or The game: The third chapter in the insanely successful
two, he'll sneak in a quick Super Mario Bros. series, it's also the single best plat-
nap. Talk about your com- form game of all time (as well as the second best game
8 puter Al advancements! of all time).
It made the list because: Super Mario Bros. 3 took the
series back to its roots, but expanded upon the original
game in every way imaginable. No other game since

3 The Legend of Zelda: has been able to recapture the spirit of adventure and
enchantment found in Mario 3. There are dozens of

A Link to the Past worlds to explore, tons of secrets to find, minigames up


the wazoo, perfect gameplay and special animal cos-
tumes that grant never-before-seen powers. What, for
Super NES
instance, could be better than batting turtles with your
Nintendo, 1992 tail after nabbing the Leaf power-up? Or how about
sprinting and launching into the air for a few seconds
The game: A sequel to the 8-Bit action-RPG series, with of flight to grab those hard-to-reach coins? And for the
better graphics, new tools and weapons, and more first time, the levels were spread out on an overworld
worlds to explore. map that sprawled in every direction (but watch out for
It made the list because: A Link to the Past takes every- the roving Hammer Brothers!). The entire game just
thing that made the original Zelda such a classic and cries out to be explored! Best of all, the All-Stars
supercharges the entire package. The graphics are version on the Super NES is like a dream come true—
improved tenfold over the original, and the levels — everything is re-created perfectly, but with gorgeous
especially outdoors—are graphics and better sounds.
huge (remember the forest Coolest part: Using the
maze?). The environments Whistle from Zelda to get to
are also much more inter- the hidden Warp Zones!
active than in previous Just a reminder: We're not
Zeldas (remember lighting including compilation
the torches in the dun- games on our Top 100, or
geons with your lantern?) Super Mario All-Stars would
Part three of the Zelda be the clear-cut number-
series is clearly the best one game ofall time. It's a
action-RPG ever made. sin not to own this king of
Coolest part: Remember seeing the rain for compilations!

Game Designer, Nintendo


Shigeru Miyamoto has created or helped craft nearly half the games in the top-20 portion of
our list. He's the man behind Mario, Donkey Kong, the Zelda games and other Nintendo clas-
Sics, as well as the inventor of the side-scrolling platform genre (with Super Mario Bros.) and
the perfector of the 3-D platform genre (with Super Mario 64). Ever humble, Miyamoto is the
greatest game designer on Earth.

What he had to say: | am very honored to be chosen as a key person in this industry, but as a
game developer | feel | am not in a position to judge other people's games. Also, | don't really
PS play many other games, so |must apologize for refraining to provide my top-10 list.
But | would like to comment about how the gaming industry has changed in the past decade.
L4 It used to be that the industry had no real history, but in the past 10 years, there have been
Shigeru some things that can be called history. For example, there were not many games in the old days
that can be enjoyable even today. But there are some games today that can still be enjoyable
Miyamoto even five years from now. | feel this is the most profound change in the industry.
THE OFFICIAL TRANSLATION OF THE #1 ARCADE SMASH!

CUPER HERNEN

=
o
S
[d
ІН >
Е[s

MARVEL SUPER HEROES TM&© 1997 MARVEL CHARACTERS, INC. ALL RIGHTS RESERV
CHARACTERS, INC. CAPCO CAPCOM CO., LTD.
icing Teams, Inc. А! logos and mar its Tea isDive
and may not be reproduced, inwholeог
№.
PlayStation

EAR WILL ALWAYS BE IN THE CAR

WITH YOU. YOU JUST CAN'T LET IT DRIVE.

35 24 50

WORLDSERIES
PROPERTY OF PLAYSTATION
ATHLETIC DEPT.
sim, Tetris—and its seven blocks— will be waiting for
you, always.

Tetris Did you know: The greatest video game of all time was
never originally intended to be a video game
at all. When Alexey Pajitnov invented
Tetris, his intention was merely
Multiplatform to create a mental exercise
for fellow Russian
Created by Alexey Pajitnov in 1988
scientists.

The game: Spend half your life forcing six differently


shaped blocks into neat rows at the bottom of a well.
Spend the other half waiting for the straight, skinny
block so you can score a “Tetris.”
It made the list because: Let’s forget for a sec’ that до
million people worldwide play Tetris. Let’s forget that—
for most people—it’s the single most addicting game
on the planet. Let’s forget
Maybe this is for another fea-
that it paved the way for
ture, but Tetris is the best
today’s most exciting,
keychain of all time, too.
flashy, combo-ridden
puzzle games.

Final Thoughts...
Tetris is as pure asa
video game can get.
It’s just you, seven
blocks and a well. Your
goal is incredibly simple:
line up the blocks in rows We know we're due for a tidal wave of mail
You can’t go wrong with any version from readers burning with questions and how-
and make them go away,
of Tetris, be it on the Super NES... dare-you comments concerning our list. Where
preferably four rows at a
time, to make room for are all the Genesis games? How could we make
the never-ending rain of blocks from above. When the a top-100 list that doesn't include Space
right blocks come your way—and if you can manage to Invaders or Pong or Pitfall or [insert your own
avoid mistakes—the game can be relaxing. One mislaid MIA classic here]. And —most pressing of all,
block, however, and your duties switch to damage con- we're sure— what's the deal with all the NES and
trol, a mad, panicky dash to clean up your mess or die. Super NES games in the top 20?
No, Tetris doesn't look, sound or play like any other Remember, our list is NOT about influential
video game. Nevertheless, it's complete gaming bliss. games, or even the greatest games (which— by
When it came time to pick the best version ofTetris, definition —should include influential titles). It's
we found ourselves in a pickle. First, we fired up the about games that play the best and are the most
old Tengen version for the NES (you remember—the fun. The downside to this philosophy is that
one Nintendo filed a lawsuit over because Tengen many old-school classics were nixed from our
cracked the Big N's lockout chip?). We were really, real- list during the selection process. Sure, we could
ly hoping this version was as good as we remembered. have included Pong or Asteroids, but would you
After all, wouldn't it be cool if the greatest game of all really rather play those instead of GoldenEye
time was an outlaw? Alas, the Tetris packed with Dr. 007 or Sonic CD?
Mario for the Super NES And as far as the predominance of Nintendo
plays a little better (it's games goes: No, we are not biased against Sega
155|5СОНЕ) HIGH
IES easierto control the or Sony. We have no reason to be. It just so hap-
EL pens that, in our opinion, many of the best
speed of your blocks"
~` descent, and the Two- games came out for the NES and Super NES.
3z player Mode is more (Also note that many of these titles were crafted
х
5i fun than the one in by Nintendo's Shigeru Miyamoto, the most gift-
i ed game designer on the planet.)
Tengen's). Still, many on
the staff argued for the Some may look at our list and say it sends
Game Boy version. You the wrong message to the industry, that it tells
Q7)
772
7
2271
77777777
can take it anywhere and developers to stop fiddling with polygons and
still play two-player 3-0 gameplay and go back to the good-ol’ days
..or the NES (seen here in the out-
games with the link of sprite-based platform games. Nothing could
lawed Tengen arcade port)...
cable. After hours of bick- be further from the truth. Keep in mind that
ering, we finally realized most of the 8- and 16-Bit titles on our list were
that Tetris pretty much designed at the height of sprite-based-gaming
plays fine no matter technology. Back then, the developers knew how
which system you use to to squeeze every ounce of gameplay out of the
rock your puzzle blocks, hardware, whereas today, they’re still figuring
whether it be a PC, con- out the nuances of shooting, kicking, jumping,
5 2 sole, Game Boy or a $10 climbing, etc., in a 3-D world. In some cases—
keychain. Super Mario 64, Tomb Raider—they’ve succeed-
Coolest part: Knowing ed beautifully, and we have little doubt that the
that whenever you get next time we create a top-100 list (issue 200,
bored with the latest 3-D perhaps) it’ll be crammed with modern, 3-D,
„ог the Game Boy. Hey, you really сап adventure or shooter ог polygonal masterpieces.
take it with you—and link with а pal! — ciao ccroller or RPG ог
FLARED NOSTRILS TO SMELL FEAR.

A REINFORCED NECK FOR RAMMING PREY HEAD-FIRST.

SERRATED TEETH TO SLICE THROUGH BONE.


bite and dismember your way

up the pre-historic

to the bloodthirsty T-Rex himself.

All in lush 3-D environments with pulse-pounding

music and plenty of bone-crunching

sound effects.

The Lost World.

Where only the strong

fierce and remorseless survive.

== = DREAMWORKS 2
ELECTRONIC ARTS SEGA hm M c E ш

Also available on Genesis" and Game Gear. THE LOST WORLD: JURASSIC PARK" & ©1997 Universal City Studios and Amblin Entertainment, Inc. All rights reserved. Licensed by MCA/Universal Merchandising, Inc. Software © 1997 Dreamworks Interactive L.L.C. Dreamworks
of Sony Computer Entertainment Inc. Sega is registered in the U.S. and Patent Trademark Office. Sega Saturn and all game titles are trademarks of Sega unless otherwise noted. © 1997 SEGA, P.O. Box 8097, Redwood City. CA 94063. All rights reserved.
ALL CONTROLLED ВУ А BRAIN
INCAPABLE OF REMORSE.

Interactive is a tratlemarkofDreamworks L.L.C. Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts jn the U.S. and/or other countries. All rights reserved. PlayStation and the PlayStation logo аге tradema
Inside the
Review Crew
ure,everyone in Area 52 has a thing for
lab coats, high-tech gizmos and black
helicopters, but our philosophy for review-
Boyer
ing games is as straightforward as when
the Review Crew debuted in EGM’s second
issue. We hound game companies to send
us complete versions of their titles, play them from
beginning to end (sometimes with a little help from the
gurus of EGM’), then give them a score between one
and 10. It's as simple as that. The scores are based on
how each game stacks up against all other titles for the
same system. Crispy, Crispix and every other
Of course, you can't express your opinions for long goo! iati
of his already-goofy name

Crispin
in this business without being accused of showing аи
bias—and we've had plenty of readers complain that we р
favor Nintendo's or Sony's or Sega's systems. That's Јипе 18, 1971
simply not true. We have no reason to be biased. After
all, each reviewer gets one of every console to keep at
TY Н
St. Petersburg, Fla.
his desk and play games on. Crew members don't have
to pay for these systems or games; so they have no reason to ЕСТ. :
like one game company more than another. RPGs and shooters
Plus, living and working in Lombard, Ill.—a sleepy Chicago
Suburb thousands of miles from the West Coast (where most of FIRST VI
the game industry resides) —has its advantages. We don't hang Pong, natch.
out with game company reps and make lots of pals in the indus- Т VIDE
try. We grill them for information, sure, but we don't build friend- You can overcome any obstacle
Н. E
as long as it has a glowing red
ships that could be jeopardized if we have to slam a crappy game dot.
with a bad review. Such distance helps preserve our objectivity. HI I Е
Our review system works, no doubt about it. But we couldn't Firefighter
r Fighter, a light- gun shooter iin
which
i you kill | fi
help but tinker with it when it came time for the big 100th-issue with a flamethrower before they
can shoot Ba AE ІШЕДІ
redesign. We've expanded the review section to cover sports titles waterh
е oses. Cris has nothing agai gainst firemen; ће just just|li
(note that we've nixed the Team EGM section), peripherals and the the irony of the game’s ridicul
ous premise. ES
same titles for multiple systems: Now, you'll be able to see how,
BLOOD TYPE:
say, Mega Man X4 rates on both the Saturn and the PlayStation, A Positive
as well as what die-hard sports gamers and less-rabid fans alike
think of the Maddens and GameDays that come our way. E na E:
Међе also doubled the Crew’s size by adding three new full- Drunken Bastard
time members and a slot we'll fill each month with a special guest
reviewer. Why:the extra manpower? Simple— we're reviewing в TRUE:
Cris says
у: Street Fighter
8 А pha 2 superschoo| girl Sakura
more products thatvever, and we want to make sure is “sauc
despite more than one coworker
everything gets its of attention. telling him, “Dude she’s like =
you pervert.”
So who's new in Area 525 Review ó
Crew? And what are the old guys Ш
б Check out these recently. Cris got his big break in the gaming
biz backi
declassified bios. But keep hired by Chuck E. Cheese's Pizza
Timeүйл US
an eye out for black costume and let kids yank his tail
at birthday parties. He didn't
helicopters... mind the abuse, though, becaus
e the job's main perk — unlimit
tokens in the restaurant's arcade ed
—took his mind off his achin
behind. Cris decided to Study comput
er science in college so E
subject because
е , 5 as he puts
1 it,? “You ha ve to, like,
end Stuff." He nabbed a journal | be able to co
ism degree instead, worked ЕМ
ay IRE Donee Wau. then landed
his plum gig at EGM. Now
е5 Just waiting for someone to make
Firefi h i У
give the гате а perfect score.
ен:
т Е. RIT! :
10) Chrono Trigger—Super NES
9) Castlevania: SotN—PlayStation
8) Phantasy Star II—Genesis
7) Final Fantasy VII— PlayStation
6) Contra Ill: The Alien Wars—Super
NES
5) Super Mario 64—N64
àEna Fantasy Ill —Super NES
3) The Legend ofZelda: A Link to the

2) Super Mario All-Stars —Super
NES 7 m г
1) Tetris Game Boy

165
ALIAS:
Shawnimal (half Shawn, half animal—all
cop!)
D.O.B.: ALIAS:

uug
UMS
Dec. 10, 1975 Shoe
.0.В.: ms
CITY OF ORIGIN: |арт 1971, which sucks because it’s right next
Joliet, Ill.
to Christmas
SPECIALTY: CITY OF ORIGIN:
Action/adventure New York, N.Y.
FIRST VIDEO GAME OWNED:
Pong SPECIALTY:
Strategy and puzzle games
WHAT VIDEO GAMES TAUGH
T HIM ABOUT LIFE: FIRST VIDEO GAME OWNED:
That he could take on—and eventual
ly conquer—any gigantic, evil A Popeye LCD handheld game
corporation all by himself with the
help ofadecent machine, at
least one bomb (or grenade) and a thirst — E
for justice. HIS BIG IDEA FOR A GAME:
A first-person perspective 3-D game where yo e ut
HIS BIG IDEA FOR A GAME:
A Contra-esque, side-scrolling action hoot demons...no wait, a one-on-one fighting game м ч 2
game, but with а '705 сор- xin have special moves...no, no...actually, Shoe doesn't һам
show theme. The game would have
little or no humor as players original ideas at all.
fight against an evil pimp/drug pusher
and put him down. Levels
would range from inner-city areas BLOOD TYPE: UT
all over the United States to the
druglord-ridden jungles of South America. He couldn't tell you to save his life.
Players would eventual-
ly make their way to the mastermind’s
mansion in Miami where the
final battle would take place. “It'd FIGHTING STYLE:
be a little like the Beastie Boys
“Sabotage” video, except, of course, Hip-hop Bop
you'd be able to play it,"
Shawn said. The name of the game would
be Street Flex Five:
Leon's Retreat. on eona
БАР PS eUnies of Моа
BLOOD TYPE: T ДЕ al iracionto osepursuingREIRI е 1Мүш
AB Negative
FIGHTING STYLE: Шур Street Fighter | Turbo.
о
Bald Monkey (a.k.a. Crazy Monkey
)
SAD BUT TRUE: ie connected to a TV and had game controllers, Shoe was
Before working at EGM, Shawn would . He always isiting
loved visiting ins’ house, nof aut of love 1
hi cousins
his
sometimes try to impress
girls by telling them he was a вате ae
producer forAtari. Note, this ene but (5/8 for their Atari 2600. His а
never got him anywhere, so don't ionli
try this at home kids. tems (and games) are the Vectrex (Mine Storm) and In
(AD&D, Burgertime and Оу Ed d кон
BIO:
i Л inball Pete’s (an arcade ds
Shawn's one of the youngest guys
on the Review Crew. He has d Id Electronics Boutique (where ds ace
been playing games as long as he E
can remember. The first one he НЕ 10 percent employee discount). НЕ РО dE
personally owned was the Colecovision
(a gift from his brother decent writer, because during his interview at Е ү е
Brian). Years later, he saved his money
so he could buy practically impressive in the least bit. He was a nervous wreck anc ПИ
every Sega system that came along
(except the 32X, fortunatel )
He admits to being an old-school Sega wth at all. But hey, you'd be nervous too if you were intervi
freak, but enjoys all for a dream job, right?
Systems as long as the games are good.
The discount he got for
working at Babbage's Software helped TOP 10 FAVORITE GAMES:
his gaming addiction. He
had no idea he'd end up working for 10) Tetris & Dr. Mario— Super NES
the video game mag he grew
up with. 9) Metal Marines—Super NES
TOP 10 8) Saturn Bomberman —Saturn
FAVORITE GAMES:
10) Tekken 2— PlayStation 7) The Legend of жш
orce— Saturn n
9) Dragon Force— Saturn
дRS 2 Collection —Saturn/PlayStation
8) Gunstar Heroes —Genesis
7) GoldenEye 007 —N64 4) Super Metroid — Super NES
6) Phantasy Star Il — Genesis 3) Final Fantasy III —Super NES
5) Super Mario 64—N64 2) Tetris Attack —Super NES i
4) Contra III: Alien Wars— Super NES 1) Super Mario All-Stars — Super NES
3) Super Metroid—Super NES
2) Super Mario All-Star —Super
s NES
1) Tetris— (practically all systems)
Super Mario All-Stars—
Super NES
166 1) Tetris—Game Boy
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HALT EVERY HALF HOUR ON THE STREET Care

BELOW. SLEEP DOESN’T COME EASY

IN ROOM 23. BUT FOR 19 YEAR-OLD

RAY COOPER, IT HAS NOTHING TO DO

WITH THE NOISE. AS HE SAYS, “IT’S

BECAUSE EVERY TIME I CLOSE MY EYES,

Top: The Second ALL 1 SEE IS LARA CROFT.”


Coming, slated for !
this fall. Bottom:
Є | [205
Preparing for her
photos
insetreturn. You’ve been warned.
=> К 12%
PlayStation
m

Believe The Rumor...


We бос Савсћшовт Jim"!

b:
vRm
-

Coming Soon
ем Clay Fighter Схсвете

Creacures of clay will descend on 3D environments of outrageous


Coming іп October m i
Clay Fighter 6375 ЧІ 4

accion and comedy. And che old games shall envy che пеш.
Kraig
Kujawa
ALIAS:
The Italian
ALIAS:
р.0.В.:
Kanga. | don't know how Mike Stassus, our head art chimp, came
Мау 7,1975 up with гі
ШЕМ that one.
пе. It stuck though. Also known as опе of the two

Ricciardi
John
CITY OF ORIGIN:
Staten Island, N.Y.
D.O.B.:
SPECIALTY: Aug. 26, 1973. Send lots of presents!
ly anything but
RPGs, platformers, shooters— basical
strategy games CITY
OF ORIGIN:
Richmond, Texas
:
FIRST VIDEO GAME OWNED
Las Vegas Poker & Blackjack for
the Intellivision SPECIALTY:
Sports games
T HIM ABOUT LIFE:
WHAT VIDEO GAMES TAUGH FIRST VIDEO GAME OWNED:
College was a waste of time Pong =
E:
HIS BIG IDEA FOR A_GAM
with the majority of important WHAT VIDEO GAMES TAUGHT НІМ AB! H
та like to make an RPG someday
ers being female and the music 100 percent fully orches- Punt on fourth down— don't give in to greed! тыы:
charact
Italian guy with a red hat who
trated. That or a game about a fat желі BIG IDEA FOR А САМЕ:
oms. | can't believe nobody's
stomps on turtles and eats mushro omeone is going to make a ton of money if th
done that yet. based on O.J. Simpson. Mark my words. ылы шы
BLOOD TYPE: BLOOD ТҮРЕ:
O Positive О Positive
TING
FIGHTING
FIGH STYLE:
br FIGHTING STYLE:
Turn-based Kangaroo
SAD BUT TRUE: SAD BUT TRUE:
in New York City to pick up
En route to a Japanese book store You probably wouldn’t know that Kujawa is a shortened Polish
|
in early 1995, John's car got
the latest issue of Famitsu back saying that, I’ve justjust o opened myself up to a landslide
totaled by a bus that blew past a
broken red light just three of PollacByk jokes.
name.
than ride with the tow
blocks from his destination. Rather
back to the mechanic, BIO:
truck and his now-raisin-esque car
ing three blocks to get Kraig worked as5 a manager
ё at a grocery store in
in Richmond,
Ri Т
however, he opted to walk the remain
$50 on public transporta- tamed НА decided that doing real work for a living
his Famitsu, and then spent about
tion to get back home. . Itwas then that he became a freelance video game “j
пер
nalist” until4 hefinally made the big leap to working for EGMS а. i
BIO: Although he lived in Texas for so long, he doesn’t have а southern
since around 1981, John did-
Despite being a hardcore gamer accent, hates country music and doesn't say “Yall,” making every-
the gaming business until a
тї make his “official” entry into one believe th: at he was probably tormented and ridiculed as a
local EB (hasn't everyone Teee youth
1994, when he landed a job at the
EB or Babbage's at one
in the game business worked at
he began going to trade ТОР 10 FAVORITE GAMES:
point or another?). During that time,
ing after) and ended up E Ms. Pac-Man
—Genesis.
shows (Summer CES '94 and everyth
and about the industry. 9) Castlevania X: Symphony of the Night—Pl i
landing some freelancing gigs in
“the call” from Sendai
Finally in March of last year he got 8) NBA Live 97 — PlayStation £ эў"
score), and as the 2же Metroid—Super NES
(now Ziff-Davis, if you've been keeping
additio n to his Review
saying goes, the rest is history. In e Legend of Zelda: A Link to the Past—S
John is heavy into Japanes e gaming, and is the 5) Contra ІІ: The Alien Wars— Super NES pt
Crew work,
64 guides (sorry, had to 4) Madden NFL 98— PlayStation
editor in chief of EGM's Nintendo
3) International SuperStar Soccer 64— N64
get a plug in somewhere).
2) Super Mario All-Stars —Super NES
TOP 10 FAVORITE GAMES:
1) Tetris — Game Boy
10) Lunar: Eternal Blue—Sega CD
m
9) Dragon Quest VI—Super Famico
8) Super Metroid—Super NES
7) Yoshi's Island —Super NES
6) Super Mario All-Stars Super NES
ES
5) Zelda Il: The Adventure of Link—N
4) Tetris— Game Boy
3) The Legend of Zelda —NES
m
2) Final Fantasy V—Super Famico
m
1) Dragon Quest V — Super Famico
oy
LL
Å

ALIAS:
Well, he's Sushi-X! Nuff said!

