GAME
MECHANICS
GAME TITLE
LUDO LEGENDS: THE BATTLE OF
STARTEGY
GAME
OBJECTIVES
Players aim to move all four of their pieces from the starting area to
their respective home bases, navigating the board by rolling dice.
The objective is to strategically maneuver your pieces while
managing the element of chance to outpace your opponents and
reach home first.
GAME PLAY MECHANICS
• Player Interactions: Players take turns rolling a die and
• Player Interactions: Players take turns rolling a die and
moving their pieces based on the number rolled.
moving their pieces based on the number rolled.
Interaction occurs when players land on the same space,
Interaction occurs when players land on the same space,
sending the opponent’s piece back to the starting area.
sending the opponent’s piece back to the starting area.
• Decision-Making Processes: Players decide which piece
• to
Decision-Making Processes:
move based on the Players decide
die roll, balancing safety which
and piece
to move
progress.
progress.
starting area mapping
based on
Choosing
Choosing
the die
when
or when towhen
roll, balancing
to move
to move
advance
a piece outsafety
a piece
a piece
of theand
outon
already ofthe
the
starting area orstrategic
board requires when tothinking.
advance a piece already on the
board requires
• Role of Probability: strategic
Each roll thinking.
of the die introduces an
• Role ofofProbability:
element Each roll of
chance, determining thethe die introduces
movement optionsan
element of chance, determining the movement options
for players.
for players.
1. Roll Die: Each player rolls a six-sided die (1d6) on their
DETAILED ACTIONS turn.
1. Roll Die: Each player rolls a six-sided die (1d6) on their turn.
2. Move Piece: Players move one of their pieces the
2. Move Piece: Players move one of their pieces the number of
number of spaces shown on the die.
spaces shown on the die.
3.
3. Starting Area:
Starting Area: ToTo move
move a piece
a piece out ofout
theof the starting
starting area, a area,
player must roll a 6. a player must roll a 6.
4. 4. Safe
Safe Zones:
Zones: Certain
Certain areas areas
on the on
boardtheact
board act
as safe as safe
zones
where pieceszones
5. Capturing
cannot
where or discussion
be pieces
Opponent’s
5. Capturing
captured.cannot be captured.
Pieces: Landing
Opponent’s Pieces:onLanding
an opponent’s
on an
piece sends it back to the starting area, requiring strategic
opponent’s piece sends it back to the starting area,
positioning and movement.
requiring
6. Reaching strategic
Home: positioning
Pieces must navigateand movement.
the entire board and
reach the home column. An exact roll is needed to enterentire
6. Reaching Home: Pieces must navigate the the
home board
base.and reach the home column. An exact roll is
needed to enter the home base.
PROBABILITIES AND
COMBINATORICS
• Rolling a Six: The probability of rolling a six on a
six-sided die is 1/6.
• Moving a Token: The probability of moving a
token a specific number of spaces (1 through 6)
is also 1/6.
• Entering Home Area: The probability of rolling
the exact number needed to move a token into
the home area depends on the position of the
token relative to the home.