D.O.B.:
¥-rusng ALIAS:
K. Lee or K. Wree
Unknown, but sources say he’s in
his late 20s.

SpXe
D.O.B.:
CITY OF ORIGIN:
Unknown Dec. 30, 1968

SPECIALTY: CITY OF ORIGIN:


Fighting games (no, really?) Ocho Rios, Jamaica

FIRST VIDEO GAME OWNED:


SPECIALTY:
Pong Driving and fighting games
:
WHAT VIDEO1
FIRST VIDEO GAME OWNED:
GAMES T AUGHT HIM ABO
Under no circumstance should you H Pong
throw a fireball at ШІ. ШЕ у
Dragon А
Е Punch girls or talk trash to guys GAMES TAUGHT HIM ABOUT LIFE:
bigger
i than you—unless WHAT VIDEO
Patience, persistence, practice and perspiration
arg BIG IDEA FOR A GAME: HIS BIG IDEA FOR A GAME:
uus нү Street Fighter sequel that Eclectica, an RPG that packs every style of game within it. Fans of
r i ant. 15 complete with all the characters sports games could simply drive their character down to the foot-
universe (including Sheng Lon i
8, Of course), a real FUNst | ball or baseball stadium and play Eclectica as a sports game.
tures |Sheng dd
е Long,5 unique
u marti al arts stylesқ and a С rock in’
ШЫН - Racing fans could travel to Eclectica City Speedway and drive
ee ME is іп EX-style 3-D, with Tekken 3-
and ak against other cars and so on. Kelly’s RPG would encompass all
р e М а ООП the SF series
since its inception, this is the games for all people.
a Е ushi wants to make the most. He won't
etails but would love to get Capcom’ divulg е
s attention os BLOOD TYPE:
BLOOD TYPE: о
X FIGHTING STYLE:
FIGHTING H.R.R.S. (Hyper Honorable Ryu Style)
STYLE:
He knows 'em all—not a guy to mess SAD BUT TRUE:
with!
SAD BUT TRUE: Kelly is known to foam at the mouth and convulse uncontrollably if
ELS he doesn't get his weekly fix of Street Fighter.
eee of Street Fighter and Double
i је was ready to finish his BIO:
EGM (or EGM found him), and he i
never Rare aig ЖӘЙЛІ Kelly first caught the video game bug in the '705 when titles like
ВІО: Asteroids and Space Invaders hit the arcade scene. His interest in
afrai
I'm
ү ме еп ар games weaned a bit around the early '8os when Kelly discovered
t divulge too much about this mysterious
АШ, а more time reviewing games than
figure there was other cool stuff in the world (girls, baseball, skate-
/ eW Crем
e
anybody in
history. We'll tell you he'sa guy, ‚ b but th. boards, etc.). The introduction of the Nintendo Super Famicom
aninja suit everywhere to hide his "si marked an important turning point in his life, so much so that Kelly
КОШЫ уоџ е
guess
4 his nationality. А Sushi also ашћ decided once and for all that video games were his calling. He
titled Zen and the Art of Buttkicking. | id’ squeaked through college and nabbed a degree in communications
шаа ы (while working part-time at a video game mail-order store) and
ТОР 10 FAVORIT AMES: went on to pursue his gaming lifestyle. To this day, Kelly vehement-
10) Tekken 2—PlayStation =a = ly swears he is the black Ryu (this is one of his many disillusions)
9) Mario 64—N64 and is training to be an eighth-degree black belt in Street Fighter.
8) Tomb Raider— PlayStation
TOP 10 FAVORITE GAMES:
7) SF Alpha 2—Saturn
6) King of Fighters '95 —Мео•бео 10. Sonic 2— Genesis
5) Мега Мап Х2 —Super NES 9. Gunstar Heroes —Genesis
4) SFEX+Alpha—PlayStation 8. Street Fighter Collection —Saturn
3) Star Fox 64 — N64 7. Super Mario Bros. 3—NES
2) Super Metroid—Super NES 6. Final Fantasy Ill— Super NES
5. Super Castlevania IV—Super NES
1) SF Collection— PlayStation
4. The Legend of Zelda: A Link to the Past—Super NES
3. Super Metroid —Super NES
2. Super Mario 64 —N64
1. Street Fighter I! Turbo: Hyperfighting— Super NES
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Behind
(ће screens
А candid look at the madcap antics of the gamers who create EGM

you read a gaming magazine like


EGM, it’s hard to believe and comprehend how much
work is actually put into the final product that you
see on magazine shelves. Now, we're not about to
suggest that playing games for a living is a tough
life, but the process of making EGM is probably hard-
er—and perhaps even cooler—than you might think.
People who have visited the EGM offices (some
to never return) usually describe it as visiting a college dorm. It’s easy to see why. The main EGM offices are a maze of
oddly constructed cubicles decorated with everything from toys to posters to, of course, games. Lots and lots of games.
Gold CD-ROMs containing the latest games are found everywhere (companies burn their games on them before they press
the production copies), and, in some offices, the really old ones are used as coasters. Like some smaller dorms, EGM in
many ways resembles a large family. Мете all good friends, and мете all around each other way too much. Even after
deadlines are over, and that month’s issue is put to bed, we still end up hanging out with each other after hours.

Many of the EGM staff, especially Crispin, are


known to relax or take impromptu naps any-
where in the office (top). Dan Hsu and EGM
Art Director Cyril Wochok interrogate Assoc.
Art Director Burwell (above), trying to find out
where he put those darned K.C. Munchkin
screen shots. The productivity and hard work going on in this picture is truly out-
Text Kraig Kujawa standing. Shawn Smith, EGM"'s Scott Augustyn, Cyril Wochok, Dan Hsu
Gh Photos Michael Stassus and Andrew Burwell passionately debate where to go for dinner. If you
look closely, you can see Crispin lying down, again (above).

174
Kelly Rickards (bottom left in picture above) is our West Coast editor, who we fly in
from San Francisco to help us at the end of deadlines. Here’s a unique glimpse of
Kelly, Shawn, Dan and Crispin unknowingly demonstrating who got first, second,
third and fourth place in their four-player GoldenEye death match—while at the
same time eerily resembling the ridiculous review system of a competing mag.
John Stockhausen is our liaison to game companies. In between calls, he stares
at his Star Wars models, and creates his own, personal Battle of the Empire (left).
Jason Hinman, EGM art director, must suffer and work through ridicule. In this case it’s
Joan McInerney, our circ. director, who randomly stops by to laugh at him (bottom left).

J
here, we’re playin’ t
and in our dreams w
Crispin Boyer
Features Editor
“There’s a lot
of wit around
the office.
EGM is like a
sitcom which
writes itself.
Someday this
could be
funny TV.”
Michael Stassus
Creative Director

The battle to place games on the Top 100 list became quite heated — the guys had powdered wigs and longcoats and stuff, you would have
thought they were drafting the U.S. Constitution. While settling on rankings, editors resorted to time-honored means such as tic-tac-toe,
lawn jarts and bare-knuckle boxing. The room didn’t empty until the wee hours of the morning, not coincidentally about two hours after they
had burritos for dinner.

average work day at EGM can vary, depending on


what time of month it is and what each staff member's role
is. The magazine follows a cycle that averages about three
weeks. In the beginning, we all sit around like bums, relax
and play a few games. Once those few, relaxing days are
over, the regular work days commence, followed by the
marathon all-nighters that take place just before deadline.
Those 16-hour work days are always the most interest-
ing. After all, when you have a bunch of 20-something guys
who play games for a living—and are deprived of sleep—
anything can happen. The average all-nighter consists of us
all finally arriving in the office by around 10 a.m. Everyone
groggily goes about their duties in the morning (reviewing
games, writing previews, doing layouts, etc.), and then files
out for lunch at the normal time. After just about everyone
aside from the EGM crew leaves at 5 p.m., the festivities Here, art boys Andrew and Cyril
begin. At any time, the hall outside the EGM offices is chuckle at Crispin because he’s
drinking Coke instead of his
liable to be converted into a Decapitato Arena. Playing
usual Pepsi during dinner in
“Decapitato” involves two or three players at each side of a
the EGM conference room
long hall. Each Decapthlete flings a hard, circular frisbee (top). Through many Ziff-Davis
down the hall in hopes of hitting hapless opponents. focus groups and research, it
No one has been injured during this epic sport, as we're is known that dewbacks can
Ту all professionals. thrive on a diet of fried rice
and stormtroopers (left).

176
Now You Can See Resident Evil
Through The Director's Eyes.

Experience the director’s original horrific vision. Presenting RESIDENT EVIL DIRECTOR’S CUT" = the
uncensored, unrelenting version of the CONSUMER’S CHOICE OVERALL "BEST-PLAYSTATION GAME." Substantially
enhanced with frightiully graphic footage, alternate camera angles and new levels of difficulty.
Resident Evil Director's Cut. It’s a sight for sore eyes.

кы ea AM MID
Џ
\ SEARS пио нон: ононе (FuNTRONS
| t

510
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| OFF
p] R5770218510D0
|| >
a [t
PlayStation
“HEY

veding 510.Valid Oct.15 rough Nov. 3019 y balances, gift certificates or credit card pay Not redeemable ог cash.
on: onepercustomer, Void where prohi 7 Sears Roebuck and Go, Satisfactio dor your mon
жән жее ды» Сз. шой EP cu ҒА е” рə

© CAPCOM CO.. LTD. 1 CAPCOM U.S.A..INC. 1997 ALL RIGHTS RESERVED. RESIDENT EVIL and RESIDENT EVIL DirectorsCutare trademarks of CAPCOM CO., LTD.
CAPCOM i ed trademarkofCAPCOMCO.,LTD. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
“When а lot of good games arrive in the office,
it’s almost like ANOTHER surprise Christmas.”
Kraig Kujawa Associate Editor
, by the way, is hidden in
one of the pictures on this feature’s first page.
We usually review the games at the end of each
issue, so many ofour late nights involve writing
reviews and last-minute previews (games arrive
throughout the magazine's cycle). А late dinner
ensues, which is paid for by the company, thus result-
ing in us eating like lowa swine. Playing four-player
GoldenEye has become a recent post-dinner tradition.
The Top 100 list in this issue is a good example of
what keeps us here so late. We worked until 2 a.m.
agreeing on just the Top 20. Then, when screen shots
were needed, Crispin and Andrew stayed until 10 a.m.
But, even with all the long hours, it hardly seems like
work. After all, what other job could be nearly as fun
as getting paid for playing and writing about video
games? We're sure as hell not complaining. ІШ

Here, Ed Semrad explains to John Ricciardi and Wataru Scott Parus had the lovely job of gathering screen shots of the games in the
Maruyama how to run up a big company expense Top 100 list. Here, Ken Williams, managing editor, instructs Scott exactly
account during the Tokyo Game Show in Japan. where to shove the cartridges he's handing to him.

Kraig knows
that it's pru-
dent to wash
your hands
after playing
with some-
one else's
joystick, err,
controller
(above. Here Crispin cuts loose with Associate Editor Dean Hager toils through another stressful game sequence,
a gaping yawn in his cubicle, (left) while a sympathetic Terry “Trickman” Minnich types in “All work and no
dead tired after a day of play..." for the 12 millionth time. Meanwhile, Crispin takes a little cat nap on the
vigorous napping. floor of his cubicle.

178
The PlayStation game
console’s first one-
handed controller
Ideal for role-playing,
simulation, sport and
strategy games ' * ж
Ergonomic design
aximizes player
“flexibility and
comfort
ons for

е your best — : Р Play your best hand.


tion. Kick back.
hands.
TE yourself.
It's the most relaxing and ASCII
comfortable way to play your
favorite games. Imagine the
endless possibilities.
ASCIIWARE

=>
PlayStation

www.asciient.com
SCORE WASN'T VENGEAN
WAS SIMPLE JUSTICE.

< >
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IDSTo ADULTS

G
Psygnosis
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All
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Ltd.
Psygnosis
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are
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-Electronic Gaming Monthly

You are Jeff Slater, 21st Century


Cop. Fly your Havoc gun ship on
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Callisto's domed environments.
You have fly-anywhere 360°
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t’s a given that you’re gonna


buy the big stuff this
Christmas—Tomb Raider 2,
Quake, Diddy Kong Racing
and all the other hyper-hyped
holiday releases. But we at EGM
feel it’s our duty to point out the
X-mas games that—although
just as great as these surefire
blockbusters —aren't getting the
attention they deserve. So five
of the Review Crew guys decided
to pick the five no-hype games
you must not miss this holiday
season. If you haven’t heard of
these games yet, you will.

182
ristmas. These are the games that won't beign

hat it’s all about..


You're a space-fighter flyboy
о sticks it to an unlikely
nemy-— Earth —in this eye-pop-
ingly, pretty cosmic-combat
sim. Unlike the console ports of
Darklight Conflict and Wing
Commanders 111 and IV, Colony
Wars is exclusive ‘to the
PlayStation. It pushes the sys-
tem's prowess with lighting
effects to the max. ог(ту personal favorite) kill your engines, spin
180 degrees and take out pursuing bogeys
Why It's Crispin's Pick... while flying backward.
With its explosively vibrant special But aside from its great gameplay,
effects, Colony Wars packs all the Colony Wars packs
pyrotechnic punch of WipeOut XL. enough features to
But there’s more to this game make it the ulti-
than Babylon 5-worthy space · mate deep-space
battles. Control, for starters, is shooter. You can
both realistic and fun, letting | pilot six different
you pull off more life-saving | ships, including a
tricks stealth fighter and
than in ж--- а bomber, and
any other you'll share the final
console Стїзрїп frontier with nearly 60 allied and
| sim. You can enemy crafts. Plus, each of the 14
slam your engines weapons is suited for a particular task, forcing
into reverse to tighten you to think before you pull the trigger. Perhaps
turns when dogfighting, most noteworthy is the dynamic mission struc-
ture. Colony Wars packs 70 missions in all, but
sucky pilots will only fly five or six before seeing
one of the six endings. Better players may
fly. up to 30 missions before getting a (ЕСМУ
better ending. Now that’s replay value!
183
Did you know that Treasures of the Deep is made by the same team behind Black Daw d you know the

· Treasures of the Deep


Namco Discovers A Sunken Treasure
What It’s All About... deadlier enemies ranging from rival
Treasures of the Deep follows the exploits treasure seekers to really weird ocean-
of an ex-Navy Seal who plunders the ocean’s ic creatures and monsters.
depths in locations around the world for every- To even the odds, tons of equipment
thing from riches to nuclear bombs. and tools can be purchased with your
The game includes a variety of levels, newly found riches, such as differ-
and the stakes ent types ofsubs, a large array
grow higher as of torpedoes and other
you progress helpful items including
through each flares, nets and even a atmosphere. Even better, it has
one. The depths fancy blowtorch. fun, diverse and challenging
become increas- gameplayto match. Some levels get a
ingly more haz- Why It's Ктаја 5 little tricky, but that only adds to its
ardous, too, Pick... lasting power.
as they offer In this time of "me
too," cookie-cutter
games, it's refreshing to
play a 3-D game that
really breaks from the
norm. Treasures of
the Deep's originality
really pays off. It has excellent
visuals and a great soundtrack
that contribute to its fantastic

One
The One Game bGet For The Holidays
What It’s All About...
Players control John Cain, a guy looking for
answers. Problem is, he doesn’t really have any
idea where to get them. What he does know 15
he has a lot of anger buried inside, and that’s
where the action comes from in One. Ofcourse,
the hordes of bad guys help a little, too.
One features a story line with depth,
realtime 3-D with little or no load
time and a main character who can
do plenty of moves including com- One has lots of action, huge Bosses and great
bat rolls, jumps and others. Oh, gameplay (and it's in 3-D, no less). But does it
and it has plenty of cool lighting copycat the oldies? No. One has original ideas
effects, too. But with all that mar- like the rage meter, where the more
keting-speak said, one may think successful you are with attacking the
One is just another PlayStation enemy, the more powerful you
game...so to speak. become, among others. From
what I’ve played,
Why It's Shawn's Pick... I'm sold.
Forget all the fancy buzz words and
dollars that are tossed around by marketing
folks. What it comes down to, and
this is no secret, is whether or
not a game is good—and One
is. It brings back some of the
feel of the Super NES
Contra games— and does
it well on a 32-Bit machine to boot.
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Visa, MC and Discover accepted. Checks held 4weeks. MONEY ORDERS UNDER 5200 SAME AS CASH. COD $8. Price, availability, offer subject to change at any time. Standard Priority Mall To
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dling charges. Defectives replaced with same product. All salesfinal. Callfor details. Shipping and handling charges calculated on
aper order, pershipment, and per Per Order si^ Qu' 00 200
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is charged once for each shipment we make
toyou ES Per Item PA А
ne TED > TT FU
Zero are invisible until they attack you? Did you know that PaRappa the Rapper greatest fear is that his dad will bite h

PaRappa The Rapper


Fresh And Phat...Its All That
What It’s All About...
PaRappa the Rapper takes you through six
chapters of a young hip-hop puppy’s life. The
gameplay consists of pressing the right but-
tons at the right time (it doesn’t sound too
challenging, but you just wait). Each button is
a word in a rap song, and PaRappa must sing
the correct lines with a minimum of mistakes.

Why It’s Dan’s Pick... We'd all crowd around the TV and
OK, l'll admit, if you strip away the fight to be the next person to
cartoons, the dialogue, the music and ш rap. Chances аге, you’d be
the story, you’d have one of the the most popular person on
lamest game premises in the his- the block if you owned this
tory of lame game premises. But game. Friends and family will
that’s not what PaRappa’s be stopping by to play.
about. The cartoons are a blast 1 сап go on forever about
to watch. The dialogue is how cool PaRappa is. In fact,|
goofy The music is good once suggested to a Sony
(| mean, really representative that the lov-
good). The story able pup should replace Crash
is simple, well- as Sony's spokesperson and
crafted, twisted, mascot. She didn't appreciate
far-fetched, that comment very much...
funny, etc.
Everyone here
was hooked the
first time we
saw PaRappa.

Enemy Zero
In Space, No Üne Can Hear You Pee Your Pants
What It's АП About...
Enemy Zero is the second game from popular
Japanese developer WARP (creators of D for the
3DO, Saturn and PlayStation). Similar to D,
Enemy Zero is nearly all FMV-based and stars the
lavishing, young, blond, polygonal
actress Laura Lewis (who was the
star of D, as well).
The story behind Enemy
Zero is strikingly similar to a
certain movie series that Rancher for the PlayStation. | English version of the game (fortunately the
provided the inspiration for ended up picking Enemy Zero for Japanese one isn't too dependent on text), but
our hardly original sub- several reasons: One, it's a Saturn I'm happy with what I’ve played of the import
head. Awakened from a game, and lately the games for and | was a big fan of D. My only concern is
Cold Sleep Capsule on a this system haven’t been getting that, like D, Enemy Zero may end up being a
spacecraft returning to enough attention. Two, it’s an FMV “play it once” affair and recommendable as a
Earth, Laura finds that the game. Everybody knows FMV is just rental. Still, if you’re into these types of games,
members ofher crew are being plain evil 95 percent of the time, but Enemy Zero will be well worth checking out.
killed one by one. In typical in rare cases (like this
Interactive Movie style, your job is to one), it can be used to pro-
guide Laura throughout the ship, picking vide an atmosphere as chilling
up items, defeating aliens and searching for clues as a great horror movie. And
toward revealing the gruesome mystery at hand. three: | like it. I’ve yet to play an

Why Its John’s


Pick... Release Date
(EGM\ For me, it came down
to either this or Monster
"МЕТ $10.00 OFF”

ATHLETIC DEPT.

10 OFF jjj; 810 OF


mmm ш инни ШШШ ШШШ ШЕШ ШШШ НЕ ШШШ ШШ шын ОШ ПШ

98
or TLL a
І К5770131%1000
Good for $10 off Sears Funtronics Dept. regular purchase price. Valid 10/1/97-12/31/97 only. Offer not good on layaway balances, gift certificates or credit card payments. Not redeemable for cash. Not valid with any other coupons or
offers. Limit one coupon per transaction, one per customer. Void where prohibited by law. Cash value 1/20¢. © 1997 Sears, Roebuck and Co. Satisfaction guaranteed or your money back. Sony Computer Entertainment logo is a
trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. NHL Face Off is a trademark of the National Hockey League. NHL, National Hockey League, the NHL
Shield and the Stanely Cup are registered trademarks of the National Hockey League. All NHL logos and marks and NHL Team logos and marks depicted herein are the property of the NHL and the respective teams and may not be
reproduced without the prior written consent of NHL Enterprises, L.P. © 1997 NHL. Officially licensed product of the National Hockey League. National Hockey League Players’ Association, NHLPA and NHLPA logo are Trademarks of
ithe NHLPA and are used, under license, by Sony Computer Entertainment America Inc. © NHLPA. Officially Licensed Product of the National Hockey League Players’ Association. Designed and developed by Killer Game. © 1997
Sony Computer Entertainment America Inc.
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CONTENT RATED BY
ESRB

PlayStation z

©1997 Interplay Production Asphalt and Interplay are trademarks of Interplay Productions.
PlayStation logo are trademark iinment America. Allrights reserved. All Mo "аи and кадет
Our Philosophy
Welcome to the new Crew, which is packed with more reviewers, games and-for
the first time-peripherals. Each reviewer gives a game an overall score, which is

гем
displayed behind the review and based on how the game compares to other titles
for the same system. In addition, the reviewers rate each game's graphics, sound,
ingenuity and replay value. The averages of these scores are listed at the bottom.

Shawn Smith ]
Shawn can hardly believe he's working оп EGM's 100th issue. Treasures of the Deep
Sure, he works for the mag and all, but it's a trip to actually Phantasy Star II
be part of the video game mag he has read for so long. We've
Nuclear Strike
actually caught him caressing the pages before they were
Editors’ Choice sent off to the printer (we hope they won't mind), but it's
Faxanadu
good that he's so damn excited about the new look.
R Gold Awards go to games
(ЕСИ )whose average score
Жо equals 9.0 or higher.

(ER Games that average


(econ)# at least an 8.0 receive
_ Current Favorites
HER JJ
EZ Silver Awards. Saturn Bomberman Dan "Shoe" Hsu's mind is slowly deteriorating from long
GoldenEye 007 deadline hours. He asked us today, "Is video games one
or two words?" But one thing's for sure, working on the
Super Metroid
100 Best Games list has brought back some fond memo-
SF2 Turbo (Super NES) ries for Shoe. He's secretly playing 16-Bit classics when-
Rating Scale ever the bosses look away. He thinks his secret's safe...

10-Perfection 5-Average
An absolutely flawless experi- Not great, not crap. A ho-hum
ence. It doesn't get any better title that isn't for everybody

9-Virtually Flawless 4-Rent First Castlevania: SotN


issue of EGM, the game mag he's been reading since he was а Saturn Bomberman
Drop what you're doing and We have problems here.
buy this nearly perfect game wee lad (or at least a wee high school senior). Still, despite
Definitely try before you buy Point Blank
his excitement, this issue wasn't easy. Не kept challenging
coworkers to bare-knuckle brawls to defend his picks for the
Tetris
8-Splendid 3-Time Waster Top 100 list. In the end, he was the one with the black eyes.
Delivers everything you'd want Playing it for more than 10
in a game, despite minor flaws. minutes gives you a migraine

T-Worthy 2-Don't Even Rent Current Favorites


A solid title that you won't The only point in playing this
regret buying garbage is to make fun of it Madden NFL 98 When he wasn't fighting to get sports games into the
GoldenEye 007 Top 100 list and sweating out this issue’s deadline,
6-Good, Not Great 1-Flush It Castlevania: SotN Kraig sat back and played GoldenEye in addition to his
Sure, it has its problems, but Madden 98 season. Kraig feels honored to write for this
Run for your life if you see it,
it’s still fun to play NBA Live 98 momentous issue as he used to stare at EGMs of years
or use it for a coaster
past, and think about how cool it would be to work there.

Current Favorites

Guest John's been slaving away almost 16 hours a day for the past
few weeks to get all of his work done before his grand trip to
GoldenEye 007
Castlevania: SotN
Reviewer Japan to visit Konami and check out the Tokyo Game Show.
Despite being completely worn out from all the chaos of issue
Marvel Super Heroes
Thunder Force V
100'5 deadline, he still finds time each day to get his butt
Steve Harris whooped at four-player GoldenEye. What a guy!
EGM Founder

А world-record holder in The Guinness Book for his Current Favorites Kelly Rickards
astronomically high scores on Congo Bongo and
Popeye, Steve Harris has been a gamer since the Castlevania: SotN West Coast Editor Kelly Rickards is like EGM's prodigal i
era of Space Invaders. In the late 805, he felt GoldenEye 007 son. He'd call us from California once in a while but
something was missing from the gaming scene- would rarely come and visit. Now that we've expanded
Street Fighter Alpha 2
namely a magazine that catered to the needs of the Review Crew to include him, we expect to see a lot
Treasures of the Deep more of the guy. In fact, we're flying him in once a
die-hard game enthusiasts like himself. He started
a newsletter called Electronic Gaming Monthly, month to review a few games and to party Chicago-style.
which in 1989 turned into a full-fledged magazine
written by gamers, for gamers. Harris sold EGM to
Ziff-Davis in 1996 and is now president of MVP
Media Group. He still remains an avid gamer.
—————
Sushi's all broken up over the 100th issue. He's been seen Gem Fighter
Current Favorites reminiscing about "the good ol' days" for a while now. Final Fantasy VII
Luckily, Gem Fighter captured his attention, so now the rest
Doom 64 GoldenEye 007
of us can get some work done. We also think he's been spend-
Final Fantasy VII ing way too much time in Ultima Online, the new computer
Castlevania: SotN
Madden 98 online world...the traitor!! He should be playing video games!
Williams Arcade Classics
RESIDENT EVIL
a

Publisher: Sega Publisher: Capcom


Developer: EA Sports i Developer: Hudson Developer: Capcom
Featured In: EGM #98 Featured In: EGM #97
Madden 64 is almost identical to this year’s
TequinN
EJO
vl
1d
I've been waiting for this one for a long, long Normally, | loathe to compare the same game ПЕ
32-Bit games, except for the fancy 3-D graph- time. It was always out there: "Coming soon: 01-1
ШИ
JO
:52әлеја on different platforms, unless it's an arcade-to-
ics. The player models are absolutely incredi- 10-player Bomberman." Now finally, it has console translation. In the case of Resident
ble, as they are detailed right down to the arrived: the long-overdue, long-awaited Saturn Evil for Saturn, however, an exception must be
black paint on the players’ faces. They look so Bomberman. For those of you who are oblivi- made. Resident Evil was made famous on the
realistic that EA was able to make a ous to the fun that is Bomberman, here's a PlayStation; in fact, some say it made the
respectable intro to the game with them. quick summary: It's a mediocre one-player PlayStation famous instead. Now, a year and a
Needless to say, it makes for some awesome game. It's a fantastic multiplayer game. And half later, Saturn owners get to play the same
instant replays. The only blemish is that the that's all you really need to know. Bomberman game PlayStation owners have conquered and
players still don’t wrap tackle like in real life is one of the best party games ever invented... are now using as a coaster. Why it's taken so
(and in GameDay). Instead, they still hit each period. It's frantic, competitive and addicting. long is clearly a mystery, but the sad truth is
other like ping-pong balls. The great motion- It's also so easy to learn, anyone can pick it up that most Saturn owners also own the
captured animations hide some ofit, but within moments. Saturn Bomberman, obvious- PlayStation, which means most of you own
there’s room for improvement. The polygons ly, is the best version yet. It 1-Ups the competi- this game already. And believe me, there is lit-
also control a little more sluggish than the 32- tion by offering 10-player mayhem, although I tle difference between the two. The biggest
Bit versions, which play a tad better. The field wish the game included more than just the one difference between versions is a slight clean- ТБЕШЕЛ
conditions, on the other hand, are near per- 10-player map. The other multiplayer levels up of some gory details, like Kenneth's well-
fect. The snow-covered fields, complete with a
3598
:aunyeay
q-¢
deag known Decapitato Scene (sounds like a South
aren't the most innovative things around, but
white haze, are breathtaking. Complementing then again, a game designer can only do so. Park theme to me). Now poor Kenny really
these great graphics is worthy gameplay. The much with such a simple concept. A few new ИЕ]
ЕЛЕШЕ
looks messed up! But, other than that, the
Al in Madden 64 is realistic, and the game's optional features, like team play and mad game plays exactly the same, with the same
control'is as.good as a football,game сап, ре, bomber (where.you get to toss,bombs into.the timing and floor layout of the original
in spite of the Nintendo controller, The yellow arena after you die), add to ап already awe- PlayStation version. That said; if you are one of
buttons make things more confusing than they some game. If you aren't tired of Bomberman the few Saturn owners without a PlayStation—
should be, but continued practice helps. The yet (it is after all, the same game at heart), buy I'know уоште out there, you complain every
most glaring flaw in M64 is the lack ofan NFL this one. While you're at it, get a bunch of month about lack of Saturn games— definitely
license, which means no logos or team names. friends, 10,controllers, two multitaps and а pick Resident Evil up. What you'll get is а
Although M64 is great, | enjoy the 32-Bit ver- decent-sized television. Everyone will love you PlayStation classic, gracefully translated to the
sionswmore because:they. play faster, have the for itel’m sorry, but dyhavesto say it: This game Saturn in time for (ће пон дау season At any
NFU license and control better: Kraig is da bomb. Dan rate, 105 a great game. Sushi-X

Like Shawn, | ain’t exactly a sports guy (the Another old-school game brought over to a Yep, it’s Resident Evil all right. This Saturn ver-
more sports-savvy staffers ћад о explainyto next-generation system. The outcome: awe- sion looks and plays pretty much like it did on
me that Madden 64's “Monster Blitz” does not Some. Sure, other versions were good and the PlayStation, except with a little more gore.
summon monsters to pound the quarterback). had respectable Multiplayer Modes, but now And Î like this game just as much now.as | did
But this is one of those sports games that you can have 10 people playing at once! It when itwas released nearly a year and а half
appeals to all gamers. It packs incredible ani- тау be a little harsh on the eyes, but overall ago. Of course! also һауе the same gripes
mation and even better gameplay. Madden 64 it's simply bomber-iffic...sorry. The one-player with its gameplay. I've never been a big fan of CORSON
OD
PESO
can be ай е tough on novices, but that’s why is pretty cool too with the puzzleyelements, RE’s save-game system, and beingiforced to
| prefér playing against human opponents, butlet's face it — Bomberman is really about battle armies of zombies with a knife can be
especially fellow sports newbies. Crispin the multiplayer! Shawn frustrating. Still, it’s а must-buy. Crispin
3510M
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First let me say that I’m no sports fan. It's not What сап | say? It’s a Bomberman game, and ЕЛ
EESTEE
ТЕГ
GE
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ЕЛДЕ How long has it been since the PlayStation 8запој
JO
that despise.sports— I'llwatcha game if it's it'sa sin not to love these multiplayer master- version сате out? But enough;óf that—the
оп but l'don't get into it. With that said, here pieces. The Saturn version is the best one yet, Saturn version is here now and that’s what
goes nothin’: Although it seems complicated mainly because of its Eight- and 10-player counts! The conversion is incredible! This one
at first, it's still fun to take оп а friend (com- Modes. There’s just something so perfect, 50 has some of the best FMV on the Saturn and
рШег5 tough): After some consultation from a chaotic about trying to blow up nine other the gamê is awesome. The graphics аге рег-
peer, | learned about the different plays, and screaming people who are all crowded in front fect, and the same terrible dialogue is intact
actually started scoring with cool-looking of one ТМ. There's even ап option:to launch (which ig а good thing...really). Saturn owners:
dives and jumps. On top of this, the graphics bombs from the sidélinés,when уошаје, so If you've been маште fomthis one, itas been
and replays are awesome. everyone can play till the end. Crispin well Worth the long wait. Shawn

This game looks very rushed, and for being on The Bomberman series has been one of the | remember playing this game before, when it
the'N64, the graphics look verydull and: 'MMM
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bestin gaming, and the SaturnwWersion isthe was called Alone in the Dark. Resident Evil
dloudy. The only other major problem is that it latest and greatest in the series. The borrows heavily from that classic, but it isn’t
doesn't have an official NFL league license, but Multiplayer Modes in Bomberman аге excel- as/good- Although the graphics are good, the
that is ап easy one to forget because of the lent (as always) and original to this version is a gameplaylisislow, methodical and repetitious.
incredible gameplay. A word of advice though, Шо02'5310' very cool, wide screen, 10-player Mode. The Most of the game involves killing bloody Varia- ммм
шо»шозае
don't throw into double or triple coverage or single-player game is decent, butis a little too tions of zombies in order to get an object.
you will be in trouble. Die-hard Madden fans slow and repetitious. Fortunately, the great Then, repeat many times. Омега КЕ is barely
will enjoy the advanced Al, especially on Multiplayer Modessmoreithan makeup this above average because of its ho-hum puzzles
offense. The N64 needs this game. Kelly flaw inthis must-have Saturn title, Kraig and repetitive gameplay. Kraig

REPLAY _ VISUALS SOUND INGENUITY. REPLAY VISUALS (SOUND JC INGENUITY REPLAY

о 2 «3 GD че» <> ӨЛ «С» «p


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MARVEL SUPER HEROES ) CASTLEVANIA: SotN
E

Publisher: Konami
Developer: Konami
Featured In: EGM #99
I'm not a great fan of the X-Men
As of the last few years, Madden Football has If this isn't confirmation that the Konami of the
engine, but Marvel Super Heroes has more [s4a
JO
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been back and forth in terms of
quality and 12quinN
JO
5ладеја
_8-1 old days is back and better than ever, | don't
control and less flailing than its predecessor.
features. Someone could always argue that know what is. Castlevania: Symphony of the
The animation is done well, with little slow- one version of Madden was better than the Night is probably my favorite PlayStation game
down present in the Saturn translation. In fact, other. But debate no more as Madden NFL 98 yet, and easily the best of the Castlevania
as a bonus, memory cart users should see is undisputedly the best Madden ever, and series (of which I’m a huge fan, by the way).
some additional animations not found in any
that isn't just hype talking. Madden 98 is the The graphics are incredible —everything is ani-
other translation. It’s the little details like smartest football game I’ve played, and it's mated with an amazing attention to detail, and
that which impress me. Even large characters
about time that a gridiron game has been this the special effects used throughout provide an
like Juggernaut and Hulk move almost flaw-
challenging. Usually an offensively slanted atmosphere that just begs to be experienced.
lessly, with little jerkiness and slowdown. The
contest, players routinely scored in the gos in The soundtrack is awesome as well—every
action is fun and fierce, but | wouldn't call it a five-minute quarters against computer-con- song is brand new (no remixes like in past
serious fighting engine. Every move is exagger-
trolled teams. In this game, scores are similar Castlevanias), and each fits its area of the
ated to massive proportions, with the same to what you'll find in an NFL game when the game really nicely. Also, the game is huge—
screen-filling Infinity Combos you've seen in
final whistle blows. This isn’t the result of the there are two full castles to explore, tons of
the arcade. This is good if you're looking for
computer cheating, but because defenses monsters and cool Bosses, hundreds of items
flash, which I’m not. Gameplay, technique and
react the way they should. Also, there aren’t to obtain and so on. And if that wasn't enough,
balance are far more important than any
any money plays (that I’ve found) that work once you complete it all, you can play through
50,000-hit Giga-Combo. Unfortunately, the
every time. That's the first time I’ve been able
3599
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again (with a code) as Richter, the hero from
game balance is helter-skelter. If you want to
to say that about any football game. Madden the prequel to SotN. Still, |do have two minor
win, just pick Spider-Man or Juggernaut. Its 98'5 graphics are pretty good, but aren’t going qualms about the game. One, | think the voice »
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Enter to win one of these prizes

PRI

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ә 2 ARGONAUT! interactives,
Mortal Kombat’Mythologies: The Adventures of Sub-Zero™ ©1997 Midway Games Inc. Ай rights reserved. MIDWAY, MORTAL KOMBAT, the DRAGON DESIGN, SUB-ZERO and а! character names are trademarks of Midway Gam
ML ©1096 Nintendo of America Inc. Licensed by Nintendo. PlayStation and the PlayStation Logos are trademarks of Sony Computer Entertainment Inc. PEPSI, PEPSI-COLA and the Pepsi Word design are trademarks of PepsiCo, Inc.
E UCLEAR STRIKE

Developer: Capcom Developer: Electronic Arts Developer: Psygnosis

Mega Man X4 is the first game in the X series


BETTY]

SELF Nuclear Strike involves a terrorist who's Leave it to Psygnosis to come up with another
1: 430
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ТЩ
that actually provides a decent amount ofvari- Stolen a nuclear bomb, and your mission is to innovative game. G Police is a lot of fun to
ety from earlier games in the series. For one, retrieve it. The plot unfolds through clips of play, looks great and has some ofthe best
the ability to play the entire game as either X snazzy, MTV-style full-motion video shown computer-generated FMV I’ve seen (we're talk-
or Zero is very cool. Both have different story between and during missions. All superfluous ing Tekken 2 quality here). The game is a mix
lines (more or less—the central plot is still the things aside, Nuclear Strike is a very in-depth between Warhawk and Black Dawn, but to
same), and Zero now uses his sword exclusive- and challenging game. In addition to flying compare it to either of them doesn’t really do
ly, making play with him entirely different from Strike's traditional Apache helicopter, there ar the game justice. | really liked being able to fly
play with X (Zero needs to rely much more on more than 10 different vehicles for you to con-| anywhere | wanted (well, anywhere inside the
hand-to-hand combat because of his sword's trol. These include a tank, a hovercraft, a walls of a futuristic city) and the missions they
limited reach). Also new are the fully animated Harrier jet and get this—a news helicopter had were cool. | was a huge fan of Syndicate
cut scenes in the game which are done very (used in covert missions). Knowing when and back in the day, and that’s what G Police
nicely, and really bring the story to life. where to use these vehicles and managing reminds me of in a sense. Granted you don’t
Thankfully the voices are done ме this time, your fuel, ammo and armor makes up much o! have any cyborg assassins to control in G-
and don't ruin the otherwise very cool story, as the challenge in the game. This, of course, is ii Police, but the mood of the game is along the
was the case in Mega Man 8 with its insanely addition to just blowing the hell out of things same lines. And need | say the game has awe-
lame voice-overs. Graphically, MMX4 looks before they do the same to you. Many some lighting effects? Psygnosis is practically
really good—the characters in the game all improvements have been made over the ргем! the leader in this field. Another good point is
animate very nicely, and there's a lot of paral- ous Soviet Strike. The graphics are better and the voice-overs. I’m pretty critical when it
lax and bright, vivid stages. The game plays scroll much smoother. Although there's still comes to crappy voice-acting, just because it’s
well too. Control is tight, and while the stage ЕДТ
X
10
[JE
ЕЛЕЕ] some choppy scrolling, it doesn't detract from so obvious that they hired a bad actor to do
layouts seem.a little uninspired.(if'2-D'is:going gameplay-Also, the mission objéctivesiand the voice) but.there's no sign ofthat ту :31N
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anbs
и)
ез5/
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to survive, companies need to/realize that the map interface are much more intuitive, making Police. My mainygripe is the pop-up. They did a
games need to remain challenging), the overall it much easier to know what and where to decent job of hiding it through a kind of shad-
experience is definitely a positive one. In fact, | strike: The biggest detriment to the game is ow effect, but it still looks pretty Weird. For
really don’t have many complaints at all about the horriblesin-game music, which is incredibl instanceswhen you're flying near the corner of
Ха, but | wish it was a wee-bit harder (ironi- cheesy. Thankfully, it's usually drowned out bı a city апа you know the corner is there, it's all
Cally the end Boss is damn near impossible if all the carnage on the battlefield. Nuclear blacked Ut. For what they were working with
you ask те), and за омег a bit too fast. Strike is a very goodigame; easily the best of on the'PlayStation though, they did.a/great
Still; itis the best X game yet. John the long-running Strike series: Kraig job ll pick it up. Shawn

In a world populated by polygons and 3-D envi- | really liked Soviet Strike, even though it had 3510M
әлпуеәу G Police has the most incredible cityscapes
ISO
әлпу
ronments, there's something unique about aside- а few problems, and the sequel/comes through ever seen in a game (despite the draw-in prob-
scrolling action title. Mega Man X4 carries on the being just as good as the first (with a better он lems). There's just something too cool about
Mega Man franchise with straightforward game- frame rate). NS looks a bit sharper than the chasing bogies between skyscrapers and
play thatlincorporates the running, jumping and first and even had me “wowing” at some of the above traffic-jammed streets. No game since
ЕЛҮ
CTE
shooting technique that enabled its predecessors explosions. Once again, the game features the Snatcher has created such a Blade Runner
fo stand out when similar titles were common- same incredible FMV as before (I want a fea- esque atmosphere. The more than 30 missions
place. The game blends anime with gameplay to ture-length film), and the missions are incredi- come in a wide variety, too, апа ће cinemas
produce.a somewhat'üneven effect, but Мега Man bly interesting to play through. Theisound and radio chatter complete this slick package.
X4 is anice change of pace. Steve sucks though. Shawn | only wish it controlled better. Crispin

Heh, looks like Sony had a change of heart The 32-Bit Strike series is following the same С Police is a slick, Blade Runner-ish 3-D shoot-
about X4 (they, weren't going to/release it evolution in gameplay as its 16:Bit originators. ЕШ
ТОЕЛeram not ofeeasily ітргеѕѕе у full-motion ШШ
ој
030
ѕәҳе
before, but the consumers spoke loud апа Namely, Nuclear Strike looks/and plays just video, but G Police has some of the best cut
clear). It’s another classic game with classic like Soviet Strike, except now it packs a huge Scenes "ме seen іп a while. It takes a while to
gameplay that survives the 32-Bit transforma- assortment of vehicles. Aside from the stan- get used’to the game control, but when you
боп intact. This is, no doubt, the best Mega dard Apache, you can command a Harrier, a do; you're good to go. The detail is impressive,
Man game yet. I can't help but wonder, howev- news сћоррег— even a tank! Like Soviet the music has a cool techno beat and the
er ifthe series is getting a bit old. Sure, it Strike, this sucker ain't easy (some missions polygonal graphics are excellent as well.
looks and plays great, but how many Mega are,downright frustrating). You'll dofine if you These elements combine to make animmer-

шшш ‎‫ا‬
Man games do we really need? Dan take it slow and plan your attack. с ріп
шен
а-ы ше
sive gaming experience. Kelly

I seriously enjoyed diving into this latest entry Nuclear Strike builds on Soviet Strike’s suc- With 6 Police, Psygnosis reminds everyone
{о йе Mega Man X series (not4 be confused cess by addressing most of SS’s problems. why they аге зисћ a hip publisher, This stylish
with the Mega Man 8 story line, which is not There аге more cool crafts 10 choose from, the game builds a realistic and immersive world,
ту favorite). Playing as Zero 15 just as fun as frame raté is smoother and the Map Menu is via cinemas and story line, sights and sounds
Mega Man, and the voices really add personal- much more intuitive. The game is still hard as (the FMV is breathtaking!). The control left a
ity to (һе old grind. The new weapons aren't all шоу
ммм
шозае nails though, so fans of the Strike series little to be desired. Analog is too sensitive;
that innovative, but the difficulty is back up to should have no problems getting sucked into digital is too clunky. Poor control+speedy
where it/belongs, not oversimplified cartoon this one. I like Strike too, but the levels got gameplay+lots of buildings=a disaster (and
fodder Ме seen latély. Now if only Mega Man tedious. NS isn't revolutionary butyit doesn't one slightly frustrated reviewer). Butjit’s no big
would do а Hurricane Kick... Sushi-X tarnish the series either. Kelly deal; | still recommend it highly. Dan
Bo — —
VISUALS SOUND INGENUITY. REPLAY VISUALS SOUND INGENUITY | REPLAY j) VISUALS SOUND INGENUITY REPLAY |
WE» .
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мые EXCALIBUR 2555А.р. ) сл MARVEL SUPER HEROES ) NASCAR 98
т AT DUTTON ~

acs
BEST ТАР

Developer: Telstar Developer: Capcom Co. Ltd. Developer: EA Sports

I had high hopes for Excalibur, but the fin-


:s43Ke]d
L
ТЩ
40 I've grown accustomed to flawless arcade con- I'll have to agree with Kelly (at least when we
ished product falls short. It’s just a decent versions from Capcom, but Marvel Super ЕТЩ
ТЕПЕwere talking) on this one. Sure, the game has JO
|:51ә
220
19Q
action/adventure game in a genre that’s just Heroes is “only” above average. The combos a lot that | like and is done really well (from a
blossoming (which started with Tomb Raider don't have a smooth flow to them the way the graphics, physics and sound effect stand-
more or less). But that’s no surprise. Look at arcade game did. Although I’m not a fan of the point), but it certainly isn't my type of game. |
all the Super Mario clones that came out after whole X-Men/MSH fighting engine, with its 10- admit to liking racing games a lot, but | guess
that was released—and how many ofthose story-high jumps, gem power-ups and helter- I'm more into the Sega Rally, Rage Racer and
were even worth the push of the power switch. skelter gameplay, | found it entertaining. This WipeOut XL types (instead of the super-realis-
That's not to say Excalibur is a horribly bad title is not as true to the arcade game as, tic ones like this). Maybe it can be attributed
game, it stands only a little above average. say...Alpha 2. The game control is slightly slug- to me not being a sports guy. Like | said in my
Average because Sir Tech (or Telestar maybe) gish at times and the character animation is Madden 64 review, | can handle sports, but I’m
went and changed their character to make her not as fluid as the coin-op Marvel Super not a huge fan. And I think NASCAR is for the
more Croftish. Originally, she didn’t have a Heroes. In fact, many of the animation frames sporting man. It has all the real racers, real
ponytail or super-short outfit, but now she are missing altogether, and in my eyes, this is stats, real courses, etc. For the enthusiast, |
does. They would never say they changed her noticeable. To the average gamer, my nitpicks don't know of any other game that does
because of that, but you have to wonder. The may sound a little anal, but Capcom’s fighters NASCAR-style racing better. | think that may be
combat seemed mindless most of the time, but cater more to the hardcore fighting enthusi- what bugs me about the game— its super-real-
then all of a sudden you'd encounter an enemy asts than the average fighter, and | feel these ism. For the average joe, like me, the game is
that seemed impossible. | didn't care for the issues are of importance to them. The overwhelming. | mean after all, when it comes
voice-overs too much, mostly because of the PlayStation conversion, however, does have down to it, | could care less about stats. | want
load time, and the character graphics were 3598
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ШЕД
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blocky, making them look andjanimateunréeal- ground graphics and the framesjofianimation уоште Ке теће game may ре Боо real-
istically. Оп the flip side of that, some of the that did make it in the game аге top-notch as
Зш/еја
јоллеуј
5леззедец)
Se
35ә9
:әлпдеәј istic. Mind you, it’s still a good game—well
graphic effects looked awesome (like lighting Ғаг/85 2D fighters go. Plus, less-experienced above ауеѓаве but it’s forthe enthusiast. Oh
effects, weapon blasts, etc.), and the invento- fighting game fans (the ones who tend to На! yeah, NASCAR has this down-home, good-old-
гу, Map screenpetc. worked ме The idea away during fights) may actually get more kick boy fegl. Which is all right; Би guess I'm
behind the game is pretty cool also, with all ош of Marvel Super Heroes than the picky, more Of a city boy. That rockabilly music just
the time travel and British themes. But т hardcore Capcom fans like myself..No matter has to go. It fits the style, sure; but | reckon it
afraid neither of those:things are enough to how picky | may seem; it's a decent just wasn’t for телу кер! having images of rifle
float this one through. Shawn PlayStation game. Kelly racks and moonshine, Shawn

Obviously templated from the Tomb Raider Here's a game I’ve been very critical of, thanks Beyond the appeal of the licensed teams and
engine, Excalibur doesn’t quite measure up. to ће tacky X-Men fighting engine. While. drivers, NASGAR 98 has a great balance of
It's'a-great game though, witha large land to many argue in its favor, | don’t enjoy it nearly good, but beatable competition and the kind
explore, and interesting combat scenarios to as much as the Street Fighter engine. So, when of gameplay needed to hold it all Up. In.other
overcome. Despite the huge exploration, h ДЕЛЕЛ | see that parody of SF plagued with slowdown
ЕЕ words, it's really easy to get sucked into this
wonder why | can’t jump, climb or look and fewer animations than in the arcade, lcan- sim. The graphics in NASCAR are top-notch as
around. These simple functions, when missing, not support it whole-heartedly. MSH iS a вооа the cars look great. (very colorful). Details
make an extremely flat gamessomething а 3-D fighter, don’t get me wrong, It’s just that if Such as skidmarks, visible damageyand track
title should neve qê. Its а good play, but comit characters weren't there, Ра ђе less apt nuances look real, which help make this title
could have been better. Sushi to play it. :21n3e24
имормојб
Л onê of the best racing simulations. John
ОПЕ.
$a]zzng
This game comes off as a poor man’s Tomb OK, l'll admit it. | like a good old 2-0 fighter, NASCAR 98 provides everything a fan of the
Raider. Heavy on exploration, EXcalibur's even more than most 3-D fighters. MSH? It did- sport could want. Though | personally don’t CTSRU
ET
рад
зре
351
gameplay is made up of running around a lot n’timpress те in the arcades, but when Гога like NASCAR racing, | appreciate all the fea-
to find objects, and then giving them to some- chance taget into it at home, I found.out that tures in this game. This game includes all the
ane who will trade those for what you really it's a pretty fun game. Infinity Gems alone are drivers and most of the top tracks. More than
need. Needless to say, this process gets boring a great idea, but this game also has cool còm- anything though, N98 is fur tO play. The Allis
quickly. Тһе 3-D graphics are good, especially bos, juggles and more. The biggest drawback tuned so that passing other cars— especially
wheresthe light sourcing is concerned. But is this game’s chaotic ггарђева ће PS has front-funners—is a major undertaking, which
above average graphics are not enough to trouble handling MSH’Sicrazy sprites and suf- is true to the sport; NASCAR fans are going to

‫ا‬8
make this game fun to play. Kraig fers from a lot of slowdown. Dan eat this game up. Kelly

Excalibur isn’t a very complicated game. Its I'm really surprised at how well Marvel Super Serious racing fans have been waiting for a
puzzleslêfê mostly of the use-thé-right-object- Heroes turned out for the PlayStation (SF game like NASCAR 98, which і5:а pleasant.rac-
at-the-righttime type, and уой don’t get much Alpha 2 on the PS was а big disappointment to ing surprise on the PlayStation. In addition to
in terms of special moves. Sd, по, this aint me). There's quite a bit of slowdown.when the being fun, NASCAR 98 includes everything
exactly Tomb,Raider or Zelda 64. Still, it can action gets hectic (especially with larger ог anyone could want in a racing simulation.
be pretty addicting once you start figuring out more animated characters like Juggernaut and шоу
ммм
шозаеу Мої your car's attributes and race in real WoO
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the puzzles and get on a roll. The graphics are Blackheart), but overall it’s still very playable licensed vehicles against real NASCAR drivers
pretty sharp—if not overly colorful—and the and fans of the arcade game.won't be disap- оп authentic NASCAR tracks. NASCAR 98 is
voice acting ain’t bad either. Its 13 maze-like pointed. | still сап бала the PlayStation pad highly customizable, graphically impressive
levels will hold your interest. Crispin for fighters though. John and is a fun racing simulation. Kraig
/
VISUALS SOUND K INGENUITY J и K SOUND J zd REPLAY E С SOUND ЖЩ INGENUITY Ж REPLAY
o_O ~
ri Games Developer: Gametek

Рт not impressed when | see more of the With incredibly strong competition like Puyo Puyo (a.k.a. Kirby's Avalanche and Dr.
same come from the makers of a light gun ТТЕП
ТЩ Madden NFL 98 and NFL GameDay 98 on the Robotnik's Mean Bean Machine) should be sin- T10
JOqU
30
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|
game. Let's face it, from our point of view, it PlayStation, a company releasing a football cerely flattered. After all, Tecmo Stackers imi-
doesn’t seem all that hard to come up with a game better make sure their game is really tates everything that made Puyo Puyo a hit.
story line, hire some people to dress up in good. Unfortunately, this is not the case with The problem is, in Tecmo's attempt to put a
funny outfits and have them make angry faces J.J. VR Football '98, Interplay’s flawed pigskin twist on a classic formula, they made the for-
while pretending to shoot at the camera— title. Aesthetically, VR Football ’98 uses 2-0 mula slightly worse. The egocentric Tecmo
presto, the game is done! But that’s not good player sprites within the confines of mediocre, (have you seen any company with such a fixa-
enough for this guy. There’s no glaring techni- 3-D stadiums. Using 2-D graphics is fine, but tion on their own name?) decided that big
cal errors or anything like that, but when you not those of this low caliber. Looking very 16- Chain Combos would hook all us puzzle game
get right down to it, is the game fun or not? My Bitish, the players move so choppy that it neg- freaks in, so they made it as easy as possible
answer is no. The graphics weren't all that atively affects the gameplay. Football is a to get big numbers. When you make a match,
spectacular—in fact, at times they were just game of precise control, and it’s hard to do each surrounding piece shoots out a phallic lit-
plain blocky. |will give the developers credit anything with precision when moving around tle extension to reach others of its kind (no
for making the levels interesting, as far as these choppy, low-color, player graphics. The social commentary here, please). If this pro-
how the flow from one area to the next. | sup- gameplay mechanics are the standard football duces more matches, then you get your Chain
pose if you take this game for what it is (a fare, except this game offers the use of a visi- Combos. Why is this bad? You can get huge
standard B-movie-type gun game), then it's ble, neon passing arc which | found more combos by random luck. If you pile enough
not half bad. But if you're looking for some- annoying than useful (it can be turned off). same-colored pieces close to each other,
thing more serious, along the lines of aVirtua The computer intelligence is no better than you're bound to get a combo, whether you like
Cop 2, then you shouldn't even consider it. КЕЗШ
ИШЛЕДИЛЕ
average, and | found many instances when the 4ЈО
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1одшпМ it or not. I've seen newcomers pull seven-hit 1598
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FET
Sure thegamejhas plenty of secret rooms. game didisome weird things. Thesmostlannoy- chainstoutiofitheir you-know-Wliat's; Tome;
(something like зо or more), Which helps from ing маз fhe amount of times that defensive that's not a sign of a well-designed puzzle
a replay aspect, but the regular missions вођу players and wide receivers would stand stillin game. On a positive note, the chain reaction
kind'of quick. The arcade boasted зо minutes a group and just jump for the ball. There is one mode is a lotiof fun, and the roulette wheel. is
ofgameplay time, which Гогагсаде is decent, diamond in the rough, and that is the offensive the greatest invention in the history of two-
but When You take that home, 30 minutes is play creator. This is a feature found in very few player competitive puzzle games (the wheel
nothing. | just can't see a game like this being Console football games, and I found it соо to helps.you get out of impossible garbage block
worth more than $25:0r$30. Or there's always use. Now if only Interplay, built a better, more situations). In the end though, I'd still rather

‫س‬
a rental store: polished football game to go with it. Kraig play Puyo Puyo. Dan
Shawn

If you liked Area 51, then you'll love Maximum This year’s competition to the Madden fran- Three years ago, Tecmo Stackers would’ve
Force. Personally, | dislike Боњиватез. With so chise isn’t looking good. |)УЕҒВ298 is a decent been agfeatpuzzle game, but right now it’s
many good light gun games on the market, entry in the race, but it lacks the solid respon-
3510М
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oy) just.slightly above average if you ask me. It
Maximum Force's tired, old concept of throw: siveness of even GameDay. Тһе new passing plays a lot like Kirby's Avalanche (Puyo Puyo),
таму sprites onto full-motion video back- afc feature'is innovative, but tends to get in but withoutymuch character charm or familiar
grounds 15 no longer appealing. Granted, the the way of your.game. With controls funda- graphics. The additional modes of play (like
video | ме rendered, but it doesn’t make up mentally opposite of Madden’s it takes a while Insane Mode and Time Trial Mode) are pretty
for the repetitious and bland gameplay. Sadly, fo get used to, but isn’t bad. The extremely cool, and playing head-to-head with a friend
Maximum Force 15,4 no-frills action.game that high perspective, which blocks your view of can be alot of fun, but there's not enough new
is easily beaten by «ће competition. Юга 3510
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31045 the field, has to go: Sushi-X herê to sell me. John
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| wasn't a huge fan of Area 51, but this pseudo This is a decent game, but you can find better. At first glance, your mind will scream,
sequelj$ a definite improvement, It’s stillan The animation is poor (Interplay told us 30 4зэцаего
имела
Ajpeg “Columns!!! Luckily, Stackers has а lot more
FM\V4based game, which means thaf all the frames per second, but it looks more like 10). technique than Columns ever did, plus a funny
live-action baddies die in the same bloody The kicking meter and орпопане а passing character€ast to battle each step ofthe way.
starburst"But,now, at least, nearly everything are do тоге harm than good. The load timés Because of its Column-esque interface, anyone
in the background can take damage. Make (before play selection and aftercoming to the can pick if Up and play, but only those who:
Sure you shoot everywhere, too, since this line of scrimmage) are annoying. The only learn the new squeeze-and-combine tech-
home version has been beefed up with at least thingılıdo like is the interfaceswhigh is pretty niques will advance beyond;even:the third
30 bonus levels. You only get three scenarios, user-friendly —good for novices. Мо Баа, but level! ІР5 a shame'multicombos areeasy once

|
though. MFis just too short. Crispin it’s plagued with many problems. Dan you learn the trick. Sushi-X

There isn't much to get excited about here. After playing a couple of games ofVR Football The game is fun, there’s no doubt about that,
Maximum Force is a good light.gun gamepbut 798, | can totally understand why the original but I didn't get into it as easily as | did with
not revolutionary. As do most/other games in publisher decided not to bring it out. It’s not 493UI'MMM Puzzle Fighter, Baku Baku or Tetris Attack. It
this genre, Maximum Force feels like a carni- that the game is totally horridif has in fact certainly has its good points (cool blocks with
val game, with уегу little interaction or move: improved a lofisince we sawit last year (when long feelers, cool chain system, etc.) but the
ment. The graphics are nicely done, with fairly Konami
шозлемрш'ммм was going to publish it), but with far
[SET music and graphics really got to me. The char-
smooth animation throughout. Don't expect to superior games like Madden 98 and GameDay acters weren't that great-looking and the back-
besbowled over, but if you like light gun 98-оп-5іоге shelves, | can't possibly see how grounds looked terrible. Тһе music also need-
games, Maximum Force Should Бе agood anyone would choose VR Football *98/(or any ed A LOT of work —let's just say it was what
addition your library.
alia Sushi-X other football) above them. John people do to suckers.
t Mie 17)
Sept 1, 1997 Sweepstakes Rules: 1. No Purchase Necessary: To enter, mail a standard-size postcard containing name, address and phone number to “VS. Sweepstakes,” 1920 Highland Avenue, Suite 222,
Lombard, Illinois 60148. No purchase ог payment of any money is necessary to enter. One entry per household. All entries must be handwritten. Mechanically reproduced entries will not be accepted. Entries
must be received by Dec. 1, 1997. All entries become exclusive property of Ziff-Davis Inc. and will not be acknowledged or returned. Ziff-Davis assumes no responsibility for lost, mutilated, llegible, incom-
plete, postage-due or misdirected entries. Only one prize per family, organization, or household. 2. Prizes: 1Grand Prize. Grand Prize winner receive airfare to Los Angeles from the nearest gateway airport;
hotel accommodations for two for three nights; $1,000 spending money, one (1) Suicide Machines CD and one (1) Vs. game. Grand Prize has an approximate retail value of $3,070. 5 First Prize: First Prize
winner will receive one (1) CD player boom box, one (1) Suicide Machines CD and one (1) Vs. game. First Prize has an approximate retail value of $220. 10 Second Prizes: Second Prize winners will receive one
(1) Suicide Machines CD and one (1) Vs. game. Second Prize has an approximate retail value of $70. Winners will be determined by a random drawing from all valid entries received by Ziff-Davis whose decisions
are final. Drawing to be held on or about Dec. 1, 1997. All prizes will be awarded. All prize winners will be notified by mail. Prize(s) are non-transferable. No substitutions of prize(s) are allowed, except at the
option of Sponsor should the featured prize(s) become unavailable. 3. Odds of Winning: The odds of winning will be determined by number of valid entries received. 4. Eligibility: Contest open to residents of
United States and Canada. Void in Rhode Island and Quebec. Non-compliance with the time parameters contained herein or return of any prize/prize notification as undeliverable will result in disqualifica-
tion and an alternate winner will be selected. Winners or their legal guardians shall sign an affidavit of eligibility/release of liability/prize acceptance within 30 days of receipt or forfeit prize. By accep-
tance of prize, winner(s) agree to the use of their name and/or likeness for purposes of advertising, trade or promotion without further compensation, unless prohibited by law. If aminor wins а travel prize,
winner must be accompanied by a parent or legal guardian on said trav bility release. Employees of T*HQ Inc., Ziff-Davis and their respective affiliates are not eligible. Neither
тено, Ziff-Davis nor their respective affiliates, subsidiaries, divisions or related companie хез or expenses that consumers might incur asa result of this contest or receipt of pri
Winners accepting prizes agree that all prizes are awarded on the condition that T*HQ, Ziff-Davis and their agents, representatives and employees will have no liability whatsoever for any injuries, losses or damages of
апу kind resulting from acceptance, possession or use of the prizes. 5. Winners List: For a list of winners, send a stamped, self-addressed envelope to “VS. Sweepstakes Winners List," 1920 Highland Avenue, Suite 222,
Lombard, Illinois 60148, Requests for winners lists must be received by Dec. 15, 1997. Allow four weeks for delivery of winners list. 6. Restrictions: Void where prohibited or restricted by law. All federal, state and local
regulations apply. 7. Sponsors: This sweepstakes is sponsored solely by Т*НО, Inc. Vs. © and TM THQ, Inc. АН rights reserved.
SEA Software © 1997 Electronic Arts. John Madden Football, EA SPORTS, the EA SPORTS
2 SUPER NINTENDO
NINTENDO GENESIS) 1997 Players Inc. The PLAYERS INC logo is a trademark of the NFL Players. The NFL
<= PONTURTAINM@ENT
SISTENT
GENESIS PlayStation game console. PlayStation and the PlayStation logos are trademarks of
Playstation of Sega Enterprises, Ltd, Super Nintendo Entertainment System is a registered trade:
тм
98 www.easports.com

It's called Liquid AI," chief, and you better get а heads-up
on what it is before it crushes you like a little ant.

logo, Liquid Al, and "If it's in the game, it's in the game." are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. All rights reserved. Officially Licensed Product of the National Football League Players. ©
shield design is a registered trademark of the National Football League. Team names, nicknames, logos and other indicia are trademarks of the teams indicated. TM/©1997 NFLP. Licensed by Sony Computer Entertainment America for use with
Sony Computer Entertainment Inc. Sega Genesis and Sega Saturn are trademarks of Sega Enterprises, Ltd.Super Nintendo Entertainment System is a registered trademark of Nintendo of America Inc. Sega Genesis and Sega Saturn are trademarks
mark of Nintendo of America Inc. All other trademarks are the property of their respective owners. Feature sets vary among platforms. 24-7 Hut!
190% CANNON

Developer: SISA Developer: Namco Developer: Black Ops

As tank games go, Steel Reign is fairly bland. Namco is famous for taking their arcade
Joquiny
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ӘСІРЕ The PlayStation was made for this kind of
ТЛ
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You have several tanks to choose from, but 4ТЩ
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T10 games and making them 10 times better on dark, murky adventure, which packs some of
picking anything other than the best tank just the PlayStation, but with Time Crisis they’ve the most convincing environments ever seen
adds difficulty. Even then, the challenge just outdone themselves big time! Yes, the game's on the system. Aquatic ambience is built by
isn’t there, and most gamers should breeze graphics, sounds and music are nearly identi- hundreds of little details, including sea plants,
throughout it. The tank atmosphere is good, cal to the coin-op’s, and you get a hyper-accu- the sound ofyour breathing, ascending bub-
so it’s a shame that the graphics just don’t rate light gun for little extra bean (see our sep- bles and, of course, the undersea wildlife —the
match up to today’s standards. It seems like arate review of the Guncon), but the big draw largest collection of realistic critters since
Steel Reign is a game that’s been in develop- here is the Special Scenario that has been Tomb Raider. Developer Black Ops took special
ment for too long, and it shows. A year ago, I'd added to the game. It’s just as long as the reg- care to ensure none of the puzzles and obsta-
give it a higher score, but now I’m finding it ular Arcade Scenario, except with cooler cles seem out of place. You must battle cur- 3599
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hard to get excited about. The lack of colors, locales, more stuff to shoot in the background rents, dodge whirlpools, navigate quake-shak-
pixelated images and generally non-interactive 3599
әлпуеә. and, best of all, a level progression system en caves and survive other deep-sea hazards.
backgrounds can’t hold my attention. The final that is determined by how straight you shoot. You get 12 missions, each one set deeper than
product feels rushed, like the fine details that The higher your accuracy rating, the farther before. All of them involve finding treasure,
should have made it in just got left behind in you'll go in these bonus levels (you'll get a which you use to buy new equipment as well
some production deadline squeeze. But better ending, too). It adds something often as seven niftier subs. There are even two
enough negativity for now. On the good side, missing from gun games — replay value. secret levels (one has you controlling a shark
Steel Reign’s tank controls are very tight, and Control with the Guncon is perfect, giving you and chomping whales for cash bonuses). The
you can almost feel the tank under your com- all the accuracy you'll need to cap the baddies
БИЛЛЕ 3590
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опиод
'омеџгз6 missions have you doing everything from
mand in relation to the terrain. Mountainous who carry shields or duck for cover. | wasn't exploring sunken ruins to blowing up a
areas really become immersive; Themotorious too,erazy about having to hit theybUttonjon the crashed space shuttle that's milesibelowsthe ләз
$зи
pop-up effect isn’t too bad, but could be bet- gun's side to duck (I like shooting one-hand- surface. | only wish more missions made use
ter The numerous mission objectives will keep ed), but fortunately —and this is pure genius of your ability to leave the sub and swim
many players busy for a while, but you'd better on Namco's part— you can lay а joypad on the freely. And а few levels, especially the one:that
use а weaker tank to get your money’s worth. floor and.Step on any of its buttons to simulate has you escorting a carrier convoy, сап be frus-
Steel Reign is a great no-brainer game for the'coin-op's foot pedal. As strange as this. trating. Fortunately, it’s easy to build up
those who are tired of overly complicated mili- sounds, it works amazingly well. Time Crisis is lives—as well as cash—in earlier stages, since
tary simulations. Asysuch,,it’s only slightly easily:the best gun.game.on the PlayStation— you сап perform completed missions repeat-
above average. at least until Point Blank hits. Crispin edly to collect 1-Ups and treasure, Crispin
Sushi-X

Steel Reign is one of those games that seems What can you say about a game like Time If you're sick of a lot of the “me too” games
ideally.süited for this polygonal world. It man- Crisis? It offers nothing fancy; but does рго- outithere, this.is a title you should check out.
agesito do ап admirable job of depicting the duce some good thrills with/its.single-minded Treasures is an undersea action game that
future landscape of war and treads the.line theme обзћоо та an army/of bad guys that adeptly combines action, exploration and
betweenjrealism and button punching nicely. A don't seem to mind fighting while their compa- resource management into ane, very cool
wide variety of weapons and vehicles make all triots fall like flies. The game controls your package. The atmosphere of Treasures is
the carnage even more fun. Steel Reign is feet, but allows you to duck behind objects to impressive, as it uses a good combination of
Sometimes slow and would benefityfrom more avoid attacks. The game forces you to reload great cinematic music, пісе sound effects and
animation, but still manages to deliver death in an attempt to add technique, while a clock realistic.3-D visuals: Best'of all, it's a.challeng-
in good doses. Steve moves things along.
ТЕТЕ Steve ом:
SET ing and fun game. Kraig

Steel Reign looks and feels like a first-genera- | liked this one at the arcade and the transla- Black Ops Entertainment has done a stellar job
tion PlayStation game. The 3-Dygraphics in this tionis awesome. The voices аге pretty cheesy, обтаКіпе a game that is a lot of fun to play
mission-based tank game are'very rough and but they don’t get in the way. The graphics are and very detail-oriented. The graphics are visu-
undetailed. For example, run'overa tree, and it really nice and the fact that it comes with the ally stunning and the animations of the.under-
magically flattens (no animation). Blow up а Guncon=well, any fan of light gun games water creatures are very realistic. In addition,
building, explosions result, but the building should love this package. On top of the you get a good.story mixed with plenty of
just turns darker, There's a lot of
different Regular Mode, there’s a Time and Special underwater adventure and an awesome
tanks and weapons, but nothing too interest- Mode of added replay. | was verysimpressed Soundtrack. Simply put, this ватезіѕ a frea-
ing. There's just nothing compelling.about a with Time Crisis, not knowing what tovexpect in sure that any gamer would want to add to his
subpar game with ugly, bulky tanks. Kraig the arcade port. hawn or her video game collection. Kelly

Dang it, this could have been an awesome In a way, Time Crisis is the most realistic light What a pleasant surprise to sit down and play
game! | woulda peed my pants if it let me gun game. |зау this because you can actually this'one. It more or less came oütof nowhere,
crash my tank through buildings and wreak Хакеоўег behind things, then pop up to büt it’s a great game—a sleeper, if you will,
other kinds of smash-up-derby mayhem (like return fire when the coast is clear. While The mood it creates fits the underwater theme
in Felony 11-79). Instead, Steel Reign delivers Namco gave:this game an edge in this respect, perfectly, without coming off as cheesy. There's
generic shooting action in a boring, barely they also hurt it by not having different MMM
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interactive environment. The substandard TERRIERS]weapons. By running around with the same action (plenty of both, but not too much of
graphics are glitchy and seem,outiof date, the weapon and no power-ups, Time:Grisis. them either). The music is very powerful, even

&
music's annoying and repetitive and, worst of becomes;stale too quickly, even with.the extra though it sounds Ке a Tip-off of the.Crimson
all the missions are often dull. Crispin levels included in the home version. Krai Tide soundtrack at times. Shawn
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LIGHT GUN THE GLOVE

Publisher: Philips Electronics Publisher: Namco Publisher: Reality Quest

Developer: Philips Immersive Products (Developer: Namco) Developer: Reality Quest


Featured In: N/A Featured In: N/A Featured In: N/A
This visor’s box proclaims in bold type that the зодшпм
JO
ӨРІСІ Namco boldly claims that their Guncon— which 19дшпМ
40
1saake}g A while ago, one of the co-creators of The REL
ESTLCPR
||| Scuba provides a “Big Screen” gaming experi- comes packed with Time Crisis in a thrifty $59 Glove came in to the EGM offices to demon-
ence. But | think a passage from the unit’s package—is the most accurate console light strate his new invention. He played Tekken 2
manual, which states, “Personal-display tech- gun ever devised. And they're right. This and a few other games without a hitch. But
nology is new and developing,” best sums up arcade-authentic pistol reads screen data this is a man who created the gadget, and he
this disappointing $300 peripheral. It just directly from the PlayStation's video-out jack, picked games that he knew would work well
delivers way too little for such a high price. | which makes for dead-on shootin'. | had no with it. That's where | come in. | put The Glove
played several first-person games and even problem blasting Time Crisis' long-range bad- through several other tests and came away.
watched a videotape on the Scuba, but | could dies—even those who lingered near the thoroughly unimpressed. To me, this thing is
never see the entire screen, no matter how screen's edges, the trouble zone that most an expensive novelty, nothing more. It works
much | fiddled with the fit. And despite con- guns seem to ignore. Yet the Guncon's not just fine—the buttons and controls are as
stant tinkering with the focus knob, | was without its drawbacks. For starters, Namco responsive as a PlayStation controller's. But
never able to see the screen clearly. The reso- claims it'll only work with their shooters— why would you want one? Even after getting
lution appears barely better than that of the namely Time Crisis and the forthcoming Point over the initial *getting used to it" learning
Atari Lynx. And the unit is about as comfort- Blank. Sure enough, it didn't work with any of 359g
:ainzeay
dng curve, | still found myself wanting to go back
able to wear as a real scuba mask (it leaves an the older games I tried. But here's the strange to a standard joypad. First off, | didn't enjoy
angry red mark on your forehead for 20 min- part—it plays fine with Midway's Maximum holding my arm out for lengthy periods at a
utes). The whole thing brings back too many Force (a fact that surprised even the Namco PR time. When | tried Tecmo Stackers with it, I
bad memories of the Virtual Boy. Scuba’s person), so maybe it'll work with some non- didn’t have the precise control a digital D-pad
immersive stereo sound is its only redeeming Namco titles after all. Although the Guncon offers. Since that didn’t work well, | gave The
feature, but even it’s a bit on the tinny side hooks up to older, “black box” PlayStations Glove a shot with Mega Man X4. It performed
andsiardlyijustifies the high со: ме. (вметитоветшете S-video савез) ЕН о preti г the expense offplayingicomifart. Sojeuy
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saweg pfoblemspowners of the newer “Гей бох"ву<- YOU 58е ЖД iS а\5!де-5сго!!ег, апа tobe moving
awesome) (Sony’s Japanese Glasstron iS as tems will Mave fo hit Radio Shack for а com- Cofistantly right (as you typically 90 with side-
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visordfiat delivers the goods for less than to buy, реса! multi-A/V unit from Sony if your Ж БӨ Ше right — not very practical at
$700. My advice: Stick with Your regularTV they Want 0 use S-video and the Gunton, all. Fighting games? Forget about fireballsand
and wait until visor technology improves and togethers Still, the decision to. get а ОШПСОП is dragon pufiehes—they happen maybe 20 рег-
becomes.cheaper. ІІ егіле first in line, а no-brainer. So Гали оу Comesiwith Time Cent of the time: "шека joypad and
GoldenEye in hand; when ît does. Crispin Crisis; Which is а USE Bly anyway. Crispin sore thumbs, thank your Dan

Ever feel like strapping a TV to your face and Гомп two perfectly good PS light guns, and This thing’s an example of a neat-o gadget
playing yourfayorite games? ThE Scuba бап now Namco’s telling me | NEEM О Use theirs to that’s not functional. For my сейе first De-
give you the Same effect іп a much tighter play Point Blank? That sucks: BUt’aS poopie as опасног games, the glove pefformed well)
package. Don’t Jet the VR lodk of the Scuba that is, | ате to review the gun гају The but Was, still clunky. It didn’t таке ће games
unit Төө! 00 то believing уоште going to Gunconfis асСигаге, and it Shoots at the edge SION
:әлпеәј
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duo} any easier, learning curvelWasn’t bad
һауе some intredible 3-D gaming experience, of TV sereens just fine, whichis more than (about 200 minutes), but even after thatit
It's the regular picture placed inches from your what (Сап Say for the competition. | Would’still was tricky/fomove your wrist certain ways ls
тейіпав. Because of this there’s blutring and prefer other guns with елиту features, but likesintroducing’a whole new Way to control
lack of sharpness. This is just an expensive hey, Namco’s greediness is going (отсе тте games when there's already а standard...
way to Play Your games privately: John оој
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Катја to изе те 6unco GI... Рап maybeltsanead ofitsitime. Shawn
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This is one expensive peripheral. | would use Immediately the бипсоп impressed me. Used For NASCAR 98 and Rally Cross, using the
thei$299.thabthis device со51540 buy mone withthe Матео Japanese вате Ве this glove felt akin to trying chopstiéks for thie,
games: It didm'tprovide a different enough “ата bullét-hole maker Was/accurate to AINE
YUM
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SAUIED firsttime. Its interesting for Awhile, buba:
experience andi felt kind of/claustrophobic. | the Centimeter On the screen} Whether or not 990115. посе efficient! The same idedjapplies
guesgulsam just a big screen Kind of guy. Тһе the heightened responsiveness comes|from the Неге The Glove can be иѕед 5 ай analog con-
screemmesolution was blurryand at timesit extra input that splices with the Video-out on troller’ but the awkwardness Of turning the
seemed a$ though the top afd bottom of the the PlayStations beside the Point Simply put: wrist side-tosside and ир and down to control
жатевсгееп Was cut off no matter how much | (сап incredibly accurate light gunithat will thesean becomes a burden arid а bit painfule
tried toyadjust it. Сап уой say VirtuatI/O, I force youto Stop blaming your misses on inac-| Even though functiofially it's fine, it’snot worth
know you сап! Kelly curate equipment. John thettouble‘or money: John

So it costs around 5300 for this thing? OK, As far as game guns go, Namco’s Guncon is Since Lwas chosen to test the glove on my
fisthings first—this has been tried before ойе Of the better guns I've tied Namco claims Габе fighting titles, |was certain | wouldn’t
andiit still has yet to work ме (ата still be it’s the’ most accurate light gun for the home Шейіт playtesting, my fears Were confirmed
affordable): The whole adjustment process ever and@hen playing Time Crisis, Lfound the as simple/fireballs are impossible 0 control.
took веб опву only to have the screen Still be бипсоп о be extremely precise. You can) Evengumiping With accuracy із а pipe dream.
blurrj PluS, they say you're not supposed to) either е ће button on thê UR as the action ммм
ош
шоу Whild TRE glove, is decent for games like доц
ПЕТ
MMM
use it for @xtended periods of time іп оле sit pedaloryou can put a controller on the Tekken, Street Fighter is unmanageable: The:
Чаве-апа | сап understand whyskfelt 50 015- ground and stomp on it whilesusing the glovesis obviously developedsfomether/gentes
oriented.after өсіп ће Visor, | пеагіу е! over. Gundî. That wasf&ni&e, touch thatsets this like racing, first-person shooters andeflight
А 6-80 for the highiprice: Shawn gun apart from tê ES Kelly sims EVEN еп it’stoueny. Sushi-X

(
VISUALS MK.
SOUND JC INGENUITY
ED wq» we (N/A
EDITORS’ PICKS OF THE MONTH алиме
= MONTHLY

SATURN

Again

orn

Name of Game
Publisher’s Name 4
| Editors’ Choice Award A

# Consecutive Months On The Chart

Rank Number
Score $10.00 Orr лт SEARS on
“THE BEST FOOTBALL GAME EVER MADE”
- ULTRA GAME PLAYERS

PLAYERS

10 OFF ~ $10 OFF


| SEARS ШИ |||
RS7 704291000
RON Good for $10 off Sears Funtronics Dept. regular purchase price. Valid 09/02/97 - 11/01/97 only. Offer not good
on layaway balances, gift certificates or credit card payments. Not redeemable for cash. Not valid with any other PlayStation
coupons or offers. Limit one coupon per transaction, one per customer. Void where prohibited by law. Cash value
1/20¢. © 1997 Sears, Roebuck and Co. Satisfaction guaranteed or your money back n

Sony Computer Entertainment logo is a trademark of Sony С‹ and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Officially licensed product of
the NFL Players and NFL Properties. The NFL shield design i: је National Football League. Team names, nicknames, logos and other indicia are trademarks of the teams indicated. TM /
1997 NFLP. Players Inc logo is an official trademark of the Inc. Developed by Sony Interactive Studios America. © 1997 Sony Computer Entertainment America Inc.
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Тгїсктап We'll bet you never thought you'd see Trickman Terry's ugly mug Win Games and
in the magazine. Here he is making his photo debut in the 100th
Теггу issue of EGM! Throughout the years, readers have joined in the tri- Accessories for
celebrates als and tribulations of the Trickmeister's so-called life; whether it's your Tricks!
[d •
been financial trouble, his old car (the big white boat) or just
100 issues Terry's idiotic antics that get him into trouble, his loyal trickfans
If your trick is select-
ed as the Trick of the
with his have always come through with a letter of encouragement or con-
cern for his well-being. Trickman Terry has been finding the best
Month, you will win
a free GameShark
loyal codes for his loyal readers for more than 70 provided by the kind
people at InterAct. If
readers! issues, and he's not stopping now.
Check out Terry's personal top 100
you are given credit for
submitting a hot trick in
tricks in this section! Let's talk this section, you will
turkey...your help is needed win a free game. Gaze at the tiny text
again, as the Trickman's brain below, so you can get all the details on
capacity is limited! Send in the free stuff.
NOTE: If you send your trick by.
your best secret tricks to: e-mail you must include your real name,
О address, city, state and zip code.
Tricks of the Trade Contest Rules:
1920 Highland Avenue, #222 No Purchase Necessary:
Lombard, IL 60148
or send e-mail to:
[email protected]

Trick of
Me Tri cks
Warcraft 11: The Dark Saga
FOR PLAYSTATION „Pause Menu. „Pause Menu.
MANY INCREDIBLE CHEATS 5 Ў
These tricks will give you a huge advantage BCD? GHIKLDNPG
in this game. At the Main Menu Screen, К5ТУ@ХҮ Ze.
choose a new game or load an existing one.
After picking your campaign, you will start
the scenario. Press Start to pause, and at
the Pause Menu, move down and highlight
the “Enter Password” selection. Press X,
and you will see a Password Screen. Now During the game, pause and Put in any of the codes from
put in one of the codes as shown below for choose “Enter Password.” the choices shown to the left.
various results:
NSCRN: Gives you the full map
GLTTRNG: 100,000 gold, 5000 trees (repeat
the trick as needed)
VLDZ: 5000 units of oil
MKTS : Faster building
DCKMT: Upgrades everything to the best ызын @ us Display 04
VRYLTTL: Gives you all the spells C Bancs] |
TSGDDYTD: Invincibility (one-hit unit kills
and few hit structure kills)
THRCNBNL: See the end of the game
You will get confirmations that the
codes worked on the screen when it
After you go into a battle, Press Select 11 more times „disappear. Press X to make
says, “Enabled Cheat.”
press the Select button. and the camera will... the action manually controlled.
Bill Moran
Howell, MI

> Carnage Heart


> FOR PLAYSTATION
Camera Angle Option will disappear and turn into
. CONTROL YOUR 0.K.E.
E Yd $n After you get set ир and deploy at least one of
an Action Option. Press the X button to make the
Action switch from automatic to manual. Now you
your units, you will eventually go into a
2.
will be in control of the O.K.E. for the battle.
battle. Once you do, press the Select but-
ton and
а the Meters and Camera display Susie Cazares
Repeat the money/tree code will appear. Press the Select button -via the Internet
as needed for resources! another 11 times and the
Nightmare Creatures Horror Line: 800- 850- 1682

Ist Prize (13


PlayStation™ Game Соо
Nia
Plus Five Activision: d

ENTER TOM %
JUST ANSW R THEE FOLLOW С QUE TION OU TN ER

Find the answer in the Me Np „ line or at www.nightmare-creatures.com


Send postcard with your name, address, phone number and the answer to:
Nightmare Creatures, 1920 Highla а Ave. #222, Lombard, IL 60148
Sept. 5, 1997 Sweepstakes Rules: 1. No Purchase Necessary: To enter, mail the correct answer to the question "Where does Nightmare Creatures take place?" on a standard size postcard along
with your name, address and phone number to "Nightmare Creatures Sweepstakes", 1920 Highland Avenue, Suite 222, Lombard, Illinois 60148. No purchase or payment of any money is neces-
sary to enter. One entry per household. All entries must be handwritten. Mechanically reproduced entries will not be accepted. Entries must be received by December 1, 1997. All entries become
exclusive property of Ziff-Davis Inc. and will not be acknowledged or returned. Ziff-Davis and Activision, Inc. assume no responsibility for lost, mutilated, late, illegible, incomplete, postage-due, ог
misdirected entries. Only one prize per family, organization, or household. Answer to sweepstakes' question can be found via the Nightmare Creatures Horror Line: 1-800-850-1682 or the
Nightmare Creatures print advertisements or the web site: www.nightmare-creatures.com. The Horror Line will not accept more than 150,000 calls.2. Prizes: 1 First Prize: First Prize winner will
receive one (1) Sony PlayStation game console and five (5) Activision PlayStation games. First Prize has an approximate retail value of $400.00. 10 Second Prizes: Second Prize winners will
receive one (1) limited edition Nightmare Creatures sweatshirt. Second Prize has an approximate retail value of $20.00. Winners will be determined by a random drawing from all valid entries that
contain the correct answer received by Ziff-Davis, whose decisions are final. Drawing to be held on or about December 1, 1997. All prizes will be awarded. All prize winners will be notified by
тай. Prize(s) are non-transferable. No substitutions of prize(s) are allowed, except at the option of Activision, Inc. should the featured prize(s) become unavailable. 3. Odds of Winning: The odds
of winning will be determined by the number of valid entries received.4. Eligibility: Contest open to residents of United States and Canada. Void in Rhode Island and Quebec. Non-compliance
with the time parameters contained herein or return of any prize/prize notification as undeliverable will result in disqualification, and an alternate winner will be selected. Winners or their legal
guardians shall sign an affidavit of eligibility/release of liability/prize acceptance within 30 days of receipt or forfeit prize. By acceptance of prize, winner(s) agree to the use of their name and/or like-
ness for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law. Employees of Activision, Inc., Ziff-Davis and their respective affiliates are not eligible.
Neither Activision Inc., Ziff-Davis nor their respective affiliates, subsidiaries, divisions, or related companies are responsible for any damages, taxes, or expenses that consumers might incur as а
result of this contest or receipt of prize. Winners accepting prizes agree that all prizes are awarded on the condition that Activision, Inc., Ziff-Davis and their agents, representatives, and employees
will have no liability whatsoever for any injuries, losses, or damages of any kind resulting from acceptance, possession, or use of the prizes. 5. Winners List: For a list of winners, send a stamped,
self-addressed envelope to "Nightmare Creatures Sweepstakes Winners List", 1920 Highland Avenue, Suite 222, Lombard, Illinois 60148. Requests for winners lists must be received by December
15, 1997. Allow 4 weeks for delivery of winners list. 6. Restrictions: Void where prohibited or restricted by law. All federal, state and local regulations apply. 7. Sponsors: This sweepstakes is spon-
sored solely by Activision, Inc. Activision is a registered trademark of Activision, Inc. Nightmare Creatures is a trademark of Kalisto Entertainment. (1997 Kalisto Entertainment. Published and dis-
tributed by Activision, Inc. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment, Inc. All rights reserved. All other trademarks and tradenames are properties of
their respective owners.
ainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Visit www.colonywars.com for a chance to win a trip to Space Camp.

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FOR NINTENDO 64 | .ENTERUBABSWoRD
TIME CODES ше ш аа ш
Codes will be revealed completing each MAATMAN ШМ
level under a certain time, at a certain mmsmmmwm |
difficulty level. Listed below are the ТАРАТАР Ян |
levels and times you need for them:

Level 1: Dam - Paintball Mode -


Secret Agent - 2:40 Enter the password of you Now, unlimited continues Put in the **SATURN** code
Level 2: Facility - Invincibility - оо choice at this screen. will be at your disposal. to see the ending movie.
Agent - 2:05
Level3:Runway - DK Mode -
Agent - 5:00
Level 4: Surface - 2x Grenade Machine Hunter
Launcher - Secret Agent - 3:30 FOR PLAYSTATION
Level 5: Bunker - 2x Rocket
Launcher - 00 Agent - 4:00
VARIOUS CHEATS **URANUS**— Unlimited Continues
These passwords will give you the most **SATURN**— View End Movie
Level 6: Silo - Turbo Mode -
incredible tricks for this game! Just access the SHOWCREDIT —Show Credits
Agent - 3:00
Passwords Option from the Title Screen and
Level 7: Frigate - No Radar (Multi) - NO MISSION (with space) — Activates exit areas
enter the following codes from the results without needing to complete goals
Secret Agent - 4:30
shown below. You will hear an explosion GRIMREAPER —One shot kills
Level 8: Surface2 - Tiny Bond -
sound to confirm that they worked: INVINCIBLE — Invincibility
00 Agent - 4:15
Level 9: Bunker2 - 2x Throwing Knives -
Agent - 1:30
Level 10: Statue - Fast Animation - Secret
Agent - 3:15
Level 11: Archives - Invisibility - оо Agent - 1:20
Level 12: Streets - Enemy Rockets - Agent - 1:45 Level 19: Aztec - 2x Lasers - Secret Agent - 9:00
Level 13: Depot - Slow Animation - Secret Level 20: Egyptian - All Guns - 00 Agent - 6:00
Agent - 1:30
Level 14: Train - Silver PP7 - оо Agent - 5:25
Level 15: Jungle - 2x Hunting Knives -
Agent - 3:45
Level 16: Control - Infinite Ammo - Secret
HIDDEN STAGE AND MUSIC
Agent - 10:00
Level 17: Caverns - 2x RC-P9os - оо Agent - 9:30
Level 18: Cradle - Gold PP7 Agent - 2:15

GoldenEye 007 The Cheat Menu will appear


when you beat a target time.
With the Gold PP7, you can kill
Trevelyan with one shot!

GoldenEye 007
FOR NINTENDO 64
B OHMSS
SECRET LEVEL EDITOR
ı Once you finish every single level in
the game on the “oo Agent” difficulty
setting, (plus bonus levels 19 and 20) a
special “oo7 Mode” will open. This is an
Editor Screen, in which you can configure
options such as Enemy Health, Enemy
An Editor Screen will appear Damage, Enemy Accuracy and Enemy
that lets you change options! Reaction Speed!
Grand Prize:
(1 winner)
One Samsung GXTV™
and an Electronic Arts -
software library
for the PlayStation™
with over 15 titles,
including EA Sports™
titles :

1st Prize
(5 winners)
One free Electronic Arts title
for the PlayStation™. Your ·
choice from over 15 titles.

2nd Prize
(50 winners)
Cool Lost World А
T-Rex T-shirt я > „29%

FIND THE PASSWORD HIDDEN THROUGHOUT


THIS ISSUE AND EARN A CHANCE TO WIN!
Write the password on a postcard with your name, address, phone number and age to:
Lost World Contest, 1920 Highland Ave. #222 Lombard; IL 60148
‘Sweepstakes Rules:
1. No Purchase Necessary: To enter, mail the correct 10 character T-Rex code on a standard size postcard containing your name, address and phone number to “The Lost World: Jurassic Park Sweepstakes,”
1920 Highland Avenue, Suite 222, Lombard, Illinois 60148. No purchase or payment of any money is necessary to enter. One entry per household. All entries must be handwritten, Mechanically reproduced
entries will not be accepted. Entries must be received by Dec. 1, 1997. All entries become exclusive property of Zifi-Davis Inc. and will not be acknowledged or returned. Ziff-Davis assumes no responsibilty for
lost, mutilated, late, illegible, incomplete, postage-due or misdirected entries. Only one prize per family, organization or household. The 10 character T-Rex code can be found within the pages of this issue of
Electronic Gaming Monthly. 2. Prizes: 1 Grand Prize: Grand Prize winner will receive one (1) GXTV and fifteen (15) PlayStation games. Grand Prize has an approximate retail value of $1100. 5 First Prizes:
First Prize winners will receive one (1) Electronic Arts Ше for the PlayStation. First Prize has an approximate retail value of 550. 10 Second Prizes: Second Prize winners will receive one (1) The Lost World:
Jurassic Park T-shirt, Second Prize has an approximate retail value of $20.00. Winners will be determined by a random drawing from all valid entries received by 21#-Оаміѕ whose decisions are final. Drawing to
be held on or about Dec. 1, 1997. All prizes will be awarded. All prize winners will be notified by mail. Prize(s) are non-transferable. No substitutions of prize(s) are allowed, except at the option of Sponsor
should the featured prize(s) become unavailable. 3. Odds of Winning: The odds of winning will be determined by number of valid entries received. 4. Eligibility: Contest open to residents of United States and
Canada. Void in Rhode Island and Quebec. Non-compliance with the time parameters contained herein or return of any prize/prize notification as undeliverable willresult in disqualification and an alternate win-
ner will be selected. Winners or their legal guardians shall sign an affidavit of eligibilty/release of liability/prize acceptance within 30 days of receipt or forfeit prize. By acceptance of prize, winner(s) agree to the
use of their name and/or likeness for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law. Employees of Electronic Arts, Ziff-Davis and their respective affiliates.
аге not eligible. Neither Electronic Arts, Ziff-Davis nor their respective affiliates, subsidiaries, divisions or related companies are responsible for any damages, taxes or expenses that consumers might incur as а
result of this contest or receipt of prize. Winners accepting prizes agree that all prizes are awarded on the condition that Electronic Arts, Ziff-Davis and their agents, representatives and employees will have по
liability whatsoever for any injuries, losses or damages of any kind resulting from acceptance, possession or use of the prizes. 5. Winners List: For a list of winners, send a stamped, self-addressed envelope to
"The Lost World: Jurassic Park Sweepstakes Winners List," 1920 Highland Avenue, Suite 222, Lombard, Ilinois 60148. Requests for winners lists must be received by Dec. 15, 1997. Allow four weeks for deliv-
ery of winners list, 6. Restrictions: Void where prohibited or restricted by law. All federal, state and local regulations apply. 7. Sponsors: This sweepstakes is sponsored solely by Electronic Arts. © 1997
DreamWorks Interactive L.L.C. DreamWorks Interactive is a trademark of DreamWorks L.L.C. THE LOST WORLD: JURASSIC PARK © & ™ 1997 Universal City Studios, Inc. and Amblin Entertainment, Inc.
Licensed by Universal Studios Licensing, Inc. All rights reserved. Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. All
rights reserved. Moto Racer©1997 Delphine Software International. Nuclear Strike © 1997 Electronic Arts and Granite Bay Software. Need for Speed II © 1997 Electronic Arts. EA SPORTS is a registered
trademark of Electronic Arts. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer
Entertainment, Inc. Electronic Gaming Monthly is atrademark of Ziff-Davis Inc. The ratings icon is a trademark of the Interactive Digital Software Association. GXTV is a trademark of Samsung Electronics
America. € 1997 Samsung Electronics America, Inc.
FOR PLAYSTATION

If you've played into this game for a while,


you know how important it is to have a
few spare gyros. Go to Crete and fight
the Minotaur. After defeating him, he
у
will
“Н”
give you the “Н” key. Go to the
door and walk up and left. You
will see a face in the wall shooting
=
fire. Now walk down, over the fire With the new characters, You can play a hidden game Enter the secret characters to
bridge and all the way to the end you can put in all the codes. of Lines with the code. get this Start Level Screen.
of the hall. You should hear the
music change. Once you do, go
back up and retrace your steps.
Go through the “H” door again
and back through to the location
Tetrisphere
FOR NINTENDO 64
where the gyros was originally қ Ne FÜEATC cheat codes for various results:
placed. It will be back in the same VANIUUS LT For the hidden Lines game enter: LINES
spot, so you can take it again! Here are a few cheats to try out that will allow To view the Credits enter: CREDITS
Repeat this trick as many times as you to access a hidden game, level select and To access Hidden Music enter:
you want, to fill up on your stock of more! Just go to the “New Name” Screen and G(alien head) MEBOY
gyros. This method will give you an press L, C (Right), C (Down) to bring up the To access the Level Select (from secret charac-
unlimited amount of energy throughout secret characters for use on the Password iau Saturn, Spaceship, Rocket, Heart,
the rest of the game! Screen. Use the A button to select the Sku
Nathan Terrell letters. Now enter the following
Rock Valley, IA

nu
EASTER БЕCODES
ОЛА
POWER EASTER EGGS Lj

After killing the Minotaur, find When you get the “H” key you Go around, and down the fire noparsteymyr
БЕ УП БЕТ" E»
the gyros next to the spikes. сап go through the “Н” door. bridge. Now retrace your steps. mc
> ©

Herc's Adventures

EASTER EGGS.
Л/ГА"n

Marvel Super Heroes:


Down and press and hold A.
With A held, press and hold
B. With A and B held, press
and hold C. Do this in suc-
cession with Down held at
the same time. You must do
this in a relatively quick
manner. If you did it correct-
ly, the picture should change
Beat the game and at the Player into Dr. DOOM!
Select Screen, do the trick. Thanos: Press Up, then hold
Up and press and hold Z.
FOR SATURN With Z held, press and hold
Y. With Z and Y held, press

First, you must beat the


game and save it in the
and hold X. Do this in suc-
cession with Down held at K-1: The Arena Fighters
the same time, You must do
Backup Menu. Now play this їп a relatively quick FOR PLAYSTATION
Arcade Mode with the manner. If you did it correct-
Shortcut Options off, so the ly, the picture should change
players’ pictures are there. into Thanos! At the Title Screen, hold L1, L2, R1, R2
Now go to the Player Select until you hear three beeps and then a
Gabriel Ong
Screen and do the following fourth higher-pitched tone at the end. Press
Malden, MA

Een
tricks to access these secret Start and choose your game type from the
(*Note: This trick works on the Japanese
characters: version of the game and is subject to change.) Menu Screen. When you go to the Player
Dr. DOOM: Press Select Screen, you will see the fighters in
(EGM\ Down, then hold After doing the trick, you'llsee alternate uniforms!
the new, alternate uniforms!
220
Mortal Kombat Trilogy
(Опе74
Ziff-Davis management
FOR SATURN
STAGE SELECT,
HIDDEN OPTIONS
To get the Stage Select, go
explosion. Once this hap-
pens, the green question
mark box can be highlighted.
Go into this option and you
will see a Secret Konfigure
enacts a strict no-pets- to the Character Selection Screen. Many options are
allowed policy in the EGM Screen and before you now available including
offices after rumors choose your character, high- Instant Aggressor, Health
abound that several ants light Sonya and press Recovery and Low Damage!
have escaped from | 5 И Up+Start at the same time. Christopher Matchem
Associate Editor Crispin After you do this, you’ll hear St. John’s, NF, Canada
Boyer's ant farm. Crispin an explosion and the screen
doesn't help matters when will shake. Now select your
he says, "Don't worry-
they're only giant South
fighter and you can choose
your starting stage by press- Е ЕТЕ A
American scorpion ants. Е.Г ing left or right on the pad.
To get a Hidden Options
Their venom's barely |
Screen, go into the options
strong enough to kill a
from the Main Menu Screen
baby squirrel.”
and move to any of the
Gripped by fear of the boxes on this screen. Now
six-legged escapees, press and hold Up+L button+ Hold Up, L and К to make the
employees once again don R button until you hear an green question mark available.
pants and shun the shorts

Neig A
they've waited so long to
SECRET KONFIQURE
enjoy. (You'll have to read | 1 BUTTON FATALITIES: ОН
the May 1996's sidebar to
get that one.)
ё
D Т| INSTANT RQORESSOR:
NORMAL BOSS;DRHAGE:
ОН
ОН

ЕСМ
Month
This
History...
іп
LOW DAMAGE:
HEALTH RECOVERY;

BALSA

Do the trick and you'll be able You will now have access to
to pick your player and stage! many new secret options!

T h.e d
.

ups 1

WENCHES.
T bod ownsidece

THE FLAN
FOR PLAYSTATION
ENTER PASSWORD
MANY COOL CODES
Here are some awesome codes for NCAA idi
Football 98. At ће User Records Screen,
enter one of these names to release a
cheat for either a new team or a cool
icks:
code. Check out these tricks: @ ТО ACCEPTТЕЎ
NEI T
ay

FOOTBALL CHEATS : =
ELECTRICH: Electric Football At the Password Screen, Then begin your game to see Access the hidden bonus
SEE FMV: Enables the FMV Menu enter the cheats as shown, the cheat in action! pinball level to get points.
WHOLE POLL: See 112 teams in
the poll
GB SPEED: Fast Players Pa пдетопштт!
COOLSITE: Show all stadiums
EASPORTS: EA Sports Team For Invincibility enter:
TIBURON: Tiburon Team FOR SATURN HARDBODY
SHORT QUART: 15-second quarters TONS OF CHEATS For Immortal Enemies enter: EVILDEAD
For a Bonus Race at the end of each level enter:
HISTORIC TEAMS By entering the following cheats, you will be able CASHDASH
JEXLAD - '73 Alabama to finish with no problem! Just enter the codes For a Bonus Pinball game at the end of each level
WHVCIR - "89 Alabama below when at the Password Screen and then enter: TOMMYBOY
ZDDJOT - ’92 Alabama press “C” to confirm. You will know you For 31 Lives enter: VITAMINS
CEVHETS - "89 Colorado entered the cheat correctly by a phrase For Extra Hearts enter: CORONARY
VEWO} - "96 Florida that will appear at the bottom. For Permanent Weapon enter: OTTOFIRE
MYLQLOH - ’93 Florida State
RCIXRE - ’96 Florida State
ZOWS - '82 Georgia
EIWQOH - '83 Miami
WREHSTAEH - '86 Miami
WEVKIM - '87 Miami
ММИХЈ - '89 Miami
WYGGKEP - '91 Miami
WEINVNOD - '92 Miami
АМОУ5АЈ - '94 Miami
ВЅЕРМАЈ - '65 Michigan State ТЕУ
KCIZRE - '91 Michigan
IGSI - '83 Nebraska
EGAXRIM - '91 Nebraska From the menu shown, choose Enter one of the team or cheat UNLIMITED ENERGY.
the User Records Option. codes for an interesting game.

NCAA Football '98

Excalibur 2555 A.D.’


FOR PLAYSTATION (*Note: This trick works on the preproduction ver-
FULL HEALTH AND WEAPONS sion of the game and is subject to change)

To get your health maxed out, press Start to


pause the game and enter this code:
Triangle, Triangle, Triangle, Square, Square,
Square, Square, Square. Then press Start
again. You will see “Cheat: Full Health” on
the screen. To get your weapon maxed out,
press Start to pause the game and enter
this code: Triangle, Triangle, Square,
Square, Circle, Circle, Square, Square. Then
press Start again. You will see “Cheat: Pause and enter the code. You
Sword Power” on the screen. will see the result on screen!
Trickman's Reference Guide
This guide is a reference to all of the game codes printed within the last six months of EGM. Note: This does not include
GameShark codes or any other codes that use a peripheral attachment. Look for the update in next month's Tricks ofthe Trade.

Bubble Bobble PS NBA live97 SAT |Ball Blazer Champions SAT Soviet Strike
Contra: Legacy of War PS Re-Loaded SAT PS. Underground No.1 PS [Command 6Conquer PS Spider
The Crow: CityofAngels PS Soviet Strike P5| Doom64 ММ. Scud: Disp. Assassin SAT |Fade to Black PS. Star Fox 64
D.K. Country3 SNES Space Jam SAT] Brahma Force PS Soviet Strike PS/SAT fIndependence Day PS Tigershark
Incredible Hulk PS 5.Puzzle Fighter II АТ Independence Day PS Street Fighter Alpha 2 SAT |MechWarrior|| PS Tobal2
Jet Moto PS True Pinball PS |Меда Ма18 | PS/SAT War Gods
Mortal Kombat Trilogy N64 Turok: Dino. Hunter N64] Mario Kart64 N64. TNN M.S. Hardcore P5/5AT |Nanotek Warrior PS WCW vs. the World |5
Mr. Bones MechWarrior II PS Turok: Dino. Hunter МБА [Need for Speed2 Р5

Blast Corps N64 Independence Day SAT} Codename: Tenka PS TestDrive: Off-Road B.A. Toshinden 3 P5 NHL97
Brahma Force PS MegaMan 8 Р5/ЅАТ Daytona USA: CCE. SAT Thunder Truck Rally Broken Helix PS Peak Performance
Bug Too! SAT Need for Speed2 PS} Die Hard Trilogy PS ТММ Hardcore 4X4 Cool Boarders PS Риба!
Buster Bros. Collection PS Norse by Norsewest —PS| Hexen N64 Tobal2 Darklight Conflict PS Star Wars: Sot.
Descent Maximum PS Peak Performance | Р5| Machine Head P5 Twisted Metal2 Dark Rift М S.F. EX«Alpha
Die Hard Arcade SAT Triple Play 98 PS} Magic Carpet SAT War Gods Dynasty Warriors Ро Three Dirty Dwarves SAT
Die Hard Trilogy SAT Turok: Dino Hunter NGA P5. Underground No.2 PS Wild Arms Jet Moto PS Triple Play 98 P5
Disruptor PS War Gods N64] RobotronX PS КА: The Arena Fighters PS Turok: Dino. Hunter ММ
Doom SAT Wing Commander IV PS} Star Wars: SotE N64 Namco Museum Vol.4 PS Xevious 30/6+ PS
FIFA Soccer 64 N64 Ten Pin Alley Ps NBA Hangtime SNES

|he salt spray hits your lips as you


look into the deep blue. The frigate

creaks and the plank bobs. Will this


be the end? Welcome to Shipwreckers,
life on the high seas at its swash-
buckling best. Wield flame throwers
and hurl lightning bolts as you man
cannons and command great vessels
under the Jolly Roger. Battle one
to five other players. The rewards are
great, the puzzles daunting and the
excitement high—just watch your step.
The plank is a cruel mistress.

Visit www.psygnosis.com and enter the


Shipwrecker's Treasure Quest Sweepstakes. Si e trademarks of Psygnosis Lid.
Lt 0 The PlayStation logo and
demarks of ter Entertainment Inc. The
ive Digital Software Association.
IN
:0b SECONDS,
THE COMPUTER
PILOT IN
ACE COMBAT 2
WILL SEND
YOUR JET
CRASHING
TO EARTH.

YOUR EGO
WILL FOLLOW
SHORTLY
THEREAFTER.
System Key:
300.

(Take a trip down memory lane with this compilation of 100+ tricks from past issues that are Trickman Tonys personal favorites) Saturn
Sega CD.
Adventure island 2
WorldSelect Invi alls PlayStation
At the Title Screen, press Right, Left, When the Title Screen appears and the Go to the Title Screen and hold but-
Right, Left, A, B, A, B. You will see a Options Screen comes up, choose the tons A+C+Left on the controller. With Turbo Graphics-16
menu with eight islands to choose. “Name Entry" Option. The Keyboard these held, press Start. You'll get an
Adventure Island 3 Screen will appear. Put in your name as arsenal of 32balls.
Stage Select MUTEKI. Exit this screen and go to
At the Title Screen press Down, Up, Left, Operation BHA. When asked to select explosion will take place, and you will
Right, B, A, B, A. The Stage Select your name, choose MUTEKI. Start your On the Title Screen, press Run until you then have open access to all of the lev-
Screen will appear and you can choose 4 you will be invincible! get to the Password Option. Enter the els!
from stages one through eight. code: AAAAAAHAAA. You will never run
Aeroblasters out of Блер Level Select
Stage Select During the opening cinema: hol On the Character Select Screen, hold
Go to the sound test by pressing Right Select button and quickly toggle the Down-Left and press B and Start on con-
and Select repeatedly. Then while in the pad Left and Right. You will get the Go into a level and make Ecco do a U- troller one. After it is activated, you will
sound test, press button 1 10 times for Sound Test. Now press button one, two, turn. When his face is facing the screen see a number in the upper left-hand cor-
Phase 2, 11 times for phase 3, 12 times then the Select button 21 times. Move dead-on, press Start and then just key ner of the screen. Use the pad to choose
for phase 4, 13 times for phase 5, and 14 the sound test to one of the effects in this code: Right, B, C, B, C, Down, C, the desired level of play.
times for phase 6. Once you have between zero and 9. Press Run and you Up. You will then be taken to a Debug
pressed the button for the desired will begin on that level. Pick one of the Menu Screen that will let you choose Invincibility
phase, press Select to activate the stage numbers and hold Select while pressing your level, life, etc. At the Title Screen, wait for the words
Select and then press Start. Run to fight only Bosses. For invincibili- “Ghouls ’N Ghosts” to float down the
ty, move the sound test to 6E and press screen, Press Up+A, Down+A, Left+A
Che Down on the pad. Start the game and Go into the game and press Start to and Right+A. You should hear a short
From Start/Options Screen, press ои will beinvincible. pause. Take the controller and press musical tone. After you hear it, hold but-
C, A, Right, Left, C, A, Right, Left. Now Left+A, B, B, A, Right+A, B, B, A. If done ton B and press Start. Next, let go of B
go to the first level. When Aero appears, correctly, you will hear “Cheater!” This and hold Down+C. Then press Start.
pause the game and press Up, C, At the Title Screen, press buttons 2, 4, 1, brings you to the Debug Menu. From Gradius 3
Down, B, Left, A, Right, B. Now in 2,1, 2, 2, 1 and then press Up for the here you can choose your level, invinci- 30 Extra Ships, Full Power-Up
Pause Mode, hold buttons A and C. firstlevel, Up-Right for level two, Right bility and much more. At the Title Screen, just hold Left and
Keep holding these buttons until the for level three, Down-Right for level Earthworm iim 2 press the A button three times. When
Cheat Mode appears. four, Down for level five, Down-Left for Leve if
you start the game you will have 30
Level 6, Left for level seven, and Up-Left Pause the ‘game and the screen will ships. To get your ship fully powered,
Leve to begin at the last level. darken. For a level skip, enter Select, B, press Up, Up, Down, Down, L button, R
When the Start prompt appears on the Castlevania 4 X, A, A, X, B, Select. For Full Life, enter button, L button, R button, В, A, Start.
Title Screen, press and hold button C, X, Select, X, B, X, Select, X, A. Guardian heroes
then A, then B. While still holding them, On the level tight"before
t Dracula, there 99 Continues in Normal and Hard Mode
press Start. is a staircase leading into his domain. Normally, this game will give you three
There is also a massive drop from the First, make sure. you have an open space continues to finish Story Mode. This
Level Skip platform into the depths of the to create a new fighter. At the Title might be a little difficult to do in any
At the title screen, choose the "Press unknown. Fortunately, things are not Screen, choose the Career Mode Option mode other than Easy. If you want to
Start" Option and go into the game. In what they seem. If you take a large and then select “Create a New Fighter.” play the game on Normal or Hard Mode,
the game, press Start to pause. Now jump (to the left) off the edge of the When the screen appears, select the with a plethora of continues, just follow
press A, B, B, A, A, B, B, A. You will hear platform, you will find yourselfon an name for your fighter and press Start. If this trick to get 99 continues in those
a sound. The screen will fade and you invisible ledge that will lead down some you need to delete a boxer already modes. Is this a glitch or just a great
will go to the next level. stairs going to the left. Go as far as you made in the game’s memory, you may cheat? Well, whatever it is, you can bet
Alien Trilogy can to the left and power-ups will fall in do so at this point. A green boxer will on receiving a “more than fair” amount
Level Select large quantities. materialize in the picture box on the left of continues in Normal or Hard Mode.
At the Title Screen, access Options and side. Once you choose to use him, Just follow the instructions as shown
press Start. Move down to the “Enter examine his stats. You will notice that here: Before you begin the game, access
Password" Option and choose it. On the At the Title Screen (while the band is he has full power, stamina, speed and the Option Menu from the Title Screen
Password Entry Screen, put in the let- playing), press A, B, Right, A, C, A, defense capability. (where it says Story Mode, Versus Mode
ters GOLVL and the number of the level Down, B, Right, A. After you do this, and Option Mode) and change the DIP
you want to access. The levels go up to press and hold buttons А+В+С and y Switch level to Easy. Then press Start to
34 and 35 is the ending cinema. After press the Start button. While you are Press Start to pause. Then press and exit. Select the player that you want to
entering the password, move down and in the starting level, press Up while hold buttons A and C. While holding fight with, and start the game. When the
choose Accept. The screen will say, holding the A button. This will advance these press Left and the screen will game starts, or during any point in the
"Cheats Activated." you to the next level. Repeat to skip freeze for a second. The trick must be game, reset the game by pressing A, B,
more levels. done at the beginning of each level. Cand the Start buttons simultaneously.
Secret Menus Clockwork Knight Ge 1 Now, at the Title Screen, select Options
All of these menus must be set up again and choose the DIP Switch option.
before turning on the Genesis. Press Atthe Title Screen (while "Press Start When the Title Screen appears, press 1, Change the DIP Switch to the Normal or
Start to enter the Menu Screens. Button" is showing), press Up, Right 9 2, 2, 1, Select, 1, 2, 1, 2, Select, Select, Hard Mode. Exit the Options and back at
Change Your Altered Ego: Press Down- times, Down six times, Left seven times, Run. You will be in the configuration the Title Screen, select Load Game at
Left while holding all three buttons. Z, X, Y, Y, Y, Z. You'll know it worked if screen. "Stage" will be highlighted in the lower part of the screen, where it
Play Select Menu: Hold button B. you hear the opening theme play from red on this screen. Press Left or Right to should read how many continues you
Round Select: Adjust the Play Select ex the level numbers. have left (99) from the Easy level. You
Menu and then hold button A. have essentially fooled the computer
Sound Test: Press the pad Up-Right 5 Їр into thinking that it is still playing the
while holding buttons A and C. On the Title Screen, press Up, Left, While playing the game, pause it and Easy Mode. Now when you begin your
Right, Right, Up. You can now start at hold the R button. While holding it, game, you will be playing the Normal or
Invincibility any level. When you begin and the enter Left, C, Down, Left, Right, A, Down, Hard Mode with 99 continues!
At the Option Mode, change Arrow Flash screen shows “Stage 1,” move the pad Right, Left. If done correctly, the game
from Stock to Charge. Wait for the play Right to scroll through the different lev- will unpause itself. From this point, you Invincibility
demo (after the story demo), then els. To skip stages, do this code. After can do a ton of options. Press and hold Get your mission orders and begin the
press Start until the game begins. putting in the level select code, start the the X button. While holding it, move Gex game. At the Loading screen (where you
Now, each time you press C for three to game at your desired level. When the around with the control pad. You will be see the graphic of the helicopter), take
five seconds, you will become invincible action begins, press Start and the able to fly around all parts of the level. the first controller and press and hold
for 10 minutes. screen will say, “Stage Cleared.” This Using the second controller, press C for the L1, 12, Ел and R2 buttons simultane-
will advance you to the next level. power-ups and press the top R button ously for the entire time that the screen
64 Men multiple times to switch between is up. As soon as the mission screen
When the Title Screen appears, take Debugging Modes. B and C will activate appears, you will see in the upper left-
controller two and press B, A, Down, At the Title Screen, press Up, Up, Down, different functions in these modes. hand corner, the word, “Cheat.” This is
Up, Down, Up. Then press Start on Down, Left, Right, Left, Right, B, A, Start. how you will know the trick worked.
controller one. You will begin the game with 30 men! Now you can fly through the level with-
Battletoads/Double dragon Darius Twin Begin your game and at the Dome, out the worry of being shot down. Be
Mega Warp press Select to bring down the Item careful of the mountains, though.
For a level select and 10 lives, choose a Make sure controller two is plugged in. Menu. Now press and hold the top R1
one- or two-player game. When you On the screen where you select one, two button. While holding it, press X, Level Select and Unlimited Lives
reach the Character Selection Screen, players or option, just hold the top L Square, X, Right, Up, Left, Circle, Circle, At the Title Screen, enter one of the
press Up, Down, Down, Up, X, B, Y, A. and R buttons on the second controller Down, Down. A Stage Select Menu will commands shown below on controller
Press Start. You will then see and press Select and Start on the first appear where you can choose levels as two and while holding the buttons on
the Warp Screen! controller. Before you do this, you may well as Bosses! The next trick is just as this controller, press Start on controller
choose to grant one or two players with good. Press and hold R1. At the Dome or one and the game will begin on the
49 lives each! on any stage, press Circle, Start, Right, level you designated. With this code,

226
Up, Square, Left, Left, Up, Start. An you will also have unlimited men.
Level 2: Up-Right+A, Level 3: Right+A, Level 4:
Down-Right+A, Level 5: Down+A, Level 6: Down- On The Ball
Left+A Level 7: Left+A. Level Select
[Jackie Chan's Action Kun From the Title Screen, enter the Password Option
and at the Password Screen, enter this code:
le Screen, press Left, Right and buttons QWNQP. Once you do this, the Title Screen will
one and two repeatedly until you hear a tone. Once appear again with the round number in the
you hear it, press and hold the Select button and middle of the screen. Press Up or Down to change
then press the Run button. The Stage Select Screen the round.
will appear. Press Up or Down on the control pad to Panzer Dragoon
choose ош stage. Invincibility
-едепсагу Press Start on the Title Screen that says, "Press
Start Button." Next, when Normal Game and
After losing your last man, hold the One and Options appear, press L button, L button, R button,
Select buttons. While holding these, press rapidly R button, Up, Down, Left, Right. You will hear a
to the Left. Each time you press, another continue dragon sound. “Invincible Mode" will appear in the
will beadded. middle of the screen.
ЕС Phalanx
99 Con ! Cheat Mode
When your last man dies, hold button two and At the Title Screen, press Start. Go to the System
the Run button, then press Left repeatedly on the Configuration option and while holding the top R
control pad. button on controller one, press Start. On the
Configuration Screen, press the top L and R buttons
simultaneously on controller two and you will see
Wait for the intro to pass and when the Title Screen you current Stock and Credits. Now on controller
says, “Press Start,” press button A and Start simul- two, press and hold these buttons in this order:
taneously to pull up the Configuration Mode. A, B, X, and Y. A stage select option will appear.
Highlight the number of ships and set the number Highlight the Stock Option with controller one
to о. Start your game and you will have 99! and then press Select and then Start on controller
Magic Sword two. You can now increase your Stock to 30, Credits
5 Screen to 99 and your stage select to 8, which is the
Make sure you have a second controller plugged last level.
in. Go to the Option Screen with controller one Pocky and Rocky.
and highlight “Exit” but do not press any button. Sel
On the second controller, press and hold the L but- On the Player Selection Screen, press and hold the
ton+R button+Start. With these held, press Start X andY buttons. With these held, press A, A, A, A,
on the first controller. You'll be taken to a new B, B, B, B, A, B, A, B, A, B, A, B. You will hear a
Option Screen where you can select your vitality sound that indicates the trick worked. Choose your
and game level. player and press Start. The Stage Select Screen will : The most realistic dogfights ever created
Invincibility for the PlayStation” game console.
In any level, press Start to pause. Now press A, A,
A, B, B, B, A, A, A. When you press Start to unpause Before turning on the system, press and hold
the game, you will be invincible, the control pad in the lower right-hand corner * Total 3-D polygon environment - fly
on controller one, while simultaneously holding
diagonally Up-Left and pushing button one on freely and unload your arsenal with
e Title Screen, hold button C and press Start. controller two. Turn on the power and keep holding
When you begin playing, press Start to pause. the controls in the above position until the R-Type reckless abandon.
While paused, press button A to advance a level. Logo appears on the screen.
Repeat to advance to the next level. iden Project
Free Play * Advanced artificial intelligence -
All Blood Go to the Main Menu at the Title Screen and
When you see the screen appear that talks choose Adjust Settings. On the Settings Menu, go cunning and calculating enemy pilots.
about “Codes of Honor,” do this code: A, B, A, C, A, down to Miscellaneous and choose it. On the
B, B. After you do this, the words on the screen Miscellaneous Menu, move to Credit Limit and
will have a red tint and you will hear Scorpion's press the Square, Circle, Triangle and X button all + 30 formidable missions - nearly
voice say, “Get over here!" This will confirm the at the same time and then let go. The Credit num-
trick worked. ber will change to Free Play. double the missions of Air Combat.
The DUL Code
Press Stal the Title Screen. On the screen where
you can choose Game Start or Options, do this
Monster Select Screen and press Pause.
Unpause and pick your monster. When the headline
* Awesome mission debriefings -
code: Down, Up, Left, Left, A, Right, Down. A third comes up, hold Option one and move the pad to dynamic diagrams and moving maps
option will appear on the screen that says “Cheat select a stage.
Enabled." Highlight this new option and press for surgical strikes.
Start. You will see a new menu that will allow you Unlimited Continues
to do many new options. Wait for the words “Sega Master System" to
appear on the screen. Then hold buttons One and * Secret planes and hidden missions -
Test Mo Two while pressing the directional pad diagonally
From the Title Screen, go to the Options Screen. In Down-Left. The word “Rastan” should appear in the better you fly, the more you'll
the options, highlight the word, “Done!” Take pad blue, as $t know the trick worked.
one and enter Left, Down, Left, Right, Down, Right, reveal.
Left, Left, Right, Right. This will get you a new Secret Debug
option in the Options Screen called Test Modes. After you begin a new game, go to the Map
Check out all of the menus within the three test Selection Screen and move the controller Up POWERED By
modes available. (from the green squares to the red ones). Once ®
you do this, you'll get to enter a four-letter pass-
word. Enter the name WOLF as your password and
Just press Reset 10 times, then hold Down-Left you will then see all of the squares light up green.
and go to the Option Mode. You will get a Round Now you can select any level in the game! But,
Select Mode. that's not all. Begin any game in any level and hold
Мені Ер Ej eed the top L and R buttons at the same time. While
holding them, press Start to get the Debug Screen.
When ies your Race Type, access the
Tournament Mode, highlight the Password Option Round
and enter in: On the Title: Screen, hold Down and press Start.
TSYBNS. This will give you the hidden track, Lost The level select will appear. Press Up to choose
Vegas. Now go back and choose any race type. With the round in which you want to start.
your track of choice highlighted, press and hold L1
and R1. The track will turn into a Rally Track (except
for Rusty Springs). Now when you highlight your To get unlimited continues, go to the Title Screen
car, press and hold L1 and R1. The car will turn into and press B, B, B, C, A, A, A, B, B, C, C, C. The words
the Warrior, DEN can1get! “Free Play” will be at the bottom of the screen. For
a stage select, press С, А, С, В, А, В, А, В, С, A, C
at the Title Screen and the words "Zone Select"
At the Title Screen, press these buttons: Left, Left, will appear.
1, Right, Right, 2, Up, Down, Up, Down. You will see
a number in the lower left-hand corner of the
screen. Press Up to choose the level number. At the Title Screen, move the cursor to Options and
press Start. In the Options, move to the Street fighter || ground. Now, run to the right and collect ore ongan
Music option and play these songs with Character vs. Character the Warp Whistle. After you get out,
button B in this order: HE RUNS, As the Capcom logo fades in, press press Start to save and quit. Go back to During play, press Start to pause the
JAPONESQUE, SHINOBI WALK, SAKURA these buttons in this order: Down, R this stage and repeat the trick for all game. Then press Up, Down, Up, Down,
and GETUFU. Exit the Options and start button, Up, L button, Y, B. Make sure three Warp Whistles! Left, Right, B, B and then press the A
your game. You now have invincibility. you do this before the logo fades out. Super R-Type banon to choose any level of play up

under Force T —
Simcity: for Super Nintendo You will hear musical tones that confirm Level Select
Start With$999,999 In Your Account. the trick has worked. Now when you On the Title Screen (with the Level, Easy
First, start off your city by using up all press Start, the Title Screen will turn and Stereo options), hold the top R but- pre elect M
the money in your account. In doing blue instead of the normal black. When ton and press Up on the pad nine times. To enter this шк-screen, hold the А,В
this, you can only build firehouses and you choose Vs. Mode, you will be able You will hear a tone. Press Start to go and C buttons simultaneously while
police departments. To spend the to choose the same character. into the game. Now press Start again to turning on the Genesis. Keep the but-
remaining small amount of your money, streets of је c pause and then hold the R button+A at tons held and press Start when the Title
Secret Option Screen Screen appears. —
build a few railroad tracks. Ifafew dol-
lars still remain, remove some railroad At the Title Screen, press Start on con-
the same time. While holding these,
press Select. A number will appear in i hunderforcE
tracks. Your account must be exactly So. troller 2. You will be in a screen that the lower-left corner of the screen. Press lower leapons
Next, wait until the end of December allows you to change a number of set- Up or Down to change your level num- During ib press the Start button to
when you get your Tax Info Screen. tings in the game. Move the cursor with ber and press Start to begin there. pause and then press Up on the pad 10
Don't do anything here. Press and hold controller 2 down to the Options. Press Super Smash T.V. times. Next, press B, then Down twice,
the Lor R button, then exit and go to the and hold buttons A and B simultaneous- Circuit Select then B until the weapon meter is full.
Game Screen. With the L or R button still ly. With these held, press Start. A differ- On the Options Screen, press Right, Press the A button for the Claw. Press
pressed, re-enter the Tax Info Screen. ent Option Screen will appear that lets Right, Up, Down, R button, L button. The Start once again to unpause the game
Adjust your transportation, police and you set your lives, round number, diffi- Circuit Warp Screen will appear, allow- and you will be able to select from any
fire department funding levels to 100 culty, etc. in: you to jump io different circuits weapon available.
percent. Now exit the Info Screen and Super Buster Bros. Tiger Road Я
then let go of the top L or R button. Wait Level Select Super Star Soldier Debug Mode
a few seconds and you will have At the Title Screen, press Start. At the Secret Options Screen Hold Up and button 1 on controller 2
$999,999 in your account. “Select Game” Screen, press L button, R First, make sure the system is off. Hold and you will go into a cool Debug Mode.
г Blade button, R button, L button, Up, Down. A Run and Select, then turn the machine
number will appear in the middle of the оп. When you see “Normal Game” UTEM
On the Title Screen, hold Up and then screen. Use the pad to change the num- appear on the Title Screen, quickly After the Title Screen, select the Options
press Select. Let go and hold Down and ber to the level of your choice. press Left, 2, Up, 2, Right, 2, Down, 2, Screen and press the Run button. Move
press Select. Let go and hold Left and Super Double Dragon Left, 1, Up, 1, Right, 1, Down, 1. Then the arrow to the exit. Now press button 1
press Select. Let go and hold Right and Unlimited Continues press buttons 1 and 2 simultaneously and the button 2 in sequence five times
press Select. Now press the Select but- Press Start on controller 1 to access the eight times. Then press Select and but- each. Then press Run again and you will
ton one more time and you will see a Mode Select Screen. Press the Select ton 1 together eight times. All of this get a screen that gives you the option to
stage select option appear in the lower button to choose two players in Mode A. has to be done while the music is still cheat. Choose this option and you will
be invincible for ће entire
ali mnesOe ва
In the two-player game, play until there playing. The Title Screen will then scroll
is one credit left for each player. If one down to reveal a new Secret Menu
Stag of the players has more credits than the Screen where you can choose from a
Go to the Title Screen and press Up, other, let that player get down to 1 cred- sound test, difficulty, screen size and At ће Title Screen, hold Up+A+B+C and
Down, Left, Right. You will hear a ring. it. When asked to continue, press Start level select. then press and hold Start. When a black
Мо оар simultaneously on both controllers. Super Star Wars screen [с let go and “Select Мар
Secret Debug Trick 900” wil
NVectorman ”
Once you do this, the game will contin-
"аде ДЕН Super ‘onic and Debug ue as normal, but when you lose your At the Title Screen, quickly press A, A, A,
At the Title Screen, scroll down to the lives and are asked to continue again, A, X, B, B, B, B, Y, X, X, X, X, A, Y, Y, Y, Y, Cheat Menu
Options. Press Start. When the Options you will notice that your continues have B. When you hear the Jawa yell, you will Go into the Options and enter the
Screen appears, highlight the Sound jumped up to 7! Repeat the process if know that it worked. Press Start on code: A, В, В, A, Down, A, В, В, A. If
Test box. Now change the number on you get down on continues again. controller 1 and you will see that you done correctly, a hidden screen called,
the sound test and play them with the B Super e.d.f. have a choice to control Luke Skywalker, Refus Q. Orbot’s Private Option Screen
button in this order: 19, 65, 9, 17. When Invincibility Chewbacca, or Han Solo. On controller should appear. From here, you will
you play song 17, you will hear a distinct At any point in the game, press Start 2, press and hold the top L and R access a cheat screen that will give
ring sound at the beginning of the song. to pause. Now press these buttons: buttons while you are in a level. This you health, lives, starting level and
Press the Start button to exit back to A, B, X, Y, L button, R button, Up, Down, will bring up the Game Debug Menu.
the Title Screen. When the Title Screen Left, Right. Resume play and you'll On this screen, you can manipulate just
appears, hold the A button and press be invincible. about anything in the game, such as jorand Kall Mode
Start and you will see a Level Select Super Ghouls 'n Ghosts area, lives, health, etc. When you have Go to the Main Menu Screen. Move
Screen. You can do another trick within Stage Select and Sound Test made your changes, press Start on con- down and highlight the words, “Special
this screen. Highlight the new sound First, make sure you have controller 2 troller 1. You will go into the stage you Access.” Enter the Code Screen and put
test within this screen and play these plugged in. Go to the Option Screen and chose with your settings. If you want to in Square, Circle, Square, Square,
songs in this order with button B: 4, 1, move the cursor to the exit. Now instead go to the next stage, press Start on con- Triangle, X, Triangle, Triangle for Thor
2, 6. Choose any stage in the Level of exiting, hold the L button and Start troller 2 and the screen will say "Stage Mode (9999 Flash Bombs). For Kali
Select Screen and when you are in that simultaneously on the second controller Clear" and you can go on to the next Mode, press X, Circle, Circle, Square, X,
level, collect 50 rings and jump in the and press Start on the first controller. level. For invincibility within a side- Triangle, Circle, Triangle (8 Ultra Lock-
air to become Super Sonic! Press Start You will find yourself on a special screen scrolling level, take controller 2 and Ons and 24 Super Swarmers).
and then A to exit the level. For a debug, in which you can select stages, areas, press and hold the A, B, Y, X and Select Wing Commander ИІ
highlight the sound test in the level Sound effects and music. buttons. Let go of these and you will see ecret Debug Menu
select screen and play them with button Super Mario All-Stars X and Y coordinates by your character. Load up the game, and when you get to
В: 4, 9, 9, 2, 1, 1, 2, 4. Now choose а Multiple 1-Up Loop Your hero is now invincible and can walk the TCS Victory's Option Screen (with
stage and hold button A and press Start Go into the first Super Mario Bros. game through walls! New Game, Continue and Load Game
to enter it. In the level, press B to and make your way to World 3-1. Near Super Turrican options), press and hold the top L but-
change into an object, A to change and the end of the stage, look for a pyramid Level Skip ton and P (play) button at the same
licate. with two turtles walking down the Go into the game and press Start. Now time. The cursor will be moving between
blocks. Put Mario next to the bottom press Right, Left, Down, Right, A. Then the options. When it lands on Continue,
block of the pyramid. Once the second press Start again. You will hear music press button A. You will either get a
When the Title Screen appears, press turtle is moving down to that block, and the screen will then fade into the Debug Menu, or the flight control room.
Up, Down, Down, Left, Right, B. The jump up to bounce on the turtle multiple If you press L and P again, you will
Stage Select Screen will appear. choose times. This will cause a chain reaction of Teenage Mutant Ninja Turtles 2 either enter or exit the Debug Screen
the level you want. You can only play 1-Ups and you can get 127 lives this 9 Turtles and Stage Select (depending if you got it the first time).
the selected stage through, and then way! Go to the Title Screen and press B, A, B, Many options are now at your disposal!
you will be taken back to the Title Super Mario 64 A, Up, Down, B, A, Left, Right, B, A, Wonder boy In Monsterland
Screen. For a sound test, go to the Title Find Yoshi Start. You’ll have more turtles and your vel Select
Screen and enter the code Down, Down, The final event you can get in Mario is se of starting level, Press button One twice, then button Two
Down, Left, Right, A. This will open up obtaining Yoshi. The first requirement MNT:The
HyperstoneHeist | twice, and hold both during the screen
the Sound Test Mode. Change the sound you have to achieve is to collect all 120 "stage and Area Select showing the round and area numbers.
settings to FM NO. до, PCM NO. 12, DA stars in the game. Once this has been First, wait for the Konami Logo. As soon Pick a level by moving your controller
NO. 11. Then press Start. A picture of achieved, proceed to the outside of the as it starts forming on the screen, put in
Tails will appear. Now press Start again. castle. The grate near the pond will now this code: С, В, В, A, A, A, В, С. Do it Zero Divide: for Pla ‘Station
When you choose the Time Attack be open and a cannon will be in there. quickly enough before the logo disap- Play the Hidden Phalanx Game
Mode, pressing B enables Sonic to walk Fire yourself onto the roof of the castle pears. Press Start and the Title Screen Hold the Start and Select buttons on
through objects. Jump with buttons A or and there, wandering aimlessly, will be will appear. At the Title Screen, quickly the second controller while the game
C. In a new game, press B to enter the Yoshi. Talk to him to receive 100 lives press A, B, B, С, С, С, B, A. After you до is booting up. If done correctly, the
Debug Mode. In this mode, press B to and a new Triple Jump. this, press the Start button while words “Bonus Game” should appear on
change Sonic into a different Super Mario All-Stars highlighting the one- or two-player the screen, and you will be able to begin
object. Pressing C places Whistle Warps option. A Stage and Area Select Screen playing the shooter, Tiny Phalanx.
objects on the screen. You Start the game, Super Mario Bros. 3 and will appear.
(ЕсМ\ can do this іп апу level. get to World 1-3. Find the large, white
block near the end of the level. Get on it
and duck until you fall into the back-
Working Designs and Electronic Gaming Monthly present the...

RAYSTORM Contest
Apr EZ
April 1992's issue saw
Grand Prize (1):$10,000
First Prizes (25): One-Year Subscription to EGM
the debut of the Street Runner-up Prizes (50): RAYSTORM Mouse Pads
Fighter 11 Sheng Long
trick, the most infamous- Entry Deadline: Nov, 29, 1997
and to some people, most
aggravating—April Fools’ To enter: Send alegible photograph or a video tape showing the Final Status Summary Screen (sample depicted at left) from the
joke in gaming history (a PlayStation arcade shooting game RayStorm in One-player Mode, along with a 3x5 card or paper containing your name, address,
close second to EGM's age and phone number to: RayStorm Contest c/o Working Designs, 18135 Clear Creek Road, Redding, СА 96001.
earlier “play as Simon
Belmont in TMNT" joke).
According to that issue's
Tricks Section, you could
battle super-Boss Sheng
Long by choosing Ryu and
fulfilling several insanely
difficult goals, such as
surviving 10 rounds with
Bison without ever getting The first task is to take out the cannons on the front left and right of the plane. Fire lasers and use lock-on attacks to take them out (pic 1). Second, attack
the four laser ports with the green on the ends (two on each wing). These shoot the heat-seeking lasers. Use lasers and lock-on attacks
hit. The instructions ran (pic 2). Once those are eliminated, concentrate on the turret in the very center of the plane, using lasers, lock-on attacks and your special attack
alongside convincing (f you're still on your first ship and have saved it) (pic 3). Success should come after a brief period of assault on the center (pic 4).
screen shots of Sheng Rules:
Long in action-courtesy of
some clever Adobe
Photoshop tinkering of Prizes: One (1) б
History...
in
Month
This
EGM real SFIl grabs.
So many people fell for
the joke that even comic
books in China printed it
as the real deal. What
made the trick all the
more ironic was that we
printed a contest beneath
it challenging readers to
find the April Fools’ joke
hidden in the issue. They
certainly didn't have to
look far.
To celebrate the release
of Street Fighter 111, we
resurrected Sheng Long
for last April's issue (note
that the first letter of
each sentence in the
beginning of that article
spells out APRIL FOOLS).
As before, some readers
thought it was funny, oth-
ers were outraged and
several Web sites printed
it as legitimate (even
Capcom of America was | The more cAr you give 'em
fooled). To this day, many MT. | the greate they
insist that this trick-
which was invented by
Managing Editor Ken Ya gotta пате "етп,
Williams—is real. Trust us tame em.
when we say, “April
Fools!”
P tram em.

5)loveem!
GIGA PETS and GIGA PETS product names are trademarks of Tiger Electronics, Inc. € 1997 Tiger Electronics, Inc.
DON'T SHOOT
Actual PlayStation Screen Shots.

From 3rd person view, span Snap into sniper mode Start zooming in.
the horizon for your target. with the flip of a button.

With hundreds of enemy alien grunts and bosses waiting in ambush,


saving the earth is an almost impossible task. Fortunately the revo-
lutionary sniper mode evens the odds. Zoom in and target your prey
from over two miles away. What was once just a speck on the horizon
is now an enemy close enough to see the fear in its eyes. Whether or
not it deserves to keep its head is your call.
• Six new arenas designed exclusively for the Sony
PlayStation" game console.
• Ап arsenal of unique апа twisted weapons including
bombs, grenades, homing missiles, parachutes,
and much more.
• 60 arenas spread out over 6 massive mining cities.
e Full 3-D environment allowing 360 degree freedom
of movement.

PU ЖО Created by Shiny Entertainment, Inc. 6 1997 Shiny Entertainment, Inc. МОК is а trademark of Shiny Entertainment, Inc. АН rights reserved.
MUN S ENT PlayStation software developed by Neversoft Entertainment. Artwork and design O 1997 Playmates Interactive Entertainment Inc.
PlayStation TAN PIE™ is a registered trademark of Playmates Interactive Entertainment Inc. All rights reserved. PlayStation and the PlayStation logos are
trademarks of Sony Computer Entertainment Inc.
„UNTIL YOU SEE THE
GREENS OF THEIR EYES.

Keep going. Ahh. Bullets or Homing grenades.


homing grenades?

ITTHINKS, THEREFORE ITKILLS,


COMING TO PLAYSTATION" GAME CONSOLE THIS NOVEMBER.

E P

е,
http://www.playmatestoys.com "Ni
ej
www.shiny.com КЫ
м
Get Some!
Ө Sound Box
Step up to the ultimate in portable entertainment.
ithout, Jeep boomboxes come ready to go with a 4-inch TV
screen &and CD combo or a CD and cassette
WI
Ive combo. The controls consist of a bunch ofcool
levers and knobs that'll either make you feel real
important or confused depending on your IQ.
Rugged and portable, they're good for camping or
other outdoor excursions. Runs on eight D batter-
ies or an AC adapter.
Price $399 (TV model) $149 standard
More info www.sharperimage.com
or call 800.344.4444

Stuff
could
|youbut
probably
shouldn't!

Gadgets
Toys
Electronics
Places

Ө walka, Walka, Walka


You probably remember the lucky kid
who got one ofthese pups for
Christmas years back, while your tree
went AT-AT free. You'll be glad you wait-
ed! Recent advancements have made it
possible to create a more realistic AT-AT 2
with sounds from the movie, working
lights and authentic battle damage апа”
coloring. Also included is an electroni- F
cally triggered “holographic” Darth
Vader and, exclusive to the set, AT-AT
driver and
commander action figures.
Price About $80
More info www.starwars.hasbro.com
паме„З BONUS па: 5
coming your way ts rau
-2

Hey Gamers!
This time of year there are so many cool games coming our way it’s hard to find
enough space to tell you about ’em all. That’s why we have EGM and EGM?

1998 уро ca
special issues like the 1998 Video Game Buyer’s Guide, Guide to
Sports Video Games and Video Games for the Nintendo 64. Although
these mags are created by your favorite EGM and EGM? editors, they contain
lots of information not found in the pages of EGM and EGM?. Let me tell you a
little about each...
BUYER'S GUIDE
1998 Video Game Buyer’s Guide
Put together by Dan Hsu and the rest of the Review Crew, this mag tells you
On Sale Nov. 11, 1997
our pick for this year’s best system and which games you should buy! We
also have our Good, Bad and Silly look back on the gaming industry, along
with a massive trick index and game review chart with over 1,300 games

VIDEO GAMES
listed and rated! Plus, go behind the scenes with Shigeru Miyamoto on the
future of Nintendo, and take a top-secret look at the world of video game-
controller design.

Video Games for Nintendo 64


Written by brand-spankin’ new Review Crew guy (and Nintendo-book veteran)
John Ricciardi, this mag has everything you’ve ever wanted to know about the
FOR THE NINTENDO 64
N64. It’s packed with reviews of all the new N64 games, previews of more than On Sale Nov. 25, 1997
20 hot new titles, a huge tips-and-tricks section and—best of all—strategy
guides for all of your favorite games. John just got back from Japan with the
latest Nintendo news, and he’s itchin' to unload it all in this special issue.

Sports Video Games


Tired of watching the other team make all the big plays? Want to know which
sports games you should even bother playing? EGM's guide will satisfy all of
your sports-gaming needs with comprehensive strategies, interviews, in-depth
previews and a hard-hitting review lineup of the ultimate sports titles. Watch
for the huge Madden 64 behind-the-scenes blowout and an interview with
legendary Q-back Brett Favre. EGM's armchair jocks Kraig Kujawa and Todd
Mowatt are writing this sucker, which focuses mainly on football, basketball
and hockey titles. Watch for it!

Crispin Boyer
EGM Review Crew
Features Editor

Buy em fastbecause
hey Te only available
for a limited time &
only at newsstands!
MTV takes a walk
on the wild side of
music videos
It comes from the minds of
some ofthe most talented and
possibly deranged individuals
working in animation and com-
puter imaging today. MTV’s

| @ G.I. Joe Chutes Amp TV is an avant-garde mix of


Computer SGI imaging, stop-
This limited edition G.I. Joe is mod- frame animation and deep-
eled after the Army Golden Knight house music.
parachute team. They're being touted The two- to eight-minute long
as the most detailed С.І. Joes ever, clips serve only as mind-bend-
complete with a large parachute, zip- ing backdrops to the high-test
pers, backpack, altimeters, goggles rave music spotlighted through-
and more. Haul #*! if you want one out the show. While most of the
since only 15,000 are being made. clips are made just for Amp TV,
Price $140 EGM readers will recognize
More info www.faoschwartz.com scenes from Psygnosis'
or call 800.426.8697 WipeOut XL appearing frequent-
ly on the show. Featured artists
who contributed to the game's
soundtrack include The Future
Sounds of London, Chemical
Brothers and Prodigy.
Are video games the new
frontier for cutting-edge music
or is it just a passing fad?
Probably not the next big thing,
but electronic music is making
a big showing in many video
games lately. Hey, we're not
complaining anything's better
than the usual worn-out, '805
Gotta dance...man
metal mosh.

Airtimes
Fridays: 9:00 p.m. and 2:00 a.m. (ET)
Saturday nights at 1:00 a.m. (ET)
More info www.mtv.com

Bass
In Your Face
Want some phat, kickin’
'97
EGM reaches its 100th issue and cele-
bass while you play
brates by redesigning the magazine, adding
games, listen to CDs or talk toa
more international coverage and expanding
small audience? If so, the new ACS48 PowerCube
the Review Crew with three eager new
Plus from Altec Lansing is the satellite and subwoofer set for you. Not
reviewers (we've been planning this redesign
only does this little job deliver clear highs via two 20-watt speakers, it
for nearly six months). Despite the new
also caves in your chest (in a good way) with a 40-watt sub. Setting up
look, the mag's goals remain the same: to
the trio is as smooth as silk, and the convenient volume control (locat-
deliver news, previews and no-holds-barred
ed on top ofthe right satellite speaker) lets you easily crank up the
reviews before the competition, and to do it
noise when you need to. The ACS48 also has two inputs so you can
with the trademark attitude shared by all
share it with another device.
die-hard gamers.
Price Around $150 More info www.altecmm.com
We intend to hold true to this philosophy
until issue 200 and beyond.

Histor
EGM
This
in
Month
Official Playstation

pi U.S.

Д N

EXCLUSIVE
PLAYSTATION
KILLER
PaRappa the Rapper
Ace Combat
Intelligent Qube
Fighting Force FANTASY VII

Tomb Raider 2
NFL GameDay ’98
Pit yourself against 12 napalm-wielding speedfreaks across 12 looping, coiling, corkscrewing
rollercoaster racetracks. If you’ve never seen a cyber-cycle take a stinger missile
up the tailpipe during a blistering halfpipe, you’re about to OD on adrenaline.
Racing to the Nth degree through gravitational extremes.
Freestyling off the shockwave of enemy shrapnel.
Surfing the knife-edge between G-force and burning wreckage!
If gravity’s a law, then this is a felony.
“Тһе Graphics and speed of
Extreme-G are out of this world”
B — ^

e track layouts ever


сета racing, game."

ckers fly"
-N64.com-

ју)
12 INSANE GRINDING, TWISTING,
SPIRALLING RACETRACKS. Лат
www.extremeg.com
SOFTBANK
ZIFF-DAVIS

Eric Hippeau

Ronni Sonnenberg

Claude Sheer

Jeffrey Ballowe

Terri Holbrooke
Bob Brown

Теккеп 3 William Rosenthal.


will proba- Rayna Brown

bly be the Steve Gladyszewski

last new by Ed Semrad J. Malcolm Morris

innovative ighting games make stop there either, as Tekken 4,


Mark Moyer

SF Alpha 3 as well as a number of Timothy O'Brien


fighting up one of the most
popular genres in games from Konami and Taito are Daryl R. Otte
game to the gaming industry. already under development.
Thomas L. Wright
These purveyors of So what's the problem? It doesn't
come out pugilistic fun have appear that the game companies are U.S. PUBLICATIONS GROUP.
for our been around for abandoning the genre.
Claude Sheer
decades and have It is doubtful that we will be
current survived the test of time and at least able to play Tekken 3 on any of the Lawrence C. Burstein
a half dozen different systems. current systems. When Tekken 3 is
game Can the fighting genre continue to released for the PlayStation, it will
Don Byrnes

systems. get gamers’ attention? Have all of probably be the last new innovative Jack Dolce
the possible permutations of moves, fighting game to come out for the AI DiGuido
characters and ideas been finally current crop of game systems.
used up? How many Street Fighter Tekken 3 will take the PlayStation Tom McGrade
combos or Mortal Kombat-alities will to its limits. Originally, even Namco Baird Davis
gamers want to execute before they didn't think it could be done and
Bob Bader
say enough is enough? Namco didn't show it at the Tokyo
We may be at that point now. At Game Show. Roger Herrmann
least for the current generation of Beyond that it doesn't look good.
Jim Manning
game systems. Capcom might get SFIII to fit on the
Tekken 2, to me, Saturn but they say it is going to Mark Van Name
was the last truly take a memory cart to make it work James F. Ramaley
innovative fighter. and that package could be too

Julyр,
Since then we've expensive for the limited U.S. Chris Dobbrow, John Dodge, Daniel Farber, Michael J. Miller,
Nancy Newman, Paul Somerson, Sam Whitmore
seen a lot of market. The same for VF3. Sega
imitations but toyed with a memory upgrade, but Gertrud Borchardt
nothing fans of it appears that instead of compro- Mark Hall
Acclaim pulls ads the genre couldn’t mising the game they are going to
live without. save it as a launch title for their new Bill Catchings.
from the magazine after
That’s not to say 64-Bit game system. INTERACTIVE MEDIA AND DEVELOPMENT GROUP |
the Review Crew gives
that there aren’t As we look even further into the
less-than-stellar scores Jeffrey Ballowe
any good fighting future of the fighting game genre as
to the NES bomb Total
games out there. we know it, we run into more prob- David Shnaider
Recall (none of the
Street Fighter EX lems. The specs on the Konami,
reviewers rated it higher Daniel Rosenweig
Plus and Tobal 2 Taito, Sega Model 4 and the new
than а 3). Editor in Chief Namco board are all in the millions
(Japanese) cur- Daniel Farber
Steve Harris counters by rently lead the of polygons per second range—
drafting EGM's reviews Richard Fisher
pack and Tecmo’s way beyond what the current gaming
policy and broadcasting Dead or Alive systems can handle. Jim Louderback
it to the industry. “If (with its unique But that has always been the trend. James Savage
you can't live with a bad female “bosom In order to get players to flock to the
review," he tells the jiggle algorithm”) arcades, the new games have to Bill Machrone
game companies, “then could be a popular offer a more exciting experience that 20 BRAND AND MARKET GROUP
we won't review any of “me-too” game. cannot be duplicated anywhere else.
Terri Holbrooke pod
your games.” Faced with These games are As the home systems start becoming
such a loss of free pub- the present. more sophisticated, the arcade Bob Brown
licity, most game compa- But what about the machines have to evolve to stay Herb Stern
nies stop whining about future? All we have ahead. But the difference is becom-
the occasional knocks to do is look to the ing less and less for each generation Elda Vale
their titles take from the arcades and there of home machines. When the home GregoryJarboe
Review Crew, and Harris’ we can see the next machine can handle true 3-D
policy remains EGM generation of fighting gameplay, then we'll have equality. Joe Gillespie
This
in
Histor
Month
EGM gospel to this day.
Both EGM and Acclaim
games including
Tekken 3, Street
Until then all we can do is bite
the bullet and continue to shell
Mike Perkowski

continue to thrive. Fighter Ill, Virtua out $300 for a new gaming Jeff Bruce
Fighter 3 and Mortal system every three or Rita Burke
Kombat 4. It doesn't four years.
Ken Beach, Michael Bird, Dan Daly,
Melinda Maginn, Scott Murphy

zB
Robin Kofsky, Debbie Moss,Julie Tuttle

~~ MR Company
Eve Be Nimble, Eye Be Quick,
Or уе Be Sliced by Gores Big Stick.

МІМТЕМрО94

More Bang For Тһе Buck


$5.00 Off the purchase of Dark Rift for Nintendo 64.
This coupon is redeemable only with the purchase of one (1) Dark Rift game for the
Nintendo 64 by retail customers. Simply mail this coupon together with the Dark Rift
warranty card enclosed in the game pak and a dated cash register receipt supplied by
the retailer to VIC TOKAI. Void if copied or altered and where prohibited, licensed, or
restricted by law. Offer valid only in the United States. Valid only on purchases аћег
October 21, 1997. Offer expires December 31, 1997.

Dark Rift™ logos and characters are trademarks of and © 1996 Kronos Digital Entertainment, Inc.
All rights reserved. Licensed by Nintendo. Nintendo, the official seal, Nintendo 64 and the
3-D “М” logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc.
December 1997
HueE
Can you collect all the
gems per level and free
your friends? Check
out the strategy to
get you into both the
PlayStation and the
The Brits are coming! The Brits
Saturn versions.
are coming! Actually, their games
have already made an impact.
Ever wonder about some ofthose
UNUS great games from overseas? Well,
find out all about them in our
cheeky British Invasion feature.
Speaking of invasions, we'll
probe Nintendo's ambiguous
character, Toad. We'll ask hard-
Nintendo surprised everyone by hitting questions such as: What
announcing Diddy Kong Racing, a very is it? Where did it come from?
Mario Kart-like game with more variety. Will it hurt us? We'll answer the
questions that gamers are afraid
Well, now that you've seen to ask.
ЕСМ” fancy new look, it's time to And finally, the games. EGM will
move on to something almost as preview the N64 surprise game,
exciting. That, of course, is the Diddy Kong Racing, in addition to
holidays. As always, we'll kick off an in-depth look at Bomberman
this season's video game frenzy 64! We'll also decide if Resident
with our special holiday buyer's Evil: Director's Cut is a remake
guide in next issue. worth buying.

It is one of the most


popular games on the
PlayStation, and Have you just bought a console system? Are you looking for the best
Capcom says they games to buy for yourself or someone else? EGM will give a rundown of
made it even better. the best games and buys for any game player.
Find out if this remake
worth buying.
ADVERTISER INDEX
НЕ Remember, polite gamers
take their hats offin
churches and schools!
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front, videogames URL
stitched on back,
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ASCGames .
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ASCII Entertainment ................ ТІ, 118-19, 179
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From Your
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Funco . GAMING
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Sony Wonder . applicable; subtotal order amount. Е
THQ, Inc 3) Shipping & Handling in USA: Add $3.95 for first item; — :
WENIN ON $1 extra Гог each additional item. Shipping & Handling in — :
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Vic Tokai, Inc. 7) Merchandise shipped to payee's address only. : PO Box 32313
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Working Designs aici а velle maso Де, 85, 87 10) Incorrectly prepared mail orders will not be processed,
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s in ITALICSare newer and may or may not be availabe, please са! lor availability. All games must include box, jewel case, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each SNESING4 cartridge without a cardboard insert and $2.00 for broken
cases. Games without box, instructions, etc wil e returned at your expense ($5.00 minimum). Cartridges/discs notin resellable condition or with evidence of rental store stickers wil be returned at your expense ($5.00 minimum). АП games are Used, include a 90 DAY WARRANTY and are subject
alabiity. Wereserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks. No refunds or exchanges on games/systems. For shipping, add $8.00 for the first 1 or 2 games and $1.00 for each
tional, Alaska/Hawai|PR/APOJPO Boxes add $5.00. Сай. Res.add 7.75% tax. We do not ship out of the US. Prices are for mail orderonly and based on 1 copy per title, to buy or sellin quantity, contact our wholesale dept. Limit of 1 cartridge/CD per title accepted without proof of purchase. Ifwe
ot receive your package by 11/30/97 or your game tities are not listed in this ad, you will be paid from our current catalog. To receive prices in this ad you must include theDept.#'from this ad on the OUTSIDE of your package. If you are unclear about any of our policies, procedures or prices, please
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бої 4 Tecmo Bow 2 5 Jurassic Park SuprSveetPir2 15 ма 5 TMNT Hyperstone 19 Вод 19 PanzerDragoon2 27 Chopieri 19 Road Rash 5
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г Y.

hs
Holiday Hours: Mon-Fri Oct 27 thru Dec 19 9am to 9pm. Saturdays: Nov 1 thru Jan 3 10am to 4pm. Holiday Deadline: Be sure to place
cx Sundays : Nov 30 thru Dec 28 10am to 4pm. Closed: Oct 31, Nov 27, Dec 24-25, Dec 31, Jan 1. your orders by Dec 22, 12 pm.

We Accept:
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Are Also Accepted.

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We also offer: Sega CD & 4.
1. In Final Fantasy 7 you join the
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Want Something? Can't Shipping 4. Final Fantasy 7 begins in the
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2. A flower girl in Final Fantasy 7.
We Sell Previously Played To purchase: Call for Current Prices, send check,
money order, or credit card number to Funco, Inc..
10120 West 76th Street, Mpls, MN 55344. Add 51,99
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CALL FUNCO TODAY! within 7-10 business days. Generally games don't
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accept requests for them. Rush delivery is available. |contest Rules: Мо purchase necessary to enter. Complete the crossword puzzle, cut it out and then ||
тай, along with your name address and phone number to
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item. АП prices are subject to change. We reserve the
right to refuse any purchase or sale. TR |
November Mail Order Contest, Funco, Inc., 10120 West 76th Street, Mpls, MN 55344. All correct
Eseg will be entered in a drawing.
I
Entries must be postmarked no later than November 30, 1997. zl
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WO || TO ORDER CALL 626-839-8755


web site: WWW.TOMMO.COM eMail: sales
? TOMMO.com
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SEG A
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Sega is registered in the U.S. Patent & Trademark Office, Sega Saturn is a trademark of Sega. Enemy Zero ©1996 WARP. ©1997 SEGA, Р.0. Box 8097, Redwood city, СА 94063. All rights reserved.
<EIROMAG-
MECE ОЭ (97

Ourgoal 5 to presene с/аѕѕіс MICE дате тадагіпеѕ SO Wiel


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